The equivalent to the liberator penetrater in helldivers 1 called the justice assault rifle could penetrate through multiple targets. Seeing this rifles poor performance comparatively really hurts
Since Stalwart bullets have the same damage stats as regular Liberator bullets, your build actually did a decent comparison between regular Liberator and Liberator Penetrator (except for fire rate and mag size, obviously). As you saw, unless the target has 3 Armor, the Liberator Penetrator is a lot slower at killing them since it does less damage per bullet. That's the primary reason why it's so weak where the Adjudicator isn't. And against bugs the only enemies that have 3 Armor are Bile Spewers and Hive Guards (Stalwart fire to their heads can't even damage them). Nursing Spewers and Brood Commanders have 2 Armor on their heads so the Stalwart could still burst them down with raw bullet count, Lib Pen technically does more damage per bullet in this situation but with the lower fire rate and mag size it still feels worse.
Yeah, it just leaves very limited use cases for the Liberator Penetrator alongside the Stalwart, especially since Bile Spewers aren't even guaranteed. At least for the Adjudicator, Nursing Spewers and Brood Commanders are still faster to kill vs with the Stalwart. Hope it gets a little love in the upcoming update...
Swapping Liberator pen for Slugger would be a better idea. There's only 3-4 medium terminid per mob encounters, which can be killed easily with Slugger for precision shooting. While the other 7-10 can be killed easily with Stalwart.
Yeah - I think just about every other medium pen primary does better than the Lib Pen. Dominator and Scorcher get extra points for bursting Charger asses within one stun, faster than the Stalwart can.
Even though the Machine Gun got substantially more buffs than the Stalwart, the Stalwart is still a good weapon against bugs, and the Peak Physique armor helps with its slower ergonomics. By the way, I assume you saw the new announcement for this game. I look forward to trying out the new mission objectives and the giant outposts, but I dread the return of the Impaler for the Terminids; the new rocket tank for Automatons will also be a problem if left unchecked, lol!
Yeah, when I first tried out the buffed MG I thought I'd never touch the Stalwart again, but that mag size and firerate is just unmatched...both are top tier options now. And yeah, can't wait for the update - looks like the Impaler and new rocket tank are both there to keep us on our toes and prioritise as targets, which should be fun while dealing with the rest of the mess, lol.
Sorry for double comment but I just had to let you know that there's a new trailer + blog post - huge update (new enemies, biomes, etc) August 6! Definitely check it out if you haven't already
Yeah, looks awesome. Bigger outposts was on my wishlist as was the acid planet change. New enemies look great too, Impaler was a lotta fun in HD1. Baby bug kidnapping sounds jokes too, haha
For the SEAF shells, how do you get them get thrown so far in front of you? I know about the drop/pick-up method, and have heard that dropping and then switching weapons when picking up will launch them further - but it doesn't look like you switch weapons when you launch them forward. Any advice?
I am switching weapons to drop them, the whole idea is that when you pick up a shell it flies from its position to your hands, so if you let go when it's at its fastest, it'll go further. The shell's position in relation to the player comes into play too, if you're as far as you can be while still getting the pickup prompt, it'll have more momentum when you switch weapons to drop it.
I wouldn't mind its small mag if it could put out damage quickly - I made some suggestions in my previous Lib Pen video, but removing full auto, increasing the burst rate of fire and adjusting the recoil pattern would be cool for a 'burst DMR' feel.
It sounds great. New objectives, tiles and especially the bigger bases were much needed. The thing with Automatons right now is how easy it is to take out bases without ever setting foot inside one, so hopefully the larger outposts will pose a tougher challenger. The new enemies sound cool as well, the Impalers were pretty iconic in the first game so it's nice they're making a return. We'll see how lvl 10 feels, but there's definitely room for a higher max atm. Since they rebalanced the spawns, we've been kinda missing the odd 4+ BT or Factory Strider spawns that we used to get in a full team - not all the time obviously, but as a rare difficulty spike they were really fun. Hoping lvl 10 brings those momemts back :)
"I got enough friends" was Die Hard 2 right before Bruce Willis kicked John Amos who got sucked into the getaway plane engine.
Knew it was from 2!
The equivalent to the liberator penetrater in helldivers 1 called the justice assault rifle could penetrate through multiple targets. Seeing this rifles poor performance comparatively really hurts
Justice was god-tier. Lib Pen pales in comparison, sadly...
This is why I use the Adjudicator for my medium pen.
3:44 the amount of dopamine I get from watching someone punch a bug that is either dying or already dead after unloading into it is unreasonable
Punching those headless Brood Commanders is both practical and hype :)
I have been running this build with senator for med pen and crossbow for holes, feels nice. Love the runs as always!
Thanks! I've grown to like the crossbow now, feels good for damage as well as utility. Gotta do a run soon...
Link's Crossbow Training, democratic edition. @newspiked7385
Stalwart is so satisfying! Keep it up, Spike
Since Stalwart bullets have the same damage stats as regular Liberator bullets, your build actually did a decent comparison between regular Liberator and Liberator Penetrator (except for fire rate and mag size, obviously). As you saw, unless the target has 3 Armor, the Liberator Penetrator is a lot slower at killing them since it does less damage per bullet. That's the primary reason why it's so weak where the Adjudicator isn't. And against bugs the only enemies that have 3 Armor are Bile Spewers and Hive Guards (Stalwart fire to their heads can't even damage them). Nursing Spewers and Brood Commanders have 2 Armor on their heads so the Stalwart could still burst them down with raw bullet count, Lib Pen technically does more damage per bullet in this situation but with the lower fire rate and mag size it still feels worse.
Yeah, it just leaves very limited use cases for the Liberator Penetrator alongside the Stalwart, especially since Bile Spewers aren't even guaranteed. At least for the Adjudicator, Nursing Spewers and Brood Commanders are still faster to kill vs with the Stalwart. Hope it gets a little love in the upcoming update...
I’m excited for the new content in august 🥰
In my view the Bile Titan at 9:52 saw you where running the Penetrator and stubbornly refused to acknowledge you as a threat
😆 more effective than a smoke nade
Swapping Liberator pen for Slugger would be a better idea.
There's only 3-4 medium terminid per mob encounters, which can be killed easily with Slugger for precision shooting. While the other 7-10 can be killed easily with Stalwart.
Yeah - I think just about every other medium pen primary does better than the Lib Pen. Dominator and Scorcher get extra points for bursting Charger asses within one stun, faster than the Stalwart can.
new spiked lets goooo !!!!
Even though the Machine Gun got substantially more buffs than the Stalwart, the Stalwart is still a good weapon against bugs, and the Peak Physique armor helps with its slower ergonomics.
By the way, I assume you saw the new announcement for this game. I look forward to trying out the new mission objectives and the giant outposts, but I dread the return of the Impaler for the Terminids; the new rocket tank for Automatons will also be a problem if left unchecked, lol!
Yeah, when I first tried out the buffed MG I thought I'd never touch the Stalwart again, but that mag size and firerate is just unmatched...both are top tier options now.
And yeah, can't wait for the update - looks like the Impaler and new rocket tank are both there to keep us on our toes and prioritise as targets, which should be fun while dealing with the rest of the mess, lol.
stalwart is so satisfying!
Good to see you still in the fight! Remember; the only good bug is a dead bug!
Aug 6th!! Guys new bugs and bots on aug 6th!!
spiked skipping on the battlefield: deMOcracy fills my flower basket
don't cross the spears!
Sorry for double comment but I just had to let you know that there's a new trailer + blog post - huge update (new enemies, biomes, etc) August 6! Definitely check it out if you haven't already
Yeah, looks awesome. Bigger outposts was on my wishlist as was the acid planet change. New enemies look great too, Impaler was a lotta fun in HD1. Baby bug kidnapping sounds jokes too, haha
@@newspiked7385 Must have been a PTSD moment 🤣hope the lil poop gun is doing well!
@@thepromman He's transitioned from poop barrages to smile spam :)
regular lib is obscenely good, lib concus is awful, libpen feels good to shoot but stuff takes kinda long to die, even with that 4x headshot...
A few tweaks and the concussive & pen could be great
For the SEAF shells, how do you get them get thrown so far in front of you? I know about the drop/pick-up method, and have heard that dropping and then switching weapons when picking up will launch them further - but it doesn't look like you switch weapons when you launch them forward. Any advice?
I am switching weapons to drop them, the whole idea is that when you pick up a shell it flies from its position to your hands, so if you let go when it's at its fastest, it'll go further. The shell's position in relation to the player comes into play too, if you're as far as you can be while still getting the pickup prompt, it'll have more momentum when you switch weapons to drop it.
I feel the liberator penetrator needs a bigger mag. It feels so bad to use because it barely damages and you gotta reload so often.
I wouldn't mind its small mag if it could put out damage quickly - I made some suggestions in my previous Lib Pen video, but removing full auto, increasing the burst rate of fire and adjusting the recoil pattern would be cool for a 'burst DMR' feel.
What are your thoughts on the upcoming update? Difficulty level 10 and all that (I can't even do 7 still lol)
It sounds great. New objectives, tiles and especially the bigger bases were much needed. The thing with Automatons right now is how easy it is to take out bases without ever setting foot inside one, so hopefully the larger outposts will pose a tougher challenger. The new enemies sound cool as well, the Impalers were pretty iconic in the first game so it's nice they're making a return.
We'll see how lvl 10 feels, but there's definitely room for a higher max atm. Since they rebalanced the spawns, we've been kinda missing the odd 4+ BT or Factory Strider spawns that we used to get in a full team - not all the time obviously, but as a rare difficulty spike they were really fun. Hoping lvl 10 brings those momemts back :)
I saw an ad!! Take it the appeal went well?
Yup! Only took a few days, luckily