I got the demo and experimented a little: - Champions didn't appear during the elite stage because the production lines work in real time while monsters are invading (the hero counter during the preparation phase is mostly used for the hero upgrade mechanic, the spawn of heroes is decided entirely by the state of your factory during the encounter), and you broke the Champions' conveyor belt by trying to add a duplicator at the last second. It's always possible to go back to the factory and fix mistakes like these during encounters by clicking on the map on the bottom right corner. - splitters are actually awesome when a particularly slow production/conversion device causes a big congestion because they always prioritize free output conveyor belts if one happens to be full. EDIT: mixed up right and left. PS: you should really give the Pikeman a try. It's a pain to create because of all the necessary steps (you need basic Units, a canvas and scissors to creates spears from triangles and half-squares, then combine Units and spears), but it's a remarkably powerful unit against all types of enemies.
ok, so the way i understand it what happens during the combat phase is that your factory keeps running, and your units that are appearing on the map are exactly those that get produced during that time. its not a spawn % chance by filling up the unit meter, but exactly the produced units get placed on the map 1:1. the only thing the meter seems to be useful for during build phase is upgrading your units and gaging how many you overall produce. the reason you didnt get the heroes during that elite fight was because you clogged up your pipeline on the heroes just as the fight was about to start. i think you could have switched back to your factory with the icon in the bottom right corner and even quickly fixed your build while the fight was still running.
21:28 The ink engine doesn't work on things that are not a canvas, the engine would show an animation if it's doing anything. The sword thing wasn't working because you can't place a failed warrior through the sword pulling twice.
I think for the duplicators into duplicators, you should've made one of the outputs go directly into the portals for each of the duplicators, like it seems as if only one of the outputs is enough to feed the next duplicator, there was a lot of potential loss from chaining them together, you did fix the very last one in the chain hit I think you should've done the same thing for all of the duplicators. This game is _amazing_ and I can't wait until the full release!! I feel like it has so _so_ much potential!!
You are wasting your duplication capability: since you can duplicate the output of the duplicator, you can just loop back one of the output and keep printing heroes without any additional input. You just prime your duplicator with 2 or 3 heroes, then disconnect the input and leave it working, sending the output directly to the battefield.
I can maybe tell you what happened in the wave at 35:00 . Right before, you bonked production by laying down non-functional copy machines. I think it actually continues the production (for the exact same time) and what you get is what you get.
the duplication station you got offered at the beginning is probably perfect for the hero build, since you could just funnel the heroes through those and duplicate them several times if you have enough of the stations. i also guess looping the disappointed guys back into the hero machine isnt going to work. that would have been funny. edit.: aaaand he got it. here is a fun idea to break the game though. you cant loop the normies back into the hero machine. but can you loop the duplicated heroes back into the duplicator? you would have to break the loop manually once you produced enough of them to then funnel them into the portal, but it could be possible. but it would mean you could theoretically produce infinite heroes with every single duplicator. you just have to connect the pathes to the portal when the fight begins.
The duplicator has two outputs, why not loop only one of them back into the machine for max capacity hero production, you can even do the same with multiple machines if you want.
@@paximillionmegasus8613 yea, that should work. technically you dont even have to produce them on the main line with the hero machine anymore this way.
22:47 it wasn’t working because you were feeding it units that had already been through it so it won’t accept them a second time gumming up the whole system you need to delete the whole conveyor system to get fresh units then it should work as you imagine
What happened at 21:06? Answer is already devastated hero cannot go inside Super Hero station and it blocked your super hero assembly line. You need fresh happy hero inside the factory and single sad one block whole production line.
21:05 The reason u the hero production thing didn't work when u relocated it to bottom is prolly because on the path there were still those heroes who have already been through it once and didn't get the sword, and it's so that u can't just put multiple sword production back to back to just get like tons of heroes( only a guess I don't know anything about this game)
sifd you should loop the hero unit in duper and use splitter for 1 output, give it a kick start and disconnect, because the splitter will automatically redistribute output so you can let the duper have 100% efficiency after some time
Btw thats totally a bug I had about 12 champions heroes produced and would get about 3-4 per fight, you should have had a ton. The hero combo with duplication might be nerfed, as in duplicated units may not be re-duplicated in the future. You can easily see how it got silly. Ink also works like a vascular system you can have a single tube network that goes everywhere and is supplied by several harvesters at once , also their tubes auto combine there are no joiners or dividers for ink. Horses are interesting because they do not require a previous person . You can just produce a bunch of cut parts and spam horses
Normally i'm like "ah, sifd, silly little goose making silly little mistakes" but this has been a little too much even for me :D PS: never played the game and only saw it as the previous video 1) Always calling the Champions "Heroes", which is the general name for all units (?) 2) The unending shenanigan with the routing, which hurt my soul 3) Saying the mergers were the problem when it was just throughput of the belts, which cant take 3 or 4 lanes into one unupgraded 4) Kind of obvious you can't use the failed dudes again, given their separate animation and the fact it collapsed the whole line once already 5) The ink... well i'm with sifd on this one why is the black ink not mentioned, and why is it so hard to find what it is anyway (i'm not colorblind and wasn't able to tell). I don't know how it works but maybe you can just save a canvas and splitting by speeding up a single canvas with ink? Also, why speed up canvas that are already not 100% because you don't have enough parts? 6) Sifd still thinks that you "save up" the heroes for battle, while you don't. You produce them RT as the battle starts based on your home production. You can even go back and change it if you want i would think. The only point of "producing" them during the build phase is to A) see how fast you go and B) to trigger the number-based upgrades. Because of that phase takes much longer than the fight, only a single champion shows. EDIT1: Yep, blocking the duplication of heroes just before the elite and even then not getting why none appeared :| 7)... i don;t know haven't even finished yet :|
You should pay a little bit of attention to animations. That ink didn't work on the Blade was obvious the second you placed the pipelines, simply because the little doods didn't play their inkdrawing animation, and the ink machine didn't play its inkmachinedoinginkmachinethingsanimation.
I got the demo and experimented a little:
- Champions didn't appear during the elite stage because the production lines work in real time while monsters are invading (the hero counter during the preparation phase is mostly used for the hero upgrade mechanic, the spawn of heroes is decided entirely by the state of your factory during the encounter), and you broke the Champions' conveyor belt by trying to add a duplicator at the last second. It's always possible to go back to the factory and fix mistakes like these during encounters by clicking on the map on the bottom right corner.
- splitters are actually awesome when a particularly slow production/conversion device causes a big congestion because they always prioritize free output conveyor belts if one happens to be full.
EDIT: mixed up right and left.
PS: you should really give the Pikeman a try. It's a pain to create because of all the necessary steps (you need basic Units, a canvas and scissors to creates spears from triangles and half-squares, then combine Units and spears), but it's a remarkably powerful unit against all types of enemies.
ok, so the way i understand it what happens during the combat phase is that your factory keeps running, and your units that are appearing on the map are exactly those that get produced during that time. its not a spawn % chance by filling up the unit meter, but exactly the produced units get placed on the map 1:1. the only thing the meter seems to be useful for during build phase is upgrading your units and gaging how many you overall produce.
the reason you didnt get the heroes during that elite fight was because you clogged up your pipeline on the heroes just as the fight was about to start. i think you could have switched back to your factory with the icon in the bottom right corner and even quickly fixed your build while the fight was still running.
this is right
21:28 The ink engine doesn't work on things that are not a canvas, the engine would show an animation if it's doing anything. The sword thing wasn't working because you can't place a failed warrior through the sword pulling twice.
I think for the duplicators into duplicators, you should've made one of the outputs go directly into the portals for each of the duplicators, like it seems as if only one of the outputs is enough to feed the next duplicator, there was a lot of potential loss from chaining them together, you did fix the very last one in the chain hit I think you should've done the same thing for all of the duplicators.
This game is _amazing_ and I can't wait until the full release!! I feel like it has so _so_ much potential!!
Or feed both outputs of the first duplicator into 2 more duplicators, making a proper duplicator tree to speed things up even more. 🙂
You are wasting your duplication capability: since you can duplicate the output of the duplicator, you can just loop back one of the output and keep printing heroes without any additional input. You just prime your duplicator with 2 or 3 heroes, then disconnect the input and leave it working, sending the output directly to the battefield.
man, I'm so stupid for not having tried that, genius
I can maybe tell you what happened in the wave at 35:00 . Right before, you bonked production by laying down non-functional copy machines. I think it actually continues the production (for the exact same time) and what you get is what you get.
the duplication station you got offered at the beginning is probably perfect for the hero build, since you could just funnel the heroes through those and duplicate them several times if you have enough of the stations. i also guess looping the disappointed guys back into the hero machine isnt going to work. that would have been funny.
edit.: aaaand he got it. here is a fun idea to break the game though. you cant loop the normies back into the hero machine. but can you loop the duplicated heroes back into the duplicator? you would have to break the loop manually once you produced enough of them to then funnel them into the portal, but it could be possible.
but it would mean you could theoretically produce infinite heroes with every single duplicator. you just have to connect the pathes to the portal when the fight begins.
you can dupe champions I tried it, its overpowered
The duplicator has two outputs, why not loop only one of them back into the machine for max capacity hero production, you can even do the same with multiple machines if you want.
@@paximillionmegasus8613 yea, that should work. technically you dont even have to produce them on the main line with the hero machine anymore this way.
"Heroo! Herooo what are you doing???" lol Sifd being frustrated with his own build is hilarious 😂
Sifd is learning about Factorio belt-spaghetti!
22:47 it wasn’t working because you were feeding it units that had already been through it so it won’t accept them a second time gumming up the whole system you need to delete the whole conveyor system to get fresh units then it should work as you imagine
A splitter on the duplicator would have sent every 2nd back through the duplication process… infinite heroes go wooooooo
What happened at 21:06?
Answer is already devastated hero cannot go inside Super Hero station and it blocked your super hero assembly line. You need fresh happy hero inside the factory and single sad one block whole production line.
21:05 The reason u the hero production thing didn't work when u relocated it to bottom is prolly because on the path there were still those heroes who have already been through it once and didn't get the sword, and it's so that u can't just put multiple sword production back to back to just get like tons of heroes( only a guess I don't know anything about this game)
This game is beautiful!
Commenting for the hopes of a long series on this game.
It just a demo
@@highelo4359 and?
sifd you should loop the hero unit in duper and use splitter for 1 output, give it a kick start and disconnect, because the splitter will automatically redistribute output so you can let the duper have 100% efficiency after some time
Watching this gameplay is so relaxing
Btw thats totally a bug I had about 12 champions heroes produced and would get about 3-4 per fight, you should have had a ton.
The hero combo with duplication might be nerfed, as in duplicated units may not be re-duplicated in the future. You can easily see how it got silly.
Ink also works like a vascular system you can have a single tube network that goes everywhere and is supplied by several harvesters at once , also their tubes auto combine there are no joiners or dividers for ink.
Horses are interesting because they do not require a previous person . You can just produce a bunch of cut parts and spam horses
wondering if Sifd should do a 2 hr stream of factorio; then return to this.
ink engine doesn't seem to work where you put it. it spins around when it's working on a regular canvas
the color of the ink is confusing even without color blindness dont be worried about this one its a kind of ultra dark purple/black
At about 20:00, you can't just crush their dreams twice
You can put ink into the duplication machine
the hero converter wasnt working because one of the drained people was blocking the setup
👍👍👍
The sad/denied hero was entering the champion creator, which is why it wouldn't work
Normally i'm like "ah, sifd, silly little goose making silly little mistakes" but this has been a little too much even for me :D PS: never played the game and only saw it as the previous video
1) Always calling the Champions "Heroes", which is the general name for all units (?)
2) The unending shenanigan with the routing, which hurt my soul
3) Saying the mergers were the problem when it was just throughput of the belts, which cant take 3 or 4 lanes into one unupgraded
4) Kind of obvious you can't use the failed dudes again, given their separate animation and the fact it collapsed the whole line once already
5) The ink... well i'm with sifd on this one why is the black ink not mentioned, and why is it so hard to find what it is anyway (i'm not colorblind and wasn't able to tell). I don't know how it works but maybe you can just save a canvas and splitting by speeding up a single canvas with ink? Also, why speed up canvas that are already not 100% because you don't have enough parts?
6) Sifd still thinks that you "save up" the heroes for battle, while you don't. You produce them RT as the battle starts based on your home production. You can even go back and change it if you want i would think. The only point of "producing" them during the build phase is to A) see how fast you go and B) to trigger the number-based upgrades. Because of that phase takes much longer than the fight, only a single champion shows.
EDIT1: Yep, blocking the duplication of heroes just before the elite and even then not getting why none appeared :|
7)... i don;t know haven't even finished yet :|
horse + hero wrecks face
Hi sifd ✌️
Does anyone know the lore behind Sifd's accent?
the new demo dropped. Heroes only require 30 now instead of 50. also many other changes.
You should pay a little bit of attention to animations. That ink didn't work on the Blade was obvious the second you placed the pipelines, simply because the little doods didn't play their inkdrawing animation, and the ink machine didn't play its inkmachinedoinginkmachinethingsanimation.
i want this game
Second day of telling sifd to play peglin again.
5IQ Man
1 min love your vids
first