Some tips to the users: 1. Try to always hide the previous geometries that are not required in the viewport. Especially when Apply Material is being used. For example, in this video the spheres are being rendered twice. Once without the applied material, and the second time with the applied material. That consumes the RAM of your device in vain and affects the performance for the user. 2. There are three ways of adding points in the curve editor: a) double clicking in the curve display area -> that will create a control point in the end of the list, b) click on any control point and you will see an option to add a control point before or after the selected point, c) hover in the table below in between two points and you will see a '+' sign, click on it. 3. In the bottom left corner there is a gear icon for settings. When you click there you see several options, one of which enables/disables Live Calculation. Live Calculation is good for lighter models, but is bad for heavier models. I prefer to keep it off for heavier models as it avoids doing excessive number of computations, improving the user experience because I see the end result faster.
why this looks more easier than the grasshopper exercise? 😂...tysm sir for such easy learning tutorials. Have a wonderful day ahead.
Some tips to the users:
1. Try to always hide the previous geometries that are not required in the viewport. Especially when Apply Material is being used. For example, in this video the spheres are being rendered twice. Once without the applied material, and the second time with the applied material. That consumes the RAM of your device in vain and affects the performance for the user.
2. There are three ways of adding points in the curve editor: a) double clicking in the curve display area -> that will create a control point in the end of the list, b) click on any control point and you will see an option to add a control point before or after the selected point, c) hover in the table below in between two points and you will see a '+' sign, click on it.
3. In the bottom left corner there is a gear icon for settings. When you click there you see several options, one of which enables/disables Live Calculation. Live Calculation is good for lighter models, but is bad for heavier models. I prefer to keep it off for heavier models as it avoids doing excessive number of computations, improving the user experience because I see the end result faster.