yeah I feel like once the Computercraft internet catches on they'll come for us cybersecurity fellows quick too. also something about your profile picture really does scream "I operate a nuclear reactor for a living"
Quantum Minecraft Dynamics has you covered. It was developed by actual CERN people with real world quantum physics and quantum math, and is all about using particle accelerators to smash subatomic particles into each other. It's only for 1.12.2 though.
The effort it must have taken to replicate what I assume is real world knowledge of a thing into mine craft then the care taken to make this video..... I understood nothing but the passion is admirable
Hey man I absolutely love these 2 mods and I love how you are combining them together to be compatible and it will be revolutionary for technology packs and what not I would use this but I’m not skilled at all with computercrsft
There actually already is (unused) code for SPSs (and solar neutron activators) that will be integrated as part of process waste control (GitHub issues #25 and #232, likely others). :) Fusion reactor monitoring is a planned feature post-beta release at some point. Since this is currently geared towards fission, I want to get that all sorted out, but in the future I would love to grow this system far beyond its current scope.
Humor only people in the industry will understand. "Routine turbine trip" *all coolant immediatly evacuates the core,* so funny. We're turning fast neutrons into slow neutrons with this one, boys!
I'm barely, BARELY, starting to understand Mekanism, and seeing this almost made me want to jump out a window. I can't imagine how complicated this thing is and what a headache it must be to maintain/build it for someone like me.
The implementation may be complicated, but the hope is that user setup and usage isn't too complicated. The configuration/setup process will be more documented and easier once this gets out of being in beta, including a pocket computer app that will have reference information built-in.
@@cc-mek-scada Oh, I do believe this is super user friendly, it looks like it's a great quality mod, but my monkey brain shortcirtcuits the second I see an overly complicated excel spread sheet, so the simple sight of that much info put god's fear in my body.
i like it picasso if only there was something in the game that acutally consumed all that power. Like, sure, i can generate a couple million RF/t but there is nothing that actually consumes it at scale. you can have a thousand ovens and they still only consume a trickle.
Well, if you make antimatter with an SPS or have a lot of digital miners with silk touch and max upgrades, things start costing a lot of power (and/or a LOT of factories). Mekanism numbers tend to be a lot bigger than other mod's numbers
I don't know if this is supposed to be the Tschernobyl reactor on not but if it is, then the computer system should be SCALA and not SCADA, if it's not then forget what i said.
It's not based off of any specific reactor, but the software architecture is based off of SCADA (supervisor control and data acquisition), which is described more on the GitHub
Tutorial videos will come out with the full release since the setup process will change a lot before then (most importantly becoming GUI-based). You can start a discussion on the GitHub, or you can find this project in the creations channel of the computercraft discord discord.computercraft.cc/ (titled Mekanism Fission Reactor Facility Controller Beta).
It would be a facility device unlike a turbine or boiler, so you would set it up as another RTU entry with whatever the interface is called, an index of 1, and then use a for_reactor value of 0: github.com/MikaylaFischler/cc-mek-scada/wiki/System-Setup#facility-devices
FIRST OF ALL FUCKING AMAZING I am going to use this in every reactor I build now. second of all, YOU DID NOT JUST USE THAT FUCKING TRANSITION AT 1:30 FOR THIS LMOA
Check out the wiki on the GitHub page, that should cover all the setup steps! github.com/MikaylaFischler/cc-mek-scada/wiki/System-Setup If you have any additional questions I enabled the GitHub "discussions" feature to have a place for discussion/questions/etc
@@Sawtorn2 Once I have a full release I'll make a more in-depth video about it then some videos about setup/usage. It's a bit rough around the edges right now to setup since it's in a beta state, but a lot more will be through a UI rather than having to type out configs in lua code once release time comes
Hey. first of all, this stuff is absolutely freaking menacing :D Second of all, I would really love *a world link* as the setup is really really painful but the results are just- wow. (I like trying to blow up reactors by software regardless of how much protection there is, it's called professional pentesting) I mostly find this amazing not only because of your orientation in reactors but as a programmer I've got zero idea of how did you manage to make such a neat GUI! I guess typing it in manually is your style.. (huh) I'm kinda new to the mekanism stuffs - always played on 1.12.2 and suddenly there's so many new things in 1.20.1! Thanks :)
There is now a world zip file in the discord! Discord link is on the GitHub page. And thank you so much, that means a lot! The GUI I did by making a graphics library first, which then made all the UIs much easier to develop and maintain
Nicely over engineered program, looks super cool! Did you do anything special in the last five days, because my channel has gotten a lot of traffic from this video. Keep it up!
Unfortunately/fortunately none of that here; when I was playing around for footage it was behaving odd with explosion visualizations maybe due to server lag, so I couldn't really get anything that looked interesting
If you want to give it a shot, there's a bunch of videos on setup (though the big one is out of date) and more will be coming soon, including one that's a lot more from the ground up! There is also a lot of documentation on the GitHub wiki page
I am not aware of it having ComputerCraft integrations, so without that nothing can be done. Mekanism has extensive integrations that allow this whole thing to be possible.
There is a description on the main page of the repository here: github.com/MikaylaFischler/cc-mek-scada?tab=readme-ov-file#scada It's related to industrial automation control systems, which can cover lots of different applications include energy generation.
Supervisory Control And Data Acquisition. Basically, it's a system that controls some kind of industrial process and tracks data from it. If you're familiar with Arduino, scale that up to industrial levels and add software to manage it all and you're in the right ballpark. An example would be a refinery. The control system activates pumps, heaters, valves, etc. and monitors things like pressure, fluid level, fluid density, and flow. Oil comes in on a pipeline through a meter, goes into a tank, then gets pumped into a distillation tower where it's separated into different products, which are all further processed, stored, collected, and then dispensed, bottled, or put into barrels. The SCADA system sees everything going on in the plant and allows operators to remotely control everything. Anything unusual gets flagged as an alarm for the operators to act on, and if an emergency situation is detected (overpressure, overflowing tank, etc.) the SCADA system can automatically shut things down to bring the plant into a safe state. All data gets recorded into a database called a "historian" where engineers can keep track of plant performance and find problems like slow leaks or failing equipment. It's a lot of fun if you're fascinated by tech, work well in teams, and have the right skill set. I get sent to all kinds of cool places and work on interesting projects.
It's Lua code running on the ComputerCraft mod to manage Mekanism (another mod) fission reactors, which are prone to exploding if the user isn't careful. This code then manages them so that won't happen, and also provides a bunch of helpful functionality and status information
There is now a link to the newly created Discord server on the GitHub page! You can direct questions there now, in addition to GitHub discussions.
Never in my life did i think i would be able live out my profession in minecraft
If you have any comments or suggestions regarding realism let me know :)
yeah I feel like once the Computercraft internet catches on they'll come for us cybersecurity fellows quick too.
also something about your profile picture really does scream "I operate a nuclear reactor for a living"
😂😂v@@backinyourcommentsectionag3191
yeah I can't wait to also get the same type of headaches i do at work everyday 😭
Using this with some great minecraft builds would be awesome
> beat Minecraft modpack
> get hired as nuclear engineer
Modded minecraft is coming to a point where soon we'll have to recreate an entire CERN complex to produce an item.
You clearly have never played gregtech new horizons
Quantum Minecraft Dynamics has you covered. It was developed by actual CERN people with real world quantum physics and quantum math, and is all about using particle accelerators to smash subatomic particles into each other.
It's only for 1.12.2 though.
@@walksanator i was about to say the same lol :D
clearly you havent tried building Draconic Evolution stuff
@@tatzecomthats baby stuff compared to gregtech
As an automation engineer with over 30yrs experience of SCADA and PLC programming.. I approve this mod!
Thank you!! I really, really appreciate hearing that!
As an automation engineering student with educational experience of SCADA and PLC programming.. I love the idea of this mod!
As some guy on the internet of no particular importance... I approve of this mod!
As another random guy on the internet, I approve this program fulling running using LUA on Minecraft.
congratulations on making the next version of gregtech now requiring this for progression
NOOOOOOOOOO
instead of more grind we get **S K I L L**
The effort it must have taken to replicate what I assume is real world knowledge of a thing into mine craft then the care taken to make this video..... I understood nothing but the passion is admirable
This is awesome. I haven't looked into the computer craft mod for many years, it's cool to see people are still making amazing things with it.
Thank you!
I could see a multiplayer minigame centered around this
I'm not even sure what I just subscribed too, but this video hits harder than any of the recent movie trailers I've let myself watch. Nicely done.
Thanks :)
same lol
I loved the trailer. It is very well made and the epic music suits it perfectly. Looking forward to trying out the mod.
Thanks! I have *much* to improve with in terms of video editing, so hopefully things will keep getting better, but I'm glad you liked it!
This is seriously impressive. I thought my Server-Client PID controller reactor setup was nice, but this is next level.
Absolutely amazing. Definitely going to read through this and see how I can implement it in our modded server!
The level of detail on those displays put a huge smile on my face, fantastic work.
Thank you so much!! Happy to hear that from you :)
This is wonderful in so many layers
I've just submitted my engineering thesis for an automation engineering degree days ago. TH-cam knows what it's doing with recommendations haha
Hey man I absolutely love these 2 mods and I love how you are combining them together to be compatible and it will be revolutionary for technology packs and what not I would use this but I’m not skilled at all with computercrsft
This is amazing! if only it had support for the SPS and fusion reactor ;) It is so fun to play with and set up, really good work.
There actually already is (unused) code for SPSs (and solar neutron activators) that will be integrated as part of process waste control (GitHub issues #25 and #232, likely others). :)
Fusion reactor monitoring is a planned feature post-beta release at some point. Since this is currently geared towards fission, I want to get that all sorted out, but in the future I would love to grow this system far beyond its current scope.
This is incredibly well built program! Awesome
Thanks :)
Humor only people in the industry will understand. "Routine turbine trip" *all coolant immediatly evacuates the core,* so funny.
We're turning fast neutrons into slow neutrons with this one, boys!
This is stupid cool! I... don't really know what's going on... but I know it's cool!
Bro is powering his whole town with his minecraft reactor
I'm barely, BARELY, starting to understand Mekanism, and seeing this almost made me want to jump out a window. I can't imagine how complicated this thing is and what a headache it must be to maintain/build it for someone like me.
The implementation may be complicated, but the hope is that user setup and usage isn't too complicated. The configuration/setup process will be more documented and easier once this gets out of being in beta, including a pocket computer app that will have reference information built-in.
@@cc-mek-scada Oh, I do believe this is super user friendly, it looks like it's a great quality mod, but my monkey brain shortcirtcuits the second I see an overly complicated excel spread sheet, so the simple sight of that much info put god's fear in my body.
I see that my weekends are over... I have to do one of these
This is Masterpiece
this was so epic ahahhahhaa great job, the software as well looks amazing!
Normal people: it's a block adventure game about survival and making things
Engineers: it needs SCADA
Exactly :)
Oh shit? I work on simulations for those IRL? Insane.
That's awesome! If you have any comments on realism, let me know!
i like it picasso
if only there was something in the game that acutally consumed all that power. Like, sure, i can generate a couple million RF/t but there is nothing that actually consumes it at scale. you can have a thousand ovens and they still only consume a trickle.
Well, if you make antimatter with an SPS or have a lot of digital miners with silk touch and max upgrades, things start costing a lot of power (and/or a LOT of factories). Mekanism numbers tend to be a lot bigger than other mod's numbers
And I choose to do my Bachelor dissertation with real equipment, like a loser.
OH MY GOD I LOVE THIS
I don't know if this is supposed to be the Tschernobyl reactor on not but if it is, then the computer system should be SCALA and not SCADA, if it's not then forget what i said.
It's not based off of any specific reactor, but the software architecture is based off of SCADA (supervisor control and data acquisition), which is described more on the GitHub
@@cc-mek-scada oh ok, then nice mod
Do you have a discord, because i am having trouble adding this. Also do you have an update on the tutorial video?
Tutorial videos will come out with the full release since the setup process will change a lot before then (most importantly becoming GUI-based). You can start a discussion on the GitHub, or you can find this project in the creations channel of the computercraft discord discord.computercraft.cc/ (titled Mekanism Fission Reactor Facility Controller Beta).
Actually, I'll just try to make a quick video for basic setup with the beta as soon as I get the chance.
You can find the beta tutorial video here now: th-cam.com/video/TaxsKxPHBao/w-d-xo.html
This is mind blowing. Well done
Thank you! :)
I can't believe I was evicted from down in the reactor room....
i got it working but how do i connect an induction matrix?
It would be a facility device unlike a turbine or boiler, so you would set it up as another RTU entry with whatever the interface is called, an index of 1, and then use a for_reactor value of 0: github.com/MikaylaFischler/cc-mek-scada/wiki/System-Setup#facility-devices
@@cc-mek-scada i cant find where to alter the for_reactor value of 0 or where the facility device code is
never mind i fixed it, thanks
This is amazing
Thanks!
This is beautiful.
Thanks!!
Now for Greggy modpacks to start forcefully integrating this
Holy crap you are a god. This is a genius setup, I'm fully on board and installed.
Nice now it"s time to the next level : go GTNH
This system seems cooler than Japan's Fukushima nuclear power plant.
BTW, is there any PID controllers or something like this?
There are two, described here: github.com/MikaylaFischler/cc-mek-scada/wiki/Process-Control-Closed-Loop-Controller
computercraft is still around? i remember playing it back in like 2012-ish
Sort of. The original author isn't around anymore but there's an authorized fork named CC:Tweaked that does the same thing.
FIRST OF ALL
FUCKING AMAZING
I am going to use this in every reactor I build now.
second of all,
YOU DID NOT JUST USE THAT FUCKING TRANSITION AT 1:30 FOR THIS LMOA
:) thanks, and yes, a very silly one
This is marvelous
Beautiful
I absolutely love ComputerCraft, but I'm nowhere near smart enough to make something like this.
How do I set this up on my world haha this is awesome
Check out the wiki on the GitHub page, that should cover all the setup steps! github.com/MikaylaFischler/cc-mek-scada/wiki/System-Setup
If you have any additional questions I enabled the GitHub "discussions" feature to have a place for discussion/questions/etc
@@cc-mek-scada Thankyou! Do you think you might do a more in depth video showcase of it in action/ tutorial? Very impressive.
@@Sawtorn2 Once I have a full release I'll make a more in-depth video about it then some videos about setup/usage. It's a bit rough around the edges right now to setup since it's in a beta state, but a lot more will be through a UI rather than having to type out configs in lua code once release time comes
@@cc-mek-scada that’s awesome. Me and my friends are crazy impressed with this. I will be looking forward to any new releases :)
This is awesome!
Thanks!
Hey. first of all,
this stuff is absolutely freaking menacing :D
Second of all,
I would really love *a world link* as the setup is really really painful but the results are just- wow. (I like trying to blow up reactors by software regardless of how much protection there is, it's called professional pentesting)
I mostly find this amazing not only because of your orientation in reactors but as a programmer I've got zero idea of how did you manage to make such a neat GUI! I guess typing it in manually is your style.. (huh)
I'm kinda new to the mekanism stuffs - always played on 1.12.2 and suddenly there's so many new things in 1.20.1!
Thanks :)
There is now a world zip file in the discord! Discord link is on the GitHub page. And thank you so much, that means a lot!
The GUI I did by making a graphics library first, which then made all the UIs much easier to develop and maintain
Как же долго вы это делали 😊
I've been working on the code since around January 2022
looks cool af
Still not enough to power gregtech base
Epic system. Not the kind I'd ever build, but epic nonetheless!
Insanity
wow looks so amazing, it is gorgeous
Nicely over engineered program, looks super cool! Did you do anything special in the last five days, because my channel has gotten a lot of traffic from this video. Keep it up!
Thanks! I think the algorithm just decided it was time to promote it, it was a surprise to me
@@cc-mek-scada Lol, sounds about right. Well, happy to share in the good fortune!
Can it run eight reactor units?
You could run two systems, but I would expect things to lag.
I was expecting the reactor to go kaboom 😥
Unfortunately/fortunately none of that here; when I was playing around for footage it was behaving odd with explosion visualizations maybe due to server lag, so I couldn't really get anything that looked interesting
@@cc-mek-scada The control panels and reactor mechanics looked very interesting!
Cool! I think this is a nuclear reactor. Otherwise total confusion!
Thanks, and yes :)
This looks literally too complicated for me to set up
If you want to give it a shot, there's a bunch of videos on setup (though the big one is out of date) and more will be coming soon, including one that's a lot more from the ground up! There is also a lot of documentation on the GitHub wiki page
Kinda wish we had this in GregTech 6... Or instead GregTech 6 really
do i need actual Scada knowledge to play this mod
No, hopefully the videos & wiki will provide enough info!
Is GregTech support planned? We need more greg
I am not aware of it having ComputerCraft integrations, so without that nothing can be done. Mekanism has extensive integrations that allow this whole thing to be possible.
@@cc-mek-scada I was just kidding, mate. Gregtech is using ic2 information panels.
Great work 👍
I don't know much about greg tech, my bad! Thanks :)
Nice!
Nice
WOW
What movie is that clip from?
The China Syndrome (1979)
Now it’s time to make StuCCxNet
Oh no D: haha
Can someone explain what is scada ? It's related to nuclear reactors ?
There is a description on the main page of the repository here: github.com/MikaylaFischler/cc-mek-scada?tab=readme-ov-file#scada
It's related to industrial automation control systems, which can cover lots of different applications include energy generation.
Supervisory Control And Data Acquisition. Basically, it's a system that controls some kind of industrial process and tracks data from it. If you're familiar with Arduino, scale that up to industrial levels and add software to manage it all and you're in the right ballpark.
An example would be a refinery. The control system activates pumps, heaters, valves, etc. and monitors things like pressure, fluid level, fluid density, and flow. Oil comes in on a pipeline through a meter, goes into a tank, then gets pumped into a distillation tower where it's separated into different products, which are all further processed, stored, collected, and then dispensed, bottled, or put into barrels.
The SCADA system sees everything going on in the plant and allows operators to remotely control everything. Anything unusual gets flagged as an alarm for the operators to act on, and if an emergency situation is detected (overpressure, overflowing tank, etc.) the SCADA system can automatically shut things down to bring the plant into a safe state. All data gets recorded into a database called a "historian" where engineers can keep track of plant performance and find problems like slow leaks or failing equipment.
It's a lot of fun if you're fascinated by tech, work well in teams, and have the right skill set. I get sent to all kinds of cool places and work on interesting projects.
@@jeffspaulding9834 Thanks a lot for the comprehensive explanation! I already found it hard to refine oil in Factorio, I cannot imagine in real life!
Nice 😀😀😀
holy SHIT
Isn't this what Homer Simpson does?
im dumb as fuck, whats the purpuse of this mod?
It's Lua code running on the ComputerCraft mod to manage Mekanism (another mod) fission reactors, which are prone to exploding if the user isn't careful. This code then manages them so that won't happen, and also provides a bunch of helpful functionality and status information
wow.
Oh boy man-made horrors beyond my comprehension
This looks like gregtech but designed for people
holy fucking shit
wow
holy…
Autism Prime
Match this mod with create
Well I think create and computercraft (the mod this code runs on) might have some integrations if I remember right
1 minute of black screen
Gerçekten sizin beyninizin nasıl çalıştığını merak ediyorum😅
Lol 😂
Burnout craft
What on earth is that thing