Nearly six years later, this video is still getting regular views and I would like to thank everyone who has come to this video and supported it. We tripped over 5k views a few months ago, and since then I have been plotting an updated version and follow-up to this video. If this helped you, please subscribe and watch this space.
I have been playing combat simulators for over 4 years now. Somewhere along the line, I developed the habit of attacking bombers and attack planes. Because they have rear gunners, I set my convergence for 370m. I do not want to get any closer then that to their gunners. As I creep up on the plane, I offset my aim as I move across the plane. By this I mean, as I may have started at the left wing, I will crawl across the plane left to right and end up on the right wing. This takes care of both wings and the tail of the plane. However, using the tail gunners myself, I find I have to reset their default convergence and horizontal aim. The default for rear gunners is 125/65. I do not like this because the enemy fighters are right on your butt before your shots take affect. So knowing how to reset the rear gunners to a longer distance and higher horizontal angel is very much a requirement. After all of that, my point is: It would be good if you did a video showing people how to setup their rear gunners for a longer distance and be able to start shooting at the fighter long before they get in close enough to do serious damage. Could you please do a video on this issue.
I run pattern convergence on my Hurricane because it's best for hitting fighter aircraft that are performing dogfight aerobatics. Guns 1 & 8: C = 500 yards E = 500 yards. Guns 2 & 7: C = 400 yards E = 400 yards. Guns 3 & 6: C = 300 yards E = 300 yards. Guns 4 & 5: C = 200 yards E = 200 yards. It's proven to be extremely effective compared to point convergence for deflection shooting at all ranges up to 500 yards.
I should have specified in the video, but all the distances are in meters. If you are setting convergence for a British plane in Cliffs the distance is in feet, and needs to be adjusted accordingly.
those are all point blank shots , its easy to act smart when its like that , i came from warthunder and expected a hit at 500m , at least some , spent hours with not a single shot , watched videos but nothing , then i try to get closer which is a problem because my planes are slow , and form there its easy , just aim a bit in front , cut it , 150m, shoot , hit , no wisdom to it you dont have to know anything
The closer you get the more variables are taken out of the equation. However, too close becomes very difficult as well because, your gunsight is in a very different location from the gun barrels. So closer isn't always better. The trick is knowing what your "easy shot" is, and then being able to put yourself in position to take it on a consistent basis. That however, is a different video than this one.
Nearly six years later, this video is still getting regular views and I would like to thank everyone who has come to this video and supported it. We tripped over 5k views a few months ago, and since then I have been plotting an updated version and follow-up to this video. If this helped you, please subscribe and watch this space.
Helpful, thanks for your time. Looking forward to part 2 if you find you have more to share. Cheers
I have been playing combat simulators for over 4 years now. Somewhere along the line, I developed the habit of attacking bombers and attack planes. Because they have rear gunners, I set my convergence for 370m. I do not want to get any closer then that to their gunners. As I creep up on the plane, I offset my aim as I move across the plane. By this I mean, as I may have started at the left wing, I will crawl across the plane left to right and end up on the right wing. This takes care of both wings and the tail of the plane. However, using the tail gunners myself, I find I have to reset their default convergence and horizontal aim. The default for rear gunners is 125/65. I do not like this because the enemy fighters are right on your butt before your shots take affect. So knowing how to reset the rear gunners to a longer distance and higher horizontal angel is very much a requirement. After all of that, my point is: It would be good if you did a video showing people how to setup their rear gunners for a longer distance and be able to start shooting at the fighter long before they get in close enough to do serious damage. Could you please do a video on this issue.
I run pattern convergence on my Hurricane because it's best for hitting fighter aircraft that are performing dogfight aerobatics.
Guns 1 & 8: C = 500 yards E = 500 yards.
Guns 2 & 7: C = 400 yards E = 400 yards.
Guns 3 & 6: C = 300 yards E = 300 yards.
Guns 4 & 5: C = 200 yards E = 200 yards.
It's proven to be extremely effective compared to point convergence for deflection shooting at all ranges up to 500 yards.
Nice Job, Shade! This certainly helps
5./JG26 Santi Thanks mate!
Well done Shadepiece, excuse me while I'll try to get myself out of your gunsight!
Haha Thanks Onebad! Just don't break too early.
is your personal favorit in ft or meter? (vertikal 400 ? horizontal 300 ?) thank you in advance!
I should have specified in the video, but all the distances are in meters. If you are setting convergence for a British plane in Cliffs the distance is in feet, and needs to be adjusted accordingly.
Thank you very much for answering! Great Video!
Nice one bud.
Awesome vid shadepiece!!! very informative and will definately help many!!
1./JG26_Spirit
those are all point blank shots , its easy to act smart when its like that , i came from warthunder and expected a hit at 500m , at least some , spent hours with not a single shot , watched videos but nothing , then i try to get closer which is a problem because my planes are slow , and form there its easy , just aim a bit in front , cut it , 150m, shoot , hit , no wisdom to it you dont have to know anything
The closer you get the more variables are taken out of the equation. However, too close becomes very difficult as well because, your gunsight is in a very different location from the gun barrels. So closer isn't always better. The trick is knowing what your "easy shot" is, and then being able to put yourself in position to take it on a consistent basis. That however, is a different video than this one.
@@ShadesShack true