Ironsworn will make you better at D&D

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  • เผยแพร่เมื่อ 28 มิ.ย. 2024
  • The core ironsworn is free by the way: www.ironswornrpg.com/

ความคิดเห็น • 19

  • @Ashorisk
    @Ashorisk 3 วันที่ผ่านมา +13

    now you learned :) you always need to cramp DnD in the title to trick the algorythm and the strange breed of dnd only Players !

    • @polyhedron3386
      @polyhedron3386  3 วันที่ผ่านมา +3

      lol I have to admit that did feel a little dirty. Let’s see if it works.

    • @Ashorisk
      @Ashorisk 2 วันที่ผ่านมา +2

      ​@@polyhedron3386 dont feel dirty ... you shouold feel the opposite :)

    • @macoppy6571
      @macoppy6571 2 วันที่ผ่านมา

      DnD is a style of folk art.

  • @tabletopbro
    @tabletopbro 2 วันที่ผ่านมา +1

    Based and true. Running PbtA games makes you so much better at running everything else!

  • @jodhsingh8288
    @jodhsingh8288 2 วันที่ผ่านมา +2

    I like how you say things. Its clear and concise.

    • @polyhedron3386
      @polyhedron3386  2 วันที่ผ่านมา

      Thanks! Glad you like it :)

  • @derek_davidson
    @derek_davidson 4 วันที่ผ่านมา +5

    I love Ironsworn/Starforged as a player AND a GM

    • @polyhedron3386
      @polyhedron3386  2 วันที่ผ่านมา

      Might be my favorite game of all time.

  • @alexabel8010
    @alexabel8010 2 วันที่ผ่านมา +2

    This is solid advice. Thanks, unc! I'm actually going to rewatch this a couple times. I'm also in full agreement that the games are infinitely more interesting when at least 1 player is 100% engaged. That's why I like smaller groups. Every player can feel seen.

    • @polyhedron3386
      @polyhedron3386  2 วันที่ผ่านมา +1

      Yep 3 players is usually the max for me.

  • @kyleharder3654
    @kyleharder3654 3 วันที่ผ่านมา

    Great video man keep up the good work

  • @David-su4is
    @David-su4is 10 ชั่วโมงที่ผ่านมา

    As of late I've been GMing Shadowdark and Cypher System, but i use the Ironsworn die mechanic to... aid in the derection of the game, using it as a simple orical with yes, yes but, and no responces. If i have npcs involved in a conflict a yes might mean one npc kills another npc, yes but could be they wound or subdue the second while a no would indicate failure and the second npc counyer attscking or escaping depending on the needs of the narative.

  • @TheMichaellathrop
    @TheMichaellathrop วันที่ผ่านมา

    To a certain extent I get the need for having all that background information on a very long "lived" character like Vecna, while you are unlikely to use 90% of it, you also can't know up front what 10% of that info you are likely to use and while most DM's are going to feel fairly confident making that up for their own home brew villain a lot will be less confident when it comes to big setting villains like Vecna or Zashtam. I ran a Dark Heresy game when that system first came out, and while I definitely did less and less prep as the campaign went on what that prep started to focus in on was the major npc's and the monster of the week, frankly when it came to combat I just flipped to the appropriate compendium of mooks and mabe changed what guns the generic ganger statblock had, heck while I tried to make my MotW interesting I frequently just had it fight using one of those standard statblocks.

    • @polyhedron3386
      @polyhedron3386  วันที่ผ่านมา

      Yep I can see that. I think some of it is about how you choose to lay it out in the book. Descent into avernus, while overall not a well written book, has a really good section where it just goes super deep on Baldur’s Gate. It could be really useful or you could end up not using it at all. But they put it at the end of the book as clearly optional and most of the stuff in the main body of the book pertains to the adventure directly.

  • @Leniathan
    @Leniathan 2 วันที่ผ่านมา +1

    yay for DC20 mention 💜

  • @bsgnerd
    @bsgnerd วันที่ผ่านมา

    PbtA games are cool as one offs. But the 30th time you “fail with consequences” I just take the damage.
    I just can’t care. “Oh something bad happens? Can I lose 5HP? This is so boring.”

    • @polyhedron3386
      @polyhedron3386  วันที่ผ่านมา

      I agree, but I think Ironsworn fixes this. You have 4 options for simple mechanical damage in health, spirit, supply, and momentum, and it’s always reasonable to just say you lose some of those. And for other more narrative cases I use the “pay the price” table which gives me a cool way to change the situation for the worse. This is why my Dungeon World games tend to be 1-3 sessions while I’ve done multiple 20+ session campaigns of ironsworn and its variants.