@Local Poop this is how it is planned to go. In combat anything could happen. However the enemy should be suppressed making it hard for them to move and fire back.
Very textbook! It's very impressive seeing a platoon attack irl, even more impressive is a company attack with 3 platoons, Echo and Golf assets all in play. God I love tactics
@@Derik-vj4su There, I’ll have to give you that, your probably right! Lol 😂 But promotions will be given, unless he royally fucks it up! Than he will be promoted to Major!
@@stevenhombrados1530 I hate to burst your bubble, but this is standard infantry knowledge. This would be like congratulating a strarbucks employee for grabbing the right cup size😅
@@alaskatlf99 Indeed your right, but I had to congratulate KarmaKut, for his way of explaining tactics, and the method in which he explains it. Straight to the point, and looking back when I was a little grunt, 1990’s for the Canadian Reserve unit of the Canadian Grenadier Guards I wished things were explained so clearly as he does. ;) cheers!
I was a ranger as machine gunner. Only note is that your missing my favorite part: "open fire" (initiate) is done with all 3 guns firing for 10secs straight. Most surrendered after that
Yea, the open fire call burns through a lot of bullets and isn't used too often for that reason. The squad leader is responsible for ammo count and making sure we don't run out. Mainly using 3 options for fire rate. It's been a while but I know 2 are rapid and cyclic
Where are your phase lines that trigger the SBF shift fire? Already mentioned, but what other signaling is in place if radio comms go down? Flares? Smoke? Just messing with you. Great simplified video
you forgot about the use of company level mortar support. The company's mortar section can be assigned to support the attack. Using these weapons can help by easing the work load on the SBF. Also using indirect fire will soften the OBJ and limit the movement of enemy.
First: constantly restart the briefing phase due to crashes and teamkilling Second: loose half the server as bullshit physics blows up whole convoy Third: spend most of every engagement using the ace medical system Fourth: server dies and you smashed your monitor so that’s enough arma for tonight
I'd make my plans expecting indirect fires to already be zeroed on the overlook and for the concealed AOA to be mined. If an enemy has permanent structures and an established presence in an area, chances are they already know how they might be attacked and have prepared accordingly.
OMG. He didn’t even explain or tell us of lateral limits for his (support by fire). Hopefully they had the 240Bs and not the 240Gs. He probably should have notated if they did have 240G what gas tube regulator settings they were running.
Yeah, should always start with designating a killbox, then sending vehicles to secure the perimeter, secure logistic routes if possible, then you send the main assault, but since its a game it would take half the fun away when the main assault is the last sweep. That is my standard in Wargame:RD, I sometimes do it on my A3 missions on the E3
Excellent work! You summed up in < 1 min what takes pages (read over and over) in a FM. If you want to get more advanced, you could use TRP’s to shift to while the assault is on the obj and only lift at the last one. It makes it worse for the remaining defenders because once the other TRP’s have been taken, all the fire is focused on them until it’s lifted. It really softens them up for the assaulters. Yeah.. you just make an extension of this to do that. Plz? Thx 🙏
Ah yes. The theoretical part of the plan. The part that is so well laid out, thought out and simple a two year old could understand it. The practical and execution of it is where it goes to shit. Double timing it 14 miles through a swamp because we’re behind on schedule, the LMGs only have one box of ammo between them that the new guy lost, LT getting us lost enough to cross a River that isn’t supposed to be in the plan, and none of us eaten since we SP at 04 in the morning and it’s closing on 18 and the medic hating his life because he got stuck with us marons that make him work 3x as much than any other platoon
Kicking off an attack with indirect fire, would further increase the enemy’s combined arms dilemma, and provide further cover for you maneuver element to close the gap.
just for teh arma 3 AI to see you through a wall, track you, not give a fuck about the suppresive fire and end you with a rusty AK because it sponged 20 M855A1 in his un-protected chest
I like to grab a MAAWS, a 50 cal. with the TWS, thermals, and set up behind the enemy. I'd set up at that tower north of the town and provide overwatch while wrecking anything that moves with the MAAWS and sniping targets of opportunity.
1. "Returning" to cyclical fire rate. Wasn't Cyclic MAX fire rate? 2. Wondered for a while now: What exactly keeps the Base of Fire position safe? What's stopping anyone from just rolling up their flanks or rear?
If your section leader on the SBF is observant and doing their job they will know when the MSL is and shift fires on their own. Not saying comms shouldn’t be continuous, but comms is almost always never functioning. (At least IRL)
But it's not. I did too, and you'd have the SBF at 45 degrees to the main assault element and then a separate flanking element would assault through at 90 degrees to the assault element. After assaulting through laterally, they would pull security while the main element combed through perpendicular
Better hope those gunners know what they are doing or there will be alot of friendly fire haha. This is a pretty basic flank tactic. Any sniper with half a brain would be reconning that treeline for flanks.
Of course. How else to you kiss hands and shake babies. That’s just leaving out your fear of digital casualties. 😂 We should petition the military simulation “video game violence”. Hopefully whom ever they shift fire onto have more than one respawn.
@@sprocastersprocaster more importantly they should take into consideration the safe spaces on the battlefield. Do they need to verify safe spaces and pronouns in video games too? I don’t want to place any toxic masculinity on the digital battlefield.
The enemy team whenever I get on for a casual quick match after a long day of work:
Skill based matchmaking is the source of all evil
Why would you play a tactical game to relax? Lmao
Lmao this is my teams every time I hop on squad, I love it. I just goof off and run in coordinated
Have you tried fornite
@@tevarinvagabond1192 playing soldier is fun
serving military here, this type of assault is very accurate especially with the lift and shift. very well done!
I concer
Facts
@Local Poop this is how it is planned to go. In combat anything could happen. However the enemy should be suppressed making it hard for them to move and fire back.
@Local Poop ya basically if the fire support group has good eyes on the target
Shut up pog
Fire & Manoeuvre in 59 seconds. Love the animation, pretty much the same all over Milsim I'd say! Very nice illustration
so you mean MiLsIM bases their tactics on actual tactics? genius!
@@rustyshackleford9017 me to tumhaarioo op in o
That is actually a text book way of assaulting a fix position
LIEUTENANT DICK WINTERS WHOOOO
.......no
Terminology is right, tactics are off
Is this the technique Lt Winters used against the German guns?
@@the_j_machine2254Yep. He actually created this tatics
YES. WE NEED MORE OF THIS!
Actions on comms breakdown? Still some good SOPs, and excellent videos as always.
On smoke and/or visual
Military Tactics? Yes sir!
Very textbook! It's very impressive seeing a platoon attack irl, even more impressive is a company attack with 3 platoons, Echo and Golf assets all in play. God I love tactics
Perfect, I would promote him as a platoon second lieutenant!
Don’t let them call you a lieutenant. Your video is GRUNT. NCO level. Lieutenant wouldn’t be able to land NAV to the objective. 😂
@@Derik-vj4su There, I’ll have to give you that, your probably right! Lol 😂 But promotions will be given, unless he royally fucks it up! Than he will be promoted to Major!
@@stevenhombrados1530 I hate to burst your bubble, but this is standard infantry knowledge. This would be like congratulating a strarbucks employee for grabbing the right cup size😅
@@alaskatlf99 Indeed your right, but I had to congratulate KarmaKut, for his way of explaining tactics, and the method in which he explains it. Straight to the point, and looking back when I was a little grunt, 1990’s for the Canadian Reserve unit of the Canadian Grenadier Guards I wished things were explained so clearly as he does. ;) cheers!
Add visual signals for SHIFT FIRE and LIFT FIRE and you’ve all your bases covered. Nice summary
I was a ranger as machine gunner. Only note is that your missing my favorite part: "open fire" (initiate) is done with all 3 guns firing for 10secs straight. Most surrendered after that
Does this on vid is actually effective?
Yea, the open fire call burns through a lot of bullets and isn't used too often for that reason. The squad leader is responsible for ammo count and making sure we don't run out. Mainly using 3 options for fire rate. It's been a while but I know 2 are rapid and cyclic
@@tonyl11 Love it! Didn't realise it was a whole base on vid.
So this is foot soldiers only battle sim?
I think i get it yep..
Reminds me of the op orders we got standing around the sand table going over everything. Doing well with the briefs, top.
Where are your phase lines that trigger the SBF shift fire? Already mentioned, but what other signaling is in place if radio comms go down? Flares? Smoke?
Just messing with you. Great simplified video
excellent, WHERE IS THE PACE PLAN KARMA
Me SL in a public squad server: "Initiate Initiate Initiate" ..... "why are you all unarmed?..."
"Fratricide"
you forgot about the use of company level mortar support. The company's mortar section can be assigned to support the attack. Using these weapons can help by easing the work load on the SBF. Also using indirect fire will soften the OBJ and limit the movement of enemy.
This is the kind of details i like! Thanks Karmakut
First: constantly restart the briefing phase due to crashes and teamkilling
Second: loose half the server as bullshit physics blows up whole convoy
Third: spend most of every engagement using the ace medical system
Fourth: server dies and you smashed your monitor so that’s enough arma for tonight
I love these types of videos you should definitely do a whole series on tactics
Bro your terminology and tactics are spot on
.......no
Close, but no cigar
I'd make my plans expecting indirect fires to already be zeroed on the overlook and for the concealed AOA to be mined. If an enemy has permanent structures and an established presence in an area, chances are they already know how they might be attacked and have prepared accordingly.
This kinda stuff is exactly why I started watching
I’ll try this in a hell let loose server, but that’s probably all
Love this.... but your medium machine gun symbology is wrong. They should also have a line at the bottom representing 240Bs. Keep up the great work.
OMG. He didn’t even explain or tell us of lateral limits for his (support by fire). Hopefully they had the 240Bs and not the 240Gs. He probably should have notated if they did have 240G what gas tube regulator settings they were running.
Should probably mention TRPs but that was a pretty good platoon attack
Now if I could get my squad members to follow my orders in squad 😂
What do you use to create these animations? I'm trying to do something similar with arrows, base of fire icons and units icons but for DayZ.
Mortars are the most casualty producing weapon system in an infantry unit.
Yeah, should always start with designating a killbox, then sending vehicles to secure the perimeter, secure logistic routes if possible, then you send the main assault, but since its a game it would take half the fun away when the main assault is the last sweep.
That is my standard in Wargame:RD, I sometimes do it on my A3 missions on the E3
@@n00breconbr75 you never have to secure a logistics route in platoon attack 🤣
I'd absolutely love to know what you used to make this video, looks great!!
Excellent work! You summed up in < 1 min what takes pages (read over and over) in a FM. If you want to get more advanced, you could use TRP’s to shift to while the assault is on the obj and only lift at the last one. It makes it worse for the remaining defenders because once the other TRP’s have been taken, all the fire is focused on them until it’s lifted. It really softens them up for the assaulters. Yeah.. you just make an extension of this to do that. Plz? Thx 🙏
Trps?
@@TOC-1775 target reference points
Ah yes this will come in handy for my Warhammer games.
Just got my first MILSIM today , looking forward to applying this
I need more shorts like this this was dope
As someone who was an 0331 that SBF gave me some good memories
You forgot Napoleon's golden rule: Artillery
Good knowledge, will try and use!
Excellent visuals to demonstrate what youre talking about!
Tbh this should be a baseplate for most Arma units
This mission looks so cool. Very well planned, man.
Holy shit. No way you’re not prior service. Very accurate to infantry battle drills.
Bro got SO and no security. good luck 😂
Ah yes. The theoretical part of the plan. The part that is so well laid out, thought out and simple a two year old could understand it.
The practical and execution of it is where it goes to shit. Double timing it 14 miles through a swamp because we’re behind on schedule, the LMGs only have one box of ammo between them that the new guy lost, LT getting us lost enough to cross a River that isn’t supposed to be in the plan, and none of us eaten since we SP at 04 in the morning and it’s closing on 18 and the medic hating his life because he got stuck with us marons that make him work 3x as much than any other platoon
Honestly these are the best way to approach teaching tactics to your average joe
And then Spiers just YOLOs and takes out the guns
Kicking off an attack with indirect fire, would further increase the enemy’s combined arms dilemma, and provide further cover for you maneuver element to close the gap.
Unless your game doesn't have friendly fire... in that case you assault through a hail of friendly fire like the gods you are
Ah yes Battle Drill 1A.
My team: "I don't know man just go forward and hope for the best"
Man I have arma and I want to play it like this but I have terrible luck finding groups that do this😭😭
just for teh arma 3 AI to see you through a wall, track you, not give a fuck about the suppresive fire and end you with a rusty AK because it sponged 20 M855A1 in his un-protected chest
Thanks this is very good to know
Alright let’s use this in video games
L shaped assault. Solid plan
Need more like this
That’s way more complicated than how it actually works and goes down.
Great now the enemy knows how it is done 😅
Drone has entered the chat:
K1-2 BEST ASSAULT SQUAD 🤣
Idk if it’s just a marine thing, but you never initiate an ambush/assault with an open bolt gun but good thing squad doesn’t have malfunctions 😂😂
I could watch a thousand of the scenarios. Makes me wanna join a clan
Textbook battle drill.
Thanks for breaking it down
I'm just imagining the perfect execution of Dorms (in Customs, EFT) while watching this...
If only I can find folks that play like this on squad
Love this
I saw this in the south American assault behind enemy lines in one of your videos.
Define cyclical fire rate
Thanks karma, yt unsubbed me but I'll resub for these badass strats
I like to grab a MAAWS, a 50 cal. with the TWS, thermals, and set up behind the enemy. I'd set up at that tower north of the town and provide overwatch while wrecking anything that moves with the MAAWS and sniping targets of opportunity.
No wonder things always go wrong on the battlefield--complexity kills. K.I.S.S.
1. "Returning" to cyclical fire rate. Wasn't Cyclic MAX fire rate?
2. Wondered for a while now: What exactly keeps the Base of Fire position safe? What's stopping anyone from just rolling up their flanks or rear?
You're wrong right off the bat. First step is ALWAYS set security.
Noice
MoAR!!!!!!! more Moar!!!!
Good job actually
Tring to get Blueberries to understand this is an art I have witnessed and its absolutely disgusting.
100% increase in enemies having a bad time.
If your section leader on the SBF is observant and doing their job they will know when the MSL is and shift fires on their own. Not saying comms shouldn’t be continuous, but comms is almost always never functioning. (At least IRL)
Reduce words on net. Less words good. Brevity codes good.
Sauce- 6 years manuever and weapons squad leader
THREE MMGs...... I hope they dismount 100m from the position for their 2min firefight
Just finished infantry OSUT and this was on point.
But it's not. I did too, and you'd have the SBF at 45 degrees to the main assault element and then a separate flanking element would assault through at 90 degrees to the assault element. After assaulting through laterally, they would pull security while the main element combed through perpendicular
Isn't this just "Make alot of noise so the other team can sneak up on the enemy"?
Aaaaaand this explains why i get fucked up in squad
🔥🔥🔥
when you want to play casualy
nice
If I may sir. Half of 1-6 doesn’t know how to set up a SBF and where a good place to put them is
You forgot a security team
Americans when seeing a civilian inside a oil-rich country:
lift & shift babyyy
Textbook ranger handbook
Hey, good work. May I ask which software you used for the animation?
Better hope those gunners know what they are doing or there will be alot of friendly fire haha. This is a pretty basic flank tactic. Any sniper with half a brain would be reconning that treeline for flanks.
Oh man, what is this presentation and mapping software? This is beeeeeautiful
@karmakut what program did you use to make these tactics on this video? I want to know so I can plan tactics of my own.
Shift fire to the kindergarten or the hospital or house
Do not fire on the church
Of course. How else to you kiss hands and shake babies. That’s just leaving out your fear of digital casualties. 😂 We should petition the military simulation “video game violence”. Hopefully whom ever they shift fire onto have more than one respawn.
@@sprocastersprocaster more importantly they should take into consideration the safe spaces on the battlefield. Do they need to verify safe spaces and pronouns in video games too? I don’t want to place any toxic masculinity on the digital battlefield.
@@Derik-vj4su sounds like you need the belle delphine rainbow unicorn dildo pack dlc skins callsigns and emblems, it’s only 45$
I love these videos
thank you karmakut
MOAR
Battle drill 1A
Me and my 3 man squad reaping 32 souls a mission with no type of fire support cause we have no friends🤷♂️