The best addition to Elden Ring is this bottle

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  • เผยแพร่เมื่อ 29 พ.ย. 2024

ความคิดเห็น • 28

  • @BertoPlease
    @BertoPlease  ปีที่แล้ว +1

    What type of Crystal Tear do you think we should get in the DLC? 👀 or what is your current favorite mix combination? 😎

  • @TheHogfatherInvades
    @TheHogfatherInvades ปีที่แล้ว +17

    We had 15 flasks max in ds3 and 14 in ER. I always figured one was sacrificed for the physick

    • @BertoPlease
      @BertoPlease  ปีที่แล้ว +2

      lmao

    • @GrouseMan14
      @GrouseMan14 ปีที่แล้ว

      It was sacrificed so that when youre summoned or invading youre not missing out on more than half

    • @eremyestrella1384
      @eremyestrella1384 ปีที่แล้ว

      If you think about it the flask of wonderous is a customizable estus or flask of crimson or cerulean tears because one of the easiest things to get for it is a full health heal. You can even make it heal half of each health and fp if need be. It rewards both creative players, and players who want to stick to just standard skillful tactics and gameplay of the previous games in the series. This item is very underappreciated.

  • @vinicciusoliveira7223
    @vinicciusoliveira7223 ปีที่แล้ว +7

    A shoutout to Crimsonspill Crystal Tear that boosts your max HP but doesn't actually fills it up

    • @BertoPlease
      @BertoPlease  ปีที่แล้ว +2

      oh yeah LOL that was so stupid

    • @helenwhs
      @helenwhs 4 หลายเดือนก่อน

      I guess to prevent it from making those tears that heal half hp from becoming completely irrelevant

  • @mt2r-music
    @mt2r-music ปีที่แล้ว +5

    It’s so good they replicated it in Lies of P. There it’s not unlimited but rather a bonus you have to farm for but it’s still there. I don’t like many of ERs bosses but that game brought so many QoL changes and small additions it’s nothing I want to play a souls without anymore. Especially the fact sprinting doesn’t consume stamina when no enemy is nearby.

    • @flamingmanure
      @flamingmanure ปีที่แล้ว +1

      why dont you like ER bosses? imo theyre the best most complex main bosses in the entire series, hell even its mini bosses like crucible or rune bears are on par alot of the older games main bosses if you ask me.

  • @MortalReaver
    @MortalReaver ปีที่แล้ว +4

    1. One that negates fall death once.
    2. Increaces fall distance before death.
    3. Increase jump distance/height. Or double jump.

    • @BertoPlease
      @BertoPlease  ปีที่แล้ว +1

      ooh the first and last ones could be sooo abusable.... i want it 😈

    • @eremyestrella1384
      @eremyestrella1384 ปีที่แล้ว +1

      They might not add the first two due to making it really easy to do skips. Unless they essentially made it accessible after the full game for ng+ run throughs

    • @MortalReaver
      @MortalReaver ปีที่แล้ว

      @@eremyestrella1384 yeah if it is ng+ only it would be good.

  • @JoseViktor4099
    @JoseViktor4099 ปีที่แล้ว +4

    If you think about it, that flask its geniously designed. A customizable item that can have the traits you choose is something that compliments very well the gameplay, specially in a RPG like this where one of the biggest point is build variety.
    Hope that this appears in next games, truly has a lot of potential.

    • @BertoPlease
      @BertoPlease  ปีที่แล้ว +1

      pshh I hope they add more Crystal Tears in the DLC 🤤

  • @cho4d
    @cho4d 8 หลายเดือนก่อน +1

    Well it doesn't have to be a physick thing, it could be a spell too, but i would like to see an full on mana shield . ie. damage taken from mana first.

  • @cho4d
    @cho4d 8 หลายเดือนก่อน +1

    by far my favourite use of the flask of physick is the prevent rune loss on death thing.sometimes i'm just fed up with miyazaki's s***. it's really nice to just say f-it and speed run to your corpse with no cares in the world.

  • @jham9818
    @jham9818 ปีที่แล้ว +2

    woah i just realised this has 350 views, i thought this would have like 10k

    • @BertoPlease
      @BertoPlease  ปีที่แล้ว +1

      here's hoping 👏

    • @jham9818
      @jham9818 ปีที่แล้ว

      I'm sure you can do it based on the quality of this video

  • @Valrok1870
    @Valrok1870 ปีที่แล้ว +1

    3 minute +35% rune gain
    3 minute +75 item discovery
    15 second infinite stamina
    10 second regenerate 75hp/sec
    10 second regenerate 9fp/sec
    3 minute +3 Strength, Dex, Int, Faith and Arcane
    3 minute +10 Arcane
    On drink, delayed explosion of 800 Magic damage
    On drink, delayed explosion of 800 Fire damage
    On drink, delayed explosion of 800 Lightning damage
    30 second +50% physical damage and +20% stance and poise damage, stamina recovery -25%, all defense -20%
    30 second, all elemenal damage +35%, all defense -20%
    3 minute all elemental damage +10%
    10 second all defense +50%, stamina recovery +30%
    I can keep going with ideas all day FromSoft.
    As long as you don't take any ideas from Fextralife, we'll be good

    • @BertoPlease
      @BertoPlease  ปีที่แล้ว

      rune and discovery would certianly be nice, we already got the talisman, for any other significant addition we gotta farm before we farm the thing we actually want 😭

  • @hoggo3789
    @hoggo3789 ปีที่แล้ว +1

    Great video Berto.

  • @josephbornman8462
    @josephbornman8462 3 หลายเดือนก่อน

    Something I found not fun about elden ring, was how broken you could be
    I remember doing summoning for melania and the final boss-people were able to shred these bosses literally in seconds
    Whereas if you fight with a typical build you pick up just by playing, you do so so much less damage
    I just found this discrepancy so weird. Left a bad taste in my mouth
    There’s no tradeoff, there’s no risk. It’s not a mistake, it doesn’t get patched. It’s just the way the game is. Random things are insanely OP, and other things are very lackluster

  • @ferbsol2334
    @ferbsol2334 ปีที่แล้ว

    I dont see how there is a risk reward in a 3 min buff with no cost

    • @BertoPlease
      @BertoPlease  ปีที่แล้ว +3

      To me it kinda rings back to estus in the first Dark Souls, and maybe 3 as well, where you could run out of healing and be left with nearly no other option. Do you use the healing when you only have a little damage to be safer, or do your risk taking more damage to maximize your heal, but potentially dying all together? It was very small micro decisions you had to make moment to moment, and finding a place to use your physick now instead of a point where it could be useful later is similar at times, maybe more so with the 10 second ones but if a boss fight or something runs long enough, even the 3 minute one could be sorely missed if you need it the effect desperately