This is like a beautiful math problem being solved, it’s so elegant. Essentially you built the most controllers possible in a 7 meter cube without having connections between individual controllers ever make a plus - and this is the result an amazing cube with such interesting geometry
hello ksaw! i've been watching your atm10 playthrough and you made complicated tech and beautiful aesthetics look so doable that i finally got around to recreating a variation of this ae2 controller in my own world. it took a few hours but it's working!!! thank you sm for the videos
Fancy! Love it! Thank you for this video. I, too, like rock skipping in Minecraft. :D And thanks for leaving that guide in the description. I’m definitely going with that
Also, since the molecular assemblers can only craft one thing at a time, is it worth having 6 dedicated ones for each pattern provider? Right now, they are shared between providers which seems like it would slow things down. But maybe that doesn’t matter enough to worry about?
There's a couple episodes after this, but I am genuinely excited to see you find the other Advanced/Extended crafting options. My base is far less... ambitious... but the sheer amount of power the AE addons bring to the table is insane. About as overkill as that controller/channel system xD
@@0Cleric ill get to it! i know a lotta people wanna see it, but it just makes so many things obsolete. the assembly matrix is just a big pattern provider/molecular assembler combo and the quantum computer is basically infinite crafting storage and co-processing.. both of which are key functional decorations in my base. However, should i run out of space/speed later on, Ill surely make the swap !
At 7:55 you could free up that space with the energy node by trying the Actually Additions phantom face and run power into that, allowing you to connect channels where the point was.
Thats why i say sometimes ADHD is a blessing. Impressive way to use your creativity dude hahah. Idk how u finish your projects, it must be rlly tiring. Anyway, its coming all beautifull, congrats!!
Hey. First, your controller is really, really impressive. I think I still need to understand P2P tunnels better... Did you coinsidfer using the replay mode for recording your timelapses ? I think I'd enjoy them better. Keep up the good work !
@@KSAW00 I will, thank you ! I've always been a bit scared of AE2 channels, but I think I really just need to get my hands dirty and start building things.
ok, my turn to be confused as i am only now forcing myself tp learn AE2. How is power passing pasted the p2p on the wireless network? My other problem is it also keeps telling me "too many channels" if i place more than 8 things out of the p2p and yes, the cable coming out is a dense cable the has 4 regular smart cables coming off of it to the things i need
nevermind, my lovely wife came and looked at it for literally 2 seconds and saw that some of my p2p tunnels on the main controller were not recieving power somehow. (my own controller design, not the 1 in the video xD)
@@westecles-7078 im lacking context here, so ill drop a more general response: Power is carried thru the cables at the cost of 0 channels. P2P tunnels are devices and thus use channels. So getting 32 channels from a controller face and slapping an energy p2p on it effectively loses 32 channels. However i can loose 0 channels if i just power the whole thing from the cables. If youre getting the 'too many channels', youre doing something wrong. After all the mod doesnt lie.. drop an imgur album or smthin and i can try n help if you wish
Wait, I didn't fully understood it, if I saw correctly you got 32 wireless conected to 1 controller and that controller to a wireless conector paired to the main system. But in the main controller cube you had one wireless conector for each side of the controller + 1 in the middle, so theoretically you could at max have 7 rows of 32 P2P channels, no? Also, everytime you got to use a wireless controller you couldn't just use it directly, you had to use a cable and use a P2P tunnel, right? Could you just place 32 P2P channels directly on the wireless and pre-pair them with the main cube so you don't have to go pairing everything as you build stuff?
Heres how i have it laid out in my mind : I have primary controller (PC)> P2Ps > primary wireless connectors (PWC)> secondary controllers (SC)> Secondary wireless connectors (SWC) > any p2p needed when building. The primary controller has EVERY face covered in p2p, so the PWC and the SC only deal with p2p channels and not regular ones. The math for the controller works out to be: 17 full PWCs, 4 with 28 channels, and 1 with 16 ( = 21,504 total channels !!!). Which breaks down as 2 PWCs per face of the big cube (look closely - easily distinguished by the different cable colors at 7:36 for example), of the 8 interior 3x3x3s i talk about at 8:20, each have a PWC in the middle block, and 4 of these PWCs have 32 and 4 have 28 channels, and finally in the very middle (7:51) the blue cables make the last full PWC, and the white is 16 channels. 12 face + 8 interior 3x3 + 2 in the middle = 22 Wireless connections Now, each connector supports 32 connections, thus the room was made the way it is. Each PWC is paired to its own SC and the SC gets a row of SWC. Will some of these SWCs never come online because their PWCs arent full 32 channels? absolutely! will I ever use all these channels? absolutely not! Now for the last question: i cant use a wireless controller directly from the PC because it carries 32 P2P channels. without the SC, it will look like the setup at 2:00 and each p2p tunnel will take 1 channel so i get limited to 16 pairs of connections. Adding a SC makes it so that ALL 32 P2P channels go into that SC's network (5:50). This lets me use the SCs as a P2P network. whats after the P2P goes to PC (6:02) I dont quite understand the second part of your question: "Could you just place 32 P2P channels directly on the wireless and pre-pair them with the main cube" This is kind of exactly what I have done though! The room full of SWC let me pull any P2P channel wirelessly to where its needed! pre-pairing the SWC doesnt make sense because i dont know where i need my p2p tunnels, and its much easier to place them wherever in convenient (Check out the next episode to see this in action !!) Feel free to ask more questions! id be happy to answer :)
i only know how to use ae2 system in skyfactory 4. beacous in that modpack there are no channels. so you can just use one cable connect to everything wich is very easy. but now im playin enigmatica 2 expert and trying to learn how to manage channels for ae2 system.
@@TheIceColdSpy think of it this way: everything that pulls items into or pushes items out of the system is a channel. You can only have 32 connections on every face of the ME controller. Making a big controller is often easier than you think and much easier than having to rebuild because you ran out. Glhf for e2e!
KSAW can you help me out to understand that whole setup...so you basically could access all 32 p2p-channels from a single wireless connector down in the basement....but because not everything will be wired up you made 32 wireless connectors to be more free basically letting you access all 32 p2p channels from 32 different accesspoints...BUT you could just use 1 wireless connector to acess all...am i right on this?
@@장승-h1d kinda, yes! The 32 wireless connectors give me the flexibility to take my p2p tunnels anywhere! This is something you see me do in future episodes :)
Hey, I honestly cannot replicate the same on smaller scale, can you make a small separate video on how your system architechture is? I love the idea of having bunch of wireless connector available whenever you want, but I keep getting too many channels. The big controller guide mentions a subnet for wireless connectors, are you using that too?
@@jakubnocun2858 and yes, i have a 'subnet' for wireless controllers. Its different from an AE2 subnet though! My 'subnet' is more like a secondary network which is dedicated to p2p channels instead!
I dont know if you're still answering on this video, but I have a question, I belive I have fully replicated this system you made on the video, but only the first line of wireless connectors works do you have any idea why? :,)
@@HbSmS if youve replicated my system, ive only powered on the first row! If you wish to use this as a reference, feel free to get a world download from my discord :)
I don't fully understand I think because the wireless connector can only work as a pair, you can't add 3rd, 4th, 5th, etc Then this is useful for sending 32 p2p networks--but only to 1 destination location? Or .. I don't know I think I am missing something for how this is useful
@@liquidthex theres 2 sets of wireless connectors. One which is on the controller that combines all the p2p channels and the other in the big room that give me the flexibility to take these p2ps elsewhere. In other words, The first connector pair takes upto 32 p2ps from the main controller and the 32/layer in the room let me 'breakout' those 32 p2p channels into upto 32 different locations where i can then use p2p tunnels. Does this help?
The way you currently have set up your secondary controllers carrying the P2P connections doesn't allow you to use any of the Wireless connectors for any of the P2Ps you have, since all of those subnets don't share the P2Ps they have connected to it. You would need a single subnet controller to share all the P2Ps with each other. Also if you place a P2P on the back of all of those subnet wireless connectors, you could connect them to a P2P on the main connector allowing you to just place down a wireless connector and having 32 main net connections available. That saves you from not placing an additional P2P every time you place down a wireless connector.
Saying 'it doesnt work' to a system i am very clearly using seems a lil bit strange to me. Perhaps one of us isnt picking up what the other is putting down... Each subcontroller in this case connects 32 p2ps to 32 potential wireless connections. This allows me the use of partial or even multiple p2p channels off the same wireless connector around my base. Perhaps my intentions werent exactly clear when i explained what i did..
i’ve been trying to recreate your design but i’ve been struggling mainly on the cabling (i think).. i tried to follow the steps from the link in the description to the best of my understanding but still cant.. can you please make a tutorial if possible 🥲 struggling like crazy
It took me till 20 minutes into the vid to realize how it works it never connects to the big box it just connects to another networks and transfers the other channels from the big guy to the little guy with p2p channels
This is like a beautiful math problem being solved, it’s so elegant. Essentially you built the most controllers possible in a 7 meter cube without having connections between individual controllers ever make a plus - and this is the result an amazing cube with such interesting geometry
i WISH i could take credit for it :)
hello ksaw! i've been watching your atm10 playthrough and you made complicated tech and beautiful aesthetics look so doable that i finally got around to recreating a variation of this ae2 controller in my own world. it took a few hours but it's working!!! thank you sm for the videos
im so happy to hear that! Id love it if you shared the build in the discord
Fancy! Love it! Thank you for this video. I, too, like rock skipping in Minecraft. :D
And thanks for leaving that guide in the description. I’m definitely going with that
Also, since the molecular assemblers can only craft one thing at a time, is it worth having 6 dedicated ones for each pattern provider? Right now, they are shared between providers which seems like it would slow things down. But maybe that doesn’t matter enough to worry about?
I didn’t finish the video before commenting. Those hanging crafting cpu things are just amazing…
@@morningsage5673 im glad you enjoyed :D
That is a BIG Controller 🤣
'you call that a controlla?' ~'This is a controller' ~ AE2 dundee
There's a couple episodes after this, but I am genuinely excited to see you find the other Advanced/Extended crafting options. My base is far less... ambitious... but the sheer amount of power the AE addons bring to the table is insane. About as overkill as that controller/channel system xD
aaaaaaaaaaaaaaaaaaaaaaaaaaaaand I got to the part where you said you knew about the quantum computer lol
@@0Cleric ill get to it! i know a lotta people wanna see it, but it just makes so many things obsolete. the assembly matrix is just a big pattern provider/molecular assembler combo and the quantum computer is basically infinite crafting storage and co-processing.. both of which are key functional decorations in my base. However, should i run out of space/speed later on, Ill surely make the swap !
At 7:55 you could free up that space with the energy node by trying the Actually Additions phantom face and run power into that, allowing you to connect channels where the point was.
@@TheMCZombi ep 10, im now using energy p2p
That thing is MASSIVE. I am going to have to put that in my machine factory to handle all the inputs. 🥴
@@Zydrin i dont even thing im gonna use 10% of this bad boy even if i try to waste my channels.. but im happy to help get the gears turnin!! ♥️
man crazy build ill check out your other videos
Thats why i say sometimes ADHD is a blessing. Impressive way to use your creativity dude hahah. Idk how u finish your projects, it must be rlly tiring. Anyway, its coming all beautifull, congrats!!
Who told you bout my adhd.. arr you a spy?
@@KSAW00 have u write it in some of the first videos 😂😂😂 and i have it too so i remember the most useless things about everything
@@rafaelmonteiro1799 shii you right! In the nether fortress i was exploring when i needed quartz!!! XD
nice base
@@aidanw6725 thank you :).. somehow it just keeps getting better
Loveing this series
Hey. First, your controller is really, really impressive. I think I still need to understand P2P tunnels better...
Did you coinsidfer using the replay mode for recording your timelapses ? I think I'd enjoy them better.
Keep up the good work !
@@BertrandDunogier the replay mod is currently incompatible unfortubately.. ive been looking into alternatives tho!
@KSAW00 Too bad ! I hope you will find something 🤟
@@BertrandDunogier btw consider watching my short on p2ps, it might help
@@KSAW00 I will, thank you ! I've always been a bit scared of AE2 channels, but I think I really just need to get my hands dirty and start building things.
i have no ideas what i would need that many channels for but interesting nonetheless
@@FeuerToifel to use ofc! Runnin outta channels is a right pain
Can't have you outnumber me in channels. Gotta update my guide now
omg its the man himself!
ok, my turn to be confused as i am only now forcing myself tp learn AE2. How is power passing pasted the p2p on the wireless network? My other problem is it also keeps telling me "too many channels" if i place more than 8 things out of the p2p and yes, the cable coming out is a dense cable the has 4 regular smart cables coming off of it to the things i need
nevermind, my lovely wife came and looked at it for literally 2 seconds and saw that some of my p2p tunnels on the main controller were not recieving power somehow. (my own controller design, not the 1 in the video xD)
@@westecles-7078 im lacking context here, so ill drop a more general response:
Power is carried thru the cables at the cost of 0 channels. P2P tunnels are devices and thus use channels. So getting 32 channels from a controller face and slapping an energy p2p on it effectively loses 32 channels. However i can loose 0 channels if i just power the whole thing from the cables.
If youre getting the 'too many channels', youre doing something wrong. After all the mod doesnt lie.. drop an imgur album or smthin and i can try n help if you wish
@@westecles-7078 ive made a guide for this big boi (my most recent upload)
@ I ended up figuring it out right afterwards. My wife came and looked at it for 2 seconds and was like “hey dumb dumb, fix this”
Wait, I didn't fully understood it, if I saw correctly you got 32 wireless conected to 1 controller and that controller to a wireless conector paired to the main system.
But in the main controller cube you had one wireless conector for each side of the controller + 1 in the middle, so theoretically you could at max have 7 rows of 32 P2P channels, no?
Also, everytime you got to use a wireless controller you couldn't just use it directly, you had to use a cable and use a P2P tunnel, right? Could you just place 32 P2P channels directly on the wireless and pre-pair them with the main cube so you don't have to go pairing everything as you build stuff?
Heres how i have it laid out in my mind :
I have primary controller (PC)> P2Ps > primary wireless connectors (PWC)> secondary controllers (SC)> Secondary wireless connectors (SWC) > any p2p needed when building.
The primary controller has EVERY face covered in p2p, so the PWC and the SC only deal with p2p channels and not regular ones.
The math for the controller works out to be: 17 full PWCs, 4 with 28 channels, and 1 with 16 ( = 21,504 total channels !!!). Which breaks down as 2 PWCs per face of the big cube (look closely - easily distinguished by the different cable colors at 7:36 for example), of the 8 interior 3x3x3s i talk about at 8:20, each have a PWC in the middle block, and 4 of these PWCs have 32 and 4 have 28 channels, and finally in the very middle (7:51) the blue cables make the last full PWC, and the white is 16 channels.
12 face + 8 interior 3x3 + 2 in the middle = 22 Wireless connections
Now, each connector supports 32 connections, thus the room was made the way it is. Each PWC is paired to its own SC and the SC gets a row of SWC. Will some of these SWCs never come online because their PWCs arent full 32 channels? absolutely! will I ever use all these channels? absolutely not!
Now for the last question: i cant use a wireless controller directly from the PC because it carries 32 P2P channels. without the SC, it will look like the setup at 2:00 and each p2p tunnel will take 1 channel so i get limited to 16 pairs of connections. Adding a SC makes it so that ALL 32 P2P channels go into that SC's network (5:50). This lets me use the SCs as a P2P network. whats after the P2P goes to PC (6:02)
I dont quite understand the second part of your question: "Could you just place 32 P2P channels directly on the wireless and pre-pair them with the main cube" This is kind of exactly what I have done though! The room full of SWC let me pull any P2P channel wirelessly to where its needed! pre-pairing the SWC doesnt make sense because i dont know where i need my p2p tunnels, and its much easier to place them wherever in convenient (Check out the next episode to see this in action !!)
Feel free to ask more questions! id be happy to answer :)
i only know how to use ae2 system in skyfactory 4. beacous in that modpack there are no channels. so you can just use one cable connect to everything wich is very easy. but now im playin enigmatica 2 expert and trying to learn how to manage channels for ae2 system.
@@TheIceColdSpy think of it this way: everything that pulls items into or pushes items out of the system is a channel. You can only have 32 connections on every face of the ME controller. Making a big controller is often easier than you think and much easier than having to rebuild because you ran out. Glhf for e2e!
KSAW can you help me out to understand that whole setup...so you basically could access all 32 p2p-channels from a single wireless connector down in the basement....but because not everything will be wired up you made 32 wireless connectors to be more free basically letting you access all 32 p2p channels from 32 different accesspoints...BUT you could just use 1 wireless connector to acess all...am i right on this?
@@DieEinhornwaffel yes! The wireless connectors in the wall are acting like a breakout board
Are the wireless connectors under the big controller for subnet use?
@@장승-h1d kinda, yes! The 32 wireless connectors give me the flexibility to take my p2p tunnels anywhere! This is something you see me do in future episodes :)
Hey, I honestly cannot replicate the same on smaller scale, can you make a small separate video on how your system architechture is? I love the idea of having bunch of wireless connector available whenever you want, but I keep getting too many channels. The big controller guide mentions a subnet for wireless connectors, are you using that too?
@@jakubnocun2858 ill see if i can make a short that explains this better
@@jakubnocun2858 and yes, i have a 'subnet' for wireless controllers. Its different from an AE2 subnet though! My 'subnet' is more like a secondary network which is dedicated to p2p channels instead!
I dont know if you're still answering on this video, but
I have a question, I belive I have fully replicated this system you made on the video, but only the first line of wireless connectors works do you have any idea why? :,)
@@HbSmS if youve replicated my system, ive only powered on the first row! If you wish to use this as a reference, feel free to get a world download from my discord :)
@@KSAW00 Thank you!
@@KSAW00 Just another update, I basically just updated the version and it worked :)
I don't fully understand I think because the wireless connector can only work as a pair, you can't add 3rd, 4th, 5th, etc
Then this is useful for sending 32 p2p networks--but only to 1 destination location?
Or .. I don't know I think I am missing something for how this is useful
@@liquidthex theres 2 sets of wireless connectors. One which is on the controller that combines all the p2p channels and the other in the big room that give me the flexibility to take these p2ps elsewhere. In other words, The first connector pair takes upto 32 p2ps from the main controller and the 32/layer in the room let me 'breakout' those 32 p2p channels into upto 32 different locations where i can then use p2p tunnels. Does this help?
@@KSAW00 I see! That's fantastic! Thanks for taking the time to clarify it for me.
The way you currently have set up your secondary controllers carrying the P2P connections doesn't allow you to use any of the Wireless connectors for any of the P2Ps you have, since all of those subnets don't share the P2Ps they have connected to it. You would need a single subnet controller to share all the P2Ps with each other.
Also if you place a P2P on the back of all of those subnet wireless connectors, you could connect them to a P2P on the main connector allowing you to just place down a wireless connector and having 32 main net connections available. That saves you from not placing an additional P2P every time you place down a wireless connector.
Saying 'it doesnt work' to a system i am very clearly using seems a lil bit strange to me. Perhaps one of us isnt picking up what the other is putting down... Each subcontroller in this case connects 32 p2ps to 32 potential wireless connections. This allows me the use of partial or even multiple p2p channels off the same wireless connector around my base. Perhaps my intentions werent exactly clear when i explained what i did..
i’ve been trying to recreate your design but i’ve been struggling mainly on the cabling (i think).. i tried to follow the steps from the link in the description to the best of my understanding but still cant.. can you please make a tutorial if possible 🥲 struggling like crazy
Ill make one as soon as i have a lil spare time, youre not the first person to ask
@ awesomee.. thanks!
youtube algorithm
It took me till 20 minutes into the vid to realize how it works it never connects to the big box it just connects to another networks and transfers the other channels from the big guy to the little guy with p2p channels
@@ripaiko8798 yessir!
Time lapse
Some things work better as time lapses, ill put them in when i can