Busting Myths In Baldur's Gate 3

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  • เผยแพร่เมื่อ 15 มิ.ย. 2024
  • Baldur's Gate 3 has a lot of confusion amongst the information available in the game. So it's time to actually put some of these things to the test. Do you get more EXP From Dialogues? DO you lose loot from destroying chests?
    It's time to find out.
    Timestamps:
    0:00 Introduction
    0:12 Myth 1 - Breaking Chests = Less Loot?
    1:38 Myth 2 - Mage Hands Can't Pick up Items?
    2:42 Myth 3 - Is the Everburn Blade OP And Needed?
    4:06 Myth 4 - More EXP from Dialogue and Killing
    6:06 Myth 5 - You can hit invisible targets without AoE?
    6:56 - Outro
    As always if you enjoyed the video and want to see more Baldur's Gate 3 Content then subscribe! If you have any questions leave a comment I always read everything. Thanks for watching!
  • เกม

ความคิดเห็น • 2.4K

  • @ProxyGateTactician
    @ProxyGateTactician  8 หลายเดือนก่อน +781

    Patch 3 Updates:
    - Knocked Out enemies will no longer award double XP after save/load.

    • @escaper59
      @escaper59 8 หลายเดือนก่อน +79

      can i say that i love your dedication to accuracy that you will pin a comment on a month old video, after a bug got fixed

    • @dazzlemasseur
      @dazzlemasseur 8 หลายเดือนก่อน +6

      I just learn of this today lol. I don't really like exploiting games like this but a few k exp would've been nice.

    • @CreativeUsernameEh
      @CreativeUsernameEh 8 หลายเดือนก่อน +4

      Here I am playing on the release version of the game, steam offline mode, I will NEVER relinquish my bugs lol

    • @ACE117GS1
      @ACE117GS1 8 หลายเดือนก่อน +2

      Damn I found out too late

    • @taknayu
      @taknayu 8 หลายเดือนก่อน

      ​@@CreativeUsernameEhwho gives a fuck

  • @willv3462
    @willv3462 9 หลายเดือนก่อน +6412

    As far as myth 1 goes, people believe smashing chests destroys items because it is common in many other cRPGs to incentivize lockpicking.

    • @CiaphasKirby
      @CiaphasKirby 9 หลายเดือนก่อน +904

      I'm pretty happy they didn't do it, to be honest. I'm pretty sick of lockpicking being a mandatory skill in video games. I'm all in on unga bunga lock breaking.

    • @screamingopossum7809
      @screamingopossum7809 9 หลายเดือนก่อน +176

      I think there's only a few chests in the game that actually require you to lock pick it. Which by that point in the game the spell Knock actually has value, since you're not really going to be using second level spells.

    • @viktoriyaserebryakov2755
      @viktoriyaserebryakov2755 9 หลายเดือนก่อน +62

      I put a rotten tomato inside of a basket then destroyed the basket. The tomato did not appear on the ground. Not sure why this happened but good to know that I really can just solve all my problems with brute force.

    • @warzone822
      @warzone822 9 หลายเดือนก่อน +112

      Thank fully they replaced that with the toughness modifier on chest, to ask "Can you even break this open?"

    • @Ennosuke90
      @Ennosuke90 9 หลายเดือนก่อน +124

      Also DOS and DOS2 had this mechanic as far as I remember. So people who played those games may think it's the same for BG3

  • @dear-AaA
    @dear-AaA 9 หลายเดือนก่อน +1786

    The commitment to not only pick up a hundred chests, but then graph the loot in each chest and count all of it after breaking them is insane! Awesome video, and glad to know I didn’t miss out on anything after going full barbarian on a chest 😂

    • @ProxyGateTactician
      @ProxyGateTactician  9 หลายเดือนก่อน +219

      Even more shocking was a few of the lockpicked chests were empty to begin with.... what a troll game

    • @nyarparablepsis872
      @nyarparablepsis872 9 หลายเดือนก่อน +63

      @@ProxyGateTactician Fuck yeah, finally someone says it. The amount of times I've been lured in by a locked chest to find it empty... And the rotten fruit everywhere. Feels almost like Larian intentionally trying to un-train that pavlovian reaction we developed in D:OS 1 & 2. I am no longer doing the open container - space bar routine all the time, and have even begun to not click on every named NPC I come across.
      But yeah, that excel work is true commitment!

    • @kroanosm617
      @kroanosm617 9 หลายเดือนก่อน +2

      And then doing it again.

    • @chickenbob562
      @chickenbob562 9 หลายเดือนก่อน +28

      the rotten stuff is mostly to give you hints as to if the area is still populated by actual people or not, i feel like
      and it teaches us to not pick up every bullshit item we find hahaha
      in act 1 i picked up EVERYTHING
      by act 2 i left most gray items on the ground
      by act 3 sometimes i dont even check all the containers anymore
      (but only where its "obvious" bullshit inside)
      i like it actually
      hard to resist the urge to pick everything up sometimes but it makes sense

    • @b1ackgamma
      @b1ackgamma 9 หลายเดือนก่อน

      Yeah and then doing a flawed test because you didn't use explosives. Shit test was dogshit

  • @clarkb5895
    @clarkb5895 9 หลายเดือนก่อน +1830

    The REAL reason smashing chests would destroy loot is a myth is because it DID destroy loot in early versions of the Alpha.

    • @gazzy9136
      @gazzy9136 9 หลายเดือนก่อน +141

      Or maybe it’s just kinda common sense and a common game mechanic in many other games

    • @ketsi3079
      @ketsi3079 9 หลายเดือนก่อน +11

      Maybe its a bug and the items should be destroyed

    • @GomulDart
      @GomulDart 9 หลายเดือนก่อน +71

      ​@@ketsi3079it's not, it's a choice. Explosions can still destroy loot. But crushing the chest with a weapon doesn't.

    • @-zushen
      @-zushen 9 หลายเดือนก่อน +36

      I just thought it was the case because that's how it worked in Larian's other game, OS2

    • @nihilism8062
      @nihilism8062 9 หลายเดือนก่อน +11

      True I remember in EA there was a case were we destroyed a chest in the nautiloid and didn't get all the loot, which didn't give us the illithid rune to free shadowheart (nautiloid was different back then)

  • @bayroot7385
    @bayroot7385 9 หลายเดือนก่อน +1090

    I totaly did not expect such delicate and serious approach to bust that myth about chests. That's what i call quality content, cheers to you sir!

    • @FRICANRICANGAMING
      @FRICANRICANGAMING 7 หลายเดือนก่อน +5

      Literally what I was thinking

    • @James-qq3sm
      @James-qq3sm 5 หลายเดือนก่อน +1

      You sir had earnt your 769th like good comment though lol

    • @GodlsAFK
      @GodlsAFK 4 หลายเดือนก่อน

      He could of done it with a single chest and a save file xD but heyyy he went the extra mile for our entertainment

    • @sharpasacueball
      @sharpasacueball 3 หลายเดือนก่อน

      ​@GodlsAFK Yeah, but what if it's a % chance for items to get destroyed?

    • @GodlsAFK
      @GodlsAFK 3 หลายเดือนก่อน

      @@sharpasacueball thats why tav tosses and turns at night restless over that 1 crate and a small % chance of epic loot

  • @BunnyWitchcraft
    @BunnyWitchcraft 9 หลายเดือนก่อน +798

    I do like the reassurance that not going full murder hobo usually yields the same xp.
    These were pretty fun and interesting!

    • @tomaatje6356
      @tomaatje6356 9 หลายเดือนก่อน +61

      This was heavily requested by players during EA, Sven talked about it in one of those videos if i remember correctly.

    • @N0ES
      @N0ES 9 หลายเดือนก่อน +30

      Wrong, you're missing out on their loot, so you should always murderhobo.

    • @BunnyWitchcraft
      @BunnyWitchcraft 9 หลายเดือนก่อน +55

      @@N0ES idc i literally drown in gold lmao

    • @hobbyist518
      @hobbyist518 9 หลายเดือนก่อน +32

      Sorry, you seem to misunderstand what the test proved.
      What he proved is that going PSYCHOPATH BETRAYER murder hobo (who passes speech checks, is allowed to pass peacefully, then kills everybody anyway) isn't supposed to yield any MORE experience than going NORMAL murder hobo who outright attacks his enemies and straight-up kills them.
      He did NOT prove that going non-murder-hobo yields about the same XP as murder-hobo. There are plenty of encounters that don't give any XP for the pacifist option, but obviously DO give XP for the murder-hobo option.
      All he proved is that, for the encounters that give XP for either option, you're not really supposed to be able to stack both options to get the benefits of both.

    • @BunnyWitchcraft
      @BunnyWitchcraft 9 หลายเดือนก่อน +10

      @@hobbyist518 that's coz of an exploit

  • @enigma2297
    @enigma2297 9 หลายเดือนก่อน +574

    The chest myth also comes from Larian's other games. In Divinity original sin 2 if you broke chest instead of unlocking them you busted up the stuff inside of them

    • @condimentking3395
      @condimentking3395 9 หลายเดือนก่อน +8

      Sometimes. It depended on the specific chest and what you used to damage it. I assumed it was the same, but didn't worry about it 😅

    • @Dyanosis
      @Dyanosis 9 หลายเดือนก่อน +2

      True, but this is D&D based where breaking a chest is sometimes the best way to open it (especially when you're lacking a rogue/dex-based char). D&D is the reality of opening a chest where Divinity is more video style (the wood exploding damages the goods, which isn't always true for all things).

    • @DibbzTheLoner
      @DibbzTheLoner 9 หลายเดือนก่อน +20

      @@Dyanosis When I'm running a D&D game if a chest is damaged in a way that could reasonably damage the contents, those items will be damaged. It's really not unreasonable to expect that you'll lose the fragile items inside if you decide to open it with brute force.

    • @couldntthinkofacoolname9608
      @couldntthinkofacoolname9608 9 หลายเดือนก่อน

      And your weapon

    • @enider
      @enider 9 หลายเดือนก่อน +11

      @@DyanosisI mean, try opening the next package you get by attacking it with an axe and see how well the contents survive lol

  • @TinyshotWrites
    @TinyshotWrites 9 หลายเดือนก่อน +452

    I had surprised myself on my Urge playthrough when Ethel went invisible after trying to bargain, and spawned her clones. My character shot an arrow at the clone and ended up 360 no scoping the real Ethel who was sitting invisible between me and that clone 😂

    • @ap_trial666
      @ap_trial666 9 หลายเดือนก่อน +54

      Now that's just sheer stupidity on ethel's side.
      Like what's the point of summoning a magical clone if you just gonna stand between it & your enemy?

    • @baydiac
      @baydiac 9 หลายเดือนก่อน +23

      @@ap_trial666To be fair to Ethel, BG3's AI is terrible.
      I was sneaking up on knolls and sent Wyll around the back to pincer them before entering turn-based mode-and the silly nugget RAN THROUGH THE CROWD OF GNOLLS to get to his destination, starting combat before any of us were ready!
      We won regardless, but lesson learned: you have to agonizingly click a few steps at a time to make sure the companions follow your instructions as intended. Maybe it was the Blade of the Frontiers in him that made him unable to resist running headfirst into combat 😂

    • @anna-flora999
      @anna-flora999 9 หลายเดือนก่อน +50

      ​@@baydiacso you tell him to get to a specific point as quickly as possible, and he did just that. Yes. Totally the fault of the ai.

    • @The_Ragequit_Cannon
      @The_Ragequit_Cannon 8 หลายเดือนก่อน +32

      ​@@baydiacThe AI sets a path based on the terrain. If you didn't want Wyll to trigger combat before you were ready, you should've been more careful about where you told him to go

    • @Albatross0913
      @Albatross0913 8 หลายเดือนก่อน +30

      ​@@baydiacfunny story but definitely not the game's fault, you should know by now that characters travel in a straight line

  • @emirwattabor6991
    @emirwattabor6991 9 หลายเดือนก่อน +788

    You can also detect where precisely invisible targets are by trying to path around them. The little line which shows where your character will go won't pass through creatures, even invisible ones, so you can search for a curve in your projected movement path to detect invisible enemies and more or less ignore invisibility entirely

    • @ceno10101
      @ceno10101 9 หลายเดือนก่อน +2

      I do that all the time for party members that fail to detect invisible people.

    • @punishedbung4902
      @punishedbung4902 9 หลายเดือนก่อน +102

      Or you can let Volo gouge your eye out.

    • @vince4503
      @vince4503 9 หลายเดือนก่อน +7

      well? you can just ping them and it would show their current location, why bother using aoe to check

    • @Manie230
      @Manie230 9 หลายเดือนก่อน +7

      @@punishedbung4902but that doesn’t always work. When they save they are still invisible.

    • @PapaBear1923
      @PapaBear1923 9 หลายเดือนก่อน +13

      Ooooor.. this one‘s wild folks. You just Play the Game and enjoy the challenge. *mic drop*

  • @westernmist2808
    @westernmist2808 9 หลายเดือนก่อน +183

    I think the real reason people focus on the everburn blade is that it really was one of the best weapons in early access. AND it looks cool.

    • @harveydangerfield
      @harveydangerfield 8 หลายเดือนก่อน +68

      it's also just a massive flex from a roleplay perspective. like yeah me and my level 1 party sure did manage to kill a level 8 demon for this sword

    • @henningg.1687
      @henningg.1687 6 หลายเดือนก่อน +30

      @@harveydangerfield more like yeah me and my level 1 party have had a lucky roll on the command spell! :D

    • @Sebboebbo
      @Sebboebbo 6 หลายเดือนก่อน +22

      Spells are for nerds my entire party surrounded that guy and curbstomped him into next week and bolted as soon as the mind flayer circle turned red again

    • @3st3van_48
      @3st3van_48 5 หลายเดือนก่อน +11

      @@Sebboebboill do yall one better i used the spell and got the weapon and STILL jumped em just for the xp😎

    • @greenchilistudioz4537
      @greenchilistudioz4537 5 หลายเดือนก่อน

      I got it on my everburn sword on my fire melee warlock, hit good and fits the theme, sadly now people crap on me for talking about it lol

  • @FrapsDirector
    @FrapsDirector 9 หลายเดือนก่อน +236

    With a ranged weapon equipped, you can right click on a portrait in the combat turn counter and then click Ranged Attack. You will hit your target even if they are invisible, and you dont need to find out where they are, your character will know.

    • @CrimsonXenoProduct
      @CrimsonXenoProduct 9 หลายเดือนก่อน +66

      working as intended from dnd5e rules as written actually, being invisible just gives disadvantage on being hit and does not actually make you untargetable only unseeable

    • @mayap_66
      @mayap_66 9 หลายเดือนก่อน +6

      I tried doing this and it didn’t work unfortunately, it may have been patched out?

    • @FrapsDirector
      @FrapsDirector 9 หลายเดือนก่อน +3

      @@mayap_66 make sure you have your ranged weapon equipped. If still not happening, might have been patched out. I beat and deleted the game so I can't test it myself at the moment :(

    • @nahuelmat
      @nahuelmat 9 หลายเดือนก่อน +5

      ​@@CrimsonXenoProductis that really how it's meant to be interpreted? How would you target what you can't see? Especially with ranged attacks? I get attacking in melee, a wide sword swing would hit an invisible eneny in front of you, but an arrow from a distance?

    • @ferrelagrios8199
      @ferrelagrios8199 8 หลายเดือนก่อน +6

      ​​@@nahuelmatwell yeah true. You can't target what you can't see IF didn't see the target turned invisible initially
      The idea is if you know where the target turned invisible why wouldn't you try to hit that spot? It's disadvantage because you don't know how the target will dodge
      Additionally for range attacks. The attack more so hit the invisble enemy in the trajectory rather than flat out Targetting the enemy. You can even see it in the video how it interacts.
      Also I accidentally hit an invisible enemy when I target way way off from his location because it just happened to be in the trajectory of the spell
      Now speaking of trajectory in this game. You can actually hit an ally with a range attack even if you target the enemy, granted your ally is in the trajectory of the attack and well lined up as well

  • @santosic
    @santosic 9 หลายเดือนก่อน +52

    The melee swing not hitting an invisible target seems like a bug considering how everything else works. Plus, it would make sense for a sword to slice through someone who's invisible since they're not intangible.
    Magic Missile hitting an invisible target is a nice surprise. Keeping that one in my back pocket. The other forms of damage I knew of since that is how I defeated Yurgir in the end.

  • @stagehog81
    @stagehog81 9 หลายเดือนก่อน +623

    In the original Baldur's Gate series if you broke a chest instead of picking the lock some of the loot would change to be a worthless destroyed item. That is likely where the assumption that destroying a chest in Baldur's Gate 3 would destroy some of the loot comes from.

    • @rogadip
      @rogadip 9 หลายเดือนก่อน +44

      I would say it comes from the early EA where items coukd get destroyed.

    • @furairesu2380
      @furairesu2380 9 หลายเดือนก่อน +31

      also in pathfinder: wotr

    • @Lukashoffmann94
      @Lukashoffmann94 9 หลายเดือนก่อน +37

      And from Original Sin 2.

    • @evenmoor
      @evenmoor 9 หลายเดือนก่อน +23

      Also from Neverwinter Nights 2 (though not the original NWN).

    • @ZahhibbDev
      @ZahhibbDev 9 หลายเดือนก่อน +24

      There's a lot of games that has had this "feature" where destroying 'containers' also destroys the items inside.

  • @__SVAROG__
    @__SVAROG__ 9 หลายเดือนก่อน +315

    There is one more feature with invisible enemies. If you will prepare attack and bring a cursor on invisible enemy's portrait, then character will turn to him. It can make much easier to aim with AOE attacks

    • @ProxyGateTactician
      @ProxyGateTactician  9 หลายเดือนก่อน +94

      Rofl that is an amazing tip dude

    • @magnuscarlsson9969
      @magnuscarlsson9969 9 หลายเดือนก่อน +43

      Well unless they go invisible then move away, since the cursor will target the last known location. It's the same when it comes to visibility, if a archer on a ledge run into the fog of war you will end up at the edge he disappeared at.

    • @firedirewolf
      @firedirewolf 9 หลายเดือนก่อน +12

      ​@@magnuscarlsson9969that actually makes sense when you have a rogue use the hide action and move, there is a hollow version of the person signifying where the enemy thinks they are... That also means that the AI is entirely able to see through solid objects and walls, even if their visual range says otherwise, because of the effect occuring on the other side of a building...
      Also, found out the hard way that movable objects don't block line of sight when moved... Which you might not be able to stand where an object is, but you can pass through them and it reminds me that you can't block a ladder with a person as the climber can pass through three bodies as long as they have enough movement

    • @magnuscarlsson9969
      @magnuscarlsson9969 9 หลายเดือนก่อน +1

      @@firedirewolf The ladder thing depends on distance thou, if you are able to reach the ladder you will just phase trough however if the unit blocks your reach you can't. I learnt that the hard way in the Iron throne when i accidentally left my mage hand too close to the ladder so no NPC could properly interact with it...
      Which kinda sucked considering it's a timed scenario and all those grouped up NPC's who move at the same time ended up not knowing what to do... In a way it was kinda hilarious seeing the NPC's scream 'Run!!" while standing still passing their turns until it was too late.

    • @firedirewolf
      @firedirewolf 9 หลายเดือนก่อน

      @magnuscarlsson9969 buddy nif had 3 people blocking the ladder and one guarding a stairway and they just had the durigar walk right through three bodies and thunder wave and send one off then shoved another off as well... He had to restart because they suffered 3d6, prone and then firebombed in a very rapid turn of events.
      I personally found out that objects that are moved don't block line of sight...

  • @notusingmyname4791
    @notusingmyname4791 5 หลายเดือนก่อน +9

    the mythbusters caricature characters at the end killed me... take my like you magnificent bastard!

  • @vmgNarra
    @vmgNarra 9 หลายเดือนก่อน +3

    I really appreciate you taking the time to collect and then loot and destroy 100 chests TWICE for a 1 minute segment in your video. Good job and thanks for the info.

  • @BigBoneBusiness
    @BigBoneBusiness 9 หลายเดือนก่อน +88

    In several older RPGs, forcing/breaking the lock usually had a chance to damage or destroy an item, since it's the "easy" way in.

  • @aleksandrpirogov6339
    @aleksandrpirogov6339 9 หลายเดือนก่อน +112

    More Exp from the encounter near windmill probably goes from the fact that Fizzark (goblin mini-boss) is tied to at least one another quest also giving some exp. Thus, if you kill him here, the game (again, probably) reward you with this extra that you will not get in future

    • @NYCFenrir
      @NYCFenrir 9 หลายเดือนก่อน +14

      It's xp from all the other mobs. If you convince him you only get his xp. You lose out from all the other goblins.

    • @bukojoetheslapsoils8273
      @bukojoetheslapsoils8273 9 หลายเดือนก่อน +4

      Exactly. Seems like our myth buster here isn't very comprehensive on that part.

  • @fearlessmoon
    @fearlessmoon 9 หลายเดือนก่อน +36

    1 min in when you showed the lengths and effort to seriously test the things you were testing I knew you deserved support. Amazing work, the effort you put in is above and beyond.

  • @Isometrix116
    @Isometrix116 9 หลายเดือนก่อน +2

    I usually don’t like videos from random creators I don’t follow, but my god, collecting then charting 100 chests just to figure it out _deserves_ respect

  • @HaberdashingRogue
    @HaberdashingRogue 9 หลายเดือนก่อน +82

    For those who don't know, that one hammer that causes a little thunder damage stomp whenever you jump is also able to hit invisible targets. I put that hammer on Karlach and it saved my ass against both the Gith and Ethel since there's no save associated with it at all, making it an easy bonus actionable way of dispelling invisibility.

    • @godlygamer911
      @godlygamer911 9 หลายเดือนก่อน +1

      YOU'RE KIDDING!!! You're telling me that AoE damage can hit people!?!?!

    • @HaberdashingRogue
      @HaberdashingRogue 9 หลายเดือนก่อน +9

      @@godlygamer911 It absolutely can! I'm glad I was able to help you. You really seem like the kind of person who is in desperate need of help to do anything.

    • @godlygamer911
      @godlygamer911 9 หลายเดือนก่อน

      @@HaberdashingRogue Says the guy who definitely makes comments blown away by the fact that water makes things wet.

    • @HugoMouret
      @HugoMouret 9 หลายเดือนก่อน +10

      @@godlygamer911 You woke up and chose bitterness.

    • @Crazy_Diamond_75
      @Crazy_Diamond_75 9 หลายเดือนก่อน

      ​@@godlygamer911 why are you just randomly being an asshole? There is literally no cause for this--you're just making everybody's day worse.

  • @ProxyGateTactician
    @ProxyGateTactician  9 หลายเดือนก่อน +240

    Bonus Exploit for people who read comments:
    If you cast "Command Weapon Drop" on Raphael in Act 1 when he shows up to you. Then he will disappear and re-appear a few seconds later. You can kill him with non-lethal damage for 1400 XP. Which is like a full level when you're that low level. He will then show up later at the end of act 1 to do the cinematic again. He won't fight back when you fight him, and it takes a while but i'ts a pretty funny exploit I found. (To cast command weapon drop you have to go to character select -> grab shadowheart -> cast the spell. Even if it misses it's okay.)

    • @jimmystrudel
      @jimmystrudel 9 หลายเดือนก่อน +9

      How? Raphael just shows up and instantly goes into cutscene mode.

    • @ProxyGateTactician
      @ProxyGateTactician  9 หลายเดือนก่อน +52

      @@jimmystrudel in the bottom left use the Select character option -> select shadowheart (she doesn't normally get pulled into the cutscene) then cast it with her.

    • @iKennectz
      @iKennectz 9 หลายเดือนก่อน +16

      Do the same or disarm the dragon rider from the first Githyanki patrol (without Laezel in party) before he gets on his mount and leaves. Legendary soul breaker greatsword for Gith

    • @chickenbob562
      @chickenbob562 9 หลายเดือนก่อน +9

      you can have lae'zel in party without her leaving
      i did this on a new run where i instantly went to voss with shadowheart, astarion and lae'zel after the nautiloid
      i was level 3 and you just have to let laezel run there and let the cutscene get to the point where he "insults" and "disrespects" lae'zel
      if you then start the fight by using command: drop weapon, she will fight WITH you and stay with you afterwards
      i was kinda surprised it actually worked, and i only found out because i fucked up my first try where lae'zel was hostile and then killed my char that picked up the sword mid fight, so i had to reload to try again and found this out by accident

    • @jimmystrudel
      @jimmystrudel 9 หลายเดือนก่อน +1

      awesome, thanks! i always forget about that function.@@ProxyGateTactician

  • @Da_bul215
    @Da_bul215 9 หลายเดือนก่อน +5

    You “sir” are what TH-cam was created for great vid. I’m 46yrs and this video is like the first game vids I ever saw just better graphics 😂😂😂

  • @Blakobness
    @Blakobness 9 หลายเดือนก่อน +15

    6:40 You can also use the Charger attacks to hit invisible targets. Very handy to know for some of the Underdark fights where you know a character went invisible but aren't sure exactly where they are in a general area and your fighter is about to end their turn looking like an idiot. Just guess, and if the enemy is generally in the vicinity of the line of that charge, they're taking an attack roll at them. I've done this twice on Duergar.

  • @cjnf11
    @cjnf11 9 หลายเดือนก่อน +167

    Everburn blade isn't a must have OP item, but it just sucks to skip a unique item, especially in a starting location, and also it saves you the hassle of dipping the weapon each time too.
    However the fun thing is that I'm playing as a rogue who deals with most things by ranged sneak attacks, so the Everburn is just a pretty accessory on Lae'zel most of the time.

    • @justinwhite2725
      @justinwhite2725 9 หลายเดือนก่อน +11

      Given that I don't even know how to dip an item it's pretty good.
      I mean I see the action exists but I don't know how to use it. Tried dipping something in acid that was on the ground once and it did nothing but waste the action.

    • @InvadeNormandy
      @InvadeNormandy 9 หลายเดือนก่อน +8

      @@justinwhite2725
      See that threw me too, acid in this game doesn't always do damage- But lowers AC. SO it won't "dip" right. As it's fire, poisons, and (not confirmed yet) Holy water maybe that are solely dippable.

    • @cjnf11
      @cjnf11 9 หลายเดือนก่อน +3

      @@justinwhite2725 Well you can't dip in just any "effect" and I personally don't know the exact list, but at least you can dip in fire. And it seems you can dip in ANY fire, so you can carry a candle with you, then place it before combat anywhere, click on it to light it up (if it isn't lit, because you can carry lit candles in your inventory just fine as well, classic Larian thing), and then dip a weapon in it with the action. Works for both melee and ranged weapons. Better do it before combat start in an optimal place and then start the combat yourself, preferably by turning on the turn-based mode. Maybe it is annoying to do for the whole party, but I'm still doing lots of kills by just my rogue assassin with a long bow. I'm still running around not too far from Emerald Grove, so most enemies don't have much HP. And if they do I do hit'n'run (and sneak of course).

    • @Lucifaar
      @Lucifaar 9 หลายเดือนก่อน +6

      One thing to note however, is that you cannot sheathe the everburn blade. I've had it happen a couple times where the blade touched an npc and started combat.

    • @john_titor1
      @john_titor1 9 หลายเดือนก่อน +13

      You can also throw a simple or wyvern toxin on the ground in your camp (in a safe spot) it will never disappear. You can dip with all of your weapons at the start of every long rest, and it lasts until the next long rest. 1d4 extra damage on simple toxin, 1d8 on wyvern. The only downside is the damage can be ignored by enemies with high constitutions, and it only procs at the end of enemy turn, but every hit/application still stacks, so on most enemies, you still far outdamage the everburn's 1d4, especially with a +1 weapon.

  • @crazy-tommy
    @crazy-tommy 9 หลายเดือนก่อน +69

    Regarding lost loot: I experienced this with traps going off on chests which left me with less loot, so I thought thats always the case. It's good to know that smashing them is fine, so for some chests that can't be lockpicked instead of dragging them to camp to have a mage cast Knock on them I now can just smash them.

    • @ProxyGateTactician
      @ProxyGateTactician  9 หลายเดือนก่อน +33

      Right! It actually happened during my testing and i was like wait holy shit they disappear! But I watched it back in slow motion and it wasn't the trapped chest, but the explosive next to the chest. So I re-tested destroying just trapped chests like 30 times and it never happened again unless I put an explosive next to it.

    • @chakornc3770
      @chakornc3770 9 หลายเดือนก่อน +4

      Some item is flamable like scrolls if you bomb the chest or there any fire on the ground it will destroy the item.

    • @crazy-tommy
      @crazy-tommy 9 หลายเดือนก่อน +1

      @@ProxyGateTactician Mhh one situation where I noticed this was on a ship wreck in Rivington. By triggering the trap there I lost the loot (which is a another Necklace of Elemental Augmentation) and I'm pretty sure there was no explosive near it. Maybe there is a difference between trying to loot a chest and triggerering a trap and trying to destroy a chest and triggering the trap, so on looting it you might lose items while by destroying you don't.

    • @seokkyunhong8812
      @seokkyunhong8812 9 หลายเดือนก่อน +5

      I'm just glad that I'm not chained to Asterion 24/7 because of this

    • @Albatorwow
      @Albatorwow 9 หลายเดือนก่อน +5

      ​@@seokkyunhong8812I use Lazel exclusively for unlocking purposes, her Gith thing where she buffs a skill based on an attribute made her unlock anything I came up on ( adding guidance ofc ) act 2 I just gave her the 18 dex gloves, boom shakalaka

  • @Sotanaht01
    @Sotanaht01 8 หลายเดือนก่อน +4

    Smashing chests CAN destroy loot, and not just breakables like potions/bombs. I believe it may have to do with NOT moving the chest from its original position, and may not even be an intentional behavior at all. It's possible the loot simply clips through the ground and vanishes in certain developer-placed positions. May also have something to do with traps as well. In either case I think this is more of a bug than an intended feature.
    I've personally encountered this with the chest on the crashed boat outside of baldur's gate. I broke it with my monk and got NO loot at all. Then I came back through the area after reloading a save and picked the lock and received, among other things, a Necklace of Elemental Augmentation.

  • @TheMilkMensch
    @TheMilkMensch 9 หลายเดือนก่อน +4

    The only soundtrack that's allowed when breaking down mechanics over an excel sheet: starcraft soundtrack. Well done, sir.

  • @Yiolet.J
    @Yiolet.J 9 หลายเดือนก่อน +12

    Truly appreciate the lengths you've gone to thoroughly investigate each myth and even find niche scenarios where the myth proves otherwise.

  • @affrokilla
    @affrokilla 9 หลายเดือนก่อน +42

    Eldritch blast is amazing to hit invisible targets, especially when you get multi shots

  • @ProxyGateTactician
    @ProxyGateTactician  9 หลายเดือนก่อน +17

    Mythbusting Episode 2 Is out: th-cam.com/video/kGbLSKtMkLk/w-d-xo.htmlsi=nQc3HLWg50uYY73l
    Be Sure to Check this out if you enjoyed this one. Thanks for enjoying my channel!

    • @jllemin4
      @jllemin4 9 หลายเดือนก่อน

      I think the extra dialog from being a drow at the goblin camp isn't even that. I have a human with purple skin and I got that dialog, I think it literally goes off if your character LOOKS like a drow

  • @ricedaddy88
    @ricedaddy88 9 หลายเดือนก่อน +3

    The addition of PC Jamie and Adam was the chef's kiss.

  • @tentardigrades968
    @tentardigrades968 9 หลายเดือนก่อน +52

    The everburn blade is good but it also depends on your class. It’s currently in my storage because the sword of justice gives you that 2 extra AC which means my battle master is riposting like crazy.

    • @john_titor1
      @john_titor1 9 หลายเดือนก่อน +1

      Exactly, plus, you can find +1 weapons very easily, and then dip them in fire/toxin/etc, and they both do more damage and have more accuracy. If you are not of fan of predipping every combat, you can also just dip into toxin on the ground. Throw a simple toxin, then dip. The poison lasts until long rest, and the pool will stay there forever. If you use the wyvern toxin, it's even a 1d8 instead of 1d4.

    • @Max_Pendragon
      @Max_Pendragon 9 หลายเดือนก่อน +14

      Also not being gith means the gith weapons don’t work that well, so if one of your melee fighters isn’t gith, you probably won’t replace it that early.

    • @john_titor1
      @john_titor1 9 หลายเดือนก่อน +5

      @@Max_Pendragonbut you will probably replace it with any of the abundant +1 weapons you can find early on, as they are almost always strictly better.

    • @rubiksfaq9214
      @rubiksfaq9214 9 หลายเดือนก่อน +2

      @@Max_Pendragon FYI hopefully still works but using the Shapeshifting mask to turn gith should yield the extra bonus, even when you take the mask off afterwards (at least from what I read)

    • @modisp
      @modisp 9 หลายเดือนก่อน +2

      @@john_titor1 yeah that real problem. Everburn has +0 AC. And hitting things is usually more important than bit of damage.

  • @ixekun
    @ixekun 9 หลายเดือนก่อน +52

    The "loot gets destroyed" thing is from old 2.5e and 3.5e, where destroying chests or containers would ruin the loot inside as a penalty (and in the PC games like Neverwinter Nights 1&2), this is emulated in the Pathfinder PC games too.

    • @JackPhoenixCz
      @JackPhoenixCz 9 หลายเดือนก่อน +8

      No, it's not. It shows in video games, but there's no tabletop rule concerning breaking chests and the loot inside.

    • @ThanatosZero
      @ThanatosZero 9 หลายเดือนก่อน

      2.5e? Do you mean the normal ADnD 2e or the suppliment material found in the 3 Player's Option books? The latter offers freedom in regards to customise your base classes further.

    • @Ezullof
      @Ezullof 9 หลายเดือนก่อน +1

      @@JackPhoenixCz you're right and I'd add that there are more myths in the comments than in the actual video.

    • @Xenitag0
      @Xenitag0 9 หลายเดือนก่อน +1

      Nwn 1 didn't destroy anything from broken chests tho. Nwn2 did but not the first game.

    • @Tinil0
      @Tinil0 9 หลายเดือนก่อน +1

      @@JackPhoenixCz For some reason these people are also the type to believe in critical failures on skill checks was a part of 3.5 too. For whatever reason, there is this asinine nostalgia for 3.5 that is specifically associated with being more "hardcore" that causes crazy misattribution.

  • @NicholasOnken
    @NicholasOnken 9 หลายเดือนก่อน +2

    Just came here to applaud you on the amount of time and effort you put into researching these. Assuming I didn’t fail my insight check, this is some awesome info you confirmed for us! Thanks!!

  • @cameronmoore136
    @cameronmoore136 9 หลายเดือนก่อน +17

    Your dedication to proving this is admirable and the time you put into this does not go unnoticed.

  • @th0_
    @th0_ 9 หลายเดือนก่อน +7

    Your thoroughness for the chests alone deserves a thumbs up. Great work!

  • @phantomsplit3491
    @phantomsplit3491 9 หลายเดือนก่อน +51

    Awesome video! The experience exploit seems pretty busted. One myth I would love to see tested is the folks saying you can trigger the Ritual of Thorns in the Druid Grove by long resting too much.

    • @ProxyGateTactician
      @ProxyGateTactician  9 หลายเดือนก่อน +32

      That's a good idea! I actually did like 20 long rests in a row once and never saw it, but i'll write this one down. Thank you!

    • @zuralani1
      @zuralani1 9 หลายเดือนก่อน +19

      The only way I have unintentionally triggered that was by going to the mountain pass early (i wanted the mace and some vendor gear, which you can get with no combat past the initial grove gate attack). When I came back the Rite was done and all of the tieflings were dead on the bridge between the grove and the blighted village.

    • @unishamaani
      @unishamaani 9 หลายเดือนก่อน +2

      It happened to me, although it could just be that I went to the gith creche early and didn't interact with the grove for a long time after that

    • @ProxyGateTactician
      @ProxyGateTactician  9 หลายเดือนก่อน +6

      @@unishamaani Yeah if you go to the mountain pass it immediately triggers that event

    • @draketurtle4169
      @draketurtle4169 9 หลายเดือนก่อน +2

      That’s not a myth, if you are hostile with the druids and long rest then it ends all those quests for some reason.

  • @skiffee1134
    @skiffee1134 9 หลายเดือนก่อน +4

    6:00 THAT was the fight where I tested the myth myself and found that you got more XP for killing than talking, so I was confused how everything you tested came up equal lol
    Good to know I just happened to choose the one outlier. That's why you always gotta get multiple points of data kids.

  • @spiritwolf963
    @spiritwolf963 9 หลายเดือนก่อน +4

    I apreciate how indepth and how much effort you went through to get everything confirmed, good job

  • @inasatok
    @inasatok 9 หลายเดือนก่อน +11

    For the 4th one, I think the more exp part is more of about the inspiration you could get from talking, like from the deception or performance etc.

  • @thomasengelthaler462
    @thomasengelthaler462 9 หลายเดือนก่อน +3

    Loved the Adam and Jamie side by side at the end

  • @hexagull3169
    @hexagull3169 9 หลายเดือนก่อน +2

    This is some insane commitment to testing and extremely valuable well done!

  • @mattmcgary2404
    @mattmcgary2404 9 หลายเดือนก่อน +2

    You really went through a lot of effort to make this video. I learned a lot from it too! Thanks for the quality content! First video of yours for me but im subbed!

  • @maikonfernandesdeoliveira8681
    @maikonfernandesdeoliveira8681 9 หลายเดือนก่อน +3

    Please keep up with this series, I really enjoyed watching it. You earned a sub

  • @dumbsteeze9629
    @dumbsteeze9629 9 หลายเดือนก่อน +7

    The more EXP from dialogue and killing is genius! Thumbs up! :D

    • @LeiRaion
      @LeiRaion 9 หลายเดือนก่อน +1

      Super unnecessary though.
      If you do most of the content in each act you'll probably be level 11 before you are even in act 3.
      And then, act 3 itself has enough experience that you could probably get to level 12 even if you were lvl 1 when you arrive
      I know this because I did pretty much everything in a1/a2 and spent nearly all of a3 already at max level xD

    • @ARTEMISXIX
      @ARTEMISXIX 9 หลายเดือนก่อน

      ​@LeiRaion Still worth knowing for challenge runs. Will make solo Tactician playthroughs more manageable

    • @TheNemkris
      @TheNemkris 9 หลายเดือนก่อน

      @@LeiRaion yeah, feels bad being max level for multiple hours of gameplay

    • @chickenbob562
      @chickenbob562 9 หลายเดือนก่อน +6

      i think its good you are max long before its over
      nothing more annoying than reaching max level, having everything unlocked you wanted to have and only get to play another hour of story

  • @TheTrueFelight
    @TheTrueFelight 9 หลายเดือนก่อน +4

    Great work. I know the pain of testing and just how much time it takes, not to meantion you having to make a video and edit that. I salute you.

  • @somethingormaybesomethinge495
    @somethingormaybesomethinge495 5 หลายเดือนก่อน +5

    Well this is kinda late but the myth for getting extra xp from dialogue and them combat probably comes from larian's last game, divinity original sin 2. In that game there wasn't a strict level cap (or at least one that was physically unreachable without cheating) and your level was mostly limited by the amount of xp you got. And you almost always got xp for killing people, so the meta strategy there was to basically go muder hobo and kill every non important character at the end of each chapter.

  • @DreJr
    @DreJr 9 หลายเดือนก่อน +4

    The work done on this deserves more reward than a like could provide, but here you go. Amazing work. 👍🏾

  • @AirLancer
    @AirLancer 9 หลายเดือนก่อน +7

    1:15 In early access destroying chests DID destroy any non-magical items.

  • @skulldish5956
    @skulldish5956 9 หลายเดือนก่อน

    Can't wait for this channel to blow up. Great job, these guides are really high quality.

  • @gingeraleman7723
    @gingeraleman7723 9 หลายเดือนก่อน

    Adam & Jamie at the end 😂 an amazing detail, great video as well though, we appreciate your time dedication to the testing!!

  • @jamboink8293
    @jamboink8293 9 หลายเดือนก่อน +3

    Big props to you for the effort put into this video 👌 hoping it pays off enough so we get a series! 😁

  • @crazy-tommy
    @crazy-tommy 9 หลายเดือนก่อน +10

    Regarding the dialog XP I also noticed this being quite inconsistent. At the Dank Crypt in Act 1 I tested it and got more XP for killing than for dialog, so I tested a third time and did the dialog first, then entered combat mode and killed the bandits for even more XP. But for most fights you get the same XP for both, which is especially good in Act 2 as you can solve all these mini boss fights with the Thorm family members via dialog.

    • @ProxyGateTactician
      @ProxyGateTactician  9 หลายเดือนก่อน +6

      Yeah most you do, but I had people on reddit always telling me I was wrong when I told them most are the same lol
      So I was really curious why people claimed goblin camp was double XP from killing them. So I finally found out the answer and they are using an exploit by accident

    • @Wolfarior
      @Wolfarior 9 หลายเดือนก่อน +1

      It was a thing in early access. That exp for dialogue solution was like 50, while fighting would yield 350. That led me to choose fight over dialogue in most situations, where I didn't care about the npcs. Good to know it's mostly not a case anymore.

  • @bobowontons2254
    @bobowontons2254 9 หลายเดือนก่อน +1

    This is an amazing video. Plus the Starcraft music in the beginning? I'm charmed!

  • @math925
    @math925 9 หลายเดือนก่อน +3

    Fantastic video. I don't have much to share, I just want to boost your engagement metrics.
    Very well done.

  • @Enzevil
    @Enzevil 9 หลายเดือนก่อน +4

    Great video, would love to see a part 2!

  • @punctcom
    @punctcom 9 หลายเดือนก่อน +4

    Really good quality videos. Even more impressive seeing that it's a new channel.

    • @ProxyGateTactician
      @ProxyGateTactician  9 หลายเดือนก่อน +1

      Thanks! Ive just been doing it for a month so I'm trying to keep improving, but I appreciate the comment punctcom

  • @Weenaru
    @Weenaru 9 หลายเดือนก่อน

    I like how thorough you were with testing these myths and got straight to the point. Have a like.

  • @Katubug
    @Katubug 9 หลายเดือนก่อน

    Loved the end slate! You put a ton of effort into this video and it shows! A+

  • @MUNMOMUU
    @MUNMOMUU 9 หลายเดือนก่อน +3

    Super interesting info! And really well made video, especially loved the ending as a Mythbusters fan :)

    • @ProxyGateTactician
      @ProxyGateTactician  9 หลายเดือนก่อน +2

      haha I tried to make them look similiar, but honestly they didn't look right at all. So I was like I've never seen Jamie without that hat... I need it.

    • @justinmitchell7206
      @justinmitchell7206 9 หลายเดือนก่อน +2

      @@ProxyGateTacticianThey looked similar enough to trigger recognition, nicely done!

  • @KeeperOfTheSevenKeys.
    @KeeperOfTheSevenKeys. 9 หลายเดือนก่อน +3

    Another example for #4 is in Act 2 you can talk a certain devil into killing himself but this grants considerably less xp than killing him and his subordinates.

  • @Clayton0301
    @Clayton0301 8 หลายเดือนก่อน

    Great video! I was about 10 hours in, but hates my OC so I decided to start again and I couldn’t be happier. Really enjoying the game and community! Great video!!

  • @chaseluing2449
    @chaseluing2449 2 หลายเดือนก่อน

    Solid info fr. Cant imagine how much testing went into this. Good work

  • @dbartholemewfox
    @dbartholemewfox 9 หลายเดือนก่อน +7

    I've heard a bunch of conflicting information about Karmic Dice, but I think it'd be much harder to test than the myth about chests.
    I've heard people say Karmic Dice only prevent you (and enemies) from rolling too many natural 1s and natural 20s consecutively. I've heard other people say that they reduce the variance on your rolls (and the enemies' rolls) generally. I've heard other people say that they instead prevent you (and enemies) from failing too many rolls consecutively.
    The last one (bizarrely) implies that high AC builds are nerfed when playing with Karmic Dice because enemies would not be allowed to fail too many consecutive attack rolls against you. I suspect that the last version is misinformation, because it seems implausible that Larian would overlook that interaction.
    Anyway, I dunno how you could check this myth. Maybe by letting a low level enemy attack your high AC character over and over, first with Karmic Dice off, then with Karmic Dice on, etc.
    I love your videos by the way :)

    • @louiesatterwhite3885
      @louiesatterwhite3885 9 หลายเดือนก่อน +3

      The last version, where enemies weren't allowed to miss too many times in a row, was a thing in early access and was specifically patched. Basically, the system was forcing enemies to land crit after crit in order to hit high ac players

    • @graysaltine6035
      @graysaltine6035 7 หลายเดือนก่อน

      @@louiesatterwhite3885 It was "claimed" to be patched in a reddit post by Larian staff. They also refused to elaborate on how it worked, what was patched etc..
      Some of Larian's changes are decent (removing your action when downed), some are total bullshit (Thief giving a full extra BA.... wtf were they thinking...) and some are just shady and - arguably - completely unnecessary. Karmic Dice falls into the third category. Dice rolls will even themselves out over time - they do not need "help" from deliberately obscure roll fudges dictated by an algorithm. It's a crime that this blatant affront to the spirit of DnD is turned "On" by default, but Larian are too scared that normies will drop the game after 20 minutes because everything misses and fights take too long.
      Messing with dice rolls is indefensible, and you are no longer playing DnD at that point.
      EDIT: I have seen from reputable testers that reloading probably resets the karmic dice counter, so a save-scumming player who keeps failing a roll will never see the "benefit" of karmic dice anyway. Just a pointless and bad-faith mechanic that trivializes a player's knowledge of the game and should never have been implemented...

    • @louiesatterwhite3885
      @louiesatterwhite3885 7 หลายเดือนก่อน

      @@graysaltine6035 so the point of karmic dice actually comes down to human cognition. Humans are *really* bad at perceiving probability and as such we expect more than what odds would entail. Karmic dice fudge numbers a little bit to play to this for a more enjoyable (to some people) experience. I wouldn't call it shady. What would be shady is if it was impossible to turn it off.

    • @graysaltine6035
      @graysaltine6035 7 หลายเดือนก่อน

      @@louiesatterwhite3885 The fact that they are deliberately evasive about how it works makes it shady to me. They refuse to just give us the math - It's one of those "just trust me bro" things that is insulting to a player's intelligence. Ultimately any mechanic aimed at normalizing roll results is going to help a badly-optimized character but hurt a well-optimized one, so as a crutch it should really default to "off" when playing on Tactician.

    • @louiesatterwhite3885
      @louiesatterwhite3885 7 หลายเดือนก่อน

      @@graysaltine6035 I will agree that the fact Larian has given zero details on how karmic dice works mathematically (even the menu option has zero details, just the words Karmic Dice) is bothersome.

  • @kaliek5281
    @kaliek5281 9 หลายเดือนก่อน +3

    Being able to hit invisible things with melee or ranged attacks makes sense. In actual 5e D&D you CAN take attacks at invisible enemies, but its at disadvantage. So if you know where they are, it makes sense that you can hit em.

  • @jack8843
    @jack8843 3 หลายเดือนก่อน

    Awesome make a series and thx for taking the time to build the entire situation just to test. I enjoyed so much this video. See you in the next one

  • @matilyn_rf
    @matilyn_rf 9 หลายเดือนก่อน

    Adam and Jamie looking fly.
    Youre such a great channel. Thanks for making this stuff!!

  • @Cojaximus
    @Cojaximus 9 หลายเดือนก่อน +6

    The worst part about the arrow one, is if you select an enemy portrait that's invisible- you'll be set up to shoot in their general direction.

    • @malcovich_games
      @malcovich_games 9 หลายเดือนก่อน +1

      The caveat is you will aim at their last known location. If they move later, time to use something else like pathing.

    • @mrTannu666
      @mrTannu666 9 หลายเดือนก่อน +1

      ​@@malcovich_gamesOh that makes sense that you know their last location. If they use invisibility and then don't move it's totally on them.

  • @simpanlimpan8063
    @simpanlimpan8063 9 หลายเดือนก่อน +3

    As for myth 4, another possible reason why people say you get more exp by first first talking and then killing is because that's how it works in Divinity original sin 2.
    The "meta strategy" is to first do all quest before massacring EVERYONE before leaving for the next acts.

    • @SunlessSage
      @SunlessSage 9 หลายเดือนก่อน

      It might be meta in DOS2, but the game certainly doesn't expect you to. It's technically possible to beat act 1 (Fort joy & surrounding area) and reach level 9, but that requires you to do almost everything from a "max exp gain" pov.
      Unless you want to be as powerful as you can possibly be no matter the cost, it's not a good way to play.

  • @inMadness88
    @inMadness88 9 หลายเดือนก่อน +1

    Fun video. Definitely trying out the xp spam before they patch it out. Favorite part was Adam and Jamie at the end. Amazing lol

  • @Reissmond
    @Reissmond 9 หลายเดือนก่อน

    I'm commenting before finishing the video, the chest part left me baffled, the sheer amount of dedication, patience and organization put into this is unbelievable, I had to like and sub right away lol, how is that even humanly possible?

  • @fender8467
    @fender8467 9 หลายเดือนก่อน +4

    Solid work!

  • @hellsice2421
    @hellsice2421 9 หลายเดือนก่อน +3

    Regarding invisible targets, i'm pretty sure somewhere in the game its said that you should use AoE attacks to target invisible creatures

  • @stubbyninja_
    @stubbyninja_ 9 หลายเดือนก่อน

    Thank you so much for taking the time to test all of that. I can't imagine the time it took, but you're so real for that

  • @What_do_I_Think
    @What_do_I_Think 7 หลายเดือนก่อน +1

    About destroying chests:
    I had one occasion, where I destroyed a chest and I did not get all loot. The problem was, that all loot was on the ground after destroying the chest, but one item (a bronze bar as much I remember, so not really valuable, but still 25 Gold or so) was somehow stuck in the uneven surface of that area and the system told me, that I can not reach it, in spite it directly laying in front of me. I guess that is a minor bug, but still that was one occasion, where destroying was not "as good" as opening. I guess, one should at least see that the chest is on even ground before doing the hit-thing.

  • @SneakingMOUSE
    @SneakingMOUSE 9 หลายเดือนก่อน +4

    For myth 1, I always assumed something bad happened because Pf: Wotr punishes you so hard for breaking chests. 99% of the time EVERYTHING breaks inside of a chest you open through brute force. I just never experimented with it in BG3 cause I always have someone good with locks. Astarion

  • @MRthe50caldude1
    @MRthe50caldude1 9 หลายเดือนก่อน +11

    Another amazing video.
    Props for using scientific methodology, you are an inteligent man, and a bit insane.
    Love the videos, how long did the editing take?

    • @ProxyGateTactician
      @ProxyGateTactician  9 หลายเดือนก่อน +9

      This one... maybe around 40 hours of editing? 11 hours of gameplay/recording. Then voice another 2 hours since I can't read a script to save my life LOL
      Thanks! I hope I get better at this as time goes on.

  • @jackwbrazier
    @jackwbrazier 9 หลายเดือนก่อน +1

    Props to the exhaustive testing you did!

  • @giantgasdragoose
    @giantgasdragoose 9 หลายเดือนก่อน +3

    I believe if an invisible enemy that also has sanctuary on them cannot be indirectly hit with a ranged or thrown attack but still can be affected with Aoe effects.

    • @ReikoFrostwolf
      @ReikoFrostwolf 9 หลายเดือนก่อน

      Can confirm. Used so much Call Lightning in my game.

  • @crazy-tommy
    @crazy-tommy 9 หลายเดือนก่อน +6

    Ah interesting, didn't knew you can get the legendary silver sword in Act 1. I got it in Act 3 by lying to the Gith holding it that I took Raphaels offer.

    • @ProxyGateTactician
      @ProxyGateTactician  9 หลายเดือนก่อน +4

      It's insanely broken getting it that early to be fair lol
      Fun fact you can actually also kill Raphael in act 1 if you cast command weapon drop on him while he shows up to do his dialogue. He gives you 1400 XP and he never hits back when you attack him lol

    • @JondarKorric
      @JondarKorric 9 หลายเดือนก่อน

      @@ProxyGateTactician only broken if you're a Gith, or use Lae'zel.

    • @Dslayer2000
      @Dslayer2000 9 หลายเดือนก่อน

      ​@@JondarKorriceven as a nongith, it's still at least a +3 Greatsword

    • @mattimeikalainen6963
      @mattimeikalainen6963 9 หลายเดือนก่อน

      ​@@JondarKorricdisguise self works for the gith only stuff

    • @ProxyGateTactician
      @ProxyGateTactician  9 หลายเดือนก่อน

      @@JondarKorric With mask of shapshifter if you go gyth then equip it. The item "snapshots" to whatever race equipped the item. So even if ur gyth form drops later the sword still gets those bonuses (probably a bug but it's good to know)

  • @dethswurl117
    @dethswurl117 9 หลายเดือนก่อน

    Another top tier video with a clear amount of dedication. Your channel is a gem!!

  • @SandraStar66
    @SandraStar66 9 หลายเดือนก่อน

    Damn I gotta respect the effort you put into testing all this. Thank you dude

  • @julienthijs1271
    @julienthijs1271 9 หลายเดือนก่อน +8

    Amazingly useful ! Thanks for this. I would ABSOLUTLY watch more 😊
    Now i have an OP sword that i need to take care of ...

    • @ProxyGateTactician
      @ProxyGateTactician  9 หลายเดือนก่อน +2

      hahaha enjoy it. It's so broken

    • @JondarKorric
      @JondarKorric 9 หลายเดือนก่อน +2

      @@ProxyGateTactician it's really only overpowered on a Gith character. on a non Gith, non of the features except for the +3 Enhancement Bonus function.

    • @Ryo39
      @Ryo39 9 หลายเดือนก่อน +1

      @@JondarKorric you can disguise self as a gith and the features will all work. might have to remove it from inventory and pick it back up again before it registers

    • @luzhang2982
      @luzhang2982 9 หลายเดือนก่อน

      you can also use ranged disarm from fighter subclass battlemaster / feats choosing the same. command works, but at a lower % than disarm imo.

  • @irontemplar6222
    @irontemplar6222 9 หลายเดือนก่อน +2

    As far as the replacment for the Everburn blade. It should be noted that the Githyanki weapon you listed as a replacement only works for a gith character.

    • @ProxyGateTactician
      @ProxyGateTactician  9 หลายเดือนก่อน

      Not entirely. They give +1 damage for all and +5% hit chance (Or the legendary is +3 and +15%) which I value the 15% hit chance a LOT more than a 1D4 fire dmg attack that I can get anyways if I just use dip

    • @irontemplar6222
      @irontemplar6222 9 หลายเดือนก่อน +1

      @ProxyGateTactician huh. They must have patched it. Last time I played it couldn't even be picked up by a non gith, or used for that matter.

  • @AramilsMusic
    @AramilsMusic 9 หลายเดือนก่อน +1

    Thank you for your service!
    This was all very helpful

  • @yacmoth770
    @yacmoth770 9 หลายเดือนก่อน +1

    The effort in this is insane, I have to leave a like and comment

  • @PDilling
    @PDilling 9 หลายเดือนก่อน +30

    Personally, I hate that melee attacks doesn’t hit stealthed enemies, but I think it’s a balancing thing.

    • @Ezullof
      @Ezullof 9 หลายเดือนก่อน +1

      It just makes more sense that way.

    • @xnitropunkx
      @xnitropunkx 9 หลายเดือนก่อน +9

      @@Ezullof Not really if an arrow can strike then the blade being in range and connecting to the invisible target should also work...

    • @dylan538
      @dylan538 9 หลายเดือนก่อน +6

      @@xnitropunkx i know mechanically it doesnt work this way but in my head i just imagine they saw the swing and dodged with the advantage of being invisible

    • @MasonLi
      @MasonLi 9 หลายเดือนก่อน +2

      I think it might be a limitation of the engine--everything else that was tried is basically a projectile or an aoe, both of which we know are treated differently than regular melee attacks (that are simply just click and hit). Projectiles are definitely coded differently, because there are plenty of times where a projectile is unable to hit because of something in the way. Everyone who has tried to Eldritch Blast a dude on a cliff knows this pain. If melee attacks were able to target an area (and actually do something) rather than a thing, then it should work.

    • @zeldrow1
      @zeldrow1 9 หลายเดือนก่อน

      I mean I think even in bases D&D 5e you can attempt to hit an invisible creature at disadvantage if you know what square they are in.

  • @warthoggoulags1679
    @warthoggoulags1679 9 หลายเดือนก่อน +4

    in act 2 you gain less xp by getting the boss to suicide or pushing balthazar into the void, this is because you don't get xp for killing all the minions wich is actually most of the xp you get in the fight

    • @ProxyGateTactician
      @ProxyGateTactician  9 หลายเดือนก่อน

      Yeah it's not 100% consistent for sure, but I had so many people telling me on reddit I was wrong and it's always double XP for passing dialogues that I wanted to know how they are thinking that. Turns out they were using an exploit by mistake lol I found out now

    • @warthoggoulags1679
      @warthoggoulags1679 9 หลายเดือนก่อน

      @@ProxyGateTactician but in act 2 you can't get the xp twice since when the boss is killed you can't kill him again, i'm not realy sure if you realy get more xp by killing the 3 cursed bosses instead of manipulating them to suicide (only got around 300 for each boss wich seams realy low) but what I know is killing balthazar instantly will not give you all the xp of killing his minions

  • @Magoverso
    @Magoverso 9 หลายเดือนก่อน

    Amazing dedication to making this video. Awesome, subscribed

  • @hkhoa269
    @hkhoa269 9 หลายเดือนก่อน

    keep going! you are on a gold mine of content!

  • @alexanderg3696
    @alexanderg3696 9 หลายเดือนก่อน +3

    One of the best videos made on this game so far.

  • @Hopwire
    @Hopwire 9 หลายเดือนก่อน +3

    The arrow on invisible targets doesn't surprise me because in the Shadow-Cursed Lands I had it happen on accident.
    A shadow went invisible and I didn't know where it went, and tried to use Astarion to sneak attack a humanoid with his bow but I ended up killing the Shadow instead. It really felt like a TF2 Sniper/Spy moment.

    • @cerberus6400
      @cerberus6400 9 หลายเดือนก่อน

      Hah, the amount of times I've tried to snipe someone or use the huntsman and end up killing an invisible spy happens at least once every other session of tf2

  • @brownranger1797
    @brownranger1797 9 หลายเดือนก่อน +1

    Lmao, Adam and Jamie at the end were the icing on and already great cake!

  • @Murasame
    @Murasame 9 หลายเดือนก่อน

    Holy shit the amount of work just for your first experiment is awesome. I'm glad people like you exist lol.

  • @dermenore7162
    @dermenore7162 9 หลายเดือนก่อน +4

    The Githanky knight who left after you made him drop his silver sword is totally immersion-breaking if you know their lore. It's still an excellent argument against the "over-power" of the Everburn Blade.

    • @draketurtle4169
      @draketurtle4169 9 หลายเดือนก่อน

      It’s not an excellent argument at all, it’s an incredibly flawed one.
      That interaction itself seems very unintentional especially given that you will softlock yourself out of certain events later on.
      Not to mention pulling that off has a multitude of possible bugs and broken interactions surrounding it.
      It is literally game breaking and should strictly be done if you understand the consequences ie you don’t care for the story or it’s not your first few play throughs.

    • @dermenore7162
      @dermenore7162 9 หลายเดือนก่อน

      @@draketurtle4169 For me it's a good argument because it shows that there are much stronger weapons than the Everburn Blade which is sometimes presented as the strongest two-handed weapon in the game. It's not by a wide margin.
      That said I agree with you that is probably a bug and that's we shouldn't be able to obtain the silver sword so early in the game, for balance and lore reasons.
      In the end, it's an absurd example but it is followed by a more reasonable one (the +1 great axe).

  • @TheTriforceDragon
    @TheTriforceDragon 9 หลายเดือนก่อน +5

    Question for your chest test. Did you only open them by using weapon attacks or did you also try other options like spells and explosions?
    Cause it seems to me that certain damage types or maybe even lingering damage floors (like fire) might indeed destroy some content inside the chest. I noticed this when down in the Underdark, in the area with the Koa-Tua, where one of those explosive plants seems to have destroyed a healing potion (blue liquid all over the floor) when I shot it from a distance to detonate it.

  • @bv-im1fg
    @bv-im1fg 9 หลายเดือนก่อน +1

    Wow thanks for the thoroughness on all these

  • @Baraz_Red
    @Baraz_Red 9 หลายเดือนก่อน +1

    Awesome. I updated my Steam guide for the items never being destroyed by breaking open chests. That was quite an extensive experiment! (I can't imagine how long that takes!) The said myth comes from past games : in DOS2, the loot table is said to be different if you do not use a key.

  • @anhtien4578
    @anhtien4578 9 หลายเดือนก่อน +14

    Actually, you can destroy your loot. In Act 3, in the harbor area, there is a chest (or a container?) guarded by 2 steel watchers, which contains several parasite specimens. If you break it open, all the parasite specimens get destroyed.

    • @TheSometimeAfter
      @TheSometimeAfter 9 หลายเดือนก่อน +6

      A completely pedantic point

    • @Darca1n
      @Darca1n 9 หลายเดือนก่อน +8

      That's a chest-specific thing though, not a 'chests in general' finding.

    • @viktoriyaserebryakov2755
      @viktoriyaserebryakov2755 9 หลายเดือนก่อน +2

      @@Darca1n And yet one worth mentioning as to not destroy its contents where it would otherwise be fine to.

    • @viktoriyaserebryakov2755
      @viktoriyaserebryakov2755 9 หลายเดือนก่อน

      @@TheSometimeAfter Nah.

    • @phantomsplit3491
      @phantomsplit3491 9 หลายเดือนก่อน +3

      He mentions this in the video. Chests are safe to break. Other containers mag not be