My Thoughts on the Khorne Update - Total war Warhammer 3

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  • เผยแพร่เมื่อ 8 ก.พ. 2025
  • I share with you my thoughts on the Khorne update, what I think is good, what I think is bad, and most importantly of all, if Khorne is still the best race in the game!
    #totalwar #warhammer3 #totalwarwarhammer3 #warhammertotalwar

ความคิดเห็น • 74

  • @onemoretime428
    @onemoretime428 23 วันที่ผ่านมา +49

    My personal wish - make exalted bloodletters 1 turn recruitment. There is no point of 2 turns in local and 4 turns in global recruitment for them, especially when you can hire wrathmongers & chosen in 1/2 turns

  • @leodiusd4858
    @leodiusd4858 23 วันที่ผ่านมา +17

    They overcorrected on the bloodhost skull price increase, 28000 skulls for a bloodhost is insane

    • @rosalina2938
      @rosalina2938 23 วันที่ผ่านมา +2

      28000? while you have 0 other hosts active?

  • @EveloGrave
    @EveloGrave 23 วันที่ผ่านมา +5

    Amazing video. I know very little about the intricacies of Khorne, I know a lot more about Ogre Kingdoms and Kislev, so having passionate individuals for each faction talk about issues they feel with their preferred faction is great. Assuming CA listens and adjusts.

  • @owentjes
    @owentjes 23 วันที่ผ่านมา +6

    Yessss so excited for this video, also camt wait for the next one!

  • @JayJayYUP
    @JayJayYUP 23 วันที่ผ่านมา +5

    Skarbrand movement nerf, possibly the worst kind of change possible on a Lord like him.

  • @MrParadux
    @MrParadux 23 วันที่ผ่านมา +7

    Bloodletting not only lost global bonuses, but also the maluses when being too low. That didn't matter for Khorne, but for the Daemon Prince it could be really hard to keep Bloodletting high with multiple armies, because he just lacked the movement bonuses Khorne has. So this is definetly a good change for the Daemons of Chaos.

    • @leodiusd4858
      @leodiusd4858 23 วันที่ผ่านมา +3

      Could just have a different bloodletting for the daemon prince

    • @CultistOfkhorne
      @CultistOfkhorne  23 วันที่ผ่านมา +2

      Yeah, I don't think bloodletting is the same for the daemon prince and Khorne, just like how it isn't for Valkia and Khorne.

  • @acar14
    @acar14 19 วันที่ผ่านมา +1

    The fact that the exile of khorne and lorewise the one who just pop out of nowhere on a rampage, it is a shame skarbrand didnt get some teleport mechanic and that alone sets a HUGE power gap between the khorne factions.

  • @Ballagorn_Ironblood
    @Ballagorn_Ironblood 23 วันที่ผ่านมา +6

    Most dumest thing to do is to nerf single player expiriance.

  • @Wolfspaule
    @Wolfspaule 22 วันที่ผ่านมา +3

    I don't like Khorne as a God, so I am fine with all changes.

  • @JinxBfjv
    @JinxBfjv 23 วันที่ผ่านมา +4

    I also prefer when blood letting was a global growth bonus than having this building replace it locally... But except that I like the other changes that was bring to it.

    • @therasco400
      @therasco400 13 วันที่ผ่านมา

      CA really hate faction effects that can stack.

  • @ZZuluZ
    @ZZuluZ 22 วันที่ผ่านมา +1

    Great vid! Commenting for the algorithm

  • @umbrareloadedgaming6646
    @umbrareloadedgaming6646 23 วันที่ผ่านมา +5

    The reason for this changes is because they overcorrected for accessibility sake. Average redditor player loves playing tall and old Khorne was ultra wide expansion race. I don't think that many people knew how to play Khorne before the latest DLC.

    • @MySuperPowerIsITouchGrass
      @MySuperPowerIsITouchGrass 11 วันที่ผ่านมา

      @umbrareloadedgaming6646 it's a trend that continues with other factions as well. The number of reddit posts complaining about how bad Kislev is astounding. Especially since almost all of them demonstrate a fundamental misunderstanding of how the faction plays. Some content creators *cough costin cough* don't even know how some factions work and post dumb hot takes anyway.

  • @sandrothenecromancer6810
    @sandrothenecromancer6810 23 วันที่ผ่านมา +15

    They did the same when they overcorrected nurgle cyclican buildings.

    • @coaiemandushman1079
      @coaiemandushman1079 23 วันที่ผ่านมา +5

      Nurgle's buildings are now perfect bro, what is you sayin? Economic buildings are non-cyclical, which helps a lot with growth and income, and military buildings are now build AND SPED UP with infections, which makes Nurgle finally viable and not a nurgling spam.

    • @sandrothenecromancer6810
      @sandrothenecromancer6810 22 วันที่ผ่านมา

      @@coaiemandushman1079 Nurgle`s infraestructure should have been kept cyclical but made cheaper and faster to build (halved costs and one turn to build). The cyclical and infection changes were good for military buildings and the cheaper recruitment from corruption fixed nurgle`s biggest issue of being too slow, there was no need to rework his infraestructure.

    • @coaiemandushman1079
      @coaiemandushman1079 21 วันที่ผ่านมา

      @@sandrothenecromancer6810 The fact that the eco structures became shit after reaching the max level was very bad game design. You would fluctuate from +200 growth (which is abysmal for Nurgle) to +50 because fuck you. Nah bro, now's better.
      Also, Necropolis is op, please never nerf, Cloak of the Undead King is the most fun relic

  • @GunznSwords101
    @GunznSwords101 22 วันที่ผ่านมา +2

    I think they made the right choices for basically everything in the rework.
    Khorne is still thematically unique. The previous version of Khorne rewarded ultra sweaty elite players, but punished everyone else for not fighting 5+ battles every turn.
    One thing you did not mention is that Khorne’s buildings reduce upkeep cost in the province, which is great because it makes it less punishing to stay in your province and prepare and defend.

    • @CultistOfkhorne
      @CultistOfkhorne  22 วันที่ผ่านมา +2

      Yeah, but why would you want to stay inside a settlement. The whole theme of the race is to go and rampage through the map. It might have taken more effort to do well with Khorne than it did with other races, but it was thematic and fun. Not every race has to be for every player, it's like how in MOBA games there are different characters with differing levels of difficulty to play. You aren't going to be able to play every single one if you don't put the effort into learning them. I don't see why every single campaign has to be Karl Franz copy pasted.

    • @GunznSwords101
      @GunznSwords101 22 วันที่ผ่านมา

      @ Tying growth to bloodletting alone was tedious and unfun after a while. And Im sure CA’s internal data bore that out. It was also far too time consuming. Just because it’s unique doesn’t mean its good

    • @CultistOfkhorne
      @CultistOfkhorne  22 วันที่ผ่านมา +1

      I don't really get how it was tedious, I don't get how it was time consuming, and it worked well, but then again people say a melee only faction isn't fun. If you think it is unfun fighting battles, than this probably isn't the best game you could be playing if you just want a campaign experience. So this is probably something that just isn't to your tastes, and comes back to the thing I initially said that you don't have to like every single faction. I for example hate the Lizardmen because they are extremely boring, easy and a generic faction overall, but I don't go around saying how they need bloodletting for them to be good.

    • @darkosphere3252
      @darkosphere3252 6 วันที่ผ่านมา

      Someone sounds upset they’re bad

  • @gildarien
    @gildarien 23 วันที่ผ่านมา +2

    No matter what, whatever they bring into the game: Skarbrand gonna remain as the best Khornate LL. Chad himself is unique in every way

  • @seansalzman707
    @seansalzman707 23 วันที่ผ่านมา +2

    The technology you can get by turn 7 ish, which is almost as strong as the growth from blood hosts. I find that I am am to get settlements to T5 only slightly slower, no need to build the growth building.

    • @CultistOfkhorne
      @CultistOfkhorne  23 วันที่ผ่านมา

      I find it takes me twice as long to get settlements to t5, especially in the beginning when you can't field that many armies, or fight that many battles. There is also the fact that technology works by giving you growth per region in a province, and since with Khorne you can't just occupy every settlement in a province, that will also make it so you get less growth early on.

  • @Maddogg500
    @Maddogg500 23 วันที่ผ่านมา +3

    if you build 10 of the army buildings it reduces the global recruitment by 1 turn with how many you have you could potentially have all your units be recruitable in one turn by turn 40

    • @CultistOfkhorne
      @CultistOfkhorne  23 วันที่ผ่านมา +1

      If you do that, you would have to build 30 of those buildings, so I need you to calculate if you will be able to get more minotaurs, as an example, if you recruit 3 in 1 turn, or if you recruit 20 in 4 turns.

  • @nailigniststarzear6689
    @nailigniststarzear6689 22 วันที่ผ่านมา +1

    Skarbrand used to go wild be for lv13 and go extreme wild after 13....now it is a bit less wild....

  • @easycake3251
    @easycake3251 7 วันที่ผ่านมา +1

    Well, thankfully someone else said it too. I really disliked the new changes to Khorne, especially how now you no longer get growth from the mass murder. Also Skarbrand buffs Bloodthirsters, and yet BT's seems like a VERY bad unit atm, not horrible by any means, but just meh for the price. At least they are when I play them, so I guess it could be a "me problem" as well.

    • @CultistOfkhorne
      @CultistOfkhorne  7 วันที่ผ่านมา +1

      Blood thirstier are really good if you have healing for them, if you do they just kill everything, but you don't they are very susceptible to getting shoot and killed almost instantly.

  • @jacksterII
    @jacksterII 22 วันที่ผ่านมา +2

    fast building is not thematic for khorn for the same reason
    low casualty replenishment is

    • @CultistOfkhorne
      @CultistOfkhorne  22 วันที่ผ่านมา

      Fast buildings is thematic because it lets you recruit higher tier units - you are rewarded for being aggressive with good units. Because asides from units, khorne building don't really provide much to you.
      And I don't get why you think low casualties would be thematic, in a universe where everyone is constantly fighting, the god of war is going to have few followers?

    • @jacksterII
      @jacksterII 22 วันที่ผ่านมา

      ​@@CultistOfkhorne i get why you think why recruiting higher tier units is thematic but it clashes with khorn being good with infrastructure was what it translated too and is probably why they removed it.
      oh some bloodthirster is fighting the empire? guess my cities in lustria are having more babies.
      it was also ridiculously over tuned, you're already awarded a lot with khorn this made the least sense.
      and what are you talking about? khorne has one of the lowest replenishment rates in the game, it's mitigated with tech heroes and the like which is fine

    • @CultistOfkhorne
      @CultistOfkhorne  22 วันที่ผ่านมา

      ? Good with infrastructure? He used to have some of the worst infrastructure buildings in the game what are you talking about. RIGHT NOW Khorne is good with infrastructure, since you actually have to build building to do well in a campaign. And I don't get how farming as khorne is more thematic for you, than peasants going: ''These followers of the blood god have just demolished an entire continent, better join or we are next''.
      And I have no clue where you are taking the casualty replenishment info from? It's like you never played Khorne, and I'm guessing that is why you like the changes. Khorne has one of the highest casualty replenishments in the game, you get it from bloodletting, blue skills, heroes, technologies and post battle loot options.

    • @jacksterII
      @jacksterII 21 วันที่ผ่านมา

      @@CultistOfkhorne when i said "good with infrastructure" i was talking about how fast you got to tier 5, killing everything that moves correlating to slower growth makes sense, then coaxing people with the war amphitheatres is SO on brand,
      khorn has the worst replenishment rate but can become the best, it's mitigated with skills heroes and such which is what i said. one khorne's main themes is momentum, starting normally, then going insane, they used too start slow but now it's just normal.
      i love khorne, but you being miffed about them nerfing the most overtuned aspect about it, doesn't change how broken it was.
      i have to preface though, i agree with most of the video, i just find it strange that your against the most justifiable nerf because of "theme"

    • @CultistOfkhorne
      @CultistOfkhorne  21 วันที่ผ่านมา

      I still don't think you understand, Khorne's whole theme is to draw people in with displays of might. The more you fight and conquer the more people will flock to your banner, that is the whole theme. What you are saying is that the flavor text of the growth building makes it different from farms, which lets be real it doesn't. If it is called farms for 8/10 races it's freaking farms. Because otherwise you are saying that Roman colosseums were the reason why their population increased, and not agriculture or innovation. And who is going to come to compete in the war amphitheaters of a faction that is sitting still and doing nothing.
      Infrastructure doesn't matter, Khorne is supposed to be a horde, they just go and conquer. That is why buildings were basically worthless, you aren't supposed to build an empire, you were just supposed to demolish the world and have a way to prevent the AI from ruin dwelling. Getting t5 was just a way to let you recruit better units, not build an empire. Right now as Khorne you are building an empire which shouldn't be the purpose of the race. If you want to empire build, 21 of 24 races are empire builders already, I don't see why we need more. It's like why is it such a problem to have something that is unique and functioned well.
      Finally bloodletting wasn't over tuned, it was balanced just right, and you had to try real hard in order to do well with it. If you were too passive, you would lose growth, people would see you aren't fighting and would go join a faction that was, but if you were fighting many battles you would have more people join your faction, and be able to recruit higher tier units. It was the perfect system that encouraged you to interact with the game in a thematic way with mechanics that were fun to engage with. The nerf to bloodletting wasn't justifiable ether, it was done so that people who want to play the same Karl Franz campaign don't have to learn anything new and could just lounge around doing nothing and not get punished for it.

  • @vvcc8366
    @vvcc8366 23 วันที่ผ่านมา +1

    i think CA did a good job bcs i dont want to play a race that can end the game in a few turns, however to address the problem of recruiting they could give khorne a camp system or a horde system that would solve the issue and still make you progress the game at a slower pace and not just end the game in a few turns

    • @CultistOfkhorne
      @CultistOfkhorne  23 วันที่ผ่านมา +3

      You could end the campaigns in a few turns if you put in a massive amount of effort, you couldn't just accidentally decide to demolish the entire map instantly. So it doesn't make sense to remove something that was achievable, but impractical, for balance sake. Would have made more sense for them to make it more difficult to achieve, not outright remove.

    • @vvcc8366
      @vvcc8366 22 วันที่ผ่านมา +1

      @@CultistOfkhorne while that is true at the same time 1st time i played khorne was with skarbrand in realms of chaos and was fun at the start of wh3 but then i played skulltaker pre nerf and i couldnt lose a battle since the begining of the game with a full stack of bloodletters even if i wanted to so it became boring without me progressing through higher tiers by turn 15 lustria was basically conquered so i appreciate a certain level of challenge

  • @raptorting6905
    @raptorting6905 23 วันที่ผ่านมา +3

    I am very disappointed about the new tech tree of khorne. Most of Khorne units only receive a minor buff. Bloodthirster only received 5% damage resistant is overwhelming, especially the other great demons get spells in their tech-tree.

    • @CultistOfkhorne
      @CultistOfkhorne  23 วันที่ผ่านมา +1

      Yeah, for what ever reason they have made it so that the tech tree gives very few unit buffs, and they are standardizing that for every update they do.

  • @Charlys787
    @Charlys787 23 วันที่ผ่านมา +8

    CA still seems to be trying to tone down fun, powerful mechanics to create a balance of strength between the factions. A completely futile effort, especially since the strength of factions and units in the hands of the AI is entirely different from that in the hands of players.
    The Khorne buff with 100% campaign movement, for example, was so difficult to execute precisely that it felt especially rewarding to tear down 10 or more settlements with it. When will they finally realize that they should leave overpowered mechanics in their game and instead focus on making access to them not too easy?
    The mechanic of regaining movement after defeating other Lords with Skulltaker was an example of something that was far too simple and consistent, it felt more like a gift or bribe to the player rather than something you had truly earned yourselves.

  • @MySuperPowerIsITouchGrass
    @MySuperPowerIsITouchGrass 23 วันที่ผ่านมา +5

    CA abandoning good but unpolished ideas and replacing them with dumb down and stupid easy mechanics is why I don't play this game anymore. Everything feels the same, and by turn 20 or 30 you are unbeatable. The only exception to this is the base game Kislev factions, and it's only a matter of time before they are ruined as well.

    • @DoYouDontYou89
      @DoYouDontYou89 11 วันที่ผ่านมา

      Same homogeneous mechanics issue with Nurgle. I'm afraid we're gunna see it with Skaven if they get reworked. One single money generation building

    • @MySuperPowerIsITouchGrass
      @MySuperPowerIsITouchGrass 11 วันที่ผ่านมา

      @DoYouDontYou89 sadly you are probably correct on that prediction.
      I fully expect any asymmetry between factions to be dead by the end of this games life cycle. It's unfortunate, but CA is going to follow the money, and that's what the people want.

  • @elmanhux
    @elmanhux 23 วันที่ผ่านมา +4

    so basicly...
    nerf = bad
    boost = good

    • @CultistOfkhorne
      @CultistOfkhorne  23 วันที่ผ่านมา +2

      I don't think you were listening:
      Thematic, unique and useful game design = good
      Standardizing a race and adding nonsensical changes = bad

    • @mushroom3371
      @mushroom3371 23 วันที่ผ่านมา +1

      we just dont want everything to be karl franz normie trash

  • @Sonarchyy
    @Sonarchyy 23 วันที่ผ่านมา +4

    honestly its probably a skill issue on my part but i was aleady struggling with maintaining positive income in skarbrands campaign early and even more so with actually getting to recruit units. These changes i feel complicate this even more for khorne's strongest bloodthirster and just make me flat out not want to play the campaign. Why would i Struggle and torture myself when the other lords are right there and lessen this issue significantly, plus they dont start in a damn swamp

    • @Telis3456
      @Telis3456 23 วันที่ผ่านมา +6

      But ummm... you are supposed to be in the red as Khorne and earn your money through battle loot, if anything, Khorne is probably the richest race or at least one of the richest races in the game if you play optimally and actually play lots of battles. I can understand not liking that and that your settlements don't make money, but with the upkeep reduction from bloodletting, no supply lines and settlements providing upkeep reduction? Khorne is rich as fuck lol. Tl;dr Skill issue.

    • @onemoretime428
      @onemoretime428 23 วันที่ผ่านมา +4

      Khorne is always in red, that's how you play them

  • @garryame4008
    @garryame4008 23 วันที่ผ่านมา +1

    The previous necessity on bloodletting and razing was really cool. Khorne really shouldn't rely on buildings

  • @SamSchlimpert
    @SamSchlimpert 10 วันที่ผ่านมา +1

    Thrones of Decay was so good. What happened 🤦🏻‍♂️

    • @CultistOfkhorne
      @CultistOfkhorne  10 วันที่ผ่านมา +1

      Who knows, but the leading theory is they decided to make this instead of Cathay dlc in the last moment, so it just got rushed out.

    • @SamSchlimpert
      @SamSchlimpert 10 วันที่ผ่านมา +1

      @@CultistOfkhorne Very sad. Thanks for the info.

  • @Booklat1
    @Booklat1 23 วันที่ผ่านมา +1

    skarbrand just seems so boring now, hardly any interesting bonuses

    • @CultistOfkhorne
      @CultistOfkhorne  23 วันที่ผ่านมา

      I mean, he does have a lot worse campaign, but his start is a lot different than Skulltakers or Arbaals, since he has a lot stronger blood hosts and can have a much easier start.

  • @saLsaks
    @saLsaks 23 วันที่ผ่านมา +3

    CA is really trash since TW3, more patch mean more bugs, still no fixes on some since release, and trying to balance campaign is idiot. Or just try your games before releasing thing.

  • @promnightdumpsterbaby9553
    @promnightdumpsterbaby9553 22 วันที่ผ่านมา +1

    All I know isI walked through a legendary campaign with them,never once having to fight a single battle,aside from one capital defense with a garrison,which I won with only 300 agaisnt 2000...they are a bit op

  • @elliotpoco7539
    @elliotpoco7539 22 วันที่ผ่านมา +2

    Poop tier video.