A lot of people seem to pick on players who use crutches such as that, since I was already letting my twitch chat give me any and all advice/spoliers to help me through the game in the quickest manner possible for me personally I didnt want to use summons and further suppress my own feeling of actually accomplishing the game without doing the very obvious things to create a casual experience. That way, when people ask me to play again I can reason with them on the fact the first time I played I did my very best to play it to a degree that tested me in a way I don't ever aspire to play the game again because I truly did my best and put my best effort into completing the game since it is definitely intended to be a hard game, that is why a lot of people enjoy it. I wanted to consume the level of difficulty the pure game had to offer for the one time I was willing to stress myself enough to play it(:
@@Kharrma I understand. There is pressure by the Souls community to be minimalist, to go in with a naked character and a small stick. This can be interesting and fun. Perhaps you'd like to know there are many Elden Ring players who prefer a different approach. They find fun in other things. I think this is a game that allows people to challenge themselves as much as they want, and it also gives people the freedom to experiment until they find something that they love. The joy of crafting a powerful, interesting or artful build is a big part of the game, and many players focus on that. Perhaps even most players? I don't know. I have 900 hours in the game and I still don't know what experience exactly people actually look for in Elden Ring. Everyone seems to want something different. Miyazaki intended players to use summons. We can use them or we can refuse them, and that is our own choice. We can upgrade our weapons or refuse all upgrades, and that is also our own choice. We don't have to follow any rules, we make our own rules. We can use weak summons, strong summons, weak weapons, strong weapons. It's our own choice. Let me finish my thought with this: the people who demand a minimalist approach from everyone are very loud. They like to be loud and they seem (just seem) to be everywhere. But I think they're not really all that numerous. I think they're just a very, very loud minority. They're so loud that it may seem like Elden Ring is meant to be an experience of suffering. Personally I don't believe that. I think pain can enhance the experience, but it is not a required element for enjoyment. I think first and foremost Elden Ring is meant to be enjoyed. Challenges are just one of many possible ingredients to deliver the art in a fun way that Fromsoft creates for us. We consume their art. We're not meant to suffer, that's exactly why Miyazaki put the summons in the game. But of course you have your own mind. If you agree with me, I'm glad. But if not, that's entirely within your right. I just hope you can take something away from my thoughts. Cheers to good health!
Just asking out of curiosity: why not use summons?
A lot of people seem to pick on players who use crutches such as that, since I was already letting my twitch chat give me any and all advice/spoliers to help me through the game in the quickest manner possible for me personally I didnt want to use summons and further suppress my own feeling of actually accomplishing the game without doing the very obvious things to create a casual experience. That way, when people ask me to play again I can reason with them on the fact the first time I played I did my very best to play it to a degree that tested me in a way I don't ever aspire to play the game again because I truly did my best and put my best effort into completing the game since it is definitely intended to be a hard game, that is why a lot of people enjoy it. I wanted to consume the level of difficulty the pure game had to offer for the one time I was willing to stress myself enough to play it(:
@@Kharrma I understand. There is pressure by the Souls community to be minimalist, to go in with a naked character and a small stick. This can be interesting and fun.
Perhaps you'd like to know there are many Elden Ring players who prefer a different approach. They find fun in other things. I think this is a game that allows people to challenge themselves as much as they want, and it also gives people the freedom to experiment until they find something that they love. The joy of crafting a powerful, interesting or artful build is a big part of the game, and many players focus on that. Perhaps even most players? I don't know. I have 900 hours in the game and I still don't know what experience exactly people actually look for in Elden Ring. Everyone seems to want something different.
Miyazaki intended players to use summons. We can use them or we can refuse them, and that is our own choice. We can upgrade our weapons or refuse all upgrades, and that is also our own choice. We don't have to follow any rules, we make our own rules. We can use weak summons, strong summons, weak weapons, strong weapons. It's our own choice.
Let me finish my thought with this: the people who demand a minimalist approach from everyone are very loud. They like to be loud and they seem (just seem) to be everywhere. But I think they're not really all that numerous. I think they're just a very, very loud minority. They're so loud that it may seem like Elden Ring is meant to be an experience of suffering. Personally I don't believe that. I think pain can enhance the experience, but it is not a required element for enjoyment. I think first and foremost Elden Ring is meant to be enjoyed. Challenges are just one of many possible ingredients to deliver the art in a fun way that Fromsoft creates for us. We consume their art. We're not meant to suffer, that's exactly why Miyazaki put the summons in the game.
But of course you have your own mind. If you agree with me, I'm glad. But if not, that's entirely within your right. I just hope you can take something away from my thoughts. Cheers to good health!
Poetry by @@ETBrooD