hey guys if you want to try this out for yourself, boat speed is tied to framerate, so i recommend enabling vsync to slow the boat down on fast systems.
Thanks for showing the islands, man. The northern ones are also very interesting, but it's best if you discover them during your playthrough. 4:58 it seems, you have a groundcover mod that conflicts with TR. Also, Firemoth at 8:40 has a lot of floating rocks and additional castle structures. Do you have another version of Firemoth installed on top of TR one? 19:20 these are dolphins, not slaughterfish! :D
Thanks, Denis! I see. I have Aesthesia grass . I will check for the conflict. No, I unchecked the Frostmoth offician plugin as recommended by the TR mod page. Not sure what was going on there. Ah, those were dolphins! Very cool. Are they friendly? I think underwater exploration will be fun. Are there any submerged ruins and caves? The PT team really did an amazing job. So now the focus shifts to Skyrim: Markarth release?
@@magickaddict Maybe Firemoth assets remained in your game due to the old save game. Yes, dolphins are friendly. They're the symbol of Anvil and there was a risk of them not getting into the release. But thanks to Stele and Kynesifnar, they were added in the last minute. The underwater is indeed relatively rich with content. There are 20 or so shipwrecks to explore, grottoes, dreugh hives and lamia lairs. Markarth may become the next focus, yes. Though, individual developers may work on whatever they personally like the most in PTR.
Stormrider is such a classic mod. Glad to see it's updated to support TR and Anvil. The only drawback is how hard it is to get used to control the ship. No ship that big possibly sails THAT FAST 😂😂😂
hey guys if you want to try this out for yourself, boat speed is tied to framerate, so i recommend enabling vsync to slow the boat down on fast systems.
No wonder I zoomed to Cyrodiil in 5 mins! Thanks for that tip.
Thanks for showing the islands, man. The northern ones are also very interesting, but it's best if you discover them during your playthrough.
4:58 it seems, you have a groundcover mod that conflicts with TR. Also, Firemoth at 8:40 has a lot of floating rocks and additional castle structures. Do you have another version of Firemoth installed on top of TR one?
19:20 these are dolphins, not slaughterfish! :D
Thanks, Denis!
I see. I have Aesthesia grass . I will check for the conflict.
No, I unchecked the Frostmoth offician plugin as recommended by the TR mod page. Not sure what was going on there.
Ah, those were dolphins! Very cool. Are they friendly?
I think underwater exploration will be fun. Are there any submerged ruins and caves?
The PT team really did an amazing job. So now the focus shifts to Skyrim: Markarth release?
@@magickaddict Maybe Firemoth assets remained in your game due to the old save game.
Yes, dolphins are friendly. They're the symbol of Anvil and there was a risk of them not getting into the release. But thanks to Stele and Kynesifnar, they were added in the last minute.
The underwater is indeed relatively rich with content. There are 20 or so shipwrecks to explore, grottoes, dreugh hives and lamia lairs.
Markarth may become the next focus, yes. Though, individual developers may work on whatever they personally like the most in PTR.
The Hollow Tamriel theory is real it seems :D
When will you address the floating TR grass hmm
Stormrider is such a classic mod. Glad to see it's updated to support TR and Anvil. The only drawback is how hard it is to get used to control the ship. No ship that big possibly sails THAT FAST 😂😂😂
it uses framerate to move 😭 thats why its so fast
Cool!
Wait... This boat mod doesn't require the script extender? I wonder if it will work with Open MW...
What you see is testing with Open MW 0.49 DEV version.