I'm using one maxed out controller for 10 connections, rear wheel drive, 5 bearings on each back wheel, and if you set it to "loop" and connect it straight to a driver seat, W will accelerate and S will reverse, no need for switches, and because you're getting 5 rotations per wheel the torque and speed is substantial, I recommend
Actually I recommend everyone watching Alstrak's tutorial on his piston engine. You can make piston engines really fast if you know what you are doing. Basically the way to make piston engines fast is to advance their timing once they pick up some speed. Logic gates have 1 tick delay. That means the pistons will engage later than they should and that makes the speed limited. So to make a good engine you need to have a variable timing of the pistons. It has to be variable because if you start it with the timing already advanced it will just go in reverse.
I have to agree. There were some problems with the reverse, and the layout does leave the important bits kind of exposed when you're under attack, but with a little improvisation and a lot of armor using this motor was easily the most fun I've had.
Neat, but you can definitely improve the controller car. The more powerd forward berrings the faster is goes and its stronger. Plus, you dont need to use switches for the controller car if you gonna do regular 2-4 wheel drive. You can just hook the controller to you seat and it will use w and s for forward/backward Edit: i realized i forgot to mention that if you use this for your conttoller car, you dont need to dedicate a berring to move you backwards. You can keep em all facing the same direction! Also 1 last thing, if your going to have a heavy car or more than 4 berrings per side, use the bigger blue metal pipes. The skinny grey ones will glitch a bit/not work as well. Ok this is the end i promise. If i forgot somthing you will see another edit.
Piston cars are really satisfying to watch. I'm really amazed by the creative ways you can power your vehicle with. And I'm also amazed how good your videos are! Keep it up
Very nice job compared and contrasted very well with a complete breakdown much more than I expected while getting straight to the point and deserves a like
I love how much effort you put into this video (you know with the spreadsheet, etc) ... As a matter of fact, each and every one of your videos are crafted very well ... kudos!
I've created a hybrid piston/controller engine that requires fewer resources than either. Doesn't move very fast but it's dirt cheap, testing what it can haul.Only need 4 rotors, 2 pistons, 2 wheels and a controller.
Thanks for the video steve. I don't find myself being a subscriber at the moment. However, with your channel being smaller I was more than happy giving a thumbs up and comment. I hope the best for your channel.
not sure if it was mentioned but you can link a controller to the seat and it will have forward and reverse with W and S. in survival the bearings are significantly softer so the piston cars loose a ton of their potential and gears do not work after a certain torque level but my first vehicle was a two lvl 2 controller engines spinning a 2:1 gear so I could get decent speed on the wheels. the biggest advantage of bearing engines in survival is how easily you can make a garbage tier vehicle. it's slow but it can haul lots of stuff while you grind for component kits (bearings are almost free) in addition, if you put a gas or electric engine in line with your controller motor, the bearings do not lock in place. it is good for boosting the engine but can not choose to not use the gas.
A good setup for the controler car is 6 bearings on each side. The first 4 are connected to the seat (forward and backward) and the last 2 to a switch for boost. With a rear wheel drive you only need 2 Level 5 controllers. Perfect for an exploration vehicle. With a spawn bed and 6 small chests you can explore your map and find new spots.
the good thing about the controller car is you can scale it up or down to have as high of a top speed as you want, one draw back is you lose pretty much all fine motor control wit the controller setup.
I've made several controller cars, and find them awesome for runabouts, but, there's a serious problem with weight. The controllers have an almost infinite torque, so no matter how much weight you put on the car, the wheels will spin at the same fast speed to start. And it's all or nothing. Instant on, instant off. With a modest weight car (I make mine out of extruded metal and the t3 perforated metal (can't remember the name)), the car works fine, and is super fast (and, yeah, connected to the driver's seat, goes forward and back on a single controller). Here's the catch... put a lot of weight on it, and it will flip over when you hit the gas. The wheels will instantly turn at full speed, but the weight will resist moving forward, causing the vehicle to lift off in a wheelie, and flip over, violently, catching air. I cleverly thought I'd remake my minder that has a refiner on it, with this method, and it only wanted to flip over. Using little taps to move forward, I could get up to speed, and then it was fine. But, any attempt to start from a stop risked flipping the whole thing over. Not sure how to reduce the torque on this. Perhaps more clever use of the controller and switches could result in a form of transmission, with the bearings rotating slowly in low gear, then you up it to higher gear once moving. That's worth a try. Also, I find that controllers/bearings forget their state (as do sensors and switches) a lot. Tried using controller/bearings to make a saw blade defense. Turns out the blade only has to move, no matter how slow, to make the hay bots back off. But, sometimes it would spin properly, then suddenly stop spinning, and you'd have to actually change the rotation settings to force it to start spinning again. Car hasn't done that, yet, but it make other applications of controller/bearing spinning problematic (have a similar problem with a sensor triggering a piston for that same sawblade system. I reverted to a gas motor to spin the blades, but have to manually switch the sensor from button to switch every time I turn it on, to make it actually function right. If the systems function consistently, it might be possible to make a "geared" controller car, and use it for heavy load applications. For now, I use it for a loot/explorer vehicle, which it's awesome for.
I have an extra bearing hooked up to a scrap seat, which allows a little give when starting and stopping. It’s a bulky solution, but the best I’ve found that helps with wheelies.
fun fact: you can easily do kAN's car in a 4-wheel drive by putting a copy of the back section up to the front, and add a suspension glitch for side-to-side motion
The problem I had with my controller car is the powered wheels would get so floppy that it made driving in a straight line difficult. I only had one controller hooked up to 10 bearing just on the back tires though. AWD would likely help with that problem, I'll try it later, though that means I need another max level controller.
You could try adding a bearing to the outside of the power wheels and having a wheel "subframe" where the powered bearings and shafts connect to the inside of the wheel then another pice of frame connects to the outside of the wheel and wraps around and back to where it's all connected to the vehicle for extra stiffness. I haven't tried it myself as my vehicle is light enough that the axle bending hasn't become a big problem but I see no reason it shouldn't work.
I made a mistake in the last test for kAN's hybrid vs. my controller car. I had not set kAN's controller to turn, so it was the same as the piston car. When I set it to turn and raced them again, the hybrid car was either tied or slightly faster than the controller car. I also tested hooking up a gas engine for the 4th bearing and found that this negates the controller speed. And when I tried to use an electric engine, it ate my batteries in seconds. Glitch maybe? So you'll need to use a 4th level 5 controller for reverse. Also, since the scrappy seat only takes 4 inputs, and the car will pop wheelies if the controllers come on at the same time, you'll need to add a timer as well so that one switch turns on two controllers, with a delay between them. Also, I'm finding it difficult to use while mining because without a gas or electric engine, you can't control exactly where you stop. So my controller car is less appealing now. SM Survival video #4 describes all this.
I've decided that as survival mode is quite a big space, so i do not want to have a stationary base. I've decided to make a Camper Van with CraftBot to travel. My idea is to use at least 3 controllers lvl 5 + 1 lvl 4, 6 big wheels with 6x6 wheel arragement. Instead of turning whole axle in the front i will use two semi-axles (that should make steering more stable) and 'electronic differrential' for back wheels (with 1 bearing spining in opossite direction when turning -that is what lvl 4 controller is for). Of course all with WSAD steering. If that will not be enough to support weight i wll consider 8x8 arragement.
I personally think a nerf to the controller is needed before the pistons. The controller car style seems to be a lot cheaper/easier to make and overall performs much better compared to its counter parts in all aspects.
I'm a fan of bigger vehicles, so I'm using a lot wider axle. Three level 5 controllers can run 30 bearings, so they are 12 bearings for each axle. Each extra bearing doubles the RPM, and I have it in a 6x6 setup. It's fast.
@@StevesMakerspace No, but adding the suspension glitch for steering along with both axles does drop the fps a little. Just the axles are fine though. I put a free bearing on the outside of the wheel so I don't have to use pipes.
With a level 5 controller I've done 4 connections to each back wheel, and 2 connections to a saw and it works although not the greatest ever because my saw is a little slow... Still works though.
i know the perfect way to optimize all types of engines, even scrap engines. make a three wheel car make it very light set the engine setting to the lowest it can go it goes decently fast on normal engines and goes somewhat okay on scrap engines but it takes basically zero fuel, even on scrap engines oh and i would recommend making the front two wheels pipes and the back wheel a normal wheel
I had a piston car, until I found the controller car. Main reason I switched was the piston car sometimes got hung up, and it has a lot of things that if one thing got damaged by a haybot I was rebuilding the whole thing, or putting on so much armor it was a tank. I also prefer not having to use switches for forward and back.
Great video. I really like the amount of effort you put in all your videos to make sure your viewers get all the information needed. You have earned yourself a new subscriber! Keep up the good work.
I have currently have suspension glitch power vehicle, by the way piston cars can move stupid amount of weight i tested it with a 3 piston style and it moved over 1000 concrete 3 or metal 3 (I forget which, but which ever was heavier)
Have you tried using the controller car for parking lot style driving? I was trying to mine rocks and cut trees with one (lots of short movements) and the controller car was very unpredictable. I tested some more and the minimum I could make the wheels turn from a single pulse input was 360 degrees so the controller car struggled with slow parking lot driving. I tried turning down rotation to 45 degrees each loop which made it better but severely cut my top speed and required more maxed out controllers. I haven't been able to try a piston car but it seems like it might be more reliable for this type of slow driving.
Your scientific approach is always enjoyable to me.Reduce the amount of times you say “Huh” tho, it’s very noticeable when you’re focused on the sweet nectar, flowing from your mouth. 🙂
in survival you can make a controller car with 4 rotors on each wheel with 1 controller maxed out, no need for multiple speeds, the piston car has no other speeds. also you can go backwards on a controller car with just the W and S keys. making the controller car FAR cheaper, and A LOT faster. there is no comparison if you make it right.
i Made a Differential steering Tank only useing Level 5 Controllers on Single bearing for forward and backward each plus a electric Engine for fast drive. the Gas engine had not enought braking torque to handle the Controller steering in fast drive. this Setup means great steering in Controller drive mode Only and always ensure mobility.
I am a novice of the game since I only took it when survival came out the controller car solution seems very interesting to me ... I would love to see a tutorial on how to make it but I also wanted to ask another thing since I made it Kan's car in survival mode, how much would the cost of a controller car be with one speed and go as fast as the track a car that is fast enough to escape enemies?
You need at least 2 level 3 controllers to escape enemies. In that case you need 42 component kits instead of 63. You can convert kAN's car to have an extra bearing, but it's tricky and I wouldn't recommend it for you without a tutorial. Or you can try it in creative first.
@@StevesMakerspace I thought cheaper, they are still many kits for those who start a game and especially if you are a novice like me. surely if I do tests before I go to creative mode, I spent the first 3 or 4 hours of play to understand how to use the tools, for example the tool for welding, when I removed the lifter it crumbled everything and I did not understand why lol Ps. Thx for the info 👍
@@predur4136 Yeah, if you're new to the game, I would definitely spend some time in creative mode and watch some basic tutorial videos. Otherwise I think survival will be frustrating.
@@StevesMakerspace I experimented a bit with a controller car, already from level 4 a controller allows you to have a vehicle with a speed similar to that of the sprint of the character (with 8 bearings in total and two notches under the maximum speed) So I think it is a valid one as well inexpensive transportation solution, and also has a decent torque and ability to carry loads. From level 5, with 10 bearings and a notch below the maximum (at the maximum it was undriveable) it has an amazing speed ... and in my opinion it is to be evaluated for drills / saws of which I will test soon
Could you make a comparison of the cars under heavy load, such as in a heavy haulage/ base moving application. One major advantage i see of the controller engine is that it can be easily used as a supplementary engine and its very cheap to add power since you only need a few bearings and controllers to get the same power output as a more complex system, also an easy awd solution
@@StevesMakerspace agreed. Would love to see an optimized way to make a free energy hauler. Every video just shows small cars but i'd like to find a way to use piston/controller to haul crates of fruit/veggies
One slight problem with a _controller_ car is quite ironically the fact that _controlling_ it is absolutely dreadful. Having three stages with the controllers set to 360 degree increment means, that if you need to be precise while mining for example, you either tap the forward button slightly, which makes you not move because the controllers return to 0 degrees, or, you press forward properly, which means the wheels will make however many stages you have full turns, usually making you (or me at least) ram the rock and flip over backwards. I like controller cars, and I use them, but unless you want to have multiple cars with different drive systems you need a pretty well tuned mining rig on it.
I agree, it's bad for mining. I'm compensating by controlling my drill with a piston and bearings, but all mining options seem to have their own problems.
You only need two controllers for a bearing car and it's a lot faster than it was shown in the video almost as fast as a gas engine car if you do it right 6 bearings on each side will allow it to be as fast as a gas engine car however when you are moving slowly with a bearing car it does sometimes feel like you're driving on ice also attaching the controllers to the seat will allow it to drive like a gas engine car
one thing to quickly think about when he was comparing an AWD controller car to a RWD piston car is wheels powered, the piston cars had half the grip, another thing to think about is lag, if you are like me and have a massive truck thats basically a driving base u would want a piston powered vehicle both for the torque for grip and for your pc, i tried making it contoller powered and it murdered my frames worse than al magma's v8
Yeah I go pretty slow through survival too. Working full time in my basement where I also game. If you ever want to collab on a video I would be down. I'm pretty small potatoes but I stream on twitch.
Piston engines would make suspension more complicated as well. I’m not sure how well a gas engine would work combined with either free energy method. I have found that the engine bearings like to spin when only using the controllers, wasting your power. That probably makes no sense the way I wrote it XD.
This isn't really related to either of the things you showed in the video, I just wonder what other people think about this. I was hoping they would somehow fix the game engine to remove the suspension glitch. Having to deal with the suspension glitch makes it really annoying and sometimes impossible to make certain realistic suspension designs. Not to mention self stabilizers among other weird stuff.
theres accualy a third free fuel vehicle. wich is very cheap. i dont think it got a name but i would name it "collision momentum car" it works by having a controller move a object to a corner of a wheel wich makes it spinn really fast. so fast that you can use it for drilling and sawing
@@StevesMakerspace could you possibly make a part 2 of this video with this kind of vehicle included? I could do it myself but you have more viewers than I so you could spread the word out if you know what I mean :)
no need for the 4th bearing to be reverse since you can connect a controller to the seat without a botton and have it W and S witch goes forward/backwards through the controller settings as in +360° on W becomes -360° on S
@@StevesMakerspace a longer or heavier car and/or suspension to absorb some of that will help. My controller car has a single level 5 controller powering 5 bearings on each rear wheel with sport shocks and at one notch below fastest on the controller it's very controllable. Turned all the way up it's a little bit squirrelly when initially accelerating but handles pretty good at speed and it goes quite quick. I usually adjust the controller speed depending what I'm doing with it (i.e. long distance gets full power otherwise lower for more control). Hooking the seat directly to the controller gives you forward and reverse with w/s as others have mentioned.
Would the controller car have more lag with all those bearings? Also would the stacked bearings sag more with a lot of weight on them? Seems like it would still be better than pistons.
I haven't seen much lag with several piston and controller cars spawned in creative mode. Maybe Axolot improved things? I suppose it might sag. I haven't tested that.
You should test again useing one controller. I made a gerst big delivery truck, with one controller hooked to driver seat. It is very heavy. Nepeds lvl5 gas engine on 4th setting to move it. (Went from gas to controller) lvl 5 controler 10 berrings on back (5 each side) and if i put it on max speed it does wheelies. Biggest disadvantage is it is hard to turn untill moving
but you didn't mention the piston car wheels did slip, in head to head comparision, so it just didn't have the needed torque and probably would win the torque test
I think the low speeds of the piston car could be resolved with gearing... they do have crazy torque so a 2 or maybe even 3 to 1 step up might drastically improve them. Now I just have to figure out how... (I just wish this game was less grindy)
Open up Item_names.json and craftbot.json. You can edit the recipes to your heart's content. Just compare the hash from item_names to what you want to edit in craftbot. I would only change the amounts of output, or of each material input. Trying to remove an item or change it to another might not work.
Why don't you try suspension glitch + controller combo? You use controller to push the suspension into a block at 15/30 degrees. It's not the fastest, but man - the power it provides.
It's really easy my dude! For the contoller one, basically you need at least two level 5 controllers so that each controller can have max connections and speed, then all you need is bearings! At 1:03 in the video you can see how he build the bearings schematics. After everything is in place, you need to connect the bearings into the controllers, set everything foward, put the controller on a loop, max speed, and in the rotation editor set everyone to 360º in the second ring only, then connect the controllers to the drive seat and you are all set. You can connect the controllers to a Switch if you want to have more manageble speed.
Then there's me with the massive piston sport suspension which I have one engine for each wheel it's like a mobile base though. It's 8 lvl 1 pistons and 8 any lvl sport suspension
sir, this is an all wheel drive controller car vs a rear wheel drive piston car. For a fair fight, either both should be awd or rwd, as awd is just *better* at everything. In real life even moreso
I have a controller car with a lvl5 controller for 5 bearing back wheel drive plus a gas engine without fuel to reduce the strength of it. It is cheap and strong and fast
@@StevesMakerspace I agree piston 4x4s are too expensive just make a front-wheel drive piston and front-wheel drive controller car with no steering just for the test then weld them together and see which one pulls the other
I wonder if weight plays a role in terms of providing more grip on the wheels and therefor more speed. I followed this video: th-cam.com/video/IIGDfGA3hhQ/w-d-xo.html I have not done a lot of testing, however so up until controller level 5 the car did not feel much faster than piston engine car (Alstrak's version). On level 5 it is. One controller (10 connections) could be enough if you are after cost optimization. Connecting one main controller to the seat allows one to use W and S to go forward and reverse (although sometimes the car glitches into going backwards without any keys pressed). Putting big wheels also helped as opposed to small wheels. And adding more weight seems to have helped although I don't have any spare lvl 3 concrete or lvl 3 metal. Another question is what level pistons do you use in piston engine? I used max level and the car still is not too fast.
How about a Woc-powered car? As soon as bearings, wheels, a driver's seat, scrap wood and corn have been gathered, you have a slow but cheap mode of transportation. It's like a carrot on a stick, Minecraft pig transportation. Towards the end of this video: th-cam.com/video/7vGaE3VDgO0/w-d-xo.html Edit: good news, Wocs float and move in water, making them cheap water travel as well.
You can just connect the controller to the driver's seat and then you can go back/forth with W/S.
That is a nice trick, i did not know that. ^^;
I’m still using a piston engine because they look cooler.
Seems more impressive :)
I'm using one maxed out controller for 10 connections, rear wheel drive, 5 bearings on each back wheel, and if you set it to "loop" and connect it straight to a driver seat, W will accelerate and S will reverse, no need for switches, and because you're getting 5 rotations per wheel the torque and speed is substantial, I recommend
Actually I recommend everyone watching Alstrak's tutorial on his piston engine. You can make piston engines really fast if you know what you are doing.
Basically the way to make piston engines fast is to advance their timing once they pick up some speed. Logic gates have 1 tick delay. That means the pistons will engage later than they should and that makes the speed limited.
So to make a good engine you need to have a variable timing of the pistons. It has to be variable because if you start it with the timing already advanced it will just go in reverse.
Good to know. I'll check it out.
Wow that actually helps i have a piston engine which goes fast but when i put load on it it reverses,ima keep in mind what you said and try to fix it
I have to agree. There were some problems with the reverse, and the layout does leave the important bits kind of exposed when you're under attack, but with a little improvisation and a lot of armor using this motor was easily the most fun I've had.
Neat, but you can definitely improve the controller car. The more powerd forward berrings the faster is goes and its stronger. Plus, you dont need to use switches for the controller car if you gonna do regular 2-4 wheel drive. You can just hook the controller to you seat and it will use w and s for forward/backward
Edit: i realized i forgot to mention that if you use this for your conttoller car, you dont need to dedicate a berring to move you backwards. You can keep em all facing the same direction!
Also 1 last thing, if your going to have a heavy car or more than 4 berrings per side, use the bigger blue metal pipes. The skinny grey ones will glitch a bit/not work as well.
Ok this is the end i promise. If i forgot somthing you will see another edit.
Piston cars are really satisfying to watch. I'm really amazed by the creative ways you can power your vehicle with. And I'm also amazed how good your videos are! Keep it up
Thank you, Pantoffelheld!
as a new player i have "no clue" whats going on here :D
Very nice job compared and contrasted very well with a complete breakdown much more than I expected while getting straight to the point and deserves a like
Thanks, Brad!
I love how much effort you put into this video (you know with the spreadsheet, etc) ... As a matter of fact, each and every one of your videos are crafted very well ... kudos!
Thank you! I'm glad you noticed. All together I probably spent a full day on this 7 minute video.
I've created a hybrid piston/controller engine that requires fewer resources than either. Doesn't move very fast but it's dirt cheap, testing what it can haul.Only need 4 rotors, 2 pistons, 2 wheels and a controller.
The Controller car can work on one Controller...you can connect up to 10 bearings to it, and works perfectly, and does not use 60+ Component Kits
Thanks for the video steve. I don't find myself being a subscriber at the moment. However, with your channel being smaller I was more than happy giving a thumbs up and comment. I hope the best for your channel.
not sure if it was mentioned but you can link a controller to the seat and it will have forward and reverse with W and S. in survival the bearings are significantly softer so the piston cars loose a ton of their potential and gears do not work after a certain torque level but my first vehicle was a two lvl 2 controller engines spinning a 2:1 gear so I could get decent speed on the wheels.
the biggest advantage of bearing engines in survival is how easily you can make a garbage tier vehicle. it's slow but it can haul lots of stuff while you grind for component kits (bearings are almost free) in addition, if you put a gas or electric engine in line with your controller motor, the bearings do not lock in place. it is good for boosting the engine but can not choose to not use the gas.
A good setup for the controler car is 6 bearings on each side. The first 4 are connected to the seat (forward and backward) and the last 2 to a switch for boost.
With a rear wheel drive you only need 2 Level 5 controllers.
Perfect for an exploration vehicle. With a spawn bed and 6 small chests you can explore your map and find new spots.
Really nice video my dude! Nice effort on all the comparisons and all!
Thank you!
the good thing about the controller car is you can scale it up or down to have as high of a top speed as you want, one draw back is you lose pretty much all fine motor control wit the controller setup.
I've made several controller cars, and find them awesome for runabouts, but, there's a serious problem with weight. The controllers have an almost infinite torque, so no matter how much weight you put on the car, the wheels will spin at the same fast speed to start. And it's all or nothing. Instant on, instant off. With a modest weight car (I make mine out of extruded metal and the t3 perforated metal (can't remember the name)), the car works fine, and is super fast (and, yeah, connected to the driver's seat, goes forward and back on a single controller).
Here's the catch... put a lot of weight on it, and it will flip over when you hit the gas. The wheels will instantly turn at full speed, but the weight will resist moving forward, causing the vehicle to lift off in a wheelie, and flip over, violently, catching air.
I cleverly thought I'd remake my minder that has a refiner on it, with this method, and it only wanted to flip over. Using little taps to move forward, I could get up to speed, and then it was fine. But, any attempt to start from a stop risked flipping the whole thing over.
Not sure how to reduce the torque on this. Perhaps more clever use of the controller and switches could result in a form of transmission, with the bearings rotating slowly in low gear, then you up it to higher gear once moving. That's worth a try.
Also, I find that controllers/bearings forget their state (as do sensors and switches) a lot. Tried using controller/bearings to make a saw blade defense. Turns out the blade only has to move, no matter how slow, to make the hay bots back off. But, sometimes it would spin properly, then suddenly stop spinning, and you'd have to actually change the rotation settings to force it to start spinning again. Car hasn't done that, yet, but it make other applications of controller/bearing spinning problematic (have a similar problem with a sensor triggering a piston for that same sawblade system. I reverted to a gas motor to spin the blades, but have to manually switch the sensor from button to switch every time I turn it on, to make it actually function right.
If the systems function consistently, it might be possible to make a "geared" controller car, and use it for heavy load applications. For now, I use it for a loot/explorer vehicle, which it's awesome for.
I have an extra bearing hooked up to a scrap seat, which allows a little give when starting and stopping. It’s a bulky solution, but the best I’ve found that helps with wheelies.
You remined me of my grandpa. Varry chill and likes gsming
I really like this video! I'm not a fan of using free energy methods but I do love watching the videos and this is a really good one!
fun fact: you can easily do kAN's car in a 4-wheel drive by putting a copy of the back section up to the front, and add a suspension glitch for side-to-side motion
The problem I had with my controller car is the powered wheels would get so floppy that it made driving in a straight line difficult. I only had one controller hooked up to 10 bearing just on the back tires though. AWD would likely help with that problem, I'll try it later, though that means I need another max level controller.
You could try adding a bearing to the outside of the power wheels and having a wheel "subframe" where the powered bearings and shafts connect to the inside of the wheel then another pice of frame connects to the outside of the wheel and wraps around and back to where it's all connected to the vehicle for extra stiffness. I haven't tried it myself as my vehicle is light enough that the axle bending hasn't become a big problem but I see no reason it shouldn't work.
If only this worked IRL... maybe then that eyesore of a gas station they've recently built near where I live could be demolished.
True. We all need electric vehicles charged with solar and wind energy. But there's always a cost.
Thanks for this, I love seeing the raw numbers.
I made a mistake in the last test for kAN's hybrid vs. my controller car. I had not set kAN's controller to turn, so it was the same as the piston car. When I set it to turn and raced them again, the hybrid car was either tied or slightly faster than the controller car. I also tested hooking up a gas engine for the 4th bearing and found that this negates the controller speed. And when I tried to use an electric engine, it ate my batteries in seconds. Glitch maybe? So you'll need to use a 4th level 5 controller for reverse. Also, since the scrappy seat only takes 4 inputs, and the car will pop wheelies if the controllers come on at the same time, you'll need to add a timer as well so that one switch turns on two controllers, with a delay between them. Also, I'm finding it difficult to use while mining because without a gas or electric engine, you can't control exactly where you stop. So my controller car is less appealing now. SM Survival video #4 describes all this.
Oh wow who is this guy? No 20+ minute long bs, straight to the point, with SPREADSHEET too? Definitely a sub from me. I hope you grow
Thank you KNIGHTCleric!
I've decided that as survival mode is quite a big space, so i do not want to have a stationary base. I've decided to make a Camper Van with CraftBot to travel. My idea is to use at least 3 controllers lvl 5 + 1 lvl 4, 6 big wheels with 6x6 wheel arragement. Instead of turning whole axle in the front i will use two semi-axles (that should make steering more stable) and 'electronic differrential' for back wheels (with 1 bearing spining in opossite direction when turning -that is what lvl 4 controller is for). Of course all with WSAD steering.
If that will not be enough to support weight i wll consider 8x8 arragement.
It wouldn't surprise me that a nerf might come its way were you will need at least some electricity component to operate pistons and what not.
I personally think a nerf to the controller is needed before the pistons. The controller car style seems to be a lot cheaper/easier to make and overall performs much better compared to its counter parts in all aspects.
Awesome vid! Keep it up :)
Thanks!
I'm a fan of bigger vehicles, so I'm using a lot wider axle. Three level 5 controllers can run 30 bearings, so they are 12 bearings for each axle. Each extra bearing doubles the RPM, and I have it in a 6x6 setup. It's fast.
No drop in frames? That's a lot of bearings.
@@StevesMakerspace No, but adding the suspension glitch for steering along with both axles does drop the fps a little. Just the axles are fine though. I put a free bearing on the outside of the wheel so I don't have to use pipes.
Can you test of putting a drill on one of these types or engine works so as to use no gas or batteries at all?
With a level 5 controller I've done 4 connections to each back wheel, and 2 connections to a saw and it works although not the greatest ever because my saw is a little slow... Still works though.
i know the perfect way to optimize all types of engines, even scrap engines.
make a three wheel car
make it very light
set the engine setting to the lowest it can go
it goes decently fast on normal engines
and goes somewhat okay on scrap engines
but it takes basically zero fuel, even on scrap engines
oh and i would recommend making the front two wheels pipes and the back wheel a normal wheel
I had a piston car, until I found the controller car. Main reason I switched was the piston car sometimes got hung up, and it has a lot of things that if one thing got damaged by a haybot I was rebuilding the whole thing, or putting on so much armor it was a tank. I also prefer not having to use switches for forward and back.
Great video. I really like the amount of effort you put in all your videos to make sure your viewers get all the information needed. You have earned yourself a new subscriber! Keep up the good work.
Thanks, HummusDerp! Welcome to the channel.
I have currently have suspension glitch power vehicle, by the way piston cars can move stupid amount of weight i tested it with a 3 piston style and it moved over 1000 concrete 3 or metal 3 (I forget which, but which ever was heavier)
Have you tried using the controller car for parking lot style driving? I was trying to mine rocks and cut trees with one (lots of short movements) and the controller car was very unpredictable. I tested some more and the minimum I could make the wheels turn from a single pulse input was 360 degrees so the controller car struggled with slow parking lot driving. I tried turning down rotation to 45 degrees each loop which made it better but severely cut my top speed and required more maxed out controllers.
I haven't been able to try a piston car but it seems like it might be more reliable for this type of slow driving.
Yes, I agree. It's not great for precision stopping.
Your scientific approach is always enjoyable to me.Reduce the amount of times you say “Huh” tho, it’s very noticeable when you’re focused on the sweet nectar, flowing from your mouth. 🙂
Piston in the back, controllers in the front, has the looks you want and the speed you want.
in survival you can make a controller car with 4 rotors on each wheel with 1 controller maxed out, no need for multiple speeds, the piston car has no other speeds. also you can go backwards on a controller car with just the W and S keys. making the controller car FAR cheaper, and A LOT faster. there is no comparison if you make it right.
if you connect the controller to the driver seat you can use W to forward and S to reverse.
You earned my sub and so did kan a long time ago and I mean a long time
Thanks!
i Made a Differential steering Tank only useing Level 5 Controllers on Single bearing for forward and backward each plus a electric Engine for fast drive. the Gas engine had not enought braking torque to handle the Controller steering in fast drive. this Setup means great steering in Controller drive mode Only and always ensure mobility.
That sounds cool. Maybe you could post something to my Discord?
How much torque it have cuz I have to drag my huge bus and a assembly line trailer
I believe it's more torque than electric.
I am a novice of the game since I only took it when survival came out the controller car solution seems very interesting to me ... I would love to see a tutorial on how to make it but I also wanted to ask another thing since I made it Kan's car in survival mode, how much would the cost of a controller car be with one speed and go as fast as the track a car that is fast enough to escape enemies?
You need at least 2 level 3 controllers to escape enemies. In that case you need 42 component kits instead of 63. You can convert kAN's car to have an extra bearing, but it's tricky and I wouldn't recommend it for you without a tutorial. Or you can try it in creative first.
@@StevesMakerspace
I thought cheaper, they are still many kits for those who start a game and especially if you are a novice like me. surely if I do tests before I go to creative mode, I spent the first 3 or 4 hours of play to understand how to use the tools, for example the tool for welding, when I removed the lifter it crumbled everything and I did not understand why lol
Ps.
Thx for the info 👍
@@predur4136 Yeah, if you're new to the game, I would definitely spend some time in creative mode and watch some basic tutorial videos. Otherwise I think survival will be frustrating.
@@StevesMakerspace
I experimented a bit with a controller car, already from level 4 a controller allows you to have a vehicle with a speed similar to that of the sprint of the character (with 8 bearings in total and two notches under the maximum speed) So I think it is a valid one as well inexpensive transportation solution, and also has a decent torque and ability to carry loads.
From level 5, with 10 bearings and a notch below the maximum (at the maximum it was undriveable) it has an amazing speed ... and in my opinion it is to be evaluated for drills / saws of which I will test soon
Could you make a comparison of the cars under heavy load, such as in a heavy haulage/ base moving application. One major advantage i see of the controller engine is that it can be easily used as a supplementary engine and its very cheap to add power since you only need a few bearings and controllers to get the same power output as a more complex system, also an easy awd solution
Yeah, that would be interesting.
@@StevesMakerspace agreed. Would love to see an optimized way to make a free energy hauler. Every video just shows small cars but i'd like to find a way to use piston/controller to haul crates of fruit/veggies
One slight problem with a _controller_ car is quite ironically the fact that _controlling_ it is absolutely dreadful. Having three stages with the controllers set to 360 degree increment means, that if you need to be precise while mining for example, you either tap the forward button slightly, which makes you not move because the controllers return to 0 degrees, or, you press forward properly, which means the wheels will make however many stages you have full turns, usually making you (or me at least) ram the rock and flip over backwards. I like controller cars, and I use them, but unless you want to have multiple cars with different drive systems you need a pretty well tuned mining rig on it.
I agree, it's bad for mining. I'm compensating by controlling my drill with a piston and bearings, but all mining options seem to have their own problems.
Game about building market to kids
>mostly enjoyed by adults
Never ceases to amuse me.
This game is so much complex for kids
Hey steve i dont know if this is an issue for you but your gameplay has a very small amount of frames have you checked on that?
You only need two controllers for a bearing car and it's a lot faster than it was shown in the video almost as fast as a gas engine car if you do it right 6 bearings on each side will allow it to be as fast as a gas engine car however when you are moving slowly with a bearing car it does sometimes feel like you're driving on ice also attaching the controllers to the seat will allow it to drive like a gas engine car
one thing to quickly think about when he was comparing an AWD controller car to a RWD piston car is wheels powered, the piston cars had half the grip, another thing to think about is lag, if you are like me and have a massive truck thats basically a driving base u would want a piston powered vehicle both for the torque for grip and for your pc, i tried making it contoller powered and it murdered my frames worse than al magma's v8
Why not controller piston hybrid? I made one already
Yeah I go pretty slow through survival too. Working full time in my basement where I also game. If you ever want to collab on a video I would be down. I'm pretty small potatoes but I stream on twitch.
The funny part is, your controller car is everything but optimized, you could make it twice as fast for the same amount of space
Piston engines would make suspension more complicated as well. I’m not sure how well a gas engine would work combined with either free energy method. I have found that the engine bearings like to spin when only using the controllers, wasting your power. That probably makes no sense the way I wrote it XD.
You're right. I discovered this after publishing.
This isn't really related to either of the things you showed in the video, I just wonder what other people think about this.
I was hoping they would somehow fix the game engine to remove the suspension glitch. Having to deal with the suspension glitch makes it really annoying and sometimes impossible to make certain realistic suspension designs. Not to mention self stabilizers among other weird stuff.
I think too many people like using it. It's here to stay.
theres accualy a third free fuel vehicle. wich is very cheap. i dont think it got a name but i would name it "collision momentum car" it works by having a controller move a object to a corner of a wheel wich makes it spinn really fast. so fast that you can use it for drilling and sawing
Huh. Anyone got a video about that?
@@StevesMakerspace yes i can try to find it for you
@@StevesMakerspace th-cam.com/video/gkc1k_774O4/w-d-xo.html
@@StevesMakerspace could you possibly make a part 2 of this video with this kind of vehicle included? I could do it myself but you have more viewers than I so you could spread the word out if you know what I mean :)
no need for the 4th bearing to be reverse since you can connect a controller to the seat without a botton and have it W and S witch goes forward/backwards through the controller settings as in +360° on W becomes -360° on S
I tried that and when all the controllers come on at the same time the car pops wheelies unfortunately.
@@StevesMakerspace a longer or heavier car and/or suspension to absorb some of that will help. My controller car has a single level 5 controller powering 5 bearings on each rear wheel with sport shocks and at one notch below fastest on the controller it's very controllable. Turned all the way up it's a little bit squirrelly when initially accelerating but handles pretty good at speed and it goes quite quick. I usually adjust the controller speed depending what I'm doing with it (i.e. long distance gets full power otherwise lower for more control). Hooking the seat directly to the controller gives you forward and reverse with w/s as others have mentioned.
Would the controller car have more lag with all those bearings? Also would the stacked bearings sag more with a lot of weight on them? Seems like it would still be better than pistons.
I haven't seen much lag with several piston and controller cars spawned in creative mode. Maybe Axolot improved things? I suppose it might sag. I haven't tested that.
You should test again useing one controller. I made a gerst big delivery truck, with one controller hooked to driver seat. It is very heavy. Nepeds lvl5 gas engine on 4th setting to move it. (Went from gas to controller) lvl 5 controler 10 berrings on back (5 each side) and if i put it on max speed it does wheelies. Biggest disadvantage is it is hard to turn untill moving
Thanks for the tip! Thinking of moving onto electric now that it's easier to craft batteries.
but you didn't mention the piston car wheels did slip, in head to head comparision, so it just didn't have the needed torque and probably would win the torque test
a single controller vs two pistons ultimate budget build is it possible to make a single piston engine in scrap mechanic?
I think the low speeds of the piston car could be resolved with gearing... they do have crazy torque so a 2 or maybe even 3 to 1 step up might drastically improve them. Now I just have to figure out how... (I just wish this game was less grindy)
Open up Item_names.json and craftbot.json. You can edit the recipes to your heart's content. Just compare the hash from item_names to what you want to edit in craftbot. I would only change the amounts of output, or of each material input. Trying to remove an item or change it to another might not work.
Why don't you try suspension glitch + controller combo?
You use controller to push the suspension into a block at 15/30 degrees.
It's not the fastest, but man - the power it provides.
Will consider it. Thanks.
good test but 1 thing i notice in game, the bearing controller car causes massive fps drops in survival
Could be. Depends on your computer.
I sub VERY rarely...
Steve's got it
Thanks R4yker! I appreciate it.
So why do the cars need to be variable speed?
If you were going through a forest you might want to go slower.
Not if you clear cut into the woods to make your own roads
is there a tutorial to make this somewhere?
It's really easy my dude!
For the contoller one, basically you need at least two level 5 controllers so that each controller can have max connections and speed, then all you need is bearings! At 1:03 in the video you can see how he build the bearings schematics.
After everything is in place, you need to connect the bearings into the controllers, set everything foward, put the controller on a loop, max speed, and in the rotation editor set everyone to 360º in the second ring only, then connect the controllers to the drive seat and you are all set. You can connect the controllers to a Switch if you want to have more manageble speed.
Then there's me with the massive piston sport suspension which I have one engine for each wheel it's like a mobile base though.
It's 8 lvl 1 pistons and 8 any lvl sport suspension
sir, this is an all wheel drive controller car vs a rear wheel drive piston car.
For a fair fight, either both should be awd or rwd, as awd is just *better* at everything. In real life even moreso
What about Susption cars?
wut
Susption?
@@-aid4084 glich's
Ah okay. So the extra bearings per wheel are why it moves. I just thought people were going crazy adding extra bearings... Couldn't figure out why.
How to make this controller car?
Let's put Scrap mechanic physics in play...
Piston wins, controller has a tendency to explode
I have a controller car with a lvl5 controller for 5 bearing back wheel drive plus a gas engine without fuel to reduce the strength of it. It is cheap and strong and fast
I don't understand what you mean about "a gas engine without fuel to reduce the strength of it."1
It flips over if i dont have a engine on autobreak to make it softer
The only reason why I want to make a piston car is that I feel like I found a couple of piston cars that are easy to set up for my first time
Piston cars are definitely cooler.
Nice vid!
Adjust the timing of the piston can and it will make it about twice as fast ;)
Good to know. Thanks!
the power test is not fair, the controller car is 4x4 and piston car is rear-wheel drive, you basically just tested grip
Hmm... so maybe I should test pulling a heavy load? It's even more expensive to make the piston car into 4 x 4.
@@StevesMakerspace I agree piston 4x4s are too expensive just make a front-wheel drive piston and front-wheel drive controller car with no steering just for the test then weld them together and see which one pulls the other
wow great video
I wonder if weight plays a role in terms of providing more grip on the wheels and therefor more speed. I followed this video: th-cam.com/video/IIGDfGA3hhQ/w-d-xo.html
I have not done a lot of testing, however so up until controller level 5 the car did not feel much faster than piston engine car (Alstrak's version). On level 5 it is. One controller (10 connections) could be enough if you are after cost optimization. Connecting one main controller to the seat allows one to use W and S to go forward and reverse (although sometimes the car glitches into going backwards without any keys pressed). Putting big wheels also helped as opposed to small wheels. And adding more weight seems to have helped although I don't have any spare lvl 3 concrete or lvl 3 metal. Another question is what level pistons do you use in piston engine? I used max level and the car still is not too fast.
There is another tutorial for a v4 and its like 5x faster than kan's engine.
You didn't test ability to carry weight. I feellike the piston car would carry more
I never had any trouble with getting gas.
How about showing us how to actually build this?
The links to other tutorials are in the description
Make a high torque piston engine
Like maximum torque
piston car looks more realistic and fun
I have also a Kontroller Car and sometime it go glitchi and Fly away. >_
Okay, just looked at the facecam. Are you Van Gogh's relative or something?
Controller cars just seem like they need too many component kits
The human race has come far
How about a Woc-powered car? As soon as bearings, wheels, a driver's seat, scrap wood and corn have been gathered, you have a slow but cheap mode of transportation. It's like a carrot on a stick, Minecraft pig transportation.
Towards the end of this video:
th-cam.com/video/7vGaE3VDgO0/w-d-xo.html
Edit: good news, Wocs float and move in water, making them cheap water travel as well.
you cant measure power wehen the piston car doesnt have traction...
no way piston car is more expensive. metal is way easier to get than component kits.
There are less to connect
Controlers without mods slower then ppiston cars
You forgot suspension power
Well that says a lot
758 metal to build a piston car? I dont think so dude. Maybe if you want to build the entire frame out of metal
That's how much metal you need to make the pistons for the car - the ingredients in the craftbot.
Hybrid piston and controller car, ez XDDD!1!1!!!
try advanced timing oh yea did i forget to tell u i made piston engine PULL A FRICKING TRAILER
if youre going to cheat like this just make it so 1 oil gives you 10 in the game files