First, I'd like to appreciate for your enormous effort. I couldn't hesitate to sub your channel. Neither Illustration nor PPT isn't fancy, but it's clear enough to comprehend the essence of something (not only these hypergraph vids). And also I love graphs, of which your channel have a lot! I came here for analyzing minecraft's item dependency (for non serious hobby-purpose). Consider a minecraft recipe. For example, a coal and a stick is required for single torch. These 3 items are incident with an edge (call torch-recipe?) and some proper weights. I'm not sure the hypergraph is essential for right now, but studying this would help me for more thinking and abstraction. So I decide to see all of your hypergraph series. At first I didn't know anything about hypergraphs. Interestingly, I've eventually arrived to bipartite graph - yes, the incident graph. This observation made me hypes for two reason: the one is, studying humanity's treasures reduce my temporal lose, and the other one is, even I haven't known it yet, I can reach to similar ideas. (Also I solved your questions ^^ but for the sake of anti-spoiler, I'll keep it for now)
Thank you for the kind words. I'm very glad to hear that you enjoy studying hypergraphs, I do as well, they are great tools for abstraction and fascinating objects to study in their own right. Interesting application about analyzing minecraft item dependency with hypergraphs!
i find this channel fascinating, the reason being i've been interested in building a system for multi player choose your own adventure novels for years, which I think are best represented with what I think would be a hypergraph. at some level i think multiplayer choose your own adventure is a more general form of a novel, which is kind've similar to how we understand the universe/our own experience as people w/internal monologues (or comic book i guess for temple grandin maybe lol), so i've also been kinda thinking maybe the universe is actually just a big multiplayer choose your own adventure. apparently wolfram physics project is all about hypergraphs though honestly I know very little about it in spite of having been a physics undergrad lol
I'm glad that you are enjoying the hypergraph videos! A system for multiplayer choose your own adventure novels is such an interesting idea, it would be great to hear more about it. I've heard of the wolfram physics project but don't know much about it either, it is cool to see hypergraphs being applied in physics though.
@@VitalSine i think basic jist would be, invalidations, revalidations, and interrupts. transitions between story nodes could either make other nodes unreachable, make nodes previously made unreachable reachable again, or force a transition. aside from that probably multiple possible ways of doing things, either turn based or real time (which would have different ui considerations, in a real time story the interrupt itself would probably need some story text as well, turn based you have to decide how turn order is resolved, e.g. round robin, randomly, mechanism in the story graph itself to change turn order...). probably most story graphs would be relatively confined to individual players (the stories being linked mostly by invalidation/revalidation/interrupt as opposed to direct story node links), but it would be possible to have two players on the same node. also i think they would be a major pain in the ass to write. but maybe could get gpt4 to write it for you after showing it how XD. so maybe now it's finally possible.
Nice videos ! Congrats ! Couldn't help but subscribe !
I enjoyed this video, and subscribed.
First, I'd like to appreciate for your enormous effort. I couldn't hesitate to sub your channel. Neither Illustration nor PPT isn't fancy, but it's clear enough to comprehend the essence of something (not only these hypergraph vids). And also I love graphs, of which your channel have a lot!
I came here for analyzing minecraft's item dependency (for non serious hobby-purpose). Consider a minecraft recipe. For example, a coal and a stick is required for single torch. These 3 items are incident with an edge (call torch-recipe?) and some proper weights. I'm not sure the hypergraph is essential for right now, but studying this would help me for more thinking and abstraction. So I decide to see all of your hypergraph series.
At first I didn't know anything about hypergraphs. Interestingly, I've eventually arrived to bipartite graph - yes, the incident graph. This observation made me hypes for two reason: the one is, studying humanity's treasures reduce my temporal lose, and the other one is, even I haven't known it yet, I can reach to similar ideas.
(Also I solved your questions ^^ but for the sake of anti-spoiler, I'll keep it for now)
Thank you for the kind words. I'm very glad to hear that you enjoy studying hypergraphs, I do as well, they are great tools for abstraction and fascinating objects to study in their own right. Interesting application about analyzing minecraft item dependency with hypergraphs!
7:09 the incidence matrix shows e2 instead of e1
Any work on fuzzy hypergraphs??
i find this channel fascinating, the reason being i've been interested in building a system for multi player choose your own adventure novels for years, which I think are best represented with what I think would be a hypergraph.
at some level i think multiplayer choose your own adventure is a more general form of a novel, which is kind've similar to how we understand the universe/our own experience as people w/internal monologues (or comic book i guess for temple grandin maybe lol), so i've also been kinda thinking maybe the universe is actually just a big multiplayer choose your own adventure.
apparently wolfram physics project is all about hypergraphs though honestly I know very little about it in spite of having been a physics undergrad lol
I'm glad that you are enjoying the hypergraph videos! A system for multiplayer choose your own adventure novels is such an interesting idea, it would be great to hear more about it. I've heard of the wolfram physics project but don't know much about it either, it is cool to see hypergraphs being applied in physics though.
@@VitalSine i think basic jist would be, invalidations, revalidations, and interrupts. transitions between story nodes could either make other nodes unreachable, make nodes previously made unreachable reachable again, or force a transition. aside from that probably multiple possible ways of doing things, either turn based or real time (which would have different ui considerations, in a real time story the interrupt itself would probably need some story text as well, turn based you have to decide how turn order is resolved, e.g. round robin, randomly, mechanism in the story graph itself to change turn order...).
probably most story graphs would be relatively confined to individual players (the stories being linked mostly by invalidation/revalidation/interrupt as opposed to direct story node links), but it would be possible to have two players on the same node.
also i think they would be a major pain in the ass to write. but maybe could get gpt4 to write it for you after showing it how XD. so maybe now it's finally possible.