The key is figuring out what cities you can take and quickly enough to maintain loyalty. Brazil was really close here so an Ancient Era rush (archers and horsemen) is the way to go. A little farther, Classical Era rush (swordsmen and a battering ram). A little farther, Medieval Era (trebuchets are a must IMHO unless you have a UU). Once you decide, you have to commit to building a sufficient number of units. BTW, I don't like getting Pingala early because that 15% just doesn't move the needle in the Ancient Era. I'd rather have Liang for the extra build charge, especially if I can get her in the capital before getting the free builder pantheon.
@@TheCivLifeR Thats the reason why I go for some combined arms that means horseman and swordsman at the same time horseman for units swordsman for cities with walls
I keep getting fucked over by early wars on deity. Feels like the AI just as such an early advantage that any early war can cause the player to fall behind massively.
Im a fan of the swordsman rush usually if i do early war its often with someone that has war abilities like persia or hungary even kongo is underrated at early war the kongo unit is so cheap you can get 20 iron (1 swordsman basically) but get 4 kongo swordsmen its insane nobody talks about it
I played Gaul once. I was so excited for my first domination victory on deity But I was spawned in a freaking Island... I was playing on emperor, and didn't restarted... challenge accepted It was one of my favorites domination victories, because NONE of the logical and standard plans for a domination game was applied at this 😂😂
@TheCivLifeR awesome vid, can you do a later war guide and what you use to attack/take cites.. I feel like later in the game city health and defenses are super strong until you get like jet bomber and nukes
Does the early war strategy for deity require you to get lucky starts? I'm having trouble pulling it off for several attempts due to the following reasons: Lack of horses or iron nearby, city state suzerains get in the way, the nearest target is too far away, and poor starting capital location with low yields/resources. So, it seems like you'll need some luck to get appropriate scenarios where you can effectively pull off this strategy, and I probably need to keep rerolling my starts until I get lucky enough.
@@TheCivLifeR Do some civs build walls more quickly/are harder to defeat in an early war, such as Alexander? I tried rushing him with 2 swordsmen, 6 archers, and a battering ram but his walls were too devastating. Plus, I think he focuses more militarily anyways, so maybe I should restart if I run into those types of civs. (he was the only one near me, as well)
I will not go for an early war in those cases. Other CIVs too far away means more room for my empire and they normally gonna declare war with each other so I’ll find my timing. Or, go for an more early war with warriors to take the resources you want.
I find if I don’t start an early war by turn 60-70 it’s pointkess without upgrading to musketmen. Crossbowman are redonkulously powerful. Unfortunately it usually takes me til turn 70 to get infrastructure for early war in place
I was playing russia against canada. Get got walls at turn 50 and warrior munk at like turn 60-70. I was cornered and forced to war, and then he came with a trebutchet on like turn 90 before I had even researched catapults.
Today i rushed scotland i got a relic so i got religeus settlements and got 4 cities at turn 35 while mass building warriors and slingers then upgrade the warriors really cheap to kongo swordsmen and attack scotland all that so fast just because of the turn 9 or 10 pantheon
Do you consider what may happen if your war lasts long enough and they make your conquest into a crisis? This happened to me. My successful early war just lasted a bit too long, and then suddenly my higher science neighbor joins in a few turns after i've made peace. Does a crisis enter into your thinking at all? Playing on immortal difficulty.
Most emergencies aren't that difficult to defend against as long as you have a couple of ranged units hanging around. There is no guarantee your neighbor even participates in the emergency. It takes some practice but the AI is usually not tactical enough to use its units optimally.
Im currently playing Sumeria on Emperor and I tried rushing my neighbor with lots of warcarts. Killing his units was very successful but then he built walls in every city, so I lost momentum and couldnt really take advantage of Sumeria's early special unit. Now im falling behind because i invested so much and got very little
@@TheCivLifeR some tips if you'd like: focus on culture, get a religion with a culture belief for the beeline. save 480 faith for 2 quadriremes and 280 gold for 2 jong upgrades. escort melee units with jongs for the +5. The upgrades give +17 wall damage. Pillage everything that gives faith, get the raid policy. You should be able to take a city every 3 turns with 2-3 jongs, so usually 2-3 civs wiped out before they catch up.
@@TheCivLifeR hella gang gang. bout to win my first domination victory with 5,000 military strength 200 rounds in as Victoria on island plates with 63 trade routes I managed to accumulate somehow
I haven't been able to defeat the AI on Diety diffficulty and i've watched all of your vidoes tagged with "diety." I think you should do a video that focuses on the gameplay mechanics instead of just aiming for speaking like an auctioneer or baseball commenter.
issues have been fixed stream starts in an hour
The number of different ways you pronounced Fortaleza was impressive.
You spelled Fortazela wrong.
And as a brazilian, I can say none of that is right 😂
omg this! cant get enough of your early war vids! thank you! breaking the geneva convention it is
Lol noce
The key is figuring out what cities you can take and quickly enough to maintain loyalty. Brazil was really close here so an Ancient Era rush (archers and horsemen) is the way to go. A little farther, Classical Era rush (swordsmen and a battering ram). A little farther, Medieval Era (trebuchets are a must IMHO unless you have a UU). Once you decide, you have to commit to building a sufficient number of units.
BTW, I don't like getting Pingala early because that 15% just doesn't move the needle in the Ancient Era. I'd rather have Liang for the extra build charge, especially if I can get her in the capital before getting the free builder pantheon.
80% of my games when I go for an early war be like : AI belines crossbowman and builds walls asap
It sucks when that happens, sometimes ai is too big
@@TheCivLifeR Thats the reason why I go for some combined arms that means horseman and swordsman at the same time horseman for units swordsman for cities with walls
You probably get said this a lot but the amount of content you produce is monstrous.
appreciate it!
Loving your content, especially the early game stuff, and you have such a soothing voice for these vids too
Glad you like them!
Go video you are great at early war And domination is the most important part of the game
I keep getting fucked over by early wars on deity. Feels like the AI just as such an early advantage that any early war can cause the player to fall behind massively.
Sometimes the AI absolutely bones you if they get too far ahead
Banished to the horse mines
yeah swordsman rush, my god ive been commenting like you are streaming hahaha!
😁
Im a fan of the swordsman rush usually if i do early war its often with someone that has war abilities like persia or hungary even kongo is underrated at early war the kongo unit is so cheap you can get 20 iron (1 swordsman basically) but get 4 kongo swordsmen its insane nobody talks about it
I played Gaul once. I was so excited for my first domination victory on deity
But I was spawned in a freaking Island...
I was playing on emperor, and didn't restarted... challenge accepted
It was one of my favorites domination victories, because NONE of the logical and standard plans for a domination game was applied at this 😂😂
@TheCivLifeR awesome vid, can you do a later war guide and what you use to attack/take cites.. I feel like later in the game city health and defenses are super strong until you get like jet bomber and nukes
for sure, ill do a mid game war guide
Does the early war strategy for deity require you to get lucky starts? I'm having trouble pulling it off for several attempts due to the following reasons: Lack of horses or iron nearby, city state suzerains get in the way, the nearest target is too far away, and poor starting capital location with low yields/resources. So, it seems like you'll need some luck to get appropriate scenarios where you can effectively pull off this strategy, and I probably need to keep rerolling my starts until I get lucky enough.
just restart if there is no iron or horses
@@TheCivLifeR Do some civs build walls more quickly/are harder to defeat in an early war, such as Alexander? I tried rushing him with 2 swordsmen, 6 archers, and a battering ram but his walls were too devastating. Plus, I think he focuses more militarily anyways, so maybe I should restart if I run into those types of civs. (he was the only one near me, as well)
I will not go for an early war in those cases. Other CIVs too far away means more room for my empire and they normally gonna declare war with each other so I’ll find my timing. Or, go for an more early war with warriors to take the resources you want.
I find if I don’t start an early war by turn 60-70 it’s pointkess without upgrading to musketmen. Crossbowman are redonkulously powerful. Unfortunately it usually takes me til turn 70 to get infrastructure for early war in place
Honestly bro how do you actually have time to churn out all these videos? They're all good quality as well... Like you you even have a life lol 😂
lol, I have a lot of fun making these and it is summer vacation lol
this is fun, but ill wait for my bombard squad and quadrireme to just outrange jesus christ himself
I was playing russia against canada. Get got walls at turn 50 and warrior munk at like turn 60-70. I was cornered and forced to war, and then he came with a trebutchet on like turn 90 before I had even researched catapults.
Today i rushed scotland i got a relic so i got religeus settlements and got 4 cities at turn 35 while mass building warriors and slingers then upgrade the warriors really cheap to kongo swordsmen and attack scotland all that so fast just because of the turn 9 or 10 pantheon
Do you consider what may happen if your war lasts long enough and they make your conquest into a crisis? This happened to me. My successful early war just lasted a bit too long, and then suddenly my higher science neighbor joins in a few turns after i've made peace. Does a crisis enter into your thinking at all? Playing on immortal difficulty.
Most emergencies aren't that difficult to defend against as long as you have a couple of ranged units hanging around. There is no guarantee your neighbor even participates in the emergency. It takes some practice but the AI is usually not tactical enough to use its units optimally.
he got science from iron on the grassland hill
Im currently playing Sumeria on Emperor and I tried rushing my neighbor with lots of warcarts. Killing his units was very successful but then he built walls in every city, so I lost momentum and couldnt really take advantage of Sumeria's early special unit. Now im falling behind because i invested so much and got very little
walls suck a lot tbh, thats why I like swords and rams
Seeing as promotions are so important to early wars, is there a good way to work an encampment into the mix?
What map size do you use? My enemies are always so far from me
its usually small maps, sometimes map is bad for war which does screw you over
@@TheCivLifeR thanks man ✅
When are you going to do an indonesia jong rush?
hopefully on stream
@@TheCivLifeR some tips if you'd like: focus on culture, get a religion with a culture belief for the beeline. save 480 faith for 2 quadriremes and 280 gold for 2 jong upgrades. escort melee units with jongs for the +5. The upgrades give +17 wall damage. Pillage everything that gives faith, get the raid policy. You should be able to take a city every 3 turns with 2-3 jongs, so usually 2-3 civs wiped out before they catch up.
What's your game speed?
why do you choose garrison on archer everytime?
incindiaries for taking cities, helps against walls and archers do enough damage tbh
Algorithm gang
gang gang
@@TheCivLifeR hella gang gang. bout to win my first domination victory with 5,000 military strength 200 rounds in as Victoria on island plates with 63 trade routes I managed to accumulate somehow
I haven't been able to defeat the AI on Diety diffficulty and i've watched all of your vidoes tagged with "diety." I think you should do a video that focuses on the gameplay mechanics instead of just aiming for speaking like an auctioneer or baseball commenter.
omg why do you hate settlers?!! hahaha
Lol
He goes too fast. I can't follow