Intresting list I play it and have done very well with it.o don't think you need cup( power is plenty high and it can conflict with cage.) clockwise is not good at all because you don't discard enough . Yes you can get back pitch fodder for PGS or tizkar but it's a waste.I agree with energy cyclers it's so good. Red ot is not better conflicts if your not on divine skill it feels really bad if you are not on divine. But the rest of the deck is great . The ride blocker card comes up Alot cuz it's selective soul charging and that can come up Alot to help fill soul with out burning triggers. But congrats on a fellow blang topping list
@@alanbruns6798 the red is also useful because of the if multi attack isn’t used you can draw and call instead had variety of option. Clockwise is a filler for the Promo. I personally liked it because of being able to use it early game to either SC or rush (where it isn’t restricted to Blangdmire name). The chalice is there in a case that you SC your Blangdmire into the soul from Cage or other skills. During a practice game I sc 2 and damage checked 1. In case of that scenario having it was a nice Persona ride and can be used as a +15k for maid. Thanks for commenting in the video for discussion, it’s nice to hear from other Blangdmire players’ opinions on decks.
Bruh this list isn’t it you don’t need the energy draw girl you better off running ride cycler girl because that girl counter acts zamung, two clock isn’t worth it over the card that lets you selective soul charge and deck thin that also draws you a card that and gives a negative effect on your opponent if they somhow live. Also personally I think dark states Ot is just better because if they do manage to hard guard vanguard that’s 3 dmg and if they no guard that just makes zamung unblock able anyway sure this red Ot makes 6 confirmed dmg but it also more so dead early where as dark states makes your blandmire divine turn even more of a threat and works early game to give more dmg out put and is less situational. Over all the deck is gonna preform the same almost but these points stand.
Agree to disagree on things you mentioned. Ultimately the difference is player preference. 1. Leimina is not bad, but the fact you have to soul blast for ride/discard skill isn't the best. Tizkar also is a better for defense as well. 2. If you are talking about Arwyum, that card is not bad either. It is nice to be able to force them to discard a card to ride, but it's easy to play around it. Considering that the -1 can be easily replenished by persona ride. The Clockwize spot was a filler until promo comes out. The benefit of that card is so you can early game SC so you can build your soul and be able to utilize it with the Order to have variety of options to call out from the soul. And if the opponent wants to damage deny you and attack the front rear (in this case Clockwize would be in the front) you can utilize it in the drop zone. 3. OT is personal preference. Some would even argue that DS OT is a dumb choice and say that Yellow OT is a superior choice. This deck list was used for Constructed cup, with specific decks were only allowed to play. So the DS OT can be played around so that extra 10k/+crit on VG every turn (IF checked can be played around). I just personally prefer the Red OT because of being able to multi swing Zamuug (with it's skill to gain extra crit) even if the opponent has damage checked OT. Regardless, I do appreciate you taking your time to comment on the video for a discussion.
Intresting list I play it and have done very well with it.o don't think you need cup( power is plenty high and it can conflict with cage.) clockwise is not good at all because you don't discard enough . Yes you can get back pitch fodder for PGS or tizkar but it's a waste.I agree with energy cyclers it's so good. Red ot is not better conflicts if your not on divine skill it feels really bad if you are not on divine. But the rest of the deck is great . The ride blocker card comes up Alot cuz it's selective soul charging and that can come up Alot to help fill soul with out burning triggers. But congrats on a fellow blang topping list
@@alanbruns6798 the red is also useful because of the if multi attack isn’t used you can draw and call instead had variety of option. Clockwise is a filler for the Promo. I personally liked it because of being able to use it early game to either SC or rush (where it isn’t restricted to Blangdmire name). The chalice is there in a case that you SC your Blangdmire into the soul from Cage or other skills. During a practice game I sc 2 and damage checked 1. In case of that scenario having it was a nice Persona ride and can be used as a +15k for maid.
Thanks for commenting in the video for discussion, it’s nice to hear from other Blangdmire players’ opinions on decks.
She can't put it into soul only dark states cards unfortunately I had a level one judge rule that at our last event
@@alanbruns6798 oh you’re right! I just read Falcracia. I guess aside from the +15k, I still think Chalice is a pretty good card for now.
Bruh this list isn’t it you don’t need the energy draw girl you better off running ride cycler girl because that girl counter acts zamung, two clock isn’t worth it over the card that lets you selective soul charge and deck thin that also draws you a card that and gives a negative effect on your opponent if they somhow live. Also personally I think dark states Ot is just better because if they do manage to hard guard vanguard that’s 3 dmg and if they no guard that just makes zamung unblock able anyway sure this red Ot makes 6 confirmed dmg but it also more so dead early where as dark states makes your blandmire divine turn even more of a threat and works early game to give more dmg out put and is less situational. Over all the deck is gonna preform the same almost but these points stand.
Agree to disagree on things you mentioned. Ultimately the difference is player preference.
1. Leimina is not bad, but the fact you have to soul blast for ride/discard skill isn't the best. Tizkar also is a better for defense as well.
2. If you are talking about Arwyum, that card is not bad either. It is nice to be able to force them to discard a card to ride, but it's easy to play around it. Considering that the -1 can be easily replenished by persona ride. The Clockwize spot was a filler until promo comes out. The benefit of that card is so you can early game SC so you can build your soul and be able to utilize it with the Order to have variety of options to call out from the soul. And if the opponent wants to damage deny you and attack the front rear (in this case Clockwize would be in the front) you can utilize it in the drop zone.
3. OT is personal preference. Some would even argue that DS OT is a dumb choice and say that Yellow OT is a superior choice. This deck list was used for Constructed cup, with specific decks were only allowed to play. So the DS OT can be played around so that extra 10k/+crit on VG every turn (IF checked can be played around). I just personally prefer the Red OT because of being able to multi swing Zamuug (with it's skill to gain extra crit) even if the opponent has damage checked OT.
Regardless, I do appreciate you taking your time to comment on the video for a discussion.