Waves hitting a Sierpinski carpet

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 1.2K

  • @adrien5568
    @adrien5568 3 ปีที่แล้ว +15639

    And now you understand why mangroves are important for coastlines.

    • @NilsBerglund
      @NilsBerglund  3 ปีที่แล้ว +2561

      Very true!

    • @beaclaster
      @beaclaster 3 ปีที่แล้ว +300

      for humans

    • @Danicker
      @Danicker 3 ปีที่แล้ว +215

      Wow I never realised that!

    • @YukuriuddoHerusaizu
      @YukuriuddoHerusaizu 3 ปีที่แล้ว +65

      Awesome!

    • @bbgun061
      @bbgun061 3 ปีที่แล้ว +480

      I was thinking about some kind of breakwater for a harbor, but I hadn't made the connection to mangroves! Thanks!

  • @technochook
    @technochook 3 ปีที่แล้ว +15

    Im gonna print a large QR code and stick it on my boat

  • @camronchlarson3767
    @camronchlarson3767 5 หลายเดือนก่อน +4

    I got distracted for a few seconds and actually caught myself backing up to see what I missed lol

  • @75hilmar
    @75hilmar 9 วันที่ผ่านมา +5

    5:38 between the small squares it looks exactly like in a swimming pool

  • @arcadeinvader8086
    @arcadeinvader8086 3 ปีที่แล้ว +13

    0:08 where is that ripple coming from? is the wave hitting something offscreen?

    • @1495978707
      @1495978707 หลายเดือนก่อน +5

      There's ripples because of dispersion, and reflection off the wall. It's really hard to get zero reflection off a boundary because it's effectively a change in medium

  • @squishybrick
    @squishybrick 7 หลายเดือนก่อน +2

    I recommend playing at 2x speed, unless you're a stoner and are enjoying the visual effects.

  • @HalliePere
    @HalliePere 12 วันที่ผ่านมา +4

    song is awesome

  • @roflmoomoo2098
    @roflmoomoo2098 6 หลายเดือนก่อน +5

    This music is a jam. Vibing as soon as the amen break kicks in.

  • @woollama
    @woollama 3 ปีที่แล้ว +2885

    This is the pinnacle of 3 AM content

  • @DantevanGemert
    @DantevanGemert 3 ปีที่แล้ว +5346

    Now I'm curious whether it's really the fractal shape or just the large amount of small squares that's good at stopping waves

    • @qualia765
      @qualia765 3 ปีที่แล้ว +1040

      i would guess mainly the small squares,
      a grid might let some through, but a hex grid probably not.

    • @NilsBerglund
      @NilsBerglund  3 ปีที่แล้ว +1642

      Probably, yes (see th-cam.com/video/mgC3gw2kbBE/w-d-xo.html for a simpler geometry). The fractal geometry might enhance particular high-frequency resonances, though.

    • @DantevanGemert
      @DantevanGemert 3 ปีที่แล้ว +139

      @@NilsBerglund ah I hadn't yet come across that one. Interesting, thanks for replying!

    • @bengravell5086
      @bengravell5086 3 ปีที่แล้ว +307

      @@NilsBerglund Very cool! I think it would be a more "fair" comparison if the area of the black squares was kept constant; in this video each level adds more area.

    • @wmlye1
      @wmlye1 3 ปีที่แล้ว +53

      I'm also curious what happens as the ratio of the wavelength to the square spacing varies. Is it possible to build something akin to a Bragg reflector or a Bragg filter using a Serpinski fractal?

  • @oblonghas
    @oblonghas 6 หลายเดือนก่อน +904

    The more people in the club, the more volume you need to get the sound to cross the dance floor, but in 3 dimensions

    • @AluminumHaste
      @AluminumHaste 6 หลายเดือนก่อน +65

      That's why speakers are often mounted on ceiling

    • @ChrisStoneinator
      @ChrisStoneinator 6 หลายเดือนก่อน +49

      That’s primarily due to absorption effects, which I don’t think are modelled here. This simulation just shows how the reflections lead to the wave energy becoming more diffuse more quickly, as opposed to reaching the shore in one go. The same sooooort of applies in a club, but 3D acoustics are very different so surface acoustics.

    • @SlyNine
      @SlyNine 27 วันที่ผ่านมา

      Except depending on the frequency sound will pass right through those.

    • @illinoisan
      @illinoisan 17 วันที่ผ่านมา

      My favorite venue is circular with a low ceiling. Amazing acoustic separation at every point no matter the crowd.

    • @JamesTurner-os7sw
      @JamesTurner-os7sw 17 วันที่ผ่านมา +2

      Remind me not to mess with the guy in the middle

  • @jpopelish
    @jpopelish 3 ปีที่แล้ว +1741

    I think it would have been a more useful comparison, if the black area had been constant, in these comparison runs.

    • @NilsBerglund
      @NilsBerglund  3 ปีที่แล้ว +501

      Thanks for the idea!

    • @PatrickPease
      @PatrickPease 3 ปีที่แล้ว +65

      that's what i was expecting

    • @joshuavillwo
      @joshuavillwo 3 ปีที่แล้ว +67

      Yeah, the sizes need to be adjusted so the total area is the same between runs.

    • @aarontooth
      @aarontooth 8 หลายเดือนก่อน +5

      ​@@PatrickPeasePatrick peaseeeee

    • @AnkhAnanku
      @AnkhAnanku 27 วันที่ผ่านมา +2

      @@joshuavillwo either total area or total perimeter. IDK which one is “fair”

  • @achromaticism
    @achromaticism 3 ปีที่แล้ว +2237

    i’m awful at physics so all I’ve learned from this is that /naughty waves get put in the F R A C T A L S Q U A R E to atone for their crimes/

    • @KAngel32
      @KAngel32 3 ปีที่แล้ว +21

      Same here

    • @brada5142
      @brada5142 3 ปีที่แล้ว +37

      I mean, you're not wrong

    • @Zenith_Guard
      @Zenith_Guard 3 ปีที่แล้ว +73

      At least it isnt the _/P E A R W I G G L E R/_

    • @8bitorgy
      @8bitorgy 3 ปีที่แล้ว +4

      Rectal square

    • @OghamTheBold
      @OghamTheBold 3 ปีที่แล้ว +9

      I got a Physics prize at school (and they had to hire an advanced Math teacher) in 2020 I worked for Aston Martin JCB Porsche Suzuki - they fired me with pneumonia I was in ICU

  • @Drawoon
    @Drawoon 3 ปีที่แล้ว +977

    when you reach infinite levels, is it practically just a square again?

    • @NilsBerglund
      @NilsBerglund  3 ปีที่แล้ว +612

      I think so, yes, because the waves do not have infinitely small wavelengths (or rather, there is no energy at arbitrarily small scales).

    • @ekosh6266
      @ekosh6266 3 ปีที่แล้ว +115

      No it's not a square, our mind is not able to picture it but some math can reveal the amount of area it covers, and it's way less than what a square would

    • @Drawoon
      @Drawoon 3 ปีที่แล้ว +95

      @@ekosh6266 Let's do the math then. The first iteration splits the square in 9 pieces and removes the middle one. The second iteration splits those each in 9 pieces and removes the middle ones. The third iteration splits those each in 9 pieces and removes the middle ones. I hope it's clear each iteration multiplies the remaining uncovered area by 8/9.
      after infinite iterations, the leftover area is 8/9^infinity which would be 0, so the shape covers the whole square. Did I get that right?

    • @ekosh6266
      @ekosh6266 3 ปีที่แล้ว +86

      @@Drawoon Okey yes, you got that right, but unfortunately, a set having area zero does not mean it's empty.
      Or the opposite, even if adding infinite squares add up to the total area we are aiming, it doesn't mean it ends up being the whole square.
      Easy proof: give some coordinates, the bottom left corner of the container square is (0,0) and top right is (3,3), then our fractal will never contain the point (2,2) (for example, it will never contain many other points, infinitely uncountable points are left out) .
      Hard proof: search for the Cantor's set and diagonal proof.

    • @Drawoon
      @Drawoon 3 ปีที่แล้ว +30

      @@ekosh6266 sure I guess, but when it comes to the waves from the video it'd act just like a big square even if it technically isn't

  • @Erin-ks4jp
    @Erin-ks4jp 3 ปีที่แล้ว +619

    Hang on, does this mean that a material with a sierpinski carpet cross section would make a very good *directional* acoustic insulator? Because that's what this is looking like. It would conduct well in the direction that in this is in and out of the plane, but insulate very well in the other two directions.

    • @NilsBerglund
      @NilsBerglund  3 ปีที่แล้ว +262

      I'm not a specialist, but it seems that some researchers are interested in that kind of application, see for instance hal.archives-ouvertes.fr/hal-01555279

    • @tenix6698
      @tenix6698 3 ปีที่แล้ว +46

      I think that in the real word the individual squares would giggle and lass the waves further

    • @firefly618
      @firefly618 3 ปีที่แล้ว +70

      you can make a wall by stacking pipes horizontally: they would allow sound in the direction of the pipes, but they would block it in the traversal direction.

    • @DeRien8
      @DeRien8 3 ปีที่แล้ว +6

      @@firefly618 but would that conduct sound laterally that had reached the wall from a perpendicular approach? Feel like unless the outside pipes would need to be resonant to pick up the incident sound in the first place.

    • @jakubw.2779
      @jakubw.2779 3 ปีที่แล้ว +4

      I thought about radar waves. But then i saw level 4 and majority of waves being reflected and i thought it wouldn't really work. Not in this shape at least

  • @ryanbell3704
    @ryanbell3704 3 ปีที่แล้ว +1317

    watch in 2x speed for the optimal experience

  • @wflinner
    @wflinner 3 ปีที่แล้ว +94

    The music feels like it’s from a coolmath-games flash game

  • @Ihave1nsomnia
    @Ihave1nsomnia 27 วันที่ผ่านมา +95

    You didn’t search for this

    • @zzjimmai59
      @zzjimmai59 16 วันที่ผ่านมา +2

      I exactly searched for this.

  • @mattiarecchi4024
    @mattiarecchi4024 3 ปีที่แล้ว +981

    This configuration is an excellent acustic barrier

    • @il_vero_saspacifico6141
      @il_vero_saspacifico6141 3 ปีที่แล้ว +9

      Boh non è considerato che il suono si propaga anche nei muri, tecnicamente in questo modello finisco un semplice muro continuo è un isolamento perfetto

    • @mattiarecchi4024
      @mattiarecchi4024 3 ปีที่แล้ว +13

      @@il_vero_saspacifico6141 ho pensato che una parete semplicemente ha un certo coefficiente di assorbimento che va ad attenuare il suono. Una struttura come questa ha dalla sua parte che produce una miriade di sorgenti a fase casuali che mediamente fanno interferenze distruttiva

    • @vigilancebrandon3888
      @vigilancebrandon3888 3 ปีที่แล้ว +63

      Or maybe a method for preventing shoreline erosion?

    • @danielebonaldo6864
      @danielebonaldo6864 3 ปีที่แล้ว +8

      @@mattiarecchi4024 è la base dei metamateriali, sia acustici che ottici, i quali sfruttano geometrie periodiche di materiali "normali" per ottenere proprietà estreme (come altissimi assorbimenti in acustica o indici di rifrazione negativi in ottica)

    • @mattiarecchi4024
      @mattiarecchi4024 3 ปีที่แล้ว +3

      @@danielebonaldo6864 very very figo

  • @nomekop777
    @nomekop777 3 ปีที่แล้ว +260

    Alternate title: increasingly effective ways to stop a tsunami

    • @cassandra_classic
      @cassandra_classic 3 ปีที่แล้ว +2

      @@mingkanglin9017 yes that’s…
      Exactly what he said.

    • @scowell
      @scowell 3 ปีที่แล้ว +1

      A tsunami is a low-frequency event... this is a very high-frequency impulse event, absorbed by the carpet. If you raise the water level the carpet is inundated.

    • @tackontitan
      @tackontitan 3 ปีที่แล้ว +3

      Nothing stops a tsunami except time

    • @Baburun-Sama
      @Baburun-Sama 7 หลายเดือนก่อน +4

      Another Alternate title: Defending the Menger Sponge Fractal from a Lot of Swarms

    • @pyroman7196
      @pyroman7196 5 หลายเดือนก่อน

      “City Center surrounded by high rises, surrounded by houses, and tell everybody to stand outside their house, we’re gonna stop this wet mother füçk3r, TOGETHER!”
      Famous last words of a city planner.

  • @Tumbolisu
    @Tumbolisu 3 ปีที่แล้ว +115

    What if we start at level 2 and replace the big square in the middle with a wave?

  • @eyewind7379
    @eyewind7379 3 ปีที่แล้ว +81

    This music makes me feel like I'm playing a flash game

    • @pisscvre69
      @pisscvre69 5 หลายเดือนก่อน

      goes unreasonably hard and i love it

  • @TeddyScribbles2
    @TeddyScribbles2 หลายเดือนก่อน +15

    "SIR SIR THE FLOOD GATES HAVE FALLEN!"
    -thinks-
    "SUMMON THE SERPINSKI CARPET LEVEL 4!"
    "wjere the hell do we get that."

  • @gtziavelis
    @gtziavelis 3 ปีที่แล้ว +298

    the more trees we chop down, the more destructive winds there will be.

    • @salsamancer
      @salsamancer 3 ปีที่แล้ว +16

      This is stimulating pressure wave propagation, not fluid motion

    • @anonym3017
      @anonym3017 3 ปีที่แล้ว +28

      @@salsamancer yeah but we also know how good mangrove forests are at stopping and breaking up waves.

    • @johnassal5838
      @johnassal5838 3 ปีที่แล้ว +1

      @@salsamancer Then why don't they construct the footings of large buildings or entire cities in earthquake zones to resemble the later versions?

    • @gavindillon1486
      @gavindillon1486 3 ปีที่แล้ว +11

      @@johnassal5838 ... that's a fucking EARTHQUAKE. That's the ground violently shaking, not fluid impact

    • @johnassal5838
      @johnassal5838 3 ปีที่แล้ว +1

      @@gavindillon1486 both are mediums carrying a *PRESSURE WAVE.*
      Pressure waves are a pulse passing *through* a medium not a long distance movement of that medium.
      Even the biggest quake doesn't move the ground more than dozens of feet while the *seismic wave* covers thousands if not hundreds of thousands of square miles.

  • @trinityy-7
    @trinityy-7 3 ปีที่แล้ว +267

    i like how level 3 lets basically no noise get passed

    • @matthewhubka6350
      @matthewhubka6350 3 ปีที่แล้ว +34

      I thought the same thing but then I realized that the black let’s nothing pass through it at all, so it isn’t really a good simulation of if this would be good soundproofing. Also, constructing this shape would be a nightmare. Normally, the black parts are holes, but in this case the black parts are where the wall is

    • @xxportalxx.
      @xxportalxx. 3 ปีที่แล้ว +7

      @@matthewhubka6350 some square extrusion with mounts at the ends would be a fairly good analog you could build pretty easy. You could also 3dp that easily as well on smaller scales. I doubt this would be as effective as normal sound proofing panels tho

    • @diacoal2433
      @diacoal2433 3 ปีที่แล้ว +3

      I think it simulates water waves, not sound waves.

    • @mynamesbigmynamesbigmyname4757
      @mynamesbigmynamesbigmyname4757 3 ปีที่แล้ว +11

      @@diacoal2433 waves are waves

    • @diacoal2433
      @diacoal2433 3 ปีที่แล้ว +4

      @@mynamesbigmynamesbigmyname4757 But sound waves move through objects whereas water ones don't

  • @yddishmcsquidish3904
    @yddishmcsquidish3904 3 ปีที่แล้ว +122

    This is the main reason for the need to protect mangroves in sensitive areas. Good demonstration!

    • @ChronoSquare
      @ChronoSquare 19 วันที่ผ่านมา

      Makes me wanna think about world building...

  • @lumotroph
    @lumotroph 3 ปีที่แล้ว +93

    The green-energy-level echoes of the third level really remind me of Conway’s game of life!

    • @eduardo98m
      @eduardo98m 3 ปีที่แล้ว +12

      Some fluid simulation methods are based on the same principles as Conway's game of life (Cellular automata)

    • @ldavilla8971
      @ldavilla8971 3 ปีที่แล้ว +1

      Dude, this shit has to do with quantum tunneling, the carpet is the barrier

    • @josephvictory9536
      @josephvictory9536 3 ปีที่แล้ว

      Interesting. Except its dynamic now with a sliding float due to changing energy from the wave (instead of binary).
      Kinda neat observation. Thx for saying

    • @ldavilla8971
      @ldavilla8971 3 ปีที่แล้ว

      @@josephvictory9536 who are you replying?

    • @donerskine7935
      @donerskine7935 7 หลายเดือนก่อน

      Exactly, that is what struck me, I came looking through the comments to see if anyone else had the same observation.

  • @MushookieMan
    @MushookieMan 3 ปีที่แล้ว +115

    Now solve it analytically, and prove the sequence of functions converges pointwise to a limiting function.

    • @NilsBerglund
      @NilsBerglund  3 ปีที่แล้ว +120

      Thanks, that's a nice idea for an exam, my students will love it!

    • @ostsmulor
      @ostsmulor 3 ปีที่แล้ว +136

      What have you done

    • @aracaniusinfinius2880
      @aracaniusinfinius2880 3 ปีที่แล้ว +47

      Formed a new method of torture, obviously

    • @tachikomagaming2451
      @tachikomagaming2451 3 ปีที่แล้ว +5

      the true face of physics

    • @nooneinparticular3370
      @nooneinparticular3370 3 ปีที่แล้ว +15

      @@NilsBerglund May God have mercy on their souls, because you certainly won't.

  • @kristadzive
    @kristadzive 3 ปีที่แล้ว +144

    I have no idea what this is, but it's kinda beautifull

    • @NilsBerglund
      @NilsBerglund  3 ปีที่แล้ว +33

      Thanks. It represents a wave encountering a fractal obstacle. There is another version here: th-cam.com/video/LTsCx2T-4hA/w-d-xo.html where the colors represent the wave's energy instead of its height.

    • @Andreas-zm9tg
      @Andreas-zm9tg 3 ปีที่แล้ว +3

      I feel ya m8

  • @kallekivimaki7825
    @kallekivimaki7825 6 หลายเดือนก่อน +24

    Stop kidnapping waves

  • @1997CWR
    @1997CWR 3 ปีที่แล้ว +101

    It's interesting to see that the wave appears to stimulate a resonant mode in the grid that only very slowly decays. Is Energy conserved in your simulation sceme?

    • @NilsBerglund
      @NilsBerglund  3 ปีที่แล้ว +67

      No, I put "absorbing" boundary conditions on the large rectangle to reduce reflections on the boundary without having to simulate a larger domain. These boundary conditions absorb part of the energy in the course of time.

    • @medtherockstar820
      @medtherockstar820 3 ปีที่แล้ว +7

      @@NilsBerglund what happens when there is no energy absorption by the large rectangles? ... Did you consider putting in a non-absorbing/absorbing boundary outside both the wave and carpet - in other words a second source of reflection (either circular or rectangular)?.... it was very very VERY COOL! - good job!

    • @NilsBerglund
      @NilsBerglund  3 ปีที่แล้ว +12

      @@medtherockstar820 Thanks! If I put reflecting boundary conditions on the large rectangle (around the picture), there will be more reflections and energy will be conserved. I could try varying the boundary conditions, though I'm not sure it would be a good physical model. Another thing I may consider is replacing the scatterers by regions where the wave speed is different, causing refraction (like here th-cam.com/video/Q8P4iL6ZafQ/w-d-xo.html ).

  • @rogerkearns8094
    @rogerkearns8094 3 ปีที่แล้ว +110

    Double slit experimenter: Hey, where are my photons?

    • @canadalavearn
      @canadalavearn 3 ปีที่แล้ว +6

      This is an advanced joke

    • @Zenheizer
      @Zenheizer 3 ปีที่แล้ว +4

      @@canadalavearn Jimmy neutron lvl joke ;)

    • @kyototo.
      @kyototo. 3 ปีที่แล้ว +2

      Here// *also* here。

    • @alphaamoeba
      @alphaamoeba 7 หลายเดือนก่อน +8

      Sierpinski Carpet with suspiciously photon shaped bulging cheeks: idk

    • @christopherrogers532
      @christopherrogers532 6 หลายเดือนก่อน +1

      lol double slit? More like Integral Slit Experiment. XD

  • @GreyKnightsVenerable
    @GreyKnightsVenerable 3 ปีที่แล้ว +29

    Level 4 was beyond my expectations in its performance, if it was an acoustic barrier I would’ve heard nothing on the other side of it. (Imagining if it was 3rd dimensional of course, as 2d would only stop a fraction of the actual sound waves.)

  • @truescotsman4103
    @truescotsman4103 17 วันที่ผ่านมา +7

    This shows us how insulation works to block and diffuse heat. Fascinating. The more porous the material the better it is a diffusing and rejecting radiant heat.

  • @derpderp9281
    @derpderp9281 3 ปีที่แล้ว +19

    Wow I don't fully understand what's going on or what this means for physics, but this video made me really curious to see how much of the wave the shapes could stop

    • @NilsBerglund
      @NilsBerglund  3 ปีที่แล้ว +7

      Glad you like it. There is a slightly different version here: th-cam.com/video/LTsCx2T-4hA/w-d-xo.html

    • @psymar
      @psymar 7 หลายเดือนก่อน +2

      It means mangroves/forests help stop Tsunamis from wrecking shit further inland

  • @jojogape
    @jojogape 3 ปีที่แล้ว +18

    This gave me inspiration for cool soundwave-blocking spells

  • @josesantos2603
    @josesantos2603 3 ปีที่แล้ว +12

    A sierpienski carpet would be very useful to protect a city against a tsunami

    • @alterego3734
      @alterego3734 3 ปีที่แล้ว +4

      Even better to protect an island: a configuration that makes an invisibility cloak. There has been some research on this.

  • @potatocouch3709
    @potatocouch3709 3 ปีที่แล้ว +9

    Everyone here in the comments is talking about actual practical shit, and here I am thinking about how good of a screensaver this would be

  • @Terraspark4941
    @Terraspark4941 หลายเดือนก่อน +3

    i was NOT expecting RedMeansRecording's soundtrack here, no wonder it sounded familiar!

    • @NilsBerglund
      @NilsBerglund  หลายเดือนก่อน +2

      Jeremy Blake has kindly made his nice music available on the TH-cam audio library.

  • @cheesybutler9544
    @cheesybutler9544 3 ปีที่แล้ว +19

    think it’s really cool how it charges up almost like a battery releasing the stored energy slowly

    • @MatthewConnellan-xc3oj
      @MatthewConnellan-xc3oj 7 หลายเดือนก่อน

      Yes.

    • @feynstein1004
      @feynstein1004 6 หลายเดือนก่อน +2

      Damn, that's a good observation. Could we use something like that to generate energy from sound/noise? 🤔

  • @JordanMetroidManiac
    @JordanMetroidManiac 3 ปีที่แล้ว +2

    Rotate this fractal 45° and you might have yourself an interesting pachinko board :0 (or whatever that game is called where you drop a ball down a bunch of pins and try to make it land in some kind of spot)

    • @EchelonNine
      @EchelonNine 3 ปีที่แล้ว

      Plinko?

    • @flamencoprof
      @flamencoprof 3 ปีที่แล้ว

      That's basically a description of the workflow in my "organisation". :-)

  • @υηκηοωη2467
    @υηκηοωη2467 4 หลายเดือนก่อน +4

    ISpyWithMyLittleSierpinski

  • @idropgp8052
    @idropgp8052 3 ปีที่แล้ว +4

    1: impossible for anything *NOT* to pass through
    2: a little stronger but still hella bad
    3: stronk i guess but waves can tunnel through the holes if they aren't trapped
    4: nothing gets through

  • @thatrandomdude_404
    @thatrandomdude_404 28 วันที่ผ่านมา +6

    4:37 what you came for

    • @cataclystp
      @cataclystp 11 วันที่ผ่านมา

      what i WHAT???

  • @ToyKeeper
    @ToyKeeper 6 หลายเดือนก่อน +6

    It's wild seeing this for the first time in 2024, because I wrote an extremely similar program in the mid-90s... then dusted it off in 2022 to get it running on modern computers, where I now use it as a screensaver. But I didn't build it for stopping waves; I built it mostly just to make a cool-looking interactive physics simulation. Thinking about maybe building a game on top of it, because the water is fun to play with.

  • @JustwinJBees
    @JustwinJBees 3 ปีที่แล้ว +22

    Interesting tidbit, the waves inside the carpet of level 4 looks suspiciously like the simulated random noise that the universe makes on the smallest levels.

  • @StraellPlays
    @StraellPlays 4 หลายเดือนก่อน +3

    4:44 | when the ocular migraine kicks in

  • @benbowland
    @benbowland 5 หลายเดือนก่อน +5

    1:30 The way you made the beat line up with the jump cut is so satisfying

  • @matthewkendrick8280
    @matthewkendrick8280 6 หลายเดือนก่อน +4

    Ok I love the frog music, but what is a Sierpinski carpet and why is it useful?

    • @NilsBerglund
      @NilsBerglund  6 หลายเดือนก่อน +3

      A Sierpinski carpet is a fractal, made my dividing a square into 9 equal squares, removing the central square, and repeating the same ad infinitum with the remaining square. What is used here is rather the complement of the fractal, that is, the squares that are removed when making the carpet. The design appears to be quite useful for insulation (from waves or sound).

  • @trueandonlyfandre
    @trueandonlyfandre 3 ปีที่แล้ว +15

    What happens, when you remove the larger squares and replace them with smaler ones?

  • @aracaniusinfinius2880
    @aracaniusinfinius2880 3 ปีที่แล้ว +6

    Lol I watched this to fall asleep for some reason
    Weird dreams came with it though

    • @JNJNRobin1337
      @JNJNRobin1337 3 ปีที่แล้ว

      Yeah Wait What Examples Of Weird Dreams

  • @beyondtherice8277
    @beyondtherice8277 3 ปีที่แล้ว +9

    Ladies and gentlemen, I present to you, the algorithm

  • @Astro_16Vr
    @Astro_16Vr หลายเดือนก่อน +31

    0:20 ISPYWITHMYLITTLEEYE???

    • @bobbycorn3966
      @bobbycorn3966 หลายเดือนก่อน +2

      what?

    • @kenzienakanochua4560
      @kenzienakanochua4560 หลายเดือนก่อน

      @@bobbycorn3966It is a geometry dash custom level

    • @Astro_16Vr
      @Astro_16Vr หลายเดือนก่อน +1

      it’s from geometry dash

    • @glumbus-qe7zk
      @glumbus-qe7zk หลายเดือนก่อน +1

      God dammit i see it

    • @OLIVE_MANN
      @OLIVE_MANN หลายเดือนก่อน +1

      Why did you put that in my head

  • @darkfllame
    @darkfllame 7 หลายเดือนก่อน +4

    now you know why we cannot se through everything.

  • @IEatcaTos
    @IEatcaTos 3 ปีที่แล้ว +7

    really appreciate the drum and bass in this video

    • @NilsBerglund
      @NilsBerglund  3 ปีที่แล้ว +3

      A nice track by Jeremy Blake, aka Red Means Recording th-cam.com/users/RedMeansRecording

  • @okboing
    @okboing 3 ปีที่แล้ว +9

    I love the way that the wall of tiny squares, the first wall that the waves hit in level 4, they act just like a continuous wall in regards to reflecting back the wave

  • @mmaldonadojr
    @mmaldonadojr 3 ปีที่แล้ว +5

    Nice job! But AFAIK this fractal is a Menger class, not Sierpinski. Congrats anyway!

    • @derrickmelton5844
      @derrickmelton5844 3 ปีที่แล้ว +9

      The Menger sponge _is_ just the Sierpinski carpet applied to three dimensions.
      Sierpinski is known for fractals other than the triangles too.

  • @cyberyogicowindler2448
    @cyberyogicowindler2448 6 หลายเดือนก่อน +4

    I remember a TV docu about Stonehenge, which originally contained additional stone pilars forming rings those are now missing. They built a fullsize styrofoam model to test the acoustics, and explained that the echo inside was very special. So as a religious temple it certainly contributed to the mystical experience of visiting people if the high priest would sing or play instruments inside.

  • @rotkehlchen2920
    @rotkehlchen2920 6 หลายเดือนก่อน +3

    I swear there is a hidden message in the subtitles...
    "so so so... one great foreign..."
    LIKE WHAT??? TELL ME WHAT GREAT FOREIGN AAAH

  • @MHPFan
    @MHPFan 28 วันที่ผ่านมา +3

    What we understood: the walls made of the Sierpinski carpet dampen sounds well.

    • @NilsBerglund
      @NilsBerglund  28 วันที่ผ่านมา +1

      That's a pretty good summary.

  • @melchiortod29
    @melchiortod29 6 หลายเดือนก่อน +2

    Was it really necessary adding music that goes soo hard? Man let me enjoy my math videos, don't get me all up dancing it's 2am

    • @NilsBerglund
      @NilsBerglund  6 หลายเดือนก่อน +1

      Apologies. Please get some sleep.

  • @PhamThanhLoan311
    @PhamThanhLoan311 3 ปีที่แล้ว +10

    That’s a lot of ripples. Really vibrant looking indeed!

  • @SomeoneCommenting
    @SomeoneCommenting 7 หลายเดือนก่อน +2

    So this means that if you fill a softer material with many vertical bars with this pattern you can make an excellent sound barrier panel?

    • @NilsBerglund
      @NilsBerglund  7 หลายเดือนก่อน +1

      Yes indeed. Some sound insulation materials do use an approximation of a fractal pattern.

  • @mostlime12195
    @mostlime12195 6 หลายเดือนก่อน +3

    May I ask where I can listen to this music? I love it.

    • @NilsBerglund
      @NilsBerglund  6 หลายเดือนก่อน +1

      You can find it for instance here:
      th-cam.com/video/H_i-AcebAAI/w-d-xo.html
      th-cam.com/video/5SRIvvFLyTw/w-d-xo.html
      The artist is Jeremy Blake, www.youtube.com/@RedMeansRecording

  • @CharlesHuse
    @CharlesHuse 7 หลายเดือนก่อน +2

    How well would this, as a physical array or reflectors, block or jam radio and radar waves?

    • @NilsBerglund
      @NilsBerglund  7 หลายเดือนก่อน +1

      It would depend on the materials involved, and on how small the "holes" are, when compared to the wavelength. Signals are blocked more easily if the holes are a bit smaller than the wavelength.

  • @malachistone88
    @malachistone88 3 ปีที่แล้ว +5

    Love the drum and base!!!!

  • @simonpenny2564
    @simonpenny2564 7 หลายเดือนก่อน +2

    could we have an explanation of the color coding pls? Around 5.08 the focusing effect center left is interesting.

    • @NilsBerglund
      @NilsBerglund  7 หลายเดือนก่อน +1

      The color hue depends on the wave height. Blue is the water surface at rest, hues in the greens and yellow indicate higher water, while hues in the purples and reds indicate lower water.
      Perhaps it is easier to see on this 3d rendering: th-cam.com/video/8yddkbwrqss/w-d-xo.html (the boundary conditions are different, though).

  • @whatitmeans
    @whatitmeans 3 ปีที่แล้ว +7

    Should try using a 2D gaussian attenuation function for the edges of the simulation frame so you can issolate the frontwave effects from the spourious eccoes of the bounds of the wavefront on the borders of the simulation window

    • @John-yr1ww
      @John-yr1ww 3 ปีที่แล้ว +1

      this sounds like meaningless gibberish, so it must be smart math thing

    • @whatitmeans
      @whatitmeans 3 ปีที่แล้ว +1

      @@John-yr1ww is something you can do when, because of finite size windows, spourious effects appears when implementing some algorithms, like the eccoes in the waves of the video, or, as other common example, when doing 2D convolutions and circulation effects happens on the boundaries.
      A tight unitary 2D Gaussian envelope supress these edge-effects without introducing ripples because of their own response as a filter in the simulated system.
      If you have already reach this video and see my post, I hope someday you will use this comments as a tool in your own research.... nowadays, every new mind suck out of ignorance will lead as to a brighther future. Hope you the best.

  • @cannawithkendall1872
    @cannawithkendall1872 5 หลายเดือนก่อน +1

    Plot your garden like this. Odor walls deflecting insects. Actually.... I'm gonna make a graph.

  • @A_very_good_cheese
    @A_very_good_cheese 3 ปีที่แล้ว +10

    If you take out the black square at 0:46 it becomes a samsung screen

  • @taraemcintyre
    @taraemcintyre 11 วันที่ผ่านมา +1

    I love the fact that 21k people like this video. Well, ok, 20k people who do math for fun and a thousand stoners 😊
    Every audiophile should spend time understanding this 👍

  • @hjfreyer
    @hjfreyer 3 ปีที่แล้ว +3

    Can you use this setup to simulate what hearing an echo bouncing off of this would sound like?

  • @joonalehtinen5462
    @joonalehtinen5462 5 หลายเดือนก่อน +1

    I've seen a clown, Donald duck and a middle eastern female so far. Am I tripping?
    EDIT: And now there's evil donkey kongs rising one after another in level 3
    Now I'm fucking reading enchantig table from level 4

  • @thea.m.p.co.467
    @thea.m.p.co.467 6 หลายเดือนก่อน +3

    This is about 20 times longer and slower than it needs to be...

  • @SeanStClair-cr9jl
    @SeanStClair-cr9jl 2 ปีที่แล้ว +1

    I think you'd like the song "Plaguelands," from the Roguelands OST...

  • @ARBB1
    @ARBB1 3 ปีที่แล้ว +6

    Very reminiscent of photonic crystals.

  • @c.n.crowther438
    @c.n.crowther438 7 หลายเดือนก่อน +1

    Imagining a cyberpunk wave breaker pseudo venetian city. Slums on the outskirts because most waves.

  • @patrikcath1025
    @patrikcath1025 3 ปีที่แล้ว +4

    "Squares together strong"

  • @timesywimesy
    @timesywimesy 5 หลายเดือนก่อน +1

    Mangroves yes! But also, could make breakwatrrs in other climates thst protect against Tsunami.

  • @unfa00
    @unfa00 3 ปีที่แล้ว +3

    I love the music.

  • @saintmalaclypse3217
    @saintmalaclypse3217 7 หลายเดือนก่อน +1

    So...what happens in a Level 4 Sierpinski carpet STAYS in a Level 4 Sierpinski carpet.

  • @poisonhemlock
    @poisonhemlock 8 หลายเดือนก่อน +3

    This is why I always answer my cell phone with "It's a miracle."

  • @K_hessel
    @K_hessel 4 หลายเดือนก่อน +1

    Didn’t realize that Red Means Recording made a CFCF sounding track.

  • @retepbocaj4272
    @retepbocaj4272 3 ปีที่แล้ว +3

    cornfields make more sense to me now. thank you

  • @Nardiumms
    @Nardiumms 6 หลายเดือนก่อน +1

    Imaging standing among a bunch of pylons staked these sizes and spacing, then a cap gun fired outside the pylons. How would it sound as the sound waves are distorted?

  • @il_vero_saspacifico6141
    @il_vero_saspacifico6141 3 ปีที่แล้ว +4

    We whant level 12 🙌

  • @griffithwes0074
    @griffithwes0074 6 หลายเดือนก่อน +2

    SERPINSKI?!?!?? (The signalis brainrot has reached the inner portion of my brain)

    • @the-letter_s
      @the-letter_s 6 หลายเดือนก่อน +1

      achtung, achtung. don't look up "paradoxical triangle", or the brainrot will instantly progress to it's most terminal state.

    • @griffithwes0074
      @griffithwes0074 6 หลายเดือนก่อน +1

      @@the-letter_sI looked it up, all I have to say is. THE PENROSE?!?!?!??!?!!!!?!?!?!11!?!?!11!11!?!!

    • @the-letter_s
      @the-letter_s 6 หลายเดือนก่อน +1

      @@griffithwes0074 it's too late, now. you will transform into an albino lesbian in the next few hours, i'm so sorry.

  • @jeansapplebottom9291
    @jeansapplebottom9291 3 ปีที่แล้ว +6

    Who needs homework when you have album cover material like this??

  • @TransoceanicOutreach
    @TransoceanicOutreach 20 วันที่ผ่านมา +1

    I find the fact that nothing emerges on the right in the final level to be absolutely baffling.
    Baffle-ing, get it?

  • @coleozaeta6344
    @coleozaeta6344 3 ปีที่แล้ว +3

    Music: Hey, this is another episode of Dead by Daylight Survivor methods, let’s get right into it. First, if you wanna evade the Trapper...

  • @Monorat
    @Monorat 5 หลายเดือนก่อน +2

    This is really good for blazed watching material

  • @deephorizon1365
    @deephorizon1365 3 ปีที่แล้ว +3

    Trippy!

  • @JohnSmall314
    @JohnSmall314 7 หลายเดือนก่อน +1

    If there are coastal forests and mangroves that would prevent tsunamis travelling far inland.
    I'll guess that is why Japanese researchers only found evidence of past tsunamis going far inland in the Tohoku region dating from after the forests in that area were cut down for farming.
    Before the forests were cut down then tsunamis would only have penetrated a short distance inland.

  • @pje723
    @pje723 3 ปีที่แล้ว +3

    So much deep learning going on here...

    • @Hexanitrobenzene
      @Hexanitrobenzene 3 ปีที่แล้ว

      I'm sorry but this has nothing to do with deep learning. It's good old numerical analysis.

    • @pje723
      @pje723 3 ปีที่แล้ว

      @@Hexanitrobenzene 'deep' as in impactful, resonating or lasting...

  • @Dichotious
    @Dichotious 22 วันที่ผ่านมา +1

    Interesting pattern that I noticed on level 3 is: the waves that go through to the other side are more likely to have traveled a path that aligns with the top and bottom sides of the big square

  • @xyzct
    @xyzct 4 หลายเดือนก่อน +3

    Level 4 is like trying to get a logical argument across to a woman.

  • @gregorygolando
    @gregorygolando 6 หลายเดือนก่อน +1

    This could good be a good defense against atomic blast as well. A solid wall would likely fail and turn into a projectile from the blast force

  • @ryanvalley1893
    @ryanvalley1893 19 วันที่ผ่านมา +1

    I've always wanted to see waves hitting some of the Star Fort shapes.

  • @waylonk2453
    @waylonk2453 5 หลายเดือนก่อน +1

    I love the music in this video. Reminds me of the game music to Gare: Sapphire Mechs

  • @provpaw2
    @provpaw2 5 หลายเดือนก่อน +1

    i thought that was a weird but cool song name and the graphic is kinda some catchy visuallizer.