I think you might want to take another look at Grim Resolve. It is a fantastic burst spell. This set is going to require a lot of unit trading so units are going to frequently have damage on them. In addition, this set does not have a lot of direct removal and the damage removal is on the smaller end (Blood Sport, Daring Raid, Grenade Strike) - again, leaving damaged units on the board. Grim Resolve essentially becomes a flexible Surprise Strike and can easily be a game ender when used with a unit with Overwhelm or Saboteur.
Red much stronger than Green as you mentioned. After seeing the other colors, I think you’re always going to want to force Red. I will be hoping to pack Anakin as well.
Nice talking to you at the GG PQ. I'm glad to see you got back to uploading right away!
This set looks fun
I think you might want to take another look at Grim Resolve. It is a fantastic burst spell. This set is going to require a lot of unit trading so units are going to frequently have damage on them. In addition, this set does not have a lot of direct removal and the damage removal is on the smaller end (Blood Sport, Daring Raid, Grenade Strike) - again, leaving damaged units on the board. Grim Resolve essentially becomes a flexible Surprise Strike and can easily be a game ender when used with a unit with Overwhelm or Saboteur.
One important thing about Count Dooku is that the damage from his When Played can cross arenas.
Red much stronger than Green as you mentioned. After seeing the other colors, I think you’re always going to want to force Red. I will be hoping to pack Anakin as well.