10 swords bard with 2 fighter is insane, you can do a 8 arrows burst in the first round of every fight. You can combine it with stuff like sharpshooter, risky ring, titanstring bow and bhaalist armor to deal extremely high damage. And if anything survives it gets locked down by CC with arcane acuity
@@Wolferys absolutely!! It’s hard to go wrong bard 10 with 2 paladin or fighter. I like the flourish smites but action surge is incredible too. Band of mystic scoundrel and helmet of arcane acuity make the build so broken powerful, you get a spell save DC of like 30+
Try 6 sword bard 4 thief rogue 2 fighter with 2 hand crossbows you dont get titanstring dmg but you get sneak attacks and 2 more attacks with bonus actions
Bah, 8 swords bard 4 Wizard for 3 feats, or 10/2 to still get the subclass gives you everything. Scribe all scrolls, flexible swappable spell slots, summons, etc etc.
@@BowserTheMighty It is a bit of a shame. Probably fixable with some mods or something, cause it feels bad to play so suboptimally just to play elements monk because the idea of it is fun. The Ki costs are just absurd making it not at all fun.
17:23 "Sometimes in Honor Mode things dont go the way you want it to" This is why Duergar is so insane for honor mode. Being able to permanently go invisible whenever you want for free and simply walking away when things go wrong is so good. Only a handful of fights wont let your physically leave.
Duergar is so good for that, at will invisibility is so underrated. And you’re right there’s only a few fights you can’t flee, but even then invisibility can be useful
10 Swords Bard / 2 Fighter Duergar. The ultimate power gamer build for BG3. Make sure to pick Durge origin so you can get the Deathstalker Mantle early on.
The only thing is you have to go to level 11 for the build to come online. I do really like the ranger, my favorite is using the drakethroat glaive to add cold damage, and then the snow burst ring to make ice surfaces for everyone to slip on. Works great with volley!
@JasonDunna lol true and funny th build I followed actually did hunter with hoardbreaker and thief until level 11 respec. But still once online it was crazy. Wish baulders gate had a new game plus feature start game on higher difficulty but all your stuff. Trade off could be you're locked out of achievements, less gold, etc
Astarion is a beast master ranger and it’s working out just fine. Sure a bard can do the twin crossbow with sharpshooter better probably, but I have a bear that can goad a large area into attacking it and even help me up as a bonus action. I have no melee fighters just the bear. Almost done with act 2.
@@itme7685 fully respect you taking the ranger for a ride in honor mode! The bear companion is pretty solid for drawing aggro. Let me know how your run goes!
@@kevindimas253 oh man new game plus is my dream. I’m sure there will be mods that make that happen, I’d love to keep all my OP gear and have some funky builds in act 1
Gloomstalker 5 / Assasin Rogue 3 / Fighter Champion 4 -> Stack up on Arrows of many targets -> Congratulations you just soloe'd 90% of the encounters in the first turn without even abusing stealth mechanics because then you solo the entire game
I like the sword bard 10 / paladin 2 with helmet of arcane acuity and band of the msytic scoundrel. You can get +10 spell save DC from arrow of many targets and then cast command or hold person as a bonus action with a 30+ spell save DC which is near impossible to resist
@@JasonDunna I just finished a run with my Tav as Bard 8 / Fighter 2 / Paladin 2 and I ended up removing the Band of Mystic Scoundrel and the Helm of Arcane Acuity because unless you're playing solo you can pretty much 1 turn every encounter so CC becomes less valuable I found, I played the build with Bhaalist Armour and the Duelist's Prerogative
When you get baldur's gate 3 for ps5, use the vampire rouge to seal gold from traders with the thief subclass. To do this take the trader's gold, immitly go back to camp and then use withers the reset his level, then teleport back to the grave and wait until the trader resets.
I lean towards martial builds (TB monk, TB zerk, paladin) on my honour mode runs because: 1) tank squad, unga bunga 2) abuse strength elixirs: taking drugs and steroids really is the meta 3) power spike as soon as you meet auntie ethel at the grove and breeze through acts 1 & 2 4) not particularly reliant on gear/items like other meta builds might be 5) can just slap high AC anti-crit gear on every character and huddle around your paladin aura 6) you have 95-99% hit chance thanks to Tavern Brawler, the most broken feat in the game, guaranteed prone from enraged throw and guaranteed advantage from prone, these are built in to characters so again, not requiring specific items 7) cleric or ancients pally can abuse hellrider's pride + whispering promise buff-on-heal items for even more tankiness
Try an eldritch knight thrower . 11 fighter 1 war cleric. So much versatility. Misty step, magic missile for stripping unbreakable, sheild spell for AC, disguise self. Chromatic orb for ice surfaces, none of which really need int to function. You can bind your own weapons so lightning jabber in act 2 and even orphic hammer in act 3 which has that nice saving throw bonus on it, or disguise self into a dwarf to use dwarven thrower when thats the best choice. And you get heavy armor, 3 feats, 7 attacks in round 1 and 4 every round after with war priest charges. Its so good.
My issue with 'throwzerker' is that the arc of trajectory can get blocked by the environment. It's great when the arc can hit its target, but it loses all its utility when the environment doesn't allow it and there are instances where that happens. I am referring to the two spears that return in the game, there is a dwarven hammer that also returns and I haven't tested that. There is also a bug where the spear does not return if it hits a target outside of combat, it's a bug so it happens sometimes, and one has to be really careful of that in honour mode lol.
Yeah great points. One thing I find tricky is that sometimes the weapons don't return and they're just laying on the ground, so you always have to check before leaving an area
@@bullywags397 i actually had to reset a tactician save once because I threw a bound orphic hammer at the rocks in the prism and it just fell through the world leaving me stuck there 🤣
My first successful honour mode, my Tav was 11 Evoker / 1 Knowledge cleric- mainly for command. You add your Int bonus to each Magic Missile, it adds up. Minthara was my MVP, though- Gloomstalker 5/ Assassin 3/ Diviner 4- with arrow of many targets, str elixir, and alpha strike perk, I got unbeliveable crowd control. Also, my Wizard one shot the Elder Brain to get me my Golden dice! I just like the versatility of the Wizard- you can prepare spells for every situation. Sorcerer is powerful, but not as flexible. The limited spells are what turns me off that particular class. Monk is based, not only for flurry of blows, but for stunning strike as well!
Command is seriously so good. Gloomstalker / assassin can hit hard with crazy nova damage. You one shot the elder brain?? damn. I like sorcerer 11 wizard 1 to get the best of both worlds with the warped headband of intellect Stunning strike is so awesome, and the multiple flurry of blows and its GG
@@JasonDunna yeah, my Wizard was an old character I created in AD&D 1st ed, when I was 13 y/o. Happy to see my old buddy Vincent get the golden dice for me!
@@JasonDunna yeah, Vincent was pretty excentric, bordering madness, but Neutral Good at his core. I took the closest RPG options to how I played him in my 6 year long campaign. Very satisfying!!
Lul - While I got pretty much the same tier ranking as you (except Druid / Ranger ) - I totally Disagree with ALL of your Arguments XD - Bard is S tier - but mainly because your "Main Character" has to make so many diffrent skillchecks, and he should be decently survivable in case of combat starting. (Your Smite Paladin Idea has nothing to do with why I belive Bard is good :D ) - Druids are A tier in my opinion - mainly because of Circle of the Land. It gives them access to all important spells (Misty Step/ Haste / Cone of Cold etc.) but what sets them apart is that they got all the good Wizard Spells + all the healing Spells. Yes they are worse in both compared to a Wizard / Cleric - but if you run a Druid - it allows you to include 3 Martial Characters to do Damage - compared to most traditional comps featuring 2 casters. - Fighters are S tier in my opinion - but not for self healing (anybody with a potion can cast second wind. - but with Battlemaster using Rally to pick up downed allies as Bonus Action without having to expend Spellslots or getting counterspelled.) Also triple throwing potions turns fighters not just into capable dps machines - but also really good healers tbh. (Just to give you some examples :D )
Yeah Bard is probably the best face of a party for honor mode, either bard 10 with 2 levels of fighter or paladin, whatever suits your fancy! I am a huge druid fan and going druid 11 / wizard 1 is solid because you can take things like globe of invulnerability too, and then you also have wildshape to fall back on. But I never get them to work as well in honor mode over other difficulties You make some great points about Fighter especially with counterspell being everywhere, thanks for sharing that!
Sorcerer is my favorite class, being able to cast 2 spells in fantastic, especially if you can free up one of your teammates to get an action by taking out a target, and then using them to set up a second spell from your sorcerer. Big brain plays
@@JasonDunna You can create chaos in the battlefield with many combos. Someone who is proficient in using meta magic will not have difficulty in honor mode. for me soo overpowered then other classes
@@JasonDunnaI'm sure it will be a funny and entertaining rp, but it might also be a little annoying. I want to try it but I'm not sure if I'm ready for it :)
I got a drow as a light cleric, and i absolutely love her. I almost swapped Shadowheart out in the beginning with someone else since i realized they had the same moves and such, but after a few level ups they became an awesome support duo for my Lae'zel and Karlach fighting combo. Using sanctuary + spirit gaurdians, silence, and being able to rearrange my spells whenever- plus having all the light moves/benefits for the shadow lands- no regrets! Think i'll try monk next 😌🤗 Thanks for the great video!
Everyone disses arcane trickster. You can have your mage hand drink a hill giants potion, cast aid on it, make it hold a green weapon, and have it throw items/potions. Since it has 21 strength, you can have it throw enemies off cliffs too. Can still get level three spells a variety of ways by dipping into full casters for a few levels. Has great CC with magical ambush, one of the best scroll users in the game. The mage hand has been so useful in clutch situations reviving party members every turn with potion throwing. I mean yeah it still isn't good compared to other classes, but it's definitely not a bad class by itself at all. You can make it very viable.
Interesting, I’ll have to try that out, I didn’t know the hand could drink a potion hahaha that’s perfect. I’ll give it a shot and see how it works out. Thanks for that!
honestly i multiclassed on honor mode, Fighter/Storm Sorcerer, I normally do the inverse(starting as sorcerer) but health is vital on an honor mode playthrough, I put 4 levels in fighter and 8 in sorcerer which gave me action surge and a lot of the sorcerer bonuses allowing me to do two rounds of firing powerful spells the equipment I used is as follows: Circlet of mental anguish(skeleton next to the brain that grants gith mind barrier, when an enemy fails a saving throw against your spells or cantrips you regain 1d4 health) alternatively use birthright which gives +2 charisma(useful for the sorcerer portion) and can be bought from sorcerous sundries deathstalker's mantle(always acquired for Durge, when you kill an enemy you turn invisible for two turns) armor of persistence(dammon in act 3, all incoming damage reduced by 2, 2nd highest armor class in the game, applies resistence and blade ward) Legacy of Masters(+2 to attack and damage rolls with weapons, +1 to strength saving throws) Boots of Striding(found on minthara, +1 athletics, concentration grants momentum and prevents you from being pushed or knocked over) Amulet of Greater Health(house of hope, increases constitution to 23 + advantage on constitution saving throws) Ring of Regeneration(sorcerous sundries, heals 1d4 at the start of each turn) Ring of arcane synergy(guard at the front gate of the creche, adds spellcasting modifier to melee attacks when you use a cantrip) Justiciar's Scimitar(kill a bunch of rats at the bottom of the shar statue, 1d6+2+strength/dex modifier, attacks with advantage can blind targets, grants an attack that can do an additional 1d6 psychic damage+your proficiency modifier) Crimson Mischief(killing orin the red, 1d6+2+1d4 necrotic+1d4 piercing against half or lower health+ability modifier since it's in the offhand) it was unbelievably easy to defeat Orin with this build even missing some of the equipment, I honestly thought that I had dropped down to balanced for a moment
Oh wow now this is an interesting build!! Thanks for typing all of that out, very insightful I like the synergy that you got going on in that build, and the crimson mischief is seriously too strong
@@JasonDunna i also used ethel's hair(saved mayrina by threatening ethel) and the potion of everlasting vigour and ability improvement feat meaning I had 19 strength and 19 charisma plus savage attacker(roll damage dice twice and use highest roll) since it's dual wielding that means rolling 2 dice twice for two attacks, it was overpowered on balanced so i tried it on Honor and at the endgame i was basically unstoppable then again my endgame strategy is summon an army(spells, scrolls, allies and permanent summons typically consisting of danse macabre, Us, Scratch, Shovel, a cambion, 2 devas one by shadowheart the other by sights of the seelie, 4 fire elementals 8 ice mephits, and 6 spiders via an egg from act 1) force my way to the brain with sheer numbers use a globe of invulnerability scroll to defend orpheus while he opens the portal and then drop a crap ton of explosives at the base of the brain since dropping items from your inventory doesn't count as an action, I then teleport to another globe of invulnerability(using misty step to teleport to where an ally set it up) and light the 17 smokepowder barrels 2 runepowder barrels, runepowder bomb, and runepowder vial and watch the fireworks
Druid actually can become the most OP class in the game if you know how to use them. Because two words; invisible bear. Once you can transform into a Bear; or even better once Owlbear is available. And your Druid learns how to become invisible permanently; such as making them a level 5 Duergar, they can just spam pounce to nuke every enemy/boss in the game as long as they're enemies who do not see invisible targets. Pouncing, despite inflicting damage and prone, does not count as an attack that turns off invisibility as the technique is more associated as a jump. Some players literally did 20 minute speed runs or less for the game because of that. And even without glitches, about 40 minutes.
The only thing i don't like about the monk is: clearly the devs didn't thought they'd do this much damage (maybe they weren't considering elixir of cloud giant strength), so you hit people for a huge amount of damage, but don't feel the weight of its attacks. It's not like hitting with smite or eldritch blast which is insanely satisfying
Come on my man. You just said Tavern Brawler is the best feat. Druid uses it really well. 95% hit chance at all times. Hitting like a truck. Having an army of summons. One of those summons casts spike growth at will. So with druid you have damage, tankiness, crowd control, summons and guidance cantrip. How can it not be an S tier? Love your content by the way ❤
By the way having a hireling cleric cast aid and hero's feast on you and your summons, causes your summons to be way tankier than they are supposed to be.
Yeah true I just never got the Druid to work well in honor mode, I’m a big fan of the class and I think it’s definitely underrated but for some reason I just can’t get it to work well in HM Glad you enjoy the videos man!
I disagree about throwzerker vs EK thrower. W/O haste; both get 6 attacks first turn. After that EK gets 3 and throwzerker get 4. Most fights are over in 2 turns, if the average combat was something like 4-5 turns this 1 less attack for subsequent turns would add up to a lot. In exchange EK gets to keep their bonus action. They can also misty step, which is incredibly useful for the several encounters where throw pathing is downright oppressive. It also makes it much easier to position yourself for that sweet sweet added fall damage if you misty step to a high vantage point. All that plus more feats. IMO just a pure EK or with 1 level of war cleric is the superior option.
My Honor mode team: Open-hand monk (Halsin) Life cleric (Shadowheart) Gloomstalker ranger (Tav) Battle master fighter or vengeance paladin (Lae'zel - Minthara) So far I had no issue with this combo.
Fighter and Rogue are so hard to classify for this I feel. They are elite for 3-4 level multiclass dips and facilitate so many of the strongest builds for the other classes. I feel like fighter falls off massively in act two until level 11 when it claws its way back with the 3rd attack. Rogue is just pure utility. Anyways as a Warlock aficionado i feel like it deserves an A placement. Setting up an entire round of surprise whilst not sacrificing basically anything and being able to do so almost all the time is completely broken in act 1. You are definitely more of a support (at least if building like a backline caster like I prefer). Level 5 you also get one of the very best spells in the game in hunger of hadar which singlehandedly wins encounters until the very very late game (where it either falls off with enemy saving throws or it bugs not quite sure). In any case a Great Old One warlock set up to crit and apply fear, reverberation and radiating orb with quickened spell eldritch blasts and champion fighter action surges is the most fun I have had playing the game. You can just plonk down a sleet storm or a hunger of hadar and your martials and monk are suddenly the ones who "have" to stadn back and see their team mates dominate the combat.
@matthewboyajian9593 My move is to avoid almost all fights the first 4 levels. You can do that via almost only dialog. Then I pick the order of fights so that I'm a little overpowered all of act 1. By act 2, I'm almost level 8
My first playthrough of the game is almost finished and it is an honor run with my main character being 12 levels of warlock. Highly underrated. I think where a lot of people mess up with warlock is in spell selection and usage.
Abjuration wizard, eldritch knight thrower, light cleric, and swords bard archer was a breeze in honor. I don't think I ever had to flee combat except for when I aggro's phase spider too early in act 1 😂. Raphael and ansur never even got a turn. Eldritch thrower gets more versatility, like chucking the orphic hammer everywhere and getting that saving throw boost, can cast magic missiles to strip unbreakable, sheild to raise AC, misty step for mobility, disguise self for racial buffs, none of which need a high int score and with 1 dip in war cleric can get 7 throws off in a turn and 4 each turn after that, plus heavy armor and 3 feats. Super good, I will never go back to barb.
i get where you are coming from but Eldritch Knight for more seasoned players is actually lowkey insane as a solo or multiclass build. you can be a better version of a throwzerker with access to utility spells like enhanced leap, longstrider, mirror image, etc. it has cantrips like friends to make it a viable party face. it has access to heavy armour and all weapons, with pact binding making your melee undroppable and returning, which opens up combos stronger than the returning pike before you can officially get it. Not to mention eldritch strike making it so enemies roll disadvantage against any saving throws after a melee hit and you have a perfect jack of all trades.
Yeah eldritch knight is incredible, one of my favorite classes and getting shield on a heavy armor class is incredible. It’s great for beginners or seasoned players but I felt that the other classes are just more broken in terms of how strong they get. Still high A tier is good
@@JasonDunna if you're judging solely by combat then the scale is going to be completely different. Dialogue also indirectly effects combat by making it easier or skipping it outright.
Perfect timing with this video! I am about to start my first honour run and i wanna go with the dark urge background. I am still not sure whether i wanna go with a sorcerer or bard
I wish you the best of luck!! Dark urge is awesome for the invisibility cloak you get. Hard to go wrong with either sorcerer or bard honestly, just depends if you rather cast spells or flourish attack
Fun one. I love the Lightning Lord (Sorcerer 8 / Tempest Cleric 2 / Divination Wizard 2), but the build just takes too long to come on line in Honor Mode. You have to start with one class only for 4 levels until you can take Alert, then respec around level 7 to fix your stats and finally have the full power of the build show. Sad about that. Good call on Swords Bard 10 / 2 of anything being just overwhelming in Honor Mode.
Yeah I love that build I’m actually posting something on that today hahaha, maximum lightning on your chain lightning hitting for 168 damage is so satisfying. You can start Draconic sorcerer to be a bit tankier and then switch into storm sorcerer in act 2/3
The best class for Honor Mode is know how to Save Scum :D Here is how. Ctrl+Alt+Delete then Task Manager then bg3.exe End task so you will crush game and game will not Save Game so you can load previous save.
Hahahaha yeah that’s fair, becomes less honorific but it’s your game to play how you want! I’ve seen some people turn their PC off but this is faster/better for the hardware
I think Warlock is so strong that I always have one, And at max I'll typically only go to level five, at which point I'll multi-class into Paladin, Sorcerer, or Bard. Typically incantations I always grab are agonizing blast and devil's sight (I learned my lesson against Viconia and learned the power of casting darkness on yourself allowing you to generally almost never be hit) After that I'll maybe dip into beguiling influence or armor of shadow especially wearing the potent robes
I really dont like paladin much in bg3. It seems to have movement issues until you get misty step, and you run out of spell slots so quickly if smiting. Some of these issues can be made up with items. Still with 80 cost camp supplies, they tend to feel not fun for me unless in boss fights.
In my first honour run I went full 12 levels on Paladin (resist durge), 12 rogue thief (Asta), 12 trickery domain cleric (shadowheart) and 12 wizard evo Gale. I disagree on rogue being bad. Has very good damage, 2h Xbows and 2 bonus actions. And if you get the risky ring is always a guarantee sneak bonus damage. Now I know that bard is far superior, but putting rogue damage so low on the tier is a bit unfair.
@@elvisndoci9229 hey man all the power to you for doing it with a level 12 rogue! That’s quite Impressive. I just wish they got greater invisibility, that would boost the rogue up a bit, or getting an extra attack. But the build you’re using is pretty solid
@@JasonDunna you can just farm scrolls and potions though. I make a habit of buying (or stealing) all Invisibility and Giant Strength potions/scrolls on sight. And Arrow Of Many Targets of course. The Stealth Archer (4 Assassin/8 Gloomstalker) route is still good (even if it can be boring,) killing individual opponents then running away over and over again.
I'll say this about warlock to higher levels... pact of the blade all the way to 12 and you have lifedrinker with your bound 2 hander (take GWM) and it's quite good. I just did it in my current HM run and it surprised me with the damage output tbh. Obviously not as good as some of the meta builds but it's more than good enough for HM. I know it's not as fun to monoclass though 😆
Thats a fair point, I feel like the warlock got nerfed the most in honor mode since they lose the double stacking extra attack which is just so strong. But still a great class at higher levels!
Wildheart barbarian is solid, bear heart gives resistance to all damage types except psychic. Tiger heart gives you a cleave attack that applies bleed, and you can take aspect of Wolverine to maim bleeding targets, reducing movement speed to 0. If a target is prone they can’t get up. Those are the two main things to build around. You can go 6/6 with battlemaster fighter
A few months ago, I would have agreed with everything here 100%. After a couple of HM runs, including solo and semi-solo (sometimes using other chars for non-combat stuff), there are some details I disagree with. 1. Sorc is SS tier, it's not even close to any other class. Yes, twin haste is insane, but the biggest reason is the interaction between angelic reprieve potions and metamagic. being able to quick-spell every turn and always upcast to the highest level is too broken. I would say that out of the 10 best HM builds in the game, more than half have sorc levels, with the top 2 being (almost) pure sorc. 2. Paladin/Sorc is much stronger than Paladin/bard. See above, adding lvl 4 smite to every attack and casting acuity boosted, upcasted, extended command on anyone who survives with the bonus action is insane. Technically, bard can do the same thing, but bard doesn't get infinite lvl 4 slots and metamagic. Also, you lose pala lvl 6 aura. 3. Speaking of the aura, Paladin should really be S-tier. Every HM group needs 1 lvl 6+ paladin. You can abuse shadeleather armor to give everyone advantage on saves, so boosting those saves with the aura makes you essentially immune. In the late game, physical attacks don't do anything to you because you can easily get 30+ AC on everyone, but there are so many nasty spells/effects that can end your run, and a lot of them are legendary actions you can't avoid in boss fights. 4. Monk only hits hard in the early-mid game, he falls off pretty hard in the second half. The main purpose of monk is stunning strike. Lately I'm having mixed feelings about whether stunning strike alone gives him the right to be in S-tier. The biggest problem with monks is lack of AC combined with having to go into melee. It's still worth having one in an "ideal" HM party, so S-tier, I guess... Also, 8 monk, 4 thief is the correct level split, you NEED both alert and maxed out wisdom, and you should never use those aoe attacks, they are a waste of ki points. 5. Witch bolt is the correct spell to use with tempest cleric + arcane caster build because you can make it crit via luck of the far realms or that ring. Sorc is a much better choice than wizard (storm for create water). 6. Abjuwizard is so overpowered it has to put the whole class into S-tier. 7. Barb doesn't belong in the A-tier on your list, it doesn't come close to the others in that tier. Throwing is bad on HM, it bugs out way too much. Just punch things or shapeshift if you want to use TB. Druid could go to A-tier imo. If played "as intended", the class is bad, but there are quite a few bugs/exploits you can abuse with it. For example, you can actually add tavern brawler damage to spike growth, making it by far the strongest aoe damage spell. There is also the moonbeam + sanctuary combo, which shouldn't work that way either. 8. This may be controversial, but I would drop bard to A-tier. Bard is very "fair", it doesn't do anything abusive like abjuwizard, sorc or monk. It also doesn't do anything unique like cleric, thief or paladin. Slashing flourish is good on paper, but in melee you can't double-tap one target and with ranged weapons it doesn't let you use special arrows. Spells are nice, but just adding 5-7 sorc levels to a semi-caster martial class will give you better results than running a swords bard. The only interesting thing about bards is the skill check aspect, but if you know the game well, you don't need it. It's definitely the best choice for your first attempt or if you are limiting yourself by not using any of the "unfair" mechanics.
just completed a HMode with tav being Fighter 5/ Spore Druid 4 / Thief 3. by far the hardest hitter on the party. Dual wielder and Arcane Accuity Abuser. Felt like the bonus action on thief3 is mandatory in any main character to abuse Ilithid powers.
@@JasonDunna i love spore druid too.. but dont like to be a summoner.. so i ended with this "battlemage". very satisfied. i wonder if monk 5 would be better than fighter5🤔
@@yt0bdm you can do spore Druid mixed with a martial class for necrotic damage on attacks which is pretty nice. There are some good multiclass options like Paladin fighter or monk
@@SpaceRacer7048 I stream every weekend at that time, tomorrow I will be playing some Resident Evil 4 remake and maybe Final Fantasy 7 rebirth, potentially more games as well!
I’m currently doing a honour mode run with my least played classes in this game: Paladin, Druid, Monk and Ranger. Druid and ranger die every combat while my paladin and Monk hard carry 😭😂
Hahahaha yea that’s been my experience with the Druid and Ranger in honor mode too oddly. I am a big fan of both classes but I can’t get them to work like the others in HM
@@TheYorkshireLad1997 hahah yea my most used are sorc, cleric, bard and warlock so def a adjustment to go to way less spellcasters for this play through. I’m having fun regardless though 😄 makes me play the game differently
Imo if we are evaluating every subclass and allowing no Multiclassing then its S- Bard, Sorcerer (no surprise there) A- Almost everything else tbh B. Monk Ranger and Barbarian just because they suffer from lack of Multiclassing F-Rogue lol.
Abjuration Wizard is S as well. Arcane Ward is broken. Multiclass makes it better but just having 5+ Stacks + Blade Ward effectively nullifies incoming damage for most of the game.
Hmmm, I'm considering using a divine sporemancer dor my first HM run. 1 war cleric 11 spore druid. Heavy armour, zombie control with spores, undead banishing with cleric's radient damage.
I posted this the other day and it was pretty similar, druid with a wizard dip. Could go further into the shaman vibes though so leave it with me! th-cam.com/video/Jq7ovb7uPRI/w-d-xo.html
@@JasonDunna look forward to it. I didn’t know if way of the four elements monk would work with something. Or cleric maybe. Be interested to see what you come up with.
Cool thanks man. Would love to see what you come up with. I was also thinking it could be something like fighter for the dual wield and tempest cleric. But also gotta have the chain lighting
hey regarding the ranger i think your judgement is inaccurate. 5 lvl ranger/gloomstalker (bonus attack +1d8 dmg in first round of combat) 4 lvl Rogue/Assassin/sharpshooter (+10 damage - 5 to hit but compensated by risky ring, replenish action and bonus action at start of combat and get critical hits on suprised enemys and advatange on enemys which havent taken their turn yet) 1 lvl warpriest for bonusattack and 2 lvl fighter for action surge combinded with Titanstringbow, strenghtpotion, pass without trace and greater invisibility. + some reveberstion items. You deal massive amounts of damage out of combat and even if the enemy manages to detect you, you remain a powerhouse in combat
I agree I think he was being inconsistent evaluating some of these classes as only their most op multiclass and evaluating some of them as a mono class of all 3 subclasses.
I guess yeah casting greater invisibility on them is a good choice. I was going to out them b tier but I needed to somewhat balance the list. Gloomstalker is by far the best as the others take too long to come online (level 11) but I totally get your reasoning. If you heard my reasoning it’s only to balance the list, theyre still a great class if you set them up
Necromancer is solid in a big fan, I like 6/6 with the spore Druid. If you upcast aid on all the zombies it’s really strong and pulling aggro from the enemy! Probably high A tier
Bro I thought you were a fellow Druid enjoyer what gives lol. Moon and Spore gotta be A tier at least better than 12 levels of Barbarian for sure . Also if you aren't allowing multi classing and are evaluating all 3 subclasses then monk should be much lower. If you are allowing multi classing then Ranger should be higher imo. Still a good watch as always
I love druid as I was saying in the video but they just feel a bit weaker in honor mode compared to some other options, not to say you can't use one! They just don't get as OP as other classes can, and their specific armor isn't until act 3 so that makes things tricky to make the builds come online when Acts 1-2 can be really tough. Ranger was a tough one since the Bard just seems to do everything it does (minus gloom stalker) better. You pretty much always want a bard in honor mode unless you can find a way to match their crowd control Glad you enjoyed despite the druid slander hahahaha
@@JasonDunna I think Moon is S tier tbh when you take into account the spellcasting, wildshaping and summons and the fact it doesn't require items. I think the issue is less that Druid is underpowered and more that the items in this game are insanely op compared to a standard table top DnD session. I could be biased because I love Moon Druid but I played a party of four Moon Druids and curb stombed every thing pretty easily
I know man I’m a Moon Druid lover, they made my honor runs SO much easier. So much HP, and really consistent damage alongside powerful summons/control spells
@@Amaan_OW the versatility is really good there's a druid spell or wild shape or form or summon that just wins every encounter in the game. It's not numerically OP as far as burst damage and it can't use the insanely powerful items in the game but it's at least very tip top of A tier to me. I ran a 4 Moon Druid party and stopped at level 6 because it was too easy before I even got hands on the Owlbear I know how every encounter past level 6 is going to go
Bahahahahah yeah the accent is thick at times, especially on these longer videos I find I get loose with controlling it. I also say baRRRD people point out, and that's the east coaster coming out too
Here are the best Romance options in Baldur's Gate 3!
th-cam.com/video/zEyWxq-3-EQ/w-d-xo.html
@@JasonDunna You forgot romance of egg
10 swords bard with 2 fighter is insane, you can do a 8 arrows burst in the first round of every fight. You can combine it with stuff like sharpshooter, risky ring, titanstring bow and bhaalist armor to deal extremely high damage. And if anything survives it gets locked down by CC with arcane acuity
@@Wolferys absolutely!! It’s hard to go wrong bard 10 with 2 paladin or fighter. I like the flourish smites but action surge is incredible too. Band of mystic scoundrel and helmet of arcane acuity make the build so broken powerful, you get a spell save DC of like 30+
this guy eats eggs
@@jhealey48eggs contain choline which is good for your brain 🧠 stay away from mindflayers though
Try 6 sword bard 4 thief rogue 2 fighter with 2 hand crossbows you dont get titanstring dmg but you get sneak attacks and 2 more attacks with bonus actions
Bah, 8 swords bard 4 Wizard for 3 feats, or 10/2 to still get the subclass gives you everything. Scribe all scrolls, flexible swappable spell slots, summons, etc etc.
after i played monk honestly everything else felt not as fun (not to say that they still weren't) it just felt so good.
Agreeed. It’s hard not to roll one since they can hit for 30-100+ damage with bonus actions… and you can get 3 bonus actions. It gets crazyyy
Monk only good with open hand sub class. Others are weak. I like the elemental monk but they are too weak
@@BowserTheMighty It is a bit of a shame. Probably fixable with some mods or something, cause it feels bad to play so suboptimally just to play elements monk because the idea of it is fun. The Ki costs are just absurd making it not at all fun.
17:23 "Sometimes in Honor Mode things dont go the way you want it to"
This is why Duergar is so insane for honor mode. Being able to permanently go invisible whenever you want for free and simply walking away when things go wrong is so good. Only a handful of fights wont let your physically leave.
Duergar is so good for that, at will invisibility is so underrated. And you’re right there’s only a few fights you can’t flee, but even then invisibility can be useful
Make him a throwing build and you got neyrulna for aoe and dwarven thrower for single target, big PP damage too
@@feircy love the Nyrulna and the dwarvern throwers not something I use often unless I use disguise self
10 Swords Bard / 2 Fighter Duergar.
The ultimate power gamer build for BG3.
Make sure to pick Durge origin so you can get the Deathstalker Mantle early on.
Ranger can be insanely op. End game when you go hunter and colossus slayer. 1 level into war cleric. You get three volleys and will shred enemies
The only thing is you have to go to level 11 for the build to come online. I do really like the ranger, my favorite is using the drakethroat glaive to add cold damage, and then the snow burst ring to make ice surfaces for everyone to slip on. Works great with volley!
@JasonDunna lol true and funny th build I followed actually did hunter with hoardbreaker and thief until level 11 respec. But still once online it was crazy. Wish baulders gate had a new game plus feature start game on higher difficulty but all your stuff. Trade off could be you're locked out of achievements, less gold, etc
Astarion is a beast master ranger and it’s working out just fine. Sure a bard can do the twin crossbow with sharpshooter better probably, but I have a bear that can goad a large area into attacking it and even help me up as a bonus action. I have no melee fighters just the bear. Almost done with act 2.
@@itme7685 fully respect you taking the ranger for a ride in honor mode! The bear companion is pretty solid for drawing aggro. Let me know how your run goes!
@@kevindimas253 oh man new game plus is my dream. I’m sure there will be mods that make that happen, I’d love to keep all my OP gear and have some funky builds in act 1
Gloomstalker 5 / Assasin Rogue 3 / Fighter Champion 4 -> Stack up on Arrows of many targets -> Congratulations you just soloe'd 90% of the encounters in the first turn without even abusing stealth mechanics because then you solo the entire game
I like the sword bard 10 / paladin 2 with helmet of arcane acuity and band of the msytic scoundrel. You can get +10 spell save DC from arrow of many targets and then cast command or hold person as a bonus action with a 30+ spell save DC which is near impossible to resist
@@JasonDunna I just finished a run with my Tav as Bard 8 / Fighter 2 / Paladin 2 and I ended up removing the Band of Mystic Scoundrel and the Helm of Arcane Acuity because unless you're playing solo you can pretty much 1 turn every encounter so CC becomes less valuable I found, I played the build with Bhaalist Armour and the Duelist's Prerogative
When you get baldur's gate 3 for ps5, use the vampire rouge to seal gold from traders with the thief subclass. To do this take the trader's gold, immitly go back to camp and then use withers the reset his level, then teleport back to the grave and wait until the trader resets.
Interesting! I’ll give that a shot thanks for sharing!
@@JasonDunna That is the one and ownly way to get unlimited things on console. Good luck
@@matthewboyajian9593 Appreciate you sharing your wisdom
@@JasonDunna Any time you need any tips please relpy to me or when I suggest a build. Your wellcome and thank for your builds.
I lean towards martial builds (TB monk, TB zerk, paladin) on my honour mode runs because:
1) tank squad, unga bunga
2) abuse strength elixirs: taking drugs and steroids really is the meta
3) power spike as soon as you meet auntie ethel at the grove and breeze through acts 1 & 2
4) not particularly reliant on gear/items like other meta builds might be
5) can just slap high AC anti-crit gear on every character and huddle around your paladin aura
6) you have 95-99% hit chance thanks to Tavern Brawler, the most broken feat in the game, guaranteed prone from enraged throw and guaranteed advantage from prone, these are built in to characters so again, not requiring specific items
7) cleric or ancients pally can abuse hellrider's pride + whispering promise buff-on-heal items for even more tankiness
You make some great points! My favorite is the unga bunga strategy.
TB monk is a staple in my HM runs
Try an eldritch knight thrower . 11 fighter 1 war cleric. So much versatility. Misty step, magic missile for stripping unbreakable, sheild spell for AC, disguise self. Chromatic orb for ice surfaces, none of which really need int to function.
You can bind your own weapons so lightning jabber in act 2 and even orphic hammer in act 3 which has that nice saving throw bonus on it, or disguise self into a dwarf to use dwarven thrower when thats the best choice.
And you get heavy armor, 3 feats, 7 attacks in round 1 and 4 every round after with war priest charges. Its so good.
My issue with 'throwzerker' is that the arc of trajectory can get blocked by the environment. It's great when the arc can hit its target, but it loses all its utility when the environment doesn't allow it and there are instances where that happens. I am referring to the two spears that return in the game, there is a dwarven hammer that also returns and I haven't tested that. There is also a bug where the spear does not return if it hits a target outside of combat, it's a bug so it happens sometimes, and one has to be really careful of that in honour mode lol.
Yeah great points. One thing I find tricky is that sometimes the weapons don't return and they're just laying on the ground, so you always have to check before leaving an area
@@bullywags397 i actually had to reset a tactician save once because I threw a bound orphic hammer at the rocks in the prism and it just fell through the world leaving me stuck there 🤣
My first successful honour mode, my Tav was 11 Evoker / 1 Knowledge cleric- mainly for command. You add your Int bonus to each Magic Missile, it adds up. Minthara was my MVP, though- Gloomstalker 5/ Assassin 3/ Diviner 4- with arrow of many targets, str elixir, and alpha strike perk, I got unbeliveable crowd control. Also, my Wizard one shot the Elder Brain to get me my Golden dice! I just like the versatility of the Wizard- you can prepare spells for every situation. Sorcerer is powerful, but not as flexible. The limited spells are what turns me off that particular class. Monk is based, not only for flurry of blows, but for stunning strike as well!
Command is seriously so good. Gloomstalker / assassin can hit hard with crazy nova damage. You one shot the elder brain?? damn.
I like sorcerer 11 wizard 1 to get the best of both worlds with the warped headband of intellect
Stunning strike is so awesome, and the multiple flurry of blows and its GG
@@JasonDunna yeah, my Wizard was an old character I created in AD&D 1st ed, when I was 13 y/o. Happy to see my old buddy Vincent get the golden dice for me!
@@marcduhamel-guitar1985that makes the victory all that much more sweet
@@JasonDunna yeah, Vincent was pretty excentric, bordering madness, but Neutral Good at his core. I took the closest RPG options to how I played him in my 6 year long campaign. Very satisfying!!
@@marcduhamel-guitar1985 I have so much respect for keeping a character alive like that. So cool, thanks for sharing that!
Lul - While I got pretty much the same tier ranking as you (except Druid / Ranger ) - I totally Disagree with ALL of your Arguments XD
- Bard is S tier - but mainly because your "Main Character" has to make so many diffrent skillchecks, and he should be decently survivable in case of combat starting. (Your Smite Paladin Idea has nothing to do with why I belive Bard is good :D )
- Druids are A tier in my opinion - mainly because of Circle of the Land. It gives them access to all important spells (Misty Step/ Haste / Cone of Cold etc.) but what sets them apart is that they got all the good Wizard Spells + all the healing Spells. Yes they are worse in both compared to a Wizard / Cleric - but if you run a Druid - it allows you to include 3 Martial Characters to do Damage - compared to most traditional comps featuring 2 casters.
- Fighters are S tier in my opinion - but not for self healing (anybody with a potion can cast second wind. - but with Battlemaster using Rally to pick up downed allies as Bonus Action without having to expend Spellslots or getting counterspelled.) Also triple throwing potions turns fighters not just into capable dps machines - but also really good healers tbh.
(Just to give you some examples :D )
Yeah Bard is probably the best face of a party for honor mode, either bard 10 with 2 levels of fighter or paladin, whatever suits your fancy!
I am a huge druid fan and going druid 11 / wizard 1 is solid because you can take things like globe of invulnerability too, and then you also have wildshape to fall back on. But I never get them to work as well in honor mode over other difficulties
You make some great points about Fighter especially with counterspell being everywhere, thanks for sharing that!
Sorcerer makes you feel like superman, bro. I love this feeling
Sorcerer is my favorite class, being able to cast 2 spells in fantastic, especially if you can free up one of your teammates to get an action by taking out a target, and then using them to set up a second spell from your sorcerer. Big brain plays
@@JasonDunna You can create chaos in the battlefield with many combos. Someone who is proficient in using meta magic will not have difficulty in honor mode. for me soo overpowered then other classes
@@weyncivrilli9780 I might try wild magic sorcerer in HM
@@JasonDunnaI'm sure it will be a funny and entertaining rp, but it might also be a little annoying. I want to try it but I'm not sure if I'm ready for it :)
I used to doubt sorcerer, but I tried it in HM as Durge. Going invisible and then using flight as a bonus action is crazy. Never felt so strong
I got a drow as a light cleric, and i absolutely love her. I almost swapped Shadowheart out in the beginning with someone else since i realized they had the same moves and such, but after a few level ups they became an awesome support duo for my Lae'zel and Karlach fighting combo. Using sanctuary + spirit gaurdians, silence, and being able to rearrange my spells whenever- plus having all the light moves/benefits for the shadow lands- no regrets! Think i'll try monk next 😌🤗
Thanks for the great video!
Everyone disses arcane trickster. You can have your mage hand drink a hill giants potion, cast aid on it, make it hold a green weapon, and have it throw items/potions. Since it has 21 strength, you can have it throw enemies off cliffs too. Can still get level three spells a variety of ways by dipping into full casters for a few levels. Has great CC with magical ambush, one of the best scroll users in the game. The mage hand has been so useful in clutch situations reviving party members every turn with potion throwing.
I mean yeah it still isn't good compared to other classes, but it's definitely not a bad class by itself at all. You can make it very viable.
Interesting, I’ll have to try that out, I didn’t know the hand could drink a potion hahaha that’s perfect. I’ll give it a shot and see how it works out. Thanks for that!
honestly i multiclassed on honor mode, Fighter/Storm Sorcerer, I normally do the inverse(starting as sorcerer) but health is vital on an honor mode playthrough, I put 4 levels in fighter and 8 in sorcerer which gave me action surge and a lot of the sorcerer bonuses allowing me to do two rounds of firing powerful spells
the equipment I used is as follows:
Circlet of mental anguish(skeleton next to the brain that grants gith mind barrier, when an enemy fails a saving throw against your spells or cantrips you regain 1d4 health)
alternatively use birthright which gives +2 charisma(useful for the sorcerer portion) and can be bought from sorcerous sundries
deathstalker's mantle(always acquired for Durge, when you kill an enemy you turn invisible for two turns)
armor of persistence(dammon in act 3, all incoming damage reduced by 2, 2nd highest armor class in the game, applies resistence and blade ward)
Legacy of Masters(+2 to attack and damage rolls with weapons, +1 to strength saving throws)
Boots of Striding(found on minthara, +1 athletics, concentration grants momentum and prevents you from being pushed or knocked over)
Amulet of Greater Health(house of hope, increases constitution to 23 + advantage on constitution saving throws)
Ring of Regeneration(sorcerous sundries, heals 1d4 at the start of each turn)
Ring of arcane synergy(guard at the front gate of the creche, adds spellcasting modifier to melee attacks when you use a cantrip)
Justiciar's Scimitar(kill a bunch of rats at the bottom of the shar statue, 1d6+2+strength/dex modifier, attacks with advantage can blind targets, grants an attack that can do an additional 1d6 psychic damage+your proficiency modifier)
Crimson Mischief(killing orin the red, 1d6+2+1d4 necrotic+1d4 piercing against half or lower health+ability modifier since it's in the offhand)
it was unbelievably easy to defeat Orin with this build even missing some of the equipment, I honestly thought that I had dropped down to balanced for a moment
Oh wow now this is an interesting build!! Thanks for typing all of that out, very insightful
I like the synergy that you got going on in that build, and the crimson mischief is seriously too strong
@@JasonDunna i also used ethel's hair(saved mayrina by threatening ethel) and the potion of everlasting vigour and ability improvement feat meaning I had 19 strength and 19 charisma plus savage attacker(roll damage dice twice and use highest roll) since it's dual wielding that means rolling 2 dice twice for two attacks, it was overpowered on balanced so i tried it on Honor and at the endgame i was basically unstoppable
then again my endgame strategy is summon an army(spells, scrolls, allies and permanent summons typically consisting of danse macabre, Us, Scratch, Shovel, a cambion, 2 devas one by shadowheart the other by sights of the seelie, 4 fire elementals 8 ice mephits, and 6 spiders via an egg from act 1) force my way to the brain with sheer numbers use a globe of invulnerability scroll to defend orpheus while he opens the portal and then drop a crap ton of explosives at the base of the brain since dropping items from your inventory doesn't count as an action, I then teleport to another globe of invulnerability(using misty step to teleport to where an ally set it up) and light the 17 smokepowder barrels 2 runepowder barrels, runepowder bomb, and runepowder vial and watch the fireworks
Druid actually can become the most OP class in the game if you know how to use them. Because two words; invisible bear. Once you can transform into a Bear; or even better once Owlbear is available. And your Druid learns how to become invisible permanently; such as making them a level 5 Duergar, they can just spam pounce to nuke every enemy/boss in the game as long as they're enemies who do not see invisible targets. Pouncing, despite inflicting damage and prone, does not count as an attack that turns off invisibility as the technique is more associated as a jump. Some players literally did 20 minute speed runs or less for the game because of that. And even without glitches, about 40 minutes.
Damn never thought of that. Is there any other way to do it other than being a duergar?
Oh interesting I haven't seen that before, I will have to give that a shot
Furthermore, multiclassing Druid and Monk also adds Unarmed and unarmored proficiencies to the transformed beast's already solid statistics.
The only thing i don't like about the monk is: clearly the devs didn't thought they'd do this much damage (maybe they weren't considering elixir of cloud giant strength), so you hit people for a huge amount of damage, but don't feel the weight of its attacks. It's not like hitting with smite or eldritch blast which is insanely satisfying
Yeah I feel you, the attack animations are great but they don’t feel weighty. Flurry of blows push is pretty fun though
Come on my man. You just said Tavern Brawler is the best feat. Druid uses it really well. 95% hit chance at all times. Hitting like a truck. Having an army of summons. One of those summons casts spike growth at will.
So with druid you have damage, tankiness, crowd control, summons and guidance cantrip. How can it not be an S tier?
Love your content by the way ❤
By the way having a hireling cleric cast aid and hero's feast on you and your summons, causes your summons to be way tankier than they are supposed to be.
Yeah true I just never got the Druid to work well in honor mode, I’m a big fan of the class and I think it’s definitely underrated but for some reason I just can’t get it to work well in HM
Glad you enjoy the videos man!
I disagree about throwzerker vs EK thrower.
W/O haste; both get 6 attacks first turn. After that EK gets 3 and throwzerker get 4. Most fights are over in 2 turns, if the average combat was something like 4-5 turns this 1 less attack for subsequent turns would add up to a lot. In exchange EK gets to keep their bonus action. They can also misty step, which is incredibly useful for the several encounters where throw pathing is downright oppressive. It also makes it much easier to position yourself for that sweet sweet added fall damage if you misty step to a high vantage point.
All that plus more feats. IMO just a pure EK or with 1 level of war cleric is the superior option.
My Honor mode team:
Open-hand monk (Halsin)
Life cleric (Shadowheart)
Gloomstalker ranger (Tav)
Battle master fighter or vengeance paladin (Lae'zel - Minthara)
So far I had no issue with this combo.
Solid mix! Do you have the gloomstalker multiclassed?
@JasonDunna Yep, 4 rogue Assassin, 2 fighter, 6 Gloomstalker.
Fighter and Rogue are so hard to classify for this I feel. They are elite for 3-4 level multiclass dips and facilitate so many of the strongest builds for the other classes. I feel like fighter falls off massively in act two until level 11 when it claws its way back with the 3rd attack. Rogue is just pure utility. Anyways as a Warlock aficionado i feel like it deserves an A placement. Setting up an entire round of surprise whilst not sacrificing basically anything and being able to do so almost all the time is completely broken in act 1. You are definitely more of a support (at least if building like a backline caster like I prefer). Level 5 you also get one of the very best spells in the game in hunger of hadar which singlehandedly wins encounters until the very very late game (where it either falls off with enemy saving throws or it bugs not quite sure). In any case a Great Old One warlock set up to crit and apply fear, reverberation and radiating orb with quickened spell eldritch blasts and champion fighter action surges is the most fun I have had playing the game. You can just plonk down a sleet storm or a hunger of hadar and your martials and monk are suddenly the ones who "have" to stadn back and see their team mates dominate the combat.
Best argument for Warlock is Devilsight in honor mode
Do you know how to get to max level the quickiest way early game?
@matthewboyajian9593 My move is to avoid almost all fights the first 4 levels. You can do that via almost only dialog. Then I pick the order of fights so that I'm a little overpowered all of act 1. By act 2, I'm almost level 8
@@Prometheusforliberty What spell knocks back someone and does damage?
@@matthewboyajian9593 The two that come to mind are Eldritch Blast or Thunderwave
@@Prometheusforlibertyyeah devils sight is really nice, I like that it only requires 2 levels to get it as well
My first playthrough of the game is almost finished and it is an honor run with my main character being 12 levels of warlock. Highly underrated. I think where a lot of people mess up with warlock is in spell selection and usage.
Abjuration wizard, eldritch knight thrower, light cleric, and swords bard archer was a breeze in honor. I don't think I ever had to flee combat except for when I aggro's phase spider too early in act 1 😂.
Raphael and ansur never even got a turn.
Eldritch thrower gets more versatility, like chucking the orphic hammer everywhere and getting that saving throw boost, can cast magic missiles to strip unbreakable, sheild to raise AC, misty step for mobility, disguise self for racial buffs, none of which need a high int score and with 1 dip in war cleric can get 7 throws off in a turn and 4 each turn after that, plus heavy armor and 3 feats. Super good, I will never go back to barb.
i get where you are coming from but Eldritch Knight for more seasoned players is actually lowkey insane as a solo or multiclass build. you can be a better version of a throwzerker with access to utility spells like enhanced leap, longstrider, mirror image, etc. it has cantrips like friends to make it a viable party face. it has access to heavy armour and all weapons, with pact binding making your melee undroppable and returning, which opens up combos stronger than the returning pike before you can officially get it. Not to mention eldritch strike making it so enemies roll disadvantage against any saving throws after a melee hit and you have a perfect jack of all trades.
Yeah eldritch knight is incredible, one of my favorite classes and getting shield on a heavy armor class is incredible. It’s great for beginners or seasoned players but I felt that the other classes are just more broken in terms of how strong they get. Still high A tier is good
@@JasonDunna if you're judging solely by combat then the scale is going to be completely different. Dialogue also indirectly effects combat by making it easier or skipping it outright.
Perfect timing with this video! I am about to start my first honour run and i wanna go with the dark urge background. I am still not sure whether i wanna go with a sorcerer or bard
I wish you the best of luck!! Dark urge is awesome for the invisibility cloak you get. Hard to go wrong with either sorcerer or bard honestly, just depends if you rather cast spells or flourish attack
@@JasonDunna thank you :)
Fun one.
I love the Lightning Lord (Sorcerer 8 / Tempest Cleric 2 / Divination Wizard 2), but the build just takes too long to come on line in Honor Mode. You have to start with one class only for 4 levels until you can take Alert, then respec around level 7 to fix your stats and finally have the full power of the build show. Sad about that.
Good call on Swords Bard 10 / 2 of anything being just overwhelming in Honor Mode.
Yeah I love that build I’m actually posting something on that today hahaha, maximum lightning on your chain lightning hitting for 168 damage is so satisfying.
You can start Draconic sorcerer to be a bit tankier and then switch into storm sorcerer in act 2/3
I wrecked act 3 with that build but I didn't swap to it until level 8. I value counterspell too much. I'd just stay pure Wizard or Sorc until level 8
@@comebackqing8452 Very fair point. I prefer Sorcerer, especially draconic to be a bit tankier
The best class for Honor Mode is know how to Save Scum :D
Here is how. Ctrl+Alt+Delete then Task Manager then bg3.exe End task so you will crush game and game will not Save Game so you can load previous save.
Hahahaha yeah that’s fair, becomes less honorific but it’s your game to play how you want! I’ve seen some people turn their PC off but this is faster/better for the hardware
I think Warlock is so strong that I always have one,
And at max I'll typically only go to level five, at which point I'll multi-class into Paladin, Sorcerer, or Bard.
Typically incantations I always grab are agonizing blast and devil's sight (I learned my lesson against Viconia and learned the power of casting darkness on yourself allowing you to generally almost never be hit)
After that I'll maybe dip into beguiling influence or armor of shadow especially wearing the potent robes
I really dont like paladin much in bg3. It seems to have movement issues until you get misty step, and you run out of spell slots so quickly if smiting. Some of these issues can be made up with items. Still with 80 cost camp supplies, they tend to feel not fun for me unless in boss fights.
Vengeance paladin getting misty step at level 5 is nice, but I like the Bard 10 Paladin 2 version of the paladin best
I went 12 barbarian berserker and beat honor mode. Everything can be useful if you know how to utilize equipment, team composition, etc.
In my first honour run I went full 12 levels on Paladin (resist durge), 12 rogue thief (Asta), 12 trickery domain cleric (shadowheart) and 12 wizard evo Gale. I disagree on rogue being bad. Has very good damage, 2h Xbows and 2 bonus actions. And if you get the risky ring is always a guarantee sneak bonus damage. Now I know that bard is far superior, but putting rogue damage so low on the tier is a bit unfair.
@@elvisndoci9229 hey man all the power to you for doing it with a level 12 rogue! That’s quite Impressive. I just wish they got greater invisibility, that would boost the rogue up a bit, or getting an extra attack. But the build you’re using is pretty solid
@@JasonDunna you can just farm scrolls and potions though.
I make a habit of buying (or stealing) all Invisibility and Giant Strength potions/scrolls on sight.
And Arrow Of Many Targets of course.
The Stealth Archer (4 Assassin/8 Gloomstalker) route is still good (even if it can be boring,) killing individual opponents then running away over and over again.
I'll say this about warlock to higher levels... pact of the blade all the way to 12 and you have lifedrinker with your bound 2 hander (take GWM) and it's quite good. I just did it in my current HM run and it surprised me with the damage output tbh. Obviously not as good as some of the meta builds but it's more than good enough for HM. I know it's not as fun to monoclass though 😆
Thats a fair point, I feel like the warlock got nerfed the most in honor mode since they lose the double stacking extra attack which is just so strong. But still a great class at higher levels!
If I wanted to play a barbarian but not a throwzerker, what would be a good build for that?
Wildheart barbarian is solid, bear heart gives resistance to all damage types except psychic. Tiger heart gives you a cleave attack that applies bleed, and you can take aspect of Wolverine to maim bleeding targets, reducing movement speed to 0. If a target is prone they can’t get up. Those are the two main things to build around. You can go 6/6 with battlemaster fighter
Did they ever fix the dual wielding crossbows doing full damage without the two weapon fighting style?
It is fixed I believe!
A few months ago, I would have agreed with everything here 100%. After a couple of HM runs, including solo and semi-solo (sometimes using other chars for non-combat stuff), there are some details I disagree with.
1. Sorc is SS tier, it's not even close to any other class. Yes, twin haste is insane, but the biggest reason is the interaction between angelic reprieve potions and metamagic. being able to quick-spell every turn and always upcast to the highest level is too broken. I would say that out of the 10 best HM builds in the game, more than half have sorc levels, with the top 2 being (almost) pure sorc.
2. Paladin/Sorc is much stronger than Paladin/bard. See above, adding lvl 4 smite to every attack and casting acuity boosted, upcasted, extended command on anyone who survives with the bonus action is insane. Technically, bard can do the same thing, but bard doesn't get infinite lvl 4 slots and metamagic. Also, you lose pala lvl 6 aura.
3. Speaking of the aura, Paladin should really be S-tier. Every HM group needs 1 lvl 6+ paladin. You can abuse shadeleather armor to give everyone advantage on saves, so boosting those saves with the aura makes you essentially immune. In the late game, physical attacks don't do anything to you because you can easily get 30+ AC on everyone, but there are so many nasty spells/effects that can end your run, and a lot of them are legendary actions you can't avoid in boss fights.
4. Monk only hits hard in the early-mid game, he falls off pretty hard in the second half. The main purpose of monk is stunning strike. Lately I'm having mixed feelings about whether stunning strike alone gives him the right to be in S-tier. The biggest problem with monks is lack of AC combined with having to go into melee. It's still worth having one in an "ideal" HM party, so S-tier, I guess... Also, 8 monk, 4 thief is the correct level split, you NEED both alert and maxed out wisdom, and you should never use those aoe attacks, they are a waste of ki points.
5. Witch bolt is the correct spell to use with tempest cleric + arcane caster build because you can make it crit via luck of the far realms or that ring. Sorc is a much better choice than wizard (storm for create water).
6. Abjuwizard is so overpowered it has to put the whole class into S-tier.
7. Barb doesn't belong in the A-tier on your list, it doesn't come close to the others in that tier. Throwing is bad on HM, it bugs out way too much. Just punch things or shapeshift if you want to use TB. Druid could go to A-tier imo. If played "as intended", the class is bad, but there are quite a few bugs/exploits you can abuse with it. For example, you can actually add tavern brawler damage to spike growth, making it by far the strongest aoe damage spell. There is also the moonbeam + sanctuary combo, which shouldn't work that way either.
8. This may be controversial, but I would drop bard to A-tier. Bard is very "fair", it doesn't do anything abusive like abjuwizard, sorc or monk. It also doesn't do anything unique like cleric, thief or paladin. Slashing flourish is good on paper, but in melee you can't double-tap one target and with ranged weapons it doesn't let you use special arrows. Spells are nice, but just adding 5-7 sorc levels to a semi-caster martial class will give you better results than running a swords bard. The only interesting thing about bards is the skill check aspect, but if you know the game well, you don't need it. It's definitely the best choice for your first attempt or if you are limiting yourself by not using any of the "unfair" mechanics.
Lawl
Well now I'm going to make Karlach a Paladin and try that out!
just completed a HMode with tav being Fighter 5/ Spore Druid 4 / Thief 3.
by far the hardest hitter on the party.
Dual wielder and Arcane Accuity Abuser.
Felt like the bonus action on thief3 is mandatory in any main character to abuse Ilithid powers.
Yo that’s an awesome combination! I love spore Druid. And yeah good point on the illithid abilities, it really makes things easier
@@JasonDunna i love spore druid too.. but dont like to be a summoner.. so i ended with this "battlemage". very satisfied.
i wonder if monk 5 would be better than fighter5🤔
@@yt0bdm you can do spore Druid mixed with a martial class for necrotic damage on attacks which is pretty nice. There are some good multiclass options like Paladin fighter or monk
Druid is great for crowd control with spike growth
True that, I love the woodland being dryad casting spike growth they hold the concentration and then Druid can use sleet storm
Great stream today love your videos
Ayyy thanks so much Ketheric! It was fun having you on. Thank you for carrying act 2 in BG3
My pleasure
@@SpaceRacer7048 I stream every weekend at that time, tomorrow I will be playing some Resident Evil 4 remake and maybe Final Fantasy 7 rebirth, potentially more games as well!
I’m currently doing a honour mode run with my least played classes in this game: Paladin, Druid, Monk and Ranger. Druid and ranger die every combat while my paladin and Monk hard carry 😭😂
Hahahaha yea that’s been my experience with the Druid and Ranger in honor mode too oddly. I am a big fan of both classes but I can’t get them to work like the others in HM
I love how your 4 least classes are my most used ones 😂
@@TheYorkshireLad1997 hahah yea my most used are sorc, cleric, bard and warlock so def a adjustment to go to way less spellcasters for this play through. I’m having fun regardless though 😄 makes me play the game differently
Imo if we are evaluating every subclass and allowing no Multiclassing then its
S- Bard, Sorcerer (no surprise there)
A- Almost everything else tbh
B. Monk Ranger and Barbarian just because they suffer from lack of Multiclassing
F-Rogue lol.
Hahaha fair fair. Monk 9 rogue 3 is the best single target damage build in the game though!
Abjuration Wizard is S as well. Arcane Ward is broken. Multiclass makes it better but just having 5+ Stacks + Blade Ward effectively nullifies incoming damage for most of the game.
@@pyrflie yeah I mentioned in the video abjuration is by far the best for honor mode, arcane ward goes crazyyy
@@pyrflie you are right but I'm talking about classes as a whole not subclasses
You should rank the best races for honour mode!!
Oooo thats a solid idea. I need to redo my last one I learned a lot since then with testing. I was too much a fan of wood elf hahaha
@@JasonDunna hey! Woodelf is still really good! But i feel halforc definitely needs a lot more
Hmmm, I'm considering using a divine sporemancer dor my first HM run. 1 war cleric 11 spore druid. Heavy armour, zombie control with spores, undead banishing with cleric's radient damage.
@@JayFunningham I think the spore Druid is the best for honor mode, especially if you have someone at camp upcast aid on your zombies!
eggomancer is top tier for sure pal what with these lists denying the power of the egg
Not everyone can handle the egg, you need at least 200 IQ to make the most of them
What spell can push back someone and do damage?
@@matthewboyajian9593 eldritch blast, thunderwave, fist of unbroken air, battle master pushing attack
@@JasonDunna u forgot omelette of Omeluum
Would love to see a shaman build. Something like a world of Warcraft enhancement shaman.
I posted this the other day and it was pretty similar, druid with a wizard dip. Could go further into the shaman vibes though so leave it with me!
th-cam.com/video/Jq7ovb7uPRI/w-d-xo.html
@@JasonDunna look forward to it. I didn’t know if way of the four elements monk would work with something. Or cleric maybe. Be interested to see what you come up with.
@@RichardMason-up3qp Four elements monk could use a staff so yea... hmmm I will theorycraft this!
Cool thanks man. Would love to see what you come up with. I was also thinking it could be something like fighter for the dual wield and tempest cleric. But also gotta have the chain lighting
hey regarding the ranger i think your judgement is inaccurate. 5 lvl ranger/gloomstalker (bonus attack +1d8 dmg in first round of combat) 4 lvl Rogue/Assassin/sharpshooter (+10 damage - 5 to hit but compensated by risky ring, replenish action and bonus action at start of combat and get critical hits on suprised enemys and advatange on enemys which havent taken their turn yet) 1 lvl warpriest for bonusattack and 2 lvl fighter for action surge combinded with Titanstringbow, strenghtpotion, pass without trace and greater invisibility. + some reveberstion items. You deal massive amounts of damage out of combat and even if the enemy manages to detect you, you remain a powerhouse in combat
I agree I think he was being inconsistent evaluating some of these classes as only their most op multiclass and evaluating some of them as a mono class of all 3 subclasses.
I guess yeah casting greater invisibility on them is a good choice. I was going to out them b tier but I needed to somewhat balance the list. Gloomstalker is by far the best as the others take too long to come online (level 11) but I totally get your reasoning. If you heard my reasoning it’s only to balance the list, theyre still a great class if you set them up
how you see necromancer in the tier list?
Necromancer is solid in a big fan, I like 6/6 with the spore Druid. If you upcast aid on all the zombies it’s really strong and pulling aggro from the enemy! Probably high A tier
They should remove respeccing in Honour mode, min maxing makes it too easy.
@@kev_sen that would definitely make things harder
Bro I thought you were a fellow Druid enjoyer what gives lol. Moon and Spore gotta be A tier at least better than 12 levels of Barbarian for sure . Also if you aren't allowing multi classing and are evaluating all 3 subclasses then monk should be much lower. If you are allowing multi classing then Ranger should be higher imo. Still a good watch as always
I love druid as I was saying in the video but they just feel a bit weaker in honor mode compared to some other options, not to say you can't use one! They just don't get as OP as other classes can, and their specific armor isn't until act 3 so that makes things tricky to make the builds come online when Acts 1-2 can be really tough. Ranger was a tough one since the Bard just seems to do everything it does (minus gloom stalker) better. You pretty much always want a bard in honor mode unless you can find a way to match their crowd control
Glad you enjoyed despite the druid slander hahahaha
@@JasonDunna I think Moon is S tier tbh when you take into account the spellcasting, wildshaping and summons and the fact it doesn't require items. I think the issue is less that Druid is underpowered and more that the items in this game are insanely op compared to a standard table top DnD session. I could be biased because I love Moon Druid but I played a party of four Moon Druids and curb stombed every thing pretty easily
I know man I’m a Moon Druid lover, they made my honor runs SO much easier. So much HP, and really consistent damage alongside powerful summons/control spells
@@Amaan_OW the versatility is really good there's a druid spell or wild shape or form or summon that just wins every encounter in the game. It's not numerically OP as far as burst damage and it can't use the insanely powerful items in the game but it's at least very tip top of A tier to me. I ran a 4 Moon Druid party and stopped at level 6 because it was too easy before I even got hands on the Owlbear I know how every encounter past level 6 is going to go
The burrburrian LMAO, i legit watch this channel for two reasons: 1) great bg3 content and 2) the hilariously thick canadian accent 😂
Bahahahahah yeah the accent is thick at times, especially on these longer videos I find I get loose with controlling it. I also say baRRRD people point out, and that's the east coaster coming out too
I cannot win honor mode until I can recruit the companion known as J'Dunna.
@@markwg1035 hahahah im hidden in act 3, you just gotta look
lit vid bro
@@vincichen8604 heyy thank you! I hope you have a great day 🙏
Can you do a Wizrogue build?
@@matthewboyajian9593 I’ll get on it my friend!
Can you do a Wizpal build?
@@matthewboyajian9593 definitely !
Best feat is alert hands down, not TB.
Tavern brawler is extremely useful on a few classes but yeah if you watch my other videos you’ll hear me sing praises for Alert all the time
I detect a Canadian accent.
You detected correct! Haha
I don't get how fighter is not in S tier... they are legit the highest damage class.
The other classes have out damaged them in my experience but high A tier is still good!
@@JasonDunna in which world ?
fighter archer legit does around 180/200 dmg per slaying arrow, which can go even higher (i think it was 450 average arrow when pushing it)
How about playing pure classes? Multi classing is for wimps.
Bard, Sorcerer, Monk, fighter are the best pure classes
Dude here acting like Honour Mode is hard and you can not just beat it with whatever party composition.
lol just sharing my thoughts, glad you found it easy though. Not everyone is a pro gamer