the High Sensitivity thing was the most annoying to me. Sooo many shots missed, and if someone behind me shooting me, I'm just dead, no need to even try to turn around and face him.
Damn , this is a Very solid video with Great quality , I'm a Veteran Aim trainer and a very high Elo player but these advices are really great and even for me it reminded me of some key moments in my Aim journey. Ez Sub and Ez like. deserved and keep up the great work
Hi Great Topic! I refused to believe #1, believed #2 never thought about #3, learned that #4 is not true, and #5 i had a hunch that it wasn't linear but wasn't sure.
It's something that has 'supposedly' helped a lot of players, but frankly, not a single tier 1 pro in the scene today that we're aware of is using RawAccel. We're old school. If you're struggling with certain aiming aspects, put in the work and train them. All these external tools are just cop-outs. People naturally want to take shortcuts, but to truly excel as a player and break through skill barriers, hard work is essential. As for me personally (Oblivity coach), I don’t like using anything that interferes with my raw aim. I also wouldn’t want to use different sensitivities for close-range and long-range duels. My peak rank in VALORANT is top 50, and I've never had to use RawAccel.
Find a higher sens makes it harder to track enemy at long distance and when close up easier, and opposite for lower sens so i just try to be medium sens like 240edpi/248
There is unfortunately not an easy fix, as the map creator built the grid with 3D objects. The only fix I can think of is editing the scenario (Thuis will create a local duplicate of the scenario), opening the map editor and removing the grid line objects. Then you can play the duplicated scenario without gridlines.
What myth have you heard before?
the High Sensitivity thing was the most annoying to me. Sooo many shots missed, and if someone behind me shooting me, I'm just dead, no need to even try to turn around and face him.
Really clean animations.
The scenario Reactive Range actually improved my reaction time
Mental prep really improved my skills
Damn , this is a Very solid video with Great quality , I'm a Veteran Aim trainer and a very high Elo player but these advices are really great and even for me it reminded me of some key moments in my Aim journey.
Ez Sub and Ez like. deserved and keep up the great work
Thank you!
Hi Great Topic! I refused to believe #1, believed #2 never thought about #3, learned that #4 is not true, and #5 i had a hunch that it wasn't linear but wasn't sure.
I believed in 2 myths high dpi better aim and flashy aim better aim
7:33 Using 4:3 resolution in cs by applying it to other games was a mistake ;D
This is the only video about aim you need to see
The "fast" version on Oblivity's sens finder is still long. I thought I picked the wrong option for how long it was taking
all your videos have been great. what are your thoughts on Raw Accel? Will it help or is it just another obstacle ?
It's something that has 'supposedly' helped a lot of players, but frankly, not a single tier 1 pro in the scene today that we're aware of is using RawAccel. We're old school. If you're struggling with certain aiming aspects, put in the work and train them. All these external tools are just cop-outs. People naturally want to take shortcuts, but to truly excel as a player and break through skill barriers, hard work is essential.
As for me personally (Oblivity coach), I don’t like using anything that interferes with my raw aim. I also wouldn’t want to use different sensitivities for close-range and long-range duels. My peak rank in VALORANT is top 50, and I've never had to use RawAccel.
こういう動画は本当にありがたい
Find a higher sens makes it harder to track enemy at long distance and when close up easier, and opposite for lower sens so i just try to be medium sens like 240edpi/248
Guys do I need a hard pad to aim good because I use 1600 dpi and only my wrist to aim not my whole arm i feel like cloth pads are to slow for me
Hey man, bought Oblivity today, any ways i can remove the grid from my scenarios while training?
There is unfortunately not an easy fix, as the map creator built the grid with 3D objects. The only fix I can think of is editing the scenario (Thuis will create a local duplicate of the scenario), opening the map editor and removing the grid line objects. Then you can play the duplicated scenario without gridlines.
@@oblivityofficial thanks!
@@oblivityofficial Thanks! sorry for replying late though :) really appreciate it man
scenario name at 0:30 please
Reactive Range
Crazy