Wavetechs Explosive Reaction Copper Farm

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  • เผยแพร่เมื่อ 19 ม.ค. 2025

ความคิดเห็น • 408

  • @midaspool6229
    @midaspool6229 3 ปีที่แล้ว +456

    In the relatively short time you’re making content, you already demonstrated you’re redstone & farming skills are GOD LEVEL! You’re able to improve so many farm designs from the best redstoners in the world, mob farming or storage tech, it doesn’t matter. You keep suprising me, keep it up!

    • @hvvnter
      @hvvnter 3 ปีที่แล้ว +11

      minor spelling mistake
      do not pass go do not callect $200

    • @noname-codm4590
      @noname-codm4590 3 ปีที่แล้ว +1

      Can this actually work with potions?
      Edit: also use a witch potion farm? So you don’t need to make an automatic potion brewer
      Somewhat like this th-cam.com/video/bi8XDWsgqVM/w-d-xo.html

    • @MrEvanNoyes
      @MrEvanNoyes 2 ปีที่แล้ว +5

      @@hvvnter “callect”

    • @vikingursigurdsson
      @vikingursigurdsson ปีที่แล้ว

      ​@hvvnter Minor spelling mistake.
      Do not pass gp do not collect $200.

    • @786ranabasharat
      @786ranabasharat ปีที่แล้ว

      ​@@hvvnter 😂😂😂😂

  • @TheGlitchRoom
    @TheGlitchRoom 3 ปีที่แล้ว +121

    Breaking news: Australian man creates a nuclear generator out of zombies to get copper.

  • @This-is-Michael
    @This-is-Michael 3 ปีที่แล้ว +232

    That ancient debris and void perimeter was crazy, the amount of effort u guys put in this server is just jaw dropping honestly, keep up all the Amazing content cubic metre!

    • @RuthroAlt
      @RuthroAlt 3 ปีที่แล้ว +16

      that perimeter only cost us our sanity, no big deal
      in all seriousness: just.. don't.. that peri was a horrible idea

    • @enkvadrat_
      @enkvadrat_ 3 ปีที่แล้ว

      @@RuthroAlt Now I wonder what happens to perimeters, cause of them bringing the new caves under the old chunks: :th-cam.com/video/9t8_QPkGtwE/w-d-xo.html

    • @enkvadrat_
      @enkvadrat_ 3 ปีที่แล้ว

      Its seams like there will be a toggle.

    • @RuthroAlt
      @RuthroAlt 3 ปีที่แล้ว +5

      @@enkvadrat_ the vid you sent is bedrock edition. Besides, the java edition devs explicitly stated they wouldn't touch previously generated terrain, certainly not generate new terrain underneath it.
      And if that somehow were to happen, there is no way we'd update. Not only because of this massive perimeter, but we also have a void perimeter, which took a tonne of effort to make. So if that gets filled up I'm pretty sure JKM will have a mental breakdown lmao

    • @enkvadrat_
      @enkvadrat_ 3 ปีที่แล้ว +1

      @@RuthroAlt I think there will be some way of chosing if you want the caves under the old chunks.

  • @RisingRevengeance
    @RisingRevengeance 3 ปีที่แล้ว +267

    Nice to see a technical server on more modern versions

    • @NoClipsForMe
      @NoClipsForMe 3 ปีที่แล้ว +23

      Scicraft should be joining soon too, they will be updating to 1.18 when it comes out, i wonder how much of their world will still work

    • @RisingRevengeance
      @RisingRevengeance 3 ปีที่แล้ว +3

      @@NoClipsForMe Yeah I look forward to seeing what they come up with too

    • @NoClipsForMe
      @NoClipsForMe 3 ปีที่แล้ว +15

      @@youraveragebedwarssweat5922 well you can doubt it all you want its already been confirmed by multiple scicraft members and it was talked about in one of ilmangos latest videos. They will be updating to 1.18, they arent staying on the 1.12 world forever

    • @NoClipsForMe
      @NoClipsForMe 3 ปีที่แล้ว +1

      @@youraveragebedwarssweat5922 you can go to ilmangos twitch channel and on his about page under his faq it says it. Other members have also confirmed in in their streams

    • @dontletmememandie6506
      @dontletmememandie6506 3 ปีที่แล้ว +16

      @@NoClipsForMe rip their RNG manipulation. That’s the craziest shit ive seen on minecraft and it saddens me to know that it has been removed and will no longer work in their world. But you could argue that stacking raid farms are the newest game breaking thing.

  • @zuccy_93
    @zuccy_93 3 ปีที่แล้ว +70

    Can't believe I never thought of the current copper farms as nuclear reactors, really cool connection there cubic

    • @r0und603
      @r0und603 2 ปีที่แล้ว

      What are all the names of the mods

  • @DK-casa
    @DK-casa 9 หลายเดือนก่อน +6

    I kinda thought that the music in the beginning was synced to the things going on in the video a bit too well, and then it turned out that that's because you made the music yourself in tandem to the video, so of course it feels custom tailored. It made for a really cool effect, and I have never seen a youtuber who does technical things in video games who also makes music, so that is really cool.

  • @BlueberryCats_
    @BlueberryCats_ 3 ปีที่แล้ว +53

    The farm just looks amazing, all those drowns just pouring in lmao

  • @peppilipicalfungus1384
    @peppilipicalfungus1384 3 ปีที่แล้ว +18

    You put together all of this and even made your own music to go with the video. You have talent sir.

  • @Emperor_Hans
    @Emperor_Hans 3 ปีที่แล้ว +7

    Lol. At first I thought you had a hairy chest on your skin. Then I realized its the continent Australia. Now I can only see it is shaved on to your chest. X^D Absolutely amazing builds in this video!!

  • @GizmoBeetle
    @GizmoBeetle 3 ปีที่แล้ว +20

    Another fantastic farm as always! The way you presented it is fascinating from a control theory perspective! The slow ramp up to peak production, the scaffolding trick, the tuneable dropper clock, and self-regulating lag llamas are just so satisfying -- "reactor" really is the right word for this. I'd be really curious to see what a model of the farm's production looks like, given all these degrees of freedom..

  • @abcdefghij3603
    @abcdefghij3603 3 ปีที่แล้ว +8

    Great Farm! The basic version looks very accessible. Gnembon's big one looked like a nightmare to build though very impressive.

  • @MasterCWG
    @MasterCWG 3 ปีที่แล้ว +7

    Dang this put the double zombie spawner copper farm I built on Olympuscraft to shame XD Excellent job!

  • @talented_turt1e
    @talented_turt1e 3 ปีที่แล้ว +2

    Seriously incredible! You explained everything in a really approachable manner that was really thorough. The server is also super impressive!

  • @julianpflugmann
    @julianpflugmann 3 ปีที่แล้ว +3

    I really enjoy each design and video of yours, I think you are one of the best and deserve much more attention and subs!!

  • @felipedezotti5879
    @felipedezotti5879 3 ปีที่แล้ว +11

    As a man of science and engineer, I prize you and your research, findings and references. It's just amazing to see a minecrafter quoting others works

  • @pwnwin
    @pwnwin 3 ปีที่แล้ว +1

    And I sat there, watching your intro, my mouth open in awe, my mind plagued by questions.

  • @1224chrisng
    @1224chrisng 3 ปีที่แล้ว +13

    loving all these reactor farms lately, first Etho's shulker reactor, now this

  • @EmdyMC
    @EmdyMC 3 ปีที่แล้ว +2

    Crazy stuff as always, hyped to see what comes next!

  • @torxio2650
    @torxio2650 2 ปีที่แล้ว +8

    Not only do your machines work, but they have insane fail safes, it makes what your doing seem even more serious and weirdly builds more suspense

  • @swastikgoomber
    @swastikgoomber 3 ปีที่แล้ว +10

    This is absolutely amazing! Especially the lag detector llamas!

  • @Muesli-hb6cw
    @Muesli-hb6cw 3 ปีที่แล้ว +3

    Best vid on your TH-cam channel so far in my opinion

    • @cubicmetre
      @cubicmetre  3 ปีที่แล้ว +1

      Aww, I was hoping the tree farm cinematic would still have this beat, I put so much effort into that. Nonetheless I am pleased how much you appreciate my effort.

    • @bobdagranny7431
      @bobdagranny7431 3 ปีที่แล้ว +2

      @cubicmetre The tree farm still beats this one for me! The editing in the tree farm video's awesome (especially the x-ray part), but what really beats this is the absolute redstone skillz (with a Z ofc) required to make the blast chamber function on 0-ticks (I tried a couple times and failed cos I didn't really understand the detection system which would dispense the tnt)! Also the fact that you rebuilt the chamber so many times, it beats render distance :o

  • @madman2572
    @madman2572 3 ปีที่แล้ว

    Wow. Quality. Some revolutionary game mechanics explained very well. First part reminded me of a Gnembon vid. And wrapped all up with an epic survival build. Looking forward to keeping up with the wavetech server from here on out.

  • @isthiscer888
    @isthiscer888 2 ปีที่แล้ว +2

    I absolutely love how this is literally a nuclar reactor but copper and block game

  • @Majin2222
    @Majin2222 3 ปีที่แล้ว

    Your adaptation of the reinforcements with tnt is awesome, and love how you explain it ! keep up the good work, i'll be sure to build that on my server

  • @federiconadal6565
    @federiconadal6565 3 ปีที่แล้ว +1

    Amazing!!! My favorite is the massive crafting fabric decoration!

  • @jakejee7968
    @jakejee7968 4 หลายเดือนก่อน

    Look at where you been. . . Oh the places you'll go congrats keep it up!

  • @TheUntamedNetwork
    @TheUntamedNetwork 5 หลายเดือนก่อน +1

    "It would take 14 days of server limit to make enough copper to fill this ENOURMOUS floor we made, they NEED to add better ways to get copper"
    Brother you are the 0.00001% ahaha they absolutely do not need to do that.

  • @ncolyer
    @ncolyer 3 ปีที่แล้ว +18

    21:08 don't u mean 40% increase, a 140% increase would yield 8400 copper ingots an hour

    • @cubicmetre
      @cubicmetre  3 ปีที่แล้ว +8

      Proportion wise of course

    • @ncolyer
      @ncolyer 3 ปีที่แล้ว +9

      @@cubicmetre butttt, u said 'increase' which implies 100% + what ever value comes before 'increase' e.g. a 1% increase of 120 bowls wouldn't be 1.2 bowls, it'd be 1.2 plus 120 bowls

    • @ncolyer
      @ncolyer 3 ปีที่แล้ว +18

      @@cubicmetre apart from that career-ending mistake, this was a lovely video and a perfect introduction to wavetech

    • @cerebraldreams4738
      @cerebraldreams4738 3 ปีที่แล้ว +1

      @Viktor Soerensen - He might be one of the best technical minecraft players in existence, but he got a percentage wrong. He needs to retire. People who get a single maths problem wrong, just once in their life, are not fit for being on TH-cam.

    • @tfayushmc2947
      @tfayushmc2947 3 ปีที่แล้ว

      @@cerebraldreams4738 chill bruh

  • @abcdefghij3603
    @abcdefghij3603 3 ปีที่แล้ว

    I just built this, it's amazing, getting copper SUCKS and everyone seems to want to build with it, this helps so much and your generic one is easy to build but so powerful. Many thanks!

  • @shawnstine657
    @shawnstine657 3 ปีที่แล้ว +1

    Great Job cubicmeter, loved the render and farm!

  • @Hack3900
    @Hack3900 3 ปีที่แล้ว +7

    New cubic video hype!

    • @Hack3900
      @Hack3900 3 ปีที่แล้ว

      Awesome video, loved the farm, the time lapse music, the intro and just everything overall :)

  • @racernatorde5318
    @racernatorde5318 3 ปีที่แล้ว +9

    Freshly build in survival and it has been running great. Just one thing (I believe someone else had pointed it out already), is that the villagers will eventually die. So far I have fixed it by closing the trapdoors next to the composters and placing two more trapdoors on top. This should make it impossible for any drowned, even babys, to damage the villagers.
    I feel like you should have split the episode, it was too much at once. Maybe do seperate server tours where you could talk about the farm in some more detail? This might also be great to include some of the other members/the people that worked on certain projects

    • @MasterElements
      @MasterElements ปีที่แล้ว

      Could you this farm also have used turtle eggs to lure zombies instead of villagers?

    • @racernatorde5318
      @racernatorde5318 ปีที่แล้ว

      @@MasterElements I don't know. I think villagers don't require direct eye contact and that's why they were used. Try it out yourself! It might very well be possible to use them

    • @MasterElements
      @MasterElements ปีที่แล้ว +3

      @@racernatorde5318 It is not that villagers need direct eye contact, it is that in order for zombie reinforcements to be summoned the zombie needs to be targeting an entity. Which a turtle egg is not. So villagers is the only thing to be used.

  • @Agleamsnow
    @Agleamsnow 3 ปีที่แล้ว +1

    I have build your farm form the world download and it works perfectly. Thanks for the farm!
    Edit: Place the trapdoors so that the drowneds can still see the villagers, but not hit them. Otherwise they can be converted to zombie villagers (or die if your not playing on hard difficulty).

    • @cubicmetre
      @cubicmetre  3 ปีที่แล้ว +1

      Yeah we had the zombie conversion issue on Wavetech SMP and fixed it by placing iron bars infront of the villagers

    • @Agleamsnow
      @Agleamsnow 3 ปีที่แล้ว

      @@cubicmetre I'll try the iron bars, seems like the better fix

    • @cubicmetre
      @cubicmetre  3 ปีที่แล้ว

      @@Agleamsnow I just read your comment and realised I made a misnomer, I meant to say "iron chains". This is important because chains have a very different hitbox to iron bars.

    • @Agleamsnow
      @Agleamsnow 3 ปีที่แล้ว

      @@cubicmetre ok no problem

    • @Agleamsnow
      @Agleamsnow 3 ปีที่แล้ว

      @@cubicmetre ​ @cubicmetre Question: is the missing trapdoor next to the cobwebs intentional?

  • @Twitchi
    @Twitchi 3 ปีที่แล้ว +1

    I appreciate the energy of your timelapse music :D

  • @josemarivalle4545
    @josemarivalle4545 3 ปีที่แล้ว

    That was an awesome video, I can't wait see more about that server. Specially the storage system remake heheh!

  • @DannyyTTV
    @DannyyTTV 3 ปีที่แล้ว

    I saw the thumbnail and thaught u had at least 100k subs. But bro. UR UNDERRATED AF

    • @cubicmetre
      @cubicmetre  3 ปีที่แล้ว +2

      And to think that I used GIMP for the first time in my life just to get that extra effect on the drowns. Thanks for the feedback.

  • @WoolyCow
    @WoolyCow 3 ปีที่แล้ว +12

    ok so let me get this straight. u made a self-aware, nuclear reactor, exponentially speeding up ultra-efficient copper that outclasses the literal gods of redstone to...make...ummm a spyglass?

    • @cubicmetre
      @cubicmetre  3 ปีที่แล้ว +9

      I suspect that with the addition of copper Mojang intends to add more features which use the material, perhaps more technical features.

    • @WoolyCow
      @WoolyCow 3 ปีที่แล้ว +4

      @@cubicmetre yeah your probs right :) and can i just say that you are a really great technical youtuber. Normally i cant stand a 30 minute explanation of a feature i cant even pronounce, but you make it both enjoyable and informative, so thanks a bunch for that!

    • @beautifulnova6088
      @beautifulnova6088 3 ปีที่แล้ว +1

      @@cubicmetre I'm sad to say, I doubt you're right on this. Given how many variations the block form has, I think it's probably intended primarily just as a decorative block, they just didn't realize how nuts it would be to get enough to build with. At least it lets redstone detect when there's a thunderstorm I guess.

    • @cubicmetre
      @cubicmetre  3 ปีที่แล้ว +2

      @@beautifulnova6088 We have already seen technical things come from copper such as the lightning rod, Gnembon makes a good point in his video about how the other two metals, gold and iron, both have a range of technical uses which were implemented long after the original resources were. I think it's safe to say that copper definitely has some more uses planned for the future.

  • @YuuseiKurobane
    @YuuseiKurobane 3 ปีที่แล้ว

    Thanks for making technical minecraft more accesible, appreciate the quality of the tutorial

  • @jezlarm7291
    @jezlarm7291 3 ปีที่แล้ว +3

    when the farm is warmed up, u get about 1500/h which is more than gnembon's farm. (note: you have to update suppress the water above the spawner the same way it's shown in the time lapse instead of putting 3 block above to make it 4.6% more efficient for the spawner)

  • @NeverSnows
    @NeverSnows 3 ปีที่แล้ว +1

    i can onlly have respect and adimiration for that piece of art.

  • @jaehaerys9194
    @jaehaerys9194 2 ปีที่แล้ว +3

    This actually does feel awfully like a nuclear reactor

  • @justinpyle3415
    @justinpyle3415 2 ปีที่แล้ว

    Wow, superb!
    New sub here. Yall rock! Looking forward to more

  • @bobsurd3566
    @bobsurd3566 3 ปีที่แล้ว +4

    really clean concept! wonder if theres a way you could have zombies in climbable blocks as they convert, reducing entity collision lag + allowing for more output

    • @cubicmetre
      @cubicmetre  3 ปีที่แล้ว +2

      I actually forgot to show this in the video, I had experimented with this idea. However the only configuration that works requires you to place scaffolding at the bottom, then cobwebs in the middle and water flowing over the top of the cobwebs. You would need to update suppress the cobwebs into place.
      This might have been worthwhile if you also get a significant boost in efficiency, however this is not the case in practice without collisions, the mobs will tend to form compact lines which stream through the conversion chamber. This results in the reinforcement spawns piling up into a single lane of the system resulting in spawns overlapping and less spawns in total. Without collisions it does become a lot more lag efficient, however the rates drop significantly.

  • @thegittubaba
    @thegittubaba 3 ปีที่แล้ว +18

    wow nicely done. :3 Btw about the startup time, instead of relying on spawner, can we use a normal spawning floor, sort out and kill non-zombie mobs, then transport all zombies to the reactor and start the copper farm?

    • @lordHumpfOr
      @lordHumpfOr 3 ปีที่แล้ว +7

      You can sort out zombies from other mobs. Good showcase is the copper farm logicalgeekboy shows. Forget the copper rates, but it can seperate zombies.

  • @Zedryx69
    @Zedryx69 2 ปีที่แล้ว +2

    Wow, this is AWESOME. I still don't know why you would need to mass produce copper though.

  • @krypek940
    @krypek940 3 ปีที่แล้ว +1

    Dude your content is sooooo great!

  • @jamisyellow
    @jamisyellow 11 หลายเดือนก่อน +1

    the intro was amazing

  • @friendlysnake1835
    @friendlysnake1835 3 ปีที่แล้ว

    almost every video you posted is a new concept to me.

  • @Annoyance1969
    @Annoyance1969 ปีที่แล้ว +1

    You can tell that this is a technical server because it needs both a quad eol witch farm and the downaccel raid farm to sustain its redstone needs

  • @ThylineTheGay
    @ThylineTheGay 3 ปีที่แล้ว +1

    That mob farm archive server is amazing, but a item farm archive server would be great as well

  • @M4XD4B0ZZ
    @M4XD4B0ZZ 3 ปีที่แล้ว

    I can't state how much I love this channel

  • @talented_turt1e
    @talented_turt1e ปีที่แล้ว +2

    Does anyone have any info on how to force the zombie spawners to generate? The video by Andrew in the description has been made private and it's the only video anyone references in regards to forcing spawners.
    I would love to try my hand at this project but I can find zero info on TH-cam or the internet in general.

  • @lesebasti
    @lesebasti 3 ปีที่แล้ว +1

    You're just a big brain, amazing work

  • @otan3333
    @otan3333 2 ปีที่แล้ว

    brotha did scientific research how to farm copper in minecraft most effectively, i respect that

  • @benji2495
    @benji2495 2 ปีที่แล้ว +2

    people always talk about maximising farm rates, but here cubicmetre is intentionally limiting the rate because the one he made was too high

  • @skysho7867
    @skysho7867 ปีที่แล้ว

    "JKM - can make a perimeter in under 10 hours" I love how other things are like wonders and then there's JKM, well can't argue with that.

  • @lazyplayer1
    @lazyplayer1 3 ปีที่แล้ว +1

    Just 1 min in and already loving the video.

  • @Vortex001
    @Vortex001 3 ปีที่แล้ว +2

    Dang, that's absolutely crazy!

  • @chrisscross111
    @chrisscross111 3 ปีที่แล้ว

    this guy deserves mor subs, great video!

  • @kwarc1009
    @kwarc1009 3 ปีที่แล้ว

    me making a standart zombie grinder: finally, it took so long but now I can farm exp
    this guy: zombie nuclear reactor

  • @brandonallen2301
    @brandonallen2301 ปีที่แล้ว

    I like that copper is renewable but barely. I think that's cool

  • @kollekcionergolov
    @kollekcionergolov ปีที่แล้ว

    Из всех редстоунеров, что я видел, я считаю тебя одним из величайших. Твои работы просто фантастические! Продолжай в том же духе

  • @Caldoric
    @Caldoric ปีที่แล้ว +1

    Is there, like, a world download of the entire Wavetech server? I'd love to explore the place, but idk if I'll ever get on the server itself because I'm neither a technical player nor a decorative builder.

  • @tako-sensei6072
    @tako-sensei6072 3 ปีที่แล้ว +3

    is there a video somewhere explaining multi-spawner chunk corruption (or whatever its called, idk what it is)?

    • @cubicmetre
      @cubicmetre  3 ปีที่แล้ว +5

      The guys name is Andrew, however it is very hard to find his original video because there are a lot of people named Andrew on TH-cam. JKM has also done a lot of dungeon forcing.
      th-cam.com/video/OnsBTC5MNW8/w-d-xo.html

    • @tako-sensei6072
      @tako-sensei6072 3 ปีที่แล้ว +1

      @@cubicmetre ty so much

  • @griss295
    @griss295 3 ปีที่แล้ว +1

    Chernobil's llamas died in the accident.
    such a tragedy.

  • @themenagerie5622
    @themenagerie5622 ปีที่แล้ว

    It's like watching a coin pusher once it gets going

  • @JavierSalcedoC
    @JavierSalcedoC 3 ปีที่แล้ว +3

    you can kickstart this farm with a zombified villager. you can make those anywhere

    • @tfayushmc2947
      @tfayushmc2947 3 ปีที่แล้ว +1

      Saw you on shulkercraft's copper farm tutorial what is the meaning of this

  • @justinhuels9397
    @justinhuels9397 3 ปีที่แล้ว +6

    Any chance you would do a storage tech edu-series for beginners? Love your vids!

    • @cubicmetre
      @cubicmetre  3 ปีที่แล้ว +12

      That sounds like a great idea, I might implement something like this in #shorts.

    • @justinhuels9397
      @justinhuels9397 3 ปีที่แล้ว

      amazing

  • @SPTimelapse
    @SPTimelapse 3 ปีที่แล้ว +2

    Recommended video 😅👍

  • @iIO_OIi
    @iIO_OIi ปีที่แล้ว

    I know Ilmango used minecarts to collect zombie piglins in a gold farm he made... In his farm it allowed more zombie piglins to spawn in the meantime, but in this case it miiiight be useful for moving the mobs along faster, and otherwise controlling their movement. Boats are of course also an option. Using minecarts you can I suppose also offload them into a specific anti-collision spot, probably a 1 by 1 where they drown and get damaged or however exactly one chooses to design it. The removal of collisions for ALL the zombies should improve the performance aspect at least a little bit, then they might get minecarted again or maybe they're already at the killing spot, again, depends on the exact design and methodology (ie, do you want to use looting), maybe you can even keep them in minecarts and put them somewhere for looting to be used on them, although I don't think you can remove minecart collisions (or can you...). It miiiight also be worthwhile or necessary to consider alternative methods for throttling the farm, like somehow blocking some nber of spawning spaces depending on how much lag there is, perhaps by pushing up the floor or... well really anything as long as it works.
    I'm just throwing some ideas out there for how you might go about getting even better rates, since I feel like it's plausible to push it even further, especially by eliminating zombie/drowned collisions as much as possible and by making it looting friendly like Ilmango's recent-ish zombie piglin farm.

  • @raduking
    @raduking 2 ปีที่แล้ว

    Mr. cubicmetre, I'm sorry to say but you're a genius :)

  • @hudsoncharles9916
    @hudsoncharles9916 ปีที่แล้ว +1

    can someone explain how to do the dungeon forcing

  • @V972
    @V972 3 ปีที่แล้ว

    Love the nuclear reactor aesthetics and gimmick

  • @jhudson_tiedye
    @jhudson_tiedye 2 ปีที่แล้ว +1

    i am curious of the mechanic for spawner forcing

  • @NeverSnows
    @NeverSnows 3 ปีที่แล้ว

    The static water on top of the spawners was a tip that i'll take for life.

    • @themishmar2689
      @themishmar2689 3 ปีที่แล้ว

      Smooth brain here, could u elaborate upon this?

    • @NeverSnows
      @NeverSnows 3 ปีที่แล้ว +1

      @@themishmar2689 if you look carefully at the beggining of the preparation of the spawners, they supress a block of water flowing to the side on top of the spawners. Reason beeing that zombies can spawn on top of the spawner amd reduce theefficiency of the farm. If you just block those spaces, you will loose potential spawning soaces, but with the water, not onlly you increase the rates by 1.1%, but you can flush zombies that fall from the other spawners above.
      I Will (eventually) make a video with a simple early game setup to place the water that way.

  • @minophilic6577
    @minophilic6577 2 ปีที่แล้ว +1

    6:45 Since when that was thing!!!!!!

  • @Void-us6lx
    @Void-us6lx 3 ปีที่แล้ว +3

    This blew up my small brain cells.

  • @LactationMan
    @LactationMan 3 ปีที่แล้ว

    Holy mother of god. you are insane man I will def upgrade my copper farm..... just need a new spawner

  • @Macrodee
    @Macrodee 3 ปีที่แล้ว

    Hello, Cube! Thanks for your well thought-genius farm designs! It helped not only me but a lot of people for sure. One thing though, do you have a quick fix for villagers turning to zombies. At some point after a couple of hours running the farm, the zombies/drowned are able to reach the villagers, thus turning them to zombies -- and curing them is impossible since they are side by side. Not sure if it's true but this farm can act as a mob switch for your servers too... :D Btw, on behalf of the Terrashift SMP family, we are very thankful!

    • @cubicmetre
      @cubicmetre  3 ปีที่แล้ว

      We had this issue on wavetech also, it occurs because when the reaction ramps up to a certain point the collisions between entities is so extreme that drowned can get launched into range of attacking the villagers, I was hoping the single spawner variant would not encounter this issue however the fix is very simple. Start by placing down some additional trapdoors to separate the zombie villagers so as they are cured they do not kill eachother. Then to ensure that is does not happen again simply put a bar of chains just ablove the trapdoors infront of the composters, this will prevent drowned from getting into attack range of the villagers.

    • @Macrodee
      @Macrodee 3 ปีที่แล้ว

      @@cubicmetre Thank you very much for your reply! What we temporarily did is, villagers alternate from each other so we were left with just 4 villagers to cure them :D Then we removed the last layer of cobwebs. We are not sure tho if this will reduce the rates, but as is, we generated 2 double chests and change, of copper ingots AFK farming for a good 5-7 hours I think. We will reflect your suggestions for added protection too. Again, thanks for your help!

  • @Cera_01
    @Cera_01 3 ปีที่แล้ว +2

    Couldn't you use those villagers to make a quick iron farm on top of the farm?

  • @paquitotoledano6782
    @paquitotoledano6782 3 ปีที่แล้ว +3

    U r increidible

  • @rokit0402
    @rokit0402 3 ปีที่แล้ว +2

    What if you use a better server

  • @sanderbos4243
    @sanderbos4243 3 ปีที่แล้ว +1

    Hey Cubic, ever since the Low Tech Crafting mod came out I've been hoping to see someone make a contraption that lets the user enter any of the game's items to craft (enter the item type using binary?) and the amount of stacks to craft.
    The contraption shouldn't need to be massive as it could just use one/a few crafting tables to craft every item in the game.
    An expansion to the contraption could add the ability to queue different item types at once so you can work on something else while it's slowly churning away, or maybe an extension that tells the contraption that you always want to keep X number of Y item types in stock.
    If you've ever played with Applied Energistics/Refined Storage, the idea is that their autocrafting functionality could be replicated using crafting tables.
    Is this a project that interests you?

    • @ilonachan
      @ilonachan 3 ปีที่แล้ว +1

      oh shit that sounds awesome! I think Mumbo Jumbo actually made a PoC for this once, but seeing that fully compactified into a complete autocrafting processor would be crazy!

    • @sanderbos4243
      @sanderbos4243 3 ปีที่แล้ว +1

      @@ilonachan Yeah, his contraption was able to create Comparators, but he used a crafting table for every single step. I'm pretty sure that by recycling the crafted items back into the input it should be possible to only use a single crafting table to craft every item in the game!

    • @ilonachan
      @ilonachan 3 ปีที่แล้ว +1

      @@sanderbos4243 I say we can go crazy and have a stack of crafting jobs even!
      1. user writes the items he wants on paper and puts them on the stack
      2. item is unpacked into its prerequesites by some clever item catalogue
      3. items are requested from a storage. if items aren't there in sufficient quantities, add the remaining number on the stack as more crafting requests!
      4. Once all the needed items are there start crafting. Put the result back in the resource chest in case that was an intermediate item.
      5. work through the entire stack this way, until finally the user's crafting job is complete.
      I would not actually recommend using a single crafting module tho, that could take AGES for a multi-level recipe. Better to have a few identical modules working in parallel. Like how you definitely want more than one crafting core in AE

  • @SaturninePlaces
    @SaturninePlaces 3 ปีที่แล้ว +2

    Surely the farm is capable of running off of it's own power, so shouldn't you be able to build it at any height and just transport the first wave of zombies up to it? That way you wouldn't need to be in range of a spawner 100% of the time.

    • @cubicmetre
      @cubicmetre  3 ปีที่แล้ว +3

      The reaction slowly dies down over time within constant input from the spawner, this was likely how Mojang intended it to be.

    • @gileswebinger8147
      @gileswebinger8147 2 ปีที่แล้ว +1

      @@cubicmetre That's not necessarily true, local difficulty affects the number of leader zombies the game creates (leader zombies are able to summon many more reinforcements), with a high enough local difficulty, the farm should be able to sustain itself.
      I'm not sure the exact number, but at a local difficulty of 4.00, the farm can easily sustain itself. Pretty sure you could get away with 3.00.

  • @dragonking7544
    @dragonking7544 2 ปีที่แล้ว +1

    11:26 You can FORCE spawners to be generated??? How? I need spawners and would like to figure this out

  • @SilvyReacts
    @SilvyReacts 3 ปีที่แล้ว +2

    Honestly, metal building blocks should have 2 variants in my opinion, solid and plated. Solid should just mainly be there as a way to compress a lot of ingots into block form, so as usual 9 ingots to a block. But I think plated blocks, should just be wood and 1 ingot per block (you wouldn't be able to craft it back to ingots), and this would give you all your fancy building block variants. Honestly, I think a change like that can help a ton. Plus it would make sense given typically when people build with metals, it's rare it's solid.

  • @ponful4596
    @ponful4596 3 ปีที่แล้ว +1

    Good channel
    i subbed

  • @lsrom9889
    @lsrom9889 2 ปีที่แล้ว

    After about 2 million drowned kills I have some tips for you: Name your villagers, so when they get converted to zombies they don't despawn when you go get golden apples and weakness potion. I learned that the hard way. Also, put lightning rods near the villagers if you have only trap doors with glass above them or they can be converted to witches with lightning even when named. I learned that the hard way. In 2 million kills they turned to zombies twice and to witches once. Also, when you are curing them, drop down to water platform, spray them with weakness, give them apples and then wait there otherwise they will convert each other before the conversion takes place for all of them. You can rest against closed trap doors so you don't have to fight the water current.
    EDIT: Also, make sure wandering trader can't spawn on/near the killing platform and move you or the bot away from the minecart.

    • @cubicmetre
      @cubicmetre  2 ปีที่แล้ว +2

      You can stop them from being converted to zombies by placing chains infront of the villagers

    • @lsrom9889
      @lsrom9889 2 ปีที่แล้ว

      @@cubicmetre Thanks for the tip, I'll try! Also, thank you for your work, you rock.

    • @lsrom9889
      @lsrom9889 2 ปีที่แล้ว

      Added the chains and no problems at all for over 5 million kills now. Thank you ;)

  • @JohnDoe-le1cu
    @JohnDoe-le1cu 3 ปีที่แล้ว +1

    this guy seriously made a proportional controller in minecraft
    what's next? integral + derivative? MPC?

  • @trollchristianjb1233
    @trollchristianjb1233 3 ปีที่แล้ว

    I think its a fine way of getting copper. Honestly.
    Its a natural resource like diamonds, gold, iron etc.
    It would never be possible to automate diamond production-
    So i think its kinda okay to have farms you can make ingame that just take longer to get loot from. - just the fact that its renewable is good, in my opinion.
    Its fair that not every farm can be pushed to lets say. +100k items per hour.
    I think its a quite uniqe way of getting copper, and i think thats way better. So the game aint that repetitive.
    But thats just my opinion of course.
    Nice video anyways!!!

    • @cubicmetre
      @cubicmetre  3 ปีที่แล้ว

      I think the problem here isn't the rates exactly, but how much lag you need to cause to get those rates. Like it wouldn't be an issue to have a slow farm that can run in the background for a few days to get large amounts of a certain resource, the issue here is that the farm is very slow AND causes a lot of lag, meaning if you run it then the server grinds to a halt.

  • @yeetabix2752
    @yeetabix2752 2 ปีที่แล้ว +2

    why would you need a copper farm?

    • @TheNagler
      @TheNagler 9 หลายเดือนก่อน +2

      Copper

    • @Nuzfghrecvx
      @Nuzfghrecvx 8 หลายเดือนก่อน

      To get copper

  • @bainequo6445
    @bainequo6445 3 ปีที่แล้ว

    What did I just see and how have I just across this for the first time in my decade playing MC?

    • @cubicmetre
      @cubicmetre  3 ปีที่แล้ว

      Well drowned farming only recently became useful since in 1.17 they drop copper when killed by the player. Previously drowned farms were only useful for tridents which require naturally spawned drowns.

  • @pepethemagician8778
    @pepethemagician8778 3 ปีที่แล้ว +6

    the farms are amazing but lets be honest we miss cubic's storage tech vids

  • @druser6613
    @druser6613 3 ปีที่แล้ว +1

    Something about your Drowned River farm test seems off. According to the original EOL video, an EOL drowned farm can produce 140k-280k drowned per hour, which works out 23k-46k copper ingots per hour, far more than your testing shows (and with better heightmap at that). Has something changed here?

    • @cubicmetre
      @cubicmetre  3 ปีที่แล้ว +1

      Not sure which video you are refering to, but the only "original EOl video" I know was made back in 1.15 by Hammer SMP, I know because I was a member of the server at the time they were developing EOL and copper certainly was not a thing back then.

    • @enkvadrat_
      @enkvadrat_ 3 ปีที่แล้ว +1

      Maybye the death animation?

    • @druser6613
      @druser6613 3 ปีที่แล้ว +1

      @@cubicmetre That's the one I'm referring to, which mentions 1000-2000 tridents. As far as I'm aware nothing has changed about Drowned spawning since then, and it does seem strangely far off from your tested tp-ing rates (being some 15-25% of what 1k-2k tridents would imply). Even if copper was not a thing, the mob numbers still should be comparable right?

  • @engin33rguyplays
    @engin33rguyplays 3 ปีที่แล้ว

    Awesome work, this is a really elegant iteration over the Gnembon design. Some testing in my own worlds has left me with a question: How much of an impact does each subsequent spawner have? Or is the number of "wings" in the reactor the main force behind the copper/hour rates?
    To go into it a little further: I have a spot on my server where there are 3 zombie spawners within range of a single player, but I'm not really noticing appreciably higher rates than in your world download. I'm starting to think that each extra zombie spawner only increases the rates by ~200 or so, but if I build the 'other' two wings of the reactor I'll ~double the rates because of all of the extra reinforcements. Before I chase too far down this hole I figured that I'd reach out and see if you noticed anything like this in your testing.
    Anyway, thanks for the awesome content. It's a joy watching you work :)

    • @cerebraldreams4738
      @cerebraldreams4738 3 ปีที่แล้ว +1

      Since the farm self-throttles, I'd imagine you could actually get away with just one of them. You only need the spawner to start the farm up, and you could go out of range of the spawner once the farm is churning along. The main advantage to having a bunch of spawners is that the farm will ramp up a lot quicker.

  • @edwinlundmark
    @edwinlundmark 3 ปีที่แล้ว +4

    Wow! I love modern minecraft tech. I feel like 1.12 has gotten almost stale because there's not much left to do, but the newer versions have introduced so many new things to do and farm!
    What do other people think? Is there more to do in 1.12?

  • @fahdanwar
    @fahdanwar 3 ปีที่แล้ว +1

    Mine cart base killing mechanism you credit to docm77 wasn't the same ccs_covnent raid farm and even before ccs found in other Chinese community farms .

    • @cubicmetre
      @cubicmetre  3 ปีที่แล้ว +2

      I didn't credit him, in fact he credited me because I showed it to him around the time I was designing this. I knew that CCS raid farm used minecart looting however I have never actually looked at their design. I just made my own design which suited my needs.

    • @fahdanwar
      @fahdanwar 3 ปีที่แล้ว +1

      @@cubicmetre I always admire your originality and regularly copy your design . I always talk about credit of big content creator because they criticize others even without knowing that sometimes there was 12 year old kid is making Minecraft video. Creativity at any cost is better. Honestly nothing could better output than creativity and fun for others with countless hour you put in game Commercial interested has lead to Minecraft such a path that if you ask a 12 -14 year what he want to do after creating new world. He will say iron farm or some big build. Most big names kill their ender dragon on first episode and are after viewership with craziness.

  • @thomasmccarter7926
    @thomasmccarter7926 2 ปีที่แล้ว +1

    Could you use a looting tnt system instead of the normal duper and just have the tnt kill the drowned at the end rather than bringing them to the player?

  • @Stony5438
    @Stony5438 3 ปีที่แล้ว +1

    how the heck do you do that thing with the water over the spawners?

    • @cubicmetre
      @cubicmetre  3 ปีที่แล้ว +1

      We suppressed the water using slimestone, it's a pretty neat treat where if a stick piston tries to pull a slimeblock structure that it cannot move, any water next to the piston head doesn't flow afterwards.

    • @Stony5438
      @Stony5438 3 ปีที่แล้ว

      @@cubicmetre oh neat. I'll have to search around see if anyone made a video on it

    • @Stony5438
      @Stony5438 3 ปีที่แล้ว +2

      For anyone wondering, found a docm video describing it. th-cam.com/video/7jG8yYihErY/w-d-xo.html

  • @modular_kellogs8023
    @modular_kellogs8023 3 ปีที่แล้ว +1

    So I downloaded the farm, and its so beautiful watching it ramp up. Some problems I see is zombies spawning with depth strider boots getting stuck under the villagers. Also some can spawn with respiration helms and wont be converted to drowned.

    • @cubicmetre
      @cubicmetre  3 ปีที่แล้ว +2

      I knew about the depth strider boots, there is unfortunately not much that can be done about it. They are very rare and thus shouldn't be too much of a problem. If you switch off the farm and leave the area they will just despawn. The respiration helms is an interesting one, I didn't know zombies could be affected by it, however it doesn't really matter because they will just get sucked in and die with the rest of the drowned.

    • @JohnLee-yp2gr
      @JohnLee-yp2gr 3 ปีที่แล้ว

      I kinda solved this issue with turtle eggs. Just put them on the other side of the trapdoor wall. The adult drowns with depth strider will head for the eggs for a while then again head for the villagers but will be just pushed and fall. But for the small drowns, they wont fall because their speed is too fast and will just head right back to the villagers. So I placed a row of magma block just under the villagers hoping that might killed them over time. After all, since the mob cap doesn't affect the farm, it really wont matter. But i do recommend the turtle eggs. It is simple and easy extra step that might be something.