Why I enjoy the New Mechanic of Touhou 18: Ability Cards
ฝัง
- เผยแพร่เมื่อ 27 ส.ค. 2024
- After getting my hands on Unconnected Marketeers, I became surprised to see that I had way more fun than any other game of the series, and I sought after the reason why I had so much fun. And coincidentally, I thought it'd be a good way to explain how the mechanic works as well!
Hopefully you will enjoy this simple, yet slightly informative video! #touhou #東方 #unconnectedmarketeers
If you have some time, please make sure to check out Quarium who made the Iku portraits!
- / quariumarts
Special thanks to baba seimaijo for the character portraits used throughout the video!
This video contains characters and elements from the Touhou Project franchise, all rights go towards Team Shanghai Alice (上海アリス幻樂団) and ZUN himself.
© Team Shanghai Alice
I love the combinations you can do with them, easy money cards, "not dying so that easy" or "useless for fun"
Edit- ALSO! something I didn't know, you can buy cards with power!!! that makes it better!!
Yeah, that's what making this game great, whether you're doing good or bad, you can at least try to even the odds.
And yeah, buying them with power is possible, it makes everything harder afterwards, but it's worth it if you can gather power back.
*wait, I didn't know you play Touhou. I mean, I know you play but didn't know you play the latest game*
Pelo is such a cultured man.
OMG ITS HIM
gasping*
greetings from brazil 👁️👄👁️🤳
uncle plays touhou?
A cultured one i see...
I just love how the cards are references to characters from previous games.
I think that's probably the most interesting mechanic we've ever had in a Touhou game, it makes the game almost similar to a Rogue-Like, and I think that's really cool
My thoughts exactly, even though some cards may be broken I think the sheer variety of options is neat and definitely worth it. And luckily it’s not mandatory, if you don’t want broken powers you can just forego the offending cards. That way LNNNNNNN players won’t have a bad time... (looks at WBaWC)
Yeah WBwAC was hard to play if you didn't want to use the mechanic unfortunately, I just hope the later stages won't make the use of the cards mandatory to stand a chance.
This mechanic adds tons of replayability and I love it.
Byakuren's card is broken as heck, especially with Sanae lol
Something that boosts bombs in the first place is bound to be broken, but on the other hand this allows even beginners to easily get through the game. Though it's true it's not something I'd pick for challenge.
Glad to see you're makin touhou 18 videos man, a topic like this was perfect for your style! Also I love how the cards are references to past characters...
kooshi hat my favourite.
I just got into touhou very recently, and I want to say, out of everyone in the community here on TH-cam you have some of the highest quality videos and I hope you continue making this great content.
Thank you! I have no intention of stopping this type of content any time soon, so you don't have to worry! :)
this mechanic gave me so much more motivation to replay the game than any other game in the series. IN did great with its unlockable last words, PCB at least has phantasm to encourage capturing as many spell cards as possible, while for most touhou game replayability eventually boils down to 1cc-ing with every shot type on every difficulty.
it's so much fun replaying touhou 18 to collect every card. it's also a nice motivation to play good since "you might get that one expensive card early on!" and there were some fun decision-making like "should i skip this shop in favor of potentially better expensive ones in the later stages or buy one to help me anyway cause lunatic is kicking my ass?" even exchanging power for lack of money becomes a real head-scratcher since lack of power is very punishing
and the fact that we currently only have HALF of the rest of these cards? holy shit why must may feel so far away hsakdhaskh
Yup, that's also one of the reasons I love the game for the time being and I hope that the game does even more with the cards with the final boss.
For example, giving the boss an "Okina-style" last spell where she uses your own cards against you, that's be dope!
But yeah, there's a lot of strategy involved, and I just love this.
Can we talk about how much Fun has IMPROVED art wise??
He definitely did, and I can't wait to see how the other characters look as well. :)
Uh.. The style didn't change much but ok
Finally someone who knows who deserves the most screentime from Touhou 18 :D
The one who hides the best deserves the spotlight. 😀
like how the human proportions in zun’s character art gets better with every game yet he refuses to use anything other than what seems like a basic round brush to shade
"Cards, lives, bombs, do you want it? It's yours my friend, as long as you have enough money."
I often saw people joke about a shop system in Touhou, but I agree that the mechanic in this game is pretty neat :)
Touhou 23 will introduce "surprise mechanics", I can already see it.
apparently it's because of a glitch in the shop system XD
It's the most interesting mechanic ZUN made so far and It would be cool to see it being expanded further in future releases
Well if he doesn't, it'll be fun to see what mods could do and what kind of cards could be added.
Bro holy shit the editing in this video is insane. Real clean stuff
Thanks! I'm always trying to do my best so I'm glad you enjoyed it!
I always loved being able to buy different stuff to make different combinations in games like TBOI or EtG, seeing it being in a Bullet Hell is pretty neat imo
2 words:
Wolf Sanae
and one other thing:
Sutra
I am excited to see the chaos of what you can cause and it really fits to the theme
I've been leaving this video on my watch list for a while now because i don't want to get spoiled (Oh man, the urge to press the notification as soon as you uploaded is so tempting i tell you that much). But now that i've played the game i have to say that this is probably one of my favorite Touhou game simply because the massive amount of customization available and the rogue-like mechanism that leave more option to the players. This is like SA all over again except it's twice more fun and with more content to play around with the more you play.
P.S: And also, nice editing as always!
The Card system is super cool, but I feel that the equipment tend to be so much stronger than the other options. Aside from Byakuren’s insane card, having Cirno in the early stages feels so good, especially when you have low power and it’s hard to get max power
Equipment really depends on where you are in-game, because most of them tend to do small amounts of damage. Cirno's card in particular shoots at random, so it's hard to gauge how much damage it actually does. Though most people talk about Byakuren's card, I actually found Saki's card to be much more useful.
Shop glitch for the win lmao (yes I know it was fixed in the Steam demo).
Mt favorite is Vampire fang card combined with the one card that gives me life piece when I complete a spell card
when I first saw th18 I was confused with the usage of ability cards. After this video it clears it all and it was very interesting mechanic in th18
Glad I could clear out any confusion!
When I saw the game and its mechanics first announced, I was instantly sold, because of, uh, the exact reason you presented there. I think ZUN took notes from those western indie roguelites and that's a good sign.
Great editing on this essay. I also agree with your points. I look foward to seeing videos from you when the full game is released
So far the demo was pretty good, problem is that I can't read what the cards do. But the game seems really hard so I'm really excited for this LoLK/UFO 2.0
Reading what the cards do can be easily remedied through the english patch. If you want to install it, you just need to patch the game through the universal patcher. www.thpatch.net/wiki/Touhou_Patch_Center:Main_page
Epic content
Epic memes
What a well edited video man!
The binding of Isaac of Touhou
I wish it kind of had an alternate mode that leaned more into a rouge like kind of game. It'd be such a cool idea to have
It's definitely a logical conclusion of the spell card system, in hind-site introducing card mechanics probably would have made sense to do from the beginning (although spell-cards have always been more a justification for nobody getting hurt and adding a system like this to a danmaku game is pretty counter-intuitive).
In the game though, ability cards are definitely not described as the same thing as spell cards. They are just fragments of power from all around while spell cards are patterns, rather than simple abilities.
Card mechanics have been there since Touhou 6, it's simply that both aren't the same thing.
I love this mechanic because it can be used by lower skilled players to make the game more easily without beeing forced on the higher skilled players.
I love this mechanic. And i got them all totally legit by playing the game and not exploiting the living shit out of the store mechanic because i am a good touhou player just like ZUN wants me to be.
Dunno if its just me but, Sakuya's shots and bomb feel kinda weak.
It's not as weak as it seems but it's definitely hard to use since it seems like an hybrid of a shot from Touhou 7 and 14, where moving forward tightens the spread and backing up widens it. The fact that it also asks the player to lock the shot in order to aim makes it a bit counter intuitive. But the damage didn't seem bad on my end, maybe a little less powerful than the others but still manageable. 😀
@@Surnist sakuya's 'the world' should either last longer if it doesn't damage the boss.
Also is this the first time we get to use time-stop?
@@georgethompson1460 It's not the first time, the bomb is identical to the one used by Sakuya B in DDC, which also did no damage to bosses or enemies, since it cancels all bullets that are being thrown at you.
Funny enough it's the first and only shot in the entire mainline games that is the best at both surviving and scoring compared to other characters
I like that even if the game can make it easier for new players, I still manage to suck at it. And I've been playing touhou for 3 years.
P.S. Your videos look very nice.
It’s amazing how Zun added these new modes, and the mechanics are so interesting!
You think ZUN is aware of Len'en? Would shock me if he wasn't
He probably is, but it's true that I thought about Len'en 4 when playing the game the first time around.
@@Surnist yes, the Ability Card system is reminiscent of Len'en 4, but the thing that tipped me off at first was Stage 5 of Touhou 17' - a haniwa character, who utilizes haniwa-looking enemies is battle? A modern-looking city covered in red mist? Sounds all too familiar if you ask me
@@AzuRemilia I mean, both ZUN and Jynx are japanese, so there's bound to be some coincidences and similarities when you're taking inspiration from the same legends.
Besides, I don't find this all bad. For example, I didn't think about Len'en at first when I got to Stage 5 in Touhou 17, because the setting beforehand was different. The mechanic here, while having some similarities differs slightly nonetheless.
i had fun while collecting all the cards in the demo XD
i'm already hyped for the release aaaaaaaaaaaaaaaaaaa
(release is on may 5, btw....)
Im excited for whats to come. I wonder if there will be a gamemode that disables the cards for the people who want a slightly harder challenge or maybe a game mode that makes it so you get a random card every 15 seconds with some of them being cards that buff you like the original game mode or unique cards that are only in this game mode that makes your experience slightly harder. Just an idea that could make replayability more interesting
I mean...seeing how the game will release in about...a bit more than a month, this is pretty unlikely. Usually the demo is pretty close to the finished game so I doubt there'll be a mode for that. Though there's no real need for a mode since that's already a thing that can be done. That being said though...you can always count on modders to add stupid effects to cards and the like.
@@Surnist oh well still excited to play the full thing though
Duro Monsta Ca.... Wait, wrong game
YAMETE REIIIIIMU!
HANASE!!!
You're right, Marisa. I lost control, at the end of the day this is just a danmaku game. It doesn't matter if I 1CC or DORO MONSTA CADO
this is really cool!
I am all for option variety for single player games, freedom to play as one wishes is great for player engagement. Broken mechanics are of little consequence.
Just ask any Fallout player.
Funny Cirno Card
I KNOW extra will be the Economic recession mode i.e no cards
Or just imagine if the final boss becomes harder the more cards you have.
Is it weird to be in love with your voice?
No idea, though since I hear it everyday, I'm probably not the best person to judge it.
Let's just all admit that when the demo first came out, we just buyed the cards that were the ability of our favorite character abilities
beauty
Ahhh yes new vid
Why I Like Ability Card The Answer IT'S BAKUGAN! (But Yes This Going Be a Really Fun Touhou Game for the Mains Seriers)
Touhou 19: basically the opposite of touhou 18 but harder
To be honest, I really hope it won't ever get to Touhou 12 levels of hard again, but who knows?
Imo the game should be around LoLK difficulty considering how many things it gives us. Gameplay without any cards should be easier maybe?
Yeah, it's going to take a while for me to get used to Sakuya. Pain peko...
Am I Gameplay for Touhou 18th Are this witch me for A games even A release And A so great
Toehoe TCG when?
I remember that there's actually a Touhou CG called Danmaku! Problem is playing it with other people doesn't come often.
If you want to check it out: danmaku.party/.
0:18 what game were you playing lol
Is it possible to do a pacifist run?
Probably since Pacifist runs were a thing before this game, so I doubt cards will change it.
@@Surnist pacifist runs?
where do you think you are... undertale?
@@georgethompson1460 Sorry to break it to you, but Undertale hasn't invented the concept of both a "pacifist" and "genocide" run. In fact, pacifist runs in Touhou predate Undertale by a good margin of time.
If you want some examples:
- th-cam.com/video/UaiwXtGJ8nM/w-d-xo.html
- th-cam.com/video/B1Iyo_5HZ7c/w-d-xo.html
@@Surnist kk, ima do a passive lunatic run 👀
Incoming bugs for the cards usage..
i play without special stuff...so yeah, for me the cards are awful, as the game is hell without em
I mean...the game isn't as harsh without them. There are some patterns that are hard to read the first time around and the last card of Sannyo might cause some trouble, but that's the case with or without a card.
It's just easier to read them after a couple of tries.
the main problem isnt the cards, is the game is broken and the patterns sucks ass.
also the real main problem is the card drop is RNG based and suffer from the rougelike syndrome, this really not makes for a fair game when a card give you an instant THREE LIFES or a completly broken bomb that skip 1 pattern and half.
in general the game can be actually fun if you can choose whatever card you want on the shop. beside the boss one