League of Legends will never be balanced

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • Champions and items always feel absurdly unbalanced all the time, in many different ways. But why, though?
    Just in case you were wondering, I stream League on twitch every Tuesday and Saturday. Check it out at / minimo413
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    Gameplay footage from www.leagueofgr...

ความคิดเห็น • 103

  • @kaiogiovanni
    @kaiogiovanni ปีที่แล้ว +4

    That just goes to show that what ruins any competitive game is e-sports.

  • @heilokcd2703
    @heilokcd2703 ปีที่แล้ว +11

    Riot can simply fully balance around proplay and then, if a champion is massively under/ overperforming in other modes, like below 47/ over 53% winrate, they slap some aram style adjustments on them. Should not be too hard if you find the appropriate criteria for buffs/ nerfs.

    • @brocolive1950
      @brocolive1950 ปีที่แล้ว +1

      Champions could have a continuous "balance function", similar to the winrate by elo curve, that would adjust iteratively in order to ensure 50% WR at every elo. For example : x101% to all considered stats in gold 3 if the champ has 45% WR in gold 3, if the champ ends up at 49% WR as a result, x100.2% on all stats and so on, perpetually tending towards the 50% WR limit.
      Some might argue it might throw player's habits off and break their learning of the game. For example if you're used to dealing certains amounts of dmg to certain targets in certain conditions, you might get surprised when you don't deal the same at a different elo because your dmg would be affected by a modifier that changes with elo.
      To counter that argument, I'd say :
      1) your elo isn't supposed to make jumps, it's a continuous progress, and along with that you'd continuously learn the values and get used to them varying by small, unnoticeable amounts, just like your elo.
      2) i believe a small adjustment to a lot of stats has a big impact on WR. 1% adjustment to 20 different stats (be it spell base dmg, scalings, CD, base stats and their scalings, and maybe even some other shit like aa or spell range, hitboxes, animation/cast times or even passive gold income etc.) could potentially impact WR by 5%. But you wouldn't really feel the difference on each modificated stat separately, as their change would be very subtle.
      Also, i talk about tending towards 50% WR. You can replace WR by another, smartly calculated metric, that could take into consideration, WR of course, but also pick rates, ban rates, first pick rates, counterpick rates and so on, with a formula based on statistics with as many relevant parameters as needed.
      All the information is there and available, we could basically be omniscient.
      And every parameter is perfectly controlable and adjustable : we could basically be omnipotent. All it takes is to decide, and work on it, it shouldn't be too complicated honestly.

  • @felixdakhil433
    @felixdakhil433 ปีที่แล้ว +3

    Why doesn’t riot add percentage damage and resilience buffs to pro play like they did to balance Aram?

    • @minimoYT
      @minimoYT  ปีที่แล้ว +7

      Pros frequently play solo queue to limit test and practice their champion pool. Those 5% and 10% differences would make that practice useless for when they're playing a real tournament

  • @Theoriginalmistwalker
    @Theoriginalmistwalker ปีที่แล้ว +1

    I dont consider it a solution but more of a workaround, but i think a good way of doing this would be have 2 champs that are Really similar but each one is balanced around each level of play, have Ryze be for pro play and another Really similar champion with a different name be balanced around soloq

  • @nicholasfigueiredo3171
    @nicholasfigueiredo3171 ปีที่แล้ว +1

    IF league had voice-comms you could just balance for high-elo it would not have that big of a difference for pro but since riot don't want to implement then we have this problem

  • @Shuvi279Error
    @Shuvi279Error ปีที่แล้ว +3

    4:18 trundle E stopped his airbourne effect

  • @kulpykulptington2715
    @kulpykulptington2715 ปีที่แล้ว +1

    Voice chat doesn't magically fix coordination. Pro play is different because it has voice comms, sure, but that's completely neglecting the fact that these are the top 1% of the top 1% of the top 1% of players in the entire world. These people play coordinated with or without voice comms. They all know the moves to make and how to respond to the opponents moves. Their macro play is just that good. And micro play would just be a little bit more chaotic without direct and live callouts. Even as low as diamond there are players who just have that implicit understanding of the game to be able to coordinate well. Giving some silver shitters a mic isn't going to change anything.

  • @SolomonSamms
    @SolomonSamms 9 หลายเดือนก่อน

    my theory is the intently make new champs broken to get people to play them and buy the $30 day one skins they all seem to get.

  • @tiendungle2465
    @tiendungle2465 ปีที่แล้ว

    i’ve been wondering for a long time but can’t riot just make champions have different stats in different rank?

    • @minimoYT
      @minimoYT  ปีที่แล้ว

      That'd become extremely confusing, I think. Imagine learning a champion to get out of plat, and when you get to diamond you're suddenly inting because the stats aren't the ones you're used to

    • @tiendungle2465
      @tiendungle2465 ปีที่แล้ว

      @@minimoYT true

  • @ktskis1680
    @ktskis1680 ปีที่แล้ว

    There is always a delete button

  • @jackzinato1064
    @jackzinato1064 ปีที่แล้ว

    What if there was a way . . .

  • @DaBe3rz
    @DaBe3rz ปีที่แล้ว +1

    Copy Dota? 80+% of the heroes are picked at least once during TI and the other 20% aren’t picked because the specialists that play those characters didn’t make it to finals because they didn’t successfully Manta dodge the enemy Earth Shaker’s Echo Slam.

    • @Tiagocf2
      @Tiagocf2 ปีที่แล้ว +2

      That's the point for me, I dont think that the balance problem is due to character's being strong or weak. The thing is, unlike Dota, League's dont have much counterplay for most things, so if something is strong they have to nerf it down because pros will abuse it and ruin the enjoyment of the viewer. Meanwhile in Dota 2 if something is strong, the other team can always adapt and come up with different strategies, like that famous pudge fountain hook game

  • @yamoony313
    @yamoony313 ปีที่แล้ว +1

    Actually the champs aren't balanced especially adc and mage champs

  • @MultiFandom8isFate
    @MultiFandom8isFate ปีที่แล้ว

    I love your thoughts. I may have fallen in love with you if we are friends. lol
    Or they could provide several levels with different kinds of balancing levels.
    Balancing that only applies to each playerbase. Although I think it would get more complicated. This is so tiring.
    So when you go up, it becomes a different kind of experience as your skill goes up.
    With an option to go to a more skilled balance level as your actual level goes up.
    With more benefits that come with it if you go up the ladder of difficulty.
    It's more like the Mobile Game I play, Diablo Immortals which has multiple MAP difficulties.

  • @strangeclaims
    @strangeclaims ปีที่แล้ว

    personally think "fuck them pros".
    A dude in da comments said "give them more bans". Agreement to that. give them like 30 each team or something so that we can see more interesting stuff
    Shit like janna top smite, funny as fuck. Thats how the game should be, methinks. I get that most dont like that tho
    Good video
    Can tell your smart

  • @MaelFam
    @MaelFam ปีที่แล้ว

    You sir, are much better than ChatGPT.

    • @minimoYT
      @minimoYT  ปีที่แล้ว

      Genuinely can’t tell if that’s a compliment or not lmao

    • @MaelFam
      @MaelFam ปีที่แล้ว

      I asked the same question about League balancing on both platforms, ChatGPT and TH-cam. ChatGPT gives me "take a break, do something else, watch pro-plays". TH-cam gives me a better answer, which is yours with the real experiences.

    • @minimoYT
      @minimoYT  ปีที่แล้ว +1

      @@MaelFam Well yeah, at the end of the day, ChatGPT is just a really advanced auto-complete. It can fetch you some good info from wikipedia, but it’s not good for answers regarding subjective human experiences

  • @itsjflash
    @itsjflash ปีที่แล้ว +1

    There's too many champions and too many new items and things to balance.
    Just make a League of Legends 2, go back to simple shit like in Season 2, and start over without all this powercreep nonsense.

  • @ultimaphantasma9230
    @ultimaphantasma9230 ปีที่แล้ว

    No balance in this game

  • @davidwest6019
    @davidwest6019 ปีที่แล้ว

    low elo bring in WAY more than pro play, wtf are you smoking lol? esports scene has been losing money since inception

  • @Кожуркаотпомидора
    @Кожуркаотпомидора ปีที่แล้ว +1

    It's fine for me if game would be balanced simply around logic.
    Strategies, tactics - that's what can potentially bring infinite amount of replayability.

  • @SexyEarHair
    @SexyEarHair ปีที่แล้ว +5

    Games shouldn't balance for pro play at all. It is literally a different game. Has voice comms, they are literally paid to play for 8-12 hours a day in scrims with the same members each time. They should cater to the majority of the players(not rank since i know there are more low elo than high elo, im talking about the majority being the non pro play/non streamer players). The majority shouldn't have to deal with pro play balance. There are countless champs who are utter dogshit in solo queue because they are strong in pro play where there are comms and coaches who spend weeks just trying to come up with the best comps.

  • @marcusaurelius8467
    @marcusaurelius8467 ปีที่แล้ว +4

    Riot should balance the game based on the above-average player while focusing on what's fun.
    "B-but what about Pro-Play?!?" Riot should just improve the pick ban system and incentivize pro-players to stop being meta-whores or something idk

    • @minimoYT
      @minimoYT  ปีที่แล้ว +1

      Maybe if like 10 - 15 champions were banned by default in pro, like a card game rotation or something, they could at least stave off the "pro-only champion" problem, like how Viego was not allowed in pro for a while after he came out, and Yuumi is still banned

    • @Tiagocf2
      @Tiagocf2 ปีที่แล้ว

      @@minimoYT that could be kinda interesting tho, having surprise bans, making so pros have to adapt their composition

  • @emptyptr9401
    @emptyptr9401 ปีที่แล้ว +52

    I don't think balance in low elo matters that much. You can make every pick work in any role because enemies are not good enough to actually exploid your weaknesses. So all that matters is champion skill. And as for Champs that are OP in low elo, I think that the reason why they are OP is because you are not good enough to counter them. But getting good enough to do so is the point of ranked... The devs should not do thay for you. I say this as a low elo player.

    • @minimoYT
      @minimoYT  ปีที่แล้ว +11

      When talking about low elo, I think it's more important to think about player retention. Like, if Master Yi had a 60% win rate below plat, and then tapered down to 50% in diamond, I still think he should be nerfed, otherwise the lower elo experience would feel terrible, and the game could bleed players before they even get a chance to "get good" and counter Master Yi. That's why Riot does changes aiming at specific skill brackets, and why Master Yi had an overhaul to his kit to get rid of that low elo skew

    • @emptyptr9401
      @emptyptr9401 ปีที่แล้ว +1

      @@minimoYT Yeah, thats true of course. My point is essentially that balance in low elo matters far less overall than in high elo and most of all, competitive. So saying that Riot should balance around low elo because there are more players is in my opinion a false equivalency since balance in high elo and competitive especially is far more volatile, while it only matters in very extreme cases for low elo (Like the master Yi example).

    • @whichhunter7087
      @whichhunter7087 ปีที่แล้ว +2

      I agree with this the one thing I particularly am frustrated with as a low elo player is when riot chooses a champ they want to see in pro play so they will buff and buff and buff until pro players pick it up meanwhile it's can continue to wreck havoc on the low elo. The reverse is also frustrating when champs like zeri continue to be gutted because a small portion are unstoppable with her.

    • @giannisxalkis1965
      @giannisxalkis1965 ปีที่แล้ว +1

      @@minimoYT In my opinion champions like master Yi nasus morde should be strong in low elos so players have an obstacle to surpass and improve. Thats the whole point of ranked improving not creating a safe space for inexperienced players.

    • @Jayremy89
      @Jayremy89 10 หลายเดือนก่อน

      Every part of the ranking ladder matters in balance decision. Riot can't just focus on a fraction of 1% of players, and you can't just only look at how players do at high ladder play. Most players have to dredge themselves up from bronze, silver and gold rankings. You aren't finding players who just start at Diamond and only know that experience.
      The problem is they designed their game and map to be such a dramatic difference in how it is played from high skill play to low skill play, from high team coordination to low team coordination. THEY MADE IT THIS WAY, what bothers me is they and others act as if there is no solution to it. Different maps and styles of win objective pushing or character progression could expose this.

  • @cosmickitteh
    @cosmickitteh ปีที่แล้ว +1

    I hate pro players and I hate pro league; They ruin everything, I don't care what they do until it affects me someone just trying to have fun with friends and randoms as a Yuumi OTP.
    Just ban champions from pro-play if even temporary. Maybe a rotation and after that the pros either ban the others with their FIVE bans or shut up and stop crying about oh i dunno lulu nami yuumi zeri lucian aphelios

  • @artis1476
    @artis1476 ปีที่แล้ว +4

    I think that champions should be balanced off of pro play because we should always rate a champions strength from the best possible way of playing them, I dont think it is fair buffing champions just because they arent played properly. I also think that adding voice chat could help with balancing, since most champions are stronger with players verbally coordinating.

    • @omega7057
      @omega7057 ปีที่แล้ว

      Then you get to the other end of the spectrum, where champions that benefit from the enemy team not being able to be coordinated are just buffed to oblivion, since they need to be useful in proplay
      Those champions are now balanced in proplay, but op in soloq, so you've just made the game unbalanced

    • @peegeeop4513
      @peegeeop4513 ปีที่แล้ว +2

      I have to disagree. Pro play is all about farming and doing nothing for like 15-20 mins and revolves too heavily around big cc combo teams which doesn't reflect soloque at all. Pro players play a "different type of league" all together

    • @artis1476
      @artis1476 ปีที่แล้ว

      @@peegeeop4513 but pro play is technically th right and most effective way of playing league, so if a soloq player or game were ever similair to a pro game, which is what league players should strive for, then that game would be unbalanced

    • @Jayremy89
      @Jayremy89 10 หลายเดือนก่อน

      @@peegeeop4513 IT's that and heavily number oriented plays. They have builds in mind, know how much each ability will do, coordinate combos and turret dives that a typical team isn't going have somebody take 3 tower shots intentionally while one player dives for a kill and ride the edge of a turret range, and stay down there knowing likely where their enemies are.
      Also getting keybinds, along with response time and accuracy matters on the skill elements. That's where most lower levels of people deal with it.

  • @JustaChomik
    @JustaChomik ปีที่แล้ว +2

    tbh removing pro is imposible sadly... but they could just rework those champs in a way to not be good in pro(riot can do that if they put efort they won t be perfect but that s something. REVIVE AZIR

    • @billybob4159
      @billybob4159 ปีที่แล้ว

      Why you want to remove it lol

  • @michaelgarrett139
    @michaelgarrett139 5 วันที่ผ่านมา

    Its not hard to balance. Dont let kayle have every mechanic in the game, able to move at lightspeed while auto attacking while landong abilities all in less than 1 second. 5 autos and moving between them in 1 sec. Yeah fuck this game 😂😂😂😂😂

  • @sprinkles9504
    @sprinkles9504 ปีที่แล้ว +1

    Man it sucks, I main ryze, ive mained him for basically as long as i can remember i started playing him when i was still like really bad at the game and got a point where i was decent at him but holy crap did it suck not seeing him get anything for a long time. But honeslty right now Ryze players are eating good he got a lot of buffs over the past like year so im just waiting for him to die again but for characters like azir, I dont play him but I can feel times where hes weak i think and it just sucks because ppl are too good with him they get nerfed into the ground because some people are too good with him. but the character like yas and yone had their main item nerfed shieldbow no longer being a mythic, oh immediate buff. I know nothing about balancing in this game and I know ryze can be a monster if he isnt weak stat wise it just really sucks watching them play favorites sometimes with certain champs that they want to stay as staples you know or just characters that may not be too good meta wise but just get 100 percent more by playing them and putting in way less work than someone like an azir has to put in. the work a lot of midlaners have to put in like vex, or sylas comapred to azir is like heartbreaking sometimes simply for causes like sylas blah stats better heals missing health off point click builds everfrost immeidatly one shots you (once again could be wrong and im not good at the game but thats just what i feel)

  • @PaKuaKwon
    @PaKuaKwon ปีที่แล้ว +2

    This video was funny af without feeling over edited like most other videos I'm recommended

  • @SiMeGamer
    @SiMeGamer ปีที่แล้ว

    I find this video really weird. If you ever bothered to read the patch notes, they have 4 different balance brackets they balance things around. Low, Average, Elite and Pro. Riot Phreak also explained many times that there is literally no probpem with different champions being better or worse in different brackets (mmr skew). You cant have a champion like Garen as viable as a Viego. One requires significantly more skill to operate and utilize and them having the same level of siccess at the highest levels of play almost makes Viego redundant. "Why would you ever play the harder to execute champion if an easier one gives you the same results?"
    Riot some yimes does changes to alleviate mmr skew. Relatively recent changes that have been made were for Master Yi Alpha Strike (Q) exit location choice and with Amumu they rebalanced him with two Bandage Tosses (Q) rather than one since you need higher level of skill to utilize to its full effect (meanehile lowering the overall passive damage to not make him even stronger in lower skill brackets). These changes affected the difference between the skill brackets differences in winrate for those champions and brought them closer together. They didnt full align them because thats impossible and I'd argue pointless.
    The game is great when it has champions that are easy to play. Learning to play Malphite and slowly transitioning to Ornn is great. It gives everyone a chance to play. People may hate Yuumi, but she is absolutely fantastic for newer players to join their friends. They even reworked her so that she has way less skill expression for pros (they removed the high skill of detach auto value).
    You balance League for everyone and certain things will never be viable in pro because they are too simple and balanced accordingly. And that's okay. When K'Sante is weaker but still good for pro, suddenly it opens this niche Garen every once in a while. Ahri will always be a good blind pick for Mid. Renekton will almost always be a great blind for Top. And there is nothing wrong with that.
    If you enjoy playing Ryze or Kalista, then keep playing them. You will always have an advantage of being a niche pick and also the disadvantage of being a pro pick. I main Zyra and she has not been played in pro for what feels like a decade (Zyra + Ashe season 3 anyone?). And guess what? I managed to get with her to Master and planning to climb even further despite it not being a great pick in the META. You can improve your level of play with deliberate practice and review. There is nothing stopling you from succeeding in solo environments and even some pros have specific picks banned against them because they are so good on them (Adam in LEC having Darius banned against him because even in lro he uses him so well). Nobody plays Ryze in pro almost except fking Faker because he is just so good on him and he almost singlehandedly makes his balance so weak for solo ranked. If you really care, you can make almost any pick work for you and balance ultimately doesn't matter. Balance is there to breathe life to new METAs and make the game always interesting because it always needs to be solved. OTPs do their best to make their champion fit the META again be it with playstyle or runes or itemization and pros just pick those findings and practice them so they are competent and viable in pro. Its a beatiful dance between thw balance, solo players and the pros.
    And as many people said, for lower ranks, every champion is good if you are good enough with them. There are OTPs of every champion in GM and higher, so this alone proves that balance is there only to keep things in relative check (so you dont end up with Tristana mid at 70% winrate globally).
    Look at the patchnotes. Listen to various Rioters on TH-cam and Twitch. Riot's philosophy for balance is fantastic and every day they get better at it.

  • @Phazonviper
    @Phazonviper 10 หลายเดือนก่อน +1

    I think we need to consider the hard solution: accepting that it's reason enough to rework champions that perform wildly differently at different skill levels - only doing so for consistently hard to balance champions. It nips the issue in the bud, no reason to make different balance pools, no reason to split hairs constantly regarding balance, and no having to deal with champions being worse picks in your elo. It would literally make the game better, just would require more rework labour - but I think it's also an opportunity to halt new champion releases.
    Also voice-comms would actually be good. I think that should be added BEFORE the changes I mentioned earlier.

  • @Loririri
    @Loririri ปีที่แล้ว +1

    The thing is there are a lot of champions and its not unfair if some are to weak for bas players. Players should focus on champs that are good at their skill level or otherwise they have to put in the effort to realy exceed at a difficult champ.

  • @dimintordevil7186
    @dimintordevil7186 ปีที่แล้ว

    u are wrong by the way / all champs are balanced but riot managed to make them unbalanced . how ?? extra stats ... u see if jg has no way of engaging + disengage + CC + shield + fast clear = he will not be a good jg champ . hecarium for example should not be a 5 camp clear champ as much as a 3 -4 camp + mid lane flanker gank. because this champ is designed to bully squishies in lane and push them outsied turret . hecarium increases his speed to gank enemies then he gets slower which is a window of weakness but he has been given full clear + gank + spam Q + tanking with eclipse as a mythic + speed + no windows of weakness except invades which rarely happens .
    EKKO is similar . he is perma speed buff + shield + high dmg + aoe cc + disengage with ult + does not need to use ult to win trades /teamfights either .master yi is same these days . he spams ult + Q omni -direction + untargetable + reduced CDR on ult + slow resist on ult + on-hit build that does not need haste either .... + W that tanks enemy in teamfights + E =true dmg . OF course they will not be balanced .
    u are thinking too much and thinking in a wrong way . balancing one champ without balancing environment will of course make other champs unbalanced and will never achieve intended results . look at pathetic durability patch . it did nothing . the buffed all dmg again once more . why ?? they never had the desire to balance the game at all. katarina lvl 1 can bully full stacked irelia lvl 1 . jax running 350 mobiltiy base ( takes boots from runes and get tier 2 equivalent item 1100 gold !!! + biscuits !!!) . how much is 1100 gold ?? lets see . 300 gold is 3 camps for a jg clearing one side . jax gets almost 2 times full clear equivalent of an item !!!! if he loses the lane he still gets too much gold and be relevant ANd if he wins lane he just carries the entire game !!!! . 0 counter play except counter pick . only 1100 gold ?? no !!faster recall - better rotation for a teamfight + E + Q !!! aoe stun !! + catches higher xp than enemy + does not need to kite as much as others + may get cannon if u pushed against him !! may defend a plate or turret which is 175 gold + 90 gold from a cannon !! almost 265 gold ....... same for illoai !! same for nasus i think he is 350 >>>??? i am not sure !!!how are these buffs not affecting gameplay !! imagine that i am 10-0 in ranked solo in silver 3 elo . then irelia builds BORK 1 item vs 2 items . then irelia all -in me against gwen and takes shutdown for free !! or jax !!! then they built MAW !!!!what is the effect of MAW as 1v1 or teamfights !! ??? in a teamfight it tanks enemy abilities all AP dmg thus allowing them to win game !!! in 1 v1 it cancels all my effort of dominating lane ...!!! under what circumstance this should be acceptable ???? can anyone help explain this to me !??? i have 2000 games on gwen MAX GOLD 1 elo that i cannot solo a bronze 4 yasuo player as a gwen player !! imagine that a yasuo player in top lane bullies my champ inside turret because they changed yasuo so that his charged Q knock up is hard to dodge and reaches longer + moves faster + spams shield passive faster + stack E dmg increase + lethal tempo + immortal shield bow + MAW (although u can get either one of them ). someone tells me after this : gwen is a top laner champ or yasuo ??? lethal tempo fair for me ??? maw FAIR ?? IMMORTAL SHIELD FAIR ??? DEATH DANCE FAIR ??? DO U EVEN HAVE THE DESIRE TO BALANCE GAME ??? even gwen's untargetable mechanic reveals herself inside bush instead of it being an advantage !!!! who do i hate ????yasuo ?? riot ??? game ??? u are all wrong ! game = abuse .

  • @michalism9348
    @michalism9348 6 หลายเดือนก่อน

    There is no balancing for low elo and balancing for high elo. There is only balance the game in general, a full tank shouldn't deal as much damage as a mid laner and be able to 1vs1 the adc, a 0-3 laner shouldn't be able to solo kill the enemy laner if he doesn't make any mistakes, a lose shouldn't affect your mmr but your personal performance should, and finaly all dps should deal similar damage with their combo, and then it will be about champion preference, counter picking, or one champion does this X thing better than the others, but it lack in this X in compared to the rest.

  • @heavyflamerheresy2581
    @heavyflamerheresy2581 10 หลายเดือนก่อน

    Renekton is not played cause he is just better thant other champs. No he is played cause the outcome is more likely the same. You go in stun do damage get a kill. End of story. There are Many other champs where you can miss the stun or some damage and miss the kill.
    For pro play it is more about can you replicat it again and again. Renekton fit this perfect. His cc is not hard to hit, so to make a setup for a kill is very easy.

  • @keoku360
    @keoku360 ปีที่แล้ว

    "Low Elo, High Elo, and Pros" So just balence around competitive, K. .-. I just wanna have fun in normals but I'm not allowed just because.

  • @michaelgarrett139
    @michaelgarrett139 5 วันที่ผ่านมา

    LoL is meant for ppl who wanna play a broken game for free 😂

  • @Benasaurs
    @Benasaurs ปีที่แล้ว +2

    minimo i am almost gold this season :^)

    • @minimoYT
      @minimoYT  ปีที่แล้ว +2

      Nice, keep going and we'll be together in the piss elo

  • @nightcorechords5705
    @nightcorechords5705 ปีที่แล้ว +3

    The problem is that they balamce the game based on statistics instead of gameplay so instead of process being: play game--> see that tank oneshots someone--> nerf tank. It goes: Champion has 55% winrate--> nerf that shit. Wanting to make every vhampions statistics the same is stupid because naturally some champions will be more interesting than others and will inevitably have higher pick rate and it is perfectly fine for simple champions that is usually only plaued by OTPs (Singed for example) to have significantly higher winrate than mechanical champion like Yasuo that every new player wants to try out... Also, balancing the game around proplay is straight up madness because.... Just imagine number of normal games played during a season compared to number of pro games played....

    • @dimintordevil7186
      @dimintordevil7186 ปีที่แล้ว

      ur opinion is wrong . 60 % winrates still exist like nothing ! if they want to nerf a champ or buff it they first buff/nerf then they give an excuse ..... winrates or whatever and they must add their seemingly good intentions as always .

  • @pantspants2951
    @pantspants2951 ปีที่แล้ว +2

    i know whats the solution, UNINSTALL

    • @minimoYT
      @minimoYT  ปีที่แล้ว +1

      Desperate times, desperate measures

  • @virtuoso8298
    @virtuoso8298 ปีที่แล้ว +1

    i know im late but riot themselves managed to almost perfectly balance wild rift i know it's not pc but it's fundamentally the same game and its almost always perfectly balanced and op or underpowered champs only last a 14 days until a patch balances them but to be fair wild rift basically doesn't have esports and secondly they rework champions before release like they did to karma zeri wukong sion and more so league could be balanced to near perfection they just don't want to beacuse it doesn't bring money to try and rework every single champion in the game and i promise if they start seeing players quit the game permanently they will start balancing like u ve never seen before.I am saying this as a multi season/role challenger player so i have some credibility and my opinion is based on my experiences.

    • @Tiagocf2
      @Tiagocf2 ปีที่แล้ว

      WIld Rift is basically LOL 2.0 at this point

  • @unbreakablesoul7082
    @unbreakablesoul7082 ปีที่แล้ว

    Have one patch for pro play and master* and one for everything else.

  • @wudookid
    @wudookid 5 หลายเดือนก่อน

    League was never balanced. Absolutely! No matter SE2 or SE14 - there were always champions that didn't make any sense in terms of balance. But nobody hated League in SE2 and that is because usually the problem was just a "numbers". However modern League has a problem with champion designs and reworks themselves. And the worst part in new champion design is that it doesn't even make pro play to watch more engaging. Everything is just TOO flashy. You can't visually follow things around. Besides that League cooldowns in regular summoners rift are almost as close as in URF.

    • @creaturve4085
      @creaturve4085 4 หลายเดือนก่อน

      Game was designed to be fun back then, now its designed to be addictive and gacha. Milk the people dry and drip feed content while producing AI content, riot fell.

  • @Phanterus
    @Phanterus ปีที่แล้ว

    game is as fair to silvers as it is to pros dude

  • @Jayremy89
    @Jayremy89 10 หลายเดือนก่อน

    I think trying to fine-tune the balance around the top 0.5% of players who are pro and no-life all day competitive players is a bad choice. Should it still be somewhat or relatively balanced at that level? Of course.
    The problem is when it is ONLY balanced around that level and designed or tuned for such players in mind. Riot added so many characters over the years with increasingly complicated abilities and toolkits, on top of reworks. They have items with paragraph explanations of how they work and are very niche or specific abilities limited to. They have highly conditional and complex rune abilities in the heat of any game match, it's hard to factor in.
    Now come to this game as an old returning player or new one, you'll be lost as hell. If this game has no productive, balanced lower and middle tier... There is no balanced ladder to then climb
    They reduced a lot of survival-ability in this game and sustain from old items and runes (for most champions) while increasing the damage a lot of characters do and created champions with far range offense abilities or mobility. So they made the champion fights much shorter and burst focused. Even as a spectator or player, most of us scratch our head trying to figure out what happened or where all the damage came from in team fights.
    I think considering map and team size additions for popularity. 4v4 on the table for the rift or having more enticing maps experimented with on 3-4 size teams.
    I believe classes of champions should have EQUAL BASE STATS, not constantly tweaked: (Ranged vs assassins vs melee fighters and tanks). Abilities in game and passives should all feel similar in power, not absurdly powerful abilities or base stats. Any character deviating from normal it should be in their passive details.

    • @minimoYT
      @minimoYT  10 หลายเดือนก่อน

      Man, if only pro play was a whole 0.5% lol, it's much smaller than that. Thankfully Riot does take all levels into consideration when balancing champions, but in a way that leaves some champions stupidly strong in lower elo solo queue (like any melee autoattack jungler), or stupidly weak (Kalista, Aphelios, Ryze, etc.)

    • @Jayremy89
      @Jayremy89 10 หลายเดือนก่อน

      @@minimoYT i know the actual pros are a smaller percentage. But the top bracket of players aiming to be pro or doing highly coordinated 5 player teams as well.
      Regardless they are a miniscule population and draw to the game

  • @spyronanya6790
    @spyronanya6790 ปีที่แล้ว +1

    Yeah we know

  • @iamaherotoo
    @iamaherotoo ปีที่แล้ว

    I really love your theory craft videos, honestly don’t know why they have so little views, such a shame..

  • @augustheimdal1443
    @augustheimdal1443 ปีที่แล้ว

    nerf ap champs, way to broken

    • @minimoYT
      @minimoYT  ปีที่แล้ว

      Only if we're talking Karthus bot lane, otherwise AP is fine, just some champions that are outliers and happen to build AP

    • @augustheimdal1443
      @augustheimdal1443 ปีที่แล้ว

      @@minimoYT karthus is the least broken ap champ💀

  • @KiMoonx
    @KiMoonx ปีที่แล้ว

    I'm in the community league server, and the suggestion for this from multiple people is to have a different balancing for pro play and solo queue ranked. Solo Queue ranked would be the same as it is, and pro play would have different changes that only apply there, problem is, that takes a lot of effort riot probably doesnt want to spend time into

    • @minimoYT
      @minimoYT  ปีที่แล้ว +1

      I think having certain champions on rotation be banned on pro play could solve some issues. Yuumi, Zeri and Aphelios are too busted in pro? They're out of rotation. That takes them out of pro and lets them function in solo queue until they get proper changes, then they can return to pro and other champs go out of rotation, kind of like a competitive card game

  • @krakupa228
    @krakupa228 ปีที่แล้ว

    that Akali on 1:30 tho😮

  • @nuparuchi
    @nuparuchi ปีที่แล้ว +3

    I think balancing around the best players is significantly more important. It makes sense to still cater to low elo too to some degree, but balance matters significantly less there than it does for someone at the top. The best players can turn very small advantages into wins in a way that lower elo will never mimic, because the players are struggling with much more basic mechanics.

  • @askingwhyisfree7436
    @askingwhyisfree7436 ปีที่แล้ว +1

    the only way to balance low elo and high elo is stat modification based on rank. What does this mean. This means that in low elo, it's more forgivable when players commit mistakes. Like their healths are higher and monster don't do that much damage. This means that as people get higher rank, the game becomes more fast paced and mistakes are much more punishable. This is the ideal. This would also make smurfing feel bad. This means that the feel of the high elo fast paced games won't be present in lower elos which stops them from playing in lower ranks. It's like in school. THat's basically it.

  • @bonkxy5840
    @bonkxy5840 ปีที่แล้ว

    nerf akali

    • @minimoYT
      @minimoYT  ปีที่แล้ว

      Just dodge the E bro :^)

    • @bonkxy5840
      @bonkxy5840 ปีที่แล้ว

      @@minimoYT when that w is deleted akali will find balance

  • @thelostsoul9446
    @thelostsoul9446 ปีที่แล้ว

    Something i've found really intersting is the current soloQ situation in China: specifically, the "Super server".
    An idea i just had, would be to have something similar to the super-server - A sort of restricted server, but where instead of just being challengers and the like, there'd be a completely different balancing. A pro-oriented one, that would also be used on the pro scene.
    This fixes one issue of having different balancings depending on the level of play; At least, pros would have somewhere to train.
    Ofc it's far from perfect and every other flaws apply, but it might be an idea to get started from if Riot wanted to try things out to make the game feel better in this sense.

    • @minimoYT
      @minimoYT  ปีที่แล้ว

      They could explore an idea like that, similar to champion's queue. I just don't think most challenger/pro players would be willing on play on it, but I'd love to be proven wrong