Standard Ban List 24.05 Recap - Android: Netrunner
ฝัง
- เผยแพร่เมื่อ 19 มิ.ย. 2024
- Just weeks before the 2024 Continental season, NSG has just dropped a new Standard Ban List update. 24.05 bans four cards from the Standard format, including one of the most popular agendas, a powerhouse of a virus engine piece, an absolute rules nightmare, and one of the fastest bans in NSG history. Join me, as we recap this massive 24.05 update.
Thumbnail Art: Bellona by N. Hopkins & Iain Fairclough
//LINKS//
Standard Ban List 24.05 - nullsignal.games/blog/standar...
NSG's Supported Formats - nullsignal.games/players/supp...
Fly to EMEA #2 - th-cam.com/users/liveqvAz18h7ol4
"How Much Influence is Fast Break?" Gameplay - th-cam.com/users/liveR5F65deC...
Holo Man Combo Ob Gameplay - th-cam.com/users/liveUqiLpYb9...
Ashes Remaster Rules Update - nullsignal.games/blog/ashes-r...
//PATREON//
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#netrunner
//TIME STAMPS//
0:00 Introduction
2:19 Bellona
13:14 Knobkierie
20:16 Reconstruction Contract
29:10 Tributary
39:35 Shout-Out to Patrons - เกม
Little sad to see tributary gone.
While I agree with it, and why they banned it, it feels a little bad that the rational was "to revive crim" when Jinteki as a whole has kind of been languashing for a while now.
Especially since, looking at the ban-list, Jinteki has twice as many bans as any other faction. It feels like they know what they want it not to be, but not really what they want it to be.
It's aways been Jinteki's problem over the lifetime of Netrunner: is it traps, is it no-win situation, is it attrition, is it tempo?
And almost no matter what the answer, if it is good, then its oppressive.
Still would've been nice to see something for them come off if it was plausable, but all of them are pretty nasty.
Tributary is honestly like a Jinteki wet dream card it looks so cool...
Which is probably the first sign it needed to go lmao
At 1 Str it would've been OK, but 4 Str. Was a wild decision for sure.
coldlava suggested this, but if Tributary only moved at start of turn similiarly to Thimblerig, I think it'd be pretty neat.
When I saw that Bellona was banned I immediately thought of the Crab Rave meme.
I haven't had time to play Netrunner much but damn... Tributary is every "not good on it's own" Jinteki Code Gate effect rolled into one.
Would you rather fight 100 bad positional Jinteki code gates, or 1 really good positional Jinteki code gate?
Love having you break down the articles for those of us trailing along
Thanks for the content! Jinteki is my baby but I am truly not sad to see Tributary go, it felt absolutely demoralizing when I witnesses it. Just wish it had been create with just slightly less powerful stats.
Bellona is absurd, won’t be sad to see it gone
I would've loved hitting the mulch decks from different angles. I had hoped on a Botulus ban instead. It's a cool card for sure, but it gave the deck a ton of power. Anarch has access to bankhar to crack serves, which overall is a much fairer way to break ice over longer games.
Turbine is still at large and will kill again.
Time to get my Friday Chips out the binder I guess. And slot Keiko again.
Mostly happy with the ban list. Really wish Turbine had been hit tho. It lacks nuance in the solution it serves.
I imagine we're definitely going to see breaker stuff in the next post-Continentals ban list.
Some people listened to me
I think the only ban faster than Tributary was Salvaged Vanadis Armory. I think it was only playable at one event- it was banned by the time I received that pack.
Salvaged Vanadis Armory was banned in less than two months, as far as I remember. I also never got that card to a table. Eternal still won't let me.
Weird to hear NBN has been nerfed by favoring FA
The never ending war against anarch destruction lol
Tributary my beloved 😭😭😭.
Thanks for the extra video this week to go over the ban list! The hammer joke was such a great little prepared joke
I'm interested but this game looks very complicated. I'm a mtg player, can you give me a reason why I should learn how to play?
Okay, without writing an essay, I'll keep it to three points:
- The game is asymmetric. The Corporation player plays all their cards facedown on the table, while the Runner has to navigate this constant evolving playground of risk and uncertainty. Baked in to the core gameplay mechanics, we have bluffing, on the fly risk management, and a constant source of intrigue, as cards get rezzed and the game develops. It's always exciting.
- The game has an action economy. On your turn you have four 'actions'. Those actions include the likes of "play a card", "draw a card", or "make a run". The possibility space of what any given turn can look like is so incredibly large. Do you want to find a certain card in your deck? Start by drawing up. Do you want to be aggressive and force the Corporation to rez some ice? Start running everything. Do you want to set up your economy for the mid-game? Let's play some cards. On turn one, you don't just simply play your one-drop and pass. You have an immense amount of player expression out of the gate.
- The game is as accessible as any game can be. As a non-profit organization, NSG provides all of their cards in a 'pay what you want' print-and-play format. Proxies are allowed at all levels of organized play. While NSG does have an online store that sells professionally printed copies of their releases, you can go down to your library and print out an entire collection for a couple of dollars. People are playing in the World Championship top cut with black and white photocopies. Removing the financial burden is such a big deal, not only for accessibility of competitive play, but for accessibility of creative casual play.
And as a cheeky fourth point, the community is absolutely incredible.
The problem, obviously, is Ob not RecoCo 🎉
Ob will definitely continue to be an ongoing problem for Netrunner design. A super sick problem we all love.