We hope this tutorial helps you, let us know if you'd like another tutorial in this series!? In the meantime, we are producing content to (almost) weekly so check out our channel page----- > bit.ly/2Kjw4yk Or check out the rest of our PlugIns on our site: aescripts.com/authors/m-p/plugin-everything/
@@LetTheWritersWrite Hey! Episode three goes live in 5 hours! Head over there to be reminded when it goes out, or hit the notification bell for our channel! th-cam.com/video/nB3CvNMKg-w/w-d-xo.html
Well presented information about AE plugin development has been very sparse and honestly subpar since forever. It's great to see what you're doing with these series, I hope to see more in the future!
Hey Daniela! Next episode is live in a few hours but you can head over now to hit remind me, or the notification bell for our channel. th-cam.com/video/nB3CvNMKg-w/w-d-xo.html
This series is awesome, keep it up! I'm pretty new to C++, and building the Cairo library from scratch has been a challenge for me - perhaps in future videos give a little more insight into those steps? I have a decent AE scripting background in javascript, but the concept of having to 'build' libraries in C++ was new to me. Thanks again for the awesome content!
Hi guys, i'm well and truly stumped at building the Cairo library for Windows. Can't seem to get anything working :'( would you be willing to share them?
Please, please, pleeeeeeease show us how to build the library :) i've had to completely rewrite the drawline function so it works neatly, probably not as efficient, but it's all I can use for now to draw lines hahahaha just can't get the cairo library to work and desperate want to try out more advanced artwork. By the way, does Cairo detect when Continually Rasterize is enabled? Or do we need to detect this, then adapt all co-ordinates to match any scaling applied to the layer? Is it worth using Cairo or is there a better GPU accelerated option for working with vectors/paths? Really appreciate any help and advice you can offer, thanks!
@@PluginEverything I too am lost on how to compile the libraries. I come from an animation/web dev background and haven't touched c++ until this series. If a tutorial is too much to ask can you provide a download link to the compiled libraries?
We will be making a video about OpenGL, but not specifically about particle generators, we will do our best to help in our tutorial. Thanks for watching! We appreciate the support.
Risith, I just wrote to your other comment but wanted to reply to the one that inspired James to tackle this topic! We do just what you need live tonight: th-cam.com/video/eTjSJOYRCf4/w-d-xo.html
Yes. I'm also a AE plug-in developer. I started to develop a plugin for particle simulation like trap-code as my university project. I need your help to make it much better. SDK Guide isn't very helpful for me.
Our series continues! We are going to try to follow on from each episode directly but hopefully, we can get to the point where we are covering more advanced things like what you've requested. Check out Episode Three (It goes live in a few hours) th-cam.com/video/nB3CvNMKg-w/w-d-xo.html
FIrst: Amazing tutorials! Thank you! I have some questions. 1. The Cairo surface is created on Render, does this mean it will be recreated each time after effects will render the image (ex: each frame)? 2. What Cairo uses as a surface, an out of screen/invisible win32 window without a parent (NULL)? Or it will somehow connect it to AE UI?
Hi Adrian You're welcome. 1) Yes, that means it's created and destroyed each frame (unless nothing changes, and AE will cache the frame for re-use) 2) It's out of screen and just in memory, that's why we need to blit it to the AE buffer so we can see the result
@@PluginEverything I havent watched the whole video series yet and I have no general knowledge about plugin programming, but I wanted to ask you. If cinder is a c++ library, then could I use any library (like openframeworks), for a plugin in after effects?
We hope this tutorial helps you, let us know if you'd like another tutorial in this series!?
In the meantime, we are producing content to (almost) weekly so check out our channel page----- > bit.ly/2Kjw4yk
Or check out the rest of our PlugIns on our site: aescripts.com/authors/m-p/plugin-everything/
Yes please! There is hardly anything in this.
@@LetTheWritersWrite I'll pass this on to James and see how he is looking at doing another.
@@LetTheWritersWrite Hey! Episode three goes live in 5 hours! Head over there to be reminded when it goes out, or hit the notification bell for our channel! th-cam.com/video/nB3CvNMKg-w/w-d-xo.html
hi i need github codes for this tutorial where can i find it
Well presented information about AE plugin development has been very sparse and honestly subpar since forever. It's great to see what you're doing with these series, I hope to see more in the future!
We will continue to do our best with this series! Let us know if you need help with any specific topics!
This series had an incredible value, thank you so much for publishing
Look forward to more content
Coming very soon for the next episode!
Hey Daniela! Next episode is live in a few hours but you can head over now to hit remind me, or the notification bell for our channel. th-cam.com/video/nB3CvNMKg-w/w-d-xo.html
Well, here it is! Episode Four is live tonight! th-cam.com/video/eTjSJOYRCf4/w-d-xo.html Thanks for your support!
This series is awesome, keep it up! I'm pretty new to C++, and building the Cairo library from scratch has been a challenge for me - perhaps in future videos give a little more insight into those steps? I have a decent AE scripting background in javascript, but the concept of having to 'build' libraries in C++ was new to me. Thanks again for the awesome content!
Hey! Noted! Hope we can help you more soon, and thanks so much for the kind words!
Hi guys, i'm well and truly stumped at building the Cairo library for Windows. Can't seem to get anything working :'( would you be willing to share them?
Please, please, pleeeeeeease show us how to build the library :) i've had to completely rewrite the drawline function so it works neatly, probably not as efficient, but it's all I can use for now to draw lines hahahaha just can't get the cairo library to work and desperate want to try out more advanced artwork. By the way, does Cairo detect when Continually Rasterize is enabled? Or do we need to detect this, then adapt all co-ordinates to match any scaling applied to the layer? Is it worth using Cairo or is there a better GPU accelerated option for working with vectors/paths? Really appreciate any help and advice you can offer, thanks!
@@PluginEverything I too am lost on how to compile the libraries. I come from an animation/web dev background and haven't touched c++ until this series. If a tutorial is too much to ask can you provide a download link to the compiled libraries?
@@robertfikesiv6329 Hey Robbie, I'll show James this today and see what he thinks will work best :)
Please Can you do a video about how to combine openGL context with a AE context. ?
We will be making a video about OpenGL, but not specifically about particle generators, we will do our best to help in our tutorial.
Thanks for watching! We appreciate the support.
Risith, I just wrote to your other comment but wanted to reply to the one that inspired James to tackle this topic! We do just what you need live tonight: th-cam.com/video/eTjSJOYRCf4/w-d-xo.html
Yes. I'm also a AE plug-in developer. I started to develop a plugin for particle simulation like trap-code as my university project. I need your help to make it much better. SDK Guide isn't very helpful for me.
Our series continues! We are going to try to follow on from each episode directly but hopefully, we can get to the point where we are covering more advanced things like what you've requested.
Check out Episode Three (It goes live in a few hours) th-cam.com/video/nB3CvNMKg-w/w-d-xo.html
FIrst: Amazing tutorials! Thank you!
I have some questions.
1. The Cairo surface is created on Render, does this mean it will be recreated each time after effects will render the image (ex: each frame)?
2. What Cairo uses as a surface, an out of screen/invisible win32 window without a parent (NULL)? Or it will somehow connect it to AE UI?
Hi Adrian
You're welcome.
1) Yes, that means it's created and destroyed each frame (unless nothing changes, and AE will cache the frame for re-use)
2) It's out of screen and just in memory, that's why we need to blit it to the AE buffer so we can see the result
@@PluginEverything i can't download cario
Additionally, pre-built cairo.lib ready for Visual Studio is here - github.com/preshing/cairo-windows
Hello, you have a ready project, you can give me c ++ after effect corio
Been two weeks..my heart is broken.
These things take time, but it should happen :)
We hope this helps mend your heart! th-cam.com/video/nB3CvNMKg-w/w-d-xo.html
How's the heart? Need a little refresher? th-cam.com/video/eTjSJOYRCf4/w-d-xo.html Episode four live tonight!
the whole story of the russian coder running away is unbelievable dude. PROGRAMMING IS SO FUN
The joys of upwork :')
@@PluginEverything I havent watched the whole video series yet and I have no general knowledge about plugin programming, but I wanted to ask you. If cinder is a c++ library, then could I use any library (like openframeworks), for a plugin in after effects?