Use code GILLY50 to get 50% off your first Factor box at bit.ly/46GXEvE So have you played any of these? How do you think they stack up to the NES games?
@@ilikecurry2345 such a bummer, part of me hopes it’s sitting backed up somewhere on a forgotten drive and will surface some day. The crazy thing was how much it was advertised at the time - anytime you would see an ad for Anniversary Collection, Mania was always right there too. Childhood me was a Game Boy fanatic, and I was super into Battle Network too, so this was a memorable disappointment
@@ilikecurry2345I find that very sus. The GB games still got released on DS VC, and the cancelation happened right as the falling out between Inafune and Capcom occurred.
@@WaffletigercatThe main issue was they wanted to EDIT the games. They wanted them to better fit the GBA screen - meaning that they'd have to literally change the way the game displayed it's graphics - and they also wanted them to all be in color - meaning they'd have to manually go in and re-color all the sprite to be on-par with their NES titles. Without the original source code, doing all of that was going to be hell, and was going to take far too much time, effort, and therefor money. The reason it was easy-enough to drop them as-is on digital platforms like VC later was because they just released that EXACT game running on that VC emulation software. No edits needed to be made, so no need for the original source code. Also, it wasn't all the source code that was lost - I think specifically, it was just 1 or 2 of the games (I believe it was actually the first two, but for sure the second game's source code was never properly preserved). And if they couldn't make a collection of all of them, Capcom just wasn't going to make a collection at all. Also also, the Anniversary Collection, which was supposed to release alongside "Megaman Mania" as it was called, released in 2004. Inafune didn't leave the company until 2010, well after working on many, many more titles for Capcom, such as Dead Rising, Street Fighter IV, and Lost Planet (not to mention all the Megaman titles). So the timing is off by a full 6 years.
An epilogue of sorts to the Rockman World series: The Mega Man Killers (sans Quint) make a special appearance in Mega Man 10 as part of the DLC Special Stages. And yes, you can get their weapons after beating them. In fact you permanently start each playthrough with 'em which is wild to me.
Fun Fact: Mega Man 10 brings back Enker, Punk, and Ballade for extra stages that are all based on the Wily Castle stages from Worlds 1, 3, and 4 respectively. You can even get their weapons!
If you ever fancy a replay of 5, I would recommend Mega Man 5 DX. It's a patch that makes it a GBC game, complete with excellent colors and to top it off: NO SLOWDOWN AT ALL!
21:00, I this it's meant to be ballad, like a musical ballad. Since Rockman has a lot of music motifs in its games. GTA4 had a DLC called Ballad of Gay Tony.
Man I remember Megaman 2 on Gameboy. Playing it over and over because it was the only classic Megaman game I had (I had X on snes). It was a fun game. The music stuck with me, in a good way.
It's pretty funny watching this video *right after* I binged all 5 of these games (having beaten 1-4 and making my way through 5 still). I don't really regret playing through all of 'em instead of just skipping to 5 like everyone does. Rockman World 1 definitely feels like the first of the subseries, but much like Famicom/NES Rockman 1, I still found myself enjoying some of the brutal challenge up till the end. Also, I still feel it was the most clever game of the first 4 when it came to the Mega Man Killer's weapon being Wily's final weakness. 2 doesn't need much to be said: ear bleed-worthy music (which was apparently caused by some rendering errors), pretty lacking in challenge, the stupidest and most wasted potential of a mid-game boss (Quint would kinda be redeemed with Rockman & Forte on WonderSwan at least), and ultimately doesn't leave much of any kind of impression on me. 3 definitely felt the most undercooked of the later ones, but it having straight renditions of Mega Man 3's ost does save it some. It was probably the one I felt the most forced to play of them all, which sucks since I looked forward to fighting Punk. As for 4, apart from the Mega/Rock Buster' charge shot pushing you back upon fire (you did kinda fail to mention it, and it actually did become an annoyance in certain spots), it definitely did feel the most polished of the "derivative" entries. My biggest complaints with both 3 and 4 would probably be how long each stage was; I wouldn't say a Mega Man/Rockman stage has to be 30 seconds or bust, but some stages like Crystal Man and Dust Man start to wear on me after a while (those were probably the low lights of each game). Rockman World 5 doesn't really need much else said that fans haven't already: easily the most interesting, polished and fun of the 5 games, the stage length gripes I had with 3 and 4 are gone, Sungod has the best final boss theme in Mega Man history (with some of the best fan remixes I've ever heard), and the list goes on. One final thing to mention is Mega Man World 5 DX, which is probably the best way to experience 5. In conclusion... yeah, just go try 4 and 5; maybe give 3's ost a listen, but the first 2 are only really worth it for die hards. And give Enker's theme in Mega Man 10 a listen, you should definitely do that as well...
Though my first Mega Man game was Mega Man 6 at age 3, Mega Man World 4 was the first Game Boy Mega Man game I played, and I utterly fell in love with the series as a result. And on February 27, 1997 at a local Funcoland (I feel sad now), I found Mega Man World 5. I remember the date since I had been looking for the game ever since I learned about it from a Nintendo Power a family friend showed me. I was but a lad of 7.
I didn't see anyone mention it so sorry if this was addressed, but wanted to note that the grating pitch of World 2's soundtrack was unintended (idk the full story but I think the compositions were just implemented incorrectly on the programming side?). I know some pitch corrections exist on TH-cam that are a lot easier on the ears, idk if anyone has implemented those fixes in a hack or anything tho
Mega Man 3 on Game Boy was the first Mega Man game I ever played. Lots of good memories with it as I found it with a Game Boy that someone left in the bathroom of my parents’ retail store. We couldn’t find the owners and no one ever came to claim them, so they let me keep them.
Yeah not gonna lie, Megaman World 3 is my absolute favorite. It was the first Mega Man game I ever owned as a kid and I even like it better than the NES MM3. Lot of nostalgic attachment to that game.
I'll forever defend Wily's Revenge, I think that's a good game. But it's true that there's a huge gap in quality between the last two titles and the first three.
I feel people’s problem with RMW2 is that it feels like "Baby's First Megaman" as far as difficulty goes, and the music's problem isn't the melodies, but the pitch of a lot of the songs. I don't mind it on certain tracks, and I even have a soft spot for Air Man's theme for how dire it feels, and there is a sense of urgency to the music I kinda like in general (which makes me wish the game wasn't so pitifully easy), but I can see it's problems for people. Heck, the ending theme starts out sounding very grim, despite it being the ending of the game, and it comes off as jarring. Heck, the ending theme is awful, in general. But, I do think RMW2 gets a little more hate than it deserves. It makes me wonder what would have happened if Thinking Rabbit was given a chance to inprove upon RMW2.
I learned recently that the issue with the music in the Gameboy Mega Man 2 was that it's all 1 octave too high. The original music was developed and then sent over to the guy responsible for coding it into the game. He made an error and put it in 1 octave too high. The original composer didn't hear it until after the game was released and couldn't do anything about it at that point. There's a video floating around on TH-cam where of all the music is resampled correctly and (while still Gameboy music) sounds a whole lot better. "Mega Man II GB Soundtrack - Pitch-corrected"
It's interesting to see someone talk about the game boy games outside of V, it always feels like the other four are always written off as just ports. I might give iv and v a shot since those two seem the most my speed out of these entries.
I really hope the Mega Man Killers (and Quint) make a proper return one day. I know they appeared in 10, but those were just bonus stages, and they didn't even have Quint! Maybe in Mega Man 12, if that happens.
I'm hoping that you're going to cover the Mega Man Xtreme games on GBC. These are probably the most obscure X games, and I never hear anyone talk about them. I'm interested in learning more about them.
Honestly, world 2 isn't the black sheep as "it's bad in a good serie" but as "it's nice in a very nice serie". It's kiiiiiinda lesser. Not by a mile, but it is. My favorite is world 1 for some weird reasons (I love how bit sized it is) but I often replay them all just because I have fun with them. All of them. Which also means there's less world games that I don't like than there's games in the 6 nes games I don't like. Everyone who's into megaman should try this serie.
I was a big fan of the original three but I guess that could be by the fact that I had them as a kid. Absolutely loved my old Game Boy and definitely wanted the whole set. Unfortunately, like many Mega Man games, trying to get 4 and 5 requires taking out a small loan for a copy! **sigh** perhaps one day I’ll get to play these legit
Rockman World isn't _that_ bad. It's just very. . .deliberate. Due to the screen crunch and limited options, you'll rarely be able to clear challenges in any way other than what the developer presumably intended. Like many early Game Boy action games, it's almost Tiger handheld-like in that regard.
Great video, Gil! I hardly ever played GB games as a kid, so it goes without saying I never touched any of these games before. I'm a diehard MegaMan fan as well and will gladly try all these. Also, I loved your Ballade quip. It got a good laugh out of me. It reminded me of a lot of your earlier videos before YT went ham on demonization.
what are you talking about? you don't need to shoot Enker's lance to hurt him, you can just spam shots at his body but can only hurt him then he's holding his lance up
I beat the first four games recently so having this show up was timely. Crashmans music in 2 is good though, even you used it so I guess it was the most bearable to you? And I don't think the bossfights are easy at all(except 2) not Punk either, but I'm bad with timing-based challenges. 5 is definitely the best game.
Wow I never knew about the secret Mega Buster upgrade in World 4 and 5. I can't find any footage of it being used. I'd appreciate if anyone can post a vid about it!
I really wish capcom would port Megaman world to switch if not make a collection, they're Really good games and i used to constantly play rockman world 3 and 4 on 3ds
The music from Mega Man World II is glitched and plays in the wrong tone. There is a fan corrected version of it on here! Ballade is pronounced “buh-lahd”, the music genre!
It might not be correct. I always pronounced his name, ballad, keeping with the musical theme of the naming conventions. Also, MegaMan IV on the game boy was the first MegaMan game I ever owned. It is a staple game of my childhood.
There are 2 important romhacks that everyone should know about. MMW2's awful soundtrack is the result of an encoding bug, not the actual compositions, and there is a patch to fix it. Second, there is a fan GBC conversion of MMW5 that makes it full color. It is definitely the preferred way to play!
I'm sorry, what? Thinking rabbit? Since when? This is the first time I ever heard of them. I distinctly remember that for years Mega Man II was said to be developed by Biox (or as previously known as Japan System House). But now it's Thinking rabbit? Is this some kind of weird Mandela effect... Can someone please explain this.
Game boy mega man games have different physics, mega man is very floaty, the stages are designed around that, which is a good thing I don't mind the new physics
9:17 Why hello there fellow MegaMan World 2 appreciator. Completely agree with what you said. No matter how you look at it I can't find any other reasons as to why people hate this game aside from music and Quint. And I mean okay. Failed music, sure. Quint is easy as pie. But...that's it?!
I don't know what he means with Mega Man in part 1 being slippery. Yes, in the NES version he is slippery like crazy, but not in the GB game. It feels just as tight and precise as part2. I have played this game through my childhood and can practically RUN through the whole thing with an arm tied behind my back. Also, I hate it when people say the soundtrack of part 2 is bad. No, the themes are absolutely amazing. It might even have some of the best themes in there. It's just too high pitched. That ruins the otherwise great tunes.
they was worse on the og game boy cause you didn't have the color to indicate things, and the ghosting/blur the gameboy had when moving; that was part of the challenge.
Mega Man 4 and 5 are fantastic games and don’t get nearly enough attention. Sadly, there’s no official way to play them as of right now since the 3DS eshop closed.
So ,"everyone is raving about Mega Man V"? I thought the fanbase were pretty much split between IV and V as the best Game Boy game. Personally, I like Mega Man IV slightly more than V. That is not to say that it is objectively a better game; it just made me a better impression overall. The presentation of the story and the improved stage design from the NES versions provided a really nice experience. Plus, it has way more fun final battle than Mega Man V.
Ive always felt the mm2 ost gets a bad rep. The instrument choices are ....not great. But the melodies themselves are pretty catchy. The remixes are so good.
Mega Man 1 controls on Gameboy are perfectly fine and so are the stages. Just played through it again after almost 30 years and I died like 3 times. Stop blaming the controls and git gud.
You need to start sourcing your information and putting the quotes up on screen. Any time you bring up developer info or any sort of historical tidbits, I can't take anything you're saying seriously. Be more transparent with your research or don't do it at all because as it stands it just feels like padding.
To the people saying horrible things in these comments, please have a semblance of humanity. Obviously the Jirard situation is heartbreaking but please consider how it must feel for his friends. Imagine if there was talk around one of YOUR friends doing something shady, of course you would defend them. All Gilly and Ant did was try to defend a person that was genuinely nothing but nice to them, and they have owned up to that. Move on. If anybody deserves to be deplatformed it's the instigator of all this, not the damn collateral.
I'm surprised you didn't cover the second twist, where: SPOILERS AHEAD Where Sunstar has a heart attack (in the JP version, he's like "no, this'll never work out, I'm from an ancient warmongering civilization and you're from a happy little lab on Earth, I'm gonna kill myself lol bye").
Timestamps for your convenience: 2:18 Mega Man: Dr. Wily's Revenge (Rockman World) 7:07 Mega Man II (Rockman World 2) 12:18 Mega Man III (Rockman World 3) 17:15 Mega Man IV (Rockman World 4) 22:22 Mega Man V (Rockman World 5)
Honestly I always really liked Mega Man World 2's compositions, they're all original and some of them are actually really great, but the game was essentially out of tune. There's a lot of great fan remixes that show how good the songs actually are.
"Bal-ed"... like a rock ballade... not "buh-lodd" or "buh-lade". Wait, to better clarify, "Bal" like the word "balance" and "ed" like the name Ed. Ballade. The musical term.
there’s a fan remake of mega man world 2 where you play as quint. it’s really good bonus second comment: quint might actually be a reference to captain n the game master, a terrible 80’s cartoon featuring a strangely redesigned mega man that looks a lot like quint.
While the GB Megaman games were officially a different series, my young brain just put it together that Wily was a Saturday Morning villain, coming back over and over. The GB titles fit rather well in between each game with this mindset. Didn't help that there was an actual saturday morning cartoon for Megaman during this time. P.S.: it's pronounced "Ba-luhd", you were putting the emphasis at the second syllable, instead of the first.
Nice of you to treat us this Halloween with a look at all the Game Boy Mega Man games! I bought Mega Man World 5 on the 3DS eShop last year when the eShop closure panic was happening. I managed to beat the game, getting every crystal and both Mega Arm upgrades. It's honestly one of the greatest Classic Mega Man experiences out there!
One detail I really liked in Mega Man V is that there actually are a couple of variants on classic enemies in there, but they're disguised at first. Among the common enemies you encounter throughout the game are a little walking-head guy who will probably remind you of a Met, and a humanoid guy whose attack pattern will probably remind you of a Joe. After the big Wily reveal happens and you move on to the fortress, you start encountering enemies that have the same behavior and look *mostly* the same as those two, but are redesigned so they now have the usual Met and Joe faces.
Obligatory World 5 DX comment. Also, Minakuchi had developed Bionic Commando for Game Boy as well, and its essentially as good as World 4. Its basically a remake of the NES game, but set in a more futuristic world, and they gave Radd an arm cannon. Thats right. Minakuchi loved Mega Man so much that they turned Bionic Commando into Mega Man.
Interesting Fact: Enker is a mistranslation. Enker's name is musically-based, as a lot of Megaman/Rockman characters are, but just like how Blues (Protoman) is named after a genre, so is Enker... the Japanese islander genre of music called "Enka". No 'r' at the end. "En-kah". This is one of those weird examples of not being an egregious example - it's fairly common for words ending in "aah" to be the romanized "er", but this is the rare case of that not being true.
Mega Man IV is one of my favorite games in the franchise, it really went above and beyond what people expected from a handheld game to the point where it introduced an in-game shop and a heavier focus on story months before Mega Man 7 and X brought the same concepts to consoles. The cinematic final boss is my favorite Wily Machine from presentation alone.
There's at least one music improvement patch out there for RMW/MM2 that fixes the super high-pitched notes, and another broader scope patch that was in development in 2022 but I don't know if it's finished. (didn't look before typing, lol.) Definitely a known issue, it was why I would play it with the sound off when I was young because it was still a lot of fun.
rockman world 2's soundtrack is a tragedy. behind those bleeps and bloops, there's an absolutely fire ost imo. Its just the soundfont is absolutely dogshit. Why was it raised so high?!
It was raised so high because (from what i read) thinking rabbit developed games in the master system and trought the two console pitch(or whatever it's called)were similar, leading to the soundtrack we have now. At least we have fan remixes.
Wow, after watching this, I'm blessed to have MM4 as the only MegaMan gameboy game that I own and/or have played. I got it tight before Thanksgiving and took it on a road trip to NC. That trip and playing it with a gamboy light attachment is burned into my memory. I just always enjoyed it.
Personally I really like Megaman World 1. It’s awfully cathartic to play through Megaman 1 stages that got redesigned in a way that actually makes them interesting My issue with Megaman World 2 (and I have no idea if this is everyone else’s problem with the game this is just what I noticed while playing for the first time recently) isn’t that it’s a bad game. In fact, it’s a pretty good Megaman game. But it’s good because pretty much all the Robot Master stages seemed way too similar to their NES counterparts. Like, yes I enjoyed the game, but more than half of it didn’t feel like it belonged to that game. The only stage that was changed enough for me to notice was Metalman’s stage, which they made worse with blind spike falls (not much worse but still). Yeah 3 is good, and 4 is definitely the second best of the bunch. I appreciate 4 because it took two mid stages from NES 5 (Napalm Man and Stone Man) and made them really good, and they also improved Crystal Man’s stage a lot too. And the endgame of 4 is better than 1-3 also, as well as a lot of the classic series games. And yeah Megaman World 5 is the best one and is honestly probably one of my five favorite games across like five series of Megaman games
14:33 i personally dont think the sound itself is bad, but what i do fnd bad is that the sound cuts into the sound channels used for the actual music, making the music sound worse.
Use code GILLY50 to get 50% off your first Factor box at bit.ly/46GXEvE
So have you played any of these? How do you think they stack up to the NES games?
A Journey Through Ever Mario Party
MegaMan 2 on the GB was the first megaman i ever finished.
It's actually a very simple pronunciation, Bal-lad or Bal-add, either way it's with a soft a for both syllables.
You forgot Xtreme
20:56 I figured the Megaman killer robot was named ballad
Sticking with the musical theming.
Man I will never get over them cancelling the GBA collection of these, probably my most significant childhood game cancellation
They had to cancel it - the data was lost and corrupted.
@@ilikecurry2345 such a bummer, part of me hopes it’s sitting backed up somewhere on a forgotten drive and will surface some day. The crazy thing was how much it was advertised at the time - anytime you would see an ad for Anniversary Collection, Mania was always right there too. Childhood me was a Game Boy fanatic, and I was super into Battle Network too, so this was a memorable disappointment
@@ilikecurry2345I find that very sus. The GB games still got released on DS VC, and the cancelation happened right as the falling out between Inafune and Capcom occurred.
Mega man Mainia
@@WaffletigercatThe main issue was they wanted to EDIT the games. They wanted them to better fit the GBA screen - meaning that they'd have to literally change the way the game displayed it's graphics - and they also wanted them to all be in color - meaning they'd have to manually go in and re-color all the sprite to be on-par with their NES titles.
Without the original source code, doing all of that was going to be hell, and was going to take far too much time, effort, and therefor money. The reason it was easy-enough to drop them as-is on digital platforms like VC later was because they just released that EXACT game running on that VC emulation software. No edits needed to be made, so no need for the original source code.
Also, it wasn't all the source code that was lost - I think specifically, it was just 1 or 2 of the games (I believe it was actually the first two, but for sure the second game's source code was never properly preserved). And if they couldn't make a collection of all of them, Capcom just wasn't going to make a collection at all.
Also also, the Anniversary Collection, which was supposed to release alongside "Megaman Mania" as it was called, released in 2004. Inafune didn't leave the company until 2010, well after working on many, many more titles for Capcom, such as Dead Rising, Street Fighter IV, and Lost Planet (not to mention all the Megaman titles). So the timing is off by a full 6 years.
Hah it’s always fun to find out the game you endlessly played has a child and loved was considered the worst in the series
Right? Hearing him go to town on the first one kinda stung (though I get it).
Ooh, that one hit Danger Close.
As someone who loves Dragon Quest 7, I can relate.
A bad megaman game is still usually a pretty good game
@@BlazingLarvestafucking based
An epilogue of sorts to the Rockman World series: The Mega Man Killers (sans Quint) make a special appearance in Mega Man 10 as part of the DLC Special Stages. And yes, you can get their weapons after beating them. In fact you permanently start each playthrough with 'em which is wild to me.
they're also some of the hardest stages in that game, with no checkpoints since they're only playable in time trials
Fun Fact: Mega Man 10 brings back Enker, Punk, and Ballade for extra stages that are all based on the Wily Castle stages from Worlds 1, 3, and 4 respectively. You can even get their weapons!
And after you get them you'll have them in every following new playthrough.
@@TheZero1312 too bad proto man and bass can't use them.
@@anscr-hdfan4739
At least _Mega Man Legacy Collection 2_ allows you to fight them as Proto Man or Bass.
Neat!
This aged remarkably well
If you ever fancy a replay of 5, I would recommend Mega Man 5 DX. It's a patch that makes it a GBC game, complete with excellent colors and to top it off: NO SLOWDOWN AT ALL!
Ooh!
Ballade might be pronounced like Ballad, another musical term.
was gonna say this lol it's literally just pronounced "ballad"
Yeah him pronouncing it like that made me do a double take lol. Should be obvious considering the usual musical themes most other mm characters have
Thank you for saying it so I didn't have to
This fits the Japanese for it, which is phonetically “Baraado,” with the trailing “o” getting largely swallowed.
No, it might not. "Ballad" is prounounced [ˈbæləd] whereas "ballade" is prononounced [bælˈɑːd]. You should see the difference.
21:00, I this it's meant to be ballad, like a musical ballad. Since Rockman has a lot of music motifs in its games. GTA4 had a DLC called Ballad of Gay Tony.
Man I remember Megaman 2 on Gameboy. Playing it over and over because it was the only classic Megaman game I had (I had X on snes). It was a fun game. The music stuck with me, in a good way.
Noticing a weird sentence in the script while recording is the most relatable thing of all time. Great video man! I gotta check these games out 💙
It's pretty funny watching this video *right after* I binged all 5 of these games (having beaten 1-4 and making my way through 5 still). I don't really regret playing through all of 'em instead of just skipping to 5 like everyone does. Rockman World 1 definitely feels like the first of the subseries, but much like Famicom/NES Rockman 1, I still found myself enjoying some of the brutal challenge up till the end. Also, I still feel it was the most clever game of the first 4 when it came to the Mega Man Killer's weapon being Wily's final weakness. 2 doesn't need much to be said: ear bleed-worthy music (which was apparently caused by some rendering errors), pretty lacking in challenge, the stupidest and most wasted potential of a mid-game boss (Quint would kinda be redeemed with Rockman & Forte on WonderSwan at least), and ultimately doesn't leave much of any kind of impression on me. 3 definitely felt the most undercooked of the later ones, but it having straight renditions of Mega Man 3's ost does save it some. It was probably the one I felt the most forced to play of them all, which sucks since I looked forward to fighting Punk. As for 4, apart from the Mega/Rock Buster' charge shot pushing you back upon fire (you did kinda fail to mention it, and it actually did become an annoyance in certain spots), it definitely did feel the most polished of the "derivative" entries. My biggest complaints with both 3 and 4 would probably be how long each stage was; I wouldn't say a Mega Man/Rockman stage has to be 30 seconds or bust, but some stages like Crystal Man and Dust Man start to wear on me after a while (those were probably the low lights of each game). Rockman World 5 doesn't really need much else said that fans haven't already: easily the most interesting, polished and fun of the 5 games, the stage length gripes I had with 3 and 4 are gone, Sungod has the best final boss theme in Mega Man history (with some of the best fan remixes I've ever heard), and the list goes on. One final thing to mention is Mega Man World 5 DX, which is probably the best way to experience 5. In conclusion... yeah, just go try 4 and 5; maybe give 3's ost a listen, but the first 2 are only really worth it for die hards. And give Enker's theme in Mega Man 10 a listen, you should definitely do that as well...
Man seeing the charge shot being used in Mega Man 3 levels is cursed.
Though my first Mega Man game was Mega Man 6 at age 3, Mega Man World 4 was the first Game Boy Mega Man game I played, and I utterly fell in love with the series as a result. And on February 27, 1997 at a local Funcoland (I feel sad now), I found Mega Man World 5. I remember the date since I had been looking for the game ever since I learned about it from a Nintendo Power a family friend showed me. I was but a lad of 7.
I didn't see anyone mention it so sorry if this was addressed, but wanted to note that the grating pitch of World 2's soundtrack was unintended (idk the full story but I think the compositions were just implemented incorrectly on the programming side?). I know some pitch corrections exist on TH-cam that are a lot easier on the ears, idk if anyone has implemented those fixes in a hack or anything tho
Mega Man 3 on Game Boy was the first Mega Man game I ever played. Lots of good memories with it as I found it with a Game Boy that someone left in the bathroom of my parents’ retail store. We couldn’t find the owners and no one ever came to claim them, so they let me keep them.
Yeah not gonna lie, Megaman World 3 is my absolute favorite. It was the first Mega Man game I ever owned as a kid and I even like it better than the NES MM3. Lot of nostalgic attachment to that game.
I'll forever defend Wily's Revenge, I think that's a good game. But it's true that there's a huge gap in quality between the last two titles and the first three.
I feel people’s problem with RMW2 is that it feels like "Baby's First Megaman" as far as difficulty goes, and the music's problem isn't the melodies, but the pitch of a lot of the songs. I don't mind it on certain tracks, and I even have a soft spot for Air Man's theme for how dire it feels, and there is a sense of urgency to the music I kinda like in general (which makes me wish the game wasn't so pitifully easy), but I can see it's problems for people. Heck, the ending theme starts out sounding very grim, despite it being the ending of the game, and it comes off as jarring. Heck, the ending theme is awful, in general.
But, I do think RMW2 gets a little more hate than it deserves. It makes me wonder what would have happened if Thinking Rabbit was given a chance to inprove upon RMW2.
I learned recently that the issue with the music in the Gameboy Mega Man 2 was that it's all 1 octave too high. The original music was developed and then sent over to the guy responsible for coding it into the game. He made an error and put it in 1 octave too high. The original composer didn't hear it until after the game was released and couldn't do anything about it at that point.
There's a video floating around on TH-cam where of all the music is resampled correctly and (while still Gameboy music) sounds a whole lot better.
"Mega Man II GB Soundtrack - Pitch-corrected"
Just adding a lil bit of information, Enker is also named after a musical thing, "enka" is a traditional japanese style of music
It's interesting to see someone talk about the game boy games outside of V, it always feels like the other four are always written off as just ports. I might give iv and v a shot since those two seem the most my speed out of these entries.
I really hope the Mega Man Killers (and Quint) make a proper return one day. I know they appeared in 10, but those were just bonus stages, and they didn't even have Quint!
Maybe in Mega Man 12, if that happens.
I actually managed to get a copy of Mega Man V on Game Boy from a retro game store for about $10
didn't know these existed. thank, Gill(or Gil?), for adding more to my backlog.
I'm hoping that you're going to cover the Mega Man Xtreme games on GBC. These are probably the most obscure X games, and I never hear anyone talk about them. I'm interested in learning more about them.
Don't think I've heard of those
Honestly, world 2 isn't the black sheep as "it's bad in a good serie" but as "it's nice in a very nice serie". It's kiiiiiinda lesser. Not by a mile, but it is. My favorite is world 1 for some weird reasons (I love how bit sized it is) but I often replay them all just because I have fun with them. All of them. Which also means there's less world games that I don't like than there's games in the 6 nes games I don't like.
Everyone who's into megaman should try this serie.
Dude why the hell does Quint have Blues’ glasses, Quickman’s headpiece and a fucking pogo stick?
why does he look like the captain n mega man, while we’re at it?
I was a big fan of the original three but I guess that could be by the fact that I had them as a kid. Absolutely loved my old Game Boy and definitely wanted the whole set. Unfortunately, like many Mega Man games, trying to get 4 and 5 requires taking out a small loan for a copy! **sigh** perhaps one day I’ll get to play these legit
ok but what about Xtreme?
Rockman World isn't _that_ bad. It's just very. . .deliberate. Due to the screen crunch and limited options, you'll rarely be able to clear challenges in any way other than what the developer presumably intended. Like many early Game Boy action games, it's almost Tiger handheld-like in that regard.
It's nowhere that bad
Thanks for continuing to be a gjft that keeps on giving, Gilly! Hope you enjoyed your spooky day!
Pretty sure the Megaman killer in world 4 is named after a form of classical music that's meant for dancing with a partner. A ballade
Not bad? Mega Man 1 wilys revenge is glorious! One of the most fun mm games. period.
Great video, Gil! I hardly ever played GB games as a kid, so it goes without saying I never touched any of these games before. I'm a diehard MegaMan fan as well and will gladly try all these.
Also, I loved your Ballade quip. It got a good laugh out of me. It reminded me of a lot of your earlier videos before YT went ham on demonization.
LETS GO I JUST REWATCHED THE CLASSIC VIDEO WHILE PLAYING THROUGH MEGA MAN AND BASS😂
MM2 was one of my favorite GB games. Loved the gameplay and music. 🤷🏼
I LOVED the Game Boy games. Beat them all.
Heck yeah more Mega Man!
On the one hand im glad for light's shop. On the other hand, damn. Light charges his own creation.
what are you talking about? you don't need to shoot Enker's lance to hurt him, you can just spam shots at his body but can only hurt him then he's holding his lance up
Liked and Subscribed for "Added challenge they add" 👍
It sounds sarcastic, but I actually got a chuckle out of it. Plus, algorithm.
*My Ranking:*
5>4>3>1>2.
The NASA space shuttle is amazing
I beat the first four games recently so having this show up was timely. Crashmans music in 2 is good though, even you used it so I guess it was the most bearable to you? And I don't think the bossfights are easy at all(except 2) not Punk either, but I'm bad with timing-based challenges. 5 is definitely the best game.
Wow I never knew about the secret Mega Buster upgrade in World 4 and 5. I can't find any footage of it being used. I'd appreciate if anyone can post a vid about it!
I really wish capcom would port Megaman world to switch if not make a collection, they're Really good games and i used to constantly play rockman world 3 and 4 on 3ds
The music from Mega Man World II is glitched and plays in the wrong tone. There is a fan corrected version of it on here!
Ballade is pronounced “buh-lahd”, the music genre!
This was an excuse to claim the Pocket as a tax write off, wasn't it XP
It might not be correct. I always pronounced his name, ballad, keeping with the musical theme of the naming conventions. Also, MegaMan IV on the game boy was the first MegaMan game I ever owned. It is a staple game of my childhood.
There are 2 important romhacks that everyone should know about. MMW2's awful soundtrack is the result of an encoding bug, not the actual compositions, and there is a patch to fix it. Second, there is a fan GBC conversion of MMW5 that makes it full color. It is definitely the preferred way to play!
I'm sorry, what? Thinking rabbit? Since when? This is the first time I ever heard of them. I distinctly remember that for years Mega Man II was said to be developed by Biox (or as previously known as Japan System House). But now it's Thinking rabbit? Is this some kind of weird Mandela effect... Can someone please explain this.
21:02 😂😂😂
Game boy mega man games have different physics, mega man is very floaty, the stages are designed around that, which is a good thing
I don't mind the new physics
9:17 Why hello there fellow MegaMan World 2 appreciator. Completely agree with what you said. No matter how you look at it I can't find any other reasons as to why people hate this game aside from music and Quint. And I mean okay. Failed music, sure. Quint is easy as pie. But...that's it?!
Glad your the mega man guy i was a huge fan of dookie , till you know... awesome video
I don't know what he means with Mega Man in part 1 being slippery. Yes, in the NES version he is slippery like crazy, but not in the GB game. It feels just as tight and precise as part2. I have played this game through my childhood and can practically RUN through the whole thing with an arm tied behind my back. Also, I hate it when people say the soundtrack of part 2 is bad. No, the themes are absolutely amazing. It might even have some of the best themes in there. It's just too high pitched. That ruins the otherwise great tunes.
they was worse on the og game boy cause you didn't have the color to indicate things, and the ghosting/blur the gameboy had when moving; that was part of the challenge.
Metal mans gb theme is fucking AMAZING
Does he know about mega man and bass 2 for the wonderswan
“Mega man nukes Wily I guess” this is why I watch this channel.
ah, not playing Mega Man 5 on a Super Game Boy... a sin!
Nowadays I’d play the color hack
Mega Man 4 and 5 are fantastic games and don’t get nearly enough attention. Sadly, there’s no official way to play them as of right now since the 3DS eshop closed.
So ,"everyone is raving about Mega Man V"? I thought the fanbase were pretty much split between IV and V as the best Game Boy game. Personally, I like Mega Man IV slightly more than V. That is not to say that it is objectively a better game; it just made me a better impression overall. The presentation of the story and the improved stage design from the NES versions provided a really nice experience. Plus, it has way more fun final battle than Mega Man V.
It's pronounce bal-add or ba-laid it's a French word for a folk song.
12:19 maybe so, but it's definitely more playable than the first two
High time for another megaman game
Before I watch this I'm just going to say I don't care I love everyone of these games flaws and all
Ive always felt the mm2 ost gets a bad rep. The instrument choices are ....not great. But the melodies themselves are pretty catchy.
The remixes are so good.
The reason why rockman world 2 sounds horrible is because the music is a bit glitchy and broken
Mega Man 1 controls on Gameboy are perfectly fine and so are the stages. Just played through it again after almost 30 years and I died like 3 times. Stop blaming the controls and git gud.
Mega man supposedly was a Rumba
Eh🥳
You need to start sourcing your information and putting the quotes up on screen. Any time you bring up developer info or any sort of historical tidbits, I can't take anything you're saying seriously. Be more transparent with your research or don't do it at all because as it stands it just feels like padding.
Second lol😂
"promosm" 😌
To the people saying horrible things in these comments, please have a semblance of humanity.
Obviously the Jirard situation is heartbreaking but please consider how it must feel for his friends. Imagine if there was talk around one of YOUR friends doing something shady, of course you would defend them.
All Gilly and Ant did was try to defend a person that was genuinely nothing but nice to them, and they have owned up to that. Move on. If anybody deserves to be deplatformed it's the instigator of all this, not the damn collateral.
I'm surprised you didn't cover the second twist, where:
SPOILERS AHEAD
Where Sunstar has a heart attack (in the JP version, he's like "no, this'll never work out, I'm from an ancient warmongering civilization and you're from a happy little lab on Earth, I'm gonna kill myself lol bye").
Timestamps for your convenience:
2:18 Mega Man: Dr. Wily's Revenge (Rockman World)
7:07 Mega Man II (Rockman World 2)
12:18 Mega Man III (Rockman World 3)
17:15 Mega Man IV (Rockman World 4)
22:22 Mega Man V (Rockman World 5)
Honestly I always really liked Mega Man World 2's compositions, they're all original and some of them are actually really great, but the game was essentially out of tune. There's a lot of great fan remixes that show how good the songs actually are.
"Bal-ed"... like a rock ballade... not "buh-lodd" or "buh-lade".
Wait, to better clarify, "Bal" like the word "balance" and "ed" like the name Ed. Ballade. The musical term.
Still a damned shame the GBC collection was cancelled.😢
there’s a fan remake of mega man world 2 where you play as quint. it’s really good
bonus second comment: quint might actually be a reference to captain n the game master, a terrible 80’s cartoon featuring a strangely redesigned mega man that looks a lot like quint.
Quint's Revenge
While the GB Megaman games were officially a different series, my young brain just put it together that Wily was a Saturday Morning villain, coming back over and over. The GB titles fit rather well in between each game with this mindset. Didn't help that there was an actual saturday morning cartoon for Megaman during this time.
P.S.: it's pronounced "Ba-luhd", you were putting the emphasis at the second syllable, instead of the first.
😁
Someone needs to remake these games to be more like their NES counterparts, similar to what's been done with Sonic Triple Trouble and AM2R.
That could be fun
Well there's mega man maker
@@ajaxmaxbitch Isn't that limited in the amount of features one can implement, just like Mario Maker?
Nice of you to treat us this Halloween with a look at all the Game Boy Mega Man games!
I bought Mega Man World 5 on the 3DS eShop last year when the eShop closure panic was happening. I managed to beat the game, getting every crystal and both Mega Arm upgrades. It's honestly one of the greatest Classic Mega Man experiences out there!
I'm like. 50% sure that Ballade's name is meant to fit the song-name theme. With his name being a nod to a Ballad.
You are correct... Ballade's Name is a Play on the Style of Song, a Ballad, and is pronounced the same... 👍🏼
One detail I really liked in Mega Man V is that there actually are a couple of variants on classic enemies in there, but they're disguised at first. Among the common enemies you encounter throughout the game are a little walking-head guy who will probably remind you of a Met, and a humanoid guy whose attack pattern will probably remind you of a Joe. After the big Wily reveal happens and you move on to the fortress, you start encountering enemies that have the same behavior and look *mostly* the same as those two, but are redesigned so they now have the usual Met and Joe faces.
Obligatory World 5 DX comment. Also, Minakuchi had developed Bionic Commando for Game Boy as well, and its essentially as good as World 4. Its basically a remake of the NES game, but set in a more futuristic world, and they gave Radd an arm cannon. Thats right. Minakuchi loved Mega Man so much that they turned Bionic Commando into Mega Man.
Interesting Fact: Enker is a mistranslation. Enker's name is musically-based, as a lot of Megaman/Rockman characters are, but just like how Blues (Protoman) is named after a genre, so is Enker... the Japanese islander genre of music called "Enka". No 'r' at the end. "En-kah". This is one of those weird examples of not being an egregious example - it's fairly common for words ending in "aah" to be the romanized "er", but this is the rare case of that not being true.
Enker is my word but you can call me Enka
Mega Man IV is one of my favorite games in the franchise, it really went above and beyond what people expected from a handheld game to the point where it introduced an in-game shop and a heavier focus on story months before Mega Man 7 and X brought the same concepts to consoles. The cinematic final boss is my favorite Wily Machine from presentation alone.
There's at least one music improvement patch out there for RMW/MM2 that fixes the super high-pitched notes, and another broader scope patch that was in development in 2022 but I don't know if it's finished. (didn't look before typing, lol.) Definitely a known issue, it was why I would play it with the sound off when I was young because it was still a lot of fun.
I always thought Mega Man 4’s Killer robot was named Ballad like the musical theme. A love ballad. BALLAD.
Happy Halloween! 👻
Just a point out but the shop for mega man world 4 was the 1st in the entire series of mega man to do such a thing. This predates Mega Man 7.
rockman world 2's soundtrack is a tragedy. behind those bleeps and bloops, there's an absolutely fire ost imo.
Its just the soundfont is absolutely dogshit. Why was it raised so high?!
It was raised so high because (from what i read) thinking rabbit developed games in the master system and trought the two console pitch(or whatever it's called)were similar, leading to the soundtrack we have now.
At least we have fan remixes.
Wow, after watching this, I'm blessed to have MM4 as the only MegaMan gameboy game that I own and/or have played.
I got it tight before Thanksgiving and took it on a road trip to NC. That trip and playing it with a gamboy light attachment is burned into my memory.
I just always enjoyed it.
I love your content gilly, genuinely hope you’re doing well and take care of yourself
Personally I really like Megaman World 1. It’s awfully cathartic to play through Megaman 1 stages that got redesigned in a way that actually makes them interesting
My issue with Megaman World 2 (and I have no idea if this is everyone else’s problem with the game this is just what I noticed while playing for the first time recently) isn’t that it’s a bad game. In fact, it’s a pretty good Megaman game. But it’s good because pretty much all the Robot Master stages seemed way too similar to their NES counterparts. Like, yes I enjoyed the game, but more than half of it didn’t feel like it belonged to that game. The only stage that was changed enough for me to notice was Metalman’s stage, which they made worse with blind spike falls (not much worse but still).
Yeah 3 is good, and 4 is definitely the second best of the bunch. I appreciate 4 because it took two mid stages from NES 5 (Napalm Man and Stone Man) and made them really good, and they also improved Crystal Man’s stage a lot too. And the endgame of 4 is better than 1-3 also, as well as a lot of the classic series games.
And yeah Megaman World 5 is the best one and is honestly probably one of my five favorite games across like five series of Megaman games
14:33 i personally dont think the sound itself is bad, but what i do fnd bad is that the sound cuts into the sound channels used for the actual music, making the music sound worse.