You can read the manual. What this guy doesn't tell you is you can't use those effectors when you use rb.velocity. You only need to take one step beyond this "tutorial" to found out how everything breaks.
@@RaidenHeaven bruh wtf I think you replied on the wrong comment dude, he's talking about how he like the man and how uplifting he is, not about limitations of the topic at hand, suggest being careful while making serious comments
@@RohanNarahari But I didn't tried to start a flame war XD I really dislike videos that barely test anything... I wanted to see how things can mixed up with a rigidbody character. But anyway ^_^
These effectors are so useful. I'm a bit surprised I hadn't heard of them on any of the unity courses I've done so far. But as always, Brackeys got it covered :)
And now we have everything we need to make a Jazz Jackrabbit clone. This video, together with the Level Editor from an Image, the 2D Pathfinding, the 2D Shooting and the Movement Controls tutorials actually gives us everything we need to completely replicate those games. That's about 40 minutes worth of tutorials to replicate a game series that had about 400 hours of dev time in the 90's.
First time watching one of your videos. Gotta say, you don't lose time with useless stuff while explaining. I didn't get bored one single second, good job! Earned my subscription.
I always love your videos man, was hoping for a video like this as i'm currently making a 2D game and these will allow me to do many more gamplay mechanics :)
Pls. Do unity 2d lessons once again on newer version,i know u have left youtube but if u see this pls make u are the only guy who helped me making games
Hi Brackeys, I see video gets cut/edited on the 10:42 or is it? Cuz if you do add bouncy physics material to the platform - sure it's nice, but on second or third bounce the object gets shot into space. I just can't help but wonder if there is any quick workaround for this?
I'm using the first person character asset, but I have no idea how to convert PC mechanics to mobile, like controls, camera, or any other mechanics, for example R to open inventory, I try to make buttons, use the cross platform asset, but I can't figure it out. Can you make a tutorial or something please?
Brilliant video, thanks :) The force field effect, do you think that would be good to use as a spring? So the player walks on a platform and the force field is there and pushes the player back? Or just use a spring joint and add a huge amount of force to the platform to send the player flying?
Wow, this was quite helpful! Thanks for the tutorial. One question, if we want to jump down the "platform effector" with holding down and pressing jump button, how do we do that?
do you stream while making the game for ludum dare? if not, that would be awesome to see something more "advanced", doesn't even need to be educational. A good example is Quill18's Ludum Dare streams.
6:39 - actually all objects have the same attraction to each other no mater there mass for example the moon and the earth but the reason that the moon is rotating around the earth and not the other way a round is inertia. *pushes glasses back on nose*
In the gravity example, when the asteroids collide the motion of them makes others rotate due to friction.. Is that just due to the effects of RigidBody?
Could you do a tutorial on 2D objects affecting 3D objects and vice versa? Such as the flipping mechanic in Super Paper Mario. I know it's not a Unity game, but would there be a way to do something similar in Unity?
I always had problems with the platform effector, the one way thing works great but I can never make it so thatyou don't collide horizontally with it. It gets quite annoying when you make a one way platform, try to jump on it but gets blocked by it because you touched it on the left or right while jumping. I tried messing around with the numbers and setting the arc to 179 sometimes works in the editor but when you make a build of the game it either makes the sides solid again or the platform does not detect any collision at all and you just fall through it like it doesn't even exists. I'd love to know if someone here knows a way around this issue.
Hi, one thing about Bouyancing effector, the density of the gameobject that enter in the Collider is always one, except if the rigidbody2D is AutoMass marked, this is a little detail but is interest to understand the Bouyancing Effector docs.unity3d.com/ScriptReference/Collider2D-density.html
*Hello, thanks for the tutorial! :)* How to make the player move forward continuously? Without the ability to stop, so that you can only jump (which I have already taken care of by adding bouncing to platforms). Thank you!)
I was wondering, in most Platformers you'd probably want platforms to behave like the platform effector does; but in most Platformers (and not), in these days, there's the option to go through the platform itself when pressing the down button (like Smash Bros, for example). If I wanted to recreate such behaviour, where would I start? It's probably something that requires a script, but I literally have 0 ideas of where to start. Just curious, if someone knows I'd love to hear what they have to say :>
I really like this guy, I mean I know he must have his own life and troubles, but he has such a great smile, it's so up lifting
You can read the manual. What this guy doesn't tell you is you can't use those effectors when you use rb.velocity.
You only need to take one step beyond this "tutorial" to found out how everything breaks.
@@RaidenHeaven bruh wtf I think you replied on the wrong comment dude, he's talking about how he like the man and how uplifting he is, not about limitations of the topic at hand, suggest being careful while making serious comments
@@RohanNarahari Yeap you are right. Not sure which comment I replay to. ^_^
@@RaidenHeaven You a cool man, most people start a flame war, respek bro
@@RohanNarahari But I didn't tried to start a flame war XD I really dislike videos that barely test anything... I wanted to see how things can mixed up with a rigidbody character. But anyway ^_^
These effectors are so useful. I'm a bit surprised I hadn't heard of them on any of the unity courses I've done so far. But as always, Brackeys got it covered :)
the point effector is EXACTLY what I needed to make enemies in my game repel each other!!
wow, thanks man, I was having a hard time figuring out one-way platform movement, but now it's all so clear and easy. Thank you a lot
You're welcome :D
The last effector "platform effector" perfectly needed for doodle jump clones
And now we have everything we need to make a Jazz Jackrabbit clone. This video, together with the Level Editor from an Image, the 2D Pathfinding, the 2D Shooting and the Movement Controls tutorials actually gives us everything we need to completely replicate those games. That's about 40 minutes worth of tutorials to replicate a game series that had about 400 hours of dev time in the 90's.
First time watching one of your videos. Gotta say, you don't lose time with useless stuff while explaining. I didn't get bored one single second, good job! Earned my subscription.
You keep blowing my mind with your videos. You singlehandedly changed my whole outlook on building with Unity with ScriptableObjects.
Unity's 2D effectors ROCKS!!! Great 2D tutorial! 👍🤓
I'm desperate for the Blender tutorial series
Game_Over Very. Big. Yes.
Then watch other channels that are full on blender. Like Blender Guru
Do the donut.
Very nice Tutorial again I love these short & helpful videos keep it up!
I'm really glad you like them! :D
I really enjoy your videos. you have great enthusiasm and explain everything well. Thanks!
(ignore this comment)
0:00 Intro
0:43 Surface Effector
2:27 Area Effector
4:24 Point Effector
7:05 Buoyancy
8:44 Platform
Miss you Brackeys!
Really incredible tutorial. Extremely well done and informative.
Dude, you have no idea for how much time I wanted to learn those...
This is so great! I had no idea about this, and I just so happen to be working on a 2D platformer!!
TheGamingzombie1 what r u working on? looking for motivated people to work with :p
This video was magnificent! Great time saver, thanks!
randomly popped up, working on a game with boulders, legit want I will need later this week and didn't even know it!
WoW 700 likes no dislikes? Good job man! Keep it up!
I miss you so much
omg i was exactly looking for this and about to make a gravitational black hole from scratch you saved me 😂
OH IM SO HAPPY I WATCHED THIS I NEEDED THIS
I always love your videos man, was hoping for a video like this as i'm currently making a 2D game and these will allow me to do many more gamplay mechanics :)
your videos help a lot
The one-way collider was just what I was looking for. Thank you for making this tutorial on it. Is there anything similar for 3D?
Legendary, as usual :) thanks for the awesome videos!
Awesome video, didn't even know these existed, can't wait to play with these 😎
Pls. Do unity 2d lessons once again on newer version,i know u have left youtube but if u see this pls make u are the only guy who helped me making games
Damn i didnt even know that these existed. I need something like this for my next project aswell ^^
Thanks for all your videos!
You're welcome! :)
you are a life saviour, thank you very much
2:19 I know he said toggles, but... Tirkles
Yes and it's so clear
You almost have as much subscribers as the official unity youtube channel !
Awesome video! Didn't even know this existed!
u r really amazing u simplied a lot of things for me thnx
Hi Brackeys, I see video gets cut/edited on the 10:42 or is it? Cuz if you do add bouncy physics material to the platform - sure it's nice, but on second or third bounce the object gets shot into space. I just can't help but wonder if there is any quick workaround for this?
amazing video about 2d effectors
Wow, very helpful, easy and fun!
Miss u 😢❤❤❤
That's cool ! Thanks for the video, I've actually just started making a 2D platformer this week-end so that's great ! :b
thank you soo much brackeys... nice work!!!!
Perfect tutorial as always
Perfect explanation! Tks!
Nice video, thanks!
You are really nice. Please make more tutorials about Components like this. Is components and class same?
I'm using the first person character asset, but I have no idea how to convert PC mechanics to mobile, like controls, camera, or any other mechanics, for example R to open inventory, I try to make buttons, use the cross platform asset, but I can't figure it out. Can you make a tutorial or something please?
WOW RULLY GOOD
awesome video nice man
Thank you, great tutorial!
Brilliant video, thanks :) The force field effect, do you think that would be good to use as a spring? So the player walks on a platform and the force field is there and pushes the player back? Or just use a spring joint and add a huge amount of force to the platform to send the player flying?
Watching this in 2020, at 00:15 "Corona Virus" came to my mind!
Awesome thing to learn thnx a lot
AND (you're awesome!) how about a tut on rapid prototyping with Gaia and 3DForge :D
you're like the bob ross of unity tutorialists.
Wow, this was quite helpful! Thanks for the tutorial.
One question, if we want to jump down the "platform effector" with holding down and pressing jump button, how do we do that?
I'm too late, but watch the blackthornprod tutorial
@@EnderElectrics It's never too late for learning new stuff. Thanks for the info, I'll check it out right away 🙂
do you stream while making the game for ludum dare? if not, that would be awesome to see something more "advanced", doesn't even need to be educational. A good example is Quill18's Ludum Dare streams.
please do a video on 2d lights
thanks love your videos
It's very helpful video. thx :D
lovely tutorial, but what if I need the conveyor(surface effector 2d) to move vertically?
Thank you very much. Video gooodddd!!!!
Mr Brackey Sir, how about a good 2D show on putting together some basic jelly sprites as there seems to very little online? Up for the challenge?
did you participate in LD38? If so, will we be seeing a video on it?
Really nice Tutorial ! But could you make a video about a combo system.
you are amazing
Holy crap I wrote my own whole system to do this shit last Ludum Dare.
I DIDN'T KNOW >.
6:39 - actually all objects have the same attraction to each other no mater there mass for example the moon and the earth but the reason that the moon is rotating around the earth and not the other way a round is inertia.
*pushes glasses back on nose*
*matter, *their, *around.
'puts glasses back on their case'
Project 69: applying force to moon so it stops rotating
Not true. At all. Break your glasses you aren't the nerd you think you are.
lifesaver
In the gravity example, when the asteroids collide the motion of them makes others rotate due to friction.. Is that just due to the effects of RigidBody?
Could you do a tutorial on 2D objects affecting 3D objects and vice versa? Such as the flipping mechanic in Super Paper Mario. I know it's not a Unity game, but would there be a way to do something similar in Unity?
If i ever get the chance to donate to you're patreon, i will do it with every bit of confidence in me!
pls. make a playlist with all of tthese tutorials
Can you make a video about 2D joints like this one?
You should work for Unity ;)
Hey nice tutorial! Can you make a video on coroutines?
awesome video:)
thank you!
Thanks :D
bump up boiiis
I always had problems with the platform effector, the one way thing works great but I can never make it so thatyou don't collide horizontally with it. It gets quite annoying when you make a one way platform, try to jump on it but gets blocked by it because you touched it on the left or right while jumping.
I tried messing around with the numbers and setting the arc to 179 sometimes works in the editor but when you make a build of the game it either makes the sides solid again or the platform does not detect any collision at all and you just fall through it like it doesn't even exists.
I'd love to know if someone here knows a way around this issue.
Hi, one thing about Bouyancing effector, the density of the gameobject that enter in the Collider is always one, except if the rigidbody2D is AutoMass marked, this is a little detail but is interest to understand the Bouyancing Effector docs.unity3d.com/ScriptReference/Collider2D-density.html
*Hello, thanks for the tutorial! :)*
How to make the player move forward continuously?
Without the ability to stop, so that you can only jump (which I have already taken care of by adding bouncing to platforms).
Thank you!)
Keep adding force in X axis
Like so
RB.addForce(new Vector2(blah blah, RB.velocity.y));
And sorry for being late lol
How would you do all this in a topdown game
he caught a cold in may lmao
useful!!!
Can someone tell me what that On Trigger option on the collider does? I really can't get my head around it.
Thank you both for the helpfull answers
I was wondering, in most Platformers you'd probably want platforms to behave like the platform effector does; but in most Platformers (and not), in these days, there's the option to go through the platform itself when pressing the down button (like Smash Bros, for example). If I wanted to recreate such behaviour, where would I start? It's probably something that requires a script, but I literally have 0 ideas of where to start. Just curious, if someone knows I'd love to hear what they have to say :>
Can I use a negative point effector to attract particles in a particle system? how??
I have a good question on Surface Effector: How to make the Astroid fall and rotate and slowly reduce speed to 0. Does it needs a script to do it?
Fall to where? you can add friction (=air-resistance) or things like this to the Rigidbody2D , or yeah just script it
Is the surface effector relative to the surface normal?
nice necklace you are wearing ,what is this
can you make a tutorial on DRAG AND DROP items.
similar to clash royale
no
Xron_ Productions ok so
Can you do a tutorial about Grids?
nicer video pic :D
I have a Problem with unity, when I try to drag a picture from my Hirachy my mouse arrow blinks wheird and i cant drag it anywhere
Is unity have the glue behavior and thanks
awsome
is there any think that similar for 3d
Pls can You do tutorial on Clicker game
continue game math theory!!