This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link: th-cam.com/play/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T.html
Are these control bones strengths animatable ??? (for instance, lets say the first 12 frames I have the strength at 100% and the frame delay at 2 frames, then after 12 frames I want to change the strength to 70% and frame delay to 4 frames.... will that change the whole animation from the beginning? or will it make the changes after 12 frames?)
You can not animate those values, but you can create more complex setups (using switches, vitruvian bones or other features) to use different values through the animation.
hello, i tried to make a smart bone from one of the atached in the first controll bone, but when selecting the movement of the bone that must trigger the action, i can't move the desired bone and if i try moving the first bone to consecuently move all the bones, even with the action opened by the desired bone and with this one selected the actiones never activates once im in the mainline. I also tried deactivating the controll function in the desired bone and that way i works but as its not atached as its going to be later i cant really work on it, is there any other way?
This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link:
th-cam.com/play/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T.html
I don't know why but I can control the bone but the image doesn't move with it.
Did you put the image in a folder, then converted to folder to bone?
Thanks for the explanation on delay, really makes sense, good example.
the delay feature is a great addition
Yes it is
Are these control bones strengths animatable ??? (for instance, lets say the first 12 frames I have the strength at 100% and the frame delay at 2 frames, then after 12 frames I want to change the strength to 70% and frame delay to 4 frames.... will that change the whole animation from the beginning? or will it make the changes after 12 frames?)
You can not animate those values, but you can create more complex setups (using switches, vitruvian bones or other features) to use different values through the animation.
Man how to create a smooth walking animation mine always get blurry when moving i turned off motion blur but still
hello, i tried to make a smart bone from one of the atached in the first controll bone, but when selecting the movement of the bone that must trigger the action, i can't move the desired bone and if i try moving the first bone to consecuently move all the bones, even with the action opened by the desired bone and with this one selected the actiones never activates once im in the mainline.
I also tried deactivating the controll function in the desired bone and that way i works but as its not atached as its going to be later i cant really work on it, is there any other way?
Hi. For this kind of questions, we recommend you to join our forum and Discord server:
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This is cool.
beautiful
Thanks
wowwwwww