@@FrostByte262Legit the only reason people say Viviana is bad is because she’s competing with Surtr… And we all know how OP Surtr is… Viviana does their job well. It’s not something that can solo a stage but the entire point of having 12 Operators to deploy is to make a team that works together…
@@ninja6245-real not really I hate that they didn't bring a single thing about her skills from boss form, even if she's not a caster they didn't bring anything that remotely close to the previous interaction, look at mudrock for a better example, she has the shield and the Bonk, but the deer don't, you could have changed the character for any operator and it would be ok but releasing this kit on she is what makes me dislike the character.
A better idea would be releasing the character as a caster for she, if they wanted to say that she's a guard take the kit from the guard that will be released with shu and change the effects from skills to fire or something like that, people would liked she way more I believe.
@@Twilight_Bard_August The problem with that argument is that her miniboss iteration - which I'll remind you was very weak in the event proper, it's the later ultra buffed CC versions people remember - had a kit that basically had nothing to do with her actual lore; she never demonstrates anything of the sort in the narrative. Don't ask me where the devs pulled that nuke out of, wouldn't even be surprised if the enemy design predated the proper writing of the storyline (somewhat in the manner of Silver Age superhero comics where it wasn't uncommon to draw the front cover first and then write the plot _du jour_ around that...). The _actual_ problem with her kit is HG did their only too typical but maddeningly inconsistent thing again, namely were irrationally scared of dedicated Arts DPS archetypes, and lowkey undertuned her kit for no damn reason. As if they didn't regularly churn out hair-raising deeps monsters of virtually any _other_ class up to and including a certain Draco who decided to cross-train as a 'healer' and became a better Caster than most ACTUAL Casters... ._.
TBF her actual event miniboss iteration kind of just got spawncamped without issues. (I think I Schwarts'd her.) It's the giga buffed CC versions later that gave people grey hairs. And, really, the devs basically pulled that delay nuke out of their _derriereres_ anyway for no damn reason. She never displays anything of the sort in the actual narrative.
I think the designers were afraid of creating another Surtr, leaving Vivi in this awkward state where she has an interesting kit, yet she's nowhere near to make full use of it
I’d argue her kit isn’t even interesting. She’s a laneholder who is useless off skill, which is typically not a great look. IMO, if they just made her into art thorns I’m pretty sure no one would have batted an eye. Also I’m pretty sure if they made her candleknight burst (I know the lore but the avg player don’t give a shit) her s2 as a charge based skill it woulda been cool. Like in my humble opinion both of these ideas are way cooler than what she has now
@@Zerouxa yeah they literally release a kit that completely ignores its archetypical draw back with the next new six star so it’s like xD what’s the point
They can just make her NOT DPSer or Bosskiller and make her Laneholder with infinite duration skill like S2 of Thorn and Typhon, or mode changing skill like S2 of Mountain and Silverash ... Elite and Boss are not the only enemy with high DEF and low RES ... We need someone like Mountain to holds small enemy with high DEF ...
I want her to have a passive with niche uses like, "when blocking non elite or boss enemies, but an elite or boss enemies is within range, switch their positions and inflict bind to them" so that she will always duels the right enemy while not allowing the switched enemy to leak
I feel that 6 stars today are either downright broken or either wheel chaired. Vv happen to be in the wheelchair section and the upcoming logos is in the broken section
@@frostknight7687There’s actually situations where Viviana is BETTER then Surtr. Viviana’s S3 will let her survive far longer then 8 Seconds… Which means she actually works against most modern bosses since they have an invinciblity period… Which Surtr dies before it’s finished.
@ninja6245-real very situational. It all depends on her barrier. Regardless i saw some clips of her surviving patriot and last steam knight. If she ever get a module i hope she get one that let her barrier activate easily and her skills duration become infinite.
Vivi module: +5% chance to get the shiled when attack bosses/elite enemies (+8% at level 3) New: When the shiled is broken, explodes making arts aoe dmg in a cross area with 125% of the Viviana attack. This is my idea for posible module.
@@nightsky2165 Surtr is ridiculously broken anyway, not like a module would markedly change that. These days HG in any case tends to take pains with stage and mechanics design to keep people from just unga bungaing boss fights and other intended challenges with balancing mistakes like her. And they just released Lord modules on CN remember? The single biggest winner of which was arguably Lappy who got _Fragile_ on top of her Silence so... yeah.
Great to see that you're all right. I've been honestly quite worried during the last few days because just a few weeks before, someone I know didn't survive his dengue.
Hi this is 7 months later and somehow this man managed to predict correctly on vivi's module and i gotta say, she is still not camparable to that red woman but at least she is usable now. Looking forward to new 6* ritualist specialized in Burn ele
I've saw Viviana in Bad Lights before, but after recovering of not getting any Virtuosa while getting 5 Vivianas (it's hard to like a Operator after that, it took me a bit of time to stop being unfair to her) and actually LEARNING how to actually play with her (Learning how to properly use a Unit effectively instead of just deploying them there and doing big damage? Crazy, amirite?), it was actually kinda fun, because after the Gacha ended and all the Meta Units i couldn't get were gone, i realized: "Hey, I don't care if people say those Units are bad, i'm the kind of person who would even E2 Frostleaf!" From what i've learned, Viviana it's the Peak of Performance for what the Arts Guards represent, that's why people saw her Astesia 2, because Astesia was their representative before and she was great at what she did. Surtr isn't in-between them, not only because she's not only a Tough Competition to beat in-between Arts Guards, she's a Tough Competition to beat in-between EVERY SINGLE OPERATOR. Surtr it's broken and the very first and unique to this day, a Arts Guards that focuses 100% on Offensive and Ignorance, because she's doesn't care if your Res is High, she'll beat you up. Surtr doesn't care if she's about to die, she won't let someone savor the taste of defeating her. Besides sharing the same Class and Subclasses, Surtr has basically nothing that makes her similar to Previous Arts Guards. Viviana it's great and she's not Surtr, and that's fine, because if we had another Surtr, it would mean Hypergryph lost their capability to Balance at once. Viviana it's the Arts Guards you go for more defense, being able to keep herself alive in the field for a long period of time without difficulty with her Skills and Talent 2 making her extremely resistant against any kinds of Melee Attacks. While Surtr it's your extremely powerful offensive, like if you want to deal with a Enemy your Surtr can't kill with only one S3, your Viviana can stand there, stalling them and dealing some damage to boot while your Surtr it's waiting for her Redeployment. With Arts Guard Module in the Future, a higher chance of her activating her Talent 2 would be great, even more if they were stackable or gave her some buffs (Like Nian's Module) once her lose them. Instead of being preoccupied with Powercreep, remember that you have 12 slots that you can use to deploy operators. I had no complain about Viviana's Kit once i was willing to learn and look at it by a new Light... Hah, it reminds of Near Light. Anyway, if Hypergryph gave her S3 normal attacks a bit of AoE to deal with smaller Mobs since people really like Non-Slow AoE Casters, i guess? And the final hit to be her Nuke, that people really wanted more than her self, maybe it would be seen greater for the whole community. But remember, Viviana *was* the Candle Knight, she couldn't be like Surtr, because "Knight", it's much better for her to be Tankier like that and let Surtr be Surtr.
Would be nice that module allowed her to stack the shields (max3-4) of her T2 so she could pass the test of steaminight triple hit harmless and increase some % the gain rate, that would help her a lot
Not hard to think of fairly minor tweaks that'd substantially improve her base kit for that matter. But this is HG with their pathological schizophrenia about Arts DPS classes so... it is what it is. But if we optimistically take what they did with Juggernaut and Lord Modules as a guideline it's a reasonable prospect to hope she'll get a decent one if and when the devs eventually get around to this archetype.
NTRK is personally my favourite operator for not necessarily meta reasons. Even then, her s2 and s3 are great, and her s2 is actually useful even with a good roster.
TBF she literally never demonstrated anything of the sort in the actual narrative so... _yeah._ Nor does it make an awful lot of sense in the context the Competition Knights do their stuff in.
*Inhales Copium* Been cooking on arts fighter module and I think the improved base Trait effect should be "Gain 5% Barrier for each kill of max hp, can't exceed 100% of max hp" (similar to Penance Module) Their base survivability is just average, so for somewhat longer fights they can now survive even without a healer........ (Surtr S3 could potentially have over 16k hp lol) For Viviana specifically, I think an upgrade to her 2nd Talent would help a lot....... Module Lvl 3 effects: "35% chance to gain a Shield when attacking Elite & Bosses that blocks both Melee & Ranged attacks, the chance further increases by 10% with each kill upto a maximum of 75%" *Inhales even more Copium*
10:49 I forgot about potential buff for Gravel working in factories. I guess I need to time her work schedule right with Pinus lot for max productivity now
I will never recover from the fact that I got one and only Vivi out of 300 rolls. The overall result is not bad, I just hope to get at least 1-2 of her dupes. 😂
My idea for vivi module is to make her T2 increased chance and either 1. Reduce dmg for a time after the shield is broken 2. Increase the max amount of shields
I planned on only pulling for Virtuosa and even managed to get her after a wild Saria appeared. Imagine my surprise when Viviana popped up in one of the free daily pulls. 😅
I like how solid her damage is, really. She’s great for burst damage vs Elites, and I pair her with her limited girlfriend Nearl. Their skill cycles seem to alternate perfectly so it works quite well to hold a lane against all sorts of strong enemies!
Honestly module should either add an AOE arts nuke to shield break (like Lin but animation is like boss form). If not, then an interesting one for day to day usability would be making Skill 3 infinite duration.
Nice, I've been waiting for this vid (cheers on your recovery) since i got her pot1 but since i already have the redhead ice cream lady, i think i could just put her on the side atm until her module arrives... Would love to build her if she's still an arts fighter but gains silverash S3... wide range, single targeting but splashes and deals considerable dmg to elites and bosses but that's not the case (playable boss moment...) Imo, A Module upgrade that increases her shield chance would be nice but i think they could do more with it... Stacking shields, different conditions in gaining a shield on top of what she have or have her get a passive bonus that if she doesn't have the shield she gains increased resistances, further increased against bosses and elites... WOULD love to use her with the immortal spalter as a tank but i think surtr just tops her in every aspect, she's still viable tho on some aspects but requires more support... (ice cream lady is just too dang quick in dealing with threats...)
Well i don't have problem with VIVI i use her in daily But if i want to add in her module probably just gave her the arts fragile/ignore arts res and when attacking enemy gain 1 sp so i can spam her S3
Viviana module X: Level 3 effects HP +220 Attack: +40 Res: +5 Talent 1 effects increased by 4% (Deals 12(13 w/Potential 2)% more arts damage and takes 12(13)% less Phys/Arts) Gains new talent, enemies killed by Viviana explode in a moderate radius upon defeat, dealing 150% of Viviana's attack as arts damage Module Y: HP: +160 Attack: +55 Defense: +40 Talent 2 proc chance now applies to all enemies struck, but the effect is increased to 1.75x (31.5%/35% with potential; ~72% chance to proc when hitting 3x with s3) against Elites or Bosses. When Viviana's shield from Talent 2 is broken, gain +5 aspd, stacking up to 3 times, and heal for 10% of max hp
Surtr = Heli drop, good with high-res mods, Vivi = tank elite, stay on field, multiple time activate skill. Done, the only thing, no, two things that bug me is her shield stack are so low :> and her s3 doesn't has unlimited duration as i expect it to be :
Surtr is also Eyja tiers of early-days gross balancing mistake so there's that. Well, at least Vivi's S3 has a good cycle time. Could be much worse given how HG sometimes treats archetypes with Arts DPS as the main job desc...
If you ask me if Viviana is not a Arts Fighter Archetype. I would agree to the Caster Archetype. One crazy Idea was make her a Primal Caster that would make her compatible with Arturia but Diamante Exist so. AOE Caster and Mystic Caster for big Damage AOE Caster S1 is Automatic Skill with stack that let her deal huge damage and burn damage. Skill 2 is Manual and became Infinite duration on the 2nd activate which increase her attack splash range and have longer burn damage. 3rd skill long SP long duration Imcrease attack interval. Mark an area with most enemy around or near the blue box and after a while release a huge splash attack damage like her candle knight. (Global Range.) Mystic Caster: Talent let her deal burn damage that can stack. 2nd one is stackble for every viviana kill increase the Arts Fragility of a Burn Enemy from 10%-40% Skill 1 Typical Mystic which change her range Skill 2 is Infinite Duration Increase Damage create a field that deals damage over time and her stack will not attack if its not full stack. Skill 3 Manual Long SP and Duration. Increase range make her range AOE Sniper range Attack 2 Target and for every stack of her traits increase the splash range and damage from 4 to 9 to 13 tile range. Or a new Caster Archetype.
TBF it's kind of a mystery where the devs even pulled that iteration from because she kinda never displayed anything of the sort in the narrative in the first place. This "duellist" kit is a much closer match, too bad they went and did their bizarrely inconsistent fear of Arts damage again and somewhat undertuned it.
I think a burn elemental damage shouldve been a built-in part of her kit tbh.... :-( that way shed have kind of a more seperate niche from surtr, being someone who provides elemental damage gimmick
My attempt at a module to make her what people wanted. Module Rank 1: (Trait) Deals Arts damage, When a enemy dies in Viviana's attack range the defeated enemy lets out an explosion effecting the 9 tiles around the unit dealing 100% Viviana's attack and applying 10% fragile to damaged units. ASPD +6, Attack +55 Module rank 2: (Nova) When attacking an elite or leader enemy, there is an 22%(+4%) (24% at P3)chance to gain a Shield that only blocks melee attacks ASPD +8, Attack +70 Module rank 3: (Nova) When attacking an elite or leader enemy, there is an 26%(+4%) (28% at P3) chance to gain a Shield that only blocks melee attacks ASPD +10, Attack +85 That should address most of the shortcomings she seems to have.
I feel like recommending Viviana for newbies might not be a good idea since new players will only be able to get to E1 since E2 is expensive and Mountain being on newbie banner now makes hard to for her to compete in lane holding
Back then usually the standard Ops from Limited banner is stronger or has more usage, i think since wot'ah Ch'en it changed. Under Tides is the perfect one, both is strong. Well back then people also used to complain about old Limited Ops are rather weak/low usage. So maybe we are also taking part in this process why now HG make limited Ops strong... :thinking: Despite having low priority, already build Viviana tho, since i E2'd all 6 star no exceptions. I'm at the point where i E2 ops for base/paradox simulation 💀
More like it's their bizarrely inconsistent phobia of Arts damage again, the same thing that nearly crippled the entire Splash Caster archetype from day one. Meanwhile they create _things_ like Reed Alter who's literally better DPS than most actual Casters so yeah. HG balancing, and I use the term loosely, do be wildly schizophrenic like that. Like they have this wholly absurd tendency to undertune characters whose _literal job description_ is Arts DPS while not even batting an eye at pretty much anything ELSE doing insane demeji of whatever variety... not in the least, you guessed it, _Arts._ Makes sense.
I think her problem is her ability got split into frontliner and backliner. Putting her at the back wasting her skill defense, but at the front she doesn't have enough defense without skills.
If only her s2 has 35% or more crit chance or can stack atkspd 2 times and her s3 2nd activation give her 20% res shred or apply burning status effect. *Sadge*
Well I really don't have any choice but to build her now😒 because I got her together with ho'olheyak instead of virtuosa who I wanted the most😭 and I'm out of originium
I feel like she made more sense as a swordmaster. Like chen and irene, her boss form giant fireball seems like an instant burst of big dick aoe. This kinda awkward sustain unit is an odd choice and doesn’t feel like the boss we fought.
Not much of a boss in the actual event anyway, people tend to conflate her with the mad buffed CC version later. (I'm pretty sure I basically just Schwarz'd her on spawn or smth.) More to the point it's not like she ever demonstrated anything of that sort in the actual narrative anyway, don't ask me where the devs got the idea to turn her into an AoE nuke enemy...
@@broadbandislife I mean that's true of a lot of characters. She might have suited the kheshig thing of attacking from shadows. But anyways, it's her most memorable feature as an actual ingame unit.
@@TheEmperorGulcasa Most enemies-that-become-playable have at least _approximately_ similar kits between incarnations, off the top of my head W's timebombs and Dorothy's mines. And at least thematic gameplay and storyline integration, likewise bosses (eg. Tola and Blood Knight actually do summon wacky stuff in the narrative, if not exactly the same as in stages). Vivi basically looks like whoever designed her enemy version never talked with anyone working on _any_ of the other stuff. HG only knows why. Anyway, my _point_ was that bitching about that is kinda dud argument when this kit is conceptually much closer match to her actual canon lore. That the devs had another attack of their pathological phobia of dedicated Arts DPS classes and lowkey undertuned it is an entirely separate matter.
@@broadbandislife I broadly disagree on a few things. First, while maybe if you narrow things to enemies who have had a depiction being converted to an ally, this may be kind of true. But Viviana is not at all the first character who has been pretty different from lore form. Take, say, Ling and Dusk. Dusk is all about illusions and the ink monsters. She traps people in an alternate reality and can create whatever beasts she likes through painting, meanwhile basically never actively doing anything herself physically. Yet she's a basic dps attacking herself for the most part. Yes, she has freelings, but they are a footnote component of her kit other than s3, and s3 is both clunky and at best a poor representation of her illusions and summon focus in story. Ling, meanwhile, has no association with summons and is very hands on usually. So of course she's a summoner who leaves everything to minions. They would make a lot of sense swapped though. Mudrock lore wise is mostly focused on her colossus summons also. They feature prominently in her stage even if they aren't technically her mechanic. Yet there is no representation of them in operator form. Saria, lore wise, is a massively powerful brawler, but her unit is a medic with no offensive capacity. Skadi alter's main boss trait is to transform into a giant ass sea monster, also not really present in her playable form. If you want to argue from a lore perspective, you could nitpick all day, and there are plenty of examples for and against as far as lore to gameplay accuracy. Ultimately, it doesn't matter. What do people most recognize about Viviana. Her fireball. Doesn't matter if it's a shaky representation of her lore. Frankly her lore isn't that exciting as of the near light event, and it left a middling impression on most people. Of the like 3 main bosses, she was the least important to the story climax plot wise. Which is why if you ask what people associate Viviana with, it's her singular obvious gameplay element, the fireball. Meanwhile, do people appreciate if her operator form is more "lore accurate". No. Most people care that it's bland, weak not very unique, and doesn't match their strongest impression of her (fireball). She could be powerful and unique like Saria, Ling or Mudrock, regardless of lore accuracy and been popular. She could be memorable, interesting and unique regardless of power, such as W, Swire alter or Silence alter. Had either been the case, people would likely have been satisfied. Powerful and you can use her a lot and feel satisfied. Unique and she's at least memorable and people who love babying and leveraging niche units can have fun. But to have very high expectations as a fan favorite with a strong pervious impression (fireball), and to come out as bland, weak and mismatched to people's expectation obviously has resulted in a very poor reception.
@@TheEmperorGulcasa In the narrative Dusk greets Nian by starting a full _wuxia_ sword fight, IIRC... and she still HAS her ink beasties so yeah. The Sui Fragments are a big shrug in general, they're freaking reality-warping demigods. They get to do whatever they bloody well feel like at the moment. We never particularly see Ling fight anyway so that's a wash, but she's served in a senior military post in the past and conjuring stuff up seems to be bit of a thing with the Sui in general - if you remember Nian's intro event she at least _claims_ to be capable of basically manifesting armies out of thin air. Considering mere mortals like Edgy Boi Tola and Gigachad Blood Knight can pull that kind of stunt too she probably isn't exaggerating. Mudrock keeps her shield and still hits stuff with hammer as she will as a boss if you let her (most don't) so moot. Those golems were never going to be practical as a playable element anyway. Saria's file explicitly states this is her using her Arts in a protection-healing capacity so also moot. A more aggressive posture would simply be an Alter, see also Gavial who has a directly comparable thing going. Skadi Alter came out long before they wrote out (and in all likelihood had decided on) the full Seaborn lore in IS#3 so, again, moot. Also see reality-warping demigods that get to do whatever they damn well please. Who are _you_ to tell Chthulhu he can't sing karaoke for a change? I also could care less about what people who probably never actually read the narrative anyway and conflate her with her mad buffed CC iterations think is "the recognisable thing" about Vivi. Her enemy version is quite literally just a mildly beefed-up Nova Knightclub reskin that almost certainly was just throw in on principle without much thought put into it. (I really wouldn't be surprised if the combat sprite and basic mechs hadn't been created long before they settled on the actual storyline and then just got used so they wouldn't go to waste tbh, they're that far removed.) It's as uninspired boilerplate as it gets. Her Operator kit actually does a reasonable job adapting the gist of how she fights in-story but HG has a spasmodic and irrational hatred of classes supposed to be primarily Arts DPS so the devs kinda dropped the ball on the specifics again. It does some decently unique and interesting things but even a layman can readily think of simple ways to make it better, plus it straight up could use some beefier numbers all around.
For me i straight up m3 her s2 reason is simple i have way too much dps to deal with elite and bosses my ntrk and kal can deal straight true dmg to bosses if my typhoon mylner or other dps can deal with it not to mention texter/yatoalter combo but i dont have allot of laneholder so that her job now
Methinks she's at a very awkward state... A really strong module would make her kit flow a lot better, BUT Surtr would have to get something similar, and that's a big No-No Best I can think of is having normal enemies trigger her talents, OR having her shields trigger at a 75% rate?
Honestly throwing in _both_ wouldn't even be overkill. And/or making the shield stackable. (I can see the rationale behind making it only work against melee attacks, it's another thing entirely if that actually works well in practice...) Also Arts fragile/Res shred wouldn't be uncalled for either, it's not like she'd stand out much amongst all the OTHER insane burst DPS monsters even with those. Sometimes HG's pathological but wildly inconsistent phobia of Arts DPS classes really frustrates me...
I really like her design, but her being a guard is just meh. I've got so many op guards I don't know how I could use her. Too bad she isn't a caster. Fits her design a lot more.
Lvl 1 mod shield can also block ranged att.subsequent module lvl either increase shield stack or proc chance. btw what's her res with S3 and nightingale S3 active?
SO I wanted to pull Viviana because she is top waifu material I spend 60 pull that I had been saving and on the lat one I got a 6 star, Do you know who it was? It was Surt the objectibly better version of VIviana but I didnt want the best character I wanted my dear waifu.
So Ladies and gents!
Did you manage to get Vivi and Virtuosa?
Got pot 1 vivi but no virtuosa in 150 pulls😢
I got a max potential Vivi and no Virtuosa. I'm still mad since I was almost at 300 pulls to get Virtuosa. I max leveled Vivi out of spite.
She came from the first free tenroll, I’m very happy about it
Went into this banner for Viviana, hoping yo at least get her. About 120 pulls later, I get Virtuosa and Ebenholz, somehow.
Yes. Got both and pot for Mountain. Now saving pulls for Degen. Arturia was from free 10-pull and Vivi was after some pulls.
"Prepare another unit behind her"
Me:OK, your job Margaret (guard).
"Partner her with healer"
Me:Ok, your job again Margaret (defender).
"Viviana sandwiched by two Margarets"
Please, Lord, all I ask is to be able to watch 🙏
TBF you usually want to do that with Block 1 units anyway just to be on the safe side. But DefeNearl would certainly do the job fine... 👀
They call me 007:
0 off-rates
0 Arturias
7 Nearl deer GF
I relate with you so bad, I only got Viviana thrice and no one else
Same bro
i get pot 2 arturias while i want niche deer 😅
Looks like Nearl has rigged your account
She wants her so bad, you are the sacrifice
@@VinhNguyen-yr2co Ah, yes. The Equilibrium of Suffering...
Since you're posting a video I hope you survived your Dengue Fever alright, Frostbyte! Glad to see an upload from you.
Thanks, I survived.
@@FrostByte262Legit the only reason people say Viviana is bad is because she’s competing with Surtr… And we all know how OP Surtr is… Viviana does their job well. It’s not something that can solo a stage but the entire point of having 12 Operators to deploy is to make a team that works together…
@@ninja6245-real not really I hate that they didn't bring a single thing about her skills from boss form, even if she's not a caster they didn't bring anything that remotely close to the previous interaction, look at mudrock for a better example, she has the shield and the Bonk, but the deer don't, you could have changed the character for any operator and it would be ok but releasing this kit on she is what makes me dislike the character.
A better idea would be releasing the character as a caster for she, if they wanted to say that she's a guard take the kit from the guard that will be released with shu and change the effects from skills to fire or something like that, people would liked she way more I believe.
@@Twilight_Bard_August The problem with that argument is that her miniboss iteration - which I'll remind you was very weak in the event proper, it's the later ultra buffed CC versions people remember - had a kit that basically had nothing to do with her actual lore; she never demonstrates anything of the sort in the narrative. Don't ask me where the devs pulled that nuke out of, wouldn't even be surprised if the enemy design predated the proper writing of the storyline (somewhat in the manner of Silver Age superhero comics where it wasn't uncommon to draw the front cover first and then write the plot _du jour_ around that...).
The _actual_ problem with her kit is HG did their only too typical but maddeningly inconsistent thing again, namely were irrationally scared of dedicated Arts DPS archetypes, and lowkey undertuned her kit for no damn reason. As if they didn't regularly churn out hair-raising deeps monsters of virtually any _other_ class up to and including a certain Draco who decided to cross-train as a 'healer' and became a better Caster than most ACTUAL Casters... ._.
Truly "Boss VS boss when you unlock them as a playable character" moment
Meanwhile Degenbrecher:
@@HMN134 reverse effect be like
@@Gabriel-cs6wu the Vergil effect
meanwhile Mudrock:
TBF her actual event miniboss iteration kind of just got spawncamped without issues. (I think I Schwarts'd her.) It's the giga buffed CC versions later that gave people grey hairs.
And, really, the devs basically pulled that delay nuke out of their _derriereres_ anyway for no damn reason. She never displays anything of the sort in the actual narrative.
I think the designers were afraid of creating another Surtr, leaving Vivi in this awkward state where she has an interesting kit, yet she's nowhere near to make full use of it
I’d argue her kit isn’t even interesting. She’s a laneholder who is useless off skill, which is typically not a great look. IMO, if they just made her into art thorns I’m pretty sure no one would have batted an eye. Also I’m pretty sure if they made her candleknight burst (I know the lore but the avg player don’t give a shit) her s2 as a charge based skill it woulda been cool. Like in my humble opinion both of these ideas are way cooler than what she has now
That S1 increased range open some funny plays
Just in case, before someone makes her S1M3 because of this, it's only FOR FUN
Afraid of creating another surtr
Degenbreacher exist
W alter exist
I know they are different class but both are powerfull
@@Zerouxa yeah they literally release a kit that completely ignores its archetypical draw back with the next new six star so it’s like xD what’s the point
They can just make her NOT DPSer or Bosskiller and make her Laneholder with infinite duration skill like S2 of Thorn and Typhon, or mode changing skill like S2 of Mountain and Silverash ...
Elite and Boss are not the only enemy with high DEF and low RES ...
We need someone like Mountain to holds small enemy with high DEF ...
man wish her s3 could’ve been infinite duration on second cast at least
It could've made her a solid laneholder
I want her to have a passive with niche uses like, "when blocking non elite or boss enemies, but an elite or boss enemies is within range, switch their positions and inflict bind to them" so that she will always duels the right enemy while not allowing the switched enemy to leak
for me, i wish 1 of her skill have the same diamond range of her boss/elite version on nearl event
Fun fact: Lena Tiemann is also voicing Viviana in German
That is why she has a german accent in english. :D
Yup and im using it rn
I feel that 6 stars today are either downright broken or either wheel chaired. Vv happen to be in the wheelchair section and the upcoming logos is in the broken section
The duality of modern AK 6 stars
@Xendrick feelsbad man. Gotta wait for a module and definitely when it comeout surtur one will be better.
@@frostknight7687There’s actually situations where Viviana is BETTER then Surtr. Viviana’s S3 will let her survive far longer then 8 Seconds… Which means she actually works against most modern bosses since they have an invinciblity period… Which Surtr dies before it’s finished.
@ninja6245-real very situational. It all depends on her barrier. Regardless i saw some clips of her surviving patriot and last steam knight. If she ever get a module i hope she get one that let her barrier activate easily and her skills duration become infinite.
@@frostknight7687 sadly, modules don't affect skills.
I think it would be pretty good if she can stack more than 1 shield.
Vivi module:
+5% chance to get the shiled when attack bosses/elite enemies (+8% at level 3)
New: When the shiled is broken, explodes making arts aoe dmg in a cross area with 125% of the Viviana attack.
This is my idea for posible module.
This implies the existence of a surtur module. Idk which is scarier. More res shred, or longer immortality
@@nightsky2165 Surtr is ridiculously broken anyway, not like a module would markedly change that. These days HG in any case tends to take pains with stage and mechanics design to keep people from just unga bungaing boss fights and other intended challenges with balancing mistakes like her.
And they just released Lord modules on CN remember? The single biggest winner of which was arguably Lappy who got _Fragile_ on top of her Silence so... yeah.
Great to see that you're all right. I've been honestly quite worried during the last few days because just a few weeks before, someone I know didn't survive his dengue.
Viviana - Must handhold.
Virtuosa - Gimp Suit required.
Sounds about right. Might also want to get your last will and testament in order...
Hi this is 7 months later and somehow this man managed to predict correctly on vivi's module and i gotta say, she is still not camparable to that red woman but at least she is usable now. Looking forward to new 6* ritualist specialized in Burn ele
I've saw Viviana in Bad Lights before, but after recovering of not getting any Virtuosa while getting 5 Vivianas (it's hard to like a Operator after that, it took me a bit of time to stop being unfair to her) and actually LEARNING how to actually play with her (Learning how to properly use a Unit effectively instead of just deploying them there and doing big damage? Crazy, amirite?), it was actually kinda fun, because after the Gacha ended and all the Meta Units i couldn't get were gone, i realized: "Hey, I don't care if people say those Units are bad, i'm the kind of person who would even E2 Frostleaf!"
From what i've learned, Viviana it's the Peak of Performance for what the Arts Guards represent, that's why people saw her Astesia 2, because Astesia was their representative before and she was great at what she did.
Surtr isn't in-between them, not only because she's not only a Tough Competition to beat in-between Arts Guards, she's a Tough Competition to beat in-between EVERY SINGLE OPERATOR. Surtr it's broken and the very first and unique to this day, a Arts Guards that focuses 100% on Offensive and Ignorance, because she's doesn't care if your Res is High, she'll beat you up. Surtr doesn't care if she's about to die, she won't let someone savor the taste of defeating her. Besides sharing the same Class and Subclasses, Surtr has basically nothing that makes her similar to Previous Arts Guards.
Viviana it's great and she's not Surtr, and that's fine, because if we had another Surtr, it would mean Hypergryph lost their capability to Balance at once. Viviana it's the Arts Guards you go for more defense, being able to keep herself alive in the field for a long period of time without difficulty with her Skills and Talent 2 making her extremely resistant against any kinds of Melee Attacks. While Surtr it's your extremely powerful offensive, like if you want to deal with a Enemy your Surtr can't kill with only one S3, your Viviana can stand there, stalling them and dealing some damage to boot while your Surtr it's waiting for her Redeployment.
With Arts Guard Module in the Future, a higher chance of her activating her Talent 2 would be great, even more if they were stackable or gave her some buffs (Like Nian's Module) once her lose them.
Instead of being preoccupied with Powercreep, remember that you have 12 slots that you can use to deploy operators.
I had no complain about Viviana's Kit once i was willing to learn and look at it by a new Light... Hah, it reminds of Near Light. Anyway, if Hypergryph gave her S3 normal attacks a bit of AoE to deal with smaller Mobs since people really like Non-Slow AoE Casters, i guess? And the final hit to be her Nuke, that people really wanted more than her self, maybe it would be seen greater for the whole community. But remember, Viviana *was* the Candle Knight, she couldn't be like Surtr, because "Knight", it's much better for her to be Tankier like that and let Surtr be Surtr.
Would be nice that module allowed her to stack the shields (max3-4) of her T2 so she could pass the test of steaminight triple hit harmless and increase some % the gain rate, that would help her a lot
Not hard to think of fairly minor tweaks that'd substantially improve her base kit for that matter. But this is HG with their pathological schizophrenia about Arts DPS classes so... it is what it is.
But if we optimistically take what they did with Juggernaut and Lord Modules as a guideline it's a reasonable prospect to hope she'll get a decent one if and when the devs eventually get around to this archetype.
I would, if she came home.
Now I'm raising Nearl the Radiant Knight instead
You'll get her eventually at standard banner.
NTRK is personally my favourite operator for not necessarily meta reasons. Even then, her s2 and s3 are great, and her s2 is actually useful even with a good roster.
@@eufrosniad994 s1 for afk strategy
they should have atleast kept her signature explotion skill, so people can remember her
poor girl
TBF she literally never demonstrated anything of the sort in the actual narrative so... _yeah._ Nor does it make an awful lot of sense in the context the Competition Knights do their stuff in.
Make her shield stack up to 3 hits like Mudrock or give her a heal everytime her shield is broken also like Mudrock
With 326 pulls i couldn't get Virtuosa... but i got Viviane with full potential ç.ç (and in the shop i bought Skadi hahaha)
When u use 3rd skill, you'll get three hits each attack. That'll increase your chance to get shield from 50% chance to 87,5%
Finally able to catch a new upload!!!!!
*Inhales Copium*
Been cooking on arts fighter module and I think the improved base Trait effect should be
"Gain 5% Barrier for each kill of max hp, can't exceed 100% of max hp" (similar to Penance Module)
Their base survivability is just average, so for somewhat longer fights they can now survive even without a healer........ (Surtr S3 could potentially have over 16k hp lol)
For Viviana specifically, I think an upgrade to her 2nd Talent would help a lot.......
Module Lvl 3 effects: "35% chance to gain a Shield when attacking Elite & Bosses that blocks both Melee & Ranged attacks, the chance further increases by 10% with each kill upto a maximum of 75%"
*Inhales even more Copium*
Vivi's English dub is an activation to my neutrons
Honestly Vivi hepled me at Rainbow 6 collab event with one specific enemy when i promoted her for S3
10:49 I forgot about potential buff for Gravel working in factories. I guess I need to time her work schedule right with Pinus lot for max productivity now
I will never recover from the fact that I got one and only Vivi out of 300 rolls. The overall result is not bad, I just hope to get at least 1-2 of her dupes. 😂
Would be cool if she got a module that makes a mini arts damage blast that reduces RES go off each time her shield breaks.
Pass.. should've made her an aoe caster or a phalanx caster.
Honestly I think those archetype might end up making her worse
Or a musha or a lord.
you mean mystic? each charge could light up a wisp on her candle or something
We need her nuke back
Nuh uh.She fits her role very good.At max i would say a lord
My idea for vivi module is to make her T2 increased chance and either
1. Reduce dmg for a time after the shield is broken
2. Increase the max amount of shields
I planned on only pulling for Virtuosa and even managed to get her after a wild Saria appeared. Imagine my surprise when Viviana popped up in one of the free daily pulls. 😅
Honestly if her S3 2nd activation was infinite, she'd be a great operator. Consistent boss tanking or a heavy arts damager from behind a defender.
I want her just by the sound of her voice alone holy shit that accent is UMFF!
I like how solid her damage is, really. She’s great for burst damage vs Elites, and I pair her with her limited girlfriend Nearl. Their skill cycles seem to alternate perfectly so it works quite well to hold a lane against all sorts of strong enemies!
She’s beautiful that was enough for me ❤😊
Honestly module should either add an AOE arts nuke to shield break (like Lin but animation is like boss form). If not, then an interesting one for day to day usability would be making Skill 3 infinite duration.
Nice, I've been waiting for this vid (cheers on your recovery) since i got her pot1 but since i already have the redhead ice cream lady, i think i could just put her on the side atm until her module arrives...
Would love to build her if she's still an arts fighter but gains silverash S3... wide range, single targeting but splashes and deals considerable dmg to elites and bosses but that's not the case (playable boss moment...)
Imo, A Module upgrade that increases her shield chance would be nice but i think they could do more with it... Stacking shields, different conditions in gaining a shield on top of what she have or have her get a passive bonus that if she doesn't have the shield she gains increased resistances, further increased against bosses and elites...
WOULD love to use her with the immortal spalter as a tank but i think surtr just tops her in every aspect, she's still viable tho on some aspects but requires more support... (ice cream lady is just too dang quick in dealing with threats...)
Well i don't have problem with VIVI i use her in daily
But if i want to add in her module probably just gave her the arts fragile/ignore arts res and when attacking enemy gain 1 sp so i can spam her S3
Viviana module X:
Level 3 effects
HP +220
Attack: +40
Res: +5
Talent 1 effects increased by 4% (Deals 12(13 w/Potential 2)% more arts damage and takes 12(13)% less Phys/Arts)
Gains new talent, enemies killed by Viviana explode in a moderate radius upon defeat, dealing 150% of Viviana's attack as arts damage
Module Y:
HP: +160
Attack: +55
Defense: +40
Talent 2 proc chance now applies to all enemies struck, but the effect is increased to 1.75x (31.5%/35% with potential; ~72% chance to proc when hitting 3x with s3) against Elites or Bosses.
When Viviana's shield from Talent 2 is broken, gain +5 aspd, stacking up to 3 times, and heal for 10% of max hp
Destiny collab comparsion with her shield gain chance sounded so painful...
Nearl: hit it my girl!!! 🔥🔥🔥🔥
Surtr = Heli drop, good with high-res mods, Vivi = tank elite, stay on field, multiple time activate skill. Done, the only thing, no, two things that bug me is her shield stack are so low :> and her s3 doesn't has unlimited duration as i expect it to be :
Surtr is also Eyja tiers of early-days gross balancing mistake so there's that.
Well, at least Vivi's S3 has a good cycle time. Could be much worse given how HG sometimes treats archetypes with Arts DPS as the main job desc...
Been waiting for her 2 whole years, of course I'm gonna build her
If you ask me if Viviana is not a Arts Fighter Archetype. I would agree to the Caster Archetype. One crazy Idea was make her a Primal Caster that would make her compatible with Arturia but Diamante Exist so. AOE Caster and Mystic Caster for big Damage
AOE Caster S1 is Automatic Skill with stack that let her deal huge damage and burn damage. Skill 2 is Manual and became Infinite duration on the 2nd activate which increase her attack splash range and have longer burn damage. 3rd skill long SP long duration Imcrease attack interval. Mark an area with most enemy around or near the blue box and after a while release a huge splash attack damage like her candle knight. (Global Range.)
Mystic Caster: Talent let her deal burn damage that can stack. 2nd one is stackble for every viviana kill increase the Arts Fragility of a Burn Enemy from 10%-40%
Skill 1 Typical Mystic which change her range
Skill 2 is Infinite Duration Increase Damage create a field that deals damage over time and her stack will not attack if its not full stack.
Skill 3 Manual Long SP and Duration. Increase range make her range AOE Sniper range Attack 2 Target and for every stack of her traits increase the splash range and damage from 4 to 9 to 13 tile range. Or a new Caster Archetype.
her module maybe could increase stackable shield counts, like m1 2 stack, m2 3 stack, m3 4 stack
To be fair, i was a bit disappointed she was not AoE caster cuz how she works as an enemy
TBF it's kind of a mystery where the devs even pulled that iteration from because she kinda never displayed anything of the sort in the narrative in the first place. This "duellist" kit is a much closer match, too bad they went and did their bizarrely inconsistent fear of Arts damage again and somewhat undertuned it.
I think a burn elemental damage shouldve been a built-in part of her kit tbh.... :-( that way shed have kind of a more seperate niche from surtr, being someone who provides elemental damage gimmick
Give her a module where she gains atk speed and higher chances to procc barrier so she can actually be a duelist
Viviana in front, Saria in the back.
Additional block, healing and SP battery for our antler duelist
With high hopium i shall believe Viviana module shall give her 35% made shield and when shield broken inflict burn dmg nearby enemy
Probem is if vivi gets mod ice cream gets mod. So it’s better that no mod is made at all
My attempt at a module to make her what people wanted.
Module Rank 1: (Trait) Deals Arts damage, When a enemy dies in Viviana's attack range the defeated enemy lets out an explosion effecting the 9 tiles around the unit dealing 100% Viviana's attack and applying 10% fragile to damaged units. ASPD +6, Attack +55
Module rank 2: (Nova) When attacking an elite or leader enemy, there is an 22%(+4%) (24% at P3)chance to gain a Shield that only blocks melee attacks ASPD +8, Attack +70
Module rank 3: (Nova) When attacking an elite or leader enemy, there is an 26%(+4%) (28% at P3) chance to gain a Shield that only blocks melee attacks ASPD +10, Attack +85
That should address most of the shortcomings she seems to have.
Imagine they made her use that explosion skill like in CC#8
5:18 Just a Pancake giving prophecy again ...
I feel like recommending Viviana for newbies might not be a good idea since new players will only be able to get to E1 since E2 is expensive and Mountain being on newbie banner now makes hard to for her to compete in lane holding
Back then usually the standard Ops from Limited banner is stronger or has more usage, i think since wot'ah Ch'en it changed.
Under Tides is the perfect one, both is strong.
Well back then people also used to complain about old Limited Ops are rather weak/low usage.
So maybe we are also taking part in this process why now HG make limited Ops strong... :thinking:
Despite having low priority, already build Viviana tho, since i E2'd all 6 star no exceptions. I'm at the point where i E2 ops for base/paradox simulation 💀
More like it's their bizarrely inconsistent phobia of Arts damage again, the same thing that nearly crippled the entire Splash Caster archetype from day one.
Meanwhile they create _things_ like Reed Alter who's literally better DPS than most actual Casters so yeah. HG balancing, and I use the term loosely, do be wildly schizophrenic like that.
Like they have this wholly absurd tendency to undertune characters whose _literal job description_ is Arts DPS while not even batting an eye at pretty much anything ELSE doing insane demeji of whatever variety... not in the least, you guessed it, _Arts._
Makes sense.
This aged like fine wine considering her module will consist of burn damage
Her module needs to be ignores X amount of resistance. Just a straight up passive.
I'd pair her with Reed Alter S2. She will be healed, enemy debuffed and extra damage from fireballs.
I've already build her up to max. She is one of the two Leithanien knights that i want to pull for.
I got her m3ed her s3 and shes been pretty good for me
Welcome back Frost!
It's Shion's JP VA (Reincarnated as A Slime), and I simply can't get enough of her voice!
I think her problem is her ability got split into frontliner and backliner. Putting her at the back wasting her skill defense, but at the front she doesn't have enough defense without skills.
Yo frost, I've been waiting for you to make the summary of the current event! When is it going to be released?
I got her Max Pot while pulling for Virtuosa XD and tbh i think shes good for Boss fights in the Sidestorys =)
If only her s2 has 35% or more crit chance or can stack atkspd 2 times and her s3 2nd activation give her 20% res shred or apply burning status effect. *Sadge*
I'am not surprised when this Lady will have Alter soon 😂
I got her and Virtuosa in the same 10 pull so I guess I gotta take care of her now (tho Imma just keep her e2 s7)
Maybe her module just make her skill 3 permanent like Typhoon or thorns
Her voicelines are worth it for me
Well I really don't have any choice but to build her now😒 because I got her together with ho'olheyak instead of virtuosa who I wanted the most😭 and I'm out of originium
I feel like she made more sense as a swordmaster. Like chen and irene, her boss form giant fireball seems like an instant burst of big dick aoe. This kinda awkward sustain unit is an odd choice and doesn’t feel like the boss we fought.
Not much of a boss in the actual event anyway, people tend to conflate her with the mad buffed CC version later. (I'm pretty sure I basically just Schwarz'd her on spawn or smth.) More to the point it's not like she ever demonstrated anything of that sort in the actual narrative anyway, don't ask me where the devs got the idea to turn her into an AoE nuke enemy...
@@broadbandislife I mean that's true of a lot of characters. She might have suited the kheshig thing of attacking from shadows. But anyways, it's her most memorable feature as an actual ingame unit.
@@TheEmperorGulcasa Most enemies-that-become-playable have at least _approximately_ similar kits between incarnations, off the top of my head W's timebombs and Dorothy's mines. And at least thematic gameplay and storyline integration, likewise bosses (eg. Tola and Blood Knight actually do summon wacky stuff in the narrative, if not exactly the same as in stages).
Vivi basically looks like whoever designed her enemy version never talked with anyone working on _any_ of the other stuff. HG only knows why.
Anyway, my _point_ was that bitching about that is kinda dud argument when this kit is conceptually much closer match to her actual canon lore. That the devs had another attack of their pathological phobia of dedicated Arts DPS classes and lowkey undertuned it is an entirely separate matter.
@@broadbandislife I broadly disagree on a few things. First, while maybe if you narrow things to enemies who have had a depiction being converted to an ally, this may be kind of true. But Viviana is not at all the first character who has been pretty different from lore form. Take, say, Ling and Dusk. Dusk is all about illusions and the ink monsters. She traps people in an alternate reality and can create whatever beasts she likes through painting, meanwhile basically never actively doing anything herself physically. Yet she's a basic dps attacking herself for the most part. Yes, she has freelings, but they are a footnote component of her kit other than s3, and s3 is both clunky and at best a poor representation of her illusions and summon focus in story. Ling, meanwhile, has no association with summons and is very hands on usually. So of course she's a summoner who leaves everything to minions. They would make a lot of sense swapped though. Mudrock lore wise is mostly focused on her colossus summons also. They feature prominently in her stage even if they aren't technically her mechanic. Yet there is no representation of them in operator form. Saria, lore wise, is a massively powerful brawler, but her unit is a medic with no offensive capacity. Skadi alter's main boss trait is to transform into a giant ass sea monster, also not really present in her playable form. If you want to argue from a lore perspective, you could nitpick all day, and there are plenty of examples for and against as far as lore to gameplay accuracy.
Ultimately, it doesn't matter. What do people most recognize about Viviana. Her fireball. Doesn't matter if it's a shaky representation of her lore. Frankly her lore isn't that exciting as of the near light event, and it left a middling impression on most people. Of the like 3 main bosses, she was the least important to the story climax plot wise. Which is why if you ask what people associate Viviana with, it's her singular obvious gameplay element, the fireball. Meanwhile, do people appreciate if her operator form is more "lore accurate". No. Most people care that it's bland, weak not very unique, and doesn't match their strongest impression of her (fireball). She could be powerful and unique like Saria, Ling or Mudrock, regardless of lore accuracy and been popular. She could be memorable, interesting and unique regardless of power, such as W, Swire alter or Silence alter. Had either been the case, people would likely have been satisfied. Powerful and you can use her a lot and feel satisfied. Unique and she's at least memorable and people who love babying and leveraging niche units can have fun. But to have very high expectations as a fan favorite with a strong pervious impression (fireball), and to come out as bland, weak and mismatched to people's expectation obviously has resulted in a very poor reception.
@@TheEmperorGulcasa In the narrative Dusk greets Nian by starting a full _wuxia_ sword fight, IIRC... and she still HAS her ink beasties so yeah. The Sui Fragments are a big shrug in general, they're freaking reality-warping demigods. They get to do whatever they bloody well feel like at the moment.
We never particularly see Ling fight anyway so that's a wash, but she's served in a senior military post in the past and conjuring stuff up seems to be bit of a thing with the Sui in general - if you remember Nian's intro event she at least _claims_ to be capable of basically manifesting armies out of thin air. Considering mere mortals like Edgy Boi Tola and Gigachad Blood Knight can pull that kind of stunt too she probably isn't exaggerating.
Mudrock keeps her shield and still hits stuff with hammer as she will as a boss if you let her (most don't) so moot. Those golems were never going to be practical as a playable element anyway.
Saria's file explicitly states this is her using her Arts in a protection-healing capacity so also moot. A more aggressive posture would simply be an Alter, see also Gavial who has a directly comparable thing going.
Skadi Alter came out long before they wrote out (and in all likelihood had decided on) the full Seaborn lore in IS#3 so, again, moot. Also see reality-warping demigods that get to do whatever they damn well please. Who are _you_ to tell Chthulhu he can't sing karaoke for a change?
I also could care less about what people who probably never actually read the narrative anyway and conflate her with her mad buffed CC iterations think is "the recognisable thing" about Vivi. Her enemy version is quite literally just a mildly beefed-up Nova Knightclub reskin that almost certainly was just throw in on principle without much thought put into it. (I really wouldn't be surprised if the combat sprite and basic mechs hadn't been created long before they settled on the actual storyline and then just got used so they wouldn't go to waste tbh, they're that far removed.) It's as uninspired boilerplate as it gets.
Her Operator kit actually does a reasonable job adapting the gist of how she fights in-story but HG has a spasmodic and irrational hatred of classes supposed to be primarily Arts DPS so the devs kinda dropped the ball on the specifics again. It does some decently unique and interesting things but even a layman can readily think of simple ways to make it better, plus it straight up could use some beefier numbers all around.
Her German voice makes all the reason to build her.
Gyatt damnn that is sexy voice
I tried to get her, but they gave me everyone else though. I can't be mad I got Virtuosa.
For me i straight up m3 her s2 reason is simple i have way too much dps to deal with elite and bosses my ntrk and kal can deal straight true dmg to bosses if my typhoon mylner or other dps can deal with it not to mention texter/yatoalter combo but i dont have allot of laneholder so that her job now
I think they will give her alter in the future like skadi.
I got her p7 while trying to get Virtuosa. So probably will build her ...
who’s here after her module😂
Too bad it's not in Global yet, goddamm it
Yep but he predicted the module and from what I understand, it's good.
Methinks she's at a very awkward state... A really strong module would make her kit flow a lot better, BUT Surtr would have to get something similar, and that's a big No-No
Best I can think of is having normal enemies trigger her talents, OR having her shields trigger at a 75% rate?
Honestly throwing in _both_ wouldn't even be overkill. And/or making the shield stackable. (I can see the rationale behind making it only work against melee attacks, it's another thing entirely if that actually works well in practice...) Also Arts fragile/Res shred wouldn't be uncalled for either, it's not like she'd stand out much amongst all the OTHER insane burst DPS monsters even with those.
Sometimes HG's pathological but wildly inconsistent phobia of Arts DPS classes really frustrates me...
I don't wait years just for this.
Please buff her HG
The BGM is from P5R and MHW, right? It is so chill
When she was the boss, she was kick ass. I was hoping that her skills would be like that. Sad.
I prefer S2 build for Viviana because for elite or bosses' players can deploy better units.
I’m confused, I swore I seen this video before, but it’s not the last 7 hours
I really like her design, but her being a guard is just meh. I've got so many op guards I don't know how I could use her.
Too bad she isn't a caster. Fits her design a lot more.
I really dont care what ppl say about her. I like her, i build her 😎
How long until Degenbrecher from now? I'm gonna save up.
"ASMR voice"
...I mean you're not _wrong_ there >_>
i pull 50 pulls wth no 6 stars(sad). then the rest of day used the free pull. that free pull ended get 2 vivi
Lvl 1 mod shield can also block ranged att.subsequent module lvl either increase shield stack or proc chance. btw what's her res with S3 and nightingale S3 active?
thx for the video
SO I wanted to pull Viviana because she is top waifu material I spend 60 pull that I had been saving and on the lat one I got a 6 star, Do you know who it was? It was Surt the objectibly better version of VIviana but I didnt want the best character I wanted my dear waifu.
Red, don't stand on the seat! It's not good manners!
I dont know if i should be mad or happy about getting typhon rate off instead of arturia in the banner 💀
best module ? something that will let her get her shieald more often
oh god her jp va is doing something to me
probably !?? its not like i got full pot while pulling arthuria
No vivi fortunately. I just get Arturia and run. Now i wait faster for Degenbrecher😂
On the upside Vivi isn't limited so you have a realistic chance of getting her from an off-banner spook at some point...
Why they gotta maker her skill 3 having to activate 2nd time to be just good? Such an ick design.
If I had her, she's be partnered with Saria in the afk team