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The Huge Importance of Street Fighter | Kim Justice

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  • เผยแพร่เมื่อ 16 ส.ค. 2024
  • Capcom's first Street Fighter game from 1987 hasn't aged well. In fact, it's aged so badly that sometimes, people forget how important it actually was -- the original arcade didn't just set the foundations for Street Fighter II, it laid the groundwork for Its fiercest competitors. It's time to give SF1 a bit more love. Enjoy!
    My Twitter: / kimxxxjustice
    My Patreon: / kimblejustice
    My PayPal: www.paypal.me/k...
    My Twitch: / kim_justice
    My 2nd channel: / @kimandsophia8079
    0:00 Intro
    2:35 Takashi Nishiyama: The Man Behind Street Fighter 1 (Moon Patrol, Kung-Fu Master)
    8:16 The Origins, Creation and Innovations of SF1
    19:52 Street Fighter 1's Highly Physical Cabinet
    25:19 Street Fighter 1: Is it All That Bad? Review and Legacy
    32:25 What Happened Next? Okamoto Takes Over for SFII, Nishiyama Creates a Rival at SNK
    Want more Kim Justice? Why not have a look at these vids?:
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    ZX Spectrum Magazine Covertape Wars: • The ZX Spectrum Magazi...
    The Story and Games of U.S. Gold: • The Story and Games of...
    How IBM "Won" The Computer Wars of the 1980's: • The IBM PC 5150 and XT...
    The Story of Ocean Software: • The Story of Ocean Sof...
    The Story and Games of Psygnosis: • The Story and Games of...
    The Rise and Fall of the Commodore Amiga: • The Rise and Fall of t...
    The Rise and Fall of Peter Molyneux - Part 1: • The Rise and Fall of P...
    #kimjustice #retrogaming #streetfighter #arcadegames

ความคิดเห็น • 189

  • @BigEOT3
    @BigEOT3 ปีที่แล้ว +48

    Not only is Street Fighter 1 responsible for building the foundation of the franchise but the co-creator Takashi Nishiyama would end up creating Fatal Fury. And he would produce King of Fighters 94, the start of one of my favorite fighting game franchises The King of Fighters

    • @satan3959
      @satan3959 ปีที่แล้ว +4

      Not just the Street Fighter franchise, but one on one fighting games in general. Street Fighter 1 is fighting games what the first Final Fight is to beat em ups

    • @alexojideagu
      @alexojideagu ปีที่แล้ว +4

      Unfortunately the Yanky stiff gameplay of SF1 passed on to Fatal Fury and Art of Fighting, and took years to come anywhere near SF2. Real Bout Fatal Fury started to get there.

    • @bilelsmith6333
      @bilelsmith6333 ปีที่แล้ว

      I Know it after 24years after release 😂

    • @THENAMEISQUICKMAN
      @THENAMEISQUICKMAN ปีที่แล้ว +1

      SNK did a lot of firsts in the fighting game genre. Art of Fighting being the first game to have super moves, Fatal Fury Special being the first game to have a crossover character as well as a hidden boss (both being Ryo from Art of Fighting) and King of Fighters '94 being the first team-based fighting game as well as being the first crossover fighting game. Which would be what inspired Smash Bros.

    • @markg5480
      @markg5480 11 หลายเดือนก่อน +1

      ​@@alexojideagu SNK fanboys are oblivious to this fact, even though anyone with a brain and eyes that functioned higher than a peanut could see this.
      SNK compensated for this failing by throwing as many mechanics as possible into every game possible, totally ignoring the fundamentals, whereas Capcom focused on fine tuning SF's foundations.
      Their fighters were just bowls of sprinkles without any actual decent cake.
      You'll constantly hear, "Acthually! SNK done this first!" Which is true... but SNK didn't do any of it well at all.
      The super combos in SSF2T are implemented brilliantly, whereas the ones that came before in AoF and FFSpecial are junk and pure novelty.
      Geese had a parry in FF3 that done nothing to the overall game, but Capcom had the skill and imagination to implement it properly and totally change 2D fighters forever with SF3.

  • @lowlifelenny
    @lowlifelenny ปีที่แล้ว +12

    Ah, being old enough to remember 'Capcom can't count to three' jokes...
    On the subject of SF1, I moved to London in the late '80s, and the kids I went to school with there were all avid arcade players and very good/big fans of it. So naturally by the time rumours about the impending SF2 started to materialise, it was a big deal. I don't think any of us imagined just how big of a leap Capcom would deliver though. It was truly thrilling to watch fighting games go ultra-mainstream, but I've never forgotten SF1's allure, and my fascination with the genre pre-SF2, such as it was, is something I still cherish.

    • @kaiosamatlj4031
      @kaiosamatlj4031 ปีที่แล้ว +2

      And nowadays, it's 'Valve can't count to three' jokes...

  • @phaikyouser9499
    @phaikyouser9499 ปีที่แล้ว +5

    When Kung Fu Master was ported to the NES, it was actually Shigeru Miyamoto that did the port. The code was then used for a game called Super Mario Bros. Love your documentaries dude!

  • @ultra_marcus
    @ultra_marcus ปีที่แล้ว +8

    A wonderful video essay Kim, SF2 was a big part of my childhood, It was the bundle pack I chose for my SNES back in Christmas ‘92. Over the years SF 1 has largely remained a mystery to me, so I was very great full for this.

    • @mattjames6349
      @mattjames6349 ปีที่แล้ว

      It was just unfortunate that SF2 was one of the most iconic games ever made so I suppose SF 1 just gets looked at rather differently...

  • @BenGoodsonModular
    @BenGoodsonModular ปีที่แล้ว +6

    I remember the pressure sensitive pads of the original cabinet. Such an odd thing to see in the arcades at the time.

  • @AngryBootneck
    @AngryBootneck ปีที่แล้ว +4

    I remember playing this in Scarborough when I was about 7 and it was the old one with the squishy button you had to hit at various strength levels to do light, medium and strong attacks! It's a great memory... the arcades were so good in the 1980s!

    • @aquaticpears3183
      @aquaticpears3183 ปีที่แล้ว +3

      Was in Scarborough the other week and it's such a shame how there's about a dozen 'arcades' there now filled with 2p machines and no games!

    • @AngryBootneck
      @AngryBootneck ปีที่แล้ว +2

      @@aquaticpears3183 shocking! Whitby and Redcar used to be decent as well!

  • @Sh0tgunJust1ce
    @Sh0tgunJust1ce ปีที่แล้ว +12

    I find you can't be too hard on the first Street Fighter. Is it a good game by today's standards? No, if anything, it's quite a frustrating experience. But it helped lay the groundwork for an immense improvement, and showed Capcom were able to decipher what worked and what didn't about the original game.

  • @DanJackson1977
    @DanJackson1977 7 หลายเดือนก่อน +1

    As a kid in 1987... I got to play the "big rubber smash button" SF1 at the Oceanwalk mall on Hollywood Beach, FL. And yeah, if was tiring, but it was exciting. There was a 6 button one at a convenience store near my apt, and in middle school, around 88/89.. it was pretty popular.. though we didnt have SF2 to compare it to yet. I remember a crowd forming around the machine when someone finally got to Sagat... and he beat it. It was one of those "Last Starfighter" game beating moments.

  • @Kim_Justice
    @Kim_Justice  ปีที่แล้ว +24

    What are your memories of the original Street Fighter? Did you enjoy it? Did you break your hand on the original cab? Leave a comment here, but don't forget there are many like you all over the world. Thanks for watching! :)

    • @eddiehitler9822
      @eddiehitler9822 ปีที่แล้ว +2

      I loved the original SF, Kim. SF2 was a game changer, but SF1 was the birth of the modern fighter, taking it past Karate Champ or Yie Ar Kung Fu.
      I put shiny discs into SF 1.
      Right, excuse me spouting.
      Back to your vid.
      Edit, Sorry, Kim. My comment was where you were going anyway without the detail and research... :D

    • @Asobitech
      @Asobitech ปีที่แล้ว +2

      A chip shop near school had a Street Fighter cab in 1989, I spent a lot of time & money playing it. Learning control perfect Hadoken, Tatsumaki & Shoryuken. Hitting instant KO, 3 hit Dragon Punch at round start, as the CPU jumps towards you, was dopamine heaven.
      The cab had only 4 buttons, but was wired if you press both Light and Medium attacks together your got the Heavy attack.
      I also "enjoyed" playing the ZX Spectrum, and later on the Atari ST version of the game, as it was the "closest" thing to playing the game when I wasn't at the chip shop.
      I even ripped the sprites from the Atari ST version, and in STOS wrote an Hadoken trainer program, so I could get my quarter circle joystick motion perfected.
      Then I got the PC Engine CD-ROM version of the game, Fighting Street, and for me, that was the Arcade in my home. This all primed me for the release of Street Fighter II, which then became my life for a good number of years.
      Thanks for covering this mostly overlooked game, and giving it some respect for what it did for the genre ❤

    • @SkeggsyDAR
      @SkeggsyDAR ปีที่แล้ว +1

      I never saw an original cab unfortunately, but I have briefly played the original on one of the many Capcom collections that are out there. Whether it is a great game or not is irrelevant; it paved the way for one of the most important game franchises, and so deserves recognition for that alone

    • @newsbender
      @newsbender ปีที่แล้ว +1

      I mostly remember how piss poor the Speccy conversion was and how I busted 9.99 on it when it came out.... ugh.
      They had one of the original cabs in one of the Hastings arcades but I was never macho enough to take a punt on it.

    • @Rando1975
      @Rando1975 ปีที่แล้ว +2

      It wss quite popular at my local arcade back in the day. No one could do the specials as Ryu, but could do the fireball as Ken (Yeah, I know that doesn't make sense). NOBODY ever beat Adon. It wasn't till SF2 that I learned that Sagat was the final boss of the first game. The cab was the 6 button version.

  • @WarioSaysSo
    @WarioSaysSo ปีที่แล้ว +2

    To be honest, I and my friends growing up NEVER saw or heard ANYTHING about "Street Fighter". It was all about its franchise gem, "Street Fighter II" on all consoles, the movie etc. and I remember myself badly wanting to know more about the ORIGINAL Street Fighter game. However there was little information back then in the early 90's and since the game was nowhere to be seen among all magazines, people's game collections etc. It was left undeen for me until adult years 😕
    I think I first encountered it personally on some "Street Fighter Compilation" varient (witch one?) on PS2 or Xbox back in the day so I felt "Better late then never I guess".
    I had been informed however in my early adult years by a former brother in law that the game was nothing special and I remember saying; "Well it was all about its sequel and its ton of variation sub-sequels Capcom made so I always took it for that the original game can't have been anything special beside its novelty".

  • @johnmoran535
    @johnmoran535 ปีที่แล้ว +2

    I first saw this on a ferry when I was 8 years old and couldn't believe how amazing the special moves were. Tiny mind completely blown.

  • @WhiskeyNixon
    @WhiskeyNixon ปีที่แล้ว +1

    14:57 While both kicks and punches are commonly described as weak, medium, and fierce, the three punches in SF are jab, strong, and fierce, and the kicks are short, forward, and roundhouse.

  • @MADORCS
    @MADORCS 10 หลายเดือนก่อน +1

    Sir, I love your videos, there is just something about the way you narrate the content.... Thank you.

  • @KirkJacobsonHere
    @KirkJacobsonHere ปีที่แล้ว +1

    What a treat. Thank you for the fantastic content, as always.

  • @Dr.Quarex
    @Dr.Quarex ปีที่แล้ว +1

    Wow, Avengers is new to me and the only game I can think of where I immediately am reminded of the 8-bit computer "classic" L.A. Swat. I always thought that perspective/gameplay had some potential, so apparently there are at least two isometricish vertical scrollers involving people shooting guns at you

  • @steuph1976
    @steuph1976 ปีที่แล้ว +1

    I never played the arcade game before MAME came along, my first experience was, well, the Tiertex made Amstrad CPC version. Ropey indeed. I can see how influential it was though, because really, seeing the arcade previews then made it seem so cool I bought that dreaded port without having even played the original. There was something incredibly cool about fighting varied opponents around the world, like a modern version of Yie Ar Kung Fu.

  • @cruisinobscurae3274
    @cruisinobscurae3274 ปีที่แล้ว +1

    It's a crime I didn't discover your channel earlier.

  • @Paul07791
    @Paul07791 8 หลายเดือนก่อน

    13:44 Jackie Chan fought Urquidez in Spartan X too, just to square that circle. Great video.

  • @Sinistar71
    @Sinistar71 ปีที่แล้ว

    8:43 we got an aerobiz supersonic reference? NICE!

  • @ScarletEdge
    @ScarletEdge ปีที่แล้ว +1

    As always quality content. Thanks Kim. It was a nice watch. I never knew much about original SF, now i do. :)

  • @riggel8804
    @riggel8804 ปีที่แล้ว

    The special moves are easy to pull off once you figure them out. Here are a couple of tricks.
    1. Use an arcade stick.
    2. For the fireball you should use negative edge. This is when you finish the special move by RELEASING the punch button.
    3. For the dragon punch you need to finish the special move by leaving the stick in the down/forward position until the dp comes out. Negative edge works with the dp but is less important compared to the fire ball.
    4. Once you master the dragon punch you can 1cc the game easily by spaming it.

  • @nanoua27
    @nanoua27 ปีที่แล้ว

    reminded me of a great article on hardcore gaming 101, the complete list of all fighting game before SF2 there was so much games that added crazy idea!

  • @ChrisTheCritter
    @ChrisTheCritter ปีที่แล้ว +1

    i have been waiting for you to mention Karateka (1990 i played in the us on Apple II) and clay fighters on the SNES. your coverage is otherwise comprehensive and eloquently expressed. Thank you Lady Kim for your work.

  • @sasapetrovic2556
    @sasapetrovic2556 ปีที่แล้ว +1

    one of the best games i ever play,of course when sf 2 came i also play it a lot...and i still play today SF series. i am old 44 yiers...tnx for this beautiful video which take me in my childhood...greetings from Serbia

  • @bikesnmore
    @bikesnmore ปีที่แล้ว

    Thanks Kim, this took me back to my last year of primary school in Australia and coming across this game, blew my mind back then.

  • @boatofcar3273
    @boatofcar3273 ปีที่แล้ว

    Fantastic video Kim-I learned a lot!

  • @thiagof414
    @thiagof414 ปีที่แล้ว

    This was awesome. Thank you!

  • @Jiren261
    @Jiren261 ปีที่แล้ว +1

    When i was a kid I started with SF2 and was always curious about SF1 and I spotted it on the off chance when i was on Holiday.
    It was the regular style cabinet not the push pad one, And as I'd already played SF2 i was disappointed to say the least.

  • @Unquestionable
    @Unquestionable ปีที่แล้ว

    Despite my arcade years starting in 1988 I never saw a cabinet of the first Street Fighter til something like 1998 or 99, of course I played it as I was aware of the importance and of course was very frustrated by how unrefined it was. The discussion about the SNK/Capcom rivalry was interesting; I've always been well aware of it but these days look back and shake my head seeing as how both companies have created some of my favorite gaming memories of all time.

  • @iansmith8783
    @iansmith8783 ปีที่แล้ว

    I remember playing Street Fighter at my local arcade in i think '90. It was pretty cool at the time, the machine did not stick around long though.

  • @Klatchan
    @Klatchan ปีที่แล้ว

    19:18 You're correct. I couldn't help but "OOOOOH RIGH!" out lout.

  • @chrishensley5384
    @chrishensley5384 ปีที่แล้ว

    We poured hours into SF2 on the SNES. :) Props to the OG SF1 that I remember playing at the arcade.

  • @lanceuppercut3498
    @lanceuppercut3498 ปีที่แล้ว

    Brilliant video. Really informative deep dive history, which for me who knows little about the original Street Fighter. I never got to play it in the arcades, like most I suppose it wasn't until ST II when I first got introduced to the franchise. So was was great to find out the history from its conception to the aftermath of its release and everything in-between. And it seems overall the reputation for the game is a little unwarranted, so for thank you for doing this always deeply appreciated the stuff you do (As well as your great streaming, always a joy to watch)

  • @LondraCalibro9
    @LondraCalibro9 ปีที่แล้ว

    nice video as always - thank you! had this on the zx spectrum - what a stinker!

  • @BoKnowsDiddly
    @BoKnowsDiddly ปีที่แล้ว

    I loved the original game! Especially the one with the original pneumatic pads!! Considering the tech that was available at the time, it was amazing!!

  • @violetmeteorz9805
    @violetmeteorz9805 ปีที่แล้ว +1

    I honestly have a soft spot for the game. I downloaded on the Wii back in the day, and it's jankiness and garbled voice samples were super charming to me for some reason! I eventually got used to the stiff controls and I'd always make it up to Adon, but would never win against him. Funnily enough, I just beat him today, albeit on the 30th anniversary collection version this time! Sagat is honestly one of my favs, and I'm glad hes one of the big recurring characters! Really wish they'd bring back Geki (or Geki II in this case, as the first Geki is supposedly dead)

  • @aquaticpears3183
    @aquaticpears3183 ปีที่แล้ว

    My first memory of playing Street Fighter 2 in an arcade was in Brighton. Me and my mate used to get the bus down there with only a few pounds. One day while going there I saw my brother randomly sitting outside a pub with his friends and he gave us a massive handful of change, we ran over and played the arcade. There was a guy playing SF2 and he asked us to play. We were rubbish but he obviously was really happy that 2 12 year olds were playing the classic arcade game. great days

  • @ThePerradox
    @ThePerradox ปีที่แล้ว

    Excellent Video Kim. 👍 This game really deserves a lot of credit, if, perhaps not, a lot of credits. 😄

  • @simonorange4191
    @simonorange4191 ปีที่แล้ว

    I was lucky enough to play the deluxe arcade broad at the arcade near my school. Yes, I hammered the button as hard as I could. Lol!

  • @SimianScience
    @SimianScience ปีที่แล้ว

    i only ever saw 1 SF1 arcade cab in the wild in 1991. then when i got there they were swapping out the guts for SF2

  • @leeboy2k1
    @leeboy2k1 ปีที่แล้ว +1

    On the England stage, under the 417 "Junk" buidling, there is a poster of what looks like a punk with the name Teri and a 'two tone' checker pattern under him.
    I wonder whether this is a reference to Terry Hall of the Specials group.
    This seems plausible considering the stages time period and motifs.

    • @Kim_Justice
      @Kim_Justice  ปีที่แล้ว

      I think that's definitely the case, the guy on the poster even kinda looks a bit like Terry Hall

  • @drwugong
    @drwugong ปีที่แล้ว

    Another great vid, Kim - not doing the obvious. Great stuff!

  • @fearlessjoebanzai
    @fearlessjoebanzai ปีที่แล้ว

    It's strange because I didn't even know about the 6 button variant till well after SFII was released because I only ever saw the original version.
    I had to get on top of the panel and try to hit the pad with my knees because I was too small and feeble to get the heavy attacks with my fists!

  • @martintaylor4543
    @martintaylor4543 ปีที่แล้ว

    Thanks as always Kim. Street Fighter 2 my first exposure to this series, on both the Amiga and C64, but this video was very interesting nonetheless.

  • @no2embish
    @no2embish ปีที่แล้ว

    Was in Coral Island in Blackpool in the late 80’s looking very sorry for itself… the deluxe edition

  • @JamesShow
    @JamesShow ปีที่แล้ว

    Always love that you take topics I think I know very well and take me back to that time to learn something new about it, too.
    Thanks for mentioning Trojan and the two-player versus mode on the NES, also. Loved both versions and would make people rage quit against me playing versus.
    One thing: I consider the bonus stages in Karate Champ where you have to kick plates and vases or jump over a bull to be precursors to Street Fighter's bonus stages. Or the Feedle level in Yie Ar Kung Fu to also be a nice break even though he's presented as an opponent who I guess makes clones of himself who can only take single hits each.

  • @justsignmeup911
    @justsignmeup911 ปีที่แล้ว

    I love these deep dives. Lots of games I have never heard of.

  • @GORO911
    @GORO911 ปีที่แล้ว +1

    What i find interesting is that people always thought SNK was just copying Capcom's Street Fighter 2.
    Not knowing that the original creator of SF *"Takashi Nishiyama"* is the same man that created Art of Fighting and Fatal Fury.
    Meaning that he was copying his own creation.
    Can't even call that copying, it was a continuation of what he started in Capcom.

  • @Alex_Power
    @Alex_Power ปีที่แล้ว +1

    I played it on Atari ST and enjoyed it as an 8 yr old kid in 1988

  • @Apanblod
    @Apanblod ปีที่แล้ว

    I rank the most important inventions in mankind's history as follows:
    1. The wheel
    2. Street Fighter
    3. Electricity
    4. The printing press
    5. That little metal portion that holds the tiny eraser in place at the end of certain charcoal pensils.

  • @fazares
    @fazares ปีที่แล้ว

    I own the PC engine port and the arcade one on the Capcom Arcade Stadium 2 collection (Nintendo Switch)...it was the 1st fighting game i ever played...at the time i thought it was a Karate Kid tie in though....thanks to my grandpa for taking me to the Arcade when i was just a little lad eheh

  • @lilliputmoss
    @lilliputmoss ปีที่แล้ว

    I know for sure there was a borked pressure sensitive cabinet in Ingoldmells just down the road from Skeggy, only played it once.

  • @VBrancoPT
    @VBrancoPT ปีที่แล้ว +2

    Just like Virtua Fighter. Both games were huge foundations for 2D and 3D fighting games. I'm surprised there hasn't been a colab between these two, outside of crossovers and such (Project X Zone is one that comes to mind).

    • @zenksren8206
      @zenksren8206 ปีที่แล้ว +2

      And just like Nishiyama the designer of Virtua Fighter 1 (Seichi Ishiii) would go on to make multiple spiritual successors of his own (Tekken 1 & 2, Tobal)

  • @djneilbadboy
    @djneilbadboy ปีที่แล้ว +4

    Loved this in the arcades as a teen. Controls are awful by todays standards, but there was nothing like this when it was released.

  • @skijumpnose
    @skijumpnose ปีที่แล้ว +1

    I remember playing it on the good old Speccy, Thought it was quite fun and playable because i never played many one on one fighting games on the Spectrum.

  • @JuliusHowe
    @JuliusHowe ปีที่แล้ว

    Another great video

  • @brianbethel9673
    @brianbethel9673 ปีที่แล้ว

    I actually played this on the old amstrad, or maybe it was the amiga.. I really cannot remember which my family had.. still it was fantastic.

  • @adz693
    @adz693 ปีที่แล้ว +2

    Whenever I read the countries: 'Japan', 'USA', 'China' and 'England and 'Thailand' I always do you them in SF1 announcer voice: "YA-PAN" , "YOU-ES-A" "CHY-NA" "ING-LAND" "TIE-LAND"

  • @markjones5647
    @markjones5647 ปีที่แล้ว

    What a game from the arcade to mega drive specky and other consoles I've owed loved it best wishes kim from Elvis
    I love watching your twitch streams to see all u guys over there soon

  • @loganford3921
    @loganford3921 ปีที่แล้ว

    I remember playing SF1 in the arcade in early 90s after I played SF2 I but didn't know it was SF1 while I was playing it. Probably the reason I interesting in another arcade game (Snow Bros Toaplan) that was being played by other kids so I played SF while waiting for the other kids to stop playing Snow Bros.

  • @rushdenphilstravels.5055
    @rushdenphilstravels.5055 ปีที่แล้ว

    Played it at local fair ..loved it

  • @acecarrera1
    @acecarrera1 ปีที่แล้ว +1

    Kim just gave the original Street Fighter justice.
    Ba dum tss!

  • @dcikaruga
    @dcikaruga ปีที่แล้ว

    I could never get the special moves to work, some of the older kids could, but it was only SF2 when I could do them consistently.

  • @williamwright9079
    @williamwright9079 ปีที่แล้ว

    Awesome! Love!

  • @casualslax
    @casualslax ปีที่แล้ว

    I don't care what Capcom says now, Mike and Balrog were originally the same character. In the Japanese version of SF2 Balrog is named M.Bison...as in Mike Bison, an obvious play on Mike Tyson. It was switched (along with Vega) in the Western release. I know this is old news but I didn't see anyone else mention it in the comments.

  • @williambotner2317
    @williambotner2317 ปีที่แล้ว

    London Kentucky loves you guys

  • @jennybyford8071
    @jennybyford8071 ปีที่แล้ว

    Looking forward to this, this was my game.

  • @AllOuttaBubblegum123
    @AllOuttaBubblegum123 ปีที่แล้ว

    Southend Sea front was my first experience with the punch pads. They didn't last long lol

  • @jaggedj2510
    @jaggedj2510 ปีที่แล้ว

    I still love the original street fighter. Just wish they would rerelease it with better controls to perform special moves. Great video!

  • @tomdomhill
    @tomdomhill ปีที่แล้ว

    Another quality video, you don't get anything near this in-depth anywhere else!!!

  • @24framedavinci39
    @24framedavinci39 ปีที่แล้ว +1

    The reason why most people have trouble with special moves in SF1 is because you are mashing.
    Use the negative edge technique.
    For a Hadooken:
    Press and hold P
    QCF + release P
    I just uploaded a couple of SF1 videos, including a hardest difficulty, 1cc play through.

    • @FinalFlash_YVR
      @FinalFlash_YVR ปีที่แล้ว

      I second this advice! It's surprisingly consistent to do the special moves with negative edge.
      Kinda wild this advanced technique "started" here 😅

    • @24framedavinci39
      @24framedavinci39 ปีที่แล้ว +2

      @Ahmed Ezzat
      I definitely didn't figure this out on my own, but it has been known for decades. The origins have probably been lost.
      I'm 45 years old, so I was a bit too small to have played the original punch button cabinet, which is the first time I saw Street Fighter.
      Although this mini doc is not 100% accurate, for sure, I would be surprised if the low sales numbers of the original cabinet are accurate. I doubt I was lucky enough to see an original cabinet in a random pizzaria as a child if they were that rare.
      He also forgot to mention Retsu has a Hadoken as well. I actually saw Restu use it as a child before I knew Ryu had any special moves. Maybe I'll try to coax it out of him one day and post a video.
      He's also pronouncing Gen incorrectly.

    • @THENAMEISQUICKMAN
      @THENAMEISQUICKMAN 6 หลายเดือนก่อน

      @@24framedavinci39 The sales are accurate. Retsu does not have a fireball - none exist in the game's code. She is pronouncing Gen correctly.
      This is a weird amount of claims to make when they're all wrong.

  • @StruggleoftheOutsider
    @StruggleoftheOutsider ปีที่แล้ว

    once you understand the whole negative edge thing with the special inputs.. I find it a pretty fun experience.. especially in the context of the time.. which people just dont get now.. I know the Turbo version is programmed diffrentley.. but idk how that plays.

  • @Myako
    @Myako ปีที่แล้ว

    Excellent video, as always. Did you know there's a port of SF1 to the Megadrive being developed? I think they will even include a couple of QoL fixes.

  • @custardgannet4836
    @custardgannet4836 ปีที่แล้ว

    Awesome stuff Kim.

  • @anthonybird546
    @anthonybird546 ปีที่แล้ว +1

    Most of Joe's moveset became Cody's in Final Fight

  • @neat3468
    @neat3468 ปีที่แล้ว

    I used to watch the older kids for hours play this game. I was daunted enough by the 6 buttons, rumour had it you did a fireball by pressing all six buttons but I never saw anyone pull it off. 1989, a time with no magazines and in some cases nothing written on the cabinet. Arcade games were a mystery.
    People rag on Street Fighter 1, and say it's so bad compared to Street Fighter 2.
    You should have been around when Karate Champ, or Yie Ar Kung Fu was king, Street Fighter 1 was a HUGE upgrade and improvement. And if you think floaty jumps are awful in SF1, you try doing one in Yie Ar Kung Fu. Not only is it twice or three times as long and you fly to the moon, you can't even attack while jumping. lol

  • @DAv2003
    @DAv2003 ปีที่แล้ว

    A good look into the first Street Fighter here. Certainly does show its age and time of creation, but it does have its place in history alright and this showed a good overview of why it deserves it.

  • @jagtaggart936
    @jagtaggart936 ปีที่แล้ว

    SF1 six button (along with Karate Champ) was my earlier experience with fighting games. I wish people would be more fair to it because, in the late 80s, it was great. Those characters were so appealing.

  • @illbelieveanything
    @illbelieveanything ปีที่แล้ว

    Moon Patrol is finally getting the respect it deserves.

  • @rapappathepepper3996
    @rapappathepepper3996 ปีที่แล้ว +1

    If it lead to improvement, it was not a mistake.
    That's the first Street Fighter.

  • @seanpaul3954
    @seanpaul3954 ปีที่แล้ว +1

    So many genre defining firsts, but its aged liked ass....its hard to love but easy to admire.

  • @barryschalkwijk9388
    @barryschalkwijk9388 ปีที่แล้ว

    There is a romhack that fixes SF1 and makes it almost SF2-like in QUOL. All playable characters, smoothed out movement and jumps...its really awesome.

    • @dariogonzalez8989
      @dariogonzalez8989 ปีที่แล้ว

      If you're talking about Street Fighter One, that's not a hack, it's a MUGEN remake.
      Then again, that probably means it's easier to set up than an emulated hack.

  • @MimosaSector
    @MimosaSector ปีที่แล้ว

    Excellent retrospective.

  • @orderofmagnitude-TPATP
    @orderofmagnitude-TPATP ปีที่แล้ว +2

    "Wha da wha da wha da wall wova wa wold"

  • @ShanetheFreestyler
    @ShanetheFreestyler ปีที่แล้ว

    I have a note to add about the difficulty in performing special moves in SF1 vs SF2 and beyond: In the original Street Fighter, your fighter won't perform an attack until after you _RELEASE_ the respective button, as opposed to all later games where the attack is performed _as you press the button._ This is likely a symptom from the original "pressure pad" version of the game as the game would use the button release to determine how hard the button was pressed and interpret it as a light, medium, or fierce attack. It's also likely the reason for the apparent tighter timing in performing special moves in the first place. I've found it much easier to consistently perform a Hadoken by holding Punch first, then QCF on the joystick before releasing Punch; likewise on holding Kick > QCB > Release for a Tatsumaki Senpu Kiyaku. Shoryuken on the other hand I still find tricky in SF1 even though I'm a bit better with it in SF2.
    Anyway, probably no surprise how differently the game responds to everything that the logic for hitting the buttons wouldn't be as fast as you'd expect.

    • @alexojideagu
      @alexojideagu ปีที่แล้ว

      Also that same special move button release system still works in SF2 games and has a use so you don't whiff some moves or when knocked down.

  • @Lupo32
    @Lupo32 ปีที่แล้ว

    The takashi guy later left capcom for SNK and made art of fighting and fatal fury .... so essentially
    Those gsmes are like the half brother to street fighter series .

  • @alvarotriana
    @alvarotriana ปีที่แล้ว

    Excelente analisis, con una gran genealogía del juego

  • @robintst
    @robintst ปีที่แล้ว

    The first Street Fighter is an oddity that I can't flat out hate but I can't say it's all that fun either. I think it can best be regarded as "it did it's job" whether the team behind it realized it or not and that was laying the foundation for what the one-on-one fighter scene would grow into. So it's not a great game due to the evolution of the genre and hindsight but it should be respected for the advancements it strove for over it's more simple predecessors like Karate Champ.

  • @DanJackson1977
    @DanJackson1977 7 หลายเดือนก่อน

    Pretty sure "Mike" from SF1 is "M. Bison"... the Japanese name for the character in SF2. Now that they switched the boss names around for the western version, they retconned that, cause M. Bison is M. Tyson... and the game came out when Tyson was becoming an international superstar... but by 1991 I think they got cold feet and hedged their legal bets, causing the change.

  • @vincegreene7031
    @vincegreene7031 ปีที่แล้ว +1

    My local Putt Putt arcade (Greenville, SC USA) had the deluxe cabinet. I only played it once or twice before the guy who owned the place converted it to Mortal Kombat.
    Probably a smart move. I think it's a pretty horrible game personally but I appreciate your appreciation of it.

  • @chrisbateman8534
    @chrisbateman8534 ปีที่แล้ว

    did anyone see the magazine review in the video?? £1 a credit in 1987?! blimey! Never saw any 80s arcade games in blackpool at that price a credit! Was Space Harrier and Outrun hydraulic that price on release? Only ever remember them being 50p a credit circa 1990 in Coral Island and Funland :)

  • @eddiehitler9822
    @eddiehitler9822 ปีที่แล้ว

    Thanks for sticking up for SF 1, Kim.
    It's too often written off as a mistake made good in it's sequel.

  • @simplesimonhadapie
    @simplesimonhadapie ปีที่แล้ว

    Perfect time is when Kim oclock strikes

  • @trip2themoon
    @trip2themoon ปีที่แล้ว

    Wow, £1 for a credit on SF deluxe. Back in 1987 that would have got we 10 shots on Outrun or Wonderboy.

  • @billcook4768
    @billcook4768 ปีที่แล้ว

    The best comment I heard about SF1: “You press a button and get a text saying they have your received your request and will process it in due time.”

  • @noidont8149
    @noidont8149 ปีที่แล้ว

    honestly even while acknowledging its flaws and problems as far as I cant tell at least around my parts street fighter 1 gets its do respect these days

  • @convicsik
    @convicsik ปีที่แล้ว

    Pro Tip: There is an easy and consistent way to perform specials in Street Fighter, you just have to use negative edge. So instead of doing D,DF,F + P to throw a fireball, you press and then hold punch, then do the fireball motion of D,DF,F and then let go of punch. The timing is still strict and way harder than other Street Fighter games, but negative edge will make the moves come out more consistently.

  • @PJP1112
    @PJP1112 ปีที่แล้ว

    Really wish they would remake SF1. A remastered version with a fixed engine would be great..

  • @alexojideagu
    @alexojideagu ปีที่แล้ว

    Yes when it came out the sprites were huge and it was very popular. Compared to what else
    was out it was seen as unique and revolutionary graphically. The gameplay didn't have much to compare it to.

  • @sambagogo777
    @sambagogo777 ปีที่แล้ว

    When I saw it back in the day I thought 'Hmm, it's no IK+'.