Yo, I actually love this video and love the way you just let the video speak for itself! Also appreciate ya showing the stuff about the Fascet of Justice, since I thought Spirit of Galanor was garbo, but that's because all my current builds have been running with Justice! Gonna have to poke at my builds again with that information...!
That Silence and Squall interaction is really bizarre, obviously works as intended by the end of it but you can see the other supers grant you energy in a way that makes a little more sense.
Everything except tether, gives you super back the same way silence and squall does: when the super ends. The difference is they end way faster. So it appears different, but it's the same. Tether is the only one that will give you super almost immediately while the super is still going which does result in you getting more super way faster
@@Mr-R.R. but that's the thing, Tether and Silence should function the same way. They're both technically one and done supers. The only reason the other supers only give you energy back at the end is because they're roaming, so the super bar acts as a count down until the energy is fully expended. Silence and Squall and Tether both expend all their energy at the front so you should be able to see the gains creeping back up throughout the duration of the super. I think the super itself counts as an entity like a tangle or grenade so the game calculated all of the super energy gained back but applies it to the "Squall entity" until it dissipates and then it applies it back to the player that summoned it. But it's still odd that the UI doesn't keep up in real time
In Orpheus rig's defense as well, you were using a primary for dps when testing spirit which gives more super energy back compared to your call during orpheus. Both are hard locked and giving 50% though. Nice to know they hit it pretty easily
@@BotFisherman He's conflating the fact that he's dealing damage and killing adds while they're tethered, accounting for increased Super gains (exactly what the video showcases, too). He's also in a lot of comments trying to start fights about it. It's cute.
what i don't understand is how inconsistent spirit of galanor is... i feel like it's clearly bugged because in my own testing, every super was very inconsistent with how much super energy was regained, if any at all
Wasn't their something weird with the Rocket sidearms though? Werent they coded as primaries or something? Or is that specifically just for the ammo brick generation?
My very first exotic class item for my hunter has galanor with gyrfalcon, which was the one I was looking for. Pair it with a repulsor brace commemoration, buried bloodline, and a strand primary for spreading unravel and it's mad fun. Edit: I also use stylish executioner with ascension for easy amplify and spreading jolt. For melee and grenade, I use threaded spike and duskfield or grapple depending on what I'm doing. Dodge is gamblers of course. For fragments, I use devotion, bravery, dawn, sacrifice, and protection.
Just did some further testing with Galanor and tether interactions since it is so inconsistent. For anyone interested: Galanor testing No hit/wait/heavy- no No hit/wait/primary- yes, yes No hit/insta/heavy- no No hit/insta/primary-maybe Hit/wait/primary- yes, sort of Hit/wait/heavy- no Hit/insta/heavy-no Hit/insta/primary-maybe No hit/wait/special- yes Hit/wait/special- maybe DO NOT USE ANYTHING BUT PRIMARY or special AND MAKE SURE THERE ARE NO OTHER ABILITIES OR EFFECTS IN THE GROUP. Dying to shatter or anything while in the tether does not count. Primary seems to be the most consistent Wait = after little numbers from tether TLDR: it is way too specific on the conditions. You need to kill the enemies extremely fast. But if you shoot too early it won’t activate or will barely give you anything. You can’t use heavy to get it to activate. There’s basically a small window and if you kill enough ads in that small window it’ll refund 50%. You have to use it perfectly or it won’t work, not recommended for tether.
I tried making a prismatic "orpheus rig" build. With spirit of Galanor it is wildly inconsistent, at least when I was testing. Sometimes I'd get a bunch back, other times nothing would refund when I'd clear a whole room with the tether. So i went back to the Orpheus Rig on the build. Definitely wasn't popping as often or as consistently as with Rig on.
Orpheus Rig has the same bugginess in my experience. I've tethered an entire room and gotten only a single enemy's worth of energy back. Bungie's jank coding is the problem.
@@ForeverLaxx with rigs it takes a second to start “calculating”. If you fire the tether and immediately kill everything it hasn’t started returning energy yet. But with Galanor I just can’t figure out what the logic is. I’ve had times where I’ve killed it immediately I’ve gotten a ton back, and times where I did the same but got nothing. So either it’s bugged or has logic that I’m not picking up on.
Yeah, I feel like every exotic that says "get more super energy after super" needs bonus stuff on it like Celestial Nighthawk or Ursa, no real reason to play favorites with super spam.
So one thing I think a lot of people skim over with Orpheus Rig: You don't just get super energy but you also get 10% of your ability energy back on every tethered kill. Might not be super noticeable especially when Transcendent and you're already got high ability regen but it's an often forgotten part of what makes Orpheus Rig good.
@@ROFLWAFFLELAWL4Yeah that’s the upside of Orpheus over just running Spirit of Galanor, but the upside of Galanor is that I have Synthos’ as my other perk so I have the 1.6 million damage grapple too. I ended up just replacing my original tether build
@@ammonbergevin5302that’s not it’s only feature, you get 10% ability energy back per tethered kill. Which results in further ability spam after tethering.
I'm pretty sure it caps out at 50% super gains after you get 'x' amount of kills. Just how orpheus rig works. Its why you don't want to pickup orbs whilst below 50% of your super.
@@Hunterexe-uz6pv wdym not how tether works? Both spirit of galanor and orpheus rig work on super hit not kill, plus the extra gains you get from killing enemies are making it so this test isn't accurate, orpheus rig gains cap at 50% but he got way more (85% or so) so it's not a good comparison
@@Hunterexe-uz6pv Rig/Spirit of Galanor does cap its return at 50%. The reason you can get more than that after this return triggers is because dealing damage to one enemy is dealing damage to every tethered enemy, juicing your energy gains for dealing damage. It's probably an unfair comparison considering he wasn't doing the same for Silence and Squall, but then again, no one is going to throw Tether then stand around doing nothing. In fact, I think doing nothing makes the super shut off faster. You're conflating Tether's inbuilt mechanics with the 50% cap. Each aspect is independent of the other.
So what I’m getting here is Orpheus and spirit of galanor are very close together in energy gains for tether. Meaning spirit of galanor is better because you can get a second perk like spirit of gyrfalcon with it
With tether if I don't chain like 10 enemy in first ~2 sec u don't get 50% back, passed this time the gain from spirit of galanor is 0% Is like 5% per enemies up to 50% right next to cast
Im sad silence and squall doesnt give you super energy back until the end of the super. Id like to pop it and then Dynamo dodge and punch my way back to full super but it takes a bit to do that
The super energy regen for exotics such as galanor has been locked to 50% for a long time, nothing can buff it beyond it. Id also advise not testing in shuro chi, its incredibly inrealistic for actual ability gains, nowhere else in the game is ad density this weak and available
Do you get any golden gun back when you shoot a boss that doesnt kill it? found it odd you tested golden gun on ads when usually youre bringing that for something chunkier. if its only on kill then probably only worth for like GMs with Galanor
I get the point of running these tests in an add-rich environment, but with so many adds you're essentially just comparing "best case scenarios" against each other and in every case other than GG, that means you get 50% of your super back every single time (barring Bungie's code jank). Testing against more standard spawn sizes and even bosses could be useful. It'd be cool to know if Stasis still gets 50% against a single boss and if the Blink Dagger is stuck being sad like GG with 33%.
@@b.m.4415 sure, remind me which one of those has a stacking damage buff up to 5x, auto reloads the mag after each kill, and is anti barrier with the artifact
@michaelcollins5819 mayhaps not the same, but Bold Endings can roll Golden Tricorn and your choice of Headstone, Rapid Hit, or Strategist. Works with stasis well. If you want a kinetic weapon, Whistler's Whim's got Thresh and Kill Clip or Archer's Tempo. Fatebringer my beloved can roll Thresh Firefly, and HCs are good rn
I though i was doing something wrong when i used my orpheus build, 'cause it really felt like they arent working as intended, bearly refounding the half of super energy, but most cases giving from literally 10% to 25% of energy. Maybe they are bugged... or shadow nerfed
I am not sure they changed it this patch but on current patch you really need to pre pop the orpheus on ad spawns rather than ads themselves to get the max refund. the exotic should read more like "A short moment after the tether is deployed, each NEW enemy tethered (unique enemies) returns super energy, kills on enemies that are tethered return ~10% of grenade, melee and class ability energy."
Test inconsistencies aside, one thing to note. GG is marksman, not the six shooter. It tends heavily towards crits in base solar, I wonder if landing three crits alters the energy refund at all. If I recall correctly, a crit kill with marksman ignites, which may also be of some value for the refund calculation. All that being said, the testing here wasn't entirely without value. Genuinely, what the fuck is Facet of Justice doing to screw refunds that badly and inconsistently at that.
unfair comparison between galanor and orpheus. You used a weapon with an origin trait that gives additional super energy when you used orpheus. But a different weapon for galanor.
I just watched a shards ult only take a batrier minotaur down to half health last night. Felt so bad for the guy, but he mightve been at a huge light delta
@@emedrag Stasis is ranged and lets you do weapon DPS while it's running. Squall's tendency to run off into a corner aside, they're going to perform different based on the encounter. I wonder if they ever fixed Silence and Squall having misleading damage values due to it often not counting the Shatter damage (or attributing it to someone else, like Ignitions will do).
@@emedrag *MY* point is that which is stronger depends on the encounter. If all you do is fight bosses that let you dance around their toes without getting slapped around, then fine. Strand isn't going to do you any good against Atheon, though.
@@ForeverLaxx why do you respond to me then? I only said strand super is better damage than stasis. That's all. No shit you can shoot weapons while using silence and squall, what a genius... I didn't say it was stronger or safer or more comfortable to use. So learn how to read and go shove your point where it belongs ❤
When I tried golden gun in pvp I got literally 0 energy back and I never used galanor again. However I could’ve just had one of those inconsistent bugged runs as shown in the video. Now it makes me wanna try it again
Wouldn't say useless by any means but yes you aren't going to have super back to back. Running a dynamo or two you might as well be. Depends on how you play
Yo, I actually love this video and love the way you just let the video speak for itself! Also appreciate ya showing the stuff about the Fascet of Justice, since I thought Spirit of Galanor was garbo, but that's because all my current builds have been running with Justice! Gonna have to poke at my builds again with that information...!
Thanks! Glad you liked it. Definitely interesting that facet of justice affects it. Have fun making a build!
That Silence and Squall interaction is really bizarre, obviously works as intended by the end of it but you can see the other supers grant you energy in a way that makes a little more sense.
Everything except tether, gives you super back the same way silence and squall does: when the super ends. The difference is they end way faster. So it appears different, but it's the same.
Tether is the only one that will give you super almost immediately while the super is still going which does result in you getting more super way faster
@@Mr-R.R. but that's the thing, Tether and Silence should function the same way. They're both technically one and done supers. The only reason the other supers only give you energy back at the end is because they're roaming, so the super bar acts as a count down until the energy is fully expended. Silence and Squall and Tether both expend all their energy at the front so you should be able to see the gains creeping back up throughout the duration of the super.
I think the super itself counts as an entity like a tangle or grenade so the game calculated all of the super energy gained back but applies it to the "Squall entity" until it dissipates and then it applies it back to the player that summoned it. But it's still odd that the UI doesn't keep up in real time
In Orpheus rig's defense as well, you were using a primary for dps when testing spirit which gives more super energy back compared to your call during orpheus. Both are hard locked and giving 50% though. Nice to know they hit it pretty easily
orpheus can and will give you 100% of your super back consistently, it’s far better.
@@mrthor3061back in season of the drifter ot could, now it is hard limited to 50%, anything after that is unaffected by the exotic
@@joenigliaccio7963 your opinion is cute the facts don’t care tho
@@mrthor3061 how was that an opinion it's literally how the exotic works now
@@BotFisherman He's conflating the fact that he's dealing damage and killing adds while they're tethered, accounting for increased Super gains (exactly what the video showcases, too).
He's also in a lot of comments trying to start fights about it. It's cute.
For me silence and squall is the most consistent. You should get your 50% back as long as you don't target an empty room.
Good video. I got a Galanor/Star-Eater drop a few days ago. Was trying to see the best super for it
what i don't understand is how inconsistent spirit of galanor is... i feel like it's clearly bugged because in my own testing, every super was very inconsistent with how much super energy was regained, if any at all
Yeah, I think it has additional logic. I need to do some testing, but it could have something to do with the initial shot hitting or killing something
Primaries have better super gain per damage instance than specials. The gal vs orpheus test was inaccurate.
Wasn't their something weird with the Rocket sidearms though? Werent they coded as primaries or something? Or is that specifically just for the ammo brick generation?
@@ROFLWAFFLELAWL4 ammo gen yes, active super gen no.
orpheus can and will give 100% of your tether back there’s no reason to run anything else with tether.
@mrthor3061 it only gives up to 50%. The rest is from orbs and kills
@@austindelacruz5872 it has and will continue to give 100% of your super back. i would know because it’s my go to when i’m doing solo content like GMs
Great video! I just got a Galanor/Gryf and you saved me testing to see if it was worth making a build around.
My very first exotic class item for my hunter has galanor with gyrfalcon, which was the one I was looking for. Pair it with a repulsor brace commemoration, buried bloodline, and a strand primary for spreading unravel and it's mad fun.
Edit: I also use stylish executioner with ascension for easy amplify and spreading jolt. For melee and grenade, I use threaded spike and duskfield or grapple depending on what I'm doing. Dodge is gamblers of course.
For fragments, I use devotion, bravery, dawn, sacrifice, and protection.
That’s pretty similar to my build actually. I use winter shroud instead of ascension but I’ve been thinking about using it. Great build!
Just did some further testing with Galanor and tether interactions since it is so inconsistent. For anyone interested:
Galanor testing
No hit/wait/heavy- no
No hit/wait/primary- yes, yes
No hit/insta/heavy- no
No hit/insta/primary-maybe
Hit/wait/primary- yes, sort of
Hit/wait/heavy- no
Hit/insta/heavy-no
Hit/insta/primary-maybe
No hit/wait/special- yes
Hit/wait/special- maybe
DO NOT USE ANYTHING BUT PRIMARY or special AND MAKE SURE THERE ARE NO OTHER ABILITIES OR EFFECTS IN THE GROUP. Dying to shatter or anything while in the tether does not count. Primary seems to be the most consistent
Wait = after little numbers from tether
TLDR: it is way too specific on the conditions. You need to kill the enemies extremely fast. But if you shoot too early it won’t activate or will barely give you anything. You can’t use heavy to get it to activate. There’s basically a small window and if you kill enough ads in that small window it’ll refund 50%. You have to use it perfectly or it won’t work, not recommended for tether.
And it's for these reasons, I'm out. Thanks for this!
Great video! Very helpful
galanor spirit work really weird with prismatic, sometimes gives u the half of super bar, and other times just say "not today honey"
Im incredibly grateful of my spirit of galanor/star eatwr 😊
Yeah I got this same roll too, which made me wonder how good galanor actually is.
I tried making a prismatic "orpheus rig" build. With spirit of Galanor it is wildly inconsistent, at least when I was testing. Sometimes I'd get a bunch back, other times nothing would refund when I'd clear a whole room with the tether. So i went back to the Orpheus Rig on the build. Definitely wasn't popping as often or as consistently as with Rig on.
Orpheus Rig has the same bugginess in my experience. I've tethered an entire room and gotten only a single enemy's worth of energy back. Bungie's jank coding is the problem.
@@ForeverLaxx with rigs it takes a second to start “calculating”. If you fire the tether and immediately kill everything it hasn’t started returning energy yet. But with Galanor I just can’t figure out what the logic is. I’ve had times where I’ve killed it immediately I’ve gotten a ton back, and times where I did the same but got nothing. So either it’s bugged or has logic that I’m not picking up on.
I’ve been using silence and squall with a galanor-star eater roll, and it’s soooo good
Bungie should buff Orpheus
Yeah, I feel like every exotic that says "get more super energy after super" needs bonus stuff on it like Celestial Nighthawk or Ursa, no real reason to play favorites with super spam.
So one thing I think a lot of people skim over with Orpheus Rig: You don't just get super energy but you also get 10% of your ability energy back on every tethered kill. Might not be super noticeable especially when Transcendent and you're already got high ability regen but it's an often forgotten part of what makes Orpheus Rig good.
@@ROFLWAFFLELAWL4Yeah that’s the upside of Orpheus over just running Spirit of Galanor, but the upside of Galanor is that I have Synthos’ as my other perk so I have the 1.6 million damage grapple too. I ended up just replacing my original tether build
@@ammonbergevin5302that’s not it’s only feature, you get 10% ability energy back per tethered kill. Which results in further ability spam after tethering.
They need to buff Dire Ahamkara back to what it was. Nova bomb doesn’t deserve that handicap.
Great video.
I'm pretty sure it caps out at 50% super gains after you get 'x' amount of kills. Just how orpheus rig works. Its why you don't want to pickup orbs whilst below 50% of your super.
Guess the Justice explosions “steal”kills, so it doesn’t count as the Super doing it.
Here a little late because I was trying to do some research, I’ve been having a lot of inconsistency with tether
I run a spirit of galanor spirit of gyrfalcons with tether I'm able to pop my super 9-12 times in master disgraced.
Comparing super gains from just the exotic while shooting your gun is a little redundant no? Talking about tether here
Not how tether works
@@Hunterexe-uz6pv wdym not how tether works? Both spirit of galanor and orpheus rig work on super hit not kill, plus the extra gains you get from killing enemies are making it so this test isn't accurate, orpheus rig gains cap at 50% but he got way more (85% or so) so it's not a good comparison
@@lexi8557 doesn't cap at 50
@@Hunterexe-uz6pv not even gonna reply anymore, do your research 🫡
@@Hunterexe-uz6pv Rig/Spirit of Galanor does cap its return at 50%. The reason you can get more than that after this return triggers is because dealing damage to one enemy is dealing damage to every tethered enemy, juicing your energy gains for dealing damage.
It's probably an unfair comparison considering he wasn't doing the same for Silence and Squall, but then again, no one is going to throw Tether then stand around doing nothing. In fact, I think doing nothing makes the super shut off faster.
You're conflating Tether's inbuilt mechanics with the 50% cap. Each aspect is independent of the other.
So what I’m getting here is Orpheus and spirit of galanor are very close together in energy gains for tether. Meaning spirit of galanor is better because you can get a second perk like spirit of gyrfalcon with it
With tether if I don't chain like 10 enemy in first ~2 sec u don't get 50% back, passed this time the gain from spirit of galanor is 0%
Is like 5% per enemies up to 50% right next to cast
facet of justice is so fun to run
I was wondering why I was getting my super back. Just took off justice. Thanks.
Im sad silence and squall doesnt give you super energy back until the end of the super. Id like to pop it and then Dynamo dodge and punch my way back to full super but it takes a bit to do that
The super energy regen for exotics such as galanor has been locked to 50% for a long time, nothing can buff it beyond it. Id also advise not testing in shuro chi, its incredibly inrealistic for actual ability gains, nowhere else in the game is ad density this weak and available
Do you get any golden gun back when you shoot a boss that doesnt kill it? found it odd you tested golden gun on ads when usually youre bringing that for something chunkier. if its only on kill then probably only worth for like GMs with Galanor
I haven't tested it personally but it does say on hits or kills so it should
I get the point of running these tests in an add-rich environment, but with so many adds you're essentially just comparing "best case scenarios" against each other and in every case other than GG, that means you get 50% of your super back every single time (barring Bungie's code jank).
Testing against more standard spawn sizes and even bosses could be useful. It'd be cool to know if Stasis still gets 50% against a single boss and if the Blink Dagger is stuck being sad like GG with 33%.
its a lot less consistent. so much so that ive gone back to cnh
Tether with spirit of galanor and bad juju = back to back supers
Just use Thresh or one of the Dealers Choice weapons
@@b.m.4415 sure, remind me which one of those has a stacking damage buff up to 5x, auto reloads the mag after each kill, and is anti barrier with the artifact
@michaelcollins5819 mayhaps not the same, but Bold Endings can roll Golden Tricorn and your choice of Headstone, Rapid Hit, or Strategist. Works with stasis well.
If you want a kinetic weapon, Whistler's Whim's got Thresh and Kill Clip or Archer's Tempo.
Fatebringer my beloved can roll Thresh Firefly, and HCs are good rn
Do still hunt shots work?
Would’ve liked to seen how golden gun interacted with all 3 hits on the same boss target
I haven't tested extensively, but in my experience it gives back less than what it returned from getting 3 kills, maybe around 20% of the super bar
Greatest ass music ever 👌👌👌
I though i was doing something wrong when i used my orpheus build, 'cause it really felt like they arent working as intended, bearly refounding the half of super energy, but most cases giving from literally 10% to 25% of energy.
Maybe they are bugged... or shadow nerfed
I am not sure they changed it this patch but on current patch you really need to pre pop the orpheus on ad spawns rather than ads themselves to get the max refund. the exotic should read more like "A short moment after the tether is deployed, each NEW enemy tethered (unique enemies) returns super energy, kills on enemies that are tethered return ~10% of grenade, melee and class ability energy."
Using super before using prismatic might have something to do with it
Mixing tether with gunpowder gamble and ashes to assets is really gonna kick up the super regen
Thx for the vid 🫡
I consider it better than Orpheus cause you got the ability to use liar’s handshake paired with the class item, which is busted
I’ve seen enough of liars handshake, sorry 😅
Test inconsistencies aside, one thing to note.
GG is marksman, not the six shooter. It tends heavily towards crits in base solar, I wonder if landing three crits alters the energy refund at all.
If I recall correctly, a crit kill with marksman ignites, which may also be of some value for the refund calculation.
All that being said, the testing here wasn't entirely without value. Genuinely, what the fuck is Facet of Justice doing to screw refunds that badly and inconsistently at that.
Meanwhile Ursa does not give close to half of super energy most of the time.... very balanced
All bout risk reward ursa shield is wayy safer than diving in with new arc super or silkstrike
it gives you 50% everytime, you just have to use it properly. aka have something shooting you like a raid boss and have teammates behind you.
What will be best to pair with tether galanor+ ???
Liars
I had noticed the random bits of ultimate yu get bak or a large random amount sometimes too
🎉🎉🎉
unfair comparison between galanor and orpheus. You used a weapon with an origin trait that gives additional super energy when you used orpheus. But a different weapon for galanor.
I just watched a shards ult only take a batrier minotaur down to half health last night. Felt so bad for the guy, but he mightve been at a huge light delta
nice
I got galanor w star eater, and the stasis super actually does work with it, wanna try it with strand since I haven't really use strand super on pve
Strand super is better damage than stasis.
@@emedrag Stasis is ranged and lets you do weapon DPS while it's running. Squall's tendency to run off into a corner aside, they're going to perform different based on the encounter. I wonder if they ever fixed Silence and Squall having misleading damage values due to it often not counting the Shatter damage (or attributing it to someone else, like Ignitions will do).
@@ForeverLaxx doesn't disprove my point
@@emedrag *MY* point is that which is stronger depends on the encounter. If all you do is fight bosses that let you dance around their toes without getting slapped around, then fine. Strand isn't going to do you any good against Atheon, though.
@@ForeverLaxx why do you respond to me then? I only said strand super is better damage than stasis. That's all. No shit you can shoot weapons while using silence and squall, what a genius...
I didn't say it was stronger or safer or more comfortable to use.
So learn how to read and go shove your point where it belongs ❤
I find galanor really doesn't work on hits. Only on kills for me.
50 percent is maximum for every super.
The call makes your comparison biased, its kills generates crazy amount of super
Does it work in pvp?
When I tried golden gun in pvp I got literally 0 energy back and I never used galanor again. However I could’ve just had one of those inconsistent bugged runs as shown in the video. Now it makes me wanna try it again
Song?
galanor not being on other classes is kinda dumb tbh
I’ve really curious about warlock and titan supers
Due to an issue where hunters needed a nerf we will be nerfing banner of war and synthoceps
It works properly only when there are A LOT OF adds nearby. Otherwise Spirit of Galanor is useless
Wouldn't say useless by any means but yes you aren't going to have super back to back. Running a dynamo or two you might as well be. Depends on how you play
@@scottanderson9414 I said u don't even get half of super back. It just doesn't work properly. That means useless
@@Apogenezis /watch?v=EnzeVADh41M&t=106s
Wow this is crazy! Bungie should nerf Titans
Good build lad but mine is a little better..lol