+quill18 I'm not sure if that's meant to be just a burn on Fuller House, or on the quality of other TH-camr/LPers who didn't even make the Fuller House cut. :D
I rarely see them split though, usually I just shotgun blast them with a ranger with talons at point blank range to do enough damage. And I tend to have bluescreens on my sniper which can one shot them as well
Never underestimate the power of a flash bang it has saved my soldiers butts so many times I cannot count also as you all most likely know farm them mimic beacons because that's probably the most over powered item in the game
"Stop Wasting My Time" Mod should be on top of the list steamcommunity.com/sharedfiles/filedetails/?id=620600092 Removing all the unnecessary pauses so satisfying, so much improves gameplay feel.
I enjoy the Star Wars helmets a lot. There's nothing more satisfying then taking out a sectopod and having one of your soldiers dressed as a clone say "We keep the scrap merchants in business."
Quill, you are missing the most important reason to use the Evac All mod! The sheer cool factor of having all your squad ascending to the Skyranger at the same time make the mod worth it.
Hey thanks for showing "Show Enemies on Mission Planning"! Way cool that you showcased it. I put it together because I like having the info I need to make decisions at the point where it is most useful. Same reason why I run most of the other mods you listed. It's also why I put the Tech Tree mod together. But that one contains full info spoilers for research paths and tech/weapon advancements so I don't recommend it for spoiler free 1st time runs if you want to be surprised as you progress. But for Nth runs where you want to plan research paths, black market sales, engineering projects, etc, it is quite handy.
Yay, quill18 likes two of my mods! :) Also, just a note - Gotcha now does more than just preview flanking moves (hence the name change). It should also show weather or not you have line of sight to certain mission objectives, (like hacking objectives for your specialists) and also spotted and flanked icons for soldiers with squadsight. Anyways, thanks for the mentions, and good list! I almost all of those mods myself.
creaturebrown Oh, I thought you were pointing it out as if it was strange. I haven't watched his series on XCom 2 yet, so I didn't know he wasn't taking advantage of the hacking bonus.
Free Camera Rotation mod? One of the first mods out there, nice tool helping you see what you need without panning coz it was like 2 tiles offscreen. Plus some other nice functionality, eg as it says it totally frees the camera with [ALT+F1]. And it's definitely a UI mod;)
Yeah, "Show Enemies on Mission Planning" only shows the enemies if you have the Shadow Chamber built. Though there is an INI cheat option to show the info without it.
Honestly the new "health bar" is one of the biggest bug bears I had with the game. In the "old" one you had those 5 pips in a row, making it easy to see, how much health enemies and your guys have. The new bar is just utterly useless and for larger enemies is is so small, that you can hardly count them. Well, I have to get back to XCOM 2 some day and I might try some of those mods.
+TheGerudan Yea they screwed the pooch with the new one and with the mod he talks about you lose the visual indicator of how much damage you can possibly do with the shot you are about to take.
+JCrook1028 To be fair, the crappy bar-style health indicator was the only reason you ever needed a visual preview in the first place. When you have both the total enemy health and the exact damage range of an attack in plain numbers onscreen, what more do you need for an at-a-glance assessment?
Mine is "Random Rookies"- nothing drove me nuttier in Xcom EU than having a set pool of "random" rookies, where they all looked roughly the same, and after playing a few dozen hours, you'd start to loop through the same "random" looks. Now in Xcom 2 with "random rookies" on, I get people in striped purple armor with balaclavas or cigar smoking, sunglasses wearing snipers with pink on. I love randomization, its the key to replayability, and that mod makes getting new rookies super fun to see what the next guy/gal is going to look like. (Yeah, yeah, you can customize soldiers, but that's a specific thing- this is having the random craziness show up, and it's awesome.) I also recommend the map mod- I forget its name though- that removes the globe animation and speeds up travel on the map. Unfortunately, I don't think the mod developer properly balanced it to speed time up appropriately, as flying around the map is intended to take time, but it's still much better zipping out and not dealing with the globe zoom in/out.
Convenient timing. I was just wondering about this exact topic earlier today. As a side note, is there any more Baldur's gate coming soon? I really love your playthrough of it.
Any cosmetic mods you could recommend for us? One good part about XCOM is the character customization feature and I would like to see if there are any available.
Great collection, very useful. Not using "perfect information" but from the Workshop page it seems that it basically includes "Always show shot breakdown" - so having both might be redundant. (Small aside: really suprised you never clicked on the shot breakdown in any of your vids, even if you're really surprised about your really good/bad shot) I've seen a few situations where the Flank preview /gotcha would show a flank that wasn't actually one, so it might not be 100% reliable. As far as I can tell they are constantly updating the mod though, so I hope they can iron out these things here.
+memaava I think that might be a detail from how Xcom 2 decides on a flank, I have seen Quill's playthrough where I think something is a flank and Xcom disagrees and vice-versa so maybe the mod struggles with that, but the mod creator has commented further up that s/he has added new features so obviously they are fixing things as they go like you said
Hiya Quill. Just curious-as someone who is still playing X-Com (Enemy Within) are you aware if anyone has tried taking all the accents from X-Com 2 & modding them into X-Com1?
One annoyance I've found with the UI is that if an enemy is a long way off, it's difficult and sometimes impossible when moving a character to arrange the screen so that you can see the icon that would tell you there's a shot on target from that location. It's especially frustrating when I can see the alien but not its label. If I could make mods I'd solve it by putting the label of any alien a character would have a shot on but whose label isn't fully on the screen at the edge, with a little triangular arrow pointing in the alien's direction. That way you wouldn't even have to zoom far out to get them on the screen. If anyone around here knows how to make mods, I reckon that'd be a good idea.
The ability to see the alien beyond your squads sight is a script in the gamecore who allows you to see the alien after 2 turns. You actually doesn't see the alien. If you want to change it, you're welcome to do so. This is just something put in there to make the game easier for you.
I'm talking about aliens the squad has already sighted, but just don't happen to fit on the screen at the same time as the space you're looking to move a squad members into, to enable you to see whether the squad member will have a shot from it.
+Robert Ågren Right, but that still doesn't help if the enemy can't physically fit on the screen at the same time as the operative you're trying to check.
Wouldn't it be nice if games were released this user friendly so that it wasn't up to the modders to bring the game up to the level it should have been at when it was released.
I hope that "Show enemies on prep-screen" mod only works when you have the shadow chamber up, or it would be kinda cheaty. And just to remind you Quill Overwatch shots are just like regular shots, except with a 30% less chance of hitting. At least in the first game it was 30%, plus another 30% less if they were dashing. Still, it's a pretty flat Aim-malus, not something you'd need an entire mod for.
Gotcha doesn't solve the core problem with the indicator: in 90% of all cases, it's useless... either i have the enemy and my field to move in on the screen and can just see that i have los, or i only have the field on my screen and the indicator doesn't even show. Move the indicator to the mouse... 10/10 never becoming a problem again...
Free camera rotation is an absolute must for me. 1000 hours of LW and then XCOM 2 only has 90 degree camera rotation instead of 45......gaaaaaaaaaaaaaaaaaaaaaaah.
I would argue that Gotcha especially changes the game quite a bit. It shows information that is not normally available but which affects tactics quite a bit. I use most of these mods but one that does radically change the gameplay that I use is the one that makes wounds apply only if the character goes below their base health. That's how it worked in the previous X-Com and that's how it should work in this one too. Now new armor is only additional hitpoints but it seems really stupid that someone who has basically a power armor and gets scraped by something for 3 damage would spend the next week in bed.
+Draugo most of the time the information is available but requires you to have memorized intricacies of the XCOM-2 visuals and sidestepping/cover rules to actually extract it from what is shown on screen.
I've found that True Concealment and More Squad Size Upgrades were really fun. They do make the game a little easier especially towards the mid and later stage of the game though. But you can adjust that by increasing the difficulty lol
Sorry, I don't know of a better place to ask this, but are you going to do a series on Stellaris once it releases? It seems to be vastly more interesting than the new MOO and you've done paradox grand strategies before so it might be up your alley.
You know what's weird?... Since I bought the game a year ago most of these "mods" are actually seemingly in the game... It always told me how long a soldier would be out for example, but I never installed any mods...
I like xcom 2 but the concealment is so bs I get really annoyed, allow me to explain, and possible SPOILERS ahead, in my first blacksite mission I decided to stealth through the entire time (I wasn't very well equipped) and I noticed that the enemies seemed to be following me, I would go one way and they started to go that way as well, first try I got to the back of the building and noticed there were multiple groups of Advent and sectoids (coincidentally) climbing up onto the roof that I had just gone up onto, just to make sure it wasn't a fluke I decided to restart the mission and go a different way, and sure enough the enemies did the same damn thing, so I just want to ask why put in a stealth system if the enemies know where you are anyways?
No voice packs? Personally I'm getting a good run out of the Chandler Bing and Zapp Brannigan ones. I get that this is probably just meant as utility/game improvements rather than cosmetic, they're just fun to add.
+Bah56 Been replaying Enemy Within again to lead up to the second game (cause can't afford it quite yet), and one thing I really wish they had was voice packs for non European countries. Like it's cool to have this multinational squad diverse by language and national ideology all together elbow to elbow for the sake of the greater good and world. But then it's a bit sad that anybody from the middle east or asia has to default to just English.
+Damien Granz Agreed, but I suppose if I had to choose one or the other, I'd prefer more countries than more voices, probably easier to add. Like the closest the get to the Middle East is Egypt (and maybe Israel? I don't remember, I think there is one other one) and they have Norway but not Sweden or Denmark.
Some of this stuff is now in the base-game (i.E. how long your soldiers will be wounded for...) will deffo download some of those. Just need to find a good "dont waste my time" mod...
Ugh, TH-cam's algorithm is going to take the fact that I watched this as proof that I want to view more list videos isn't it? Yup, already there in the suggested video list: 10 smartest lottery winners... That moment when you realise algorithms designed to feed you custom tailored content are just a new way to spam you.
Is there any mod that speeds up the avatar project disruptions on the map? I am getting sick of slowly watching squares being added to the project and Bradford spouting nonsense that I already know. It's especially annoying because the different facilities activate a square almost at the same time.
Show enemies on mission planning just seems cheap and cheat related as your squad should naturally be flexible to many situations not centered on what will happen thats why xcom is “brutal” to many people they expect the same as last time so they prepare for that and get something else and get squashed and save scum cause they can handle a loss even though its Xcom
The shadow chamber facility actually lets you know what you will be facing on missions. So isnt this just the info displayed where you need it rather than 2 menus away?
the Gotcha mod is also a cheat mod... there are mods out there that do the same thing but doesn't show flanking info until after the character has already moved into position.
Why am I watching this? It's 2 am and I don't even own Xcom.
+aGamingMonkey Well, it's either this or watch Fuller House on Netflix.
+quill18 I'm not sure if that's meant to be just a burn on Fuller House, or on the quality of other TH-camr/LPers who didn't even make the Fuller House cut. :D
+aGamingMonkey
Wow, I'm in the exact same boat. It's even 2 AM.
The same reason I am watching this and not doing a very important Homework for a mastery test.... I hate my self sometimes....
You dont xcom... YET :)
My mind is blown, I didn't realize that a flashbang would prevent a codex from cloning, fml
+Maverick Zero When he said that I instantly hated myself. It would've saved me so much heartache.
Same
EMP grenade. One shots them. Also tends to stun the giant Pokemon ball.
I rarely see them split though, usually I just shotgun blast them with a ranger with talons at point blank range to do enough damage. And I tend to have bluescreens on my sniper which can one shot them as well
Never underestimate the power of a flash bang it has saved my soldiers butts so many times I cannot count also as you all most likely know farm them mimic beacons because that's probably the most over powered item in the game
"Stop Wasting My Time" Mod should be on top of the list steamcommunity.com/sharedfiles/filedetails/?id=620600092
Removing all the unnecessary pauses so satisfying, so much improves gameplay feel.
+Fogsight It seams that they have integrated that functionality into the base game with the new patch
+thoth8888 Great news, haven't had time to play it lately.
+Fogsight It really is massively improved in the base game now. Smoother than with the mod too which I found a little jarring at times.
+Fogsight "Zip Mode" helps with this.
I can't live without it. Watching a sniper performing killzone in the base game is painfully long.
They literally added pretty much all of these to the base game
TBD which ones are worth getting now?
I enjoy the Star Wars helmets a lot. There's nothing more satisfying then taking out a sectopod and having one of your soldiers dressed as a clone say "We keep the scrap merchants in business."
Quill, you are missing the most important reason to use the Evac All mod! The sheer cool factor of having all your squad ascending to the Skyranger at the same time make the mod worth it.
Hey thanks for showing "Show Enemies on Mission Planning"! Way cool that you showcased it.
I put it together because I like having the info I need to make decisions at the point where it is most useful. Same reason why I run most of the other mods you listed. It's also why I put the Tech Tree mod together. But that one contains full info spoilers for research paths and tech/weapon advancements so I don't recommend it for spoiler free 1st time runs if you want to be surprised as you progress. But for Nth runs where you want to plan research paths, black market sales, engineering projects, etc, it is quite handy.
Alex Florin wouldn't that be redundant since the Shadow Chamber also shows the enemy composition before you fly out.
Yay, quill18 likes two of my mods! :)
Also, just a note - Gotcha now does more than just preview flanking moves (hence the name change). It should also show weather or not you have line of sight to certain mission objectives, (like hacking objectives for your specialists) and also spotted and flanked icons for soldiers with squadsight.
Anyways, thanks for the mentions, and good list! I almost all of those mods myself.
+MachDelta Good work!
MachDelta Nice dude thanks for making great mods!
Hey Quill Look at 2:12 the guy has a skulljack on his specialist.
+creaturebrown Point being?
Jacob Harris Quill doesnt put a sjulljack on his specialist even though many have told him to because it increases their hacking by 45
creaturebrown Oh, I thought you were pointing it out as if it was strange. I haven't watched his series on XCom 2 yet, so I didn't know he wasn't taking advantage of the hacking bonus.
Jacob Harris He is not taking advantage of many things lol
creaturebrown I don't want to know, I'll lose my hair
Edited a spelling error
Free Camera Rotation mod? One of the first mods out there, nice tool helping you see what you need without panning coz it was like 2 tiles offscreen. Plus some other nice functionality, eg as it says it totally frees the camera with [ALT+F1]. And it's definitely a UI mod;)
Just picked up XCOM 2 in the Steam Summer Sale and this is so helpful
Yeah, "Show Enemies on Mission Planning" only shows the enemies if you have the Shadow Chamber built. Though there is an INI cheat option to show the info without it.
Honestly the new "health bar" is one of the biggest bug bears I had with the game. In the "old" one you had those 5 pips in a row, making it easy to see, how much health enemies and your guys have. The new bar is just utterly useless and for larger enemies is is so small, that you can hardly count them.
Well, I have to get back to XCOM 2 some day and I might try some of those mods.
+TheGerudan Yea they screwed the pooch with the new one and with the mod he talks about you lose the visual indicator of how much damage you can possibly do with the shot you are about to take.
+JCrook1028 To be fair, the crappy bar-style health indicator was the only reason you ever needed a visual preview in the first place. When you have both the total enemy health and the exact damage range of an attack in plain numbers onscreen, what more do you need for an at-a-glance assessment?
Solusphere
Aye, that's fair indeed.I just pointed out the fact of the loss of info.
Mine is "Random Rookies"- nothing drove me nuttier in Xcom EU than having a set pool of "random" rookies, where they all looked roughly the same, and after playing a few dozen hours, you'd start to loop through the same "random" looks. Now in Xcom 2 with "random rookies" on, I get people in striped purple armor with balaclavas or cigar smoking, sunglasses wearing snipers with pink on. I love randomization, its the key to replayability, and that mod makes getting new rookies super fun to see what the next guy/gal is going to look like. (Yeah, yeah, you can customize soldiers, but that's a specific thing- this is having the random craziness show up, and it's awesome.)
I also recommend the map mod- I forget its name though- that removes the globe animation and speeds up travel on the map. Unfortunately, I don't think the mod developer properly balanced it to speed time up appropriately, as flying around the map is intended to take time, but it's still much better zipping out and not dealing with the globe zoom in/out.
Convenient timing. I was just wondering about this exact topic earlier today. As a side note, is there any more Baldur's gate coming soon? I really love your playthrough of it.
Any cosmetic mods you could recommend for us? One good part about XCOM is the character customization feature and I would like to see if there are any available.
What do the Yellow Y symbols mean under units actions?
Great collection, very useful. Not using "perfect information" but from the Workshop page it seems that it basically includes "Always show shot breakdown" - so having both might be redundant. (Small aside: really suprised you never clicked on the shot breakdown in any of your vids, even if you're really surprised about your really good/bad shot)
I've seen a few situations where the Flank preview /gotcha would show a flank that wasn't actually one, so it might not be 100% reliable. As far as I can tell they are constantly updating the mod though, so I hope they can iron out these things here.
+memaava I think that might be a detail from how Xcom 2 decides on a flank, I have seen Quill's playthrough where I think something is a flank and Xcom disagrees and vice-versa so maybe the mod struggles with that, but the mod creator has commented further up that s/he has added new features so obviously they are fixing things as they go like you said
Thank you Quill...
Very Helpful!
As far as the free reload, it tells you in game. When you hover over the reload button it will tell you if you have a free reload and how many.
Hiya Quill. Just curious-as someone who is still playing X-Com (Enemy Within) are you aware if anyone has tried taking all the accents from X-Com 2 & modding them into X-Com1?
One annoyance I've found with the UI is that if an enemy is a long way off, it's difficult and sometimes impossible when moving a character to arrange the screen so that you can see the icon that would tell you there's a shot on target from that location. It's especially frustrating when I can see the alien but not its label. If I could make mods I'd solve it by putting the label of any alien a character would have a shot on but whose label isn't fully on the screen at the edge, with a little triangular arrow pointing in the alien's direction. That way you wouldn't even have to zoom far out to get them on the screen. If anyone around here knows how to make mods, I reckon that'd be a good idea.
The ability to see the alien beyond your squads sight is a script in the gamecore who allows you to see the alien after 2 turns. You actually doesn't see the alien. If you want to change it, you're welcome to do so. This is just something put in there to make the game easier for you.
I'm talking about aliens the squad has already sighted, but just don't happen to fit on the screen at the same time as the space you're looking to move a squad members into, to enable you to see whether the squad member will have a shot from it.
"Gotcha(flank preview evolved)" mod
Previews if targets will be flanked.
+Robert Ågren Right, but that still doesn't help if the enemy can't physically fit on the screen at the same time as the operative you're trying to check.
bigger zoom out mod should help
I enjoy more customization options mods, don't care about anything else but making my squad of friends to look cool to a theme
That gotcha pic seems wrong to me, should he have flank on the close enemy too?
The close enemy has the advantage of half cover in that direction
My left ear enjoyed this.
can't find Always Show Shot Breakdowns...does it still exist?
Wouldn't it be nice if games were released this user friendly so that it wasn't up to the modders to bring the game up to the level it should have been at when it was released.
NEED THOSE MODS
One mod I love is modable dlc weapons, it allows you to add mods to all the dlc weapons even the spark's cannon :D
1:10 Holy shit, after coming from XCOM EW Long War where gravely wounded it usually around 28 days seeing 10 days just seems stupid.
Incognito? How suspicious!
Anti Dox
is this list still good for xcom 2 war of the chosen?
I hope that "Show enemies on prep-screen" mod only works when you have the shadow chamber up, or it would be kinda cheaty.
And just to remind you Quill Overwatch shots are just like regular shots, except with a 30% less chance of hitting. At least in the first game it was 30%, plus another 30% less if they were dashing. Still, it's a pretty flat Aim-malus, not something you'd need an entire mod for.
I read it as XCOM - 2 Mods that I cant live without...
What mod allows you to see enemy with loot?
Gotcha doesn't solve the core problem with the indicator: in 90% of all cases, it's useless... either i have the enemy and my field to move in on the screen and can just see that i have los, or i only have the field on my screen and the indicator doesn't even show.
Move the indicator to the mouse... 10/10 never becoming a problem again...
+Luzarioth There is a mod that lets you zoom out further that helps with this.
very useful information, quill.. Thx
I know I'm gonna sound annoying, but are you gonna do more KSP anytime soon?
True Concelent imo is ptobs one of the top 5 mods out there still
i have xcom 2 but not on steam.. can i take workshop mods?
Does the mod works on WOTC?
Free camera rotation is an absolute must for me. 1000 hours of LW and then XCOM 2 only has 90 degree camera rotation instead of 45......gaaaaaaaaaaaaaaaaaaaaaaah.
thank you for this
500 degree glasses, still half blind
I would argue that Gotcha especially changes the game quite a bit. It shows information that is not normally available but which affects tactics quite a bit.
I use most of these mods but one that does radically change the gameplay that I use is the one that makes wounds apply only if the character goes below their base health. That's how it worked in the previous X-Com and that's how it should work in this one too. Now new armor is only additional hitpoints but it seems really stupid that someone who has basically a power armor and gets scraped by something for 3 damage would spend the next week in bed.
+Draugo most of the time the information is available but requires you to have memorized intricacies of the XCOM-2 visuals and sidestepping/cover rules to actually extract it from what is shown on screen.
*cries in console*
I've found that True Concealment and More Squad Size Upgrades were really fun. They do make the game a little easier especially towards the mid and later stage of the game though. But you can adjust that by increasing the difficulty lol
There are mods for enemy squad size and enemy squads per mission.
*****
more enemies to kill = more blood for the blood god
+Mastikator 40K? If so then may we continue to follow Chaos.
Sorry, I don't know of a better place to ask this, but are you going to do a series on Stellaris once it releases? It seems to be vastly more interesting than the new MOO and you've done paradox grand strategies before so it might be up your alley.
MissionTimeRemaining is must have
You know what's weird?... Since I bought the game a year ago most of these "mods" are actually seemingly in the game...
It always told me how long a soldier would be out for example, but I never installed any mods...
Same here!!! Wtf?
You would probably like the "Stop wasting my time" mod
Damn long war!!!! now with this mod
I'm going to buy the game. Is some of these mods no longer needed? :) thanks (maybe the game have some of the stuff in the game now)
Most of them, I don't really want to watch it again to specify though lol
I like xcom 2 but the concealment is so bs I get really annoyed, allow me to explain, and possible SPOILERS ahead, in my first blacksite mission I decided to stealth through the entire time (I wasn't very well equipped) and I noticed that the enemies seemed to be following me, I would go one way and they started to go that way as well, first try I got to the back of the building and noticed there were multiple groups of Advent and sectoids (coincidentally) climbing up onto the roof that I had just gone up onto, just to make sure it wasn't a fluke I decided to restart the mission and go a different way, and sure enough the enemies did the same damn thing, so I just want to ask why put in a stealth system if the enemies know where you are anyways?
No voice packs? Personally I'm getting a good run out of the Chandler Bing and Zapp Brannigan ones.
I get that this is probably just meant as utility/game improvements rather than cosmetic, they're just fun to add.
+Bah56 Been replaying Enemy Within again to lead up to the second game (cause can't afford it quite yet), and one thing I really wish they had was voice packs for non European countries. Like it's cool to have this multinational squad diverse by language and national ideology all together elbow to elbow for the sake of the greater good and world. But then it's a bit sad that anybody from the middle east or asia has to default to just English.
+Damien Granz Agreed, but I suppose if I had to choose one or the other, I'd prefer more countries than more voices, probably easier to add. Like the closest the get to the Middle East is Egypt (and maybe Israel? I don't remember, I think there is one other one) and they have Norway but not Sweden or Denmark.
I know this video is pretty old, but anyone from the future, are all these mods compatible with WOTC?
God mods
Some of this stuff is now in the base-game (i.E. how long your soldiers will be wounded for...)
will deffo download some of those. Just need to find a good "dont waste my time" mod...
i actually noticed that some of these are in the game rn (i know that its late)
Wondering why the developers didn’t include those features in the normal game
Ugh, TH-cam's algorithm is going to take the fact that I watched this as proof that I want to view more list videos isn't it? Yup, already there in the suggested video list: 10 smartest lottery winners...
That moment when you realise algorithms designed to feed you custom tailored content are just a new way to spam you.
the long war mods enhances gameplay, even though it adds 3 small things... but it really makes the game better. Just try them :) gg #Quill18
add timer till avenger scan areas disappear
www.pcgamer.com/bob-ross-voice-pack-brings-calm-to-the-chaos-of-xcom-2/ Bob Ross Voice Mod. Now your team can have 'Happy Accidents'
Is there any mod that speeds up the avatar project disruptions on the map? I am getting sick of slowly watching squares being added to the project and Bradford spouting nonsense that I already know. It's especially annoying because the different facilities activate a square almost at the same time.
You can't spell quill without UI!
soooooo some of these are a couple years late..
No Archievements with the mods, right?
+Mr HamsterBacke Nope, all achivements will be avialable
xcom 2 blacklight mods download
Show enemies on mission planning just seems cheap and cheat related as your squad should naturally be flexible to many situations not centered on what will happen thats why xcom is “brutal” to many people they expect the same as last time so they prepare for that and get something else and get squashed and save scum cause they can handle a loss even though its Xcom
The shadow chamber facility actually lets you know what you will be facing on missions. So isnt this just the info displayed where you need it rather than 2 menus away?
I wish rookie difficulty was easier xD
lot's of these add-ons are straight up cheats, the gotcha one for istance: knowing the outcome of your moves if part of the learning process of xcom
perfect info mod? you mean perfect cheat mod...
the Gotcha mod is also a cheat mod... there are mods out there that do the same thing but doesn't show flanking info until after the character has already moved into position.
noice not even 12 hours into the game and needs mods ROFL
SANIC
im making a mo alians mod
first
Bruh half these mods are useless no offense just they're all making a bit useless
Kind of useless mods, there are much better ones. Most of those just ruin immersion.