I’m afraid that this update only brings improving performance to HWRT but no visible improvements to glasses and mirrors, at least for what I saw. Let’s see when they release the final version.
Actually it was on the points to speak about regarding static lighting for world partition, but because we need to get into the defaultengine.ini and add stuff, I didn’t want to complicate, also I wanted to show the batch renaming tool which I think is awesome and I completely forgot to mention it in the video.
portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/tabs/109-unreal-engine-5-5
Great Video, especially the part about Megalights is quite informative :)
Thank you! 🙏
Great video!! Keep it up 👍👌
Thank you! 🙏
muito bom e informativo. Parabéns!
Obrigado! 🙏
fantastic
🎉🎉🎉
The Hardware Raytracing means that the glasses or windows has more realism? thnkz for the video!
I’m afraid that this update only brings improving performance to HWRT but no visible improvements to glasses and mirrors, at least for what I saw. Let’s see when they release the final version.
you didn't talk about static lighting?
Actually it was on the points to speak about regarding static lighting for world partition, but because we need to get into the defaultengine.ini and add stuff, I didn’t want to complicate, also I wanted to show the batch renaming tool which I think is awesome and I completely forgot to mention it in the video.
Te doy el me gusta de una vez, pero más tarde lo veo, apenas me levanto🤣🤣🤣🤣🤣
Buenos días!☀️🤣🤣🤣
That’s how I roll too, always like first 😂
@victortrying Me too! It’s saved under liked videos so I can always find it easier and watch it later 😆