Congratulations 🎉🎉 mate. Awesome that you did it blind on the first try! Btw there are special treasures (idk the name) inside this room which can drop unique jewels which boost all notes around. So watch out for them!
Yeah, it's the Gold Spectrum Chest but is a rare chest spawn that requires a gold key. On the note of the Heavy Belt with green border: I believe it is the from the loot filter marking item bases which you can chance orb into chase unique items, e.g. Heavy Belt can become a Head Hunter belt. People buy the normal rarity base itself in bulk for a couple of ex each
no skill required for the no-hit run. it doesn't add an additional timer so you can just time freeze every encounter and wait for cooldown, offscreen with herald loop abuse, or just offscreen with ricochet from bow/crossbow skills. Unless "not being a melee character" is skill.
I played the game in a vacuum which allowed me to build completely independent form what anyone else is doing. Many players look at what is powerful and copy the tech which is great but it leaves all the none meta skill unexplored. Playing in a vacuum removes the temptation of playing 'the most over powered skill' simply because you don't know what the most over powered skill is without data from thousands of players.
quick question mate: I don't have very high recoup yet but I'm curious if you think your recoup can sustain the damage taken from Fireflower Amulet when you take a hit from igniting with a skill like Incinerate. Did you experiment with that ability interaction with your build?
It'll all depend if 'Take 100 fire damage' counts as a hit. If it counts as a hit yes recoup should be able to sustain that pretty easy especially if you split damage between mana and life.
Congratulations 🎉🎉 mate. Awesome that you did it blind on the first try!
Btw there are special treasures (idk the name) inside this room which can drop unique jewels which boost all notes around. So watch out for them!
I did it blind....but this was my second try. I failed the time game the first time didn't know what to do.
Yeah, it's the Gold Spectrum Chest but is a rare chest spawn that requires a gold key.
On the note of the Heavy Belt with green border: I believe it is the from the loot filter marking item bases which you can chance orb into chase unique items, e.g. Heavy Belt can become a Head Hunter belt. People buy the normal rarity base itself in bulk for a couple of ex each
no skill required for the no-hit run. it doesn't add an additional timer so you can just time freeze every encounter and wait for cooldown, offscreen with herald loop abuse, or just offscreen with ricochet from bow/crossbow skills. Unless "not being a melee character" is skill.
I haven't seen a build like this before. very simple and looks effective.
I played the game in a vacuum which allowed me to build completely independent form what anyone else is doing. Many players look at what is powerful and copy the tech which is great but it leaves all the none meta skill unexplored. Playing in a vacuum removes the temptation of playing 'the most over powered skill' simply because you don't know what the most over powered skill is without data from thousands of players.
This is a very ethical build!
yep shouldn't get nerfed and will likely get buffed.
trial of sugma is fantastic, i just wish they told ppl they need to farm relics for honor res etc.
KING!
Good Win
quick question mate: I don't have very high recoup yet but I'm curious if you think your recoup can sustain the damage taken from Fireflower Amulet when you take a hit from igniting with a skill like Incinerate. Did you experiment with that ability interaction with your build?
It'll all depend if 'Take 100 fire damage' counts as a hit. If it counts as a hit yes recoup should be able to sustain that pretty easy especially if you split damage between mana and life.
@@Basedard it probably does; recoup works for pyromantic pact on infernalist for infinite mana, even
nice quin build
He must know what's good.