I think you should play Fireweed more proactively. Its role in the deck is indeed to cover Zombie envis, but it's also just a 3/2 that can add more board pressure especially in the early game which is really important against control decks/heroes like IM that struggle with the Guardian early game and generally gets better at stabilising the later the game goes
19:14 Also into non-Hearty there's no Knockout to play around so I don't see why you put Garlic in lane 3 instead of doubling up with Blooming in lane 2
I think you should play Fireweed more proactively. Its role in the deck is indeed to cover Zombie envis, but it's also just a 3/2 that can add more board pressure especially in the early game which is really important against control decks/heroes like IM that struggle with the Guardian early game and generally gets better at stabilising the later the game goes
so should i avoid t1 plays on heights and then save that for fireweed pressure?
@@Outcastsage Yep but only when you have Fireweed in hand
@@The_Cute_Chick also i just realised but at 24:07 i could've lost to topdeck *gadget scientist* because i didn't bubble to block off area 22
@@Outcastsage True but it wasn't really a Science deck or any deck in particular so that wouldn't have crossed my mind either
19:14 Also into non-Hearty there's no Knockout to play around so I don't see why you put Garlic in lane 3 instead of doubling up with Blooming in lane 2
I think i was trying to play around chumpblocking so i put the cards in 2 different lanes? It's still probably better to double up though
5:17 insert intervention sniper sound effect