I won a copy of this recently and I LOVE it! After just one game, we realized that saying the stones' names as we "Tell", instead of just pointing (only saying "that one")... it made the game a lot more interesting. I think when we heard the name it would reinforce our memory.
A great trick is to say the name of a different stone while pointing at a facedown stone. The pointing is what determines the move, but you can say whatever you want while doing so.
I appreciate the play through but you forgot to mention that you are allowed and encouraged to deceive your opponent by saying things like "hide the crown" and point to a different stone. Because it's only the stone you point to that they are required to turn/swap (hence the reason you're supposed to point in the first place) Or telling them to swap "the crown and the knight" but point to the scales and the sword. Works especially well when pointing to two flipped over stones and saying the false names because then they might second guess their memorization That is how you get into the opponents head, or else the game is relatively easy
Garrett, thanks for the note! Nikki thought she mentioned it but I do not recall her mentioning it. It should be noted that I sure am glad we didn't play that way or my head might have exploded. Thanks again. -Lincoln
There is a really easy system for getting much better at this game. It's not exactly a cheat, and you can still make a mistake, but this renders it much different regardless.. In your mind, assign the numbers between 1 and 7 to each symbol. Use the reference card to tell which one is which. After every line state change, try to remember the sequence of numbers for the hidden symbols only. Here's the entire game #2, as an example: 18:19 - "hide the knight" - 6 18:34 - "hide the scales" - 56 18:44 - "swap" - 56 -> 65 19:01 - "hide the hammer" - [4]65 19:16 - "hide the crown" - 465[1] 19:27 - "swap" - 4651 -> 4615 19:37 - "guess #2" - it's the horse (6) - 4_15 20:09 - "swap" - 415 -> 145 20:23 - "hide the flag" - 1457 20:36 - "guess #1" - it's the crown (1) - _457 21:01 - "hide the crown" - [1]457 21:41 - "swap" - 1457 -> 5417 21:50 - "hide the sword" -> 54[3]17 21:56 - "swap" - 54317 -> 75431 22:02 - "swap" - 75431 -> 75134 22:14 - "guess #2" - it's the scales (5) - 7_134 If you get this right and manage to reinforce each sequence without getting distracted, you can basically boast all the time. Also doable without the reference card, but in this case you'd have to think of sufficiently good mnemonics that suit you, based on the shapes or the actual word initials. It is also useful to think of the numbers as if there were two or three groups of them, so instead of remembering 75431, try to remember the left part as 75, the right part as 31, with 4 in the middle, so 75 | 4 | 31. This is especially useful when something gets swapped -- when the middle one (4) is swapped with the rightmost one (as in the example above), you don't have to transform 75431 to 75134 in your head, as this is very messy and prone to errors. Instead, simply keep 75 as it was, don't bother with it, just swap the rightmost digit of 31 with the middle 4. The middle becomes 1, and the right part becomes 34. So what's the sequence now? 75 | 1 | 34. Consider the second game's sequence with this in mind, but let's use the angled brackets to keep the middle symbol separate. Always fixate on this middle symbol: (hide the knight) >6 (hide the scales) 5>6 (move 6 on the other side) 6
This is the biggest problem with the game, I and some of my friends don't even need to do that. Seven symbols are very easy to remember, six realistically; the average human can remember seven digits easily - think social security #, phone #. My games devolved into the counter-boaster always winning.
I wonder if making the other player to do actions sort of reinforces your forgetfullness as you need to remember that action has been done, but you lack the "physical memory" of doing it. Also when can you use Boast action? Technically if you use boast as first turn, you basically win because other player would of course say "I believe you" and you get free point. Rince and repeat.
Your opponent can also say “I don’t care, I know them too” and basically steal the boast, so if you do it when it’s obvious your opponent will take it and win. (You can’t steal a stolen boast)
I like how there seems to be a significant difference between a child playing and an adult playing. "C'mon people let's get to work, play with more solemnity, you're not children anymore." "What George? Yes no colors for you. You were a bad boy when you were a child, but now you're just an adult, so get used to it. No you may not go to pee, you have to wait until the game is over, like an adult."
I won a copy of this recently and I LOVE it!
After just one game, we realized that saying the stones' names as we "Tell", instead of just pointing (only saying "that one")... it made the game a lot more interesting. I think when we heard the name it would reinforce our memory.
A great trick is to say the name of a different stone while pointing at a facedown stone. The pointing is what determines the move, but you can say whatever you want while doing so.
I appreciate the play through but you forgot to mention that you are allowed and encouraged to deceive your opponent by saying things like "hide the crown" and point to a different stone. Because it's only the stone you point to that they are required to turn/swap (hence the reason you're supposed to point in the first place)
Or telling them to swap "the crown and the knight" but point to the scales and the sword.
Works especially well when pointing to two flipped over stones and saying the false names because then they might second guess their memorization
That is how you get into the opponents head, or else the game is relatively easy
Garrett, thanks for the note! Nikki thought she mentioned it but I do not recall her mentioning it. It should be noted that I sure am glad we didn't play that way or my head might have exploded. Thanks again. -Lincoln
You've got the best hockey jerseys. I'm going broke over there.
Has he ever stated where he gets them? He has a Misktonic one I love but I still havent found it :( @boardgamegeek
There is a really easy system for getting much better at this game. It's not exactly a cheat, and you can still make a mistake, but this renders it much different regardless..
In your mind, assign the numbers between 1 and 7 to each symbol. Use the reference card to tell which one is which. After every line state change, try to remember the sequence of numbers for the hidden symbols only.
Here's the entire game #2, as an example:
18:19 - "hide the knight" - 6
18:34 - "hide the scales" - 56
18:44 - "swap" - 56 -> 65
19:01 - "hide the hammer" - [4]65
19:16 - "hide the crown" - 465[1]
19:27 - "swap" - 4651 -> 4615
19:37 - "guess #2" - it's the horse (6) - 4_15
20:09 - "swap" - 415 -> 145
20:23 - "hide the flag" - 1457
20:36 - "guess #1" - it's the crown (1) - _457
21:01 - "hide the crown" - [1]457
21:41 - "swap" - 1457 -> 5417
21:50 - "hide the sword" -> 54[3]17
21:56 - "swap" - 54317 -> 75431
22:02 - "swap" - 75431 -> 75134
22:14 - "guess #2" - it's the scales (5) - 7_134
If you get this right and manage to reinforce each sequence without getting distracted, you can basically boast all the time.
Also doable without the reference card, but in this case you'd have to think of sufficiently good mnemonics that suit you, based on the shapes or the actual word initials.
It is also useful to think of the numbers as if there were two or three groups of them, so instead of remembering 75431, try to remember the left part as 75, the right part as 31, with 4 in the middle, so 75 | 4 | 31. This is especially useful when something gets swapped -- when the middle one (4) is swapped with the rightmost one (as in the example above), you don't have to transform 75431 to 75134 in your head, as this is very messy and prone to errors.
Instead, simply keep 75 as it was, don't bother with it, just swap the rightmost digit of 31 with the middle 4. The middle becomes 1, and the right part becomes 34. So what's the sequence now? 75 | 1 | 34.
Consider the second game's sequence with this in mind, but let's use the angled brackets to keep the middle symbol separate. Always fixate on this middle symbol:
(hide the knight) >6
(hide the scales) 5>6
(move 6 on the other side) 6
This is the biggest problem with the game, I and some of my friends don't even need to do that. Seven symbols are very easy to remember, six realistically; the average human can remember seven digits easily - think social security #, phone #. My games devolved into the counter-boaster always winning.
just ordered my copy. Thanks for a great Date Night!
13:22 I thought the video was frozen. Some concentration.
It seems so easy but in fact extremely difficult! Thank you for teaching us how to play! I'm definitely going to try it :-)
You can play this game with 7 random playings cards if you want to try it.
Memories, all alone in the... what were we talking about?
"Your guess is as good as mine"
Me too! I’m surprised I did as well as I did. Thanks for the note and for watching.-Lincoln
I wonder if making the other player to do actions sort of reinforces your forgetfullness as you need to remember that action has been done, but you lack the "physical memory" of doing it.
Also when can you use Boast action? Technically if you use boast as first turn, you basically win because other player would of course say "I believe you" and you get free point. Rince and repeat.
There should be a minimum of 3 hidden stones to be able to boast indeed.
Your opponent can also say “I don’t care, I know them too” and basically steal the boast, so if you do it when it’s obvious your opponent will take it and win. (You can’t steal a stolen boast)
How does it feel to be gaming in Demacia?
Kinda dry ;-) -Lincoln
This would be great game if you bring this to bar. 🤣🤣
Wait. Remove color from a children's game and suddenly adults treat it like a real game?
That's a terrible attitude. Children's games are also real games. -WEM
@@boardgamegeek That's a fair point. Though, they're typically only featured on GameNight when they're Kinder Spiel nominees.
I like how there seems to be a significant difference between a child playing and an adult playing.
"C'mon people let's get to work, play with more solemnity, you're not children anymore."
"What George? Yes no colors for you. You were a bad boy when you were a child, but now you're just an adult, so get used to it. No you may not go to pee, you have to wait until the game is over, like an adult."