This is a nice game. Just like shapez, though probably easier, given you don't have to rotate, and layer maths, but then, you will likely being some complicated math XD
It's a very cool game, but I don't have plans to cover it again in the near future. I have a long list of other cool games that I'm super eager to feature too. 😺
@@GlidercatThe biggest challenge is to organize and optimize. Advancing in the game the grid gets very busy. It looks like a game for 6 yo kids, but optimization I would say is for realy big brains.
This game progression is stupid. You get upgrades to belt speed, addition speed etc as you progress. And then you need to deliver 1000x more numbers...
For me, it wasn't bad keeping up with the escalating requirements. I just tried to make one saturated belt for every number required. Since there are so many different numbers you need to make at any given time, one saturated belt is usually all you typically need to satisfy a particular objective. The amount supplied to the hub adds up pretty quickly while you're working on other numbers. It did start to feel repetitive after a while since you're basically going though the same process for each new number. That said, I did have a lot of fun playing.
Help small TH-cam channels survive. Remember to hit that LIKE button! 👍
Heard about this game from RCE and its so nice to know that you will actually make more content on it
Great job.
That was a fun video.... I kinda thought "what is this???", but I quickly was intrigued....
I am watching the fifth video of this game. You are the first player to optimize the grid! ❤
This is a nice game. Just like shapez, though probably easier, given you don't have to rotate, and layer maths, but then, you will likely being some complicated math XD
It feels quite a bit easier to me since the core challenge of mathing your way to the next number doesn't really change much as you progress.
You have a nice voice man.. good video
That was a much quicker 43 minutes than I expected
It was 42 minutes
same developer made Beltex, which was a bit more like shapez from an extraction standpoint, just on a hex grid
Betltex also was already released around two years ago, and is cheaper than this "remake" of their own game
@@Anson_AKB I like this remake much more. It's very worth it imo.
Are you going to have a s2
It's a very cool game, but I don't have plans to cover it again in the near future. I have a long list of other cool games that I'm super eager to feature too. 😺
@@GlidercatThe biggest challenge is to organize and optimize. Advancing in the game the grid gets very busy. It looks like a game for 6 yo kids, but optimization I would say is for realy big brains.
When he notice the 4 problem
I missed that one, but fortunately I had a ton of extra throughput. 😺
This game progression is stupid. You get upgrades to belt speed, addition speed etc as you progress.
And then you need to deliver 1000x more numbers...
For me, it wasn't bad keeping up with the escalating requirements.
I just tried to make one saturated belt for every number required. Since there are so many different numbers you need to make at any given time, one saturated belt is usually all you typically need to satisfy a particular objective.
The amount supplied to the hub adds up pretty quickly while you're working on other numbers.
It did start to feel repetitive after a while since you're basically going though the same process for each new number. That said, I did have a lot of fun playing.