FC2 on the highest difficulty is the only game that’s actually made me change the way I move around the world. I had to stop using the roads entirely and either walk or, preferably, boat along the rivers. It’s the only game where I’ve actively chosen to travel by river.
Taking a boat downriver is a great strategy, and so far in my recent playthroughs it has been very effective. But today I made one attempt to boat up river stretching from the SouthWest lake in the Northern District back to Pala. There are numerous checkpoints that all watch the river. Despite out-flanking two boats I was fired upon at every checkpoint and even two vehicle patrols traveling along the road and across a bridge. After finally being disabled I contended with four other patrol boats before managing to make it another 100 yards before having to fight off two more. It was both incredibly lucky to drive through that hornets nest and survive but incredibly unlucky to be attacked from every angle, rivaling even the worst of the multi-vehicle patrol/checkpoint combos on the roads. Playing FC2 in 2020 makes me appreciate most of it, the only thing I'd wish a remaster or spiritual successor would have is some form of Coop given how effective a two-person vehicle crew would be.
Driving at night without headlights is another effective strategy. At times a checkpoint may not even be aware of your presence. When combat becomes inevitable, the best weapon I recommend is the M79, providing the player with all the firepower they'll need in a pinch.
Either equip yourself with explosives or long range weapons and wipe out each camp as you come up on it (still quite often a difficult fight). Or just drive like a mad man straight through each camp, just pull up half a mile later to fix your car and finish off anyone following. Or there's always a nearby hill and the .50cal truck.
Should really play and review Mercenaries: Playground of Destruction. I think its a very good and interesting open world game at least for the time. North Korea getting ahold of Nuclear power and the U.N. invading, and you as a mercenary have a deck of cards (a real and old way of assigning the most wanted and important high ranking enemies to capture or kill I think its a very cool system) Not the second one, that one sucks and has a really cheesy style to it. I just love earning money to gain access and or buy supplies from the Russian mob black market, or the U.N. , China or South Korea. A huge variety of air strikes, vehicles, weapons and other things. I just think it's a great idea for a game and there needs to be a new game based off the same idea with the same features but improved. And it feels like a scenario that could actually happen at least remotely. And I think there is an underlying message the game gives but maybe that's for him to tell :) I really hope he reads this and considers it. Games not perfect at all but it is great and it's very similar to this. Love accidentally running into random firefights between factions, changing environment and bases, roadblocks and outposts. As well as getting allies in your vehicle and fighting with them and bringing them to conflict areas. Very nostalgic game for me.
My first combat experience had me in a scrap yard, hiding in a burned out bus, explosions going off everywhere while rounds impacted all around me. Every time I let loose on whoever was attacking me, I was hoping my weapon wouldn’t jam. When my rifle exploded in my hands, it made the game feel all the more cinematic, and the situation dire, as I was almost out of ammo for my pistol. I shot a rocket, and BOOM, a pair of gas pumps explode with jets of flame. When I was taken out, my buddy arrived and revived me, which was probably the coolest thing I’ve seen in a game like this. I can’t get enough of this game
I remember slaughtering a whole village and after finishing I found a wounded guy leaning against cover, so I automatically took my deagle, aimed at his head and pulled the trigger, but the gun jammed. I remember bursting out laughing and after cleaning my gun I left the guy alone. One of my most memorable gaming memories.
This reminds me of what the Jackal said in one of his tapes. "I went down and had a look around. A guy had been shot in the stomach. Mhmm, bloody mess. He saw me and whimpered at me to help finish him off. It's funny how guys get shot 'cause they're too afraid to die and then-- and then they're lying there dying and they're-- they're too afraid to live. Idiots."
One of the strongest messages in the game, you become the "bad guy" that kills everyone and after you gain respect some merceneries even say that theres a rumor you literally eat your victims... You're forced to kill everyone around you because theres no other way to get along, even when trying to sneak around you would have really hard time completing objectives without killing anyone on the way. After completing few missions and people started to be afraid of me, I really felt like the bad guy altho my main goal was to kill The Jackal which actually turned out to be the good guy of the game. When shit goes down in the game, it goes down HARD. It shows the true horrors of wars but then again thats how things are all the time. This game kinda makes you live out of the video game, it really feels like it sends you in the heart of Africa in the worst place possible. Heck I just bought this game on Steam and hands down im playing it again after few good years of not touching it.
The sound of a sniper bullet whizzing past your head outta nowhere, just when you thought you had a good hiding spot and the sudden revving of a convoy when they spot you...THIS was anxiety-inducing😂
I remember playing FC2 when I was younger and I still have nightmares of the enemy cars revving their engines before barreling towards me after being spotted.
The facial expression technology that they used is actually what makes that game very interesting especially from the technical perspective at the time.
Far Cry 2 is an awesome sandbox. My favourite moment of it is when I wanted to clear a guard post, so I threw a grenade at a jeep to cause a distraction (I had no IEDs). Before the grenade detonated I sneaked to another jeep at the other end of the post, behind a building. By the time I got there, the grenade detonated and everyone attention was on that explosion. I got onto the MG of the other jeep and the post was cleared about 30 seconds later. Definitely one of my favourite sandboxes.
I'll tell you a short story about why FC2 is my favourite in the franchise. I'm approaching a slightly larger than usual enemy checkpoint with 5 guards. It's flat ground with some scrub and bushes, but there a slight rock formation which I can get on top of. I climb it and start sniping. I kill one of them and the other 4 scatter and take cover. For 3 minutes I stare at the outpost through my scope, waiting for one of them to show themselves. I see nothing. They're all hiding. Then, out of nowhere, behind me, I hear "I'm sure it came from here!". Two of them had sneaked through the scrub and gone around the back of me. They were searching for me as a team. It felt like the AI was behaving like a group of human beings would. FC2 also has the best atmosphere/music. Whether you're walking around the desert, through a jungle, or approaching an enemy position, the music is always 100% perfectly fitting and setting the right tone for the game. If I had never played FC2 before and I listened to the music track that plays when you're walking through the desert, exploring, I would conjure up in my mind a scene similar to Far Cry 2. It's the same level of perfect, tone-setting music from classic World of Warcraft, where if I had never played that game and I listened to the music from Westfall, I'd still be able to describe exactly what Westfall is - a barren place of sadness that was once a prosperous and thriving community.
Haha. And yes the music is good and always fitting to the situation but also the menu music is superb as well I think with that violin and the african vocals it is difficult to describe the way it makes you feel.
I was always impressed by the tenacity of the AI in this game. I assaulted a checkpoint... and must have forgot about one guy that was hiding. I then walked towards my objective being careful and quiet. I kept hearing something behind me. Turn around, look, see nothing. Walk another 20 yards... there's that noise again!! After hearing it at least 5 times.... I ran through a narrow road and hid behind some rocks. Well doesn't the guy from 30 minutes ago come sneaking down the road looking for me. Couldn't believe my eyes. He then took an arrow to the knee. And a deag to the face.
They weren't the smartest, but they had one of the most sophisticated dialogue trees i've seen in an FPS. based on context heavily "Did you hear that? SNIPER!" "What? where?" " I think it came from over there" *Get's hit* "Shit! i'm hit!" "Don't worry man, i'm coming" "No, careful the sniper might still be out there" They also had lots of contextual lines like "He's up there!" "In the water!" "In the Grass!" ect. My personal favourite was something like: "Shit! we're under attack!" "From where?" "I don't know!" "I think it's just one guy!" "There's no way that's just one guy!" Don't see that much these days, really immersive and helps mask the bad AI.
One of my memories of this game is having to flee from a fight I couldn't win by car, not by roads but open field. Quite far from the site where the fight took place I lost my car in an accident , so I kept walking in order to reach a bus station which was still somewhat far. This was in the middle of the night, and some time after I, for some reason, decided to look back from a high spot. I almost shit myself when I saw a group of mercenaries from the outpost from where I fled looking for me.
My favorite thing about fc2 was how many options you had when it came to loudouts. Every slot had every role avalaible (explosive, close range, long range). Every single weapon was effective and would synergize with others. It kinda ruined newer games from me, since now when i see a gun i like, with nice animations and model i want to use it , but its an early game weapon so you gotta drop it or you will do no damage at all to end game enemies.
Totally true. Games usually sort weapons like a progression. 'This initial weapon is weak, this near-end-game weapons is powerful'. FC2 all weapons are more or less shitty. I'm not saying they are useless, but, as stated by you and the video, if you don't plan you loadout correctly you will very well ending up in trouble. Enemy weapons? Forget it... they are shittier than yours. So I also find that picking the best loadout that suits you the best solution and varying (with the crates) when needed.
@@Svraoa Yes you have to plan and think about shit like that in fc2 there is no holding of your hand. From weapon loadouts to the route you take to what time of day you do things everything matters.
I havent experienced the gun jamming mechanisms in my last playthroughs since i always re-gear after a couple of missions... Their is a sense of preparation and resupplying FC2 offers that does not become too tedious but is rewarding very few other open world fpshooter has. ---- I mean, nothing beats the enjoyment of ditching ur old somewhat dull looking ak for a shiny new one in pristine condition in ur hand and prepare, gear up and embark on the next mission...
While you are just supposed to be a nameless mercenary, your initial purpose is to kill the arms dealer that has perpetuated the civil war that serves as a backdrop to the game. I think you've eliminated some of the moral ambiguity of the game in this analysis, though I get the point you're trying to make.
Man I'm so glad I'm not the only person who loved this game. It got so much shit when it came out but it is easily my favorite far cry game and one of my favorite fps games ever.
@@merceralex1935 I once played it briefly, the realism mode or hardcore mode whatever it was called was almost identical to one of my favorite FO3 mods. Maybe one day I will go back and play it through, thanks!
@@mikezenox if you haven't tried it yet, I'd also highly reccomend New Vegas, that game is one of the most immersive games I ever played and its jam packed with content even before you buy the DLCs (which add 10x more to the game and are frankly amazing) I'd definitely reccomend you buy the Ultimate Edition with all the DLC included, you'll certainly love it
Totally agree with you. This game wants you dead. I totally ended up walking everywhere in Fc2 and ended up just loving the landscape. It's a shame it was so lacking in animals. The game needed more things that want you dead.
I agree. Way back when it came out I was expecting there to be some animals even if just really rare and looked everywhere for them. When FC3 was announced, I was most excited about the animal additions especially crocs.
@Gerd Wiesler To some extent true, but I'd argue that the weapon system in FC2 keeps it more challenging. Farcry 4 just throws more guys at you since you are basically a walking arsenal (and you have a pet)
I found Far Cry 2 to be very immersive, I'm always drawn back to it because of the world. Also, as a native South African, I loved hearing the Afrikaans. I always found the AI and respawns made the game almost unplayable. I reckon if they implemented the AI from the newer games (with a few UI features removed for realism) it would've made the game much better.
Ehhhh the AI in this game was unfair but I prefer it to the brain dead idiots in the later games. I prefer my games too challenging than not challenging enough
I refuse to play the modern FC games because the AI is so much worse than FC2. Everything after FC3 has terrible absolutely brain dead AI. Apart from FC2 AI being excessively aggressive I don't know what you're talking about. I'm from SA too so I'm biased towards this game but I do think gameplay wise it was actually innovative and still exceeds the modern Far Crys in many ways.
@@Ditch901 You must not play stealth, otherwise you'd be well aware of the psychic AI. The later games implemented working line-of-sight, varying alert states, and most importantly, last known position. Without those FC2 allows for surprise attacks, but tactics are limited after that point.
"Its practical to shoot companions than wasting morphine because its important" Me, holding back tears as i hit my buddy with third in a row morphine while he grumbles "Moar" :'( - hoping they will get up even if i know they wont and world is not all sunshine, existence is suffering yet my resistance is futile
Ok but you are wrong about the soldiers foghting for their homeland. They are mercenaries just like the player. I doubt the white people with australian accents in this game are fighting for their homeland
@@calebr908 Immersion doesn't mean realism dumbass. Immersion means being sucked into the world being portrayed, whatever it may be. Same way the word immersion applies to games like Skyrim. Why are you trying to start an argument for the sake of it?
You aren't fighting many "natives" or "20 year old boys" in far cry 2. You're fighting mercenaries the entire time and very few of them are locals, if any at all. They're experienced professional soldiers and none of the character models or dialogue indicate that they're young men fighting for their homeland in fact they're all pretty well seasoned.
8:50 "Shouldn't waste a syrette"? Buddy don't try and create false tension when there is none, you get these by the dozen in the game... Far Cry 2 was a good game, but that wasn't one of the reasons...
Yeah,its been a few years since I played it last, but I'm pretty sure if your buddy gets injured more than once you HAVE to kill them. It doesn't give you that choice or any hope to save them, which just kinda sucked.
He played through the game only once with a mod installed, I didn’t take his critique serious for a bit I just wanted to hear his opinion, yeah it’s pretty hilarious how he simplifies and outright ignores things in the game though.
I love that you spent so much time highlighting the creativity of this game. With such a simple gameplay structure it allows for an impressive amount of depth and variation. Like how you combat each large camp like you described, room to room stealth clearing, long range engagements, shock and awe. One of my favorite things about the game was doing the convoy ambushes. You would get the enemy route marked on your map, and I would set up really deep into their route and make a 3 jeep road block on their path in a narrow area, each jeep strapped with an IED. I would lie in anticipation until the convoy came by, tried in vain to get around the road block then I'd detonate and light them up with grenades and machinegun fire. It made me feel so empowered and smart that the game had that much versatility in your options. It's genuinely impressive game design.
one of the hardest games I've ever played, it's a different style from the other games, this is not a sandbox, this is a struggle to survive with every little element designed for you to just die. It's a great feeling in my opinion
I have only played Far Cry 2 and 3 one thing I noticed is that you can kill a pirate who is walking behind another with a silenced weapon and the other guy wouldn't even notice it. Far cry 2 A.I on the other hand is very very smart and would spread out to find me
I loved the tactics this game forced you into. At one point, I had to take out an outpost in a large rocky outcropping in the middle of the desert on the west side of the map. I waited 'til nighttime, took a dune buggy and stashed it behind some nearby dunes. For equipment, I had the non-suppressed bolt-action rifle and IED's. Don't recall what was in my third slot, but I didn't use whatever it was anyway. I started by sneaking up and placing two IED's: one off to the side of the entrance I would attack through, and a second by its eastern side (if memory serves, I attacked from the south). Snuck back to my spot by the dunes where my buggy was, and proceeded to dole out a lobotomy on one dude and a vasectomy on another. Sniped down a couple more as they came, but I would be overrun in a matter if seconds, and they had high ground on me. As soon as they were clear of the entrance, I set off both IED's- the first covered my escape, and the second drew their attention eastward. I hopped in my whip and drove around the west end of the camp, around to the north side, where I was able to deliver a couple more Very Terrible Headaches, sprint up and place my last IED by the corner the stragglers would likely come around, and managed to catch all but one in the blast, and he was in the open. Easy pickings. I felt like a god.
Far Cry 2 is great because the game is difficult but fair. In this game you’ll never be killed because an enemy has a bigger number over his head than you, no when you die in this game it’s because someone shot you with a gun you can use just as easily as they can and they were able to shoot you either because they flanked you or your gun jammed/misfired at the wrong time or you picked the worst moment to try and heal or take a malaria pill.
A lot of love for FC2. Grittier and dirtier than the tropical lush of FC1 - but just as beautiful. Loved the fire. Loved the off road locations. Found every brief case and diamond. Enemies were cleverish.
Your buddy is only doomed the third time they're wounded - the first two times, you can revive them easily. At least, that was my experience. One of my favourite moments ever was a raid on a camp that went wrong - an enemy was absolutely nailing me with a sniper, he had a very secure position in thick grass on higher ground, I couldn't see his exact location because I had to take cover every time he fired. Ended up flushing him out with molotovs, and then I had no trouble killing him with an SMG. Fire was absolutely amazing, it added this amazing dynamic to fights.
Ah. Getting yelled at in my native language by angry mercs firing G3's. Can't put a price on that. To be honest, the first time I turned around in my chair wondering if my brother was taking the piss.
Seems like we played a very different game. I absolutely LOVE this game, easily in my top 5 GOAT games. And I LOVE the realism, even if it is unreal. Weapons that jam are such a real world consideration that I bristle at any mod that removes it. Games like CoD, MW and even Doom have spoiled gamers to the point they don't realize how important weapon maintenance is. I'd go so far as to suggest they remake this game with realism checklists. Turn all options off for a cakewalk or turn them all on for brutal reality. I've played where I do every single mission available and done runs where I do only what is absolutely necessary. You'd be surprised what you can get done with the starting weapons. Man I love FC2, easily the best of all of them. EDIT: I'm not implying the OP didn't like this game, just that we had very different takeaway lessons learned. I see it as a reimagining of Fistfull Of Dollars.
i was OK with weapons jamming, but having them fall apart in my hands five minutes into a gunfight was a bit much. add to this the enemies that tanked five times more bullets than me and survived a grenade thrown at their feet and i gave up some three hours in. im OK with realism, but only when its equally realistic for me and the enemies.
@@guguigugu I'm betting you were taking weapons from enemies rather than getting them from weapon shops. The weapon shops provide pristine condition weapons that last for hundreds of rounds before failing. If you take them from enemies then they're guaranteed to be in bad shape.
fast travel can be such a curse in open-world games. It eliminates the need for the open-world in the first place when all places of interest can be teleported to. But damned if you don't have it.
Each of the two buddies I have lost has only been through two things only: The syrettes giving the first a peaceful death, or running out and being forced to mercy-kill the second myself. I consider your words an insult to those two.
I remember playing FC2 about 2 years after it came out when I was 12. My dad was playing it and he let mess around with the car he had and a mounted machine gun. I played it again for real when I was 15 or 16 because the gameplay and gunplay was amazing. I didn't play it again until I had just turned 20 while stationed in South Korea (around the time this video was made actually) and I finally understood the bleak message of the story of Far Cry 2. There are no good guys or heroes in this game, everyone just wants to be paid
Dude you hit it on the nose for me. This was by far one of my favorite games. All you said was exactly how I felt when playing. You could never be to careful and going on the beaten path was very dangerous. I loved how this game taught me to play.
You probably get this all the time; but man do you deserve more than you have. Your standard of production is much more professional that would be expected at your channel size, and I'm sure you don't need me, and other people to say it, but keep doing what you're doing. You're obviously passionate about it, and the quality of the output is equally as excellent.
It's funny, a big part of why I fell off of FC2 (and most FC games anymore) is that I got tired of spongy enemies. Appreciate the info about the realism mod.
Wtf are you talking about? Do you know the sheer number of channels which get under that? You have a warped perception of entertainment and online contentent in general.
If you’ve ever read blood diamond or heart of darkness, it’s very clear where the devs got some inspiration from. Even the UFLL radio station is a subtle reference to the Rwandan Genocide. You really did a good job on this video, bringing light to a CRIMINALLY underrated game. Yes there are issues and some stick out more than others, but Ubisoft really should revisit the African setting and style of story. If they went back to this style, and added on to it in the process, I think that game would really shine.
Until you unlock the M79 grenade launcher and deal with them in about 2 seconds. But yeah they are still annoying since the game seems to spawn them like every 30 seconds or so...
They should really remaster this game. Have it run on the new engine they used for Far Cry 5. They should also improve the buddy system, sort of like what they did in FC5. think one thing they could do is make it so can evac your buddy if they don’t respond to morphine. You would need to make the choice between saving your buddy or completing the mission. Evac wouldn’t be easy either, you’d have to take them back to Pala, avoid confrontation, and get them there fast enough so they don’t bleed out.
What I did w the mortar and grenade launchers was go outside my safe house and practice. I figured out I could count the ribs on the mortar and get very accurate range w that, then line the mortar up directly with the target and fire. The sights on the GL actually work when you know how to use them. I really liked that you had to train w your weapons. There was a safe house just within range of a camp and it was great practice. You could return to the safe house and reload and keep practicing.
You should really play and review Mercenaries: Playground of Destruction. I think its a very good and interesting open world game at least for the time. North Korea getting ahold of Nuclear power and the U.N. invading, and you as a mercenary have a deck of cards (a real and old way of assigning the most wanted and important high ranking enemies to capture or kill I think its a very cool system) Not the second one, that one sucks and has a really cheesy style to it. I just love earning money to gain access and or buy supplies from the Russian mob black market, or the U.N. , China or South Korea. A huge variety of air strikes, vehicles, weapons and other things. I just think it's a great idea for a game and there needs to be a new game based off the same idea with the same features but improved. And it feels like a scenario that could actually happen at least remotely. And I think there is an underlying message the game gives but maybe that's for you to tell :) I really hope you read this and consider it. Game's not perfect at all but it is great and it's very similar to this. Love accidentally running into random firefights between factions, changing environment and bases, roadblocks and outposts. As well as getting allies in your vehicle and fighting with them and bringing them to conflict areas. Very nostalgic game for me. @leadhead
Damn, I barely remember this game now, it was so long ago... But I highly remember that it was my best Far Cry experience ever. Loved the navigating, that I do remember fondly.
I have to say, again and again I am impressed with how similar our taste and thoughts are when it comes to some of my favorite games. I've played FC2 through several times and each time I am always sucked in.
This is a very special game, in my top 5 and sorely underrated. A land mark moment for me early on was, after deliberating and then completing all of one faction’s early missions, I was left with no more objectives. I searched for a while (and maybe even thought the game had bugged out) until I realised that I was supposed to complete both faction’s missions, and that my character was in fact a mercenary. By the end of the game the factions and friends don’t matter squat.... this game really did show and not tell and that makes it special
Oh my god this man gets it!!!! FC2 is probably one of my favorite games of all time. I have never played a game where my choices on how to engage my enemies were met with responses from the game world that felt grimly realistic. When you get your reputation up and you are sneaking thru an outpost picking everyone off the left over soldiers begin effectively crapping their pants!! I SHOULD HAVE NEVER FUCKING COME HERE OH MY GOD IM GOING TO DIE IM SO FUCKING SCARED I JUST WANT TO GO HOME never before have I felt real remorse for my actions but hearing those boys shitting themselvs in fear as they realize they are probably about to meet their makers... Its fucking beautiful
I think it's worth pointing out that some of the guys you're fighting aren't actually natives, but mercenaries from South Africa and UK. Hector Voorhees was supposedly a leader of one of those groups called Bastion UK, which left him and his men behind when the parent company found out the country's diamond mine went bust.
Was wondering why you chose the music actually, only to realize it fits the game quite well. You used the Caution theme over the sniping section explanation and I think that screams MGS3. Nice touch!
I would argue there is a universal loadout. M79 grenade launcher in the pistol slot, heavy MG in the special and sniper in the primary weapon slot. This worked in every situation I got my self into. The grenade launcher made quick work of those pesky cars that would spawn when driving, the sniper would allow me to thin the heard from a distance and the MG would be the best option for close quarters since it had a huge magazine that allowed me to kill multiple bullet sponge enemies without having to worry about constantly reloading. And since complete stealth was something I found impossible in the game I never changed that loadout till the end of the game.
Its actually weird. I agree that Far Cry 2 has a more unique and important world than most modern games, but when it came out it was actually THE shallower, open world fps with a lesser world, next to STALKER.
I honestly hated FC2 when it came out. I was a huuuuge fan of FC1 and all FC2 did was take all of the fun away from me. Vehicles? They break every 10 seconds and you have to get out to repair them. Remember how much fun they used to be? Well fuck you, "realism." Weapons? They jam now for no reason Get hit? You can't heal unless you sit through an annoyingly long mini-cut scene that locks you in place Objectives? Shoot everyone at an outpost. That's it. Environment? Where FC 1 had huge, lush jungles with a ton of variety with vertical movement and exploring, now in FC2 you have flat Savannah and brown buildings. Cool. Oh, and now you have Malaria and have to take medication or you're fucked. In what world is that fun for anyone? This game is absolute trash and no one can convince me otherwise.
@@BushBumperBaker weapons dont jam for no reason unless you're picking up enemy weapons all the time which it tells you not to do, vehicles dont break on their own and the syringe healing animation is like half a second
@@BushBumperBaker I hated FC2 the first time I played it. Probably 6 hours before I put it down. But I came back to it months later and now it's in my top 5 all time games. To answer all your questions: Flavor and immersion. Objectives are only as boring as you make them out to be. You're free to approach them any way you please. It's up to you to make it interesting, and not count on someone else to script a little movie experience together.
I just pulled out my PS3 just to play this game again. Great video. The deeper and deeper I dive into this game, the more fleshed out and intense it gets
This might sound a little crazy but my favourite way to play through FC2 is with the Redux Mod(most just minor rebalancing the option to play as one of the Mercenary Women although since they weren't intended to be playable characters there aren't proper dialogue line about them for the story), on Infamous Redux(everyone only takes a few hits to kill including you) and a few house rules: No buying any weapons. Only use the ones you find along the way. This keeps me on my toes bc I have to interact with the weapon degradation mechanics and also I'm regularly mixing up my load out, although it's mostly ARs, shotguns, handguns, or machine pistols. Although the mod lets the grunts have a wider variety of guns. Only save using the in game system. Which means regularly going to safehouses before going anywhere important, and the buddy system is more useful because it actually saves me from going back to the safehouse before the fight.
Try playing FC3 on FC2 style -all posible skills unlocked (except running crouch) - use 3 weapon slot (auto imposed limitations) - no tower missions(map Is all Blue) - obviously no Stealth indicator, XP , no enemy marking etc - clear outpost Is a option (i only begin to do that, when im about to complete the game for narrative purpouses) - no crafting -use medikits and kevlar looking in the environments PS: sorry for my bad english
You can use the Carl Gustav like a more effective mortar/ predator missile. Shoot towards the sky, let the missile gain some height, and then aim at your desired location. The missile tracks where your crosshair is aiming/aimed last so you can do some crazy kills
Can't count the number of times I did that only to be forced to run towards the camp because I forgot to look at the ground before, started a fire, and started to burn myself.
I agree so much with this video. The way guns jammed at critical moments really added to that desperation of survival and gritty realism. The fear of the enemy was real, the thrill of victory a real blast. Far Cry 2 didn't have all the ingredients that Far Cry 5 did, but it's gameplay and effect was gigantic. Far Cry 5 makes you feel like John Wick, able to topple enemies by the bucket load with very little effort. Too easy, except for them silly side quests that you had to jump through with wolves spawning on top of you every 5 seconds.
Back in the day i rolled around far cry 2 with a silenced pistol, silenced mp5, and dart rifle with the stealth camoflauge upgrade and tried to do most missions at night, it made for slow progress and most of my time traveling by boat or driving the open plains avoiding conflict.
Amazing world design, it really felt different, the barren brown land with weird silence and actual difficulty in taking down outposts. That feeling of being alone in a terrible place, etc
I've been on the fence about buying this game for years. Played everything from 3 onward and really enjoyed them. I think you have convinced me to give this a shot.
8:50 Those aren't your only options when buddies go down. If a buddy goes down, you can revive them with a single syrette, although they're doomed if they ask for another. Also, regardless of whether you OD them or get them up, you still only use 1 syrette.
My usual loadout: M79 grenade launcher, SVD rifle, PKM or M249 machine gun. That grenade launcher I've found to be my best friend against enemy vehicles. The MG has a lot of ammo, and are useful in open combat. The SVD is reliable, holds the most ammo of all the DMR rifles, and is semi automatic. Alternatively I will often use the SVD, RPG-7 or Carl G rocket launcher, and the UZI.
A few problems with the video: -the enemies you face are mercenaries just like you, there may be a few people fighting for their home mixed up in their, but they're just as morally gray/dark you are. -the two factions also aren't innocent, listening outside of the briefing rooms reveal this as you overhear their conversations. They have foreign powers pulling the strings behind the scenes, they do not have their home in mind as they fight. -Buddies are not meant to be expendable, morphine isn't that hard to come by in the base game. The only reasons why you wouldn't be able to save them is if they overdose, or if you somehow ran out, at which point you are given the mercy kill option. This is meant to be a moment that pulls at a few heartstrings as the developers expected you to hesitate. They even programmed the buddies to grab onto your pistol to get you to follow through with it, even thanking you once you turn away and are about to pull the trigger. Overall though, this the point of insanity is still a good take from this game. Even if you defeat the jackal, the fighting won't stop, this isn't your war and you can't do anything to stop it.
To this day, I'm still amazed by the bullet absorbing ability of FC2 enemies compared to other FPS game like cs or even cod (I used to think is that shirt made by ironman suit or something? If I shoot anywhere but headshot I need almost 1 mag to kill 1 enemy), and the outstanding mortar man precision raining shell at you whenever u get caught raiding the strong point
Holy shit dude, I found your channel like 2 days ago and I've been watching a ton of your videos. Their well made, and well done. TH-cam recommendations seem to be doing you a favor. I really hope you take off.
If any of you are interested in playing again, use the redux mod. It’s punishing, but the gunfights feel like something out of a particularly brutal film, rather than a shooter
FC2 is definitely my favorite from the series, even with all of its' issues, it really doesn't get enough love. I would really love a remake with an improved stealth system and AI, daily checkpoint respawns rather than tile-based, and less repetitive mission objectives, since those three are absolutely the biggest problems with the game. Maybe throw in a way to keep a buddy with you so that you don't have to constantly switch to the turret seat, a co-op mode as this game is absolutely begging for one, some re-recorded voice lines so that you get less monotone characters, and randomize the fire propagation limit. I'd say that about the closest you can come to a perfect loadout in the base game (not sure how well it works with realism mods, but it works well on every base difficulty) is the M79 grenade launcher as your secondary, sniper of your choice as your primary (M1903 for torso/headshots with high reliability + decent damage + low fire rate, Dragunov for headshots with decent reliability + low damage + high fire rate, .50 cal for near-guaranteed one shots with low reliability + high damage + decent fire rate) and LMG of your choice as your special (PKM is better for smaller groups with better damage, M249 is better for larger groups with higher fire rate). The only playstyle it doesn't suit is stealth, but since the stealth system is pretty poorly fleshed out in the base game, that's not a big issue. With that loadout, you can take out vehicles or groups with your grenade launcher, you've got your sniper for long range, and the LMG handles damage control and groups extremely well. Even the lack of good stealth playability is somewhat nullified if you have access to high ground or cover as you can relocate after each shot. Since you can get access to the M79, M1903, Dragunov, and PKM in the first map, it can carry you through the first act without many issues, and it's a pretty fun loadout to play on. Just swap the M79 for a silenced Markov or sniper for the MP5 when you do ceasefire assassinations to buy yourself a little more time before the enemies find you. When you reach Act 2, it's a lot more fun to diversify since you have access to more of the really fun weapons (Uzi + MGL + Dart Rifle, Uzi + primary sniper + Carl-G, and M79 + AR-16 + Dart Rifle/M249 are all really fun loadouts to use). All your videos are extremely well put together, you really deserve more attention than you get. I'm very surprised I never found this video before, and I'm shocked by the 3.5K view count considering it's a 2 year old video.
@Amadeus Eisenberg Could've sworn I put something about improved driving and vehicles in there, guess I forgot to mention it, definitely needs it since you spend about 3/4ths of the game driving. I'd say add multiple repair animations based on how the vehicle was damaged as well as maybe a consumable (Essentially, make the vehicle repair behave a bit more like healing), or do away with vehicle repair altogether and just make them permanently degrade based on how/where they are damaged at a lowered rate (Kinda like how Crysis handled vehicle damage), and make the different vehicles actually have different strengths so that the assault truck isn't the best option for basically every scenario. Also make it so that the vehicles handle more realistically instead of every single one having perfect traction 100% of the time. Improved buddy AI paired with being able to keep them with you would be amazing too, and would make driving a lot more tolerable. I know co-op would be predictable, but it would still be nice to at least have the option, as I know I at least would have a lot more fun playing the game with a friend. It would also be nice if the map had some redesigning done so the world was more open rather than a bunch of areas connected by corridors that make it seem open.
One bit of advice I can add to someone playing this game. If you are driving always pick a vehicle that has a mounted machine gun on it. Helps you to deal with any attacks from enemy vehicles. Other than that my favorite sniping weapon happens to be the crossbow with a scope. Shoots explosive arrows that can take out at least two enemies standing close to each other.
Do you think that you, the character you play as,had good intentions - wanting to save people to begin with? I never got that from playing it. You are a mercenary doing a job. Also, calling your enemies "natives" is stretching it. Most of them are mercenaries just like you (I think the game even says that in its first 3 minutes) I have a feeling that you misunderstood the game.
Nice video, this is the only Far Cry I played and it was very good fun, I played it on Hardcore mode. And I liked how some enemies speak Afrikaans and I can mostly understand what they're saying.
Not sure why the algorithm kicked in, but having played FC2 (multiple playthroughs) for the first time in 2020, Its good seeing how others still enjoy this -gem- rough dimond even today!
FC2 on the highest difficulty is the only game that’s actually made me change the way I move around the world. I had to stop using the roads entirely and either walk or, preferably, boat along the rivers. It’s the only game where I’ve actively chosen to travel by river.
Taking a boat downriver is a great strategy, and so far in my recent playthroughs it has been very effective. But today I made one attempt to boat up river stretching from the SouthWest lake in the Northern District back to Pala. There are numerous checkpoints that all watch the river. Despite out-flanking two boats I was fired upon at every checkpoint and even two vehicle patrols traveling along the road and across a bridge. After finally being disabled I contended with four other patrol boats before managing to make it another 100 yards before having to fight off two more. It was both incredibly lucky to drive through that hornets nest and survive but incredibly unlucky to be attacked from every angle, rivaling even the worst of the multi-vehicle patrol/checkpoint combos on the roads. Playing FC2 in 2020 makes me appreciate most of it, the only thing I'd wish a remaster or spiritual successor would have is some form of Coop given how effective a two-person vehicle crew would be.
Anon E. Mus hahaha this is my exact experience replaying it these past few weeks as well
Driving at night without headlights is another effective strategy. At times a checkpoint may not even be aware of your presence. When combat becomes inevitable, the best weapon I recommend is the M79, providing the player with all the firepower they'll need in a pinch.
Either equip yourself with explosives or long range weapons and wipe out each camp as you come up on it (still quite often a difficult fight). Or just drive like a mad man straight through each camp, just pull up half a mile later to fix your car and finish off anyone following. Or there's always a nearby hill and the .50cal truck.
Should really play and review Mercenaries: Playground of Destruction. I think its a very good and interesting open world game at least for the time. North Korea getting ahold of Nuclear power and the U.N. invading, and you as a mercenary have a deck of cards (a real and old way of assigning the most wanted and important high ranking enemies to capture or kill I think its a very cool system) Not the second one, that one sucks and has a really cheesy style to it. I just love earning money to gain access and or buy supplies from the Russian mob black market, or the U.N. , China or South Korea. A huge variety of air strikes, vehicles, weapons and other things. I just think it's a great idea for a game and there needs to be a new game based off the same idea with the same features but improved. And it feels like a scenario that could actually happen at least remotely. And I think there is an underlying message the game gives but maybe that's for him to tell :) I really hope he reads this and considers it. Games not perfect at all but it is great and it's very similar to this. Love accidentally running into random firefights between factions, changing environment and bases, roadblocks and outposts. As well as getting allies in your vehicle and fighting with them and bringing them to conflict areas. Very nostalgic game for me.
My first combat experience had me in a scrap yard, hiding in a burned out bus, explosions going off everywhere while rounds impacted all around me. Every time I let loose on whoever was attacking me, I was hoping my weapon wouldn’t jam. When my rifle exploded in my hands, it made the game feel all the more cinematic, and the situation dire, as I was almost out of ammo for my pistol. I shot a rocket, and BOOM, a pair of gas pumps explode with jets of flame. When I was taken out, my buddy arrived and revived me, which was probably the coolest thing I’ve seen in a game like this.
I can’t get enough of this game
The sound of the engine rev still scares me...
Oh fuck man i know , VROOOM!!
OH SHIT
Hearing an engine revving behind me triggers my fight or flight response
I thought it was just me
*vrm-VRRRRRRMM*
Currently playing this again and you couldnt be more accurate haha
I remember slaughtering a whole village and after finishing I found a wounded guy leaning against cover, so I automatically took my deagle, aimed at his head and pulled the trigger, but the gun jammed. I remember bursting out laughing and after cleaning my gun I left the guy alone. One of my most memorable gaming memories.
Amazing story wow👍
This reminds me of what the Jackal said in one of his tapes.
"I went down and had a look around. A guy had been shot in the stomach. Mhmm, bloody mess. He saw me and whimpered at me to help finish him off.
It's funny how guys get shot 'cause they're too afraid to die and then-- and then they're lying there dying and they're-- they're too afraid to live.
Idiots."
My ultimate favorite Far Cry. Simply brutal, merciless, depressive, and with incredible action. Shows how shitty war really is. War is hell.
U are so right man holy crap. Some parts of it are NOT fun and that’s what makes it so bloody fun
I haven’t thought about it that way good stuff
One of the strongest messages in the game, you become the "bad guy" that kills everyone and after you gain respect some merceneries even say that theres a rumor you literally eat your victims... You're forced to kill everyone around you because theres no other way to get along, even when trying to sneak around you would have really hard time completing objectives without killing anyone on the way. After completing few missions and people started to be afraid of me, I really felt like the bad guy altho my main goal was to kill The Jackal which actually turned out to be the good guy of the game. When shit goes down in the game, it goes down HARD. It shows the true horrors of wars but then again thats how things are all the time. This game kinda makes you live out of the video game, it really feels like it sends you in the heart of Africa in the worst place possible. Heck I just bought this game on Steam and hands down im playing it again after few good years of not touching it.
The sound of a sniper bullet whizzing past your head outta nowhere, just when you thought you had a good hiding spot and the sudden revving of a convoy when they spot you...THIS was anxiety-inducing😂
9:02 Kills buddy to not waste syringe, uses syringe to recover two bars
I remember playing FC2 when I was younger and I still have nightmares of the enemy cars revving their engines before barreling towards me after being spotted.
VROO, VROOOOO, VROOOOOOOOOOOOOOOOM (slams tree).
>LA Noire
>Better voice acting
The voice acting is the pinnacle of that game.
*RAISE SOME LUMPS*
For all the wrong reasons.
Sometimes you have to shake the tree to see what falls out
Exactly. No idea what he's talking about there.
The facial expression technology that they used is actually what makes that game very interesting especially from the technical perspective at the time.
Far Cry 2 is an awesome sandbox. My favourite moment of it is when I wanted to clear a guard post, so I threw a grenade at a jeep to cause a distraction (I had no IEDs). Before the grenade detonated I sneaked to another jeep at the other end of the post, behind a building. By the time I got there, the grenade detonated and everyone attention was on that explosion. I got onto the MG of the other jeep and the post was cleared about 30 seconds later.
Definitely one of my favourite sandboxes.
I'll tell you a short story about why FC2 is my favourite in the franchise. I'm approaching a slightly larger than usual enemy checkpoint with 5 guards. It's flat ground with some scrub and bushes, but there a slight rock formation which I can get on top of. I climb it and start sniping. I kill one of them and the other 4 scatter and take cover. For 3 minutes I stare at the outpost through my scope, waiting for one of them to show themselves. I see nothing. They're all hiding. Then, out of nowhere, behind me, I hear "I'm sure it came from here!". Two of them had sneaked through the scrub and gone around the back of me. They were searching for me as a team. It felt like the AI was behaving like a group of human beings would.
FC2 also has the best atmosphere/music. Whether you're walking around the desert, through a jungle, or approaching an enemy position, the music is always 100% perfectly fitting and setting the right tone for the game. If I had never played FC2 before and I listened to the music track that plays when you're walking through the desert, exploring, I would conjure up in my mind a scene similar to Far Cry 2. It's the same level of perfect, tone-setting music from classic World of Warcraft, where if I had never played that game and I listened to the music from Westfall, I'd still be able to describe exactly what Westfall is - a barren place of sadness that was once a prosperous and thriving community.
Haha. And yes the music is good and always fitting to the situation but also the menu music is superb as well I think with that violin and the african vocals it is difficult to describe the way it makes you feel.
I was always impressed by the tenacity of the AI in this game. I assaulted a checkpoint... and must have forgot about one guy that was hiding. I then walked towards my objective being careful and quiet. I kept hearing something behind me. Turn around, look, see nothing. Walk another 20 yards... there's that noise again!! After hearing it at least 5 times.... I ran through a narrow road and hid behind some rocks. Well doesn't the guy from 30 minutes ago come sneaking down the road looking for me. Couldn't believe my eyes. He then took an arrow to the knee. And a deag to the face.
They weren't the smartest, but they had one of the most sophisticated dialogue trees i've seen in an FPS. based on context heavily "Did you hear that? SNIPER!" "What? where?" " I think it came from over there" *Get's hit* "Shit! i'm hit!" "Don't worry man, i'm coming" "No, careful the sniper might still be out there"
They also had lots of contextual lines like "He's up there!" "In the water!" "In the Grass!" ect.
My personal favourite was something like: "Shit! we're under attack!" "From where?" "I don't know!" "I think it's just one guy!" "There's no way that's just one guy!"
Don't see that much these days, really immersive and helps mask the bad AI.
@@Verdiumm Or when one of them says "i will get him" and another one says" no stay here you will get flanked"
One of my memories of this game is having to flee from a fight I couldn't win by car, not by roads but open field. Quite far from the site where the fight took place I lost my car in an accident , so I kept walking in order to reach a bus station which was still somewhat far.
This was in the middle of the night, and some time after I, for some reason, decided to look back from a high spot. I almost shit myself when I saw a group of mercenaries from the outpost from where I fled looking for me.
😂😂
My favorite thing about fc2 was how many options you had when it came to loudouts. Every slot had every role avalaible (explosive, close range, long range). Every single weapon was effective and would synergize with others. It kinda ruined newer games from me, since now when i see a gun i like, with nice animations and model i want to use it , but its an early game weapon so you gotta drop it or you will do no damage at all to end game enemies.
Totally true. Games usually sort weapons like a progression. 'This initial weapon is weak, this near-end-game weapons is powerful'.
FC2 all weapons are more or less shitty. I'm not saying they are useless, but, as stated by you and the video, if you don't plan you loadout correctly you will very well ending up in trouble. Enemy weapons? Forget it... they are shittier than yours.
So I also find that picking the best loadout that suits you the best solution and varying (with the crates) when needed.
@@Svraoa Yes you have to plan and think about shit like that in fc2 there is no holding of your hand. From weapon loadouts to the route you take to what time of day you do things everything matters.
and you havent even talked about the detail like healing yourself, jammed weapons and spreading fire, or slicable plants
I havent experienced the gun jamming mechanisms in my last playthroughs since i always re-gear after a couple of missions...
Their is a sense of preparation and resupplying FC2 offers that does not become too tedious but is rewarding very few other open world fpshooter has.
----
I mean, nothing beats the enjoyment of ditching ur old somewhat dull looking ak for a shiny new one in pristine condition in ur hand and prepare, gear up and embark on the next mission...
If you use bad condition guns and jam them a lot they will explode in your hand
@@rottenpoet6675 It has happened me a lot for being overlygreedy xDD
great video!
2 year old video and you're still hearting comments, great creator too!
The Quote:
"A living being seeks above all else to discharge it's strength"
its from Nitzsches book "Beyond Good and Evil"
Have you read the book? I have heard its a scary one (not in the horror movie sense)
This shit guide's my life to this day
While you are just supposed to be a nameless mercenary, your initial purpose is to kill the arms dealer that has perpetuated the civil war that serves as a backdrop to the game. I think you've eliminated some of the moral ambiguity of the game in this analysis, though I get the point you're trying to make.
Man I'm so glad I'm not the only person who loved this game. It got so much shit when it came out but it is easily my favorite far cry game and one of my favorite fps games ever.
If you did then
Try Fallout New Vegas
You'll love it too ;)
@@merceralex1935 I once played it briefly, the realism mode or hardcore mode whatever it was called was almost identical to one of my favorite FO3 mods. Maybe one day I will go back and play it through, thanks!
I think it's the best FPS ever made. There is just something so unique about it. It never gets old to me.
@@mikezenox no prob
@@mikezenox if you haven't tried it yet, I'd also highly reccomend New Vegas, that game is one of the most immersive games I ever played and its jam packed with content even before you buy the DLCs (which add 10x more to the game and are frankly amazing) I'd definitely reccomend you buy the Ultimate Edition with all the DLC included, you'll certainly love it
Totally agree with you. This game wants you dead. I totally ended up walking everywhere in Fc2 and ended up just loving the landscape. It's a shame it was so lacking in animals. The game needed more things that want you dead.
I agree. Way back when it came out I was expecting there to be some animals even if just really rare and looked everywhere for them. When FC3 was announced, I was most excited about the animal additions especially crocs.
Far Cry 2: Difficultly designed for a story and experience
Other Far Crys: Easy because players are supposed to be idiots
You know difficulty setting exists right?
@@fabianblom2458 Yup, and they're still too easy.
not Farcry 1
@@wynnscrivener4089 True, FarCry 1 is at least unfairly hard as opposed to ridiculously easy XD
@Gerd Wiesler To some extent true, but I'd argue that the weapon system in FC2 keeps it more challenging. Farcry 4 just throws more guys at you since you are basically a walking arsenal (and you have a pet)
I found Far Cry 2 to be very immersive, I'm always drawn back to it because of the world.
Also, as a native South African, I loved hearing the Afrikaans.
I always found the AI and respawns made the game almost unplayable.
I reckon if they implemented the AI from the newer games (with a few UI features removed for realism) it would've made the game much better.
Idk what it is about hearing afrikaans in a game as an afrikaans person. it just feels so cool.
Try using it with the multi fixer, a realism mod, and maybe an enb to remove the filter and it makes it preety good
Ehhhh the AI in this game was unfair but I prefer it to the brain dead idiots in the later games. I prefer my games too challenging than not challenging enough
I refuse to play the modern FC games because the AI is so much worse than FC2. Everything after FC3 has terrible absolutely brain dead AI. Apart from FC2 AI being excessively aggressive I don't know what you're talking about. I'm from SA too so I'm biased towards this game but I do think gameplay wise it was actually innovative and still exceeds the modern Far Crys in many ways.
@@Ditch901 You must not play stealth, otherwise you'd be well aware of the psychic AI.
The later games implemented working line-of-sight, varying alert states, and most importantly, last known position.
Without those FC2 allows for surprise attacks, but tactics are limited after that point.
"Its practical to shoot companions than wasting morphine because its important"
Me, holding back tears as i hit my buddy with third in a row morphine while he grumbles "Moar" :'(
-
hoping they will get up even if i know they wont and world is not all sunshine, existence is suffering yet my resistance is futile
Give one and if he asks for more give em 2 but no more they'll survive don't worry
Ok but you are wrong about the soldiers foghting for their homeland. They are mercenaries just like the player. I doubt the white people with australian accents in this game are fighting for their homeland
Those ARE mercenaries that were stuck inside UAC because they couldn't afford or didn't have the means to go back wherever they came from
You mean South African accents, thank you
Yeah, I'd say there's more mercs than actual natives in the game
@@jacquesfrancois4275 don't forget Rhodesia
This just in: white South Africans can't fight for their country.
8:57
"DO IT!" ** BANG ** "...it's the only way."
dead guy managed to finish his sentence
I love Far Cry 2. I actually cared for Africa while playing it.
By making it seem like a war torn place where nobody talks to you unless they are shooting at you? Really immersive and real.
@@calebr908 Oh come on, Far Cry isn't that realistic. Don't expect the map to be realistic
@@calebr908
That's Seattle, not Africa.
@@calebr908 tell us which Ubi$oft game was that real, smartass
@@calebr908 Immersion doesn't mean realism dumbass. Immersion means being sucked into the world being portrayed, whatever it may be. Same way the word immersion applies to games like Skyrim.
Why are you trying to start an argument for the sake of it?
You aren't fighting many "natives" or "20 year old boys" in far cry 2. You're fighting mercenaries the entire time and very few of them are locals, if any at all. They're experienced professional soldiers and none of the character models or dialogue indicate that they're young men fighting for their homeland in fact they're all pretty well seasoned.
8:50 "Shouldn't waste a syrette"? Buddy don't try and create false tension when there is none, you get these by the dozen in the game...
Far Cry 2 was a good game, but that wasn't one of the reasons...
True. But the realism mod he was using does make you factor that in more often. It's a different experience to vanilla FC2.
@@a.wadderphiltyr1559 It's not like he prefaced the video saying he used a game changing mod or anything...
Yeah,its been a few years since I played it last, but I'm pretty sure if your buddy gets injured more than once you HAVE to kill them. It doesn't give you that choice or any hope to save them, which just kinda sucked.
He played through the game only once with a mod installed, I didn’t take his critique serious for a bit I just wanted to hear his opinion, yeah it’s pretty hilarious how he simplifies and outright ignores things in the game though.
I love that you spent so much time highlighting the creativity of this game. With such a simple gameplay structure it allows for an impressive amount of depth and variation. Like how you combat each large camp like you described, room to room stealth clearing, long range engagements, shock and awe.
One of my favorite things about the game was doing the convoy ambushes. You would get the enemy route marked on your map, and I would set up really deep into their route and make a 3 jeep road block on their path in a narrow area, each jeep strapped with an IED. I would lie in anticipation until the convoy came by, tried in vain to get around the road block then I'd detonate and light them up with grenades and machinegun fire. It made me feel so empowered and smart that the game had that much versatility in your options. It's genuinely impressive game design.
one of the hardest games I've ever played, it's a different style from the other games, this is not a sandbox, this is a struggle to survive with every little element designed for you to just die. It's a great feeling in my opinion
*GLORY GREATEST COUNTRY!!*
I have only played Far Cry 2 and 3
one thing I noticed is that you can kill a pirate who is walking behind another with a silenced weapon and the other guy wouldn't even notice it. Far cry 2 A.I on the other hand is very very smart and would spread out to find me
I loved the tactics this game forced you into. At one point, I had to take out an outpost in a large rocky outcropping in the middle of the desert on the west side of the map. I waited 'til nighttime, took a dune buggy and stashed it behind some nearby dunes. For equipment, I had the non-suppressed bolt-action rifle and IED's. Don't recall what was in my third slot, but I didn't use whatever it was anyway.
I started by sneaking up and placing two IED's: one off to the side of the entrance I would attack through, and a second by its eastern side (if memory serves, I attacked from the south). Snuck back to my spot by the dunes where my buggy was, and proceeded to dole out a lobotomy on one dude and a vasectomy on another. Sniped down a couple more as they came, but I would be overrun in a matter if seconds, and they had high ground on me. As soon as they were clear of the entrance, I set off both IED's- the first covered my escape, and the second drew their attention eastward.
I hopped in my whip and drove around the west end of the camp, around to the north side, where I was able to deliver a couple more Very Terrible Headaches, sprint up and place my last IED by the corner the stragglers would likely come around, and managed to catch all but one in the blast, and he was in the open. Easy pickings.
I felt like a god.
Far Cry 2 is great because the game is difficult but fair. In this game you’ll never be killed because an enemy has a bigger number over his head than you, no when you die in this game it’s because someone shot you with a gun you can use just as easily as they can and they were able to shoot you either because they flanked you or your gun jammed/misfired at the wrong time or you picked the worst moment to try and heal or take a malaria pill.
A lot of love for FC2. Grittier and dirtier than the tropical lush of FC1 - but just as beautiful. Loved the fire. Loved the off road locations. Found every brief case and diamond. Enemies were cleverish.
The only FC game where you're one more human in the meat grinder. Unlike the other FCs where you become batman incarnate.
*beep*
"Soldier, I've heard you had enemy contact, what is the target doing?"
*beep*
"Loopty Loops"
Your buddy is only doomed the third time they're wounded - the first two times, you can revive them easily. At least, that was my experience.
One of my favourite moments ever was a raid on a camp that went wrong - an enemy was absolutely nailing me with a sniper, he had a very secure position in thick grass on higher ground, I couldn't see his exact location because I had to take cover every time he fired. Ended up flushing him out with molotovs, and then I had no trouble killing him with an SMG. Fire was absolutely amazing, it added this amazing dynamic to fights.
Ah. Getting yelled at in my native language by angry mercs firing G3's. Can't put a price on that.
To be honest, the first time I turned around in my chair wondering if my brother was taking the piss.
Seems like we played a very different game. I absolutely LOVE this game, easily in my top 5 GOAT games. And I LOVE the realism, even if it is unreal. Weapons that jam are such a real world consideration that I bristle at any mod that removes it. Games like CoD, MW and even Doom have spoiled gamers to the point they don't realize how important weapon maintenance is. I'd go so far as to suggest they remake this game with realism checklists. Turn all options off for a cakewalk or turn them all on for brutal reality.
I've played where I do every single mission available and done runs where I do only what is absolutely necessary. You'd be surprised what you can get done with the starting weapons.
Man I love FC2, easily the best of all of them.
EDIT: I'm not implying the OP didn't like this game, just that we had very different takeaway lessons learned. I see it as a reimagining of Fistfull Of Dollars.
i was OK with weapons jamming, but having them fall apart in my hands five minutes into a gunfight was a bit much. add to this the enemies that tanked five times more bullets than me and survived a grenade thrown at their feet and i gave up some three hours in. im OK with realism, but only when its equally realistic for me and the enemies.
@@guguigugu I'm betting you were taking weapons from enemies rather than getting them from weapon shops. The weapon shops provide pristine condition weapons that last for hundreds of rounds before failing. If you take them from enemies then they're guaranteed to be in bad shape.
Play Stalker!
The crew 2 has an open world but you can just fast travel anywhere so most people don't get to see much of the map
fast travel can be such a curse in open-world games. It eliminates the need for the open-world in the first place when all places of interest can be teleported to. But damned if you don't have it.
They don't make them like this anymore, still an amazing experience.
Each of the two buddies I have lost has only been through two things only: The syrettes giving the first a peaceful death, or running out and being forced to mercy-kill the second myself. I consider your words an insult to those two.
I remember playing FC2 about 2 years after it came out when I was 12. My dad was playing it and he let mess around with the car he had and a mounted machine gun. I played it again for real when I was 15 or 16 because the gameplay and gunplay was amazing. I didn't play it again until I had just turned 20 while stationed in South Korea (around the time this video was made actually) and I finally understood the bleak message of the story of Far Cry 2. There are no good guys or heroes in this game, everyone just wants to be paid
Dude you hit it on the nose for me. This was by far one of my favorite games. All you said was exactly how I felt when playing. You could never be to careful and going on the beaten path was very dangerous. I loved how this game taught me to play.
You probably get this all the time; but man do you deserve more than you have. Your standard of production is much more professional that would be expected at your channel size, and I'm sure you don't need me, and other people to say it, but keep doing what you're doing. You're obviously passionate about it, and the quality of the output is equally as excellent.
It's funny, a big part of why I fell off of FC2 (and most FC games anymore) is that I got tired of spongy enemies. Appreciate the info about the realism mod.
Looks like it’s getting recommended to people but damn, 9k views is just sad
38k now. Hope it gets recommended more, really good essay
Wtf are you talking about? Do you know the sheer number of channels which get under that? You have a warped perception of entertainment and online contentent in general.
I have news for you as of today buddy
Just beat this game on infamous difficulty for first time in my life .... Never been through challenge like this
If you’ve ever read blood diamond or heart of darkness, it’s very clear where the devs got some inspiration from. Even the UFLL radio station is a subtle reference to the Rwandan Genocide.
You really did a good job on this video, bringing light to a CRIMINALLY underrated game. Yes there are issues and some stick out more than others, but Ubisoft really should revisit the African setting and style of story. If they went back to this style, and added on to it in the process, I think that game would really shine.
Without the realismmod the enemy cars are just a nuissance that slow down gameplay
Until you unlock the M79 grenade launcher and deal with them in about 2 seconds. But yeah they are still annoying since the game seems to spawn them like every 30 seconds or so...
getting ambushed in this old gem still gets the blood pumping, always checking the flank for baddies in the bush.
They should really remaster this game. Have it run on the new engine they used for Far Cry 5.
They should also improve the buddy system, sort of like what they did in FC5. think one thing they could do is make it so can evac your buddy if they don’t respond to morphine. You would need to make the choice between saving your buddy or completing the mission. Evac wouldn’t be easy either, you’d have to take them back to Pala, avoid confrontation, and get them there fast enough so they don’t bleed out.
Amadeus Eisenberg
Then what will it run on? The old engine doesn’t receive any support. It wouldn’t make sense to have it run on anything that old.
just install redux
Just don't remaster it at all. Not everything needs to be remastered nowadays. Fuck off.
Some kid mad lol
What I did w the mortar and grenade launchers was go outside my safe house and practice. I figured out I could count the ribs on the mortar and get very accurate range w that, then line the mortar up directly with the target and fire. The sights on the GL actually work when you know how to use them. I really liked that you had to train w your weapons. There was a safe house just within range of a camp and it was great practice. You could return to the safe house and reload and keep practicing.
You should really play and review Mercenaries: Playground of Destruction. I think its a very good and interesting open world game at least for the time. North Korea getting ahold of Nuclear power and the U.N. invading, and you as a mercenary have a deck of cards (a real and old way of assigning the most wanted and important high ranking enemies to capture or kill I think its a very cool system) Not the second one, that one sucks and has a really cheesy style to it. I just love earning money to gain access and or buy supplies from the Russian mob black market, or the U.N. , China or South Korea. A huge variety of air strikes, vehicles, weapons and other things. I just think it's a great idea for a game and there needs to be a new game based off the same idea with the same features but improved. And it feels like a scenario that could actually happen at least remotely. And I think there is an underlying message the game gives but maybe that's for you to tell :) I really hope you read this and consider it. Game's not perfect at all but it is great and it's very similar to this. Love accidentally running into random firefights between factions, changing environment and bases, roadblocks and outposts. As well as getting allies in your vehicle and fighting with them and bringing them to conflict areas. Very nostalgic game for me. @leadhead
The first Mercenaries was awesome. Still is.
The second one has some cool stuff, but it's so obviously unfinished.
Damn, I barely remember this game now, it was so long ago... But I highly remember that it was my best Far Cry experience ever. Loved the navigating, that I do remember fondly.
I have to say, again and again I am impressed with how similar our taste and thoughts are when it comes to some of my favorite games. I've played FC2 through several times and each time I am always sucked in.
This is a very special game, in my top 5 and sorely underrated. A land mark moment for me early on was, after deliberating and then completing all of one faction’s early missions, I was left with no more objectives. I searched for a while (and maybe even thought the game had bugged out) until I realised that I was supposed to complete both faction’s missions, and that my character was in fact a mercenary. By the end of the game the factions and friends don’t matter squat.... this game really did show and not tell and that makes it special
Oh my god this man gets it!!!!
FC2 is probably one of my favorite games of all time. I have never played a game where my choices on how to engage my enemies were met with responses from the game world that felt grimly realistic. When you get your reputation up and you are sneaking thru an outpost picking everyone off the left over soldiers begin effectively crapping their pants!!
I SHOULD HAVE NEVER FUCKING COME HERE
OH MY GOD IM GOING TO DIE
IM SO FUCKING SCARED I JUST WANT TO GO HOME
never before have I felt real remorse for my actions but hearing those boys shitting themselvs in fear as they realize they are probably about to meet their makers...
Its fucking beautiful
547 views? Man you deserve 1000 times these views with the content you make!
I absolutely loved multiplayer in this game. I should call up my old palls now :)
I think it's worth pointing out that some of the guys you're fighting aren't actually natives, but mercenaries from South Africa and UK. Hector Voorhees was supposedly a leader of one of those groups called Bastion UK, which left him and his men behind when the parent company found out the country's diamond mine went bust.
I still hold this far cry as the best one
One of my favorite games. My most used load out was the silenced markov, either sniper rifle, and saw or pkm.
It’s simple to me, I hear Metal Gear Solid 3 music, I click like
Was wondering why you chose the music actually, only to realize it fits the game quite well. You used the Caution theme over the sniping section explanation and I think that screams MGS3. Nice touch!
Ahh man! That MGS3 starting screen music gives me chills.
I would argue there is a universal loadout. M79 grenade launcher in the pistol slot, heavy MG in the special and sniper in the primary weapon slot. This worked in every situation I got my self into. The grenade launcher made quick work of those pesky cars that would spawn when driving, the sniper would allow me to thin the heard from a distance and the MG would be the best option for close quarters since it had a huge magazine that allowed me to kill multiple bullet sponge enemies without having to worry about constantly reloading. And since complete stealth was something I found impossible in the game I never changed that loadout till the end of the game.
Its actually weird. I agree that Far Cry 2 has a more unique and important world than most modern games, but when it came out it was actually THE shallower, open world fps with a lesser world, next to STALKER.
based opinion
@@AleK0451 Pretty tame and standard opinion really :P
I honestly hated FC2 when it came out. I was a huuuuge fan of FC1 and all FC2 did was take all of the fun away from me.
Vehicles? They break every 10 seconds and you have to get out to repair them. Remember how much fun they used to be? Well fuck you, "realism."
Weapons? They jam now for no reason
Get hit? You can't heal unless you sit through an annoyingly long mini-cut scene that locks you in place
Objectives? Shoot everyone at an outpost. That's it.
Environment? Where FC 1 had huge, lush jungles with a ton of variety with vertical movement and exploring, now in FC2 you have flat Savannah and brown buildings. Cool.
Oh, and now you have Malaria and have to take medication or you're fucked. In what world is that fun for anyone? This game is absolute trash and no one can convince me otherwise.
@@BushBumperBaker weapons dont jam for no reason unless you're picking up enemy weapons all the time which it tells you not to do, vehicles dont break on their own and the syringe healing animation is like half a second
@@BushBumperBaker I hated FC2 the first time I played it. Probably 6 hours before I put it down. But I came back to it months later and now it's in my top 5 all time games.
To answer all your questions: Flavor and immersion.
Objectives are only as boring as you make them out to be. You're free to approach them any way you please. It's up to you to make it interesting, and not count on someone else to script a little movie experience together.
I just pulled out my PS3 just to play this game again. Great video. The deeper and deeper I dive into this game, the more fleshed out and intense it gets
I never really saw much use for the deagle..probably because I didn't use the realism mod, making headshots a NECESSITY.
This might sound a little crazy but my favourite way to play through FC2 is with the Redux Mod(most just minor rebalancing the option to play as one of the Mercenary Women although since they weren't intended to be playable characters there aren't proper dialogue line about them for the story), on Infamous Redux(everyone only takes a few hits to kill including you) and a few house rules:
No buying any weapons. Only use the ones you find along the way. This keeps me on my toes bc I have to interact with the weapon degradation mechanics and also I'm regularly mixing up my load out, although it's mostly ARs, shotguns, handguns, or machine pistols. Although the mod lets the grunts have a wider variety of guns.
Only save using the in game system.
Which means regularly going to safehouses before going anywhere important, and the buddy system is more useful because it actually saves me from going back to the safehouse before the fight.
Try playing FC3 on FC2 style
-all posible skills unlocked (except running crouch)
- use 3 weapon slot (auto imposed limitations)
- no tower missions(map Is all Blue)
- obviously no Stealth indicator, XP , no enemy marking etc
- clear outpost Is a option (i only begin to do that, when im about to complete the game for narrative purpouses)
- no crafting
-use medikits and kevlar looking in the environments
PS: sorry for my bad english
Well to be honest, the people in the game are nit so much fighting for their homeland as most of them are foreign pmc's just like the player.
You can use the Carl Gustav like a more effective mortar/ predator missile. Shoot towards the sky, let the missile gain some height, and then aim at your desired location. The missile tracks where your crosshair is aiming/aimed last so you can do some crazy kills
Can't count the number of times I did that only to be forced to run towards the camp because I forgot to look at the ground before, started a fire, and started to burn myself.
I agree so much with this video.
The way guns jammed at critical moments really added to that desperation of survival and gritty realism.
The fear of the enemy was real, the thrill of victory a real blast.
Far Cry 2 didn't have all the ingredients that Far Cry 5 did, but it's gameplay and effect was gigantic.
Far Cry 5 makes you feel like John Wick, able to topple enemies by the bucket load with very little effort.
Too easy, except for them silly side quests that you had to jump through with wolves spawning on top of you every 5 seconds.
It was actually easy as hell in this game to have a load out balanced around stealth and combat, pkm, silenced makarov, and the m1903 is all you need.
Back in the day i rolled around far cry 2 with a silenced pistol, silenced mp5, and dart rifle with the stealth camoflauge upgrade and tried to do most missions at night, it made for slow progress and most of my time traveling by boat or driving the open plains avoiding conflict.
When i first saw far cry 3 i thought how is this an upgrade from FC2 it looks less realistic.
Loved your argument for tying the quotes of 2 and 3 to each other!
Amazing world design, it really felt different, the barren brown land with weird silence and actual difficulty in taking down outposts. That feeling of being alone in a terrible place, etc
I've been on the fence about buying this game for years. Played everything from 3 onward and really enjoyed them. I think you have convinced me to give this a shot.
Vaas' definition of insanity is actually a quote from Albert Einstein
Yeah, The one from this game is also a real quote, from Neitzsche.
8:50
Those aren't your only options when buddies go down. If a buddy goes down, you can revive them with a single syrette, although they're doomed if they ask for another.
Also, regardless of whether you OD them or get them up, you still only use 1 syrette.
It only got recommended to people now, it seems
yeah, love this game to death and back.
Speaking of older far cry installments, I liked the first one better, but might be for the fact I played it more recently
My usual loadout: M79 grenade launcher, SVD rifle, PKM or M249 machine gun. That grenade launcher I've found to be my best friend against enemy vehicles. The MG has a lot of ammo, and are useful in open combat. The SVD is reliable, holds the most ammo of all the DMR rifles, and is semi automatic. Alternatively I will often use the SVD, RPG-7 or Carl G rocket launcher, and the UZI.
I.. I really need to revisit this game.
A few problems with the video:
-the enemies you face are mercenaries just like you, there may be a few people fighting for their home mixed up in their, but they're just as morally gray/dark you are.
-the two factions also aren't innocent, listening outside of the briefing rooms reveal this as you overhear their conversations. They have foreign powers pulling the strings behind the scenes, they do not have their home in mind as they fight.
-Buddies are not meant to be expendable, morphine isn't that hard to come by in the base game. The only reasons why you wouldn't be able to save them is if they overdose, or if you somehow ran out, at which point you are given the mercy kill option. This is meant to be a moment that pulls at a few heartstrings as the developers expected you to hesitate. They even programmed the buddies to grab onto your pistol to get you to follow through with it, even thanking you once you turn away and are about to pull the trigger.
Overall though, this the point of insanity is still a good take from this game. Even if you defeat the jackal, the fighting won't stop, this isn't your war and you can't do anything to stop it.
To this day, I'm still amazed by the bullet absorbing ability of FC2 enemies compared to other FPS game like cs or even cod (I used to think is that shirt made by ironman suit or something? If I shoot anywhere but headshot I need almost 1 mag to kill 1 enemy), and the outstanding mortar man precision raining shell at you whenever u get caught raiding the strong point
Holy shit dude, I found your channel like 2 days ago and I've been watching a ton of your videos. Their well made, and well done. TH-cam recommendations seem to be doing you a favor. I really hope you take off.
If any of you are interested in playing again, use the redux mod. It’s punishing, but the gunfights feel like something out of a particularly brutal film, rather than a shooter
FC2 is definitely my favorite from the series, even with all of its' issues, it really doesn't get enough love. I would really love a remake with an improved stealth system and AI, daily checkpoint respawns rather than tile-based, and less repetitive mission objectives, since those three are absolutely the biggest problems with the game. Maybe throw in a way to keep a buddy with you so that you don't have to constantly switch to the turret seat, a co-op mode as this game is absolutely begging for one, some re-recorded voice lines so that you get less monotone characters, and randomize the fire propagation limit.
I'd say that about the closest you can come to a perfect loadout in the base game (not sure how well it works with realism mods, but it works well on every base difficulty) is the M79 grenade launcher as your secondary, sniper of your choice as your primary (M1903 for torso/headshots with high reliability + decent damage + low fire rate, Dragunov for headshots with decent reliability + low damage + high fire rate, .50 cal for near-guaranteed one shots with low reliability + high damage + decent fire rate) and LMG of your choice as your special (PKM is better for smaller groups with better damage, M249 is better for larger groups with higher fire rate). The only playstyle it doesn't suit is stealth, but since the stealth system is pretty poorly fleshed out in the base game, that's not a big issue. With that loadout, you can take out vehicles or groups with your grenade launcher, you've got your sniper for long range, and the LMG handles damage control and groups extremely well. Even the lack of good stealth playability is somewhat nullified if you have access to high ground or cover as you can relocate after each shot. Since you can get access to the M79, M1903, Dragunov, and PKM in the first map, it can carry you through the first act without many issues, and it's a pretty fun loadout to play on. Just swap the M79 for a silenced Markov or sniper for the MP5 when you do ceasefire assassinations to buy yourself a little more time before the enemies find you. When you reach Act 2, it's a lot more fun to diversify since you have access to more of the really fun weapons (Uzi + MGL + Dart Rifle, Uzi + primary sniper + Carl-G, and M79 + AR-16 + Dart Rifle/M249 are all really fun loadouts to use).
All your videos are extremely well put together, you really deserve more attention than you get. I'm very surprised I never found this video before, and I'm shocked by the 3.5K view count considering it's a 2 year old video.
@Amadeus Eisenberg Could've sworn I put something about improved driving and vehicles in there, guess I forgot to mention it, definitely needs it since you spend about 3/4ths of the game driving. I'd say add multiple repair animations based on how the vehicle was damaged as well as maybe a consumable (Essentially, make the vehicle repair behave a bit more like healing), or do away with vehicle repair altogether and just make them permanently degrade based on how/where they are damaged at a lowered rate (Kinda like how Crysis handled vehicle damage), and make the different vehicles actually have different strengths so that the assault truck isn't the best option for basically every scenario. Also make it so that the vehicles handle more realistically instead of every single one having perfect traction 100% of the time. Improved buddy AI paired with being able to keep them with you would be amazing too, and would make driving a lot more tolerable. I know co-op would be predictable, but it would still be nice to at least have the option, as I know I at least would have a lot more fun playing the game with a friend. It would also be nice if the map had some redesigning done so the world was more open rather than a bunch of areas connected by corridors that make it seem open.
One bit of advice I can add to someone playing this game. If you are driving always pick a vehicle that has a mounted machine gun on it. Helps you to deal with any attacks from enemy vehicles. Other than that my favorite sniping weapon happens to be the crossbow with a scope. Shoots explosive arrows that can take out at least two enemies standing close to each other.
Do you think that you, the character you play as,had good intentions - wanting to save people to begin with? I never got that from playing it. You are a mercenary doing a job. Also, calling your enemies "natives" is stretching it. Most of them are mercenaries just like you (I think the game even says that in its first 3 minutes) I have a feeling that you misunderstood the game.
How do you even make these thumbnails? They’re soooo damn cool.
Just found your channel, and i was so happy to see you're doing good on subscribers! here's one more!
algorithm picked this video UP
"There's no Popular Resistance, no Liberty of Labour... there isn't even a desire to win." -The Jackal
I enjoyed being able to understand the dialogue of the enemy NPC's in this game.
Nice video, this is the only Far Cry I played and it was very good fun, I played it on Hardcore mode. And I liked how some enemies speak Afrikaans and I can mostly understand what they're saying.
i fuckin loved the moments ur buddies show up to the rescue
Not sure why the algorithm kicked in, but having played FC2 (multiple playthroughs) for the first time in 2020, Its good seeing how others still enjoy this -gem- rough dimond even today!