I guess the changes about rapid fire are kinda useful in the way they're only going to be used at higher levels and will leave lower level play unaffected.
I met u at dream hack atlanta .. we got to talk for a good 15 mins .. u been arround since beginning with mouse sports ... definitelytou input on this patch is important.. right on gabe.... keep up great work brother
Hello, I am not SC2 player but I do enjoying watching. Have been wondering if the cheaper bio upgrades will encourage even more bio in the matchs and demotivate mech. Or if it will stay just the same regarding the choice between bio and mech.
Wait how are people setting up rapid fire? I have just added 'z' to my 'target enemy unit/cast spell' button in sc2. I didn't have to change anything else
there are 2 windows registry key modifications you can make to modify both the rate of rapid fire and the time til rapid fire is triggered after holding a key down. I think HM is also referring to how unintuitive it is to assign a keypress to the left click action - and for the keypress to behave differently than left click once held down
Then Ravager players would be miserable. Same for most protosses. Imagine you have to throw like 10 biles or warp in 10 zealots, 2 buttons at a time. That's be horrible
@@HungTran-gz5emno you just hold shift and have to click, instead of holding 2 buttons. it should be in the game by default or not in the game at all if you ask me, for fairness.
Tanks need a siege/unsiege speed bonus upgrade like the one lurker has, or make smart servos upgrade include Tanks as well but make it more expensive. Tank are only good in TvT and ok in TvZ and practically useless in TvP. If they're gonna nerf WM and liberator they have to compenstate with something and the cheaper armory and cheaper Ebay upgrades are not enough.
They have dramatically more range than a Lurker and don't have to relocate as much mid-fight, the relative immobility is what makes it a balanced unit. Plus you don't need tier 3 tech to get that range working for you fully like with Lurkers, which aren't super viable til hive tech, at which point Terran is ideally transitioning to ranged libs anyway
yeah youre right. lurkers are just cloaked siege tanks with a bit less range and more mobility. Dramatically? 3 range bigger is dramatically?@@austinnutter3367
A heavily anti-Clem patch. I think pro Terrans are screwed for the next 6-12 months. Widow mines were also the main thing stopping F2 a-move compositions from dominating the ladder. Timing attacks hitting 10 seconds sooner from the cheaper upgrades is not really enough. I understand the widow mine hate but without a big tank buff this seems very unfair. Zergs continue to dominate and get no nerfs.
@@foka.3kai This. Most professional starcraft players are under the impression that ZvT right now is slightly Terran favored, especially with the recent baneling nerfs. I can't even imagine how terrible a tank buff would be for the game. Serral is just a crazy outlier.
i hate that the only "op" terran unit has to be nerfed to the ground. other races have plenty of bulshit units like fungal growth,baneling,distruptor, psionic storm,dark templar. but the moment terran has an easy units with high damage potential it has to be gutted.they took away the raven missile too.
@@ledrash6079 ghost is very good but unlike the other units I listed require high micro.Psionic storm, distruptor shots, unscouted dt. Can win the game on gheir own. But I’ve rarely seen player loose to cause they got hit by snipe or emp.
So, Terran is already not struggling with their bio. Why do we need to make terran bio upgrades cheaper (but not for any other race?) and why do HM say "That's what they should have done some time ago." The Bias is strong with this one.
@@WGSeries Just because they were ridiculously high. The shields cost 200/200, 300/300, 400/400 to upgrade. Yes, don´t remember the facts, just your bias.
terran is not struggling with bios, they are struggling to not lose with bios. they keep buffing zerg later unit and make terran bios even weaker, that's why terran has to mass ghost in later game. they nerfed ghost already, now it's time to nerf lib and make wm useless. zerg players are so disgusting.
I like how every non-terran players suggest to build a raven vs infestors. "You have so much resourses, why you can not build another starport for ravens". I wish them luck with this glorious idea, maybe after losing 10 raven in a row they understand. At least I hope so.
Maybe control your ravens and you wont have that problem. Welcome to what all the races have to do with spellcasters. Im sorry the ghost doesnt also provide mobile detection. I mean it does but that also requires control so.....god forbid terrans are asked to do that.
@@2639theboss ravens require a tech lab starport, are the #1 priority control group in the terran army, and is by far the most expensive and fragile detection of any of the races. Building a spellcaster capable of doing massive splash damage SHOULD require more control than an expensive detector.
@@loth4015 The raven also has spellcasting, detection is a bonus. Im sure Protoss players would be all for getting auto turrets, anti armor missile, and interference matrix on their observers in exchange for a tripling of price and obs being fully visible.
so, this patch is basicly a big F U for terran players. serral 4:0 every terrans, terran later game sux,. but who cares, they nerfed ghost, now lets nerf liberator and wm.
You forgot about them nerfing cyclones to the ground into weird paper cyclones with 2 range oh and raven nerf turret is made of paper now and you need to pay for matrix upgrade double nerf raven
I guess the changes about rapid fire are kinda useful in the way they're only going to be used at higher levels and will leave lower level play unaffected.
wrgg
I met u at dream hack atlanta .. we got to talk for a good 15 mins .. u been arround since beginning with mouse sports ... definitelytou input on this patch is important.. right on gabe.... keep up great work brother
Hero take on the rapid fire question.
wrg
Hello, I am not SC2 player but I do enjoying watching.
Have been wondering if the cheaper bio upgrades will encourage even more bio in the matchs and demotivate mech. Or if it will stay just the same regarding the choice between bio and mech.
personally i dont think the upgrades being slightly cheaper will do much
Wait how are people setting up rapid fire? I have just added 'z' to my 'target enemy unit/cast spell' button in sc2. I didn't have to change anything else
there are 2 windows registry key modifications you can make to modify both the rate of rapid fire and the time til rapid fire is triggered after holding a key down. I think HM is also referring to how unintuitive it is to assign a keypress to the left click action - and for the keypress to behave differently than left click once held down
Agree rápid fire should't be a thing
Then Ravager players would be miserable. Same for most protosses. Imagine you have to throw like 10 biles or warp in 10 zealots, 2 buttons at a time. That's be horrible
@@HungTran-gz5emno you just hold shift and have to click, instead of holding 2 buttons. it should be in the game by default or not in the game at all if you ask me, for fairness.
A stupid patch that nerf Terran. GOT IT!
As always they nerf Terran every patch
Tanks need a siege/unsiege speed bonus upgrade like the one lurker has, or make smart servos upgrade include Tanks as well but make it more expensive. Tank are only good in TvT and ok in TvZ and practically useless in TvP. If they're gonna nerf WM and liberator they have to compenstate with something and the cheaper armory and cheaper Ebay upgrades are not enough.
smart servos for tanks is a great idea. also bonus dmg vs shields would help make it useful vs P.
They need a lvl2 upgrade like stormgate has, lvl1 smart servos effects hellions and Vikings, lvl2 smart servos effects tanks and Thors
sure, why don't we also make them fly and hit air while we're at it?
They have dramatically more range than a Lurker and don't have to relocate as much mid-fight, the relative immobility is what makes it a balanced unit. Plus you don't need tier 3 tech to get that range working for you fully like with Lurkers, which aren't super viable til hive tech, at which point Terran is ideally transitioning to ranged libs anyway
yeah youre right. lurkers are just cloaked siege tanks with a bit less range and more mobility. Dramatically? 3 range bigger is dramatically?@@austinnutter3367
if archon mode can get removed, rapid fire should be also
A heavily anti-Clem patch. I think pro Terrans are screwed for the next 6-12 months. Widow mines were also the main thing stopping F2 a-move compositions from dominating the ladder. Timing attacks hitting 10 seconds sooner from the cheaper upgrades is not really enough.
I understand the widow mine hate but without a big tank buff this seems very unfair. Zergs continue to dominate and get no nerfs.
so humans with they slow armies which whole weeknes is beeing outmanouverd got nerfed, great.
@@thepcfd Are you drunk?
only serral is dominating, theres still siege tanks and the nerf wasn't even that strong you can still use widow mines lol
@@foka.3kai This. Most professional starcraft players are under the impression that ZvT right now is slightly Terran favored, especially with the recent baneling nerfs. I can't even imagine how terrible a tank buff would be for the game. Serral is just a crazy outlier.
@@drewh22 do you have data to back that up?
i hate that the only "op" terran unit has to be nerfed to the ground. other races have plenty of bulshit units like fungal growth,baneling,distruptor, psionic storm,dark templar.
but the moment terran has an easy units with high damage potential it has to be gutted.they took away the raven missile too.
Terrans are only allowed to win with bio tanks and medivacs
You missed the ghost because it was cloaked
Its not the only op unit.
You still have ghosts. Which is AMAZING they didnt touch.
Listing all the units that annoy you on ladder doesnt change the fact that TvP is Terran-favored at all stages of the game in pro play
@@ledrash6079 ghost is very good but unlike the other units I listed require high micro.Psionic storm, distruptor shots, unscouted dt. Can win the game on gheir own. But I’ve rarely seen player loose to cause they got hit by snipe or emp.
So, Terran is already not struggling with their bio. Why do we need to make terran bio upgrades cheaper (but not for any other race?) and why do HM say "That's what they should have done some time ago."
The Bias is strong with this one.
They already lowered the prices of the protoss upgrades years ago.
@@WGSeries Just because they were ridiculously high. The shields cost 200/200, 300/300, 400/400 to upgrade.
Yes, don´t remember the facts, just your bias.
and what is my bias?@@ledrash6079
terran is not struggling with bios, they are struggling to not lose with bios. they keep buffing zerg later unit and make terran bios even weaker, that's why terran has to mass ghost in later game. they nerfed ghost already, now it's time to nerf lib and make wm useless. zerg players are so disgusting.
@@kafkick82 Wow, the bias was even stronger with this one!
wrr
I like how every non-terran players suggest to build a raven vs infestors. "You have so much resourses, why you can not build another starport for ravens". I wish them luck with this glorious idea, maybe after losing 10 raven in a row they understand. At least I hope so.
Maybe control your ravens and you wont have that problem.
Welcome to what all the races have to do with spellcasters. Im sorry the ghost doesnt also provide mobile detection. I mean it does but that also requires control so.....god forbid terrans are asked to do that.
@@2639theboss ravens require a tech lab starport, are the #1 priority control group in the terran army, and is by far the most expensive and fragile detection of any of the races. Building a spellcaster capable of doing massive splash damage SHOULD require more control than an expensive detector.
@@2639theboss The observer costs like pennies on the dollar compared to the raven and it's also invisible.
@@loth4015 The raven also has spellcasting, detection is a bonus.
Im sure Protoss players would be all for getting auto turrets, anti armor missile, and interference matrix on their observers in exchange for a tripling of price and obs being fully visible.
@@2639theboss Bigger and slower aswell.
Such a dumb take from a dumb terran. Stay bad buddy
Meanwhile the "buddy" - 2 nd best terran in europe.
Keyboard warrior I see… thanks for the positivity 😅
so, this patch is basicly a big F U for terran players. serral 4:0 every terrans, terran later game sux,. but who cares, they nerfed ghost, now lets nerf liberator and wm.
You forgot about them nerfing cyclones to the ground into weird paper cyclones with 2 range oh and raven nerf turret is made of paper now and you need to pay for matrix upgrade double nerf raven
@@AntonioLopez-kw3ev cuz zerg players bitching everyday, the more they bitching, the more terran nerf incoming.
wrr, cepuxuax, outx, can outx etc any nmw s perfx, doesn tmttr