ความคิดเห็น •

  • @shadowace104
    @shadowace104 2 หลายเดือนก่อน +29

    watching you win gunfights with 10hp left is exactly the issue I have with phantoms. so many times I've had the first shot and I get killed in a 1v1 against a phantom with like 15hp left

    • @Reconqu1sta2
      @Reconqu1sta2 2 หลายเดือนก่อน +3

      @@ChiefVince117 phantom player cope. Play another faction where you can't drop a shield at your feet buddy

  • @Roadrunner-_
    @Roadrunner-_ 2 หลายเดือนก่อน +96

    The extra 20hp should be turned into separate shield health which can temporarily be disabled by using the EMP grenade for a set amount of time. I think that would be a balanced counter.

    • @korcommander
      @korcommander 2 หลายเดือนก่อน +19

      That is a good idea and it would fit with their whole electromagnetic weapons stuff.

    • @donkeykong315
      @donkeykong315 2 หลายเดือนก่อน +3

      EMP grenade already gets a ton of use, at least for me. Don’t see a good reason for this change over the slower HP regen change.

    • @Bpard
      @Bpard 2 หลายเดือนก่อน

      Great video! I uploaded one too! Road to 5k!

    • @thetaintpainter5443
      @thetaintpainter5443 2 หลายเดือนก่อน

      No change it to grenade and tac resistance

    • @poltergeist____
      @poltergeist____ 2 หลายเดือนก่อน

      sounds too complicated for a passivem he pretty much explained in the video

  • @CarnivoryHODL
    @CarnivoryHODL 2 หลายเดือนก่อน +35

    You know it’s a problem when full ranked lobbies are solely running phantom

  • @Marpurrsa
    @Marpurrsa 2 หลายเดือนก่อน +54

    an extra point imo which really makes a movement speed penalty a good compromise is that a slower moving target is easier to hit
    so you have more health, but you move more slowly which makes it easier for enemies to be accurate in hitting you. and in the movement meta we have rn that would balance it out really well

    • @Flourikum
      @Flourikum 2 หลายเดือนก่อน

      It would work out if they doanything about speed hackers and not just say they fixed it. A player I'm constantly against b hops with a vector and seemingly never gets hit with a sway penalty and is so oppressive as a Phantoms user for just the 120 hp and never dropping under a 72 and 12 kd.

    • @xsumey6091
      @xsumey6091 2 หลายเดือนก่อน +1

      Stupid af, that idea for a fast pace fps game is so dumb! Than you have to give them 150hp ! Movement is the most important thing in xdefiant , not only strafing speed but running speed also . Imagen playing ranked and you run to b. A non phantom player could run 20 times to b and you with phantom only 15 times in the same time , bcs you are slow . And if you lower strafing speed , you win no gun fight at all . Idk if you are high rank , but I don’t think so , bcs ads movement speed most important thing in the game .

  • @ryuandnina7385
    @ryuandnina7385 2 หลายเดือนก่อน +63

    Cleaners get a range reduction for subpar DOT while no other faction has any penalty 💀

    • @donkeykong315
      @donkeykong315 2 หลายเดือนก่อน +2

      The DOT hits important breakpoints on some weapons (for example D50 hits for 33 in mid range so you don’t even have to wait for the DOT, since 2 damage is applied between 1st and 2nd shots)

    • @castkeyboard
      @castkeyboard 2 หลายเดือนก่อน +2

      ​@@donkeykong315dawg I would be embarrassed if my factions passive was reduce range to hit important breaking on didn't secondary weapons😂

    • @donkeykong315
      @donkeykong315 2 หลายเดือนก่อน +7

      @@castkeyboard it’s just an easy example. M249, RPK, both marksman rifles, i think one assault rifle that was just buffed, and another that im forgetting rn also have important break points at different ranges for 100hp targets. Its complex with phantoms but a couple of those still benefit vs them, too.

    • @franciscolugo2903
      @franciscolugo2903 2 หลายเดือนก่อน +3

      That's why I think his 3rd or 4th suggestion is best, sure you COULD have 20 more hp, but take some sort of trade-off like slower health regen or movement speed
      I say this as someone who really enjoys the phantom faction otherwise, I do believe they are busted as hell

    • @exotikz7905
      @exotikz7905 2 หลายเดือนก่อน +1

      @@castkeyboardbut most range fights are fine with the cleaner, it’s barley noticeable , even then you generally won’t be that far unless ur camping .

  • @majsr
    @majsr 2 หลายเดือนก่อน +100

    How is nobody talking about the fact that all non-full-auto weapons now require you to press the trigger at precisely their rate of fire or they "jam"??? It's the most frustrating thing ever and it's making me not wanna touch anything but full auto guns since season 1 launched. Like.. how am I supposed to know exactly when to press? Why am I being punished for having a fast trigger finger all of the sudden??

    • @MrKing-he3eo
      @MrKing-he3eo 2 หลายเดือนก่อน +57

      That and false hitmarkers before dying

    • @deathtrooper2048
      @deathtrooper2048 2 หลายเดือนก่อน +8

      Cause noone plays it

    • @Sadioli
      @Sadioli 2 หลายเดือนก่อน +28

      ​@@MrKing-he3eo Those make me infuriated. Getting them every life with a sniper. It says I hitmarker them and then never do damage and die. Like I'd rather the game just say "fuck you, you missed" than tell me I hit my shot for 0 dmg

    • @aarlavaan
      @aarlavaan 2 หลายเดือนก่อน +28

      It's called oversampling. The game isn't punishing you, you are trying to push the gun beyond its capabilities. Every gun has an rpm cap. You want to know what it is for any given gun? Take it into the firing range and test it. That isn't hard to do.
      You aren't being punished for having a fast trigger finger. It's about balancing the ttk. A semi-automatic weapon with no rpm cap is neither realistic, nor good for weapon balance.
      Also, this has been the case for every fps game ever. Not exactly a new thing.

    • @majsr
      @majsr 2 หลายเดือนก่อน +27

      @@aarlavaan of course semi auto guns have a RPM cap but how it works in most games (and how it used to work in XD before season 1) is you could spam the trigger as much as you wanted but the gun would shoot as per its fire rate. Now if you press before the next shot can be fired, nothing happens until you press again after the allowed time. But pressing it exactly at that time is almost impossible as you'd have to have a computer brain to be able to press at exactly say 374rmp. So what happens is you either press too soon and fire slower because the gun doesnt register the press, or you avoid this by waiting a bit longer and press later. In either case, you're almost incapable of taking full advantage of the weapon's fire rate. So now for semi auto guns (and burst guns, too), now only do you have the disadvantage of having to manually press to shoot each time, but you have to do it within an insanely punishing time-frame. It just completely destroys the fluidity and consistency of anything non-full-auto.

  • @stangman2006
    @stangman2006 2 หลายเดือนก่อน +5

    Spider bot is way more of a pain in the ass. I’m not worried about the phantom players.

  • @wavitxu
    @wavitxu 2 หลายเดือนก่อน +33

    Make them slower than the test, as a negative passive. They have 120 hp but they have slower movement speed, as cleaners have a negative passive with the range too...and as most tanks have in other games, u are tankier but heavy movement.
    So simple if they want to do it, now Phantoms are S tier and the others just cant compete with them

  • @snoopcodd
    @snoopcodd 2 หลายเดือนก่อน +50

    There is no hard counter to the phantom passive. Having different TTK values in a game like this feels bad, and it’s obvious they’re broken because of all the 4 stacks of em in ranked. Passive needs to be changed to flak jacket or something.

    • @publicsafetyhazard
      @publicsafetyhazard 2 หลายเดือนก่อน

      Just use certain guns and oh would you look at that, ttk is unchanged

    • @snoopcodd
      @snoopcodd 2 หลายเดือนก่อน +22

      @@publicsafetyhazard the TTK is changed for every gun not named the M16 and Tac50. What a great counter being forced to use 2 guns

    • @S3BAST1AN696
      @S3BAST1AN696 2 หลายเดือนก่อน

      ​@@snoopcodddouble barrel shotgun.

    • @snoopcodd
      @snoopcodd 2 หลายเดือนก่อน +10

      @@S3BAST1AN696 shotguns are hardly viable in their current state. let alone competitive enough to be used in ranked outside of niche situations. not consistent enough to be a main weapon or a hard counter.

    • @andreivaldez2929
      @andreivaldez2929 2 หลายเดือนก่อน

      He's just a shitter that doesn't want his crutch kicked out from under him lol.

  • @nguyencaotri3879
    @nguyencaotri3879 2 หลายเดือนก่อน +7

    I like the last 2 suggestions, a slight health regen delay (say 10-20%) or slight speed reduction (say 5%)
    However, I also suggest that when using the Blitz Shield, Phantoms gain addition speed back (say 10%), to incentivize using it instead of the Mag Barrier. Right now, we cannot catch up with players using the Blitz Shield, make it just slightly faster would be nice.

  • @sk84lyfe1211
    @sk84lyfe1211 2 หลายเดือนก่อน +1

    love your XDefiant content Ace, keep up the good work

  • @artacuno7564
    @artacuno7564 2 หลายเดือนก่อน +21

    I just kinda wish games would stop doing hero shooter stuff. I wont even say i didnt enjoy it when it was the thing in CoD, the BO3-4 and IW operater stuff was genuinely really fun, but i just think it had its time in the sun IMO and in XDefiant they either seem fine and innocuous, or annoying and id rather just not have them be a part of the game

    • @paddyod16
      @paddyod16 2 หลายเดือนก่อน +2

      I know I have an unpopular opinion but I think BO4 is the worst cod of all time because the hero abilities were so omnipresent and annoying, but also the base game just felt completely soulless to me. Anyways yeah I can't stand "abilities" in an fps. Apex legends? That works fine (I assume) because it's a huge map with countless scenarios. Overwatch? Well if you wanna play that it's fine with me. 6v6 small map game? nah.

    • @donkeykong315
      @donkeykong315 2 หลายเดือนก่อน +7

      Abilities just add a lot of depth and tuning to a game. I think it would be hard to market a straight 6v6 arena shooter these days.

    • @Reconqu1sta2
      @Reconqu1sta2 2 หลายเดือนก่อน +2

      Regular run-and-gun gameplay isn't all that engaging anymore to people. COD is the exception since they're an established franchise at this point, but not many people are looking for standard shooters with no other engaging dynamics.

    • @jalenwilliams8622
      @jalenwilliams8622 2 หลายเดือนก่อน

      @@paddyod16idk about worst cod of all time but it’s definitely the worst black ops for multiplayer and zombies

    • @jake100xx
      @jake100xx 2 หลายเดือนก่อน

      @@paddyod16 Not that unpopular of an opinion, BO4 is not a true cod game and the aesthetic is horrendous like a kid designed it. Also the game had terrible balance and the TTK was too slow for cod imo.

  • @Matteo73M
    @Matteo73M 2 หลายเดือนก่อน +2

    I think just reduce movement speed make it fit that ar long range role

  • @thelaxman8053
    @thelaxman8053 2 หลายเดือนก่อน +204

    I dont even need to watch the vid, the answer is yes

    • @2tuffjuan
      @2tuffjuan 2 หลายเดือนก่อน

      😂😂

    • @Itz_Puxe
      @Itz_Puxe 2 หลายเดือนก่อน +2

      I second this.

    • @Bpard
      @Bpard 2 หลายเดือนก่อน +2

      Great video! I uploaded one too! Road to 5k!

    • @CutiePi
      @CutiePi 2 หลายเดือนก่อน +1

      lol votes are currently at 120

    • @simong692
      @simong692 2 หลายเดือนก่อน +1

      Agree

  • @sk84lyfe1211
    @sk84lyfe1211 2 หลายเดือนก่อน +1

    I love the idea about the movement penalty for phantom players

  • @cj7318
    @cj7318 2 หลายเดือนก่อน +5

    Heal normally to 100HP and the last 20 takes some extra seconds

  • @0rderandChaos
    @0rderandChaos 2 หลายเดือนก่อน +1

    Keep the extra 20 as a separate health pool that can’t be recovered from any bonus healing from Libertad.
    It remains locked to standard then time. However once’s the regen time reach zero, instead of waiting for the health to reach 120 the extra 20 health is healed simultaneously by a percentage of missing health.
    It sounds complicated, but it can still retain some of the “tankiness” without just healing the 20 hp instantly as the rest of the health regenerates.

  • @bakes1324
    @bakes1324 2 หลายเดือนก่อน

    Increased regen delay is the best option because it creates a synergy like you mentioned. This instantly creates more diversity.

  • @imjustxtra7256
    @imjustxtra7256 2 หลายเดือนก่อน +2

    I think the problem with ranked phantoms is aimply that phantoms are the most objective based class in the game, being able to both set anchora and footholds with the mag barrier as well as spearheading a charge with the shield

  • @Killoer
    @Killoer 2 หลายเดือนก่อน

    Also a non ranked player; Ive noticed that in a trend in TDM as well, where everyone just rocks Phantom solely cause of the extra HP.
    In more OBJ focused modes, Phantom being more of a tank role, I can see the extra HP being justified. EMP/Hijack counters their shield, and sometimes meleeing blitz shield is better than trying to shoot their feet. Might be more apparent if the phantom player is cracked with aim + movement, but besides that, 20 extra HP feels non-existent with certain weps or headshots.
    Ranked might be a diff monster with higher skilled players - Im more worried if a team is well coordinated running GSK with ADS with Phantoms to counter EMPs - thats not even mentioning them stacking ults.

  • @LolTroll217
    @LolTroll217 2 หลายเดือนก่อน +1

    either add a penalty to the extra health passive, or make it a rechargeable passive, everytime you go below 100 health you have to wait 20 seconds before you get 120 again. I dont know why shooters who give people passive/active abilities never introduce rechargeable passives, like what plenty of mobas have

  • @johnredcorn8294
    @johnredcorn8294 2 หลายเดือนก่อน +7

    I think of the passives as the perk 2 slot from COD.
    Phantoms effectively have Juggernaut baked into their characters, and there is no Stopping Power to counter it.

    • @nMeScArZz
      @nMeScArZz 2 หลายเดือนก่อน +1

      But there’s cleaners faction with heavy barrel on some guns that counter them pretty well

  • @BRADASSOFFGRIDHOMESTEAD
    @BRADASSOFFGRIDHOMESTEAD 2 หลายเดือนก่อน +1

    Everyone should have the same health, make it plates they get and have to install (limited)

  • @donkeykong315
    @donkeykong315 2 หลายเดือนก่อน +1

    I much prefer the slower regen change. It effectively slows them down without literally slowing them down. Movespeed debuffs feel disproportionately bad in most games. Plus, like it was mentioned, it plays into the synergy aspect of the game really well.

  • @doublechez4428
    @doublechez4428 2 หลายเดือนก่อน

    Ace thank you for bringing up this topic as a big youtuber. Please get your creator code as soon as possible so I can appreciate your contribution to this game and I believe many people have the same idea as I do.

  • @spudmaster1793
    @spudmaster1793 2 หลายเดือนก่อน +6

    My problem with it is you should never have to compromise weapon balance or force players to swap weapons and setups to deal with one specific outlier in an fps game of this style. This isn't overwatch, where counter swapping is baked into the experience and balanced around. It feels super bad to lose a gunfight just because the other person had more HP to play around with. A perfect example of this is the M44. The fact you have to run one specific barrel attachment AND ALSO the cleaners faction to get a one shot kill to the chest against phantoms feels awful and removes variety from the game.

    • @Ben-bv9zr
      @Ben-bv9zr 2 หลายเดือนก่อน

      @@vola-2899overwatch’s counterswapping has become a major problem as well

  • @RealbossbeastYt
    @RealbossbeastYt 2 หลายเดือนก่อน +3

    From my experience, they are perfectly fine. Heres why, their abilities take a long time to recoup. Theres a emp grenade which completely counters. I switch to that rarely, The best faction is realisticly is Deadsec. They almost guarantee a free kill with their abilities, also fabricator trait. Lastly their lockout ultra can be OP at late game.

    • @TheHollowBlade
      @TheHollowBlade 2 หลายเดือนก่อน

      Im not quite sure dead sec is “the best”. They are under rated and always very useful. But i do think that phantoms are generally the best faction, but they are not broken op levels of best. They are just marginally better overall than most classes, especially in pubs.
      I think the best idea for phantoms is to give them a form of flak jacket. They are THE obj faction, and being able to eat nades, and have reduced effects from emps and flashes will keep the as the strongest obj faction while not making gun fights just flatout unfair.

  • @Sadioli
    @Sadioli 2 หลายเดือนก่อน +9

    0 dmg hitmarkers fr are my biggest issue. I snipe on most fps games and this one included, but theres nothing else in the game so demotivating then when i shoot someone, get a hitmarker, and die, and there's no damage actually done to them. Trading is in the game but it only actually happens like 1/20 times even with the phantom hitmarkers. I would prefer the game lie to me and tell me i missed than lie to me and tell me i hit but for 0

    • @oxonomy2372
      @oxonomy2372 2 หลายเดือนก่อน

      It’s because hitmarkers are processed on your console/pc, rather than on the server like other games. You get the 0 dmg hit marker when you die just before you shoot according to the server.
      On other games the like COD the hit marker only shows when the server sends back that you hit them. This means you don’t get any 0dmg bullets. The trade off with server side hit markers is that there’s a delay x2 your ping from when you hit the player and when you see the hit marker.
      It’s a trade off either way.
      Next time it happens, just think that on COD you would have just died without any hit marker, even though you swear your reticle was on them

  • @gnarly814
    @gnarly814 2 หลายเดือนก่อน +2

    so if ranked play is all phantoms doesnt that tell you that its likely overtuned?

  • @nowwhat9092
    @nowwhat9092 2 หลายเดือนก่อน +3

    YES! There is NO reason why they have an extra 20 hp with literally no downside. No extra hitbox, no movement nerf, and a shield they can shoot through and you can’t? I can’t tell you how many times I would’ve won if they didn’t have an extra 20 health :\\ (also while im at it, fire people dot damage need to end once they die. I should win the fight but still die 2 seconds after because i had 6 health left)

  • @minot4uredits980
    @minot4uredits980 2 หลายเดือนก่อน

    This is definitely an interesting topic. I think phantom is op when playing players equally skilled to you as it can swing a lot of gunfights. Therefore just having the ranked limit of 1 per team would be quite good. In public matches when your stomping libertad feels quite powerful if not more to take on more engagements. Phantom is definitely a little too strong and likely needs a small adjustment, however I’ve noticed that movement speed is one of the best stats in the game. Strafe speed and air mobility are insanely important in strong players hands. So I wonder if movement speed is too much or it would be balanced as 120 hp against most guns is a huge advantage.

  • @charkphoenix
    @charkphoenix 2 หลายเดือนก่อน

    I'm def on board with ranked having a 2 or 3 per class cap, as well as a 5% movement nerf to the class to embrace the "tuck in and stand your ground" build

  • @supersaiyanslowpoke3084
    @supersaiyanslowpoke3084 2 หลายเดือนก่อน

    I was actually thinking they could go with even more health but have a significant movement reduction. At the same time one thing I didn't like about Overwatch was there was too big of a class difference and it made the gunfights seem almost meaningless and just came down to abilities.
    The other is to give them 100 health like everyone else but have a flinch immunity/deal more flinch.

  • @Arctic3OD
    @Arctic3OD 2 หลายเดือนก่อน

    I wouldn't mind the extra health if there was a logical tradeoff - a bigger hitbox would be my first option for a tank character, also to help with visual clarity in terms of skins.
    As it's probably too late for a hitbox change, a movement speed penalty is a good alternative with a jump hight reduction.
    (Jump hight is fully relative to the base movement speed of the weapon a player is holding. Base as in attachments don't change it. )

  • @CrimsoniteSP
    @CrimsoniteSP 2 หลายเดือนก่อน +5

    I really don't care about the phantoms. Personally, for what seems to be the dedicated "tank" class, it makes perfect sense. They aren't even particularly strong.
    Every time I see two or more phantoms, I pull out the newly buffed hijack ability and they tend to swap off the first time I take their shields. It's not hard to counter classes in this game.

  • @Blackwaive89
    @Blackwaive89 2 หลายเดือนก่อน +1

    I don't think there should be a faction limit in ranked. That's just a bandaid solution to imbalanced factions. Also, you need to think about faction balance from a ranked perspective. Phantoms have three extremely good abilities for 4v4 objective based gamemodes, which is what ranked is. They have arguably the best ultimate in the game for all objective based modes. The deployable shield is one of the strongest active abilities in the game, especially for 4v4 objective based game modes. They also have the strongest passive in the game. In my opinion, everything about their kit is too strong, and if you only gave them a small nerf to their passive, like a "slight" movement speed nerf, then they also need nerfs to the rest of their kit, like a decrease to the health of their bubble ult, and a smaller deployable shield that takes longer to deploy.

  • @MrKing-he3eo
    @MrKing-he3eo 2 หลายเดือนก่อน +27

    My issue is when you almost kill them but then they pull up their barrier and you straight up lose afterwards

    • @JacobJoe-wu1sf
      @JacobJoe-wu1sf 2 หลายเดือนก่อน +1

      Emp grenades counter the shield

    • @InaComputer
      @InaComputer 2 หลายเดือนก่อน +1

      spoken like a spider bot user.

    • @MrKing-he3eo
      @MrKing-he3eo 2 หลายเดือนก่อน +5

      @@InaComputer Don't even use dedsec lol. Has nothing to do with the topic

    • @MrKing-he3eo
      @MrKing-he3eo 2 หลายเดือนก่อน +6

      @@JacobJoe-wu1sf Yeah throwing a emp mid gunfight in close range will surely help. That type of thing only works at a distance

    • @theflyingtoaster7414
      @theflyingtoaster7414 2 หลายเดือนก่อน +5

      Really good insight, maybe a delay in the barrier's deployment may make it feel more fair, and give the Riot shield more utility as the fast personal option.

  • @slimcognito7777
    @slimcognito7777 2 หลายเดือนก่อน +5

    I actually think the cleaners should get the range nerf removed, phantoms are fine but limit in ranked, and echelon radar needs to be buffed somewhere between where it was and where it is now. Dont think we need to nerf any abilities but I think some need a buff and the spiderbot need a rework or redesign

  • @Cathret
    @Cathret 2 หลายเดือนก่อน

    I think the 120hp is "too powerful". As much as I think the 20 Armor would be a solution, it's not a "constant passive", the passive is simply "AT SPAWN --".
    It's not a good thing compared to all the other passive that are "always active". So I REALLY think 20 armor is not a good suggestion.
    I liked the "no +20hp, but resistant to nade explosives". As much as I quite agree on what you said in the video, I think this would actually fit the purpose of the faction. And "resistance" doesn't mean "immunity".
    Any "passive" which is not "constant" is for me a bad idea, not compliant with the other factions' design.
    If people think "resistance to explosives" (not flashes) passive is too powerful, I would say have it only active when on objectives. Like this, the Phantoms would really become the objective faction., without having a passive which feels too powerful.

  • @PbZeppelin
    @PbZeppelin 2 หลายเดือนก่อน +2

    Hello, Ace. What if they reduced the 120HP to 110HP?

    • @dexter1017
      @dexter1017 2 หลายเดือนก่อน +2

      then it might be useless

  • @beastmastreakaninjadar6941
    @beastmastreakaninjadar6941 2 หลายเดือนก่อน

    I agree with the movement speed penalty suggestion.

  • @neocheeseandthesix9013
    @neocheeseandthesix9013 2 หลายเดือนก่อน +8

    I feel like a character that has 120 HP shouldn’t also have access to 3 forms of shields in which everyone has access to two of them every game with a selection of the ballistic shield and the deployable shield (one you see way more than the other) and the ult. It already makes weapons that kill in 6-7 shots normally with any other enemy now all of a sudden take 7-8, maybe even 9 shots to kill which is atrocious.

  • @dnatix9306
    @dnatix9306 2 หลายเดือนก่อน

    I think that reducing it from 120 to 110 hp would also be an idea. So more guns would be effectiv against them. For example the ak-47 would be a 5 shot kill too

  • @Jim_RavenClaw13
    @Jim_RavenClaw13 2 หลายเดือนก่อน +1

    😂😂 i laughed when you turned the corner and shot a player tryna shoot the spider bot coming to him

  • @gort5516
    @gort5516 2 หลายเดือนก่อน

    definitely seems like phantoms and echelon are the stand out factions.

  • @AutomatedUser
    @AutomatedUser 2 หลายเดือนก่อน

    I think 100hp with less heal cooldown time makes sense. They're supposed to be genetically engineered fighters so that makes sense for faster than average self healing to be a passive.

  • @azrael4401
    @azrael4401 2 หลายเดือนก่อน +4

    New passive idea:
    If you win a gunfight and drop below 50hp you get instant 20hp back before the regular regeneration starts that should of course not stak by multi kills

    • @giandeli
      @giandeli 2 หลายเดือนก่อน +2

      So a more tame version of quick fix? That’s actually a really good idea!

    • @MurihSantos
      @MurihSantos 2 หลายเดือนก่อน +2

      This would be a good idea, but it gets in conflict with the concept of libertad, they already have this role of "healing after gunfight", with the bonus that you don't even have to kill

    • @azrael4401
      @azrael4401 2 หลายเดือนก่อน

      @@MurihSantos true forgot about that

  • @jordonwade5002
    @jordonwade5002 2 หลายเดือนก่อน

    I agree with having a faction limit of 2 in ranked. I also agree with making phantoms move slower as a negative to their passive.

  • @theflyingtoaster7414
    @theflyingtoaster7414 2 หลายเดือนก่อน

    Phantoms are easy to pick up and their abilities make the simplest part of the game (head-to-head combat) more complicated for the enemy. Obligating them to use EMPs or Phantom killer guns they may not have access to. Barrier's probably the main issue, a delay in it's deployment may make them more of a preparation ability and riot shield a reaction ability.

  • @ThisTheRealBeans
    @ThisTheRealBeans 2 หลายเดือนก่อน

    Give phantom a damage reduction to their primary weapons when fighting non phantom players, essentially making the gunfight balanced where ttk between phantom and non phantom is even. This would be for players who prefer a longer ttk can run phantom.

  • @paddyod16
    @paddyod16 2 หลายเดือนก่อน

    yes, this was obvious from day 1 lol. explosive/stun resistance is the best idea imo. movespeed would be ok but it needs to be more than -2.5% for sure.

  • @megacluckcluck2302
    @megacluckcluck2302 2 หลายเดือนก่อน +2

    Short answer: yes

  • @zachpirnie225
    @zachpirnie225 2 หลายเดือนก่อน

    Make their hit boxes slightly bigger so they’re easier to land shots. Pushes lower skill people to get better while still giving them a boost and good players wouldn’t notice that difference

  • @Maul3rX
    @Maul3rX 2 หลายเดือนก่อน

    Everyone knows extra damage is WAY better than extra health. Thats why everyone ran stopping power in CoD 4.

  • @bradenmchenry995
    @bradenmchenry995 2 หลายเดือนก่อน +22

    The game already has a very long ttk. There’s no reason there should be an operator making the ttk longer

    • @SIGMA-52
      @SIGMA-52 2 หลายเดือนก่อน +4

      its not that long compared to halo, black ops 4, warzone, Fortnite, apex, splitgate, the list goes on its just more requires more skill and game awareness to do well its not hard just change the way you play learn from other who are better and adapted its not cod

    • @andreivaldez2929
      @andreivaldez2929 2 หลายเดือนก่อน +1

      Why not make the TTK nearly 2 minutes if that means "more skill"?

    • @turtlebot323
      @turtlebot323 2 หลายเดือนก่อน

      @@SIGMA-52yeah that’s so weird that battle royals the games where you get 1 life would have a longer time to kill than an arcade shooter where you can die infinitely, long TTks make the game so boring and frustrating, it’s nearly impossible to win 2v1 situations

    • @korcommander
      @korcommander 2 หลายเดือนก่อน +1

      ​@@andreivaldez2929longer ttks incentivize team work as well. In halo, it's almost impossible to win a straight 2v1. You either play as a team or adjust your tactics and play hit and run.

  • @Incognigro.
    @Incognigro. 2 หลายเดือนก่อน +16

    Far too many gunfights where I’ve lost to a phantom and they had less than 20hp. That tells me that the ONLY reason I lost is because they had extra health, that shouldn’t be a thing in an arcade shooter such as this

    • @publicsafetyhazard
      @publicsafetyhazard 2 หลายเดือนก่อน +2

      That's the point...

    • @andreivaldez2929
      @andreivaldez2929 2 หลายเดือนก่อน +5

      That's really stupid. There's a reason we got rid of Juggernaut/ Stopping Power perks in CoD.

    • @publicsafetyhazard
      @publicsafetyhazard 2 หลายเดือนก่อน +5

      @@andreivaldez2929im not defending the passive, but he said that was "the ONLY reason" and i'm saying yes that's correct. currently at least, that's the point of the passive

    • @Incognigro.
      @Incognigro. 2 หลายเดือนก่อน

      @@publicsafetyhazard Obviously that’s the point. That’s why I said there’s no reason it should be in the game. In terms of their passive, there is no counter. Thats not a balanced passive.

    • @2tuffjuan
      @2tuffjuan 2 หลายเดือนก่อน

      Get good then 😂😂

  • @ricolives1166
    @ricolives1166 2 หลายเดือนก่อน

    I've been playing Phantom since beta, it's the reason why I play them. Because of the 20 hp. You just win fights.

  • @oehmer08
    @oehmer08 2 หลายเดือนก่อน +6

    Spoiler alert, he did not leave a link to that video in the description below

    • @eatyourcereal4747
      @eatyourcereal4747 2 หลายเดือนก่อน

      How dare he

    • @TheXclusiveAce
      @TheXclusiveAce 2 หลายเดือนก่อน +15

      Thanks for the heads up. I've added it now and here it is as well: th-cam.com/video/DZ3UbmdjGzI/w-d-xo.html

  • @EKwong85
    @EKwong85 2 หลายเดือนก่อน

    Cleaners firebomb doesn't kill a full health Phantom, that a problem too.

  • @himeko297
    @himeko297 2 หลายเดือนก่อน

    Make that extra HP as extra armor and will not provide protection against headshot might be a good balance, and will made it differ from GSK as they had extra protection against headshot

  • @drifterbingus
    @drifterbingus 2 หลายเดือนก่อน

    I think one of the problems with deciding what abilities or passives the Phantoms get is that the Ghosts already share a lot in common with Echelon. They don't officially exist. They are masters of stealth and intel gathering. Honestly, them being tanks doesn't make much sense either.

  • @n1ck_knack
    @n1ck_knack 2 หลายเดือนก่อน

    If they put a faction limit in ranked, then yeah phantom is great how it is, no adjustments needed

  • @bryantwillard4942
    @bryantwillard4942 2 หลายเดือนก่อน

    I wouldn’t mind if they were like 10% slower or if they had longer regen times so they have to play a little more passive

  • @erikcorno
    @erikcorno 2 หลายเดือนก่อน

    definitely think they should have slower movement speed and potentially slower ads speed to balance the health

  • @red_7594
    @red_7594 2 หลายเดือนก่อน

    70% explosive damage reduction could be far more balanced and it will play out in their objective gameplay

  • @julo514
    @julo514 2 หลายเดือนก่อน

    I dont notice a problem with phantoms and i mainly use libertad because the abilites are just healing, and im too old be learning new things. But this game is so much more fun that COD that maybe i just dont notice it. Staing away from online opinions makes everything more enjoyable though. Not that aces opinion is bad, he actually presents his opinions well, just in general.

  • @MarvXO
    @MarvXO 2 หลายเดือนก่อน

    Tbh I don’t really mind the phantom extra health if only one person is running it the problem is ability stacking when you have 2-4 people in a matching running it then it becomes a problem

  • @darkmatter3538
    @darkmatter3538 2 หลายเดือนก่อน

    Phantoms DO annoy me especially with the extra 20HP because the amount of times where I get the first shot off with a marksman rifle and get a hit and follow up with two more only to die to them and fins out that their health remaining was 1HP to 5HP. Now it honestly could just be the Hit Reg/ Hit Detection since theres been times where I Clearly get a hitmarker but the health never went down.

  • @yokaidigital3033
    @yokaidigital3033 2 หลายเดือนก่อน

    I know it’s not exactly an apples to apples comparison but I look at XDefiant a bit to Overwatch. The Phantoms are our tank class, then have energy shield that deploys similar to Winston from Overwatch 2, or a riot shield with deploys similar to Brigitte yes I know she’s a support but that’s the only one that’s really comparable. Anyways as the tanks I think they should have that extra 20 hps it makes sense and really a lot of times it doesn’t really weight in unless the player is a top skilled one. Far Cry is our support class for heals and everyone else kinda falls into dps roles.

  • @AvitHDGamer
    @AvitHDGamer 2 หลายเดือนก่อน

    I think its a classic case of horses for horses! I get more deaths with phantoms than I do with deds

    • @AvitHDGamer
      @AvitHDGamer 2 หลายเดือนก่อน

      Dedsec* I play mostly hotshot, but im guessing may get me less deaths in other modes. They are fine as they are tbh.

  • @M-O-A-B
    @M-O-A-B 2 หลายเดือนก่อน

    This would be a perfect solution 🙌🏻

  • @bobfranklin2572
    @bobfranklin2572 2 หลายเดือนก่อน

    I don't think the devs will remove the 120hp for a while. Much or the recent weapon balancing centred around the 120hp. I just dont like that it makes weak guns even weaker. No gun should EVER take 2 extra shots vs a phantom. Period. But unfortunately some do, and it seems they're using this to balance the new LVOCA verses the now buffed M4 and MDR

  • @chrissdevano
    @chrissdevano 2 หลายเดือนก่อน

    I would just set the hp value to 115 instead of 120. A 20% increase in hp is just too much imo. At 115, all guns with 13 (mp5)/ 17 (LVOA, previously M4A1 and MDR)/23 (some LMG I think) damage will take one shot less to kill, and also make the heavy barrel somewhat viable on more guns, and headshots will be more powerful in some cases

  • @Isicobez
    @Isicobez 2 หลายเดือนก่อน

    Make them slower or a bigger hitbox, you know because their extra armour makes them heavy and bigger

  • @The_Botman_games
    @The_Botman_games 2 หลายเดือนก่อน

    They don’t bother me currently. I worry about the ghost bullets I put into the cleaners. They feel like they have 160 health sometimes.

  • @Knights_of_the_Nine
    @Knights_of_the_Nine 2 หลายเดือนก่อน

    Just make Phantoms have 20% DR around objectives and their abilities.

  • @demonplague87
    @demonplague87 2 หลายเดือนก่อน

    I don't notice much difference in TTD when playing as Phantoms or TTK when fighting Phantoms. Though I'm willing to trade a Phantom health nerf for a TAC-50 mobility/handling nerf and a substantial bunny hopping nerf.

  • @rod_2109
    @rod_2109 2 หลายเดือนก่อน

    If phantoms were immune to devices instead of having 120 hp I would like them even more lol.

  • @Rayzboomboomroom
    @Rayzboomboomroom 2 หลายเดือนก่อน +1

    There are still bugged abilities that become grayed out and unusable. Idk why they thought it was just those that they mentioned but it is definitely still a thing for multiple others. Very frustrating to not be able to use your ability halfway into a match and you don't want to lose your ultra progress by switching factions.

    • @tristanbutler201
      @tristanbutler201 2 หลายเดือนก่อน +1

      I know it’s still broken but you can keep your ult and just swap to the other ability and then swap back the next life if that happens.

  • @carlospitteri3146
    @carlospitteri3146 2 หลายเดือนก่อน +1

    honestly the biggest problem i have with phantoms is that they make the mosin nagant unusable, if there is one guy with phantom on the other team using that sniper is hell

    • @thedub007
      @thedub007 2 หลายเดือนก่อน +1

      Use heavy barrel and Cleaners, as long as you can hit the chest (as you probably are already doing), it does 118 damage + an instantaneous 2 damage tick.

  • @Destractoid
    @Destractoid 2 หลายเดือนก่อน

    I think its just goofy to give the class with massive shields extra health as well. The shield should *be* the health.

  • @Jamserrrr
    @Jamserrrr 2 หลายเดือนก่อน

    Anyone else been occasionally getting the spam jump/crouch aim stuff when you know for a fact you only jumped once, or not even at all?

  • @Hanakooh
    @Hanakooh 2 หลายเดือนก่อน

    I do not agree, becoz that 20 extra HP only amounts to one extra bullet to kill, which for many full-auto weapons are just an extra milisecond or even microsecond away. It will be overpowered if:
    1) too many weapons require 3-4 more bullets to kill AND that delay in firing the remaining bullets will cost the shooter to lose the engagement against the Phantom (that would make it very infuriating to continuously lose the 1v1 against the Phantom), or
    2) the Phantom gets even more abilities alongside his 120 HP besides his defensive abilities, like for eg, if the Phantom can heal like the Libertad, or can attack with his skills like the Cleaner's Firebomb/Incendiary Drone, or the Wolves' assault drones. This makes him a powerhouse on both survivability and defense and offense.... which is too much. Remember that pre-launch, the Libertad's BioVida canister can overheal up to 120hp. This makes them so overpowered coz they now have the health of a Phantom AND the healing of the Libertad.
    Basically every faction in this game, IMO has been balanced around being strong at one niche but not strong at other aspects. Cleaners have multiple attack options besides their gun and can DOT, Phantoms have the defensive edge, Libertad are healers, Echelon have the luxury of additional intel gathering and intel denial, Dedsec are all about interruption and stuns, and GSK specialize in area denial and area defense. No faction should have more than one power play but no faction should be stripped of their special abilities, otherwise you might as well bring in Recruit from Siege into XDefiant and give him 2 grenades and no abilities.
    Phantoms deserve their 120 HP.

  • @CmoIsDaNam3i
    @CmoIsDaNam3i 2 หลายเดือนก่อน

    Honestly that or just a small rate of fire nerf for them. Like 2% or what not. I can see either one.
    The one passive I don't think really should be in the game at all however is the GSK's passive. Like there is no way to seriously balance that one at all. Like goodness what were they thinking man.

  • @HanOfGod13
    @HanOfGod13 2 หลายเดือนก่อน

    Phantom's aren't the issue for me in the game. With the nerf to the shields and bubbles they are less effective and the 20hp rarely gives an advantage.
    Before the patch, Echelon with the wall hack ability and the Dev with the spiders, GSK and their barbed wire traps which seem not to have a time limit as other faction abilities do, or at least a ridiculously long one and one you cannot shoot to get rid of only melee or a grenade.
    The Echelon fix seems better, the spiders are still annoying but at least you can shoot it off yourself.
    GSK barbed wire is still annoying on how long they last on the map and the number of them that can be deployed. It feels there are loads of the traps on the map even if it is only one GSK member on the other squad.

  • @dundercontrol
    @dundercontrol 2 หลายเดือนก่อน

    Every class should have the same health in a game trying to be competitive like this. Xdefiant would be way better without these character classes anyways

  • @AHeroAlmost
    @AHeroAlmost 2 หลายเดือนก่อน

    Barrier + 120hp is really strong ..
    If they were split between different factions I don’t think it would be as strong ..
    Would reducing Phantoms base speed help as a negative ?

  • @rufascar9512
    @rufascar9512 2 หลายเดือนก่อน

    If they do nerf the Phantom’s health…(which they should not) then they should revert the change they made to the barrier as it’s way too weak atm. To each their own.

  • @alijahsylva6617
    @alijahsylva6617 2 หลายเดือนก่อน

    That fact is you start fucking around with consistency of the gun fights when you have passives like this as well as changes to headshot multipliers . That’s a no from me when it comes to playing any FPS in general

  • @captain15642
    @captain15642 2 หลายเดือนก่อน

    I swear cleaners have a hidden buff, I think the cleaners hit boxes are broken. I get more ghost bullets against cleaners than an other faction.

  • @InaComputer
    @InaComputer 2 หลายเดือนก่อน

    take away spiders, flame bullets, stun nades, and the panic button fire bomb and every other ability. Also Id like my shots to count, I hate counting/hearing hitmarkers, die, and the guy still has 80 mf HP when hes NOT a phantom.

    • @xsumey6091
      @xsumey6091 2 หลายเดือนก่อน

      Can you just leave the game , never comment again and play Fortnite ? Pls ! Very stupid comment tbh

  • @CCM1199
    @CCM1199 2 หลายเดือนก่อน

    They need to limit how many players of the same faction can be on a team. the idea of having a full phantom team is not fun at all. I might as well as sit back with an M16A4 and just peg them down.

  • @Flnetic
    @Flnetic 2 หลายเดือนก่อน

    I only use snipers so idc about their extra health. The shields are a lot more annoying to counter while using a sniper though because you don't have the option to shoot it down.

  • @Tonypollyoly
    @Tonypollyoly 2 หลายเดือนก่อน

    genuinely not even the biggest problem in the game for me. I dont feel like i have trouble finishing kills on phantoms as much as i get annoyed by other abilities. Dying 5 secs after from the fire dmg passive is crazy, just running into either of the phantoms shields sucks, the enemy team can have walls, go invisible, one shot me with a pistol while they see me through walls, heal into near immunity, theres the spiderbot, panic firebombs, a shield operator that blinds you. This game is trolling with any type of balance

  • @alexmaurice4274
    @alexmaurice4274 2 หลายเดือนก่อน +6

    This whole game is like competitive styled- for a game like that they shouldn’t have extra health

  • @korcommander
    @korcommander 2 หลายเดือนก่อน +1

    The spiderbot is a much bigger issue. Its always an auto win button versus the myriad of ways to play around phantoms 20 extra hp (generally only 1-2 extra shots and less than 100ms of extra ttk). Their barriers are can be easily taken down by emp grenades, dead secs hack, or even sustained fire, especially with lmgs.

  • @13LesTadO13
    @13LesTadO13 2 หลายเดือนก่อน

    Yes. They need to make the passive like tac mask or something

  • @CAsnowman
    @CAsnowman 2 หลายเดือนก่อน

    I think the 120hp phantom and the burn damage with cleaners are simply not fun to play against tbh

  • @TheSpawnTrapper
    @TheSpawnTrapper 2 หลายเดือนก่อน

    Remove the 100 hp and instead give them Flak Jacket/Tac Mask/Hard Wired except in the case of equipment it should still effect their abilities just not them. Also they need to limit it to maybe 2 players per faction in pubs honestly. Even if Phantom is limited to 1 per team both teams will always play Phantoms in Ranked.

  • @jacksavage2612
    @jacksavage2612 2 หลายเดือนก่อน

    Just ask yourself, why does the only faction with shielding spawn with extra health.