This NEW Roguelike Gave Me Childhood Nostalgia

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  • เผยแพร่เมื่อ 24 มี.ค. 2023
  • The roguelike block-breaker that the gaming world needed! Choose your hero and destroy bricks to make him fight. Skillfully maneuver the ball, optimize your upgrades wisely, and maybe you will reach the end of this Odyssey!
    Check out Brick Odyssey here:
    -- store.steampowered.com/app/22...
    #brickodyssey #peglin #roguelike
    Thanks for watching!
    -- Discord: / discord
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    -- Reddit: / olexa
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    -- TH-cam: / olexayt
    -- Business Email: olexakid@gmail.com
    -- Join this channel to get access to perks:
    / @olexayt
    Music I Use:
    -- www.bensound.com/free-music-f...
    -- Spring by Ikson
  • เกม

ความคิดเห็น • 111

  • @chrisbudrow1716
    @chrisbudrow1716 ปีที่แล้ว +202

    “Don’t see why I’d ever recall”
    Misses the ball about 19 times in a row

  • @user-on6uf6om7s
    @user-on6uf6om7s ปีที่แล้ว +127

    Shame that there's no way to gain 35% of your HP back after every fight or that second run could've gone differently.

  • @vincentdessalles254
    @vincentdessalles254 ปีที่แล้ว +112

    'How the hell did I heal his ass'
    Ladies and gentlemen, Tyler's reading skills in full display. And somehow, it's Orbital's fault.

  • @ricky99903
    @ricky99903 ปีที่แล้ว +87

    Olexa: why would I need a ball reset function?
    Also Olexa: how do I get the ball when it's on the opposite side of the arena?

  • @t.estable3856
    @t.estable3856 ปีที่แล้ว +54

    From what I can parse, when the number of remaining Bricks reaches the Reset Threshold, the board Resets. If you lower your Reset Threshold, you need to destroy more blocks before the board resets, if you raise it you need to destroy less.

    • @spidy6067
      @spidy6067 ปีที่แล้ว +13

      ​​@@bbittercoffee no it is the threshold of bricks that need to be left not the bricks that need to be hit

    • @bbittercoffee
      @bbittercoffee ปีที่แล้ว +6

      @@spidy6067 ah, that makes sense
      Let me just delete my previous comment then
      Thanks for the correction

  • @saleah4368
    @saleah4368 ปีที่แล้ว +6

    "X but its a roguelike now" is one of my favorite genres

  • @bluedude3313
    @bluedude3313 ปีที่แล้ว +15

    Okay this game was actually really fun to watch. Gotta say though, I understand 100% that it is much more difficult to play a game & comment during it, than to backseat and be critical. But man oh man did some moments watching this have me on the edge of my seat or in tears. I think a good pro-gamer move would be to constantly track the main ball with the paddle because I noticed there were a lot of cases where it fell into the abyss simply just cause the paddle was on the other side. (Though what do I know, it's probably harder than it looks.)

  • @Retzaz
    @Retzaz ปีที่แล้ว +3

    I love how enthusiastic he his but my man you read what the boss does yet are confused why and I love it

  • @Big_G_42069
    @Big_G_42069 ปีที่แล้ว +3

    Recalling is as important if not more than dodge rolling in Gungeon

  • @iampotsataja
    @iampotsataja ปีที่แล้ว +4

    If anything this is a reverse Peglin, you choose the "pegs" instead of the "orbs"

  • @gexianhen
    @gexianhen ปีที่แล้ว +1

    9:15 i cant believe u find the PEGLIN protagonist there XD what a crossover

  • @PruneauYT
    @PruneauYT ปีที่แล้ว +2

    The glorious return of the bopping intro music!

  • @PhunkieZero
    @PhunkieZero 8 หลายเดือนก่อน +2

    You keep passing up poison, poison would be so helpful by doing damage over time to the last enemy, which usually are ranged attackers and has low hp, and during boss fights is free extra damage

  • @TimeToGrind
    @TimeToGrind ปีที่แล้ว +4

    Ayyy glad you found this game! I told the dev to hit you up cuz I knew you liked Peglin. It's such an underrated game!

  • @sheepertheclassical6597
    @sheepertheclassical6597 ปีที่แล้ว +3

    Oh yeah, it’s CLEAR that peglin was a BIG inspiration for this game. It’s not a peglin clone, it’s doing it’s own thing.
    There also seems to be a suprising amount of depth, so theres that!

  • @KitoBallard
    @KitoBallard ปีที่แล้ว +9

    Don't see Arkanoid clones often these days. Interesting to see the style is still kicking.

    • @Skenjin
      @Skenjin ปีที่แล้ว

      I've been needing to know that name for years now! Had no luck searching for it, was starting to think I imagined that game.

  • @phizix5023
    @phizix5023 ปีที่แล้ว +1

    We def need to see more of this one! The classic brick breaking mechanic is genius. Way more engaging and challenging as hell.

  • @opewfmWPO
    @opewfmWPO ปีที่แล้ว +1

    I'd love to see more of this game

  • @Yourhatedquestion
    @Yourhatedquestion ปีที่แล้ว +3

    I've heard about Tyler not being able to read before, but now it's getting ridiculous

  • @KulegaRycha
    @KulegaRycha ปีที่แล้ว +1

    we need more of that game for sure

  • @BadgerBishop
    @BadgerBishop ปีที่แล้ว +1

    Lol, "I played a lot... I was never good".

  • @bluedude3313
    @bluedude3313 ปีที่แล้ว +2

    This new Hydration joke gave me childhood nostalgia

    • @bluedude3313
      @bluedude3313 ปีที่แล้ว +1

      Why be creative each day when I can simply steal and riff off of Olexa's creativity

  • @ms0342
    @ms0342 ปีที่แล้ว +1

    Recall seem like a panic bottom, hit it before the ball falls into abyss so you take less damage

    • @ms0342
      @ms0342 ปีที่แล้ว

      Ok he just figure it out after I comment lol

  • @pomegranatekat2061
    @pomegranatekat2061 ปีที่แล้ว +1

    As others have commented, I think when the amount of remaining bricks gets to the reset threshold, you would reset. So with a higher threshold you would need to break less bricks to to reset.
    With the recall, I believe you’d use it when the ball is too far to get with your paddle so you don’t take damage. Or also, if there are projectiles in your way, so you don’t have to sacrifice your ball to avoid the projectiles

  • @jackeea_
    @jackeea_ ปีที่แล้ว +8

    This game looks janky af but I kinda love it? With a bit of polish and less information overload I could see this being a hit

  • @AdamBlack137
    @AdamBlack137 ปีที่แล้ว +2

    Shower thought after seeing the notification: make a new series and call it "Will it Rougelike!"

  • @Sterlonian
    @Sterlonian ปีที่แล้ว

    Another fine roguelike for my wishlist. Thanks for the fine work!

  • @IsStillVicarious
    @IsStillVicarious ปีที่แล้ว +4

    This game looks really cool but I think the physics could be improved somewhat. The physics isn't buggy or anything, it does exactly what it says it does, but it doesn't follow the geometry. Instead of reflecting like a projectile incident on a surface, the ball is simply redirected radially. I get why that would be done for the paddle as it gives the player more control, but doing so for the bricks makes some of the bounces unsatisfying or nonsensical. Very promising roguelike though, I'm curious to see how it progresses. Great video as always, Olexa!

    • @TheBrickOdysseyGame
      @TheBrickOdysseyGame ปีที่แล้ว +2

      Hey! that's a very interesting observation, thanks for taking the time to point it out and for providing me the opportunity to talk about it. (I'm the guy who made the game btw and I love talking about gamedesign ^^)
      I experimented with different kind of physics, and the current implementation allowed for more strategical depth, both in designing the layout of the different levels and in rewarding the player actions.
      The issue with the more traditional ricochet is that it works well with layers of stacked bricks, but it has some important issues in more complex brick layouts featuring open spaces. It doesn't reward the player choices and skill because the ball tend to do all the work by itself.
      (imagine in the hydra level, the player would just throw the ball in between the "heads" and the ball would bounce left and right all the way up until it reaches the top then bounce it's way back down. It would pretty much always act in the same way making the player input feel irrelevent).
      Basically all levels would have had to be layers of stacked bricks with minimal variations if the ball ricocheted as a projectile instead of bouncing away from the center of its collision target. And as a player it would feel as you would have very minimal impact when maneuvering the ball.
      It was a counscious decision to have it act that way, I knew it could look weird for players who are used to the classic breakout games, and I honestly thought this would be one of the biggest complaint I would see about the game, but it surprisingly hasn't been mentionned much currently, so good job for spotting that in a video :)
      And I 100% agree with your final sentence, thanks Olexa for the amazing video =D

    • @IsStillVicarious
      @IsStillVicarious ปีที่แล้ว +1

      @@TheBrickOdysseyGame That makes so much sense, thanks for telling me about it.
      Now that I think about it, the chaos that the radial redirection brings is actually a good thing because the true uncertainty it brings is actually quite minimal for a single bounce but increases after every bounce. My meaning is that you know how the ball is going to bounce in a general sense before it has even hit a block but once it bounces you'll know it's trajectory to the next block but unless you are very good at eyeballing linear motion you won't know exactly where it'll bounce from there. This means that the player is constantly on their toes. Additionally, it raises the skill ceiling by making the player's inputs so much more valuable. The main bit I mentioned about the bounces being unsatisfying was the fact that the ball kept coming right back when it bounced on the side of the block, however that was because it was hitting quite low on the side of the block, making it bounce down, but if it hits higher on the side of the block, it'll bounce up, which will give the player time to dodge things or collect a blessing.
      Sorry for the ramble, I really just had to fangirl real quick because now I realise it is most definitely a better system for a roguelike.

    • @TheBrickOdysseyGame
      @TheBrickOdysseyGame ปีที่แล้ว +1

      @@IsStillVicarious Haha don't worry I love the rambling, I felt the same with my previous message, felt like I had to cut it short ^^
      But yeah you're exactly right, and I think you're spot on when you mention chaos. I really like that term I'm gonna steal it.
      It is chaotic but not random, and this is another advantage of the current system: there is no need to add a random value to the angle after a bounce (usually with the ricochet style you would sometimes add a small random value to the angle of the ball just to make it less predictable/repetitive -> more chaotic)
      But with the radial redirection the chaos comes naturally so the ball movement doesn't need randomness to be added on top of it, so on a shorter timeframe the ball movement is actually more predictable/consistent, and as you correctly pointed out it gets harder and harder to predict it over longer bounce streaks.
      So on the initial throw you can aim at the right side of a brick and you'll be 100% sure the ball will go right, and then with enough practice a good player will have the skill to predict/calculate several bounces ahead. (For exemple: in the first level if you throw the ball in a very specific position and angle, the ball will always bounce in the exact same perfect pattern that will beat the level in one go, without the ball ever coming back to the paddle. No RNG involved. It used to reward a secret "Intended" achievement, there's a video of that somewhere^^)
      And you're so right about keeping the player on their toe, it was definitely a consideration: with this system the bounces can sometimes feel surprising/unnatural at first, but once you are used to it you actually start to understand where the ball will go and where you will have to be before it hits a block.
      It's actually quite satisfying when you get used to it. It brings a real improvement to the skill ceiling, and the game is definitely more than just a casual & chill brick-breaker in my opinion. Well that was the objective at least, and I'm always so happy when I see the players starting to realize it :)

    • @Melissanoma
      @Melissanoma ปีที่แล้ว +1

      Hey it's been a few weeks so i doubt you'll see this, but I had a suggestion. I also thought the ball should bounce the traditional way, but your explanation convinced me that it's a good sacrifice for gameplay.
      So, I'm wondering if the issue can be solved graphically? If the bricks were changed from rectangles to ovals, the radial bounce might be more intuitive. Like pool/billiards/bowling. It would probably be the easiest to implement, but another possibility is to add a tiny particle effect showing the brick pushing the ball somehow. That would take programming though so it would depend on your implementation.
      I don't know if either method would even look good. It's just a guess.

    • @TheBrickOdysseyGame
      @TheBrickOdysseyGame ปีที่แล้ว

      @@Melissanoma
      Hey thanks for the suggestion!
      I experimented with rounded angles on the bricks during the early development. (for this exact issue)
      I didn't get much outside feedback on it but personally I thought it looked weird (it's not what we are used to see in a block-breaker)
      However your comment got me thinking, at first I thought maybe I could add an option to have oval brick (would only change the visual, not the physics or hitbox in any way)
      But I'm not sure I like the idea of adding too many new options for every details, so then I thought, maybe I could add unlockable Brick Skins (rounded angles, oval, different colors, etc.)
      I'll have to do some testing and think about it some more, but I kinda like the idea, I think it would be the most elegant approach to this problem.
      I'll also experiment with particles, adding a subtle wave-like shape after a bounce is a very good idea. We'll have to see if I have the ability to make something that looks good ^^
      Thank you very much for making those suggestions, great ideas, really appreciated!

  • @nozm5958
    @nozm5958 ปีที่แล้ว +1

    awesome game! i think the curse blocks kind of suck really bad because they're mostly luck-based, but otherwise its surprisingly mechanically tight. would love to see more!

  • @AlpB123
    @AlpB123 ปีที่แล้ว +2

    Look great for this saturday night ! Thanks !! ;)

  • @caseyjake2682
    @caseyjake2682 ปีที่แล้ว

    I’d love to see this as a series or at least a few more episodes!

  • @lightspeed5150
    @lightspeed5150 ปีที่แล้ว +2

    Tyler missing the peglin reference 🙃

  • @Shatterslime
    @Shatterslime ปีที่แล้ว +2

    Read the hydras ability to heal fully on reset

  • @infinitivez
    @infinitivez ปีที่แล้ว +2

    I do have to say, this game has been the closet I think I've heard Olexa cry... 😂 "I don't know how to kill him!" "I have 4 ehhhhhhhh peeeeee"

  • @Likely_
    @Likely_ ปีที่แล้ว +2

    this game looks so sick

  • @Gumunista
    @Gumunista ปีที่แล้ว

    This has some heavy peggle inspirations lol

  • @alex4alexn
    @alex4alexn ปีที่แล้ว +1

    jesus, the pain

  • @shaynola1
    @shaynola1 ปีที่แล้ว

    This is such a cool game what the fuck?! I'd love if ya ended up doing another episode on this lolol 😄

  • @emmettrichardson5833
    @emmettrichardson5833 ปีที่แล้ว

    Game looks interesting, definitely gonna pick it up

  • @Dalkyvin
    @Dalkyvin ปีที่แล้ว +1

    Its a peglin "clone" in a good way (Making old games new and i wanna play them)

  • @speedincooper
    @speedincooper ปีที่แล้ว

    You know it's a stressful game when Tyler does his Jerry Lewis Nutty professor impressions

  • @markil21
    @markil21 ปีที่แล้ว

    damn that was intense

  • @Loagyc
    @Loagyc ปีที่แล้ว

    Arkanoid but a rougelite, I love it.

  • @TheDeadCobraTheDeadCobra
    @TheDeadCobraTheDeadCobra ปีที่แล้ว +2

    Fun game it looks like style of a Hero of Might and Magic its good
    You really need to learn about using recall better
    You clearly did not read what it said about the Hydra

  • @milk-dq7fu
    @milk-dq7fu ปีที่แล้ว

    this is just brick breaker peglin

  • @Jarrod0067
    @Jarrod0067 ปีที่แล้ว +1

    you gave me anxiety while watching this

  • @TheUnspeakeable
    @TheUnspeakeable ปีที่แล้ว

    ¿Pegglin? This kind of game is the style of Breakout. A game from 1976!

    • @OlexaYT
      @OlexaYT  ปีที่แล้ว

      Yes but it’s massively inspired with its UI by Peglin

  • @oscarguzman3017
    @oscarguzman3017 ปีที่แล้ว +1

    Cool game. I might play this since I'm not a fan of peggle, and therefore peglin.

  • @Levi___Ramirez
    @Levi___Ramirez ปีที่แล้ว +7

    this one looks intresting! A bit too... unpolished for my liking but it seems like it could be a lot of fun, if this got updated it could be really cool!
    if you're in the ball park to take suggestions you should check out a game called Shoot Trip Die, I worked on it and it's on sale atm!
    Hope you do more 4 souls content too!

  • @XxKing99xX
    @XxKing99xX ปีที่แล้ว +1

    You can tell he watched a lot of northernlion 😂

  • @MeCantSpell
    @MeCantSpell ปีที่แล้ว +1

    "I'm a *ball* expert" 🤨

  • @yose2830
    @yose2830 ปีที่แล้ว +1

    space pinball roguelike when?

  • @john_duncan
    @john_duncan 7 หลายเดือนก่อน

    blasterball

  • @Eternal_Night69
    @Eternal_Night69 5 หลายเดือนก่อน

    It's confirmed olexa can't read

  • @Myce_Mycologic
    @Myce_Mycologic ปีที่แล้ว +4

    tyler, how did you get a job in cyber security without learning how to read

    • @OlexaYT
      @OlexaYT  ปีที่แล้ว +4

      It’s hard to ever truly know

  • @555Soupy555
    @555Soupy555 ปีที่แล้ว

    this game didn't give you nostalgia it gave you stress LMAO

  • @DeeGeeG
    @DeeGeeG ปีที่แล้ว

    The game looks fun but not going to lie the graphics remind me of an old flash game, so if i get it, it's be hard for me to justify it if it's too expensive.

  • @Boamere
    @Boamere ปีที่แล้ว

    All the girls in my school had blackberries

  • @Jonjon13Jonjon13
    @Jonjon13Jonjon13 ปีที่แล้ว

    AFAIK the original is called Arkanoid, not brick breaker :P

  • @Buster-tr4lp
    @Buster-tr4lp ปีที่แล้ว

    Man if he could read and understand the mechanics of the game lmao

  • @mityakiselev
    @mityakiselev ปีที่แล้ว +1

    is it just me or is the brick upgrade music straight up a rip-off from Heroes of Might and Magic III?

  • @insertjokeh3r3
    @insertjokeh3r3 ปีที่แล้ว

    This is literally peglin but with the brick break game instead.

  • @surfacedwellingscum7808
    @surfacedwellingscum7808 ปีที่แล้ว

    I went to steam to try this out THIS GAME IS $12 US DOLLARS BRO

  • @Shatterslime
    @Shatterslime ปีที่แล้ว +1

    Low HP doesn’t heal after fight

  • @Mephil
    @Mephil ปีที่แล้ว +9

    already miles better than peglin

  • @TreeofEmber
    @TreeofEmber ปีที่แล้ว

    TTG sure does cover this game a lot. Cool game, and it has definitely improved since I first played it.

  • @mynaemsophie
    @mynaemsophie ปีที่แล้ว

    just recall

  • @williamstensen5586
    @williamstensen5586 ปีที่แล้ว +1

    game kinda has dx ball vibes

  • @mylesthayer2843
    @mylesthayer2843 7 หลายเดือนก่อน

    is it just me or does the background of the 1st area literally look like the terraria one?

  • @lukewalker6646
    @lukewalker6646 ปีที่แล้ว

    How is it you've never Noita?
    Your avatar is basically the Noita 😅

    • @OlexaYT
      @OlexaYT  ปีที่แล้ว

      I’ve played noita, I don’t like it. (My avatar isn’t noita)

  • @Torqegood
    @Torqegood 4 หลายเดือนก่อน

    I think you're the only one calling it a peglin clone to be honest.

    • @OlexaYT
      @OlexaYT  4 หลายเดือนก่อน

      I mean… just look at it lol. It’s heavily inspired, and that’s fine, they put their own twist on it

  • @kaitlynallen8082
    @kaitlynallen8082 ปีที่แล้ว

    Is this or is this not young NL

  • @TekExplorer
    @TekExplorer ปีที่แล้ว

    i dont think those minus max hp were at all balanced.

  • @trout_rabbit
    @trout_rabbit 10 หลายเดือนก่อน

    Love the content but I did pain me to see you skip a great multi ball relic and then skip like 6 multi ball bricks and then pick up a worse multi ball upgrade

  • @pharumnelson7108
    @pharumnelson7108 ปีที่แล้ว

    Roguelike*
    ?

  • @nickpannell2809
    @nickpannell2809 ปีที่แล้ว

    why you know use heal

  • @lunorasquirrel4928
    @lunorasquirrel4928 ปีที่แล้ว

    oh no, arcanoid is now called peglin ripoff?

  • @ElRectalo
    @ElRectalo ปีที่แล้ว +2

    This game looks amazing, but it's overpriced AF. It costs more than Isaac or monster train, it's not okay.

    • @OlexaYT
      @OlexaYT  ปีที่แล้ว +5

      It’s $12 lol. That’s less than both Isaac and Monster Train

    • @ElRectalo
      @ElRectalo ปีที่แล้ว +2

      @@OlexaYT Than it's regional prices maybe? it's 465 for me, while isaac is 449 and monster train is 464

    • @OlexaYT
      @OlexaYT  ปีที่แล้ว +2

      Oh maybe

  • @thewompa7673
    @thewompa7673 ปีที่แล้ว

    Roundguard clone smh /s

  • @jacobbetancourt5602
    @jacobbetancourt5602 ปีที่แล้ว

    skill issue

  • @ForeverTemplar
    @ForeverTemplar ปีที่แล้ว

    Not a roguelike. Not even a roguelite. Just randomly generated patterns.

    • @OlexaYT
      @OlexaYT  ปีที่แล้ว

      Permadeath, upgrades, dungeoncrawling, character selection… checking all of the boxes here for roguelike

  • @gijsdevisser4226
    @gijsdevisser4226 ปีที่แล้ว

    This is just peglin but worse lol

    • @OlexaYT
      @OlexaYT  ปีที่แล้ว

      Literally a completely different game lmao

    • @gijsdevisser4226
      @gijsdevisser4226 ปีที่แล้ว

      @@OlexaYT L take

    • @OlexaYT
      @OlexaYT  ปีที่แล้ว

      The only thing even remotely similar is how the game looks. The actual gameplay is completely different

  • @certifiedroastbeefmaniac
    @certifiedroastbeefmaniac ปีที่แล้ว

    The physics seem very weird, almost bad(?), but the mechanics are amazing and super fun! With a metric ton of polish this game could be big