I think keen and vicious are objectively bad choices on Spark of Mjolnir, as hammer has one of the lowest crit damage modifiers in the game. Trenchant strikes seems like a much better option.
Agree. Feel like for some he just selected vanilla perks without thought given to synergies. Thwarting or Shirking Lightning would be far better than Vicious. Even Trenchant Strikes for those heavy-attack junkies.
Only got the dark matter to do my 4 other pieces of armor. The 500 is steep , but it is for game changing pieces , so do understand . Once the others are done , then will do my artifacts . Getting dark matter is my bottleneck not the other stuff
If you wanna do the quests and prepare "all" artifacts, you have to decide for perks. Very helpful content^^! Annoying, that you lose Quest progress, if you abadon before setting the last perk...^^ I was really hard thinking about the BB thing... Wanna test it out and wasnt sure, if Gem, Exhaustive Net Shot or Plagued Splitting Granade would be the best to go... My favorit was the Plagued Splitting Granade, too :)
ags should go broke including Amazon for loosing all progress when abandon the mission, that is 9 artifact i have todo again...really i am done with this game....DONE
This patch is great for super company’s. The amount of BoEs that were taken out of the game heavily really on making money through crafting and making matrix. AGS needs to make upgrading and crafting just a tad cheaper, or give us more mutated material
What are you talking about uou don’t have 5k? As a solo player? Go farm some mythrol for 3 days and that’s 20k. Ur getting BIS or near BIS for 15k and ur complaining
What you think about adding gem slot on Pestilence, instead of Plegue Spliting Granades? I play FS as primary weapon, so INT build. I was thinking about gem for some extra damage. Also if you agree, what gem would u recommend?
Finisher also hits VERY hard if you put Keenly Empowered on it since Keen Tondo already sets up for more crits. I also went w/ Putrifying Scream on Lifetaker since I can use it in a healing build (love adding rend/disintegrate stacks w/ LS attacks)
A really good change would be buff for pvp track it was bugged when it came out at start ppl reached 200in a week and now everyone else has to struggle and spend hours to gain some lvls
I think the inferno artifacts perks was an attempt to make incinerate a viable ability but it still falls short. I do like the scaling with strength aspect tho
im fresh 65 in game.. like just about finish main story.. so I'm watching what's going on in endhame... like those 2.4% and 3%. perks . doesn't sound so exited.. I believe you have around 20k hp . so 2.4%. do you even notice you have more hp ?
@@r3mxd wrong blooddrinker only affects outgoing damage not your weapon damage therefore it does not affect your outgoing healing. blooddrinker actually very viable as a healing ring because of that. why would you use a 25% less damage ring on a dps where your job is to do damage. it makes much more sense to use it to sustain as a healer. source tested with/without blooddrinker myself also use blooddrinker with sacred on my healer sets for m3s instead of my hearty sacred breeze ring.
I chose flame attunement for Odo instead of slapping a gem slot and putting a diamond in it. I figured I’d rather get guaranteed extra DPS regardless of whether or not I was at full health.
What about empowerment cap on finisher. Honing stone (7%) + Ring Damage (7%) + Oblivion (15%) + Leadership (10%) + Omnievade on Armor, which you better be running (11%) already puts you at 50% empowerment which is cap. Keenly empowered 12% is then wasted on finisher. Assuming you keep these 100% uptime with no weaken (PvE situation, not PvP situation admittedly). Thwarting strikes for flurry/flourish n finish grit seems like a solid choice too, or keenly jagged for the bleed over time
So, are the final perks on an artifact totally random? that seems even more grindy than normal, right? If you wanted a specific perk that was a 3% chance you'd need to farm, what, 33 of the same item to get the perk you want? If you have to do the quests for each item before you can find out that seems crazy. Or am I totally misunderstanding?
i cant agree in michael. You can craft 15% resistance there, like 15% less thrust damage which is actually insane against bows, muskets, spears, rapiers and in part damage of blunders/great swords/swords
@@Kakira1234 It depends on your build and other perks you have id have to see your full build to make a good determination but generally perks that give other abilities are much more OP than mitigation perks but again id have to see your build you might need that xtra thrust mitigation or elemental aversion etc
This perk is completely overrated everyone just assumes is correct because of videos like this the xtra hp it gives in most cases is not even over 1k and can be offset by taking some point and putting it into constitution
I think keen and vicious are objectively bad choices on Spark of Mjolnir, as hammer has one of the lowest crit damage modifiers in the game. Trenchant strikes seems like a much better option.
Agree. Feel like for some he just selected vanilla perks without thought given to synergies. Thwarting or Shirking Lightning would be far better than Vicious. Even Trenchant Strikes for those heavy-attack junkies.
For "The Wall", you can't put sturdy energy on it so the only choice is foritifying shield rush
Only got the dark matter to do my 4 other pieces of armor. The 500 is steep , but it is for game changing pieces , so do understand . Once the others are done , then will do my artifacts . Getting dark matter is my bottleneck not the other stuff
It’s a pain in the butt getting that much dark matter!
For the mechanic I would go enchanted. Bow,musket, and blunder all need enchanted no matter what. Also I would just shrinking heals the footwraps.
If you wanna do the quests and prepare "all" artifacts, you have to decide for perks. Very helpful content^^! Annoying, that you lose Quest progress, if you abadon before setting the last perk...^^
I was really hard thinking about the BB thing... Wanna test it out and wasnt sure, if Gem, Exhaustive Net Shot or Plagued Splitting Granade would be the best to go... My favorit was the Plagued Splitting Granade, too :)
ags should go broke including Amazon for loosing all progress when abandon the mission, that is 9 artifact i have todo again...really i am done with this game....DONE
This patch is great for super company’s. The amount of BoEs that were taken out of the game heavily really on making money through crafting and making matrix. AGS needs to make upgrading and crafting just a tad cheaper, or give us more mutated material
The whole company thing is by far the worst thing about New World. As things stand, I simply won't be upgrading any of my artifacts.
What are you talking about uou don’t have 5k? As a solo player? Go farm some mythrol for 3 days and that’s 20k. Ur getting BIS or near BIS for 15k and ur complaining
@@Ohanzea I already have BIS lol I’m just stating in general it’s a suggestion not a complaint lol
its @@Ohanzea its more the 500 Dark matter per item needed for me.
@@Ohanzeacasuals always complaining, thats what they do
I out shirking heals on the tumbler Feetwraps, you can double down on that.
What you think about adding gem slot on Pestilence, instead of Plegue Spliting Granades? I play FS as primary weapon, so INT build. I was thinking about gem for some extra damage. Also if you agree, what gem would u recommend?
So the general consensus is that vicious > keen? Curious as to why. Good vid.
Unless you have over %40 crit and rely on burst keen would be better most of the time
Finisher also hits VERY hard if you put Keenly Empowered on it since Keen Tondo already sets up for more crits. I also went w/ Putrifying Scream on Lifetaker since I can use it in a healing build (love adding rend/disintegrate stacks w/ LS attacks)
A really good change would be buff for pvp track it was bugged when it came out at start ppl reached 200in a week and now everyone else has to struggle and spend hours to gain some lvls
Vicious doesnt show up as an option for my scorpids sting, hmm
You can add shirking heals to the tumbler feetwraps, however it rarely procs so i guess its not intendet
Best for blooddrinker?
You can put shirking heals on tumbler boots just fyi
Which one is BiS armor perks for melee strength for mutations, Elemental Aversion with Onyx Gems or Enchanted Ward with Elemental Gems?
enchanted ward + mutation specific gems all the way.
6:59 I still have a full suit with enchanted ward/ ele aversion and health. they all under 600 though, but great for outpost and arena =)
I think the inferno artifacts perks was an attempt to make incinerate a viable ability but it still falls short. I do like the scaling with strength aspect tho
How many artifact gear can you have equipped?
One per area. So one jewelry piece, one weapon, and one armor.
Is that you running the world tours on octans?
i noticed you said the inferno was not a good artifact weapon. what would you say is the best fire staff in the game?
thanks for another awesome video my friend :)
im fresh 65 in game.. like just about finish main story.. so I'm watching what's going on in endhame... like those 2.4% and 3%. perks . doesn't sound so exited.. I believe you have around 20k hp . so 2.4%. do you even notice you have more hp ?
No Venom ?
Blooddrinker + Sacred viable for healers? Is another piece of jewelry a better fit?
no. healing is based on dmg healing so ul b healing for 25% less. just no. its a shit ring unless ur solo farming dps
@@r3mxd wrong blooddrinker only affects outgoing damage not your weapon damage therefore it does not affect your outgoing healing. blooddrinker actually very viable as a healing ring because of that. why would you use a 25% less damage ring on a dps where your job is to do damage. it makes much more sense to use it to sustain as a healer. source tested with/without blooddrinker myself also use blooddrinker with sacred on my healer sets for m3s instead of my hearty sacred breeze ring.
My only question is what armor are you using that has that cloak?
Is it true i can only wear 1 artifact armor? And what about the weapons? Can we use 2 artifact weapons??
One artifact per area. So, one weapon, one jewelry piece, and one armor. 3 total
If you select a perk on the weapon is there no way to change it? Or would you have to delete the weapon and re-farm it?
I read somewhere that you can just craft it again and basically replace the perk, though very expensive. But I have not tested it so I can't confirm
Where is the best place to farm for Adamant crafting mod?
So is this again dedicated to pvp?
can you only use matrix once
good question
Yup, respective matrix is used when adding final perk to an artifact or named item
For Endless Thirst, I'm more leaning towards Nimble than Refreshing Toast, but only if you're very skilled in PVP and know how to budget your stamina
healthy toast ftw
whats the best way to get dark matter?
Mending Vortex on Shields?
I cant put Adamant in Tumbler Feetwraps, why?
I dont see Artifacts Crafting Options in Gypsum station... but i have quest sdone and item , what's wrong ?
Cant upgrade champions jewellery (old and new), can smb explain why?
I chose flame attunement for Odo instead of slapping a gem slot and putting a diamond in it. I figured I’d rather get guaranteed extra DPS regardless of whether or not I was at full health.
flail dps 😂😂😂😂
i did get the musket yesterday, when i killed a boss i needed to upgrade my medium artifact pants i forgot the name of the mob, scirocco or something
Why did you opt for gem slot on Odo as healer? Why not add blessed ?
it barely heals
Void harnessing might not be bad, im using the abyss with void gauntlets so i could push my dps up.
May sound like a noob question, but does enchanted ward stack?
Yes
Great Info! Thank you
why i can't see my artifacts in kiln?
rapier what perk deal¿?
except when the items drop from dungeons, it doesn't tell you what dungeon to go to for items.
The mechanic is a not uae artifact, if you'll use it, attunement is a good choice. Finisher has only one choice which is KE
What about empowerment cap on finisher. Honing stone (7%) + Ring Damage (7%) + Oblivion (15%) + Leadership (10%) + Omnievade on Armor, which you better be running (11%) already puts you at 50% empowerment which is cap. Keenly empowered 12% is then wasted on finisher. Assuming you keep these 100% uptime with no weaken (PvE situation, not PvP situation admittedly). Thwarting strikes for flurry/flourish n finish grit seems like a solid choice too, or keenly jagged for the bleed over time
Guys i can understand your playstyle but vigor is a must right now. Everybody playing dot builds...
So, are the final perks on an artifact totally random? that seems even more grindy than normal, right? If you wanted a specific perk that was a 3% chance you'd need to farm, what, 33 of the same item to get the perk you want? If you have to do the quests for each item before you can find out that seems crazy. Or am I totally misunderstanding?
Anyone else getting an endless black screen after pressing Play in the character screen. Since the expansion, I can't even play anymore
Mean while I can't even come close to affording weapon matrix. Having enough dark matter for each and i still gotta max my faction 😅
For faction rep, best map is still shattered mountain. Take 3 pvp quests, suicicde at the lake east of the outpost. Spawn at myrkgard shrine and ez
I just safed my legy stuff and after the addon I destroyed everything. have over 1k dm rn
@@Kakira1234 you can also do mutations, reward caches gives around 20-42 dark matters per run
@@79794 just told what I did. Don't need DM anymore so
i cant agree in michael. You can craft 15% resistance there, like 15% less thrust damage which is actually insane against bows, muskets, spears, rapiers and in part damage of blunders/great swords/swords
blooddrinker i cant craft crit chance on it? wtf
best perk is pvp perk from champion's ring to be honest
I'm still trying to get enough dark matter for my first peice
On Mjolnir Malchite 12% dmg vs stunned rooted or slowed enemies
Health on my server is around 40k.... it is riddiculous.... :D
Health was 66k on my server last night :(
Adamant on my server is 50k 😢 no upgrade for my legs
Dont worry Health is completely overrated and can be offset by putting a few points in constitution
@@romangolob2279 ok. what would you put on the medium artifact pants instead of health for a healer?
@@Kakira1234 It depends on your build and other perks you have id have to see your full build to make a good determination but generally perks that give other abilities are much more OP than mitigation perks but again id have to see your build you might need that xtra thrust mitigation or elemental aversion etc
@@Kakira1234 i’d say shirking energy followed closest by enchanted ward or freedom. Helps keep the piece good for a multitude of builds
@@rich2579 yeah enchanted ward is 37k :c if I have the money I will buy it. thx
Toy maker drops. Got today
58k for Adamant ... nope
TL;DW: Health
So health
I think musket doesn't want attument for trash fights but wants attument for bosses. Bit weird
The health perk is necessary in every build so they should remove it from the game
40K for the craft mod on my server and it's a pvp only drop. by far the worst thing in this expansion idk what they were on when they decided this.
@-reimu4988 it drops in armor aptitude crates as well. 70k or so on maramma
it's getting replaced in PTR, so soon. It will be via Vial of Lost Essence, from any crate (mutated, pvp, expertise). So sell your adamants now
This perk is completely overrated everyone just assumes is correct because of videos like this the xtra hp it gives in most cases is not even over 1k and can be offset by taking some point and putting it into constitution
I don’t run health in PvP. It’s not mandatory. It’s a decent perk but not necessary
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