Monsters do return in these games, and that's because monsters aren't exactly unique. They are actually treated as a species, so for example the Mizutsune is a whole species of monsters which is why it can appear in multiple games.
Another cool thing to go with the species thing is Mizutsune is also unique in that all of the ones we fight in-game are as I've heard specifically males in mating season. Normally Mizutsune are not only more reclusive keeping much further from human civilization, but they're also normally not as bright in color. It's only during this heat period that males take on a brighter color and become more aggressive, expanding their territory which brings them into conflict with human settlements.
Monster Hunter Generations (X in Japanese, spoken as "cross") was something of a celebratory title in the series, bringing back a great deal of content from all the four generations of games in the series that preceeded this one. Traditionally, every game has a "flagship monster" (which you'll typically find on the boxart), but Generations had 4 for the occasion. Mizutsune was one of those "Fated Four" and represented the third generation of Monster Hunter games, which introduced the "Leviathan" category of monsters, which Mizutsune is one of. Mizutsune has got a very strong Japanese theming to it. The name itself is a combination of "mizu" and "kitsune", literally meaning "water fox" when put together. Additionally, to represent the 3rd generation, MH Generations brought back Yukumo Village, the home town from MH Portable 3rd (PSP), which itself was also very Japanese, so to speak. You can probably see the connection from there. ...Incidentally, MH Rise base game is like that, too. Definitely a fan-favourite, this one, for its gorgeous design, great music track and a fun, well-flowing fight. Although the Rise version of the track isn't as punchy, I think it is a case where it works a lot better in gameplay than isolation, even compared to the Generations original.
I love Mizutsune. First introduced in MH Generations (it's called X in Japan for 'cross,' as it was an Anniversary title that crossed generations 1-4 of Monster Hunter and still has the most monsters in any mainline game to date.) I do prefer the original version of this track, but the Rise version's vocals are nice too. Rise has a theme of having vocals in every battle track, so you'll notice that trend over time. Anyways, back to Mizu, this is one of my favorite monsters to fight. It moves around so swiftly and smoothly that to keep up with it, you need to be anticipating its next move at all times. Especially if you have the bubble status, your controls get all slippery and then it can be tough to keep pace with Mizu. I love the fight because it almost feels like a dance, and the music definitely reflects that feel. Mizu itself has that sense of regal elegance to it that makes me almost feel bad for fighting it. Some of its bubbles can even grant you an attack buff or give you a slight heal which helps keep up the pace of the fight. It's a good hunt, definitely my favorite of the four flagship monsters introduced in Gens, with Astalos close behind.
Mizutsune is my favorite monster in MH. And hes he is heavily inspired by Japanese culture, specifically by the folklore of the "fox wedding". This is the belief that unusual weather, such as sun showers happen when foxes marry and acompany their wedding ceremony. So the Mizutsune (a portmanteau of mizu and kitsune which means water fox) is a combination of a fox and water serpent, with a lot of elements inspired by traditional Japanese wedding dress. Mizutsune are usually considered a docile specie, but during their breeding season male mizutsune can get extremely aggressive to the point of attacking anyone they come across. Hunters usually need to get involved when one starts rampaging in the vicinity of humans. In Rise on the other hand, monsters, including mizutsune, are being driven mad and violent due to a mysterious influence.
that distinctive DON sound you asked was probably a taiko drum, instead of hitting the drum skin drummers hit the side of the drum to produce that distinctive noise
i started my foray into Monhun with world all the way in 2017, and when I came across mizutsune in rise, 5 years later, I fell instantly in love with the wyvern. The theme is an absolute banger, just like zinogre and brachydios' themes. I wanna purchase MH Generations Ultimate just to fight mizutsune alone.
I was made to believe that Mizutsune is based on a kitsune (fox spirit) from Japanese folklore, so its got the elegance and majesty of a sacred and powerful creature. Even in the games, its typically docile, but the ones you hunt are only aggressive bc theyre aggressive during mating seasons
The Monsters in Monster Hunter are called Monsters, even in universe, but they're actually just the animals that exist in that world. Monster is essentially a synonym for animal in monster hunter, and so the same monster reappears in different games since it's just a species of animal. They're all part of nature in the game.
Mizutsune are leviathans that can spit out water jets and create a soap like substance that it can slide on. The Mizutsune fought in the game are males during mating season as usually they are peaceful creatirus. Mizutsune is one of 3 monsters that are meant to be rivals to older well known monsters. In Mizutsune's case its rival is Zinogre, a monster based on yokai and Japanese Mythology. Mizutsune also is very inspired by Japanese culture and Mythology.
I hope you continue covering multiple versions of themes when it comes to Monster Hunter (if they have them). World and Rise have a lot of remade tracks and they can be a little mixed. Generations is like a "greatest hits" of MH so it has all (but one) of the original themes. Rise has a great version of this theme but you can definitely hear the difference in energy with the softer percussion. That's a recurring theme with newer MH tracks because they shifted to a more orchestral style whereas they used to have a more wild and punchy sound to reflect the nature of hunting.
Monster Hunter X/Generations (same game, just has a different name outside of japan), is a sort of anniversary game that celebrates the four previous generations of monster hunter games. In generations you revisit four villages from older games each of wich is terrorized by a new apex monster wich reflects the themes of those older games but combine them with new elements both in terms of design and music, mixing new and old. Mizutsune reflects the incredibly japanese themes of Yukumo village and monster hunter portable thierd, wich you clearly heard in its music, it is a Leviathan a creature type intriduced in the thierd generation games yet its very obvious mamalian features make it stick out amongst the larger more serpent like Leviathans.
There is an instrument like the Guzheng in Japan and it’s called Koto, i personally much prefer the tone of the Guzheng but there are so many beautiful sounding instruments in Asia and several of my favorites are Chinese like the Erhu, Guzheng, Pipa and Xiao Flute
As someone who grew up on Monster Hunter starting with the very first one on PS2, to me the Rise OST sounds a lot tamer, like you said. The older generations had a lot more impact/percussion and sort of forte to all of the parts, and it felt way more meaningful. While the arrangements in Rise are still nice, I think most of the background instruments devolve into more ambient parts that get overshadowed by the melody, and in general it doesn't ever seem to sound too powerful. In my opinion, I definitely think Generations Ultimate (or XX as it's known in Japan) is where it peaked, both in gameplay/content and in its OST arrangements. From what I've observed, most people have recommended songs from Rise and World. I highly recommend you check out more from the pre-World era. It might further change your perspective on the OST. For instance, try listening to the Generations Ultimate version of the Valstrax theme compared to the Rise version that you already listened to and see if it hits harder.
I ripped my eyes out when people suggested the Rise version of Valstrax, knowing full well that at this time, Jesse was feeling meh about Monster Hunter music (since people kept suggesting him mediocre ones - this being one of them!). People need to understand that game music does not hit people hard when they haven't played the game itself, and also that Jesse has heard tons of different music so you can't just suggest him themes that aren't all that unique.
Most of MH Generations flagship monsters have become staples of the series because they’re all so cool in design and gameplay. Glavenus, Mizutsune, Astalos. Gammoth though…. Is just a really big mammoth and a pushover so hasn’t seen any new inclusions yet.
Monster hunter x is meant to be pronounced as "cross". It was a sort of mid-generation anthology thing where all four of the town hubs from the mainline games were represented and it brought back a lot of classic monsters that had been missing for a long time. The X in the title separated the logo into four parts, since there were four hub towns, and there were also four hunting styles and four flagship monsters. Mizutsune is one of those four flagship monsters, alongside Astaroth, Gammuth, and Glavenous. Of the four, it seems like Mizu is the one that is most likely to stay in the roster consistently, though Glavenous has come back once or twice too. Mizutsune has two unique gimmicks to its fight, bubbles and water lasers. Like, the kind of water lasers used to cut steel. It can make your hunter slippery and hard to control with the bubbles, but it can also slide on them itself to attack while covering a long distance. Very very fun fight imo.
Monster Hunter X just means Monster Hunter cross, it stands for cross generation as it features characters locations and quests from all previous monster hunter titles and was an anniversary title. Monster Hunter Generations is it's Western title while Monster Hunter X or Cross is its Japanese name. (Monster Hunter Generations Ultimate or XX in Japan is the ultimate release that includes additional content if you ever see that)
It's too bad Zinogre was long enough ago to not also get the double (or triple!) feature. But anyway, Mizu is one of my favorite monsters. Gotta love the bubble dragon.
@@moomanchu608 I meant how many tracks he does in a video, yeah. He only did the Rise version before. I guess that would make it easier to do multiple tracks if it comes up again though since that one would be left out.
Mizutsune is a leviathan wyvern introduced in Monster Hunter X/Monster Hunter Generations, where he is part of the "fated four", the four flagship monsters. It uses its bushy tail to create soapy bubbles and cause the special ailment, bubble blight, and can also shoot water beams from its mouth. Mizutsune are usually docile, but the ones fought in the game are males that are in heat, and therefore become aggresive.
Rise is weirdly probably the first game in the series with very heavy Japanese themes. Normally they very intentionally try to make it seem like some other culture (normally leaning into like a hun hill tribe vibe) or a very alien culture.
Monster Hunter Portable 3rd had a very japanese-inspired village and signature map, also Mizutsune in Generations/Cross is fought near that village, Yukumo
Rise Mizutsune is my favorite song in the entire series the vocals add so much to it. It's sad how the Sunbreak expansion ditched the "Every song has a vocal layer" motif Rise had going.
Like many tracks that got a remix in Rise, the dropped quality/impact of the percussions was a personal dissappointment for me, i don't dislike the vocals and new segments added mind you, but i do not like the fact that the percussion was sacrificed in exchange.
For some odd reason, the producers/composers made the weird descision to tone down the drums in the Rise version of returning monsters, so if you compare them to their original themes, they are - to be frankly honest - pretty disappointing. (That is why I scratched my eyes out when people suggested you the Rise version of Valstrax, when the original theme is hands down one of the best in the entire game series.) The only exception to this (at least to me) is Teostra. Teostra is a very unique monster which it's theme has a distinct original tone for each of the three versions, and all three are bangers! And unlike the other "disappointments", Teostra's Rise theme is just as powerful as it's other two versions. (BTW I love how in one of Rise Teostra's theme's videos, the top comment is "The Emperor's New Groove" LMAO)
A lot of the versions in Rise have nice vocal elements but always lacked a bit of punch in the percussion department in my opinion. A lot of people really love the Rise versions but they always felt a little underwhelming compared to the original versions to me. That said, the expansion pack Sunbreak definitely steps it up a bit compared to base Rise.
Ach, yeah uh, the Rise version has a cool extra majesty with those lyrics, but the Generations version is definitely better. It's far more bombastic, and that's fitting alright for one of the main Monsters in that particular game.
Thats the case for many monster themes in Rise. After Rise they chose a much more cinematic angle for the soundtrack while up until Rise it was just kickass videogame type music you wouldn't really hear in something outside of a game. Having a big focus on memorable melodies is a trait that's very common in videogame- style music. They had no choice at first, with limited hardware and sound capability while being restricted to short songs as well, memorable melodies were the only type of music that actually made the games pleasant for the ears. It wasn't until Halo 2 that videogames really started to add cinematic-style soundtracks for games.
@@thenonexistinghero Nah, it started in World. It can be sweet, for sure, but shit it makes the monsters somewhat less memorable. "X Monster has Y Theme Song" has always been a thing, so trying to make the music part of the background instead of an in-your-face showcase of the monster is... bleh.
For once there mh music, and it has to be one of the few i don't like much again XD I think I'm cursed or something. Ho well, at least it's one of the one i dislike the least in those i dislike the most
Rise has my least favorite renditions of all the songs because the entire soundtrack almost has no percussion at all when drums are essential to any track involving hunting beasts.
I think it’s better to view the music as an alternate version rather than a remix it helps you appreciate differences more . Chameleos’ theme in rise is superior imo tho
@@rocketdino3206 There are some baller tracks in Rise. I love the town themes and some area themes but I just don't get the same rush when listening to music from the other games.
The best way to view Monster hunter theme is to see them as a fighting game character theme tbh. The music is there to describe how the monster is when you fight them, and also to give you a hint to the fight and inspiration of the monster design Mizutsune theme sound eastern and japan because it’s inspired by Japanese dancer and the fight is also more like a dance between hunter and monster Monsters are also more like animal species instead of bosses like dark souls so that’s why you can fight more than one across multiple game
I treat every personalized Monster Theme as a song made by people who live in that monster's ecosystem to tell their story, both in reverence/fear and also as a warning to future generations that the story of the monster's powers and how to repel it should not be lost to idleness. It works even better with the vocal tracks, and better still with the Elder Dragon themes as they are all practically deified as living gods.
Loved the, "Makes me want to play Monster Hunter! Just kidding.. but maybe.." You should play MH World or MH Rise first jus cause they're the most beginner friendly games, the other are hard and, (before you crucify me classic MH fans), a bit clunky, the new ones are just more refined.
Monsters do return in these games, and that's because monsters aren't exactly unique. They are actually treated as a species, so for example the Mizutsune is a whole species of monsters which is why it can appear in multiple games.
Another cool thing to go with the species thing is Mizutsune is also unique in that all of the ones we fight in-game are as I've heard specifically males in mating season. Normally Mizutsune are not only more reclusive keeping much further from human civilization, but they're also normally not as bright in color. It's only during this heat period that males take on a brighter color and become more aggressive, expanding their territory which brings them into conflict with human settlements.
@@Gameboy-kl8brMizutsune looks more masculine in Generations compared to Rise
I love this track so much, I bought the background on 3ds back in the day so it would play this theme every time I opened my 3ds.
❤ another banger!! Mizutsune Rise version is my favourite with how it fit well the jp theme
Monster Hunter Generations (X in Japanese, spoken as "cross") was something of a celebratory title in the series, bringing back a great deal of content from all the four generations of games in the series that preceeded this one.
Traditionally, every game has a "flagship monster" (which you'll typically find on the boxart), but Generations had 4 for the occasion. Mizutsune was one of those "Fated Four" and represented the third generation of Monster Hunter games, which introduced the "Leviathan" category of monsters, which Mizutsune is one of.
Mizutsune has got a very strong Japanese theming to it. The name itself is a combination of "mizu" and "kitsune", literally meaning "water fox" when put together. Additionally, to represent the 3rd generation, MH Generations brought back Yukumo Village, the home town from MH Portable 3rd (PSP), which itself was also very Japanese, so to speak. You can probably see the connection from there. ...Incidentally, MH Rise base game is like that, too.
Definitely a fan-favourite, this one, for its gorgeous design, great music track and a fun, well-flowing fight. Although the Rise version of the track isn't as punchy, I think it is a case where it works a lot better in gameplay than isolation, even compared to the Generations original.
I'm still sad that Gammoth is the only of the Fated Four to not be in a recent MH game.
Love her theme too; always gets me excited to hunt her.
Gammoth best big boi
@@ezeker12345678910 Best girl. Every Gammoth we see is female just like every Mizutsune we see is male.
@@ezeker12345678910 big mama; actually lol
@@pockystyx4087GaMOMMA
@@MythagoWoods where is that stated that mizus are male?
I love Mizutsune. First introduced in MH Generations (it's called X in Japan for 'cross,' as it was an Anniversary title that crossed generations 1-4 of Monster Hunter and still has the most monsters in any mainline game to date.)
I do prefer the original version of this track, but the Rise version's vocals are nice too. Rise has a theme of having vocals in every battle track, so you'll notice that trend over time. Anyways, back to Mizu, this is one of my favorite monsters to fight. It moves around so swiftly and smoothly that to keep up with it, you need to be anticipating its next move at all times. Especially if you have the bubble status, your controls get all slippery and then it can be tough to keep pace with Mizu. I love the fight because it almost feels like a dance, and the music definitely reflects that feel. Mizu itself has that sense of regal elegance to it that makes me almost feel bad for fighting it. Some of its bubbles can even grant you an attack buff or give you a slight heal which helps keep up the pace of the fight. It's a good hunt, definitely my favorite of the four flagship monsters introduced in Gens, with Astalos close behind.
Mizutsune is my favorite monster in MH. And hes he is heavily inspired by Japanese culture, specifically by the folklore of the "fox wedding". This is the belief that unusual weather, such as sun showers happen when foxes marry and acompany their wedding ceremony. So the Mizutsune (a portmanteau of mizu and kitsune which means water fox) is a combination of a fox and water serpent, with a lot of elements inspired by traditional Japanese wedding dress.
Mizutsune are usually considered a docile specie, but during their breeding season male mizutsune can get extremely aggressive to the point of attacking anyone they come across. Hunters usually need to get involved when one starts rampaging in the vicinity of humans. In Rise on the other hand, monsters, including mizutsune, are being driven mad and violent due to a mysterious influence.
Thanks for that explanation! I've been a big fan of this monster ever since Gens, and not even I knew the design inspiration!
Woooo! I’ve been waiting for this one!
that distinctive DON sound you asked was probably a taiko drum, instead of hitting the drum skin drummers hit the side of the drum to produce that distinctive noise
Actually, it's a "kozutsumi", a small-sized drum you mount on your shoulder and whap with one hand.
i started my foray into Monhun with world all the way in 2017, and when I came across mizutsune in rise, 5 years later, I fell instantly in love with the wyvern. The theme is an absolute banger, just like zinogre and brachydios' themes. I wanna purchase MH Generations Ultimate just to fight mizutsune alone.
I was made to believe that Mizutsune is based on a kitsune (fox spirit) from Japanese folklore, so its got the elegance and majesty of a sacred and powerful creature. Even in the games, its typically docile, but the ones you hunt are only aggressive bc theyre aggressive during mating seasons
The Monsters in Monster Hunter are called Monsters, even in universe, but they're actually just the animals that exist in that world. Monster is essentially a synonym for animal in monster hunter, and so the same monster reappears in different games since it's just a species of animal. They're all part of nature in the game.
Mizutsune are leviathans that can spit out water jets and create a soap like substance that it can slide on. The Mizutsune fought in the game are males during mating season as usually they are peaceful creatirus. Mizutsune is one of 3 monsters that are meant to be rivals to older well known monsters. In Mizutsune's case its rival is Zinogre, a monster based on yokai and Japanese Mythology. Mizutsune also is very inspired by Japanese culture and Mythology.
I hope you continue covering multiple versions of themes when it comes to Monster Hunter (if they have them). World and Rise have a lot of remade tracks and they can be a little mixed. Generations is like a "greatest hits" of MH so it has all (but one) of the original themes.
Rise has a great version of this theme but you can definitely hear the difference in energy with the softer percussion. That's a recurring theme with newer MH tracks because they shifted to a more orchestral style whereas they used to have a more wild and punchy sound to reflect the nature of hunting.
I believe the name of the drum you were curious about was a tsuzumi
Monster Hunter X/Generations (same game, just has a different name outside of japan), is a sort of anniversary game that celebrates the four previous generations of monster hunter games.
In generations you revisit four villages from older games each of wich is terrorized by a new apex monster wich reflects the themes of those older games but combine them with new elements both in terms of design and music, mixing new and old.
Mizutsune reflects the incredibly japanese themes of Yukumo village and monster hunter portable thierd, wich you clearly heard in its music, it is a Leviathan a creature type intriduced in the thierd generation games yet its very obvious mamalian features make it stick out amongst the larger more serpent like Leviathans.
There is an instrument like the Guzheng in Japan and it’s called Koto, i personally much prefer the tone of the Guzheng but there are so many beautiful sounding instruments in Asia and several of my favorites are Chinese like the Erhu, Guzheng, Pipa and Xiao Flute
As someone who grew up on Monster Hunter starting with the very first one on PS2, to me the Rise OST sounds a lot tamer, like you said. The older generations had a lot more impact/percussion and sort of forte to all of the parts, and it felt way more meaningful. While the arrangements in Rise are still nice, I think most of the background instruments devolve into more ambient parts that get overshadowed by the melody, and in general it doesn't ever seem to sound too powerful. In my opinion, I definitely think Generations Ultimate (or XX as it's known in Japan) is where it peaked, both in gameplay/content and in its OST arrangements. From what I've observed, most people have recommended songs from Rise and World. I highly recommend you check out more from the pre-World era. It might further change your perspective on the OST. For instance, try listening to the Generations Ultimate version of the Valstrax theme compared to the Rise version that you already listened to and see if it hits harder.
I ripped my eyes out when people suggested the Rise version of Valstrax, knowing full well that at this time, Jesse was feeling meh about Monster Hunter music (since people kept suggesting him mediocre ones - this being one of them!).
People need to understand that game music does not hit people hard when they haven't played the game itself, and also that Jesse has heard tons of different music so you can't just suggest him themes that aren't all that unique.
Most of MH Generations flagship monsters have become staples of the series because they’re all so cool in design and gameplay. Glavenus, Mizutsune, Astalos. Gammoth though…. Is just a really big mammoth and a pushover so hasn’t seen any new inclusions yet.
Monster hunter x is meant to be pronounced as "cross". It was a sort of mid-generation anthology thing where all four of the town hubs from the mainline games were represented and it brought back a lot of classic monsters that had been missing for a long time.
The X in the title separated the logo into four parts, since there were four hub towns, and there were also four hunting styles and four flagship monsters.
Mizutsune is one of those four flagship monsters, alongside Astaroth, Gammuth, and Glavenous. Of the four, it seems like Mizu is the one that is most likely to stay in the roster consistently, though Glavenous has come back once or twice too.
Mizutsune has two unique gimmicks to its fight, bubbles and water lasers. Like, the kind of water lasers used to cut steel. It can make your hunter slippery and hard to control with the bubbles, but it can also slide on them itself to attack while covering a long distance. Very very fun fight imo.
Mizutsune in rise is instead played with Traditional Japanese instruments as Rise is set in a Japanese inspired region of the world
Monster Hunter X just means Monster Hunter cross, it stands for cross generation as it features characters locations and quests from all previous monster hunter titles and was an anniversary title. Monster Hunter Generations is it's Western title while Monster Hunter X or Cross is its Japanese name. (Monster Hunter Generations Ultimate or XX in Japan is the ultimate release that includes additional content if you ever see that)
It's too bad Zinogre was long enough ago to not also get the double (or triple!) feature. But anyway, Mizu is one of my favorite monsters. Gotta love the bubble dragon.
Zinogre has been in every game since p3rd each with a new song, not sure what you mean by double feature? Or are you referring to his reaction?
@@moomanchu608 I meant how many tracks he does in a video, yeah. He only did the Rise version before. I guess that would make it easier to do multiple tracks if it comes up again though since that one would be left out.
Mizutsune is a leviathan wyvern introduced in Monster Hunter X/Monster Hunter Generations, where he is part of the "fated four", the four flagship monsters.
It uses its bushy tail to create soapy bubbles and cause the special ailment, bubble blight, and can also shoot water beams from its mouth. Mizutsune are usually docile, but the ones fought in the game are males that are in heat, and therefore become aggresive.
Always loved mizus battle theme and especially the fight! Also another time to request "battle for survival" from SMT: Digital Devil Saga 2 :D
design and soundtracks in monster hunter are S-tier
I think the Generations version is better than Rises personally, But I love this Soap Dragon
Oooh I do love me mizutsune
Ah yes... "Me So Soapy", AKA "Wacky Waving Water Weasel", AKA "Ziggy Stardust's Ferret".
I dont know how to explain 拍子木(Hyo-shi-gi),and鼓(Tsu-tsu-mi).
It will be your question‘s answer.
I think that noise comes from a bamboo stock, hit by a mallet of some kind, not sure.
Rise is weirdly probably the first game in the series with very heavy Japanese themes. Normally they very intentionally try to make it seem like some other culture (normally leaning into like a hun hill tribe vibe) or a very alien culture.
Well there was portable 3rd
Monster Hunter Portable 3rd had a very japanese-inspired village and signature map, also Mizutsune in Generations/Cross is fought near that village, Yukumo
Rise Mizutsune is my favorite song in the entire series the vocals add so much to it. It's sad how the Sunbreak expansion ditched the "Every song has a vocal layer" motif Rise had going.
Like many tracks that got a remix in Rise, the dropped quality/impact of the percussions was a personal dissappointment for me, i don't dislike the vocals and new segments added mind you, but i do not like the fact that the percussion was sacrificed in exchange.
We just need a world version of Zinogre or Nergigante now. Unadultered power walking bangers
For some odd reason, the producers/composers made the weird descision to tone down the drums in the Rise version of returning monsters, so if you compare them to their original themes, they are - to be frankly honest - pretty disappointing. (That is why I scratched my eyes out when people suggested you the Rise version of Valstrax, when the original theme is hands down one of the best in the entire game series.)
The only exception to this (at least to me) is Teostra. Teostra is a very unique monster which it's theme has a distinct original tone for each of the three versions, and all three are bangers! And unlike the other "disappointments", Teostra's Rise theme is just as powerful as it's other two versions. (BTW I love how in one of Rise Teostra's theme's videos, the top comment is "The Emperor's New Groove" LMAO)
I would recommend music from the new Mario RPG Switch remake but you probably wanna play it first
A lot of the versions in Rise have nice vocal elements but always lacked a bit of punch in the percussion department in my opinion. A lot of people really love the Rise versions but they always felt a little underwhelming compared to the original versions to me.
That said, the expansion pack Sunbreak definitely steps it up a bit compared to base Rise.
The Rise version feeling more tame and condensed is unfortunately a common element in Rise’s music.
It’s especially noticeable for pieces like Rajang.
You pronounce the monsters name Mee-Zoo-Tsoo-nay
Ach, yeah uh, the Rise version has a cool extra majesty with those lyrics, but the Generations version is definitely better. It's far more bombastic, and that's fitting alright for one of the main Monsters in that particular game.
Thats the case for many monster themes in Rise. After Rise they chose a much more cinematic angle for the soundtrack while up until Rise it was just kickass videogame type music you wouldn't really hear in something outside of a game. Having a big focus on memorable melodies is a trait that's very common in videogame- style music. They had no choice at first, with limited hardware and sound capability while being restricted to short songs as well, memorable melodies were the only type of music that actually made the games pleasant for the ears. It wasn't until Halo 2 that videogames really started to add cinematic-style soundtracks for games.
@@thenonexistinghero Nah, it started in World. It can be sweet, for sure, but shit it makes the monsters somewhat less memorable. "X Monster has Y Theme Song" has always been a thing, so trying to make the music part of the background instead of an in-your-face showcase of the monster is... bleh.
@@dawk7 I meant after Generations, I screwed up on the names.
Oh man, that Rise video is pretty terrible quality. Way too quiet by default and volume going in and out randomly.
For once there mh music, and it has to be one of the few i don't like much again XD
I think I'm cursed or something. Ho well, at least it's one of the one i dislike the least in those i dislike the most
Jesse, monster hunter is the best. I've put like 500+ hours between Monster Hunter World and Rise (I personally think world is better).
play monster hunter rise and be a disgusting grasshopping greatsworder you'll blast through it in no time
Rise has my least favorite renditions of all the songs because the entire soundtrack almost has no percussion at all when drums are essential to any track involving hunting beasts.
I think it’s better to view the music as an alternate version rather than a remix it helps you appreciate differences more . Chameleos’ theme in rise is superior imo tho
I wish you were born in Japan.
@@rocketdino3206 There are some baller tracks in Rise. I love the town themes and some area themes but I just don't get the same rush when listening to music from the other games.
The best way to view Monster hunter theme is to see them as a fighting game character theme tbh. The music is there to describe how the monster is when you fight them, and also to give you a hint to the fight and inspiration of the monster design
Mizutsune theme sound eastern and japan because it’s inspired by Japanese dancer and the fight is also more like a dance between hunter and monster
Monsters are also more like animal species instead of bosses like dark souls so that’s why you can fight more than one across multiple game
I treat every personalized Monster Theme as a song made by people who live in that monster's ecosystem to tell their story, both in reverence/fear and also as a warning to future generations that the story of the monster's powers and how to repel it should not be lost to idleness. It works even better with the vocal tracks, and better still with the Elder Dragon themes as they are all practically deified as living gods.
@@proudlarry8225 that too, but I’m more talking about the real life reason rather than the in universe reason
Loved the, "Makes me want to play Monster Hunter! Just kidding.. but maybe.." You should play MH World or MH Rise first jus cause they're the most beginner friendly games, the other are hard and, (before you crucify me classic MH fans), a bit clunky, the new ones are just more refined.