The awful way I ran D&D 5E survival!

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  • เผยแพร่เมื่อ 30 พ.ย. 2024

ความคิดเห็น • 1.2K

  • @wyattdupre2721
    @wyattdupre2721 ปีที่แล้ว +5138

    With a few changes you could make a new boardgame with how complex that was

    • @DannyboyO1
      @DannyboyO1 ปีที่แล้ว +222

      I'm pretty sure one exists that's not very different. I recall one... either you escape from the troll or you fight it. >_< Unfortunately, "vague memory from half a year ago" isn't easily googled.

    • @MegaOttaviano
      @MegaOttaviano ปีที่แล้ว +28

      My thoughts exactly hahaha

    • @eriekaiser2121
      @eriekaiser2121 ปีที่แล้ว +41

      Yeah wtf he should spend time on that, I know I would buy it, very interesting concept

    • @la8ball
      @la8ball ปีที่แล้ว +17

      What I'll change is instead of disadvantage rolls use a point system. Go a day without food or water -3 to whatever you roll and -5 for no sleep. Not just rolls for exhaustion but any encounters. Go 3 days with no food & water is -18 and need 19 or 20 to succeed.

    • @thaynelybbert3197
      @thaynelybbert3197 ปีที่แล้ว +25

      Almost a darkest dungeon vibe for a board game.

  • @ton1
    @ton1 ปีที่แล้ว +3455

    Imagine you prep everything and the party decides to make an ambush for the pursuers instead.

    • @adamloga3788
      @adamloga3788 ปีที่แล้ว +459

      Judging by how he was talking, I'm guessing that they'd only make that mistake once.

    • @Candlemancer
      @Candlemancer ปีที่แล้ว +202

      @@adamloga3788 yeah, it sounds like the point of this is when it's obvious that you can't possibly win against the pursuers. The best you can hope for is to escape the encounter alive

    • @TobyLegion
      @TobyLegion ปีที่แล้ว +88

      Perfect location for that: near the mimic house.

    • @dodhethompson4841
      @dodhethompson4841 ปีที่แล้ว +123

      ​@@CandlemancerThat sounds like something someone that doesn't know how to set up an ambush would say

    • @naomihatfield3015
      @naomihatfield3015 ปีที่แล้ว +16

      It’s almost like you know my players…..

  • @chandlerf3131
    @chandlerf3131 ปีที่แล้ว +2059

    The next cold road?!? Do my ears deceive me?!

    • @imasspeons
      @imasspeons ปีที่แล้ว +65

      I am as excited as you - nay, more!

    • @kacpadestro8086
      @kacpadestro8086 ปีที่แล้ว +102

      Cold Road? On this time of a year ? In this place ?

    • @Ink_Wielder
      @Ink_Wielder ปีที่แล้ว +74

      ​@@kacpadestro8086 Localized entirely on this channel??

    • @pdomo415
      @pdomo415 ปีที่แล้ว +42

      May I see it?!

    • @imasspeons
      @imasspeons ปีที่แล้ว +33

      @@pdomo415 ... No.

  • @mckenzewolford9813
    @mckenzewolford9813 ปีที่แล้ว +270

    This actually makes the Ranger’s new tireless ability very good, as they can effectively skip sleep and gain lead tokens with no consequences, as long as they can take at least an hour break every day

    • @RoninCatholic
      @RoninCatholic ปีที่แล้ว +61

      And Rangers are the class that _should_ do best in a situation like this, followed by Druids and Barbarians.

    • @theactorsdungeon3898
      @theactorsdungeon3898 ปีที่แล้ว +5

      I find a lot of the time the Ranger's unique survival abilities don't always have a use.

    • @RoninCatholic
      @RoninCatholic ปีที่แล้ว +23

      @@theactorsdungeon3898 Exactly why a campaign like this is the perfect place for them to shine.
      Just like how a monk will shine extra bright in a campaign that routinely features being captured and separated from your equipment, or where fights break out when you're at parties like high society balls or whatever where it's inappropriate to wear armor and carry weapons.

    • @theactorsdungeon3898
      @theactorsdungeon3898 ปีที่แล้ว +4

      @@RoninCatholic oooh, that's clever!

    • @o98z
      @o98z ปีที่แล้ว +7

      @@RoninCatholic and dont forget that monks are generally applied wrong, they are not a bruiser class like fighter paladin or barbarian, treat them more like rouges/your dedicated anti spellcaster measure

  • @alfarrarjr
    @alfarrarjr ปีที่แล้ว +1524

    This is a perfect follow-up to Zee's video on the worst spell in survival games - Goodberry.

    • @Ike_of_pyke
      @Ike_of_pyke ปีที่แล้ว +78

      Yep , a good berry user would sap like 1/3rd of the difficulty of the situation away

    • @yuvalgabay1023
      @yuvalgabay1023 ปีที่แล้ว +91

      Add the ranger class ans tiny hut and you can pretty much ignore survival

    • @jettlucashayes8508
      @jettlucashayes8508 ปีที่แล้ว +11

      ​@Ike_of_pyke or just beating the shit out of your pursuer since its probably easier then running from them

    • @aa-tx7th
      @aa-tx7th ปีที่แล้ว +22

      all survival hand wave spells are banned from my games
      like goodberry, create water, that dimensional mansion one, ect.

    • @Ike_of_pyke
      @Ike_of_pyke ปีที่แล้ว +15

      @@jettlucashayes8508 depend on the encounter make up and level of group, if it's suppose to be a notable challenge or like a literal miliary platoon(18 to 50 people) who's been sent to hunt the group , then a Goodberry (a lv1 spell ) is a good trade off

  • @Zedrinbot
    @Zedrinbot ปีที่แล้ว +887

    you call this awful but, maybe with a few small adjustments to scale it back a touch, this actually seems like a great option for a table that wants more trackable progress on survival elements that normally get handwaved or glossed over.
    I'd definitely prefer this over 5e's default nonexistent "chase" and tracking rules.

    • @Sheeprwer
      @Sheeprwer ปีที่แล้ว +17

      It's a little strange unless the party has means of tracking their pursuers though. The players know how far away the enemies are because of the tokens

    • @asitallfallsdown5914
      @asitallfallsdown5914 ปีที่แล้ว +71

      Scale it back?
      Scale it UP
      DOT MAPPING. NODE TO NODE TRAVEL, BRANCHING PATHS, RETURN BY DEATH RESET LOOP FOR PARTY WIPE.
      New D&D game mode, "A Travel-Node Campaign".

    • @zachhaas1075
      @zachhaas1075 ปีที่แล้ว +6

      @@Sheeprwer yeah thats most abstracted chase systems its really not a problem.

    • @DanielLCarrier
      @DanielLCarrier ปีที่แล้ว +12

      Chase rules are important. Without them, you can kill a Tarrasque with a repeating crossbow infusion and a horse.

    • @Zedrinbot
      @Zedrinbot ปีที่แล้ว +26

      @@DanielLCarrier That sounds like a problem with mounted combat rules in 5e, which are equally terrible.
      But 5e's chase rules are just "hey what's your con score? okay that's how long your can run, basically."
      It is one of the driest and least interactive things you can run in 5e.

  • @dalepalmitier7114
    @dalepalmitier7114 ปีที่แล้ว +498

    Between this and the Animated Keg, we can see Zee's love of visually representing aspects of D&D, which I fully support.

  • @TheYaMeZ
    @TheYaMeZ ปีที่แล้ว +339

    "D&D Combat doesn't take that long" _Monkey Side Eye Meme_

    • @blacknight6147
      @blacknight6147 ปีที่แล้ว +39

      Well, in-universe time wise it doesn't, players exist outside their flow of time and experience it much differently

    • @Vatis93
      @Vatis93 ปีที่แล้ว +30

      Hours can pass in seconds, and seconds can take hours.

    • @restlessfrager
      @restlessfrager ปีที่แล้ว +19

      Dude a 20 turn combat is 2 in-game minutes.

    • @Alex-cq1zr
      @Alex-cq1zr ปีที่แล้ว +9

      To be fair, dnd combat shouldn't be all that slow if players act fast. Like, implement 1 minute turns and a round is 5-10 minutes?

    • @Candlemancer
      @Candlemancer ปีที่แล้ว +8

      In-universe D&D combat is extremely fast and brutal. Almost all fights are over in less than 2 minutes

  • @valdar27
    @valdar27 ปีที่แล้ว +6

    Watching this in the middle of my Stormlight Archives re-read and I spot "Stormfather" on a drawing?! Kudos for the easter egg

  • @TheFlash1218
    @TheFlash1218 ปีที่แล้ว +97

    YOU HAD ME AT NEXT COLD ROAD

  • @johncollins7631
    @johncollins7631 ปีที่แล้ว +267

    More Cold Road? YAY! always good to see more content from you my man.

  • @nay-knee7779
    @nay-knee7779 ปีที่แล้ว +14

    I like it because the players are aware and complicit in the random encounters instead of just not knowing what happens. More tensions built that way. Also, very glad to hear the cold Road is not dead!

  • @michaelgrey1503
    @michaelgrey1503 ปีที่แล้ว +76

    I know it's a more complicated random encounter table, but it's probably the only random encounter table I'd be able to use while being able to keep track of everything, so good job!

  • @erictappan3906
    @erictappan3906 ปีที่แล้ว +71

    I honestly really like this! As long as most encounters are fast to resolve (they're short and self-contained, or handled via montage), I think you avoid most of the pacing issues you'd otherwise run into by getting into granular timekeeping. You still need to come up with about 8*days prompts, but you could probably crowd source a bunch of them. My one gripe is "D&D combat is pretty fast" , but if you aren't getting regular long rests maybe you can get tension from shorter combats.

    • @Manoplian
      @Manoplian ปีที่แล้ว +11

      He meant that dnd combat doesn't take much in-game time, so it doesn't matter to the chase.

    • @AFnord
      @AFnord ปีที่แล้ว +6

      @@Manoplian I was irked by the "fast" bit as well, but you're probably right about that being what he meant, that the time spent fighting is so small it's not really worth tracking, not that you get through combat encounters fast when they happen (because in my experience D&D has some of the longest combat encounters of any RPG that does not go full on simulationist)

  • @zacharyweaver276
    @zacharyweaver276 ปีที่แล้ว +33

    This seems really cool. Reminds me of those traveling movies where the heroes are trying to reach a location as the bad guys follow their trail. Like the Indiana Jones movies where people are trying to find an ancient temple as the bad guys pursue them or track them so they get lead to it

  • @amarith1392
    @amarith1392 ปีที่แล้ว +29

    Zee: "I've made a complex minigame as an abstraction for survival/pursuit in 5e, but I hate it"
    Me: "I don't even remember what half the weather does RAW, but I'm gonna add some wacky shit anyways like Wild Magic Storms"

  • @youremakingprogress144
    @youremakingprogress144 ปีที่แล้ว +36

    This is basically adding an entirely new game to a D&D campaign - and I would TOTALLY play it. It seems fun and exciting, and a great example of resource management and risk calculation in gameplay. Serious credit for innovative DMs.

  • @EndMaster0
    @EndMaster0 ปีที่แล้ว +1

    no wait. this all makes some semblance of sense. I WAS PROMISED ANGER

  • @Leto_0
    @Leto_0 ปีที่แล้ว +3

    Even if it's just a more complicated version of encounters, it seems more immersive and much more exciting

  • @ttgl_bobross
    @ttgl_bobross ปีที่แล้ว +1

    "what do you mean I have to eat and drink?" - the one guy who wasn't paying attention during session zero
    You would not believe how many people cycled in and out of my pick up game of Dark Sun back on Mythweavers because they didn't read the GIGANTIC BOLD TEXT saying "SURVIVAL THEME".

  • @tooldude1098
    @tooldude1098 ปีที่แล้ว +15

    Honestly even if it's not the best way to run survival mechanics it is always good to get more videos from you

  • @Introbulus
    @Introbulus ปีที่แล้ว +3

    I'm all for anything that adds a fun mini-game into a DND session.

  • @kucahill8085
    @kucahill8085 ปีที่แล้ว +3

    Can I just say that, Bashew your art has improved so much and it’s amazing to see the progress you’ve made over the years, I always rewatch your old episodes and I’m always overjoyed when you upload new ones, thank you so much for all you do

  • @BoastfulIvy
    @BoastfulIvy ปีที่แล้ว +6

    Honestly reminds me a lot of Band of Blades, which is a ttrpg built around the idea of the players leading a mercenary company across a kingdom in a panicked dash away from an army of the undead after the real party of adventures TPK'd against the big bad evil lich.

  • @BenTheoRowe
    @BenTheoRowe ปีที่แล้ว +4

    As a DM who enjoys wilderness survival, resource management, and exploration, I actually liked all of this!

  • @BM03
    @BM03 ปีที่แล้ว +3

    He took "running down a hallway" and made an entire game out of it. I really like the sound of it.

  • @gdrad
    @gdrad ปีที่แล้ว +6

    It's got some fundamental differences with a random encounter chart. Previewing the rolls needed is one. Another is once they avoid an obstacle it's something already generated that was avoided vs having to roll on random encounter. If you dodge the tarrasque encounter and it was the only time it showed up that's different then having to dodge a 1/100 chance of that fight every failed roll.
    I think more asymmetry and assorted nature on the day to day would help. Don't have encounters listed every day. Have some rolls affect the odds and rate. "Took wrong path, add 2 encounters to next 2 tiles" for example would change the difficulty of next two days. Maybe have some encounters be "face up"; after all some things don't require dice roll. A face up encounter could be obvious signs of bear in the woods but can you avoid the bear successfully.
    Another key thing to add is more player choice and agency. If it's just down to die rolls of course it feels like a random encounter chart. Take a lesson from something like slay the spire. A random layout of paths where players can choose which path they're taking. In slay the spire, the first act 1 elite fight is random chance out of 3 options. However, the player knows its an elite and can learn what all 3 fights are. So they have a lot of information to work with when deciding to path into the elite fight.
    One other potential idea to handle the "random encounter chart" feel is pre-trip research. Have some ahead of time rolls that can reveal what exact encounters exist along the path. Going from City X to City Y in a desert? Wouldn't city X have information on the giant monster scorpions that are usually in groups of 2, bandit activity, and rumors of a caravan finding an artifact indicating a dungeon in the sands? So now players can know one of the encounters is a giant monster scorpions, and another is bandits but not when/where on the path.

  • @darylpowell401
    @darylpowell401 ปีที่แล้ว +1

    I heard "next cold road" and now I'm excited

  • @nathanwilson7929
    @nathanwilson7929 ปีที่แล้ว +9

    I don't know, I like it. I think this gives players A lot more information up front to make decisions and then they can't complain about it when they say they didn't know that that would happen. Having a board game like setup for this helps with keeping track of very specific rules

  • @RangerLab
    @RangerLab ปีที่แล้ว +4

    I'm super excited for when Zee inevitably just makes his own RPG

  • @nerdaccount
    @nerdaccount ปีที่แล้ว +14

    someone needs to make and sell this. fully release this to the world.

    • @aa-tx7th
      @aa-tx7th ปีที่แล้ว +4

      be the change you want to be in the world my man
      my grandparents made board games
      all it takes is some scrap wood and paint

    • @ADayintheLifeoftheTw
      @ADayintheLifeoftheTw ปีที่แล้ว +1

      I mean, I thought when I clicked on this video it as a product he was selling. Seems like I will need to craft this on my for my party.
      I think anyone who likes resource management games like Dead of Winter will appreciate this. Especially because I made a homebrew of Golden Kamuy, I can rework this to match the more travel aspects.

  • @marshall104
    @marshall104 ปีที่แล้ว +1

    For a quick and easy setup i would use Settlers of Catan resource cards for food, water, shelter, monster encounter, and travel delay. Pull 4 from the deck face down (or behind the DM screen) and Roll 4d6 with each d6 representing the task (choose 6 skills to use in your specific scenario) to acquire the resource or avoid the obstacle/monster. I really like this and will definitely use it in my next campaign.

    • @ADayintheLifeoftheTw
      @ADayintheLifeoftheTw ปีที่แล้ว +1

      I did something like this for an adventure hex crawl.

    • @marshall104
      @marshall104 ปีที่แล้ว

      @@ADayintheLifeoftheTw How'd it go? Any hiccups or things you would change or tweak?

  • @safrprojects
    @safrprojects ปีที่แล้ว +36

    While yes, the end result is still random encounters, it's random encounters decided by how the party chooses to explore and spend resources, increasing agency and immersion. Not bad if it doesn't get too fiddly

  • @PlushLordOfTheSeas
    @PlushLordOfTheSeas ปีที่แล้ว +2

    turn 1: "I'm not running. I spend my lead and resources preparing to ambush the pursuing force. Better than dying from an arrow in the back, exhausted from running for days."

  • @jungle_jimplayground5874
    @jungle_jimplayground5874 ปีที่แล้ว +6

    It's so complex, and yet I love it so much

  • @benjaminoechsli1941
    @benjaminoechsli1941 ปีที่แล้ว +1

    Gonna have to rewatch Cold Road in prep for the new episode! Been waiting for this for a while! Looking forward to it!

  • @dogishappy0
    @dogishappy0 ปีที่แล้ว +9

    Don't apologize, lol. This is great. It's DND Death Road to Canada.

  • @cew9662
    @cew9662 ปีที่แล้ว +1

    Wait… Did you say next Cold Road???!!? LETS GO!!!! Love those!

  • @BH_test
    @BH_test ปีที่แล้ว +5

    Love the updated version of the classic see Wizard design.

  • @jgr7487
    @jgr7487 ปีที่แล้ว +1

    CoC chase system: "look what they need to mimic a fraction of our power"

  • @DunkmaterKyouko
    @DunkmaterKyouko ปีที่แล้ว +17

    If you now think this system is awful, I'd kind of like to see one of the un-animated discussion videos on what you see the issues with it being and how you'd improve it if you were running it now, because on the face of it, it doesn't seem inherently terrible. The biggest issue I see with it is more just that having a high CON save lets you not engage with the mechanic at all, which isn't a fatal flaw by itself.

    • @novacorponline
      @novacorponline ปีที่แล้ว +4

      I would assume it's a balance issue. Exhaustion is an extremely severe condition in DND, even just one level of it gives you disadvantage on skill checks. It can easily spiral into a viscous cycle where your exhaustion leads to failing to gather resources, which leads to you failing the exhaustion check again the next day.

    • @OzixiThrill
      @OzixiThrill ปีที่แล้ว

      I think Zee made it quite clear why it was a fairly awful system. It's basically just an over-complicated encounter table.

  • @nealbutler3332
    @nealbutler3332 ปีที่แล้ว +1

    “The cold road” is amazing! I can’t wait to watch it over and over!

  • @chandlerf3131
    @chandlerf3131 ปีที่แล้ว +3

    Nice Cosmere reference at 2:33
    Stormfather!

  • @monkibro
    @monkibro ปีที่แล้ว +1

    Honestly, this has the bones of a great minigame to shake things up a bit!

  • @KaiserAfini
    @KaiserAfini ปีที่แล้ว +6

    HOLD UP, a new Cold Road episode is being released? I thought it had been shelved. Looking forward to it, that story had great ambiance.

  • @imgonnapassoutt
    @imgonnapassoutt ปีที่แล้ว +1

    Tbh this is perfect for a zombie apocalypse survival session im doing im stealing it

  • @dysenteryking9034
    @dysenteryking9034 ปีที่แล้ว +97

    It honestly doesn't come off as that complicated, you really just wanted to incorporate resources into a long form chase in a digestible way. I guess we'll see the result in the next Cold Road, but I can seriously imagine running this with great success in my group. If anything it inspires more ways to gamify resource management, it reminds me of a very similar game I used when my players got hit with community service after being arrested for their shenanigans and it ended up being my favorite session in the whole campaign.

    • @mooncrime4998
      @mooncrime4998 ปีที่แล้ว +11

      For a second I thought you meant your players had to do community service and not player characters, which, look, I'm not going to judge anyone for needing to serve a sentence, but ALL of them??

    • @DB-ku7vu
      @DB-ku7vu ปีที่แล้ว +5

      @@mooncrime4998just a lil B&E with the boys never hurt anybody

    • @dysenteryking9034
      @dysenteryking9034 ปีที่แล้ว

      @@mooncrime4998 it's been a while but if I remember correctly they all broke into a guy's house and assaulted him, they had their sentence drastically lightened through the use of some favors and better call saul chicanery in the court. They were still surveiled after this because they were affiliated with a violent street gang but it wasn't provable

  • @lazorgator9548
    @lazorgator9548 ปีที่แล้ว +2

    Hearing “next cold road” definitely woke me up.

  • @Godzilla763
    @Godzilla763 ปีที่แล้ว +300

    This honestly doesn't seem that bad, complicated yes but not awful by any means.

    • @uberculex
      @uberculex ปีที่แล้ว +55

      A little too punishing IMO. Feels like one of those board games where you only win 20% of the time. You don't get enough lead tokens to search basically anything and if you play a character with a middling-low CON just go ahead and kill them.

    • @aa-tx7th
      @aa-tx7th ปีที่แล้ว +9

      imo its horrendus
      the LAST thing most dnd games is;
      1. more freaking math
      2. more tokens
      3. more crap on the table
      4. more dice rolling
      5.. more distractions from the storytelling and improvisation
      if you want numbers and stats go play a final fantasy or world of warcraft.
      if you want dice and tokens go play a board game.
      if you want to improvise a story with your friends while playing a game, play dnd.
      dnd is not a video game and its moving away from being a board game. and its better for it.

    • @aa-tx7th
      @aa-tx7th ปีที่แล้ว

      complicated = bad
      ESPECIALLY for an already complicated game like dnd

    • @llewelynshingler2173
      @llewelynshingler2173 ปีที่แล้ว +26

      As he noted, this boiled down to a random encounter chart with extra parts

    • @supremeplatypus7192
      @supremeplatypus7192 ปีที่แล้ว +56

      @@aa-tx7th complicated = not your preference

  • @mr_wenzday
    @mr_wenzday ปีที่แล้ว +1

    You sir, have me excited for the next telling of Cold Road. I have sorely missed hearing the brutal campaign where a couple bad rolls turned the campaign for the worst.

  • @SteveNeubauer
    @SteveNeubauer ปีที่แล้ว +12

    Awful? Or ingenious!
    This system is the core for an entire game

    • @thekenyonsquad5672
      @thekenyonsquad5672 ปีที่แล้ว +4

      I think that's part of the problem. it's stopping the D&D gameplay loop for a whole new game. that could work well for some groups, but for others it would be more fun and faster to just use random encounters.

    • @Anonymouthful
      @Anonymouthful ปีที่แล้ว

      I thought this sounded like nonsense, then I thought about a massive underground dungeon thats basicly just a straight line between two massive long forgotten underground civilizations.

  • @benjaminvanduyne3787
    @benjaminvanduyne3787 ปีที่แล้ว +1

    Ah heck yeah. Loved the cold road series, excited to hear we get to learn more

  • @Damama
    @Damama ปีที่แล้ว +3

    yooo new cold road announcement

  • @SomeoneYouDontKnowOfficial
    @SomeoneYouDontKnowOfficial ปีที่แล้ว +1

    THE COLD ROAD IS COMING BACK OH MY GOSH

  • @TheBmann10
    @TheBmann10 ปีที่แล้ว +3

    Tbh this to me feels a bit better than how the 5e regular rules would have you run survival. This feels like it could be fun and not just a painful slog where every few minutes people have to do really menial tasks without much excitement involved.

    • @louiesatterwhite3885
      @louiesatterwhite3885 ปีที่แล้ว

      True, 5e regular rules have survival being completely trivial. Although in order to still not trivialize this system, some spells would need to be banned. Goodberry, Create Food and Water, etc.

  • @surrog
    @surrog ปีที่แล้ว +2

    Wait wait wait, a new cold road episode is coming ? That's the best news of the week \o/

  • @dadude455
    @dadude455 ปีที่แล้ว +3

    Omg!! New cold road!!!!!

  • @gmlabs2530
    @gmlabs2530 ปีที่แล้ว

    That sounds fun as hell dude. That makes travel time way more interactive then just rolling on a chart.

  • @youtubeuniversity3638
    @youtubeuniversity3638 ปีที่แล้ว +14

    I could see players enjoying this *specifically because* it's more complexificated than just a roll table.
    Same as how folks will play a TTRPG system instead of just doing freeform, just a variance of degree.
    Or how some wizard players would gladly, happily play a wizard who somehow is less powerful than the simpler barbarian they could play.
    More "Rules Toys" to play with.
    What you did was take a roll table and add *decisions* for the players.
    Built-in points of choice to play with.

    • @fizzlock
      @fizzlock ปีที่แล้ว +3

      Right? I thought this was cool. It adds decisions about how long you can afford to stick around in an area, and can force the party to move onwards.
      Downside is you may have prepped a dungeon for nothing if they don't have the spare lead tokens to explore it lol

    • @kane2742
      @kane2742 ปีที่แล้ว +2

      Yeah, it seems more interesting than a table to me.

    • @youtubeuniversity3638
      @youtubeuniversity3638 ปีที่แล้ว +3

      Reposition dungeon elsewhere.
      Maybe even save it for after hunt over.

  • @Eddie42023
    @Eddie42023 ปีที่แล้ว +2

    you had me at 'the next Cold Road'.

  • @wynaught5321
    @wynaught5321 ปีที่แล้ว +8

    So…you made a new ttrpg?

  • @the_doug_digital
    @the_doug_digital ปีที่แล้ว +1

    YOU HAD ME AT “NEXT COLD ROAD”

  • @DungeonSoup
    @DungeonSoup ปีที่แล้ว +3

    Oh god, you basically invented a board game. I used to do stuff like this too but stopped doing long wilderness journeys/encounters entirely at some point. I just describe the journey now so we actually get to play meaningful content every session.

    • @aa-tx7th
      @aa-tx7th ปีที่แล้ว

      yep. while i enjoy explorative microadventures like the first hour of final fantasy 12 and the first few hours of hyper detailed games like witcher 3, story will always trump immersion.
      story is the meat, world building and immerssion are the seasonings.
      the world building is supposed to bring out the flavors of the story and not the other way around.

  • @pwnthemonkeys
    @pwnthemonkeys ปีที่แล้ว +1

    this sounds like you just made the darkest dunegon inventory mechanic for 5e.

  • @Legov7
    @Legov7 ปีที่แล้ว +4

    That seems extremely fun as a one time high stakes chase. At least if the encounters and findable things are interesting. A lot of work for the dm, but should really pay off.

  • @bbondsie2
    @bbondsie2 ปีที่แล้ว

    I cannot express how excited i am for a mew Cold Road. I LOVE that story.

  • @nooneyouknow4312
    @nooneyouknow4312 ปีที่แล้ว +12

    One modification. Dont let the players know their "Lead/Time" token count. When being chased, unless they SEE how far the pursuers are behind, the players have no idea how much time/lead they have on the threat.

    • @izaakburningham3188
      @izaakburningham3188 ปีที่แล้ว +1

      Depending on the situation, there are ways to have an obvious indication they're being chased. If it's an orc hunting party or something going for them, maybe they see smoke in the distance, always on their trail

    • @nooneyouknow4312
      @nooneyouknow4312 ปีที่แล้ว

      change the word SEE to PERCEIVE and that is exactly what I said.

    • @TlalocTemporal
      @TlalocTemporal ปีที่แล้ว

      It might be a good idea to force lead tokens to be one pool for the group. Since this is a multi-day thing, one player having more lead than another insinuates splitting the party, and anyone overspending dooms everyone anyway.

    • @nooneyouknow4312
      @nooneyouknow4312 ปีที่แล้ว

      @@TlalocTemporal Assuming that the party stays together, a parties strength is as high as its weakest link, so only the minimum lead count of the group is considered when testing if the pursuers catch up because the week would be holding everyone back.

  • @anonymusincognito7956
    @anonymusincognito7956 ปีที่แล้ว +1

    Cold road? COLD ROAD?!? What beautiful news, my day just improved significantly!

  • @Average_Communist
    @Average_Communist ปีที่แล้ว +1

    Every time zee makes a video my day gets better.

  • @falcius373
    @falcius373 ปีที่แล้ว

    Really appreciate the return to 2d with these recent vids.

  • @mathcamel
    @mathcamel ปีที่แล้ว +1

    Is it complicated? Yes. Would I love to do it as a player? Also yes. Everything is visible and clear, tons of player agency and rewards for skill usage and planning.

  • @josephstewart324
    @josephstewart324 ปีที่แล้ว

    Zee, I don't understand half your mechanics, nor have I played D&D since the days when I played it religiously back in the 2nd AD&D days.
    But your videos are my favorite things on TH-cam
    It's literally the only videos I'll stop what I'm doing and watch several times.
    So Thank you man

  • @Coryn02
    @Coryn02 ปีที่แล้ว

    Considering I like intricate homebrew (especially with my monsters), this sounds like a blast. Thanks for giving me more of your stuff to steal, Zee!

  • @mapcrow
    @mapcrow ปีที่แล้ว

    HA! This is wild! Really cool ideas! I like how it makes the tension the fiction match the transparent mechanics of the game!

  • @7ambris
    @7ambris ปีที่แล้ว

    Conceptually, I think this is REALLY COOL. It's a little overcomplicated, but some streamlining with the same vibe in play, I'd absolutely love to use this.

  • @FaeQueenCory
    @FaeQueenCory ปีที่แล้ว +1

    Goodberry says hi.
    But also wont save you from dysentery.

    • @jgmweston
      @jgmweston ปีที่แล้ว

      Also the morale loss of just eating a single berry every day.

  • @MacroAggressor
    @MacroAggressor ปีที่แล้ว

    Much more interesting and engaging than a random table though, and lots of incorporation of the players' skills and choices. I love it.

  • @AHersheyHere
    @AHersheyHere 11 หลายเดือนก่อน

    This is an aspect of 'Forbidden Lands' that I really appreciate.

  • @StormTronEladrin
    @StormTronEladrin ปีที่แล้ว +1

    Thank you for giving me the idea to Use tokens for your Character, you can use these tokens for your food for water. In for your ammunition and your spelll slot.

  • @shadowtim3
    @shadowtim3 ปีที่แล้ว

    This is awesome. I might have to try this in my game. Thank you for sharing, Zee. I've always had trouble trying to keep track of how rations are used in games. Your way seems to make that easier. And it makes encounters travel have some worthwhile meaning to them.

  • @Hesric
    @Hesric ปีที่แล้ว +1

    I actually love this. It may need some slight streamlining but I think it is a very good way of running an FTL-esq resource management game where stakes are dire.

  • @Fr.O.G.
    @Fr.O.G. ปีที่แล้ว +2

    the most important thing i took from this: new cold road coming out.

  • @NekoColaQ
    @NekoColaQ ปีที่แล้ว

    What a great intro to make us watch this affront to RPGs. Great video as usual :D

  • @Carpalorbit
    @Carpalorbit ปีที่แล้ว

    Been watching (and lurking) for a few years and came to the realization I never subscribed! I'd always just seek out your videos manually or get them recommended to me due to my D&D related viewing history.
    A few years late, but subscribed! o7

  • @anburaid6311
    @anburaid6311 ปีที่แล้ว

    This reminded me a little of Torchbearer or Mouse Guard, and the way that they are more focused on tracking food, water, and light. Those games were a nice change from dnd in how much these little things mattered for your survival.

  • @TheShadowwalker007
    @TheShadowwalker007 ปีที่แล้ว

    I think the beauty of this idea is that you can put it in front of your players and so the random stuff won’t feel as random to them, giving the a sense of ownership/Choice over things that happen to them. For my table I would probably say something to my players to prep them for the next experience (I have some players that worry about making the ‘correct’ choice; so I would say to them there are no correct choices, just different negatives; then I think they will have a great time)

  • @skywolfbat
    @skywolfbat ปีที่แล้ว

    This is glorious; I can't wait to use this when my party has to run from the horrors I'm sending after them~

  • @fishcakes755
    @fishcakes755 ปีที่แล้ว

    thank you for the hitpoint press ad, bought one straight away XD

  • @jakkeddaw
    @jakkeddaw ปีที่แล้ว

    I'm just about to run an oregon trail game and was looking for survival videos. Thank you zee for hearing my cries!

  • @daniellevitz5259
    @daniellevitz5259 ปีที่แล้ว

    I can only read "mimic house" as the dean yelling "ROBOT HOUSE!" from that episode of futurama.

  • @AviatorFox
    @AviatorFox ปีที่แล้ว

    That was amazing. My past 12yr-old self making Monopoly house rules just wept a single tear.

  • @inkthinker
    @inkthinker ปีที่แล้ว

    Unexpected Stormlight reference! Very nice. :)

  • @ImFangzBro
    @ImFangzBro ปีที่แล้ว

    I'll be honest, I needed this. A means to track resources and time for travel. I think I'll try something similar (if a bit less complicated) next time I run a game.

  • @bradydonovan6180
    @bradydonovan6180 ปีที่แล้ว +1

    I’m new to being a DM and your videos are helping me make my game fun

  • @gaberielpendragon
    @gaberielpendragon ปีที่แล้ว

    With refinement this could make for a pretty sweet boardgame, the world needs more cooperative boardgames.

  • @a.p.2356
    @a.p.2356 ปีที่แล้ว +1

    I love how you just made an entirely new board game for this one encounter.
    Seriously, it wouldn't take much to make this playable as a separate game.

  • @buckhunt6832
    @buckhunt6832 ปีที่แล้ว

    I love it zee, please keep up the longer videos!

  • @cqchase2996
    @cqchase2996 ปีที่แล้ว

    I just rewatched Cold Road a bit ago so hearing that there's gonna be more is exciting

  • @CFHayes100
    @CFHayes100 ปีที่แล้ว

    This is an awesome little stand alone game. I look forward to the Kickstarter.

  • @TheNehebkau
    @TheNehebkau ปีที่แล้ว +1

    Wait the next Cold Road? Awesome