Sett punishes tanks

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  • เผยแพร่เมื่อ 30 พ.ค. 2024
  • Patch: 14.10
    Bwipo is a Belgian professional League of Legends player for FlyQuest. He has also played for Fnatic, where he was a member of the team that was the runner-up of the 2018 League of Legends World Championship
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ความคิดเห็น • 11

  • @edvinassamonskis3519
    @edvinassamonskis3519 หลายเดือนก่อน +7

    Fuck yes, Bwipos energy is back love to see it haha

  • @TBgraculus
    @TBgraculus หลายเดือนก่อน +26

    your effective health vs physical dmg is hp*((100+armor)/100). every point of armor increases your effective health by 1% of your max. hp. at 100 armor you have 2x your hps effective hp, thus 50% dmg reduction. at 200 armor and thus 3x effective hp, you take 1/3rd the dmg and so on.

    • @joshuam4880
      @joshuam4880 หลายเดือนก่อน +11

      This. It doesn’t make sense to think about armor in terms of percentage reduced but rather effective hp gained.

    • @abcdefgh5808
      @abcdefgh5808 หลายเดือนก่อน +2

      which does mean that the relative impact of the first 100 armor is higher. +100% total effective hp, vs +50% for going from 100 to 200 armor

    • @robertoce9811
      @robertoce9811 หลายเดือนก่อน +2

      @@abcdefgh5808 yes but just put math aside and think in this term , thee longer the game goes the more ad dmg u receive so even if u get less dmg reduction from armore that dmg reduction reduces more ad dmg anyway

    • @TBgraculus
      @TBgraculus หลายเดือนก่อน

      @@abcdefgh5808 sure, but you always get the same ehp for your gold. so to buy armor doesnt become less gold efficient

    • @Ackelope
      @Ackelope หลายเดือนก่อน +4

      @@robertoce9811 if you accept that then you also have to accept that other stats like flat health and AD among others have relatively diminishing effects. a ruby crystal at 1000 health is a 15% increase in health, at 2000 it's only 7.5%
      an argument for the linearity of armor which i have found somewhat convincing in the past is the fact that percentage damage reduction on its own is clearly more relatively effective whenever you gain more of it. going from 0 to 10% damage reduction against a 100 damage ability reduces it to 90, which is actually just a change of 10%, but when you go from 10% to 20%, it goes from 90 to 80, which is an 11.11% reduction. just like old CDR, if armor gave the same amount of damage reduction per point, it'd have to have a cap, or give so little reduction per point (or per gold spent) that it effectively had a cap, else you'd have champions running around with 100% damage reduction.

  • @Saiphel
    @Saiphel หลายเดือนก่อน +1

    Well yes but you have to keep in mind that if you go from having 50% damage reduction to 75% damage reduction the damage you take is 1/4 instead of half, so the additional 25% damage reduction has the same effect as the initial 50% damage reduction.

  • @J040P3DR014
    @J040P3DR014 หลายเดือนก่อน +1

    banger

  • @meatheadwglasses
    @meatheadwglasses หลายเดือนก่อน

    If you ever wanted to just beat on people with autos on sett try stride>bork>ldr/mortal, the point and click sidelane damage is insane

  • @Brady53023
    @Brady53023 หลายเดือนก่อน

    Foist