I play the game with my Gf and my best friend, Delves are a great addition for people who play solo or with only a couple of friends. Im happy to see them do more for delves above level 8. LETS GOOOOO!!!!
You can tell the people over at Blizzard really watched your other video explaining everything that was wrong with Mythic+. They wrote down ALOT of notes from this TH-cam channel
Blizzard intentionally make it hard/slow to be the good guys a few patches down the exp. Then do what they always do for s2 to keep the subs. Seen it since bfa
Add a way to earn Myth track gear from high level M+, even with weekly limitations(for example a chance to get it for first the run in the week in each of the dungs), without relying entirely on Vault and then the S2 would nice system wise. Also revert cc not interrupting casts, that was such a crazy bad change for M+ coming into TWW, one of many unfortunetaly
@@stefanstanculescu1133yes, giving us a possibility to obtain something without pure rng or without waiting 4 months is equivalent to giving everything for free
@@stefanstanculescu1133 Because that would be boring and not challenging. Timing a +16 on the other hand is quite a challenge deserving of mythic track gear
@ for me the ultimate wow content is mythic raiding. and the myth gear should only be for those few ppl than can succeed at that. don't trivialize myth gear by making more and more accessible, as it's the tendency with the rest of the content. some things should be only for the very few top players. let them flex with smth. at this rate, in 2-3 expansions the mythic raiders will have the same gear as some dudes who time a +4 key. i'm not among the mythic raiders, ofc, but let them have smth. don't make their gear so easily obtainable
@@stefanstanculescu1133 but as you said, it's for you. Having a chance to get it from +12 or +14 even, doesn't matter and doing so isn't easier than doing mythic raid. But it's the different type of content therefore why shouldn't you be able to get it from the hardest content of the type which is not really easier than mythic raiding and you enjoy more, or simply you don't have an option for raiding because let's say you work shifts. M+ is way more flex. Also I have nothing against mythic raiding, it will still give a lot of BiS items, I'd love them make it 10 people or flexible from 14-16 or whatever so more guilds have a chance to even try it. You'll still want to do mythic raid if you want the absolutely best items, but atleast you could be on par ilvl wise running high m+ only, but still some items from even hc will be better like trinkets. It's not black and white, you don't have to gatekeep it to a few people and don't have to give it to everyone. By giving it a x chances per week to drop from high keys you still make it available to like 1-2% of players or so. Also even with full myth track ilvl, people without the required skill won't be able to do high m+ anyways, but people who can will be rewarded for it. Now you literally don't get anything more other than few crests by running +14 instead of +7 which is absurd. It's like you would not give anything more for doing mythic raid instead of heroic, that's the same ilvl difference between the tracks.
BIG Mythic+ changes. Ur so right Skyyy, this was desperately needed. Thanks for the update bro, you guys are the best for covering this so quick. I was just talking to someone at work about WoW, found out a guy I know plays too, and he and I were complaining to each other about how bad M+ is. Then I go to lunch, load up youtube, and see this video. Thank friggin god they are making these changes!
as someone who started in shadowlands (but leveled in bfa) and has been struggling to stay subbed, this is good news. i want to do mythics and other stuff in the game and this season just feels too punishing. to play with randoms atleast
Great changes, definitely moving in the right direction - HUGE W indeed!! Hopefully they will work on pet pathing next - something that has been so abhorrent since Shadowlands. The Dawnbreaker is often unplayable for pet classes when their pets get stuck in place on those boats...BM hunters especially, whom rely on their pets for most of their dmg get brutalized in dps when their pets get stuck.
LFG !!!! Now this is what Im talking about !!!! I mainly solo but I completely agree M+ loot did not equate to the amount of effort put in. I am also loving Braunn being a tank !!!
There is only one way to get rid of the meta mindset. And thats a autoque without a timer. So the ppl wanting to find 2500+ score metaclasses can do that. But as a non meta class/spec its just no fun to search for 3h to get a group
Regarding PVP: They could learn a lot from some private servers. There you earn money by selling bg marks (like the ones from classic. Win = 3 wsg marks for example). With that gold you can buy gear that you usually only get in the raids. You could active that gear for bg and deactivate it outside of bg to not give an advantage over running the actual raids. But what they really should add is a skill based bg. Bgs where all have the same item level. Right now when you join a BG as a new player and you have that honor pop gear, you get smacked big time. I went in with 10k life as a blood DK and then got nearly one shotted by a rogue that had 19k life ! This system is just broken. PVP should be about skill. Another mode they could add (or steal) was one LOTRO had, which was called "Monster Play". For monster play you didn't need to lvl to max lvl. You only needed to lvl up to 4 or 10, then run into a city and sign up for "Monster Play". You then joined a conquest style BG as a Monster (for example a Wargen) which then was at max level. Every monster had its own different skills (I think 5 to 6 skills) and you could then compete against actual players. That was actually so much fun back then. It gave you the opportunity to play as a Monster and not as a typical player class. WoW would have so much cool Monsters: flying dragons, big Ogres that throw rocks, crazy Murlocs, and so on. And do a bg where every class just has 5 to 7 spells / skills and all have the same iLvL. Then it really would be about skill and not who has the most time to gear up. Make a BG where gear is equal and therefore doesn't give you an advantage.
It’s most likely a case that they don’t even know what to do with PvP anymore. They’ve tried everything and it never works out. The popular PvP games never have any power scaling with gear like how WoW does
@@krucible9369 Honestly balancing is one thing, but I just want PvP to have something new and exciting like an actually well thought out arena or battleground, but all we get is another copy paste 4 pillar arena cause they lack creativity
They could learn a lot from some private servers. There you earn money by selling bg marks (like the ones from classic. Win = 3 wsg marks for example). With that gold you can buy gear that you usually only get in the raids. You could active that gear for bg and deactivate it outside of bg to not give an advantage over running the actual raids. But what they really should add is a skill based bg. Bgs where all have the same item level. Right now when you join a BG as a new player and you have that honor pop gear, you get smacked big time. I went in with 10k life as a blood DK and then got nearly one shotted by a rogue that had 19k life ! This system is just broken. PVP should be about skill. Another mode they could add (or steal) was one LOTRO had, which was called "Monster Play". For monster play you didn't need to lvl to max lvl. You only needed to lvl up to 4 or 10, then run into a city and sign up for "Monster Play". You then joined a conquest style BG as a Monster (for example a Wargen) which then was at max level. Every monster had its own different skills (I think 5 to 6 skills) and you could then compete against actual players. That was actually so much fun back then. It gave you the opportunity to play as a Monster and not as a typical player class. WoW would have so much cool Monsters: flying dragons, big Ogres that throw rocks, crazy Murlocs, and so on. And do a bg where every class just has 5 to 7 spells / skills and all have the same iLvL. Then it really would be about skill and not who has the most time to gear up. Make a BG where gear is equal and therefore doesn't give you an advantage.
Pugging up to +14 is absolutely viable even right now. For more of course you need a more organized group and I don't think there is something wrong about it. Wanna do harder content? Make friends, be good to be noticed and recruited
Almost all these problems could be addressed by getting rid of the bs timer and allowing for teams to slow down and use cc cooldowns and pulling by brains rather than bjust brawn alone screw this stupid speed run meta
I dislike the speedrun meta as well, but I'm worried that getting rid of the timer is just going to lead to players waiting for every single major CD before every single pull, including things like BL, Ankh and combat rez. I'm not particularly interested in spending 2 hours clearing a M+ dungeon. I've spent 2 hours in a single UNFINISHED Grim Batol back during original Cataclysm, it's just EXHAUSTING.
If the ceiling rises for ilvl, w/respect to relativity - I feel these changes are not that substantial? If anything, access to higher stuff will drown out casuals a tad more. idk. overall happy to see the changes. Maybe i'll give mythic+ a shot again in s2
They should add 'capture/carry the flag' world PVP system, not just holding a zone or BG. The flags and end points would be RNG (in Azeroth or seperate Continents). Many elements could be added, but i see blizzard being too lazy to do this
Sorry no, Blizzard did NOT effectively overhaul the professions allowing all to participate within a rationally and sustainably time allocation needed to succeed… it’s a 100 times more time intensive forcing people to purchase wow tokens to buy raid, delve, PvP enchantments, pots, gear etc., A fantastic system if you play all day NOT for those that balance life’s responsibilities by only allocating 10 hours per week
Hey man, I have a full time job work 50 hours a week and have a wife and 9 month old baby, I make well over the amount of gold I need every week by doing a couple of delves and world quest.
@ nice if that’s all the gameplay you are funding… by all means make a video demonstrating how you do this… but then compare it to the time taken just two expansions ago… and you will quickly come to the fact that fewer people are doing professions due to complexity and upfront costs just to get started… unnecessary complications such as quality of basic mats, the reliance on other people to even set yourself up, etc., only allows the few to succeed… it’s an elitist system that was designed by elitists for elitists… it’s time to overhaul it and return it to the vast majority of players reducing the need for WoW tokens
I am not elite by any means and with a little set up at the start of the expansion I made hundreds of thousands of gold with alchemy and I didn’t watch any gold making guides or anything like that to pull it off, it is for sure more complex but the old system, but I think overall it is better.
@ yes at the beginning of an expansion with little competition… because few people are using an overcomplicated system… the time you used to establish was easily ten times longer than two expansions ago, so of course you took advantage of little competition… you keep saying you did this and made that and I have allowed this to go forward BUT the lack of participation by the player base proves my point and brings into question yours… in any case, until the new system, for all professions, is overhauled to allow the vast majority of players to participate, to include under funded teenager, I.e., new entry players, your assertion that the entire game has been successfully overhauled is false, YOU ARE CORRECT that gameplay has been correctly overhauled fr the benefit of the vast majority of entire player base, it’s just the profession dev team is not onboard to vastly reduce time sinks, which is my point all along
The thing I hate most is key depletion, I don't even run keys anymore because of it. They need to lower the floor by 1 so it's actually meaningful. if you have all 11's, you're still stuck releveling useless 11's instead of grinding out 12's. Typical blizzard to finally implement a much wanted feature the wrong way.
I'll cancel my battlenet before i wade back into the roaring dumpster fire that is M+ and the people that run them. Just an absolutely awful experience that rarely results in a W with a piece of gear you need in exchange for the accomplishment. Plus the way some people think they get to talk to someone for screwing up at A GAME is absolutely psychotic, and I hate watching people get treated like that by a bunch of Asmongold wannabes.
Yeah, great. They're making it easier to spend your time not-raiding to out-gear raid bosses and continuously obliterating any sense of progression the game had. It's no wonder people don't have time for this shit, they have everything on fast-forward, so playing keep up is worse than ever. The era of adrenaline rush and loot spam. Shit may as well have an auto-play feature at this point, for those that just wanna pretend they're still playing WoW because they don't have time to grind out the excessive junk.
Raiding is for people that dknt have private lifes. Timing +17's is way harder than doing a 20 man mythic raids after all the nerfs from world first raid.
Until they do something to address the toxicity in Mythic+, im not sure what theyve done will have much of an effect. I tanked for many years and eventually said, this isnt worth it. This isnt fun. Im still playing classic, but retail just isnt fun anymore and at least I feel like its completely lost its roots.
Blizzard needs to have upgrade their gears stats like Diablo 2...endless versions of them with different stats for different build....tired of the same gears or gears that are too low lvl.
???..Did I miss something? I could a swore they said the 2000io mount is still a thing. The 3000io is a new mount and achievement, tho I could be wrong.
We should clap how well Blizzard are doing? Never shouldve got that bad in the first place. They increase the sub costs, make the game shit... and take ages to repair it.
Ok, glad you feel that way but everyone else who plays the game is actually happy with the changes, you know you can just not watch the videos if you don’t like them?
sorry but the only thing this solve is the content are scale to less difficulties, so the real problems are going to be there like always..... rip off IO and addons and let the players LEARN how to play the game......this not going to change mothing on fundamentals, the elite is laughing hard lol
@@mariovergara7361 the problem is, inventions like ilvl oder r.io are community creations. If you "disallow" their usage, new stuff will be created in an attempt to seperate less skilled / less geared people. Those changes also were never intended for the "elite" of players. These changes cater to the casual or "lower bracket" (if you know what i mean) and they are decent!
@@Kussi_Slayer that's why is not going to change nothing, i tell you how bad the system is, i am an es mythic player with 3k io in the pass years and in TWW i hit 2k io in 4 days then i choose to do professions... then i go back and got stuck in 2.7k io cuz i NEVER get an inv to 12s...so i stop trying like 2 months ago....player behavior use the system for them self's, content creator, top end guilds, sellers, and ppl who NEED to buy content like bad or ok players to showoff 3k io.....so yeah the system suck and people know it.
Thank god blizzard actually listened to the community this time around..
they usually do imo. This current team and leads are players like us, i feel that they are grounded in the community's playtime feedback.
I play the game with my Gf and my best friend, Delves are a great addition for people who play solo or with only a couple of friends.
Im happy to see them do more for delves above level 8.
LETS GOOOOO!!!!
I’m a full tank toon guy…pugging was brutal. I wouldn’t attempt above #8. Glad to see the changes…finally!
You can tell the people over at Blizzard really watched your other video explaining everything that was wrong with Mythic+. They wrote down ALOT of notes from this TH-cam channel
wow
You are naïve lmfao! really Gen Z slow. The only thing activation ever cared about was money, and they are losing alot of it lately.
Blizzard intentionally make it hard/slow to be the good guys a few patches down the exp. Then do what they always do for s2 to keep the subs. Seen it since bfa
Add a way to earn Myth track gear from high level M+, even with weekly limitations(for example a chance to get it for first the run in the week in each of the dungs), without relying entirely on Vault and then the S2 would nice system wise. Also revert cc not interrupting casts, that was such a crazy bad change for M+ coming into TWW, one of many unfortunetaly
why not give us all BiS from day 1, aotc, ksm, and let us just chill in dornogal until the end of the season:))))
@@stefanstanculescu1133yes, giving us a possibility to obtain something without pure rng or without waiting 4 months is equivalent to giving everything for free
@@stefanstanculescu1133 Because that would be boring and not challenging. Timing a +16 on the other hand is quite a challenge deserving of mythic track gear
@ for me the ultimate wow content is mythic raiding. and the myth gear should only be for those few ppl than can succeed at that. don't trivialize myth gear by making more and more accessible, as it's the tendency with the rest of the content. some things should be only for the very few top players. let them flex with smth. at this rate, in 2-3 expansions the mythic raiders will have the same gear as some dudes who time a +4 key. i'm not among the mythic raiders, ofc, but let them have smth. don't make their gear so easily obtainable
@@stefanstanculescu1133 but as you said, it's for you. Having a chance to get it from +12 or +14 even, doesn't matter and doing so isn't easier than doing mythic raid. But it's the different type of content therefore why shouldn't you be able to get it from the hardest content of the type which is not really easier than mythic raiding and you enjoy more, or simply you don't have an option for raiding because let's say you work shifts. M+ is way more flex. Also I have nothing against mythic raiding, it will still give a lot of BiS items, I'd love them make it 10 people or flexible from 14-16 or whatever so more guilds have a chance to even try it. You'll still want to do mythic raid if you want the absolutely best items, but atleast you could be on par ilvl wise running high m+ only, but still some items from even hc will be better like trinkets. It's not black and white, you don't have to gatekeep it to a few people and don't have to give it to everyone. By giving it a x chances per week to drop from high keys you still make it available to like 1-2% of players or so. Also even with full myth track ilvl, people without the required skill won't be able to do high m+ anyways, but people who can will be rewarded for it. Now you literally don't get anything more other than few crests by running +14 instead of +7 which is absurd. It's like you would not give anything more for doing mythic raid instead of heroic, that's the same ilvl difference between the tracks.
BIG Mythic+ changes. Ur so right Skyyy, this was desperately needed. Thanks for the update bro, you guys are the best for covering this so quick. I was just talking to someone at work about WoW, found out a guy I know plays too, and he and I were complaining to each other about how bad M+ is. Then I go to lunch, load up youtube, and see this video. Thank friggin god they are making these changes!
Hell yeah dude thanks for watching
as someone who started in shadowlands (but leveled in bfa) and has been struggling to stay subbed, this is good news. i want to do mythics and other stuff in the game and this season just feels too punishing. to play with randoms atleast
Hope you and your bro are doing good. Lot of good content coming in the next patch, pretty excited for the raid
Long time no see buddy! Super hyped man!!!
Blizzard doesn’t get enough thanks in my opinion, they given us so many new things the game never had, brave to try new things.
Great changes, definitely moving in the right direction - HUGE W indeed!!
Hopefully they will work on pet pathing next - something that has been so abhorrent since Shadowlands. The Dawnbreaker is often unplayable for pet classes when their pets get stuck in place on those boats...BM hunters especially, whom rely on their pets for most of their dmg get brutalized in dps when their pets get stuck.
LFG !!!! Now this is what Im talking about !!!! I mainly solo but I completely agree M+ loot did not equate to the amount of effort put in. I am also loving Braunn being a tank !!!
There is only one way to get rid of the meta mindset. And thats a autoque without a timer. So the ppl wanting to find 2500+ score metaclasses can do that. But as a non meta class/spec its just no fun to search for 3h to get a group
Regarding PVP:
They could learn a lot from some private servers. There you earn money by selling bg marks (like the ones from classic. Win = 3 wsg marks for example). With that gold you can buy gear that you usually only get in the raids. You could active that gear for bg and deactivate it outside of bg to not give an advantage over running the actual raids.
But what they really should add is a skill based bg. Bgs where all have the same item level. Right now when you join a BG as a new player and you have that honor pop gear, you get smacked big time. I went in with 10k life as a blood DK and then got nearly one shotted by a rogue that had 19k life ! This system is just broken.
PVP should be about skill.
Another mode they could add (or steal) was one LOTRO had, which was called "Monster Play". For monster play you didn't need to lvl to max lvl. You only needed to lvl up to 4 or 10, then run into a city and sign up for "Monster Play". You then joined a conquest style BG as a Monster (for example a Wargen) which then was at max level. Every monster had its own different skills (I think 5 to 6 skills) and you could then compete against actual players. That was actually so much fun back then. It gave you the opportunity to play as a Monster and not as a typical player class. WoW would have so much cool Monsters: flying dragons, big Ogres that throw rocks, crazy Murlocs, and so on.
And do a bg where every class just has 5 to 7 spells / skills and all have the same iLvL. Then it really would be about skill and not who has the most time to gear up. Make a BG where gear is equal and therefore doesn't give you an advantage.
Good thing Blizzard is finally listening to players, right as 6 month subs need to be refreshed.
What are the requirments to hoin the raid team?
And PvP is still left in the gutter, its sad to enjoy the game, but the main thing I enjoy just gets neglected for years
It’s most likely a case that they don’t even know what to do with PvP anymore. They’ve tried everything and it never works out.
The popular PvP games never have any power scaling with gear like how WoW does
@@krucible9369 Honestly balancing is one thing, but I just want PvP to have something new and exciting like an actually well thought out arena or battleground, but all we get is another copy paste 4 pillar arena cause they lack creativity
They could learn a lot from some private servers. There you earn money by selling bg marks (like the ones from classic. Win = 3 wsg marks for example). With that gold you can buy gear that you usually only get in the raids. You could active that gear for bg and deactivate it outside of bg to not give an advantage over running the actual raids.
But what they really should add is a skill based bg. Bgs where all have the same item level. Right now when you join a BG as a new player and you have that honor pop gear, you get smacked big time. I went in with 10k life as a blood DK and then got nearly one shotted by a rogue that had 19k life ! This system is just broken.
PVP should be about skill.
Another mode they could add (or steal) was one LOTRO had, which was called "Monster Play". For monster play you didn't need to lvl to max lvl. You only needed to lvl up to 4 or 10, then run into a city and sign up for "Monster Play". You then joined a conquest style BG as a Monster (for example a Wargen) which then was at max level. Every monster had its own different skills (I think 5 to 6 skills) and you could then compete against actual players. That was actually so much fun back then. It gave you the opportunity to play as a Monster and not as a typical player class. WoW would have so much cool Monsters: flying dragons, big Ogres that throw rocks, crazy Murlocs, and so on.
And do a bg where every class just has 5 to 7 spells / skills and all have the same iLvL. Then it really would be about skill and not who has the most time to gear up. Make a BG where gear is equal and therefore doesn't give you an advantage.
They had to do something so that PUGs in M+ were viable. Seems to me they are just reverting to DF S4 setup.
Pugging up to +14 is absolutely viable even right now. For more of course you need a more organized group and I don't think there is something wrong about it. Wanna do harder content? Make friends, be good to be noticed and recruited
@@jaimexcas as a casual myself, I 100% agree with you. Let those who want to bust their ass and earn it do so
Almost all these problems could be addressed by getting rid of the bs timer and allowing for teams to slow down and use cc cooldowns and pulling by brains rather than bjust brawn alone screw this stupid speed run meta
I dislike the speedrun meta as well, but I'm worried that getting rid of the timer is just going to lead to players waiting for every single major CD before every single pull, including things like BL, Ankh and combat rez. I'm not particularly interested in spending 2 hours clearing a M+ dungeon. I've spent 2 hours in a single UNFINISHED Grim Batol back during original Cataclysm, it's just EXHAUSTING.
@realnzall i get that but the speedrun meta has infected all of wow and it has ruined a lot of gameplay in my opinion
If the ceiling rises for ilvl, w/respect to relativity - I feel these changes are not that substantial? If anything, access to higher stuff will drown out casuals a tad more. idk. overall happy to see the changes. Maybe i'll give mythic+ a shot again in s2
They should add 'capture/carry the flag' world PVP system, not just holding a zone or BG. The flags and end points would be RNG (in Azeroth or seperate Continents). Many elements could be added, but i see blizzard being too lazy to do this
The is a sick idea!
Sorry no, Blizzard did NOT effectively overhaul the professions allowing all to participate within a rationally and sustainably time allocation needed to succeed… it’s a 100 times more time intensive forcing people to purchase wow tokens to buy raid, delve, PvP enchantments, pots, gear etc., A fantastic system if you play all day NOT for those that balance life’s responsibilities by only allocating 10 hours per week
Hey man, I have a full time job work 50 hours a week and have a wife and 9 month old baby, I make well over the amount of gold I need every week by doing a couple of delves and world quest.
@ nice if that’s all the gameplay you are funding… by all means make a video demonstrating how you do this… but then compare it to the time taken just two expansions ago… and you will quickly come to the fact that fewer people are doing professions due to complexity and upfront costs just to get started… unnecessary complications such as quality of basic mats, the reliance on other people to even set yourself up, etc., only allows the few to succeed… it’s an elitist system that was designed by elitists for elitists… it’s time to overhaul it and return it to the vast majority of players reducing the need for WoW tokens
I am not elite by any means and with a little set up at the start of the expansion I made hundreds of thousands of gold with alchemy and I didn’t watch any gold making guides or anything like that to pull it off, it is for sure more complex but the old system, but I think overall it is better.
@ yes at the beginning of an expansion with little competition… because few people are using an overcomplicated system… the time you used to establish was easily ten times longer than two expansions ago, so of course you took advantage of little competition… you keep saying you did this and made that and I have allowed this to go forward BUT the lack of participation by the player base proves my point and brings into question yours… in any case, until the new system, for all professions, is overhauled to allow the vast majority of players to participate, to include under funded teenager, I.e., new entry players, your assertion that the entire game has been successfully overhauled is false, YOU ARE CORRECT that gameplay has been correctly overhauled fr the benefit of the vast majority of entire player base, it’s just the profession dev team is not onboard to vastly reduce time sinks, which is my point all along
The thing I hate most is key depletion, I don't even run keys anymore because of it. They need to lower the floor by 1 so it's actually meaningful. if you have all 11's, you're still stuck releveling useless 11's instead of grinding out 12's. Typical blizzard to finally implement a much wanted feature the wrong way.
this is HUGE
Except when YouPlay it, the game actually feels more difficult.
because mythic0 is now more difficult than it was, and that difficulty stacks.
RETAIL HYPEEE
How did you make 40k gold in Delves? A video about that would be amazing.
What you do is take your undercoin by the reagent bags, and sell the items on the AH
@ Nice are you able to get multiple Archaic Cipher Keys from alts? I’ve been trying to do that but only seem to get one key a week on my main only.
And the best added stuff was Classic, so we boomers (and even Z generation) can revisit the time when the game was World of Warcraft.
It was already hard and now they increase base damage and health in m0 with 25% buff to m0 S2 10 will be harder than S1 11s
I'll cancel my battlenet before i wade back into the roaring dumpster fire that is M+ and the people that run them. Just an absolutely awful experience that rarely results in a W with a piece of gear you need in exchange for the accomplishment. Plus the way some people think they get to talk to someone for screwing up at A GAME is absolutely psychotic, and I hate watching people get treated like that by a bunch of Asmongold wannabes.
Yeah, great. They're making it easier to spend your time not-raiding to out-gear raid bosses and continuously obliterating any sense of progression the game had. It's no wonder people don't have time for this shit, they have everything on fast-forward, so playing keep up is worse than ever. The era of adrenaline rush and loot spam. Shit may as well have an auto-play feature at this point, for those that just wanna pretend they're still playing WoW because they don't have time to grind out the excessive junk.
Weird take
Raiding is for people that dknt have private lifes. Timing +17's is way harder than doing a 20 man mythic raids after all the nerfs from world first raid.
What is this take? Mad you can't get your PUG though Normal mode buddy?
Until they do something to address the toxicity in Mythic+, im not sure what theyve done will have much of an effect. I tanked for many years and eventually said, this isnt worth it. This isnt fun. Im still playing classic, but retail just isnt fun anymore and at least I feel like its completely lost its roots.
I don’t think they can fix the toxicity problem
Blizzard needs to have upgrade their gears stats like Diablo 2...endless versions of them with different stats for different build....tired of the same gears or gears that are too low lvl.
SO EXCITED for this!!!
Why did they change the rating for KSM, I wanted the KSM mount. It feels so hard to reach 3000 rating
???..Did I miss something? I could a swore they said the 2000io mount is still a thing. The 3000io is a new mount and achievement, tho I could be wrong.
@jethrodark2372 there are two separate mounts now
Delves are so boring though.. I'm KSM and AOTC and have only done my delves up to level 8 because they're so repetitive and boring
I enjoy Delves allot but I get it
gross just give em the gear lord knows they have no interest in earning it blizzard.
Huh
Yeah that's what we need.... Make it even easier to get gear.
Hearing through mythic plus was impossible.
Just stick to classic man, you can spend hours and hours grinding boars reminding you of when you weren't dead inside lol.
mythic plus this expansion is dog shit lol fix it please and make raids fun not a chore
So they finally made the mmo a singleplayer game :D
Eyyy once again it becomes EASIER!! Pathetic instant gratification crowd...
Blizzard listening to them lazy with no skill kind of people.
What do you not like about these changes?
We should clap how well Blizzard are doing? Never shouldve got that bad in the first place. They increase the sub costs, make the game shit... and take ages to repair it.
Huh sub has been the same price for the last 20 years….
Nothing for pvp, joke company.
I mean I don’t think them making massive changes for the most played part of the game is a bad thing, but they do need to look at pvp
Too little too late
Lol I remember reading a comment similar to this back in 2012 lol and yet here we are in 2025.
Lol retail still a cluster neas
Huh
So making small pointless changes is game breaking now? Click bait bullshit from this channel as always
Ok, glad you feel that way but everyone else who plays the game is actually happy with the changes, you know you can just not watch the videos if you don’t like them?
Dont care
Cared enough to watch and comment though, thanks man
the game is trash.....
So don’t watch videos on it…
@@TheComebackKids I'll do as it pleases me lil bro
Aright man keep watching videos on a game you hate clearly just to hate, good use of time.
sorry but the only thing this solve is the content are scale to less difficulties, so the real problems are going to be there like always..... rip off IO and addons and let the players LEARN how to play the game......this not going to change mothing on fundamentals, the elite is laughing hard lol
Uh ok
@@TheComebackKids just wait and see ;)
@@mariovergara7361 the problem is, inventions like ilvl oder r.io are community creations. If you "disallow" their usage, new stuff will be created in an attempt to seperate less skilled / less geared people. Those changes also were never intended for the "elite" of players. These changes cater to the casual or "lower bracket" (if you know what i mean) and they are decent!
@@Kussi_Slayer that's why is not going to change nothing, i tell you how bad the system is, i am an es mythic player with 3k io in the pass years and in TWW i hit 2k io in 4 days then i choose to do professions... then i go back and got stuck in 2.7k io cuz i NEVER get an inv to 12s...so i stop trying like 2 months ago....player behavior use the system for them self's, content creator, top end guilds, sellers, and ppl who NEED to buy content like bad or ok players to showoff 3k io.....so yeah the system suck and people know it.