Make a long tunnel for your Fort entrance. Enemies invade. Send minecarts full of swords down the hallway with a hardstop along the way. Launch swords into enemies. Dwarven shotgun.
A couple of corrections: every time Blind said "push", he meant "ride" (or possibly "guide), and every time he said "kick", he meant "push". The three options are ride, push, and guide -- push is pushing it away down the track, guide is walking with it while you push it down the track. The kick vs push thing wouldn't bother me, but when talking about being able to "kick or push" then there is a potential misunderstanding. It doesn't matter now that the new version is out but, older versions having to build tracks one tile at a time is incorrect. You could build up to 10 tiles at a time as long as it was a straight path (and you could carve them into stone as long as you want).
@@tetsmega Sort of... if you are going uphill, you pretty much always need to guide it or else it's going to come back to the start, usually at high speed. You sometimes need to guide going downhill too, if it's going down a bunch of levels, it'll pick up enough speed to do serious damage to anyone in the way and/or derail itself. (There is an exploit that will let you push and gain speed going uphill, but I don't know if it even still works.)
I don't use minecarts very often, but it's a very useful tool for transporting heavy things like Ores from the caverns. Instead of having 30 dwarves hauling magnate up 50 levels, you can have one dwarf push a cart at an increased speed carrying all that magnite.
How the hell do you get it to go UP an incline? If I tell them to guide the cart the stupid stunties fill the cart to 100% and then proceed to take all the stuff back out of the mine cart and walk up the stairs. Which kind of defeats the purpose. If I tell them to just give it a big shove and send it rolling along it gets to the up ramp, starts to go up it, stops, and then rolls all the way back down to the beginning.
I literally came to youtube to search how to use minecarts in dwarf fortress premium and first thing I see is brother blind made a 8 minute guide on it already. How do you even read our minds blind? Thank you very much!
Can we get a slightly more advanced tutorial for the minecarts? like how do we make them go up? how do we convince the dwarfs that the stairs are better then the upramps with the mine tracks on them?
Agreed, quick tutorials are great and all, but the basics are pretty clear. I already had an idea of how to do what Blind showcased here just from reading the tooltips in the game. I only went looking for a tutorial when I saw all the other options I didn't know how to use (that Blind also didn't use here...) Overall I think I've watched 4-5 of these quick tutorials and all of them have stopped shy of where my actual question was.
You can disincentivise minecart tracks by using traffic zones. Make sure there is another preferred route though, as dwarves with no other option will still walk on restricted tiles.
TRUE, I've been wandering around for a "minecart funicular" Tutorial because I read the instructions from the wiki 3 times already and I still don't know how to build it.
I managed to get around 4k hours in classic, but stopped around 2016, waiting for the steam version, and kinda forgot after. These short tutorials are a nice refresher and teaching the loads of new mechanics added
I'm a vet of the series and I've never done minecarts. Excellent tutorial and I'm going to give it a go when I get home. Any advice for starting in biome adjacent to the ocean? It always gives me the salt water warning but if there is a river on the map as well is that fresh?
Subbed! Your quick tutorials have been really great! I wasn't expecting to find Tavern and Temple guides for Steam DF last night, but there you were! Keep up the great work!
Just wanted to let you know that your videos are an absolute godsend! Thanks for putting in the effort, you've been helping a ton for a new player like me, subbed!
Finally got minecarts working to help my metao industrym. 3x3 wood stockpile at the surface fills a minecart. Guide it down to the ashery, furnace, and carpentry workshops. For safety the 3x3 is just outside a side door with a raisable bridge, and the minecart is inside a little shed
I'm trying to get this working, but I can't get any dwarves to start actually loading the cart up. I have instructions set for the cart to take metal ores from a stock pile close to where I'm mining - nothing happens. Eventually it's supposed to be pushed to where the smelter is, but I can't even get it loaded so I can't say if that last part will have an issue or not.
Could you do a video about crafting, Can get bit confusing know how to set up a supply change with work orders. What item are need for what item. what materials should be used for what item. I have found a craft tree, going have a proper look when I next play, but its very overwhelming specially with naming system. Also when I build is it possible to put up unbricked walls? as if i didn't mine them. or place dirt/grass elsewhere?
"Don't mind the skull and crossbones up there, it's just a ghost" 😂 👻 These short tutorials are amazing, especially when you need help for a specific part of the game instead of going from 1-100 in a full tutorial
Vermin hunting helps exterminate pests that can get into your stockpiles, and training lets you sell trained vermin and very very rarely a dwarf will adopt a vermin if it's their favorite animal.
Is it possible to use this in combination with pits? F.e. you open up the cavern layer and it's just full of trogs and spiders but you really want to expand into it but therefor you'll need to build quite a bunch of walls etc. Can you load up your cart lets say 20 layers above, kick it towards a pit which goes down to the cavern layer, the cart including it's contents will drop into the pit and all the contents will then land on the bottom of this shaft so you can quickly transfer dozens of not hundreds of blocks down there?
Can constructed tracks work with carved tracks? My dwarves just seem content on carrying their minecarts instead of pushing them. And I can't seem to build tracks on top of my track stops.
Wow very cool, in old dwarf fortress I don't recall ever figuring minecarts out or using them, it's been so many years since I played so I don't recall exactly but but it was likely too complicated or tedious but now this has got me excited to try it out in Premium as it looks easier and more practical. I can imagine having a quarry far away from my stone cutters for example, having a stock pile near quarry to load up rocks, then moving them to dump into a stockpile near my stone cutters. Pretty neat! I do wonder if you can avoid injuries by simply setting up a burrow that doesn't include the tunnel with the minecart, so hopefully it prevents anyone from wandering onto the track, or i'm sure there are other clever ways to deal with it
Hey, I really appreciate the videos you are making! I am right now getting into the game, and while I feel quite comfortable with figuring out the general gameplay and mechanics, I struggle a bit finding stories in my fort and following the events happening. From what I understand this is a big part of what makes this game as great as it is. I would be very interested in a video that kind of explains these topics and how a veteran player would approach storytelling :)
This is a hard topic, Its mostly following your dwarves and reading legends. Watching personalities and following their relationships. Mostly playing slowly and paying attention to the display text. The mind does the rest.
Basically the same as small farms, just plant bigger farms, request seeds from the caravan or harvest them from the cavern moss. If you want to be fancy, gather surface plants like strawberries and plant them on the surface too.
I'm having an issue where the dwarfs don't really care to take items out of the minecart at the stopping point. I linked it to a nearby stockpile at the end, minecart is full, the storage-type matches in the stop as well as the storage i'm trying to output to. But they dont seem to care about the hauling job. I've seen em take it from like 80% to 60% but its taken months...
You're right it looked like the stop was configured wrong, HOWEVER, i actually solved it in a different way. I made sure to set the item content types on the end-stop for the minecart to none and they remove the pieces out, but dumping it does seem to be faster with no downside. Also i found out riding it back down to the bottom causes death at a particular turn for the poor child that tried 😞
Amazing tutorials! Keep it up! Anyone else get the whole "if Jesse Eisenberg narrated tutorials" vibe? You could absolutely nail his impression I'm sure :)
I am having a hard time building tracks underground travelling between z-levels. Tried a large hole, ramps, etc. I cannot seem to make it work. How do I build one?
Huh, minecarts seem alot less scary now. I was avoiding using them in the new version because I figured they were still too easy to feck up. Think I'll make my next fortress around them hehe
When I make mine carts, they just sit there and dwarves almost never load stuff in. Instead they just grab stuff from the stockpile and take it by hand to wherever. How can I make them use the minecart instead?
Thanks for your tutorials. Could you also make a guide for Labors. It is not quite clear compared to the classic version. For example, how to enable hauling to specific types of items? Only creating custom labor?
Could you make a quick tutorial for satisfying administrator demands, and understanding the UI? Looking at the Nobles menu, I can't really tell if my rooms are good enough for the admins that I assign. The GUI seems to contradict itself... Most of the rooms I've made: Quarters, Dining Halls, and Tombs are highlighted in Cyan (instead of the default white), which I would take to mean that they are acceptable. However, only the "Study" boxes have green checkmarks in them for all my admins. I would also take this to mean that they are acceptable. However, however, my Broker/Manager (same dwarf because a recent Immigrant had insane skills for both jobs) has two sets of text for his "Study" criteria. One is in cyan and states "Decent Study", the other in white text states "Needs: Meager Study". I can't tell if this is because he has a wife, or if it's because he is assigned to more than one administrative duty (and maybe DF doesn't like that?).
Can you please expand on this further? I'm struggling to get channels and ramps to sometimes accept minecart tracks. Sometimes it works fine, other times it doesn't work until I add an extra wall next to the channel or ramp, other times it doesn't work at all.
Instructions do not seem sufficient - I could not get my one-stop route to work as a dwarf would come to my cart then switch to "No Job" and wander away. Possibly because my track went uphill. Instead I added a second stop to the route's end and switched first stop to "Guide" when the cart was full, not "Push off". Then a dwarf came and pushed it all the way up to the end and dumped it out like in the video. Also changed in the second stop at the end instructions to 'guide' the cart back the opposite direction when empty, thus the same dwarf brought the cart back immediately.
I'm noticing you can store far more items in a single tile using this method than with a traditional stockpile. Is this what is known as the "quantum stockpile"?
I didn’t realize minecarts are essentially a faster way of managing stuff being distributed. Of course also traps of speedy doom. Would love to see a quick video or more in depth ones for aquifers and water management (probably a longer one for that subject). I’ve tried to figure out how to make a cistern by mining up into a river but I’m nervous that I’ll just drown my miner and the fort
I usually wait for winter when the water's frozen then dig a tunnel to where my cistern is. I put a bridge in the tunnel with a lever so I can turn off the water flow because after the cistern fills it WILL flood your fort up to ground level
Is there a difference in what you build your Track (or other things) out of? You very specifically choose that certain block, out of a list of potential resources. Just curious of why. Thanks
Different materials have different shear strengths and melting points. If you wanted to pipe lava for example, you'd want a material that isn't going to melt.
I’d love to see a tutorial on what work orders you set up and/or how to use ores and make metal bars. I keep getting confused trying to make platinum bars but it says I need platinum nuggets even though I have platinum ore
I'm loving these quick tutorials, man! Any chance you could do one on Miasma control? I made a butcher in my most recent fort and now the entire place is a miasma bomb that I'm pretty sure is gonna wreck the entire fort, lol. I'm fine losing one to werebeasts but losing to food hygiene just makes me sad lol
You should just need to make sure that you have a refuse bin. Either on a stockpile on the surface or dump the stuff into lava. Butchering leaves a lot of useless stuff like eyeballs and nervous systems that just rot the place. Make sure any stockpiles you have for your butcher are only holding fresh corpses and useful extracts like meat and bone. You probably have it to hold rotten corpses.
Unless you're happy with running babies over with runaway minecarts, "kicking" is fast, but highly unsafe for your dwarves who will (not if) casually walk along them for absolutely no good reason. Pushing is generally the best and safest mode to default to, even if it's not as fast. If you can create a powered minecart system and you feel bold enough to think your dwarves will respect 'forbidden' passages, then riding is a pretty fast shuttle transportation mode. The reason it's unsafe is because dwarves will think "Oh, that cart route is a good way to get down to where I'm going". Then someone kicks the cart at the top.
I love your videos because im an absolute beginner with Dwarf Fortress! thank you for your tutorials! One question though, will dwars walk over tracks? So is there a chance that they randomly get run over by a minecart driving down a ramp?
Hi can you please make a guide to butchering animals, im supposed to have a butchered animal near the butchery but then the dead animal's corpse emits miasma and thats not good
Hey i joined the DF community recently and i still have some difficulties, particularly about minecarts... So... I had a question about minecart, do you have any suggestion on how to make minecarts go up efficiently ? Like how often should i put rollers ? Should i make some flats moment to boost the minecart ? Or is there any detail on how to make them go up "correctly".
I want to make a "Advanced minecart tricks" guide soon. Hopefully that will help. Its had to explain this stuff via text. All I can really say is carts can not turn while on a slope going up.
the only thing I've ever used minecarts for is condensing raw material stockpiles into a single tile thank armok it still works in the steam release version
Almost. To be a proper quantum stockpile you need to actually put a stockpile there too, so the dorfs don't just immediately take the items back to the top of the minecart track. But yes, it can hold all the items in one tile.
So what's the difference between laying tracks and making grooves with the smoothing section? When I made my first track I thought you had to smooth grooves first
You can only carve track grooves into a natural stone floor. Carving them costs nothing and doesn't require dwarves to haul material BUT is not possible everywhere (like on mud/sand/clay or constructed floors).
My dwarves just want to push the minecart up the hill, then remove the minecart and carry it back to the bottom, and continue in a loop. very cool lol thank you for the tutorial!
Just make a smelter for the ore, a metalworker for the weapon, and some form of fuel. Wood furnace is the easiest way to start but the smelter can also convert coal you dig up.
Could you please make tutorials on farming (especially underground where there is no soil), as well as general animal managment (meat, milk, cheese ect.)? I really love those quick tutorials, they are much more comperehensable than full-fledged 1 hour tutorial videos. And they especially beat searching the dwarfviki that is for ASCII version, or dvelving through old forums that are written by veterans in language that us mere mortals do not understand, hehe.
So much for giving these quick tutorials. Way more useful than the in game tutorial. Can you do one about mining and what the various stuff is? I always see that I found xxx but I have no idea if it's Ore, Gems, Rock, or just trash. Clicking on it doesn't give you any more information.
In the future, could you make an entire compilation of all these tutorial videos? Just so I can access any info I need within one video? Either way, these are excellent, thank you for making these! Are there any furture videos about traps/draw bridges and motes?
Could you make a more in depth tutorial of minecarts? I'm ripping my hair out trying to get a two drop off line (one level drops off metal ore, the other rough stone) working but I can't get the damn dwarves to move the carts when needed! All tutorials I've been looking at is about the ASCII version, not too helpful.
Great Turtorials. Could you explain about how to cure Mass Histeria on several of the dwarves? My fortress went dumb. Even the females dont know about hitting that S.
So minecarts are only a ramp thing? No stairs can be used? New-ish to the game. Compared to the hundreds of hours others may have on this and classic, I'm still a newbie.
We need a slightly more ADVANCED tutorial from you, Blind. Please show us how to properly connect and align the tracks going down (and up!) Z levels. I have tooled around with it myself just a few minutes ago, and could only get the minecarts to travel downward properly by channeling on a spot above, and then constructing a ramp from below going up one space away from the direction the minecart was travelling. I feel like I'm doing it sloppy and inefficiently, but so far, that's all I could figure out. Please show us a more efficient way to use minecarts both going up and down the Z levels, PLEASE?!?! Pretty please??!...
You got my Like the moment you stopped and repeated what you said in a slower pace, showing exactly where to click and what to look for. Too many tutorials have people spamming buttons and menus, just because it feels natural to them, but miss the point of being a teaching video. Great content! Thank you!
Make a long tunnel for your Fort entrance. Enemies invade. Send minecarts full of swords down the hallway with a hardstop along the way. Launch swords into enemies. Dwarven shotgun.
I hope this actually works.
you probably don't even need swords, just run them over
@@RoboticMagusit does 😈
So simple, yet amazing idea
What are you a Raytheon engineer?
A couple of corrections: every time Blind said "push", he meant "ride" (or possibly "guide), and every time he said "kick", he meant "push". The three options are ride, push, and guide -- push is pushing it away down the track, guide is walking with it while you push it down the track. The kick vs push thing wouldn't bother me, but when talking about being able to "kick or push" then there is a potential misunderstanding.
It doesn't matter now that the new version is out but, older versions having to build tracks one tile at a time is incorrect. You could build up to 10 tiles at a time as long as it was a straight path (and you could carve them into stone as long as you want).
Kick for downhills, push for uphill carts?
@@tetsmega Sort of... if you are going uphill, you pretty much always need to guide it or else it's going to come back to the start, usually at high speed. You sometimes need to guide going downhill too, if it's going down a bunch of levels, it'll pick up enough speed to do serious damage to anyone in the way and/or derail itself. (There is an exploit that will let you push and gain speed going uphill, but I don't know if it even still works.)
@@evilbob840 Can't you use a series of "brake" stops to slow it down during its descent?
@@Zorro9129 True, you could do that.
I don't use minecarts very often, but it's a very useful tool for transporting heavy things like Ores from the caverns. Instead of having 30 dwarves hauling magnate up 50 levels, you can have one dwarf push a cart at an increased speed carrying all that magnite.
And then ride the minecart back down, right?
@@SioxGreyWolf of course
Would you have to build ramps all the way down for the minetrack?
How the hell do you get it to go UP an incline? If I tell them to guide the cart the stupid stunties fill the cart to 100% and then proceed to take all the stuff back out of the mine cart and walk up the stairs. Which kind of defeats the purpose. If I tell them to just give it a big shove and send it rolling along it gets to the up ramp, starts to go up it, stops, and then rolls all the way back down to the beginning.
sr71silver one of the options is to push it back all the way up... you got ride, kick, push and do nothing.
I literally came to youtube to search how to use minecarts in dwarf fortress premium and first thing I see is brother blind made a 8 minute guide on it already. How do you even read our minds blind? Thank you very much!
People asking in comments mostly.
Can we get a slightly more advanced tutorial for the minecarts? like how do we make them go up? how do we convince the dwarfs that the stairs are better then the upramps with the mine tracks on them?
Agreed, quick tutorials are great and all, but the basics are pretty clear. I already had an idea of how to do what Blind showcased here just from reading the tooltips in the game. I only went looking for a tutorial when I saw all the other options I didn't know how to use (that Blind also didn't use here...) Overall I think I've watched 4-5 of these quick tutorials and all of them have stopped shy of where my actual question was.
You can disincentivise minecart tracks by using traffic zones. Make sure there is another preferred route though, as dwarves with no other option will still walk on restricted tiles.
TRUE, I've been wandering around for a "minecart funicular" Tutorial because I read the instructions from the wiki 3 times already and I still don't know how to build it.
I have played this game off and on for more than 10 years and never figured out mine carts. Thank you!
this was really well timed, i was trying out minecarts and couldnt find a modern tutorial for it. thank you!.
I managed to get around 4k hours in classic, but stopped around 2016, waiting for the steam version, and kinda forgot after. These short tutorials are a nice refresher and teaching the loads of new mechanics added
I'm a vet of the series and I've never done minecarts. Excellent tutorial and I'm going to give it a go when I get home.
Any advice for starting in biome adjacent to the ocean? It always gives me the salt water warning but if there is a river on the map as well is that fresh?
I think you can use a screw pump to purity the water
Creeks and rivers are never saltwater and pumps clear saltwater. If you dig down the caverns there not salt water.
Subbed! Your quick tutorials have been really great! I wasn't expecting to find Tavern and Temple guides for Steam DF last night, but there you were! Keep up the great work!
These tutorials have been fantastic, thanks so much for your effort on these.
Just wanted to let you know that your videos are an absolute godsend! Thanks for putting in the effort, you've been helping a ton for a new player like me, subbed!
Finally got minecarts working to help my metao industrym. 3x3 wood stockpile at the surface fills a minecart. Guide it down to the ashery, furnace, and carpentry workshops. For safety the 3x3 is just outside a side door with a raisable bridge, and the minecart is inside a little shed
Your tutorials are absolutely excellent. Please keep them coming. Thank you so much.
I'm trying to get this working, but I can't get any dwarves to start actually loading the cart up. I have instructions set for the cart to take metal ores from a stock pile close to where I'm mining - nothing happens. Eventually it's supposed to be pushed to where the smelter is, but I can't even get it loaded so I can't say if that last part will have an issue or not.
Could you do a video about crafting, Can get bit confusing know how to set up a supply change with work orders. What item are need for what item. what materials should be used for what item.
I have found a craft tree, going have a proper look when I next play, but its very overwhelming specially with naming system.
Also when I build is it possible to put up unbricked walls? as if i didn't mine them. or place dirt/grass elsewhere?
Needed this! Thank you
Gotta say, good job on all those quick tutorials. Been crazy helpful for a newcomer, subbed, thank you
I might try to use this for compressing stones and ores to a one field storage
"Don't mind the skull and crossbones up there, it's just a ghost" 😂 👻
These short tutorials are amazing, especially when you need help for a specific part of the game instead of going from 1-100 in a full tutorial
Would love to see a tutorial for Vermin hunting/training been a little confused on the purpose of it so far in my playthrough
Vermin hunting helps exterminate pests that can get into your stockpiles, and training lets you sell trained vermin and very very rarely a dwarf will adopt a vermin if it's their favorite animal.
Is it possible to use this in combination with pits?
F.e. you open up the cavern layer and it's just full of trogs and spiders but you really want to expand into it but therefor you'll need to build quite a bunch of walls etc. Can you load up your cart lets say 20 layers above, kick it towards a pit which goes down to the cavern layer, the cart including it's contents will drop into the pit and all the contents will then land on the bottom of this shaft so you can quickly transfer dozens of not hundreds of blocks down there?
Can constructed tracks work with carved tracks? My dwarves just seem content on carrying their minecarts instead of pushing them. And I can't seem to build tracks on top of my track stops.
Wow very cool, in old dwarf fortress I don't recall ever figuring minecarts out or using them, it's been so many years since I played so I don't recall exactly but but it was likely too complicated or tedious but now this has got me excited to try it out in Premium as it looks easier and more practical. I can imagine having a quarry far away from my stone cutters for example, having a stock pile near quarry to load up rocks, then moving them to dump into a stockpile near my stone cutters. Pretty neat! I do wonder if you can avoid injuries by simply setting up a burrow that doesn't include the tunnel with the minecart, so hopefully it prevents anyone from wandering onto the track, or i'm sure there are other clever ways to deal with it
I’ve been playing this game for years and now gotta rewatch tutorials like this since most of the controls no longer require moon logic to pull off
Hey, I really appreciate the videos you are making! I am right now getting into the game, and while I feel quite comfortable with figuring out the general gameplay and mechanics, I struggle a bit finding stories in my fort and following the events happening. From what I understand this is a big part of what makes this game as great as it is. I would be very interested in a video that kind of explains these topics and how a veteran player would approach storytelling :)
This is a hard topic, Its mostly following your dwarves and reading legends. Watching personalities and following their relationships. Mostly playing slowly and paying attention to the display text.
The mind does the rest.
Farming tutorial for medium to large settlements pls
Basically the same as small farms, just plant bigger farms, request seeds from the caravan or harvest them from the cavern moss. If you want to be fancy, gather surface plants like strawberries and plant them on the surface too.
Farming for Food | Dwarf Fortress Advanced Basics / Tekkud
th-cam.com/video/zGIeHMsyU0c/w-d-xo.html
thanks for the tips!
I would love a tutorial on traps and mechanisms. Also a live-goblin-target archery range
great video! gonna start messing with minecart... as my fortress grew, I realized that it is a restaurant selling fancy food to trade for other stuff
I love the quick format
Small, bitesized tutorials are definitely the way to go! Thanks and keep up the good work!
I'm having an issue where the dwarfs don't really care to take items out of the minecart at the stopping point. I linked it to a nearby stockpile at the end, minecart is full, the storage-type matches in the stop as well as the storage i'm trying to output to. But they dont seem to care about the hauling job. I've seen em take it from like 80% to 60% but its taken months...
Did you set the stop to dump in a direction? that is the fastest way to make sure it works.
You're right it looked like the stop was configured wrong, HOWEVER, i actually solved it in a different way. I made sure to set the item content types on the end-stop for the minecart to none and they remove the pieces out, but dumping it does seem to be faster with no downside. Also i found out riding it back down to the bottom causes death at a particular turn for the poor child that tried 😞
thanks for your time explaining this funky game. I built my entire industry and 10 forts in without touching minecarts
Man I would LOVE a video on advance minecarts. They seem super cool mechanically but I can’t figure out a good way to use them effectively.
Amazing tutorials! Keep it up! Anyone else get the whole "if Jesse Eisenberg narrated tutorials" vibe? You could absolutely nail his impression I'm sure :)
These are really good tutorials, great work!
I am having a hard time building tracks underground travelling between z-levels. Tried a large hole, ramps, etc. I cannot seem to make it work. How do I build one?
Huh, minecarts seem alot less scary now. I was avoiding using them in the new version because I figured they were still too easy to feck up. Think I'll make my next fortress around them hehe
When I make mine carts, they just sit there and dwarves almost never load stuff in. Instead they just grab stuff from the stockpile and take it by hand to wherever. How can I make them use the minecart instead?
Thanks for your tutorials. Could you also make a guide for Labors. It is not quite clear compared to the classic version. For example, how to enable hauling to specific types of items? Only creating custom labor?
Could you make a quick tutorial for satisfying administrator demands, and understanding the UI? Looking at the Nobles menu, I can't really tell if my rooms are good enough for the admins that I assign. The GUI seems to contradict itself...
Most of the rooms I've made: Quarters, Dining Halls, and Tombs are highlighted in Cyan (instead of the default white), which I would take to mean that they are acceptable. However, only the "Study" boxes have green checkmarks in them for all my admins. I would also take this to mean that they are acceptable. However, however, my Broker/Manager (same dwarf because a recent Immigrant had insane skills for both jobs) has two sets of text for his "Study" criteria. One is in cyan and states "Decent Study", the other in white text states "Needs: Meager Study". I can't tell if this is because he has a wife, or if it's because he is assigned to more than one administrative duty (and maybe DF doesn't like that?).
First text is what he has, second one is what he wants
@@StopGamer-cast Thx for the clarification. I'll be sure to check it out the next time I boot the game. 👍
Can you please expand on this further? I'm struggling to get channels and ramps to sometimes accept minecart tracks. Sometimes it works fine, other times it doesn't work until I add an extra wall next to the channel or ramp, other times it doesn't work at all.
Instructions do not seem sufficient - I could not get my one-stop route to work as a dwarf would come to my cart then switch to "No Job" and wander away. Possibly because my track went uphill. Instead I added a second stop to the route's end and switched first stop to "Guide" when the cart was full, not "Push off". Then a dwarf came and pushed it all the way up to the end and dumped it out like in the video. Also changed in the second stop at the end instructions to 'guide' the cart back the opposite direction when empty, thus the same dwarf brought the cart back immediately.
I'm noticing you can store far more items in a single tile using this method than with a traditional stockpile. Is this what is known as the "quantum stockpile"?
I didn’t realize minecarts are essentially a faster way of managing stuff being distributed. Of course also traps of speedy doom.
Would love to see a quick video or more in depth ones for aquifers and water management (probably a longer one for that subject). I’ve tried to figure out how to make a cistern by mining up into a river but I’m nervous that I’ll just drown my miner and the fort
I usually wait for winter when the water's frozen then dig a tunnel to where my cistern is. I put a bridge in the tunnel with a lever so I can turn off the water flow because after the cistern fills it WILL flood your fort up to ground level
0:29 "basic-est" 😂 love it!
Awesome stuff. Could you go over traps and hunting at some point?
Thanks!
Thank you so much, minecarts are something I never got around to learning.
Looking forward to farming//plant processing tutorial :D have no clue how do plum helmets work :D
Is there a difference in what you build your Track (or other things) out of? You very specifically choose that certain block, out of a list of potential resources. Just curious of why. Thanks
Different materials have different shear strengths and melting points.
If you wanted to pipe lava for example, you'd want a material that isn't going to melt.
I’d love to see a tutorial on what work orders you set up and/or how to use ores and make metal bars. I keep getting confused trying to make platinum bars but it says I need platinum nuggets even though I have platinum ore
I'm loving these quick tutorials, man! Any chance you could do one on Miasma control? I made a butcher in my most recent fort and now the entire place is a miasma bomb that I'm pretty sure is gonna wreck the entire fort, lol. I'm fine losing one to werebeasts but losing to food hygiene just makes me sad lol
You should just need to make sure that you have a refuse bin. Either on a stockpile on the surface or dump the stuff into lava. Butchering leaves a lot of useless stuff like eyeballs and nervous systems that just rot the place.
Make sure any stockpiles you have for your butcher are only holding fresh corpses and useful extracts like meat and bone. You probably have it to hold rotten corpses.
Unless you're happy with running babies over with runaway minecarts, "kicking" is fast, but highly unsafe for your dwarves who will (not if) casually walk along them for absolutely no good reason. Pushing is generally the best and safest mode to default to, even if it's not as fast. If you can create a powered minecart system and you feel bold enough to think your dwarves will respect 'forbidden' passages, then riding is a pretty fast shuttle transportation mode.
The reason it's unsafe is because dwarves will think "Oh, that cart route is a good way to get down to where I'm going". Then someone kicks the cart at the top.
Okay, so how do I tunnel for minecarts? Ramps how do they work? (mostly without looking like turds)
I love your videos because im an absolute beginner with Dwarf Fortress! thank you for your tutorials! One question though, will dwars walk over tracks? So is there a chance that they randomly get run over by a minecart driving down a ramp?
Thanks for the tutorials!!
will you make a tutorial on how to pass light aquifiers and normal aquifiers
Hi can you please make a guide to butchering animals, im supposed to have a butchered animal near the butchery but then the dead animal's corpse emits miasma and thats not good
Hey i joined the DF community recently and i still have some difficulties, particularly about minecarts... So... I had a question about minecart, do you have any suggestion on how to make minecarts go up efficiently ? Like how often should i put rollers ? Should i make some flats moment to boost the minecart ? Or is there any detail on how to make them go up "correctly".
I want to make a "Advanced minecart tricks" guide soon. Hopefully that will help. Its had to explain this stuff via text. All I can really say is carts can not turn while on a slope going up.
the only thing I've ever used minecarts for is condensing raw material stockpiles into a single tile
thank armok it still works in the steam release version
Is that pile of blocks that the minecart threw out a quantum stockpile? can it have an infinite amount of items on that tile?
Almost. To be a proper quantum stockpile you need to actually put a stockpile there too, so the dorfs don't just immediately take the items back to the top of the minecart track. But yes, it can hold all the items in one tile.
question, how can i remove mine cart tracks?
So what's the difference between laying tracks and making grooves with the smoothing section? When I made my first track I thought you had to smooth grooves first
You can only carve track grooves into a natural stone floor. Carving them costs nothing and doesn't require dwarves to haul material BUT is not possible everywhere (like on mud/sand/clay or constructed floors).
My dwarves just want to push the minecart up the hill, then remove the minecart and carry it back to the bottom, and continue in a loop. very cool
lol thank you for the tutorial!
@@Njordin2010 Ah okay. that fort was lost to a forgotten beast, but i will try to look out for that in the future
Can you make one showing how to smelt and smith a weapon? I can't figure it out and there's no information on the steam version.
Just make a smelter for the ore, a metalworker for the weapon, and some form of fuel. Wood furnace is the easiest way to start but the smelter can also convert coal you dig up.
Exactly what I needed
How far can they kick it? Can they kick it up or do they need to push it up?
I dont even own the game yet but Im gonna be watching these series when I finally do get it!
Hey man, could you make a tutorial for dump chutes? I'm struggling with corpse and refuse buildup and would like to throw it all into cavern lakes
Could you please make tutorials on farming (especially underground where there is no soil), as well as general animal managment (meat, milk, cheese ect.)?
I really love those quick tutorials, they are much more comperehensable than full-fledged 1 hour tutorial videos.
And they especially beat searching the dwarfviki that is for ASCII version,
or dvelving through old forums that are written by veterans in language that us mere mortals do not understand, hehe.
solution: dig down until you find soil and/or FUN
@@sketchiefello9002 my fort has been growing i population rapidly as of late, I might actually need some of that FUN
So quantum stockpiles still work.
yep, you can see one at the end of this video.
Showing how to deal with Waterpressure would be cool. :)
Very good Tutorials sofar!
So much for giving these quick tutorials. Way more useful than the in game tutorial. Can you do one about mining and what the various stuff is? I always see that I found xxx but I have no idea if it's Ore, Gems, Rock, or just trash. Clicking on it doesn't give you any more information.
Fun fact. he just showed you how to store incredible amounts of materials on one tile. put a stockpile on that tile, and now it's a quantum stockpile.
I also have a video with a better technique then this.
Absolutely amazing!!! Tutorials, any plans on making on how to use pumps and aquifers?
In the future, could you make an entire compilation of all these tutorial videos? Just so I can access any info I need within one video?
Either way, these are excellent, thank you for making these! Are there any furture videos about traps/draw bridges and motes?
There's a playlist for all of these quick tutorials, easiest way to browse them. Just go to his channel and filter by playlists.
Thank you good Sir
Can the dwarfs die if they are in front of the Minecraft?
Yes. Some people have even used them as weapons in their forts.
This is a gamechanger for me holy shit
Can you make a video on how to find magma and set up magma forge?
Can you do a quick tutorial on rollers please? These have been sooo helpful thank you!
Could you make a more in depth tutorial of minecarts? I'm ripping my hair out trying to get a two drop off line (one level drops off metal ore, the other rough stone) working but I can't get the damn dwarves to move the carts when needed! All tutorials I've been looking at is about the ASCII version, not too helpful.
Great Turtorials. Could you explain about how to cure Mass Histeria on several of the dwarves? My fortress went dumb. Even the females dont know about hitting that S.
wait....
you can make minecarts out of, say, wood.
you don't have to make wheels for each one?
"what the hell is going on in this for-"
Blindi- Don't mind the skull and crossbones it's just a ghost
me- "what the fuck how did he-"
Do you have a Aquifer & or pump guide coming soon ?
They slowed down cause I needed to actually sleep last night, That'll happen over the weekend.
@@BlindiRL amazing thanks for all you're doing :)
hello blind can you do advance tutorials ?? I mean i love you quick tutos but i would love advance tutorials of the topics are covered
I guess there are no impulse ramps in this version.
So minecarts are only a ramp thing? No stairs can be used? New-ish to the game. Compared to the hundreds of hours others may have on this and classic, I'm still a newbie.
If you ever tried pushing a minecart downstairs. In real life it wouldn't work so well same with this game.
good vid!
We need a slightly more ADVANCED tutorial from you, Blind. Please show us how to properly connect and align the tracks going down (and up!) Z levels. I have tooled around with it myself just a few minutes ago, and could only get the minecarts to travel downward properly by channeling on a spot above, and then constructing a ramp from below going up one space away from the direction the minecart was travelling. I feel like I'm doing it sloppy and inefficiently, but so far, that's all I could figure out. Please show us a more efficient way to use minecarts both going up and down the Z levels, PLEASE?!?! Pretty please??!...
Please, not "track stops" 1:19. if you could just write some observations on the video, I got lost for sometime with that! :)
For the life of me, I can't get my cart to dump at the end of the run like yours. Is a certain speed required? ps--love the videos!
But what about a Minecart made of Led
You got my Like the moment you stopped and repeated what you said in a slower pace, showing exactly where to click and what to look for. Too many tutorials have people spamming buttons and menus, just because it feels natural to them, but miss the point of being a teaching video. Great content! Thank you!
how can i make my plump helments not edible?
Labor, kitchen tab
Any chance of minecarts and ramps?!
Keep thinking my dog was whining xD
I wonder if these dwarves know theyre part of a tutorial
quick tutorials: the tutorial 7 minutes.
but to be fair, incarts are indeed complicated