very cool man, besides it will be dificult on a match I will try it you are always impresive with your videos keep like thath you always help me a lot with you knowleadge
awesome stuff! that double crossup reset on sentinel is something I'll definitively put some pratice on. Most of psylocke stuff I already knew and even used some of it, but the new stuff really paid heheh thanks for posting! It would be awesome to see the tricks of some other chars in this fashion.
Those psylocke clips blew my mind. i'v gotta get back into this game now. Though yeah, like jaunniG said it's not very shenanigan-like then again when i think of shenanigans i think stuff like double wolverine and other stupid yet cool looking gimmicks.
nice stuff. some stuff to try out. though the psylocke part doesn't really seem like shenanigans...as it's actually useful and a lot of the stuff I do/try to do.
insanecombo2 An OTG is an attack that picks the opponent up off the ground (continuing the combo) after the opponent has been hit with a sweep attack. There are a certain number of animation frames where the character lays on the ground before they recover and the combo ends.
insanecombo2 - In MvC2, only 1 OTG is allowed per combo. But as with many rules in the game, there are ways to break it. A 'juggle' is different from an OTG in the sense that the character hits the opponent right before they hit the ground.
insanecombo2 - A DHC is when you perform one character's super (hyper combo) then do the motion for the next character's super. That interrupts the animation of the first character's super and the next character seamlessly begins performing their super. Different supers have different DHC windows meaning the amount of time that you are able to DHC to the next super. For example: Jin's Saotome Cyclone super is not good to DHC out of because you cannot DHC after the final and most damaging hit of the super. The super is great to DHC into because that way you will get the high damage last hit of the super.
insanecombo2 - FSD is rather difficult to explain because it is extremely comlplex. Flying Screen is activated by ending an air combo more than 2 hits with a hp or hk. In some cases supers activate flying screen. Magnetic Shockwave and Blackheart's Heart of Darkness activate flying screen. While flying screen is active, specials, supers and superjumps cannot be performed. Only normal jumps and normal attacks can be performed while FS is active. FSD refers to breaking flying screen by waiting until a certain amount of time passes (for FS mode to end) and then continuing the combo. That's not a perfect explanation but it's the general idea. Any questions feel free to ask.
It's so crazy seeing a Marvel video in 60FPS that was uploaded back in 2010
mvc 2 will never die!! love it here in the philippines
very cool man, besides it will be dificult on a match I will try it you are always impresive with your videos keep like thath you always help me a lot with you knowleadge
awesome stuff!
that double crossup reset on sentinel is something I'll definitively put some pratice on.
Most of psylocke stuff I already knew and even used some of it, but the new stuff really paid heheh
thanks for posting!
It would be awesome to see the tricks of some other chars in this fashion.
Best Demonstration Video, EVER!!! Very comprehensive.
Man there’s so much to this game! Amazing!
4:37-4:46. Wow.
Awesome stuff, can't wait for the DVD download to finish!
Damn thats some awesome playing right there. Thanks for posting Magnetro
Those psylocke clips blew my mind. i'v gotta get back into this game now. Though yeah, like jaunniG said it's not very shenanigan-like then again when i think of shenanigans i think stuff like double wolverine and other stupid yet cool looking gimmicks.
Just awesome....Psy part was helpful....I dont use Mag but still nice to know...keep up the good work.
that combo at 9:28 is BANANAS
what the......... this iz mad crazy thats some crazy info you posted guy lol. essspecially the psylocke infinite DUDE I GOTTA LEARN DAT JUNK!!!! lol
Mvsc2 will never die! thats the rule, Like Melee!! will never die!!!
now i remember why i subscribe to you. good stuff like always
Damn, that is some next level shit right there. Great video.
Love your work, thank you for the comment option this time
this is beautiful
Hell, I just realized that narrative video guides are so much better! Please cover the rom infinite this way! I still can't do it on stick
mvc2 2020 without@ doubt
This video is great! I wish there were more marvel videos with this kind of commentary.
Sentinel next?
Dreamcast Forever!!! (gotta love those arcade sticks)
nice stuff. some stuff to try out. though the psylocke part doesn't really seem like shenanigans...as it's actually useful and a lot of the stuff I do/try to do.
madswivel - FSD stands for Flying Screen Deterioration.
Romneto it's that you
THANK YOU!
@popo237
FSD is "flying screen displacement"
so fucking thorough. god damn.
lol this is crazy... this guy seems to be an ultra erd:)
good video 5 stars
nasty
bro how to get away of magneto combo special.. i dont know what is the rightway to smash out.
is the tvc stick good for super street fighter 4 and this
good shit lol
are you gonna be on the Joo video coming out? the 3yr video in the making? this shit is too gdlk
You almost fuckin' killed Capt. Commando wile he was still an assist!
yah mang 5 star
dude ur a god to me please holla @ me
@insanecombo2 OTG= Off The Ground, DHC= Delayed Hyper Combo, and FSD= Fucking Shit i Don't know.
ok its around 9:30 sorry
Fucking hell...
What does O T G,D H C and F S D mean?
insanecombo2
OTG = Off The Ground
DHC = Delayed Hyper Combo
FSD = Flying Screen Deterioration
insanecombo2
An OTG is an attack that picks the opponent up off the ground (continuing the combo) after the opponent has been hit with a sweep attack. There are a certain number of animation frames where the character lays on the ground before they recover and the combo ends.
insanecombo2 - In MvC2, only 1 OTG is allowed per combo. But as with many rules in the game, there are ways to break it.
A 'juggle' is different from an OTG in the sense that the character hits the opponent right before they hit the ground.
insanecombo2 - A DHC is when you perform one character's super (hyper combo) then do the motion for the next character's super. That interrupts the animation of the first character's super and the next character seamlessly begins performing their super. Different supers have different DHC windows meaning the amount of time that you are able to DHC to the next super.
For example: Jin's Saotome Cyclone super is not good to DHC out of because you cannot DHC after the final and most damaging hit of the super. The super is great to DHC into because that way you will get the high damage last hit of the super.
insanecombo2 - FSD is rather difficult to explain because it is extremely comlplex.
Flying Screen is activated by ending an air combo more than 2 hits with a hp or hk. In some cases supers activate flying screen. Magnetic Shockwave and Blackheart's Heart of Darkness activate flying screen.
While flying screen is active, specials, supers and superjumps cannot be performed. Only normal jumps and normal attacks can be performed while FS is active.
FSD refers to breaking flying screen by waiting until a certain amount of time passes (for FS mode to end) and then continuing the combo. That's not a perfect explanation but it's the general idea.
Any questions feel free to ask.
could you private message me that psylocke infinite inputs please n what nots ple
un believeables
Lol Its 2012 and im STILL on MVC2. MvC2 > MvC3
wow this is rediculous ... stop beasting psylocke