ความคิดเห็น •

  • @nothingview
    @nothingview 5 หลายเดือนก่อน +7

    Great classic battle dwarf vs orks&goblins. The last fight with the king against savage's orks! Brave!

  • @skeletonfish110
    @skeletonfish110 5 หลายเดือนก่อน +4

    You can tell these two dudes are great mates! Love the banter and laughs, keep it up gents

  • @NapoleonicWargaming
    @NapoleonicWargaming 5 หลายเดือนก่อน +4

    I really enjoyed how you broke up the mid-roll ads with a batt rep between them ;)

  • @jurgen4466
    @jurgen4466 4 หลายเดือนก่อน +1

    Very good intresting battle!
    As you said the Orcs need some love in black orks, boarriders! Love your presentation and calm and friendly attitude.
    Now we need DARK ELVES ARMY IN BATTLE 😊

  • @Willabrador
    @Willabrador 5 หลายเดือนก่อน +3

    Lets go! Im going all in on my old orcs and goblins :) manages to paint up around 100 models over the last three weeks, nevwr been sp productive. Thanks for the content guys!

  • @Flintun
    @Flintun 5 หลายเดือนก่อน

    Man was just about to make my 1st orc list to. Perfect timing guys.

  • @farlanewhitty1149
    @farlanewhitty1149 3 หลายเดือนก่อน

    I enjoyed the game!
    At roughly 1:19, i think the longbeards could have usefully charged that savage orc unit. If the longbeards had used drilled to go to a 5/6 man frontage, they could have made the charge, and strike before, or at the same time as the savage orcs. (That said, it wasn't clear at the time of this battle that drilled was allowed to be used prior to charging)

  • @00Kuja00
    @00Kuja00 5 หลายเดือนก่อน +4

    Very nice looking dwarfs!

  • @christopherclayton5500
    @christopherclayton5500 5 หลายเดือนก่อน +1

    Regarding "its own leadership": This prevents you from using Inspiring Presence (etc), but I do not believe it stops you from using Warband.

  • @CherudexGaming
    @CherudexGaming 3 หลายเดือนก่อน

    the paint job is stunning

  • @rikusvolschenk6476
    @rikusvolschenk6476 5 หลายเดือนก่อน

    Thank you for the batrep guys. Brutal shooting by the dwarfs...

  • @MisterCorback
    @MisterCorback 5 หลายเดือนก่อน

    I was gonna nerdrage about the forgotten fanatics, but 1) it's useless to do it and 2) it proves that the battle was good to watch and I felt implied in it :-) Thanks for the video !

  • @TheLurgoyf
    @TheLurgoyf 5 หลายเดือนก่อน +2

    Runesmith's in a unit grant them Forgefire which grants the unit armor bane (2) and flaming attacks. The trolls would not have been able to regenerate vs the Long beards due to flammable.

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน

      Yeah the loremaster missed the flaming attacks part unfortunately! Still, at least they still beat the trolls, but we’ll definitely do better next time 😊

  • @bryanquick3349
    @bryanquick3349 5 หลายเดือนก่อน +1

    that king is an absolute brute

  • @jurgen4466
    @jurgen4466 4 หลายเดือนก่อน +3

    Question does the dwarf rune that negate charge and special rules also prevent impact hits?

  • @jdrobertson42
    @jdrobertson42 5 หลายเดือนก่อน

    As a note for the future, it’s important to familiarize yourself with the rules for how command groups and characters interact with the front rank, particularly if you’re going to use a marching column. Things are different this edition. The command group must always occupy the center of the front rank with the banner in the middle. The character must be placed in another position in the rank. The character cannot displace the command group from the center. If they don’t fit in the front rank they go all the way to the back. So the big shield bearers base is awkward if you’re going to try and move four wide and it also matters for positioning on the runesmith and who fights who in combat.

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน +1

      Yes the Lord on shieldbearers couldn’t fit in the front rank, but I wasn’t aware he had to go to the very back of the unit? That doesn’t make a lot of sense does it?
      It was all rectified by the time any combat happened though as the ranks were redressed so that both characters and the command group (plus some nobody’s) were all in the front rank 😊

  • @TimeTravelisBoring
    @TimeTravelisBoring 5 หลายเดือนก่อน

    Damn, I really like that Dwarf army.

  • @marcdekwant3118
    @marcdekwant3118 5 หลายเดือนก่อน

    Tip for the next time. Use an empty tray that has marking lines to find out what you hit with a template. Much more accurate than holding it above a unit of good looking models :)

  • @IntangibleMrP
    @IntangibleMrP 5 หลายเดือนก่อน +2

    You forgot dwarfs hate Orcs and Goblins all game.

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน +1

      I really don’t know how James forgot it in every combat 😂 it’s only one of their fundamental rules!

  • @Malachit85
    @Malachit85 5 หลายเดือนก่อน

    Dwarf engineer doesn’t give his BS during shooting, just re-rolls of 1s or art dice

  • @camosteve3551
    @camosteve3551 5 หลายเดือนก่อน

    On the Dwarven Shieldbearers, what was used for the inner arms that support the big shield and the Dwarf Lord?

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน +1

      A longbeard shield arm for one and a longbeard hand weapon arm for the other, the shield just rests on their heads as well 😊

  • @charlesthomashanley
    @charlesthomashanley 5 หลายเดือนก่อน

    The squigs should have done a disordered charge in the organ gun. You only double charge if there's literally no other options. They could have contacted the organ gun alone, it aligns to them, giving them disordered charge.

  • @krakenattacken8230
    @krakenattacken8230 5 หลายเดือนก่อน +1

    How did you make the shield bearers? They're really well done

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน +1

      Thanks! They’re just hammerer body’s with a shield arm/weapon arm with the weapon cut off angled upwards 😊
      The new addition on the front is a kit bash of hammerers/long beards and grim burlockson for the axe

  • @ClydeMillerWynant
    @ClydeMillerWynant 5 หลายเดือนก่อน

    I enjoyed this battle as I like seeing Dwarfs shooting things. It did feel a bit like neither of you had properly familiarised yourselves with your armies though, but I realise there's a new game being learned, you didn't necessarily get to take the units you would have liked and had maybe read up more on etc.
    Too much milling around to no great effect in front of the Dwarf guns from the Orcs and Goblins and they seemed very short on numbers anyway with this list. Organ guns went really well, but it looked like this was mainly very good dice and I remain unconvinced by them. Curious to know exactly how the Engineer's rules work as to when he has to declare which machine or unit (that's in range of course) he is supervising. I had thought he could just wait and see how things went and intervene when it suited him, but you seemed to suggest otherwise in this battle.

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน

      It’s not very clear when you declare which unit will get the engineers buff to be honest. There’s arguments for either declaring at the start of the phase or during the phase as you’re about to use it

  • @ja37d-34
    @ja37d-34 5 หลายเดือนก่อน +1

    Cool armies, cool battle report! 8 trolls is alot of points. I would probably split themup into four by two atleast?

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน

      Yeah I think that probably would’ve worked out better

    • @ClydeMillerWynant
      @ClydeMillerWynant 5 หลายเดือนก่อน

      When there's also a giant it's an awful lot of points that are not Orcs or Goblins! I realise that in this instance the choices were very limited by which models were available on the correct bases etc. That said I find modern O&G armies pretty disappointing in general as they (at least on TH-cam) tend to be to my mind all specials and gimmicks and very little in the way of standard orcs or goblins. I have little doubt that the ones we'll see on here in the future will be the same even though they'll be very different to this one. It's not an Old World thing by any means, definitely seems the same in 8th and also though perhaps a bit less in 6th/7th, but virtually all orcs these days seem to be Savage Orcs or Black Orcs and all Goblins are Night Goblins (I mind this a little less). I don't think I've ever seen a battle on TH-cam in which the general is anything other than a Black Orc or Savage Orc unless it's an all Night Goblin army. BSBs almost universally Black Orcs so no Orc heroes at all. Savages seems to be mainly an 8th Ed thing, wonder if that'll change now or not.
      If I rewrote the army book then Black Orcs would be very limited, if your general was a Savage Orc then no normal orcs at all would be allowed (i.e. no war machines). If you only run Night Goblins in units then I wouldn't allow standard goblins either so again no war machines or chariots. Needs to be some encouragement to include some proper orcs and goblins along with the more exotic stuff. I don't blame players for picking the 'best' stuff, just find the resulting armies to be all dessert with no main course.
      Now it may be that all this is just a TH-cam thing for entertainment value, I hope that is the case but strongly suspect it isn't especially as some of the TH-cam stuff is from tournaments and follows the same lines. If someone tells me I'm wrong about what people actually field though I'll be very happy!

    • @ja37d-34
      @ja37d-34 5 หลายเดือนก่อน

      @@ClydeMillerWynant it´s not just a YT thing. 8th Ed made it worse. As Savage orcs were so good. In fact norma Orcs were okay as Core since 6th Ed. But there was so much other "better" things..
      Now it will take time for players to get actual normal Orcs, if they even do.. So I think you won´t see it for some time. But i do agree..
      i´ve painted up 30 with spears and shields and 30 with two choppas, and i intend to use them (I don´t have any Savage orcs at all as eveeryone else spams them and i find that boring)
      Orcs & Goblins should have a good core of infantry, Orc Warriors among them..
      I think they are really good now and hardly a bad thing to take. but in GW games, people are always finding Core boring and Special and Rare so much cooler.
      In some part because players are lazy and have shitty strategies and tactics so it is easier to take something "better" and not use combined arms, tactics to make good use of cheap core - SUPPORTED by Special and Rare..
      That´s kidna how it is.. Most players aren´t too clever and alsso lazy.. they will go for the shiny stuff as it takes less skill..

    • @ClydeMillerWynant
      @ClydeMillerWynant 5 หลายเดือนก่อน

      @@ja37d-34 Normal Orc warriors and especially Big Uns look good to me too with the Choppa rule and what have you, seem to compare well as core to what other factions have. Good luck with your army!
      When I think more about it I have seen quite a lot more Orcs in 6th Ed games than in 8th - just not the heroes.
      I get that not everyone sees things the same way and there are plenty of people out there who love Warhammer for the latest snazzy additions to armies and what have you. I think Triple Crown are a bit this way and fair enough - it's each to their own and it's a good channel. I don't actually object to any of the O&G special or rare options in themselves (I certainly prefer some to others, but that will always be a matter of taste), it's the 'kid in a sweetshop' end result that does my head in a bit. Special characters mainly come into the same category for me too. It is the way things have gone though so I guess I kind of have to accept that I'm living in the rather distant past...

    • @ja37d-34
      @ja37d-34 5 หลายเดือนก่อน

      @@ClydeMillerWynant I agree. i never use and have never used Special Characters as far as i can remember. And i have played since.. -92 or -93..
      Some are okay but they are more there to give extra background, to me.. But most that use them do it for some special rule, to get an advantage.. And.. Just like thinking Core is "boring" and Special and Rare is where it is at.. i find it childish and immature..
      If people learned actual tactics they don´t need those as much and can use them as the support they should be, not the main line infantry at the expense of the bread and butter, the Core..
      I don´t have an opinion on TCG not these armies really.. I just enjoyed the show though. :)
      Well, I had that opinion that the trolls might have been better split up.. But I think it looked cool with eight lijke that!

  • @SuperKeenR
    @SuperKeenR 5 หลายเดือนก่อน

    Keen to jump into the game! Just a quick one, Flank Attack doesn't have a +1 for deploying first so the dwarf should of gone first. Easy miss though lads. Glory to the Dwarfs!

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน +1

      Ahh you’re right! Silly us for thinking things like that would be pretty standard across the missions 😅 We’ll double check next time!

    • @SuperKeenR
      @SuperKeenR 5 หลายเดือนก่อน

      It's literally the only one that doesn't. How silly haha. Love the match lads it was a cracker of a game!

  • @erks6849
    @erks6849 5 หลายเดือนก่อน

    1:21:24 why was there no charge from the king unit into the savage orcs? Even without rearanging the 2nd wheel is for free and they could have reached them easily?

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน

      They couldn’t make the charge from where they were facing at the start of the turn because the trolls were in the way of the wheel. Drilled only let’s you redress the ranks for free, not reform

    • @erks6849
      @erks6849 5 หลายเดือนก่อน

      But if you‘ve added one rank, taken that from the ‚wheeling side‘ shouldn‘t that have given you enough soace to pass the trolls?
      On the other hand, couldn‘t you declare a charge om the trolls that are fleeing, then they continue to flee and you could redirect your charge into the orcs then, as the trolls are out of the way?

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน

      @@erks6849 definitely could have charged the trolls but to be honest I don’t think James fancied the longbeards chances, even in the charge.
      As for redressing to remove a file or two, the distance from the outer edge would still have made for a very long charge. Possibly an impossible one. As much as the wheel to align to the enemy is free, you still have to account for the first wheel and when you’re only movement three that’s not very far 😅

  • @gilanthegrey
    @gilanthegrey 5 หลายเดือนก่อน

    Loved this battle. A question tho. I believe only an anvil of doom gives the ability to use dwarf rune magic. A runelord by himself can not. Correct me if im wrong.

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน

      The Anvil is the only thing which comes with bound spells, however there is a talismanic master rune, the Master Rune of Calm, which allows the model to cast a bound spell (a bit like the Ruby ring allows a model to cast a bound fireball) which The Loremaster had on his Engineer

  • @IntangibleMrP
    @IntangibleMrP 5 หลายเดือนก่อน

    Please could you share the recipe for the teal on the dwarfs?

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน

      Thunderhawk blue, with dark reaper into the recesses. Edge highlight with Russ grey 😊

  • @chrisbaker91
    @chrisbaker91 5 หลายเดือนก่อน +1

    I am not sure why you are saying big boss hat is crucial for frenzy units.
    Big boss hat makes them unbreakable for a turn.
    You lose frenzy for losing a round of combat not for performing a break test so big boss hat doesn't prevent losing Frenzy although it would stop you fleeing if you failed .
    I would think with frenzied *cough* savage orcs you can't plan to fail combat because they need to just be flat out try and run through everything.

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน +1

      I think the big boss hat is an almost 1+ option for any main combat block to be honest. The reliability to just be able to hold no matter what, with no downside, seems very good.
      I don’t think it is especially useful with a frenzied unit over something else though, just in genera very good!

  • @Willabrador
    @Willabrador 5 หลายเดือนก่อน

    How does shooting work against the squig herd? Do we just have to keep the ratio of 1:5? Or is it just squigs or closest etc?

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน +1

      They have the Motley Crew special rule so the casualties should be divided as equally as possible between the squigs and handlers. That’s something we picked up on after the game

    • @ClydeMillerWynant
      @ClydeMillerWynant 5 หลายเดือนก่อน

      @@triplecrownwargaming Do you take that to mean proportionally i.e. if there are 3 squigs per handler then one out of four casualties is a handler or do you take it as 50/50 between squigs and handlers no matter how many of each there are?

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน +1

      @@ClydeMillerWynant Reading it again it comes across as it for each two casualties one must be a squig and one must be a handler

    • @ClydeMillerWynant
      @ClydeMillerWynant 5 หลายเดือนก่อน +1

      @@triplecrownwargaming I've seen motley crew interpreted that way elsewhere and it does seem to me to read that way too so you're probably right. I'm hoping that that isn't what was intended and it gets FAQ'd as it seems wrong to me.

    • @ClydeMillerWynant
      @ClydeMillerWynant 5 หลายเดือนก่อน +1

      That said 'Motley Crew' itself feels like a mess when it comes to different weapon choices anyway - too complicated really. Some things I like have it (Slayers*, Minotaurs), but even though the models I have have a mixture of weaponry I'm not sure I want to be dealing with that in working out a combat and would prefer the units to be regarded as having one or the other (either permanently or as a choice each combat). Obviously even if they got rid of it for that it would still be necessary to have something in place for stuff like beasts and handlers etc.
      *I actually like Beserkers, but they've had to be run as Slayers for the last 30 years or so!

  • @Andoran7
    @Andoran7 5 หลายเดือนก่อน

    Fanatics for the win!

  • @danielsegal4427
    @danielsegal4427 5 หลายเดือนก่อน

    Are these GW dwarves? They make me want to make a dwarf army!! Where can I get these figs!!

  • @TheRobstien
    @TheRobstien 5 หลายเดือนก่อน

    Were magic items kept secret? Is that a house rule?

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน +1

      We’ve always been used to playing with closed lists in 8th it was just a habit that we carried over. As our upcoming events will be closed lists too we’ll likely keep playing this way for the foreseeable future 😊

    • @TheRobstien
      @TheRobstien 5 หลายเดือนก่อน

      @@triplecrownwargaming cool. My group still debating it or not

  • @kazgroth1
    @kazgroth1 5 หลายเดือนก่อน

    How did the Dwarf lord and Engineer not flee as they was out numbered by the savage orcs?
    Edit P.S. Fun game, enjoyed watching along as building my WoC

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน

      The Runesmith passed the ld6 test that turn so just gave ground, and the lord is stubborn so automatically falls back in good order when he takes his first break test.
      There’s a couple of things with the Lord I’m not sure about though there, stubborn says it must be used the first time he makes a break test but he can’t use it if hes in a unit that isn’t itself stubborn so does he lose it or does it come in to play on the first test he makes when he’s on his own?
      And would the FBiGO from stubborn still count as breaking because he was outnumbered?
      I think the answer to the second question is probably yes and we got that wrong, but im not sure about the first

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน

      @kazgroth1 Just rereading the Stubborn rule and it actually clarifies that the unit falls back in good prefer even if it’s outnumbered 2-1 😊

  • @porcu12345
    @porcu12345 5 หลายเดือนก่อน

    Unfortunately you forgot some pretty basic unit profiles and army rules that would have had a significant impact on the game. I can totally understand forgetting some of the more nuanced and complicated rules but basic stuff like a units ballistic skill is rough.

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน

      James did forget the hatred unfortunately, but I think all the profiles were correct? Which units ballistic skill did we get wrong?

  • @chadlosier6418
    @chadlosier6418 5 หลายเดือนก่อน +2

    Rangers are BS 4 😢

    • @chadlosier6418
      @chadlosier6418 5 หลายเดือนก่อน +1

      Also longbeards (including the king) should have flaming attack from Runesmith

    • @chadlosier6418
      @chadlosier6418 5 หลายเดือนก่อน +1

      And Hatred!

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน +1

      James definitely forgot the Hatred (I’m not really sure how he managed that 😅) but the flaming wouldn’t have come into play anywhere I don’t think?

    • @chadlosier6418
      @chadlosier6418 5 หลายเดือนก่อน

      Sorry, Dwarves are my jam, and i also have a O&G army too, so I love this match up. Rules nitpicking aside i love the content and thanks!

    • @peterrautenbach1298
      @peterrautenbach1298 5 หลายเดือนก่อน

      @@triplecrownwargamingtroll regeneration probably would have been turned off. Some regeneration is lost when hit by flaming attack and I’m very confident this includes trolls (I haven’t finish yet so perhaps you guys catch this)

  • @chewieknievel8439
    @chewieknievel8439 5 หลายเดือนก่อน

    Honestly besides the bad dice the O&G player really took a less than good list. And you need to get across the field as fast as possible with that list. But they’re new to the game so I’ll save my criticisms and just hope they had fun. But I just want some solid O&G players streaming so I can see if Black Orcs are going to be the monsters I think they will be. Savage Orcs are just not good now for a hammer at all. Leave them home. And don’t take Night Goblins unless you go full Night Goblins. Just what I’m seeing from the books.

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน

      Right now it’s a case of what we’ve managed to get painted and/or rebased. Many more varied lists for all the armies will be coming!

  • @ClydeMillerWynant
    @ClydeMillerWynant 5 หลายเดือนก่อน

    Would be interested to know your thoughts on Dwarfs in TOW. I'm a bit concerned that the things that look best in the game are largely things Dwarfs don't have (and don't expect to have), especially cavalry and ridden monsters. Not sure there are any good answers to the latter especially. Also suspect that magic is stronger than expected and Dwarfs' magic defence is very weak as the options are either the immobile anvil or the not vey mobile Runesmiths/Lords who are also compromised in that they're expensive partly because they're decent in combat but getting into combat means you can't dispel.
    Personally I'm a bit sad that some of the best options are not ones I like very much due to either the models or my mental image of what makes sense - Irondrakes are clearly very good as expected, Shieldbearers seem an auto include for anyone being competitive, Gyrocopters are possibly the best thing in the list, the Anvil might be necessary etc. And here's me wanting my heroes on foot, not wanting an anvil at all and not liking the Irondrakes models one bit (wonder if anyone's got any good ideas for alternative models that would fit into an 80s all-metal army - I have an idea for the champion but nothing for the regular troops). I guess I could stomach running a Gyrocopter or two if I can get hold of the really old ones.
    I do like Rangers so it's nice to see them having been improved massively and the elite infantry does look strong, but it is still infantry so is probably overpriced though that of course remains to be seen.

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน +1

      I think they’re actually very solid. They are one of the only armies with all their important units having/having access to drilled which helps them mitigate the slow movement somewhat.
      They do lack that mobile hitting power of a monster mounted character but I think their dispel power is more than good enough with their access to auto-dispels and additional dispel dice.
      The gyro’s do seem very good, as do rangers. Hammerers are really where it’s going to be at for their main combat unit I think. They seem very good, we just need to get more painted!

    • @ClydeMillerWynant
      @ClydeMillerWynant 5 หลายเดือนก่อน

      @@triplecrownwargaming Maybe a runesmith with the right runes either in a missile unit for the AP buff or perhaps in whatever the combat unit you're hoping to go into combat last is will be enough. It's what I'll be trying anyway as I have no interest in the Anvil. Not too sure how it'll go given the emphasis on movement for wizards, but we'll see. I guess Dwarfs will be either staying put and shooting or staying pretty close together and advancing so maybe it's a case of the enemy having to come to them to some extent either way and so the range issues for magic won't be too bad.
      Mobility-wise Drilled obviously does help a bit, certainly relative to other infantry, but then it's not really the enemy's infantry they'll be worrying about. It'll be fun finding out regardless and of course high Toughness, armour and Leadership are all still there and should go a long way to keeping them in a lot of battles.

  • @idiotproofdalek
    @idiotproofdalek 5 หลายเดือนก่อน

    Guys you need to pay more attention to the line of sight of your war machines. Its not 8th ed anymore.

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน

      What part do you think we got wrong?
      War machines follow the same rules for line of sight as everything else (apart from stone throwers firing indirectly) and I’m pretty sure we checked we had a clear line every time one was fired

  • @idiotproofdalek
    @idiotproofdalek 5 หลายเดือนก่อน

    Use some terrain for once please. It skews the game not to.

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน +3

      As we’ve said before. We use the recommended six pieces of appropriate size on a table this size 😊

    • @idiotproofdalek
      @idiotproofdalek 5 หลายเดือนก่อน

      Yeah but you shove it into the corners! So may as well not bother!

    • @triplecrownwargaming
      @triplecrownwargaming 5 หลายเดือนก่อน +1

      @@idiotproofdalek The shipwrecked boat, and the loonshrine had an effect on unit movement/placement in the game. I’m not sure ya reasonable to say it’s all “shoved in the corners” 😊